mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
800 lines
25 KiB
Ruby
800 lines
25 KiB
Ruby
#===============================================================================
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#
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#===============================================================================
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class Window_CharacterEntry < Window_DrawableCommand
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XSIZE=13
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YSIZE=4
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def initialize(charset,viewport=nil)
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@viewport=viewport
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@charset=charset
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@othercharset=""
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super(0,96,480,192)
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colors=getDefaultTextColors(self.windowskin)
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self.baseColor=colors[0]
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self.shadowColor=colors[1]
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self.columns=XSIZE
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refresh
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end
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def setOtherCharset(value)
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@othercharset=value.clone
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refresh
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end
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def setCharset(value)
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@charset=value.clone
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refresh
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end
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def character
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if self.index<0 || self.index>=@charset.length
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return ""
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else
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return @charset[self.index]
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end
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end
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def command
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return -1 if self.index==@charset.length
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return -2 if self.index==@charset.length+1
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return -3 if self.index==@charset.length+2
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return self.index
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end
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def itemCount
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return @charset.length+3
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end
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def drawItem(index,_count,rect)
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rect=drawCursor(index,rect)
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if index==@charset.length # -1
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pbDrawShadowText(self.contents,rect.x,rect.y,rect.width,rect.height,"[ ]",
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self.baseColor,self.shadowColor)
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elsif index==@charset.length+1 # -2
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pbDrawShadowText(self.contents,rect.x,rect.y,rect.width,rect.height,@othercharset,
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self.baseColor,self.shadowColor)
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elsif index==@charset.length+2 # -3
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pbDrawShadowText(self.contents,rect.x,rect.y,rect.width,rect.height,_INTL("OK"),
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self.baseColor,self.shadowColor)
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else
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pbDrawShadowText(self.contents,rect.x,rect.y,rect.width,rect.height,@charset[index],
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self.baseColor,self.shadowColor)
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end
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end
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end
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#===============================================================================
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# Text entry screen - free typing.
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#===============================================================================
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class PokemonEntryScene
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@@Characters=[
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[("ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz").scan(/./),"[*]"],
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[("0123456789 !@\#$%^&*() ~`-_+={}[] :;'\"<>,.?/ ").scan(/./),"[A]"],
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]
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USEKEYBOARD=true
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def pbStartScene(helptext,minlength,maxlength,initialText,subject=0,pokemon=nil)
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@sprites={}
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@viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
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@viewport.z=99999
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if USEKEYBOARD
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@sprites["entry"]=Window_TextEntry_Keyboard.new(initialText,
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0,0,400-112,96,helptext,true)
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Input.text_input = true
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else
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@sprites["entry"]=Window_TextEntry.new(initialText,0,0,400,96,helptext,true)
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end
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@sprites["entry"].x=(Graphics.width/2)-(@sprites["entry"].width/2)+32
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@sprites["entry"].viewport=@viewport
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@sprites["entry"].visible=true
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@minlength=minlength
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@maxlength=maxlength
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@symtype=0
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@sprites["entry"].maxlength=maxlength
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if !USEKEYBOARD
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@sprites["entry2"]=Window_CharacterEntry.new(@@Characters[@symtype][0])
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@sprites["entry2"].setOtherCharset(@@Characters[@symtype][1])
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@sprites["entry2"].viewport=@viewport
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@sprites["entry2"].visible=true
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@sprites["entry2"].x=(Graphics.width/2)-(@sprites["entry2"].width/2)
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end
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if minlength==0
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@sprites["helpwindow"]=Window_UnformattedTextPokemon.newWithSize(
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_INTL("Enter text using the keyboard. Press\nEnter to confirm, or Esc to cancel."),
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32,Graphics.height-96,Graphics.width-64,96,@viewport
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)
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else
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@sprites["helpwindow"]=Window_UnformattedTextPokemon.newWithSize(
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_INTL("Enter text using the keyboard.\nPress Enter to confirm."),
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32,Graphics.height-96,Graphics.width-64,96,@viewport
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)
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end
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@sprites["helpwindow"].letterbyletter=false
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@sprites["helpwindow"].viewport=@viewport
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@sprites["helpwindow"].visible=USEKEYBOARD
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@sprites["helpwindow"].baseColor=Color.new(16,24,32)
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@sprites["helpwindow"].shadowColor=Color.new(168,184,184)
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addBackgroundPlane(@sprites,"background","Naming/bg_2",@viewport)
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case subject
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when 1 # Player
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meta=GameData::Metadata.get_player($Trainer.character_ID)
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if meta
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@sprites["shadow"]=IconSprite.new(0,0,@viewport)
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@sprites["shadow"].setBitmap("Graphics/Pictures/Naming/icon_shadow")
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@sprites["shadow"].x=33*2
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@sprites["shadow"].y=32*2
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filename=pbGetPlayerCharset(meta,1,nil,true)
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@sprites["subject"]=TrainerWalkingCharSprite.new(filename,@viewport)
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charwidth=@sprites["subject"].bitmap.width
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charheight=@sprites["subject"].bitmap.height
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@sprites["subject"].x = 44*2 - charwidth/8
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@sprites["subject"].y = 38*2 - charheight/4
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end
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when 2 # Pokémon
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if pokemon
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@sprites["shadow"]=IconSprite.new(0,0,@viewport)
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@sprites["shadow"].setBitmap("Graphics/Pictures/Naming/icon_shadow")
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@sprites["shadow"].x=33*2
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@sprites["shadow"].y=32*2
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@sprites["subject"]=PokemonIconSprite.new(pokemon,@viewport)
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@sprites["subject"].setOffset(PictureOrigin::Center)
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@sprites["subject"].x=88
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@sprites["subject"].y=54
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@sprites["gender"]=BitmapSprite.new(32,32,@viewport)
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@sprites["gender"].x=430
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@sprites["gender"].y=54
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@sprites["gender"].bitmap.clear
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pbSetSystemFont(@sprites["gender"].bitmap)
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textpos=[]
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if pokemon.male?
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textpos.push([_INTL("♂"),0,-6,false,Color.new(0,128,248),Color.new(168,184,184)])
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elsif pokemon.female?
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textpos.push([_INTL("♀"),0,-6,false,Color.new(248,24,24),Color.new(168,184,184)])
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end
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pbDrawTextPositions(@sprites["gender"].bitmap,textpos)
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end
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when 3 # NPC
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@sprites["shadow"]=IconSprite.new(0,0,@viewport)
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@sprites["shadow"].setBitmap("Graphics/Pictures/Naming/icon_shadow")
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@sprites["shadow"].x=33*2
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@sprites["shadow"].y=32*2
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@sprites["subject"]=TrainerWalkingCharSprite.new(pokemon.to_s,@viewport)
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charwidth=@sprites["subject"].bitmap.width
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charheight=@sprites["subject"].bitmap.height
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@sprites["subject"].x = 44*2 - charwidth/8
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@sprites["subject"].y = 38*2 - charheight/4
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when 4 # Storage box
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@sprites["subject"]=TrainerWalkingCharSprite.new(nil,@viewport)
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@sprites["subject"].altcharset="Graphics/Pictures/Naming/icon_storage"
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@sprites["subject"].animspeed=4
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charwidth=@sprites["subject"].bitmap.width
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charheight=@sprites["subject"].bitmap.height
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@sprites["subject"].x = 44*2 - charwidth/8
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@sprites["subject"].y = 26*2 - charheight/2
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end
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pbFadeInAndShow(@sprites)
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end
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def pbEntry1
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ret=""
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loop do
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Graphics.update
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Input.update
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if Input.triggerex?(:ESCAPE) && @minlength==0
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ret=""
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break
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elsif Input.triggerex?(:RETURN) && @sprites["entry"].text.length>=@minlength
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ret=@sprites["entry"].text
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break
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end
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@sprites["helpwindow"].update
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@sprites["entry"].update
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@sprites["subject"].update if @sprites["subject"]
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end
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Input.update
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return ret
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end
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def pbEntry2
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ret=""
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loop do
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Graphics.update
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Input.update
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@sprites["helpwindow"].update
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@sprites["entry"].update
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@sprites["entry2"].update
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@sprites["subject"].update if @sprites["subject"]
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if Input.trigger?(Input::USE)
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index=@sprites["entry2"].command
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if index==-3 # Confirm text
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ret=@sprites["entry"].text
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if ret.length<@minlength || ret.length>@maxlength
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pbPlayBuzzerSE()
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else
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pbPlayDecisionSE()
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break
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end
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elsif index==-1 # Insert a space
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if @sprites["entry"].insert(" ")
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pbPlayDecisionSE()
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else
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pbPlayBuzzerSE()
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end
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elsif index==-2 # Change character set
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pbPlayDecisionSE()
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@symtype+=1
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@symtype=0 if @symtype>=@@Characters.length
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@sprites["entry2"].setCharset(@@Characters[@symtype][0])
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@sprites["entry2"].setOtherCharset(@@Characters[@symtype][1])
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else # Insert given character
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if @sprites["entry"].insert(@sprites["entry2"].character)
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pbPlayDecisionSE()
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else
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pbPlayBuzzerSE()
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end
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end
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next
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end
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end
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Input.update
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return ret
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end
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def pbEntry
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return USEKEYBOARD ? pbEntry1 : pbEntry2
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end
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def pbEndScene
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pbFadeOutAndHide(@sprites)
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pbDisposeSpriteHash(@sprites)
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@viewport.dispose
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Input.text_input = false if USEKEYBOARD
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end
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end
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#===============================================================================
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# Text entry screen - arrows to select letter.
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#===============================================================================
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class PokemonEntryScene2
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@@Characters = [
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[("ABCDEFGHIJ ,."+"KLMNOPQRST '-"+"UVWXYZ ♂♀"+" "+"0123456789 ").scan(/./),_INTL("UPPER")],
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[("abcdefghij ,."+"klmnopqrst '-"+"uvwxyz ♂♀"+" "+"0123456789 ").scan(/./),_INTL("lower")],
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[(",.:;!? ♂♀ "+"\"'()<>[] "+"~@#%*&$ "+"+-=^_/\\| "+" ").scan(/./),_INTL("other")],
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]
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ROWS = 13
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COLUMNS = 5
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MODE1 = -5
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MODE2 = -4
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MODE3 = -3
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BACK = -2
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OK = -1
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class NameEntryCursor
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def initialize(viewport)
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@sprite = SpriteWrapper.new(viewport)
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@cursortype = 0
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@cursor1 = AnimatedBitmap.new("Graphics/Pictures/Naming/cursor_1")
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@cursor2 = AnimatedBitmap.new("Graphics/Pictures/Naming/cursor_2")
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@cursor3 = AnimatedBitmap.new("Graphics/Pictures/Naming/cursor_3")
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@cursorPos = 0
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updateInternal
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end
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def setCursorPos(value)
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@cursorPos = value
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end
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def updateCursorPos
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value=@cursorPos
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if value==PokemonEntryScene2::MODE1 # Upper case
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@sprite.x=48
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@sprite.y=120
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@cursortype=1
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elsif value==PokemonEntryScene2::MODE2 # Lower case
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@sprite.x=112
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@sprite.y=120
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@cursortype=1
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elsif value==PokemonEntryScene2::MODE3 # Other symbols
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@sprite.x=176
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@sprite.y=120
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@cursortype=1
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elsif value==PokemonEntryScene2::BACK # Back
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@sprite.x=312
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@sprite.y=120
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@cursortype=2
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elsif value==PokemonEntryScene2::OK # OK
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@sprite.x=392
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@sprite.y=120
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@cursortype=2
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elsif value>=0
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@sprite.x=52+32*(value%PokemonEntryScene2::ROWS)
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@sprite.y=180+38*(value/PokemonEntryScene2::ROWS)
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@cursortype=0
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end
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end
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def visible=(value)
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@sprite.visible=value
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end
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def visible
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@sprite.visible
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end
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def color=(value)
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@sprite.color=value
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end
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def color
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@sprite.color
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end
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def disposed?
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@sprite.disposed?
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end
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def updateInternal
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@cursor1.update
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@cursor2.update
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@cursor3.update
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updateCursorPos
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case @cursortype
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when 0 then @sprite.bitmap=@cursor1.bitmap
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when 1 then @sprite.bitmap=@cursor2.bitmap
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when 2 then @sprite.bitmap=@cursor3.bitmap
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end
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end
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def update
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updateInternal
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end
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def dispose
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@cursor1.dispose
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@cursor2.dispose
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@cursor3.dispose
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@sprite.dispose
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end
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end
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def pbStartScene(helptext,minlength,maxlength,initialText,subject=0,pokemon=nil)
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@sprites={}
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@viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
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@viewport.z=99999
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@helptext=helptext
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@helper=CharacterEntryHelper.new(initialText)
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@bitmaps=[
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AnimatedBitmap.new("Graphics/Pictures/Naming/overlay_tab_1"),
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AnimatedBitmap.new("Graphics/Pictures/Naming/overlay_tab_2"),
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AnimatedBitmap.new("Graphics/Pictures/Naming/overlay_tab_3")
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]
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@bitmaps[3]=@bitmaps[0].bitmap.clone
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@bitmaps[4]=@bitmaps[1].bitmap.clone
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@bitmaps[5]=@bitmaps[2].bitmap.clone
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for i in 0...3
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pos=0
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pbSetSystemFont(@bitmaps[i+3])
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textPos=[]
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for y in 0...COLUMNS
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for x in 0...ROWS
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textPos.push([@@Characters[i][0][pos],44+x*32,12+y*38,2,
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Color.new(16,24,32), Color.new(160,160,160)])
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pos+=1
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end
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end
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pbDrawTextPositions(@bitmaps[i+3],textPos)
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end
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@bitmaps[6]=BitmapWrapper.new(24,6)
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@bitmaps[6].fill_rect(2,2,22,4,Color.new(168,184,184))
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@bitmaps[6].fill_rect(0,0,22,4,Color.new(16,24,32))
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@sprites["bg"]=IconSprite.new(0,0,@viewport)
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@sprites["bg"].setBitmap("Graphics/Pictures/Naming/bg")
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case subject
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when 1 # Player
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meta=GameData::Metadata.get_player($Trainer.character_ID)
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if meta
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@sprites["shadow"]=IconSprite.new(0,0,@viewport)
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@sprites["shadow"].setBitmap("Graphics/Pictures/Naming/icon_shadow")
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@sprites["shadow"].x=33*2
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@sprites["shadow"].y=32*2
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filename=pbGetPlayerCharset(meta,1,nil,true)
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@sprites["subject"]=TrainerWalkingCharSprite.new(filename,@viewport)
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charwidth=@sprites["subject"].bitmap.width
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charheight=@sprites["subject"].bitmap.height
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@sprites["subject"].x = 44*2 - charwidth/8
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@sprites["subject"].y = 38*2 - charheight/4
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end
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when 2 # Pokémon
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if pokemon
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@sprites["shadow"]=IconSprite.new(0,0,@viewport)
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@sprites["shadow"].setBitmap("Graphics/Pictures/Naming/icon_shadow")
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@sprites["shadow"].x=33*2
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@sprites["shadow"].y=32*2
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@sprites["subject"]=PokemonIconSprite.new(pokemon,@viewport)
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@sprites["subject"].setOffset(PictureOrigin::Center)
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@sprites["subject"].x=88
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@sprites["subject"].y=54
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@sprites["gender"]=BitmapSprite.new(32,32,@viewport)
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@sprites["gender"].x=430
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@sprites["gender"].y=54
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@sprites["gender"].bitmap.clear
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pbSetSystemFont(@sprites["gender"].bitmap)
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textpos=[]
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if pokemon.male?
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textpos.push([_INTL("♂"),0,-6,false,Color.new(0,128,248),Color.new(168,184,184)])
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elsif pokemon.female?
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textpos.push([_INTL("♀"),0,-6,false,Color.new(248,24,24),Color.new(168,184,184)])
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end
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pbDrawTextPositions(@sprites["gender"].bitmap,textpos)
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end
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when 3 # NPC
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@sprites["shadow"]=IconSprite.new(0,0,@viewport)
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@sprites["shadow"].setBitmap("Graphics/Pictures/Naming/icon_shadow")
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@sprites["shadow"].x=33*2
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@sprites["shadow"].y=32*2
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@sprites["subject"]=TrainerWalkingCharSprite.new(pokemon.to_s,@viewport)
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charwidth=@sprites["subject"].bitmap.width
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charheight=@sprites["subject"].bitmap.height
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@sprites["subject"].x = 44*2 - charwidth/8
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@sprites["subject"].y = 38*2 - charheight/4
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when 4 # Storage box
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@sprites["subject"]=TrainerWalkingCharSprite.new(nil,@viewport)
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@sprites["subject"].altcharset="Graphics/Pictures/Naming/icon_storage"
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@sprites["subject"].animspeed=4
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charwidth=@sprites["subject"].bitmap.width
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charheight=@sprites["subject"].bitmap.height
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@sprites["subject"].x = 44*2 - charwidth/8
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@sprites["subject"].y = 26*2 - charheight/2
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end
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@sprites["bgoverlay"]=BitmapSprite.new(Graphics.width,Graphics.height,@viewport)
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pbDoUpdateOverlay
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@blanks=[]
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@mode=0
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@minlength=minlength
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@maxlength=maxlength
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@maxlength.times { |i|
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@sprites["blank#{i}"]=SpriteWrapper.new(@viewport)
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@sprites["blank#{i}"].bitmap=@bitmaps[6]
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@sprites["blank#{i}"].x=160+24*i
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@blanks[i]=0
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}
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@sprites["bottomtab"]=SpriteWrapper.new(@viewport) # Current tab
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@sprites["bottomtab"].x=22
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@sprites["bottomtab"].y=162
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@sprites["bottomtab"].bitmap=@bitmaps[0+3]
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@sprites["toptab"]=SpriteWrapper.new(@viewport) # Next tab
|
|
@sprites["toptab"].x=22-504
|
|
@sprites["toptab"].y=162
|
|
@sprites["toptab"].bitmap=@bitmaps[1+3]
|
|
@sprites["controls"]=IconSprite.new(0,0,@viewport)
|
|
@sprites["controls"].setBitmap(_INTL("Graphics/Pictures/Naming/overlay_controls"))
|
|
@sprites["controls"].x=16
|
|
@sprites["controls"].y=96
|
|
@init=true
|
|
@sprites["overlay"]=BitmapSprite.new(Graphics.width,Graphics.height,@viewport)
|
|
pbDoUpdateOverlay2
|
|
@sprites["cursor"]=NameEntryCursor.new(@viewport)
|
|
@cursorpos=0
|
|
@refreshOverlay=true
|
|
@sprites["cursor"].setCursorPos(@cursorpos)
|
|
pbFadeInAndShow(@sprites) { pbUpdate }
|
|
end
|
|
|
|
def pbUpdateOverlay
|
|
@refreshOverlay=true
|
|
end
|
|
|
|
def pbDoUpdateOverlay2
|
|
overlay=@sprites["overlay"].bitmap
|
|
overlay.clear
|
|
modeIcon=[[_INTL("Graphics/Pictures/Naming/icon_mode"),48+@mode*64,120,@mode*60,0,60,44]]
|
|
pbDrawImagePositions(overlay,modeIcon)
|
|
end
|
|
|
|
def pbDoUpdateOverlay
|
|
return if !@refreshOverlay
|
|
@refreshOverlay=false
|
|
bgoverlay=@sprites["bgoverlay"].bitmap
|
|
bgoverlay.clear
|
|
pbSetSystemFont(bgoverlay)
|
|
textPositions=[
|
|
[@helptext,160,6,false,Color.new(16,24,32),Color.new(168,184,184)]
|
|
]
|
|
chars=@helper.textChars
|
|
x=166
|
|
for ch in chars
|
|
textPositions.push([ch,x,42,false,Color.new(16,24,32),Color.new(168,184,184)])
|
|
x+=24
|
|
end
|
|
pbDrawTextPositions(bgoverlay,textPositions)
|
|
end
|
|
|
|
def pbChangeTab(newtab=@mode+1)
|
|
pbSEPlay("GUI naming tab swap start")
|
|
@sprites["cursor"].visible = false
|
|
@sprites["toptab"].bitmap = @bitmaps[(newtab%3)+3]
|
|
# Move bottom (old) tab down off the screen, and move top (new) tab right
|
|
# onto the screen
|
|
deltaX = 48*20/Graphics.frame_rate
|
|
deltaY = 24*20/Graphics.frame_rate
|
|
loop do
|
|
if @sprites["bottomtab"].y<414
|
|
@sprites["bottomtab"].y += deltaY
|
|
@sprites["bottomtab"].y = 414 if @sprites["bottomtab"].y>414
|
|
end
|
|
if @sprites["toptab"].x<22
|
|
@sprites["toptab"].x += deltaX
|
|
@sprites["toptab"].x = 22 if @sprites["toptab"].x>22
|
|
end
|
|
Graphics.update
|
|
Input.update
|
|
pbUpdate
|
|
break if @sprites["toptab"].x>=22 && @sprites["bottomtab"].y>=414
|
|
end
|
|
# Swap top and bottom tab around
|
|
@sprites["toptab"].x, @sprites["bottomtab"].x = @sprites["bottomtab"].x, @sprites["toptab"].x
|
|
@sprites["toptab"].y, @sprites["bottomtab"].y = @sprites["bottomtab"].y, @sprites["toptab"].y
|
|
@sprites["toptab"].bitmap, @sprites["bottomtab"].bitmap = @sprites["bottomtab"].bitmap, @sprites["toptab"].bitmap
|
|
Graphics.update
|
|
Input.update
|
|
pbUpdate
|
|
# Set the current mode
|
|
@mode = (newtab)%3
|
|
# Set the top tab up to be the next tab
|
|
newtab = @bitmaps[((@mode+1)%3)+3]
|
|
@sprites["cursor"].visible = true
|
|
@sprites["toptab"].bitmap = newtab
|
|
@sprites["toptab"].x = 22-504
|
|
@sprites["toptab"].y = 162
|
|
pbSEPlay("GUI naming tab swap end")
|
|
pbDoUpdateOverlay2
|
|
end
|
|
|
|
def pbUpdate
|
|
for i in 0...3
|
|
@bitmaps[i].update
|
|
end
|
|
if @init || Graphics.frame_count%5==0
|
|
@init = false
|
|
cursorpos = @helper.cursor
|
|
cursorpos = @maxlength-1 if cursorpos>=@maxlength
|
|
cursorpos = 0 if cursorpos<0
|
|
@maxlength.times { |i|
|
|
@blanks[i] = (i==cursorpos) ? 1 : 0
|
|
@sprites["blank#{i}"].y = [78,82][@blanks[i]]
|
|
}
|
|
end
|
|
pbDoUpdateOverlay
|
|
pbUpdateSpriteHash(@sprites)
|
|
end
|
|
|
|
def pbColumnEmpty?(m)
|
|
return false if m>=ROWS-1
|
|
chset=@@Characters[@mode][0]
|
|
return (
|
|
chset[m]==" " &&
|
|
chset[m+((ROWS-1))]==" " &&
|
|
chset[m+((ROWS-1)*2)]==" " &&
|
|
chset[m+((ROWS-1)*3)]==" "
|
|
)
|
|
end
|
|
|
|
def wrapmod(x,y)
|
|
result=x%y
|
|
result+=y if result<0
|
|
return result
|
|
end
|
|
|
|
def pbMoveCursor
|
|
oldcursor=@cursorpos
|
|
cursordiv=@cursorpos/ROWS
|
|
cursormod=@cursorpos%ROWS
|
|
cursororigin=@cursorpos-cursormod
|
|
if Input.repeat?(Input::LEFT)
|
|
if @cursorpos<0 # Controls
|
|
@cursorpos-=1
|
|
@cursorpos=OK if @cursorpos<MODE1
|
|
else
|
|
begin
|
|
cursormod=wrapmod((cursormod-1),ROWS)
|
|
@cursorpos=cursororigin+cursormod
|
|
end while pbColumnEmpty?(cursormod)
|
|
end
|
|
elsif Input.repeat?(Input::RIGHT)
|
|
if @cursorpos<0 # Controls
|
|
@cursorpos+=1
|
|
@cursorpos=MODE1 if @cursorpos>OK
|
|
else
|
|
begin
|
|
cursormod=wrapmod((cursormod+1),ROWS)
|
|
@cursorpos=cursororigin+cursormod
|
|
end while pbColumnEmpty?(cursormod)
|
|
end
|
|
elsif Input.repeat?(Input::UP)
|
|
if @cursorpos<0 # Controls
|
|
case @cursorpos
|
|
when MODE1 then @cursorpos = ROWS*(COLUMNS-1)
|
|
when MODE2 then @cursorpos = ROWS*(COLUMNS-1)+2
|
|
when MODE3 then @cursorpos = ROWS*(COLUMNS-1)+4
|
|
when BACK then @cursorpos = ROWS*(COLUMNS-1)+8
|
|
when OK then @cursorpos = ROWS*(COLUMNS-1)+11
|
|
end
|
|
elsif @cursorpos<ROWS # Top row of letters
|
|
case @cursorpos
|
|
when 0, 1 then @cursorpos = MODE1
|
|
when 2, 3 then @cursorpos = MODE2
|
|
when 4, 5, 6 then @cursorpos = MODE3
|
|
when 7, 8, 9, 10 then @cursorpos = BACK
|
|
when 11, 12 then @cursorpos = OK
|
|
end
|
|
else
|
|
cursordiv=wrapmod((cursordiv-1),COLUMNS)
|
|
@cursorpos=(cursordiv*ROWS)+cursormod
|
|
end
|
|
elsif Input.repeat?(Input::DOWN)
|
|
if @cursorpos<0 # Controls
|
|
case @cursorpos
|
|
when MODE1 then @cursorpos = 0
|
|
when MODE2 then @cursorpos = 2
|
|
when MODE3 then @cursorpos = 4
|
|
when BACK then @cursorpos = 8
|
|
when OK then @cursorpos = 11
|
|
end
|
|
elsif @cursorpos>=ROWS*(COLUMNS-1) # Bottom row of letters
|
|
case @cursorpos
|
|
when ROWS*(COLUMNS-1),ROWS*(COLUMNS-1)+1
|
|
@cursorpos = MODE1
|
|
when ROWS*(COLUMNS-1)+2,ROWS*(COLUMNS-1)+3
|
|
@cursorpos = MODE2
|
|
when ROWS*(COLUMNS-1)+4,ROWS*(COLUMNS-1)+5,ROWS*(COLUMNS-1)+6
|
|
@cursorpos = MODE3
|
|
when ROWS*(COLUMNS-1)+7,ROWS*(COLUMNS-1)+8,ROWS*(COLUMNS-1)+9,ROWS*(COLUMNS-1)+10
|
|
@cursorpos = BACK
|
|
when ROWS*(COLUMNS-1)+11,ROWS*(COLUMNS-1)+12
|
|
@cursorpos = OK
|
|
end
|
|
else
|
|
cursordiv=wrapmod((cursordiv+1),COLUMNS)
|
|
@cursorpos=(cursordiv*ROWS)+cursormod
|
|
end
|
|
end
|
|
if @cursorpos!=oldcursor # Cursor position changed
|
|
@sprites["cursor"].setCursorPos(@cursorpos)
|
|
pbPlayCursorSE()
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
|
|
def pbEntry
|
|
ret=""
|
|
loop do
|
|
Graphics.update
|
|
Input.update
|
|
pbUpdate
|
|
next if pbMoveCursor
|
|
if Input.trigger?(Input::SPECIAL)
|
|
pbChangeTab
|
|
elsif Input.trigger?(Input::ACTION)
|
|
@cursorpos = OK
|
|
@sprites["cursor"].setCursorPos(@cursorpos)
|
|
elsif Input.trigger?(Input::BACK)
|
|
@helper.delete
|
|
pbPlayCancelSE()
|
|
pbUpdateOverlay
|
|
elsif Input.trigger?(Input::USE)
|
|
case @cursorpos
|
|
when BACK # Backspace
|
|
@helper.delete
|
|
pbPlayCancelSE()
|
|
pbUpdateOverlay
|
|
when OK # Done
|
|
pbSEPlay("GUI naming confirm")
|
|
if @helper.length>=@minlength
|
|
ret=@helper.text
|
|
break
|
|
end
|
|
when MODE1
|
|
pbChangeTab(0) if @mode!=0
|
|
when MODE2
|
|
pbChangeTab(1) if @mode!=1
|
|
when MODE3
|
|
pbChangeTab(2) if @mode!=2
|
|
else
|
|
cursormod=@cursorpos%ROWS
|
|
cursordiv=@cursorpos/ROWS
|
|
charpos=cursordiv*(ROWS)+cursormod
|
|
chset=@@Characters[@mode][0]
|
|
if @helper.length>=@maxlength
|
|
@helper.delete
|
|
end
|
|
@helper.insert(chset[charpos])
|
|
pbPlayCursorSE()
|
|
if @helper.length>=@maxlength
|
|
@cursorpos=OK
|
|
@sprites["cursor"].setCursorPos(@cursorpos)
|
|
end
|
|
pbUpdateOverlay
|
|
end
|
|
end
|
|
end
|
|
Input.update
|
|
return ret
|
|
end
|
|
|
|
def pbEndScene
|
|
pbFadeOutAndHide(@sprites) { pbUpdate }
|
|
for bitmap in @bitmaps
|
|
bitmap.dispose if bitmap
|
|
end
|
|
@bitmaps.clear
|
|
pbDisposeSpriteHash(@sprites)
|
|
@viewport.dispose
|
|
end
|
|
end
|
|
|
|
|
|
|
|
#===============================================================================
|
|
#
|
|
#===============================================================================
|
|
class PokemonEntry
|
|
def initialize(scene)
|
|
@scene=scene
|
|
end
|
|
|
|
def pbStartScreen(helptext,minlength,maxlength,initialText,mode=-1,pokemon=nil)
|
|
@scene.pbStartScene(helptext,minlength,maxlength,initialText,mode,pokemon)
|
|
ret=@scene.pbEntry
|
|
@scene.pbEndScene
|
|
return ret
|
|
end
|
|
end
|
|
|
|
|
|
|
|
#===============================================================================
|
|
#
|
|
#===============================================================================
|
|
def pbEnterText(helptext,minlength,maxlength,initialText="",mode=0,pokemon=nil,nofadeout=false)
|
|
ret=""
|
|
if ($PokemonSystem.textinput==1 rescue false) # Keyboard
|
|
pbFadeOutIn(99999,nofadeout) {
|
|
sscene=PokemonEntryScene.new
|
|
sscreen=PokemonEntry.new(sscene)
|
|
ret=sscreen.pbStartScreen(helptext,minlength,maxlength,initialText,mode,pokemon)
|
|
}
|
|
else # Cursor
|
|
pbFadeOutIn(99999,nofadeout) {
|
|
sscene=PokemonEntryScene2.new
|
|
sscreen=PokemonEntry.new(sscene)
|
|
ret=sscreen.pbStartScreen(helptext,minlength,maxlength,initialText,mode,pokemon)
|
|
}
|
|
end
|
|
return ret
|
|
end
|
|
|
|
def pbEnterPlayerName(helptext,minlength,maxlength,initialText="",nofadeout=false)
|
|
return pbEnterText(helptext,minlength,maxlength,initialText,1,nil,nofadeout)
|
|
end
|
|
|
|
def pbEnterPokemonName(helptext,minlength,maxlength,initialText="",pokemon=nil,nofadeout=false)
|
|
return pbEnterText(helptext,minlength,maxlength,initialText,2,pokemon,nofadeout)
|
|
end
|
|
|
|
def pbEnterNPCName(helptext,minlength,maxlength,initialText="",id=0,nofadeout=false)
|
|
return pbEnterText(helptext,minlength,maxlength,initialText,3,id,nofadeout)
|
|
end
|
|
|
|
def pbEnterBoxName(helptext,minlength,maxlength,initialText="",nofadeout=false)
|
|
return pbEnterText(helptext,minlength,maxlength,initialText,4,nil,nofadeout)
|
|
end
|