Files
infinitefusion-e18/Data/Scripts/053_PIF_Hoenn/TrainerRematches/TrainerRematch_Menus.rb
2025-09-28 15:53:01 -04:00

138 lines
3.7 KiB
Ruby

#####
# Util methods
#####
####
# Methods to be called from events
####
#actionType :
# :BATTLE
# :TRADE
# :PARTNER
def doPostBattleAction(actionType)
event = pbMapInterpreter.get_character(0)
map_id = $game_map.map_id if map_id.nil?
trainer = getRebattledTrainer(event.id,map_id)
trainer.clear_previous_random_events()
return if !trainer
case actionType
when :BATTLE
trainer,player_won = doNPCTrainerRematch(trainer)
when :TRADE
trainer = doNPCTrainerTrade(trainer)
when :PARTNER
partnerWithTrainer(event.id,map_id,trainer)
end
updateRebattledTrainer(event.id,map_id,trainer)
end
def setTrainerFriendship(trainer)
params = ChooseNumberParams.new
params.setRange(0,100)
params.setDefaultValue($game_map.map_id)
number = pbMessageChooseNumber(_INTL("Frienship (0-100)?"),params)
trainer.friendship = number
trainer.increase_friendship(0)
return trainer
end
#party: array of pokemon team
# [[:SPECIES,level], ... ]
#
#def customTrainerBattle(trainerName, trainerType, party_array, default_level=50, endSpeech="", sprite_override=nil,custom_appearance=nil)
def postBattleActionsMenu()
rematchCommand = _INTL("Rematch")
tradeCommand = _INTL("Trade Offer")
partnerCommand = _INTL("Partner up")
cancelCommand = _INTL("See ya!")
updateTeamDebugCommand = _INTL("(Debug) Simulate random event")
resetTrainerDebugCommand = _INTL("(Debug) Reset trainer")
setFriendshipDebugCommand = _INTL("(Debug) Set Friendship")
printTrainerTeamDebugCommand = _INTL("(Debug) Print team")
event = pbMapInterpreter.get_character(0)
map_id = $game_map.map_id if map_id.nil?
trainer = getRebattledTrainer(event.id,map_id)
options = []
options << rematchCommand
options << tradeCommand if trainer.friendship_level >= 1
options << partnerCommand if trainer.friendship_level >= 3
options << updateTeamDebugCommand if $DEBUG
options << resetTrainerDebugCommand if $DEBUG
options << setFriendshipDebugCommand if $DEBUG
options << printTrainerTeamDebugCommand if $DEBUG
options << cancelCommand
trainer = applyTrainerRandomEvents(trainer)
showPrerematchDialog
choice = optionsMenu(options,options.find_index(cancelCommand),options.find_index(cancelCommand))
case options[choice]
when rematchCommand
doPostBattleAction(:BATTLE)
when tradeCommand
doPostBattleAction(:TRADE)
when partnerCommand
doPostBattleAction(:PARTNER)
when updateTeamDebugCommand
echoln("")
echoln "---------------"
makeRebattledTrainerTeamGainExp(trainer,true)
evolveRebattledTrainerPokemon(trainer)
applyTrainerRandomEvents(trainer)
when resetTrainerDebugCommand
resetTrainerRebattle(event.id,map_id)
when setFriendshipDebugCommand
trainer = getRebattledTrainer(event.id,map_id)
trainer = setTrainerFriendship(trainer)
updateRebattledTrainer(event.id,map_id,trainer)
when printTrainerTeamDebugCommand
trainer = getRebattledTrainer(event.id,map_id)
printNPCTrainerCurrentTeam(trainer)
when cancelCommand
else
return
end
end
#leave event_type empty for random
def forceRandomRematchEventOnTrainer(event_type=nil)
event = pbMapInterpreter.get_character(0)
map_id = $game_map.map_id if map_id.nil?
trainer = getRebattledTrainer(event.id,map_id)
while !trainer.has_pending_action
trainer = applyTrainerRandomEvents(trainer,event_type)
end
updateRebattledTrainer(event.id,map_id,trainer)
end
def forceTrainerFriendshipOnTrainer(friendship=0)
event = pbMapInterpreter.get_character(0)
map_id = $game_map.map_id if map_id.nil?
trainer = getRebattledTrainer(event.id,map_id)
trainer.friendship = friendship
trainer.increase_friendship(0)
updateRebattledTrainer(event.id,map_id,trainer)
end