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https://github.com/infinitefusion/infinitefusion-e18.git
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160 lines
4.7 KiB
Ruby
160 lines
4.7 KiB
Ruby
#===============================================================================
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# Pokémon class.
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#===============================================================================
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class Pokemon
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attr_accessor :shadow
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attr_writer :heart_gauge
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attr_writer :hyper_mode
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attr_accessor :saved_exp
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attr_accessor :saved_ev
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attr_accessor :shadow_moves
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HEART_GAUGE_SIZE = 3840
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alias :__shadow_expeq :exp=
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def exp=(value)
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if shadowPokemon?
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@saved_exp += value - @exp
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else
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__shadow_expeq(value)
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end
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end
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alias :__shadow_hpeq :hp=
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def hp=(value)
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__shadow_hpeq(value)
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@hyper_mode = false if @hp <= 0
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end
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def heart_gauge
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return @heart_gauge || 0
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end
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def adjustHeart(value)
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return if !shadowPokemon?
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@heart_gauge = (self.heart_gauge + value).clamp(0, HEART_GAUGE_SIZE)
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end
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def heartStage
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return 0 if !shadowPokemon?
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stage_size = HEART_GAUGE_SIZE / 5.0
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return ([self.heart_gauge, HEART_GAUGE_SIZE].min / stage_size).ceil
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end
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def shadowPokemon?
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return @shadow && @heart_gauge && @heart_gauge >= 0
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end
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alias isShadow? shadowPokemon?
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def hyper_mode
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return (self.heart_gauge == 0 || @hp == 0) ? false : @hyper_mode
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end
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def makeShadow
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@shadow = true
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@heart_gauge = HEART_GAUGE_SIZE
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@hyper_mode = false
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@saved_exp = 0
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@saved_ev = {}
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GameData::Stat.each_main { |s| @saved_ev[s.id] = 0 }
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@shadow_moves = []
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# Retrieve Shadow moveset for this Pokémon
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shadow_moveset = pbLoadShadowMovesets[species_data.id]
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shadow_moveset = pbLoadShadowMovesets[@species] if !shadow_moveset || shadow_moveset.length == 0
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# Record this Pokémon's Shadow moves
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if shadow_moveset && shadow_moveset.length > 0
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for i in 0...[shadow_moveset.length, MAX_MOVES].min
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@shadow_moves[i] = shadow_moveset[i]
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end
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elsif GameData::Move.exists?(:SHADOWRUSH)
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# No Shadow moveset defined; just use Shadow Rush
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@shadow_moves[0] = :SHADOWRUSH
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else
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raise _INTL("Expected Shadow moves or Shadow Rush to be defined, but they weren't.")
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end
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# Record this Pokémon's original moves
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@moves.each_with_index { |m, i| @shadow_moves[MAX_MOVES + i] = m.id }
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# Update moves
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update_shadow_moves
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end
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def update_shadow_moves(relearn_all_moves = false)
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return if !@shadow_moves
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# Not a Shadow Pokémon (any more); relearn all its original moves
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if !shadowPokemon?
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if @shadow_moves.length > MAX_MOVES
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new_moves = []
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@shadow_moves.each_with_index { |m, i| new_moves.push(m) if m && i >= MAX_MOVES }
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replace_moves(new_moves)
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end
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@shadow_moves = nil
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return
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end
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# Is a Shadow Pokémon; ensure it knows the appropriate moves depending on its heart stage
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# Start with all Shadow moves
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new_moves = []
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@shadow_moves.each_with_index { |m, i| new_moves.push(m) if m && i < MAX_MOVES }
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num_shadow_moves = new_moves.length
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# Add some original moves (skipping ones in the same slot as a Shadow Move)
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num_original_moves = (relearn_all_moves) ? 3 : [3, 3, 2, 1, 1, 0][self.heartStage]
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if num_original_moves > 0
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relearned_count = 0
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@shadow_moves.each_with_index do |m, i|
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next if !m || i < MAX_MOVES + num_shadow_moves
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new_moves.push(m)
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relearned_count += 1
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break if relearned_count >= num_original_moves
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end
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end
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# Relearn Shadow moves plus some original moves (may not change anything)
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replace_moves(new_moves)
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end
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def replace_moves(new_moves)
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new_moves.each do |move|
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next if !move || !GameData::Move.exists?(move) || hasMove?(move)
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if numMoves < Pokemon::MAX_MOVES # Has an empty slot; just learn move
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learn_move(move)
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next
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end
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@moves.each do |m|
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next if new_moves.include?(m.id)
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m.id = GameData::Move.get(move).id
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end
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end
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end
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def purifiable?
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return false if !shadowPokemon? || self.heart_gauge > 0
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return false if isSpecies?(:LUGIA)
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return true
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end
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def check_ready_to_purify
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return if !shadowPokemon?
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update_shadow_moves
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pbMessage(_INTL("{1} can now be purified!", self.name)) if self.heart_gauge == 0
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end
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def add_evs(added_evs)
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total = 0
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@ev.each_value { |e| total += e }
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GameData::Stat.each_main do |s|
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addition = added_evs[s.id].clamp(0, Pokemon::EV_STAT_LIMIT - @ev[s.id])
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addition = addition.clamp(0, Pokemon::EV_LIMIT - total)
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next if addition == 0
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@ev[s.id] += addition
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total += addition
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end
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end
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alias :__shadow_clone :clone
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def clone
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ret = __shadow_clone
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if @saved_ev
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GameData::Stat.each_main { |s| ret.saved_ev[s.id] = @saved_ev[s.id] }
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end
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ret.shadow_moves = @shadow_moves.clone if @shadow_moves
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return ret
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end
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end
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