mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2026-05-13 19:31:25 +00:00
6086 lines
156 KiB
Plaintext
6086 lines
156 KiB
Plaintext
#-------------------------------
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[MEGAHORN]
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#Megahorn
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ContestType = COOL
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ContestHearts = 2
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ContestJam = 0
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ContestFunctionCode = CanUseRepeatedly
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ContestFlags =
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ContestDescription = Can be used repeatedly without boring the judge.
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#-------------------------------
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[ATTACKORDER]
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#Attack Order
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ContestType = SMART
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ContestHearts = 2
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ContestJam = 0
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ContestFunctionCode = DoesBetterIfIncreasesCrowdExcitement
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ContestFlags =
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ContestDescription = Works best if the audience's excitement goes up.
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#-------------------------------
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[BUGBUZZ]
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#Bug Buzz
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ContestType = CUTE
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ContestHearts = 2
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ContestJam = 0
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ContestFunctionCode = DoesBetterIfIncreasesCrowdExcitement
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ContestFlags =
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ContestDescription = Works best if the audience's excitement goes up.
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#-------------------------------
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[FIRSTIMPRESSION]
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#First Impression
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ContestType = COOL
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ContestHearts = 1
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ContestJam = 0
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ContestFunctionCode = DependsOnRoundNumberLower
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ContestFlags =
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ContestDescription = Appeal is better the earlier the round.
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#-------------------------------
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[POLLENPUFF]
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#Pollen Puff
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ContestType = COOL
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ContestHearts = 8
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ContestJam = 0
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ContestFunctionCode = NoMoreMoves
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ContestFlags =
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ContestDescription = Makes a great appeal, but prevents the user from taking further contest moves.
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#-------------------------------
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[LEECHLIFE]
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#Leech Life
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ContestType = SMART
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ContestHearts = 2
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ContestJam = 3
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ContestFunctionCode = StartleOtherInFront
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ContestFlags =
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ContestDescription = Startles the last Pokémon to act before the user.
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#-------------------------------
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[LUNGE]
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#Lunge
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ContestType = COOL
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ContestHearts = 8
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ContestJam = 0
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ContestFunctionCode = NoMoreMoves
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ContestFlags =
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ContestDescription = Makes a great appeal, but prevents the user from taking further contest moves.
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#-------------------------------
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[XSCISSOR]
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#X-Scissor
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ContestType = COOL
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ContestHearts = 2
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ContestJam = 1
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ContestFunctionCode = StartleOthersThatUsedSameType
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ContestFlags =
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ContestDescription = Startles Pokémon that used a move of the same type.
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#-------------------------------
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[SIGNALBEAM]
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#Signal Beam
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ContestType = BEAUTY
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ContestHearts = 3
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ContestJam = 0
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ContestFunctionCode = StealsAttention
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ContestFlags =
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ContestDescription = Makes the judge expect little of other contestants.
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#-------------------------------
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[UTURN]
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#U-turn
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ContestType = CUTE
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ContestHearts = 4
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ContestJam = 0
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ContestFunctionCode = AvoidBeingStartledOnce
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ContestFlags =
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ContestDescription = Can avoid being startled by others once.
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#-------------------------------
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[STEAMROLLER]
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#Steamroller
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ContestType = TOUGH
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ContestHearts = 3
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ContestJam = 0
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ContestFunctionCode = CanUseRepeatedly
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ContestFlags =
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ContestDescription = Can be used repeatedly without boring the judge.
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#-------------------------------
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[BUGBITE]
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#Bug Bite
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ContestType = CUTE
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ContestHearts = 3
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ContestJam = 0
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ContestFunctionCode = LowerSpiritOfOthersThatMoved
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ContestFlags =
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ContestDescription = Lowers the spirit of those that made appeals.
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#-------------------------------
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[SILVERWIND]
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#Silver Wind
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ContestType = BEAUTY
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ContestHearts = 1
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ContestJam = 0
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ContestFunctionCode = GetPumpedUp
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ContestFlags =
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ContestDescription = Ups the user's spirit. Helps prevent nervousness.
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#-------------------------------
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[FELLSTINGER]
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#Fell Stinger
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ContestType = COOL
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ContestHearts = 1
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ContestJam = 0
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ContestFunctionCode = DependsOnCrowdExcitementHigher
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ContestFlags =
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ContestDescription = Works better the more the audience is excited.
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#-------------------------------
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[STRUGGLEBUG]
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#Struggle Bug
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ContestType = CUTE
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ContestHearts = 2
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ContestJam = 0
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ContestFunctionCode = DoesGreatWhenLast
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ContestFlags =
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ContestDescription = The appeal works great if performed last.
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#-------------------------------
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[FURYCUTTER]
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#Fury Cutter
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ContestType = COOL
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ContestHearts = 3
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ContestJam = 0
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ContestFunctionCode = CanUseRepeatedly
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ContestFlags =
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ContestDescription = Can be used repeatedly without boring the judge.
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#-------------------------------
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[PINMISSILE]
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#Pin Missile
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ContestType = COOL
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ContestHearts = 1
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ContestJam = 0
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ContestFunctionCode = AppealIsRandom
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ContestFlags =
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ContestDescription = Increases the users appeal by varying amounts.
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#-------------------------------
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[TWINEEDLE]
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#Twineedle
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ContestType = COOL
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ContestHearts = 2
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ContestJam = 0
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ContestFunctionCode = CanUseRepeatedly
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ContestFlags =
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ContestDescription = Can be used repeatedly without boring the judge.
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#-------------------------------
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[INFESTATION]
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#Infestation
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ContestType = CUTE
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ContestHearts = 3
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ContestJam = 0
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ContestFunctionCode = PauseCrowdExcitement
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ContestFlags =
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ContestDescription = Temporarily stops the audience from growing excited.
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#-------------------------------
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[DEFENDORDER]
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#Defend Order
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ContestType = SMART
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ContestHearts = 0
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ContestJam = 0
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ContestFunctionCode = DoubleNextAppeal
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ContestFlags =
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ContestDescription = User earns double the score in it's next appeal.
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#-------------------------------
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[HEALORDER]
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#Heal Order
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ContestType = SMART
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ContestHearts = 1
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ContestJam = 0
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ContestFunctionCode = EqualsCrowdExcitement
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ContestFlags =
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ContestDescription = The appeal depends on the audience's excitement.
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#-------------------------------
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[POWDER]
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#Powder
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ContestType = SMART
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ContestHearts = 3
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ContestJam = 0
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ContestFunctionCode = PauseCrowdExcitement
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ContestFlags =
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ContestDescription = Temporarily stops the audience from growing excited.
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#-------------------------------
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[QUIVERDANCE]
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#Quiver Dance
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ContestType = BEAUTY
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ContestHearts = 1
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ContestJam = 0
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ContestFunctionCode = GetPumpedUp
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ContestFlags =
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ContestDescription = Ups the user's spirit. Helps prevent nervousness.
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#-------------------------------
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[RAGEPOWDER]
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#Rage Powder
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ContestType = SMART
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ContestHearts = 3
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ContestJam = 0
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ContestFunctionCode = PauseCrowdExcitement
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ContestFlags =
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ContestDescription = Temporarily stops the audience from growing excited.
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#-------------------------------
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[SPIDERWEB]
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#Spider Web
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ContestType = SMART
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ContestHearts = 2
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ContestJam = 0
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ContestFunctionCode = MakeAllOthersAfterUserNervous
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ContestFlags =
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ContestDescription = Makes the remaining Pokémon nervous.
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#-------------------------------
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[STICKYWEB]
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#Sticky Web
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ContestType = TOUGH
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ContestHearts = 2
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ContestJam = 1
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ContestFunctionCode = StartleOtherWithJudgeAttention
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ContestFlags =
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ContestDescription = Startles the Pokémon that has the judge's attention.
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#-------------------------------
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[STRINGSHOT]
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#String Shot
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ContestType = SMART
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ContestHearts = 2
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ContestJam = 3
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ContestFunctionCode = StartleOtherInFront
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ContestFlags =
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ContestDescription = Startles the last Pokémon to act before the user.
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#-------------------------------
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[TAILGLOW]
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#Tail Glow
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ContestType = BEAUTY
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ContestHearts = 1
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ContestJam = 0
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ContestFunctionCode = GetPumpedUp
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ContestFlags =
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ContestDescription = Ups the user's spirit. Helps prevent nervousness.
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#-------------------------------
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[HYPERSPACEFURY]
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#Hyperspace Fury
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ContestType = TOUGH
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ContestHearts = 2
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ContestJam = 0
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ContestFunctionCode = DoesGreatWhenFirst
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ContestFlags =
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ContestDescription = The appeal works great if performed first.
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#-------------------------------
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[FOULPLAY]
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#Foul Play
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ContestType = SMART
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ContestHearts = 2
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ContestJam = 3
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ContestFunctionCode = StartleOthersThatMoved
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ContestFlags =
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ContestDescription = Badly startles those that have made appeals.
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#-------------------------------
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[DARKESTLARIAT]
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#Darkest Lariat
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ContestType = TOUGH
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ContestHearts = 2
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ContestJam = 1
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ContestFunctionCode = StartleOtherWithJudgeAttention
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ContestFlags =
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ContestDescription = Startles the Pokémon that has the judge's attention.
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#-------------------------------
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[NIGHTDAZE]
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#Night Daze
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ContestType = COOL
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ContestHearts = 3
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ContestJam = 0
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ContestFunctionCode = CanUseRepeatedly
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ContestFlags =
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ContestDescription = Can be used repeatedly without boring the judge.
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#-------------------------------
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[CRUNCH]
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#Crunch
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ContestType = TOUGH
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ContestHearts = 1
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ContestJam = 4
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ContestFunctionCode = StartleOtherInFront
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ContestFlags =
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ContestDescription = Startles the last Pokémon to act before the user.
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#-------------------------------
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[DARKPULSE]
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#Dark Pulse
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ContestType = COOL
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ContestHearts = 2
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ContestJam = 0
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ContestFunctionCode = DoesGreatWhenFirst
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ContestFlags =
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ContestDescription = The appeal works great if performed first.
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#-------------------------------
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[THROATCHOP]
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#Throat Chop
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ContestType = TOUGH
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ContestHearts = 1
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ContestJam = 3
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ContestFunctionCode = StartleOthersThatMoved
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ContestFlags =
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ContestDescription = Startles those that have made appeals.
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#-------------------------------
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[NIGHTSLASH]
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#Night Slash
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ContestType = COOL
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ContestHearts = 3
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ContestJam = 0
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ContestFunctionCode = DependsOnAppealInFront
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ContestFlags =
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ContestDescription = Affected by how well the previous Pokémon's move went.
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#-------------------------------
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[SUCKERPUNCH]
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#Sucker Punch
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ContestType = SMART
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ContestHearts = 2
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ContestJam = 0
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ContestFunctionCode = DoesGreatWhenFirst
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ContestFlags =
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ContestDescription = The appeal works great if performed first.
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#-------------------------------
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[KNOCKOFF]
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#Knock Off
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ContestType = SMART
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ContestHearts = 1
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ContestJam = 4
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ContestFunctionCode = StartleOtherInFront
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ContestFlags =
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ContestDescription = Startles the last Pokémon to act before the user.
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#-------------------------------
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[ASSURANCE]
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#Assurance
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ContestType = SMART
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ContestHearts = 1
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ContestJam = 0
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ContestFunctionCode = DoesBetterLaterPerformed
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ContestFlags =
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ContestDescription = The appeal works better the later it is performed in a turn.
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#-------------------------------
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[BITE]
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#Bite
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ContestType = TOUGH
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ContestHearts = 1
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ContestJam = 3
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ContestFunctionCode = StartleOthersThatMoved
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ContestFlags =
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ContestDescription = Startles those that have made appeals.
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#-------------------------------
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[BRUTALSWING]
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#Brutal Swing
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ContestType = COOL
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ContestHearts = 3
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ContestJam = 0
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ContestFunctionCode = ScrambleOrderNextTurn
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ContestFlags =
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ContestDescription = Scrambles the order of appeals on the next turn.
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#-------------------------------
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[FEINTATTACK]
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#Feint Attack
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ContestType = SMART
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ContestHearts = 2
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ContestJam = 0
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ContestFunctionCode = DoesGreatWhenFirst
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ContestFlags =
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ContestDescription = The appeal works great if performed first.
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#-------------------------------
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[THIEF]
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#Thief
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ContestType = TOUGH
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ContestHearts = 1
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ContestJam = 0
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ContestFunctionCode = DoesSameAppealValueAsOtherInFront
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ContestFlags =
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ContestDescription = Earns the same amount as the previous Pokémon's appeal.
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#-------------------------------
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[SNARL]
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#Snarl
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ContestType = TOUGH
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ContestHearts = 4
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ContestJam = 0
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ContestFunctionCode = Basic
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ContestFlags =
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ContestDescription = A highly appealing move.
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#-------------------------------
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[PAYBACK]
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#Payback
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ContestType = TOUGH
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ContestHearts = 2
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ContestJam = 0
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ContestFunctionCode = DoesGreatWhenLast
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ContestFlags =
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ContestDescription = The appeal works great if performed last.
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#-------------------------------
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[PURSUIT]
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#Pursuit
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ContestType = SMART
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ContestHearts = 2
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ContestJam = 1
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ContestFunctionCode = StartleOthersThatMoved
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ContestFlags =
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ContestDescription = Startles those that have made appeals.
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#-------------------------------
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[BEATUP]
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#Beat Up
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ContestType = SMART
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ContestHearts = 2
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ContestJam = 0
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ContestFunctionCode = CanUseRepeatedly
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ContestFlags =
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ContestDescription = Can be used repeatedly without boring the judge.
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#-------------------------------
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[FLING]
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#Fling
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ContestType = CUTE
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ContestHearts = 3
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ContestJam = 0
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ContestFunctionCode = LowerSpiritOfOthersThatMoved
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ContestFlags =
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ContestDescription = Lowers the spirit of those that made appeals.
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#-------------------------------
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[POWERTRIP]
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#Power Trip
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ContestType = SMART
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ContestHearts = 0
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ContestJam = 0
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ContestFunctionCode = DoubleNextAppeal
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ContestFlags =
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ContestDescription = User earns double the score in it's next appeal.
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#-------------------------------
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[PUNISHMENT]
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#Punishment
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ContestType = COOL
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ContestHearts = 2
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ContestJam = 1
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ContestFunctionCode = StartleOtherWithJudgeAttention
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ContestFlags =
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ContestDescription = Startles the Pokémon that has the judges attention.
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#-------------------------------
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[DARKVOID]
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#Dark Void
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ContestType = SMART
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ContestHearts = 2
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ContestJam = 0
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ContestFunctionCode = MakeAllOthersAfterUserNervous
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ContestFlags =
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ContestDescription = Makes the remaining Pokémon nervous.
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#-------------------------------
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[EMBARGO]
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#Embargo
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ContestType = SMART
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ContestHearts = 3
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ContestJam = 0
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ContestFunctionCode = LowerSpiritOfOthersThatMoved
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ContestFlags =
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ContestDescription = Lowers the spirit of those that made appeals.
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#-------------------------------
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[FAKETEARS]
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#Fake Tears
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ContestType = SMART
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ContestHearts = 2
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ContestJam = 0
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ContestFunctionCode = DoesGreatWhenLast
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ContestFlags =
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ContestDescription = The appeal works great if performed last.
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#-------------------------------
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[FLATTER]
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#Flatter
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ContestType = SMART
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ContestHearts = 2
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ContestJam = 0
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ContestFunctionCode = MakeAllOthersAfterUserNervous
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ContestFlags =
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ContestDescription = Makes the remaining Pokémon nervous.
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#-------------------------------
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[HONECLAWS]
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#Hone Claws
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ContestType = CUTE
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ContestHearts = 1
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ContestJam = 0
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ContestFunctionCode = GetPumpedUp
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ContestFlags =
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ContestDescription = Ups the user's spirit. Helps prevent nervousness.
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#-------------------------------
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[MEMENTO]
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#Memento
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ContestType = TOUGH
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ContestHearts = 8
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ContestJam = 0
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ContestFunctionCode = NoMoreMoves
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ContestFlags =
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ContestDescription = Makes a great appeal, but prevents the user from taking further contest moves.
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#-------------------------------
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[NASTYPLOT]
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#Nasty Plot
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ContestType = CUTE
|
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ContestHearts = 0
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ContestJam = 0
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ContestFunctionCode = DoubleNextAppeal
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ContestFlags =
|
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ContestDescription = User earns double the score in it's next appeal.
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#-------------------------------
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[PARTINGSHOT]
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#Parting Shot
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ContestType = COOL
|
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ContestHearts = 2
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ContestJam = 0
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ContestFunctionCode = DoesGreatWhenLast
|
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ContestFlags =
|
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ContestDescription = The appeal works great if performed last.
|
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#-------------------------------
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[QUASH]
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#Quash
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ContestType = SMART
|
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ContestHearts = 3
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ContestJam = 0
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ContestFunctionCode = DoNextMoveEarlier
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ContestFlags =
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ContestDescription = Causes the user to move earlier on the next turn.
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#-------------------------------
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[SNATCH]
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#Snatch
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ContestType = SMART
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ContestHearts = 2
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ContestJam = 1
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ContestFunctionCode = StartleOthersThatMoved
|
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ContestFlags =
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ContestDescription = Startles those that have made appeals.
|
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#-------------------------------
|
|
[SWITCHEROO]
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#Switcheroo
|
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ContestType = SMART
|
|
ContestHearts = 2
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ContestJam = 1
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ContestFunctionCode = StartleOthersThatUsedSameType
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ContestFlags =
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ContestDescription = Startles Pokémon that used a move of the same type.
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#-------------------------------
|
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[TAUNT]
|
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#Taunt
|
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ContestType = SMART
|
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ContestHearts = 2
|
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ContestJam = 0
|
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ContestFunctionCode = MakeAllOthersAfterUserNervous
|
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ContestFlags =
|
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ContestDescription = Makes the remaining Pokémon nervous.
|
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#-------------------------------
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[TOPSYTURVY]
|
|
#Topsy-Turvy
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|
ContestType = SMART
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = ScrambleOrderNextTurn
|
|
ContestFlags =
|
|
ContestDescription = Scrambles the order of appeals on the next turn.
|
|
#-------------------------------
|
|
[TORMENT]
|
|
#Torment
|
|
ContestType = TOUGH
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = MakeAllOthersAfterUserNervous
|
|
ContestFlags =
|
|
ContestDescription = Makes the remaining Pokémon nervous.
|
|
#-------------------------------
|
|
[ROAROFTIME]
|
|
#Roar of Time
|
|
ContestType = COOL
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = GainAppealValueOfOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Adds the score of the previous Pokémon's appeal to yours.
|
|
#-------------------------------
|
|
[DRACOMETEOR]
|
|
#Draco Meteor
|
|
ContestType = BEAUTY
|
|
ContestHearts = 6
|
|
ContestJam = 0
|
|
ContestFunctionCode = EasilyStartled
|
|
ContestFlags =
|
|
ContestDescription = After this move, the user is more easily startled.
|
|
#-------------------------------
|
|
[OUTRAGE]
|
|
#Outrage
|
|
ContestType = COOL
|
|
ContestHearts = 4
|
|
ContestJam = 4
|
|
ContestFunctionCode = StartleOthersMissNextTurn
|
|
ContestFlags =
|
|
ContestDescription = Startles all other Pokémon. User cannot act in the next turn.
|
|
#-------------------------------
|
|
[CLANGINGSCALES]
|
|
#Clanging Scales
|
|
ContestType = TOUGH
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = MakeAllOthersAfterUserNervous
|
|
ContestFlags =
|
|
ContestDescription = Makes the remaining Pokémon nervous.
|
|
#-------------------------------
|
|
[COREENFORCER]
|
|
#Core Enforcer
|
|
ContestType = TOUGH
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOtherWithJudgeAttention
|
|
ContestFlags =
|
|
ContestDescription = Startles the Pokémon that has the judge's attention.
|
|
#-------------------------------
|
|
[DRAGONRUSH]
|
|
#Dragon Rush
|
|
ContestType = TOUGH
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenLast
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed last.
|
|
#-------------------------------
|
|
[SPACIALREND]
|
|
#Spacial Rend
|
|
ContestType = BEAUTY
|
|
ContestHearts = 6
|
|
ContestJam = 0
|
|
ContestFunctionCode = EasilyStartled
|
|
ContestFlags =
|
|
ContestDescription = After this move, the user is more easily startled.
|
|
#-------------------------------
|
|
[DRAGONHAMMER]
|
|
#Dragon Hammer
|
|
ContestType = COOL
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenFirst
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed first.
|
|
#-------------------------------
|
|
[DRAGONPULSE]
|
|
#Dragon Pulse
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesBetterIfIncreasesCrowdExcitement
|
|
ContestFlags =
|
|
ContestDescription = Works best if the audience's excitement goes up.
|
|
#-------------------------------
|
|
[DRAGONCLAW]
|
|
#Dragon Claw
|
|
ContestType = COOL
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOthersThatUsedSameType
|
|
ContestFlags =
|
|
ContestDescription = Startles Pokémon that used a move of the same type.
|
|
#-------------------------------
|
|
[DRAGONBREATH]
|
|
#Dragon Breath
|
|
ContestType = COOL
|
|
ContestHearts = 1
|
|
ContestJam = 3
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[DRAGONTAIL]
|
|
#Dragon Tail
|
|
ContestType = TOUGH
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoNextMoveLater
|
|
ContestFlags =
|
|
ContestDescription = Causes the user to move later on the next turn.
|
|
#-------------------------------
|
|
[DUALCHOP]
|
|
#Dual Chop
|
|
ContestType = TOUGH
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOthersThatUsedSameType
|
|
ContestFlags =
|
|
ContestDescription = Startles Pokémon that used a move of the same type.
|
|
#-------------------------------
|
|
[TWISTER]
|
|
#Twister
|
|
ContestType = COOL
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = ScrambleOrderNextTurn
|
|
ContestFlags =
|
|
ContestDescription = Scrambles the order of appeals on the next turn.
|
|
#-------------------------------
|
|
[DRAGONRAGE]
|
|
#Dragon Rage
|
|
ContestType = COOL
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = CanUseRepeatedly
|
|
ContestFlags =
|
|
ContestDescription = Can be used repeatedly without boring the judge.
|
|
#-------------------------------
|
|
[DRAGONDANCE]
|
|
#Dragon Dance
|
|
ContestType = COOL
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = GetPumpedUp
|
|
ContestFlags =
|
|
ContestDescription = Ups the user's spirit. Helps prevent nervousness.
|
|
#-------------------------------
|
|
[BOLTSTRIKE]
|
|
#Bolt Strike
|
|
ContestType = BEAUTY
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = CanUseRepeatedly
|
|
ContestFlags =
|
|
ContestDescription = Can be used repeatedly without boring the judge.
|
|
#-------------------------------
|
|
[VOLTTACKLE]
|
|
#Volt Tackle
|
|
ContestType = COOL
|
|
ContestHearts = 6
|
|
ContestJam = 0
|
|
ContestFunctionCode = EasilyStartled
|
|
ContestFlags =
|
|
ContestDescription = After this move, the user is more easily startled.
|
|
#-------------------------------
|
|
[ZAPCANNON]
|
|
#Zap Cannon
|
|
ContestType = COOL
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOthersGoodAppeals
|
|
ContestFlags =
|
|
ContestDescription = Startles all Pokémon, more so those that made good appeals.
|
|
#-------------------------------
|
|
[THUNDER]
|
|
#Thunder
|
|
ContestType = COOL
|
|
ContestHearts = 2
|
|
ContestJam = 2
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[FUSIONBOLT]
|
|
#Fusion Bolt
|
|
ContestType = COOL
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesBetterLaterPerformed
|
|
ContestFlags =
|
|
ContestDescription = The appeal works better the later it is performed in a turn.
|
|
#-------------------------------
|
|
[PLASMAFISTS]
|
|
#Plasma Fists
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenMatchesLastTurnMoveType
|
|
ContestFlags =
|
|
ContestDescription = Works well if it is the same type as the move used by the last Pokémon.
|
|
#-------------------------------
|
|
[THUNDERBOLT]
|
|
#Thunderbolt
|
|
ContestType = COOL
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[WILDCHARGE]
|
|
#Wild Charge
|
|
ContestType = TOUGH
|
|
ContestHearts = 6
|
|
ContestJam = 0
|
|
ContestFunctionCode = EasilyStartled
|
|
ContestFlags =
|
|
ContestDescription = After this move, the user is more easily startled.
|
|
#-------------------------------
|
|
[DISCHARGE]
|
|
#Discharge
|
|
ContestType = COOL
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenFirst
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed first.
|
|
#-------------------------------
|
|
[ZINGZAP]
|
|
#Zing Zap
|
|
ContestType = COOL
|
|
ContestHearts = 1
|
|
ContestJam = 3
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[THUNDERPUNCH]
|
|
#Thunder Punch
|
|
ContestType = COOL
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[VOLTSWITCH]
|
|
#Volt Switch
|
|
ContestType = COOL
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = AvoidBeingStartledOnce
|
|
ContestFlags =
|
|
ContestDescription = Can avoid being startled by others once.
|
|
#-------------------------------
|
|
[PARABOLICCHARGE]
|
|
#Parabolic Charge
|
|
ContestType = SMART
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesSameAppealValueAsOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Earns the same amount as the previous Pokémon's appeal.
|
|
#-------------------------------
|
|
[SPARK]
|
|
#Spark
|
|
ContestType = COOL
|
|
ContestHearts = 1
|
|
ContestJam = 4
|
|
ContestFunctionCode = StartleOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Startles the last Pokémon to act before the user.
|
|
#-------------------------------
|
|
[THUNDERFANG]
|
|
#Thunder Fang
|
|
ContestType = COOL
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[SHOCKWAVE]
|
|
#Shock Wave
|
|
ContestType = COOL
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenFirst
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed first.
|
|
#-------------------------------
|
|
[ELECTROWEB]
|
|
#Electroweb
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOtherWithJudgeAttention
|
|
ContestFlags =
|
|
ContestDescription = Startles the Pokémon that has the judge's attention.
|
|
#-------------------------------
|
|
[CHARGEBEAM]
|
|
#Charge Beam
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenFirst
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed first.
|
|
#-------------------------------
|
|
[THUNDERSHOCK]
|
|
#Thunder Shock
|
|
ContestType = COOL
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[NUZZLE]
|
|
#Nuzzle
|
|
ContestType = CUTE
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOthersThatUsedSameType
|
|
ContestFlags =
|
|
ContestDescription = Startles Pokémon that used a move of the same type.
|
|
#-------------------------------
|
|
[ELECTROBALL]
|
|
#Electro Ball
|
|
ContestType = COOL
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenFirst
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed first.
|
|
#-------------------------------
|
|
[CHARGE]
|
|
#Charge
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenMatchesLastTurnMoveType
|
|
ContestFlags =
|
|
ContestDescription = Works well if it is the same type as the move used by the last Pokémon.
|
|
#-------------------------------
|
|
[EERIEIMPULSE]
|
|
#Eerie Impulse
|
|
ContestType = SMART
|
|
ContestHearts = 1
|
|
ContestJam = 3
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[ELECTRICTERRAIN]
|
|
#Electric Terrain
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenFirst
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed first.
|
|
#-------------------------------
|
|
[ELECTRIFY]
|
|
#Electrify
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOthersThatUsedSameType
|
|
ContestFlags =
|
|
ContestDescription = Startles Pokémon that used a move of the same type.
|
|
#-------------------------------
|
|
[IONDELUGE]
|
|
#Ion Deluge
|
|
ContestType = BEAUTY
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = PauseCrowdExcitement
|
|
ContestFlags =
|
|
ContestDescription = Temporarily stops the audience from growing excited.
|
|
#-------------------------------
|
|
[MAGNETRISE]
|
|
#Magnet Rise
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = MakeAllOthersAfterUserNervous
|
|
ContestFlags =
|
|
ContestDescription = Makes the remaining Pokémon nervous.
|
|
#-------------------------------
|
|
[MAGNETICFLUX]
|
|
#Magnetic Flux
|
|
ContestType = SMART
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = GetPumpedUp
|
|
ContestFlags =
|
|
ContestDescription = Ups the user's spirit. Helps prevent nervousness.
|
|
#-------------------------------
|
|
[THUNDERWAVE]
|
|
#Thunder Wave
|
|
ContestType = COOL
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOthersGoodAppeals
|
|
ContestFlags =
|
|
ContestDescription = Startles all Pokémon, more so those that made good appeals.
|
|
#-------------------------------
|
|
[LIGHTOFRUIN]
|
|
#Light of Ruin
|
|
ContestType = BEAUTY
|
|
ContestHearts = 6
|
|
ContestJam = 0
|
|
ContestFunctionCode = EasilyStartled
|
|
ContestFlags =
|
|
ContestDescription = After this move, the user is more easily startled.
|
|
#-------------------------------
|
|
[FLEURCANNON]
|
|
#Fleur Cannon
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 3
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[MOONBLAST]
|
|
#Moonblast
|
|
ContestType = BEAUTY
|
|
ContestHearts = 1
|
|
ContestJam = 4
|
|
ContestFunctionCode = StartleOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Startles the last Pokémon to act before the user.
|
|
#-------------------------------
|
|
[PLAYROUGH]
|
|
#Play Rough
|
|
ContestType = CUTE
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = LowerSpiritOfOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Lowers the spirit of those that made appeals.
|
|
#-------------------------------
|
|
[DAZZLINGGLEAM]
|
|
#Dazzling Gleam
|
|
ContestType = BEAUTY
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[DRAININGKISS]
|
|
#Draining Kiss
|
|
ContestType = CUTE
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesSameAppealValueAsOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Earns the same amount as the previous Pokémon's appeal.
|
|
#-------------------------------
|
|
[DISARMINGVOICE]
|
|
#Disarming Voice
|
|
ContestType = CUTE
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenFirst
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed first.
|
|
#-------------------------------
|
|
[FAIRYWIND]
|
|
#Fairy Wind
|
|
ContestType = BEAUTY
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[NATURESMADNESS]
|
|
#Nature's Madness
|
|
ContestType = BEAUTY
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = ScrambleOrderNextTurn
|
|
ContestFlags =
|
|
ContestDescription = Scrambles the order of appeals on the next turn.
|
|
#-------------------------------
|
|
[AROMATICMIST]
|
|
#Aromatic Mist
|
|
ContestType = BEAUTY
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = GetPumpedUp
|
|
ContestFlags =
|
|
ContestDescription = Ups the user's spirit. Helps prevent nervousness.
|
|
#-------------------------------
|
|
[BABYDOLLEYES]
|
|
#Baby-Doll Eyes
|
|
ContestType = CUTE
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoNextMoveEarlier
|
|
ContestFlags =
|
|
ContestDescription = Causes the user to move earlier on the next turn.
|
|
#-------------------------------
|
|
[CHARM]
|
|
#Charm
|
|
ContestType = CUTE
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOthersThatUsedSameType
|
|
ContestFlags =
|
|
ContestDescription = Startles Pokémon that used a move of the same type.
|
|
#-------------------------------
|
|
[CRAFTYSHIELD]
|
|
#Crafty Shield
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenFirst
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed first.
|
|
#-------------------------------
|
|
[FAIRYLOCK]
|
|
#Fairy Lock
|
|
ContestType = SMART
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = PauseCrowdExcitement
|
|
ContestFlags =
|
|
ContestDescription = Temporarily stops the audience from growing excited.
|
|
#-------------------------------
|
|
[FLORALHEALING]
|
|
#Floral Healing
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = AvoidBeingStartledOnce
|
|
ContestFlags =
|
|
ContestDescription = Can avoid being startled by others once.
|
|
#-------------------------------
|
|
[FLOWERSHIELD]
|
|
#Flower Shield
|
|
ContestType = BEAUTY
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = AvoidBeingStartled
|
|
ContestFlags =
|
|
ContestDescription = Can avoid being startled by others until the turn ends.
|
|
#-------------------------------
|
|
[GEOMANCY]
|
|
#Geomancy
|
|
ContestType = BEAUTY
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = GetPumpedUp
|
|
ContestFlags =
|
|
ContestDescription = Ups the user's spirit. Helps prevent nervousness.
|
|
#-------------------------------
|
|
[MISTYTERRAIN]
|
|
#Misty Terrain
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenFirst
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed first.
|
|
#-------------------------------
|
|
[MOONLIGHT]
|
|
#Moonlight
|
|
ContestType = BEAUTY
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = AppealIsRandom
|
|
ContestFlags =
|
|
ContestDescription = Increases the users appeal by varying amounts.
|
|
#-------------------------------
|
|
[SWEETKISS]
|
|
#Sweet Kiss
|
|
ContestType = CUTE
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = AvoidBeingStartledOnce
|
|
ContestFlags =
|
|
ContestDescription = Can avoid being startled by others once.
|
|
#-------------------------------
|
|
[FOCUSPUNCH]
|
|
#Focus Punch
|
|
ContestType = TOUGH
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenLast
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed last.
|
|
#-------------------------------
|
|
[HIJUMPKICK]
|
|
#High Jump Kick
|
|
ContestType = COOL
|
|
ContestHearts = 6
|
|
ContestJam = 0
|
|
ContestFunctionCode = EasilyStartled
|
|
ContestFlags =
|
|
ContestDescription = After this move, the user is more easily startled.
|
|
#-------------------------------
|
|
[CLOSECOMBAT]
|
|
#Close Combat
|
|
ContestType = TOUGH
|
|
ContestHearts = 6
|
|
ContestJam = 0
|
|
ContestFunctionCode = EasilyStartled
|
|
ContestFlags =
|
|
ContestDescription = After this move, the user is more easily startled.
|
|
#-------------------------------
|
|
[FOCUSBLAST]
|
|
#Focus Blast
|
|
ContestType = COOL
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenFirst
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed first.
|
|
#-------------------------------
|
|
[SUPERPOWER]
|
|
#Superpower
|
|
ContestType = TOUGH
|
|
ContestHearts = 6
|
|
ContestJam = 0
|
|
ContestFunctionCode = EasilyStartled
|
|
ContestFlags =
|
|
ContestDescription = After this move, the user is more easily startled.
|
|
#-------------------------------
|
|
[CROSSCHOP]
|
|
#Cross Chop
|
|
ContestType = COOL
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = DependsOnAppealInFront
|
|
ContestFlags =
|
|
ContestDescription = Affected by how well the previous Pokémon's move went.
|
|
#-------------------------------
|
|
[DYNAMICPUNCH]
|
|
#Dynamic Punch
|
|
ContestType = COOL
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOtherWithJudgeAttention
|
|
ContestFlags =
|
|
ContestDescription = Startles the Pokémon that has the judge's attention.
|
|
#-------------------------------
|
|
[FLYINGPRESS]
|
|
#Flying Press
|
|
ContestType = TOUGH
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = CanUseRepeatedly
|
|
ContestFlags =
|
|
ContestDescription = Can be used repeatedly without boring the judge.
|
|
#-------------------------------
|
|
[HAMMERARM]
|
|
#Hammer Arm
|
|
ContestType = TOUGH
|
|
ContestHearts = 6
|
|
ContestJam = 0
|
|
ContestFunctionCode = EasilyStartled
|
|
ContestFlags =
|
|
ContestDescription = After this move, the user is more easily startled.
|
|
#-------------------------------
|
|
[JUMPKICK]
|
|
#Jump Kick
|
|
ContestType = COOL
|
|
ContestHearts = 6
|
|
ContestJam = 0
|
|
ContestFunctionCode = EasilyStartled
|
|
ContestFlags =
|
|
ContestDescription = After this move, the user is more easily startled.
|
|
#-------------------------------
|
|
[SACREDSWORD]
|
|
#Sacred Sword
|
|
ContestType = COOL
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = AlwaysExcitesCrowd
|
|
ContestFlags =
|
|
ContestDescription = Excites the audience in any kind of contest.
|
|
#-------------------------------
|
|
[SECRETSWORD]
|
|
#Secret Sword
|
|
ContestType = BEAUTY
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = CanUseRepeatedly
|
|
ContestFlags =
|
|
ContestDescription = Can be used repeatedly without boring the judge.
|
|
#-------------------------------
|
|
[SKYUPPERCUT]
|
|
#Sky Uppercut
|
|
ContestType = COOL
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOthersThatUsedSameType
|
|
ContestFlags =
|
|
ContestDescription = Startles Pokémon that used a move of the same type.
|
|
#-------------------------------
|
|
[AURASPHERE]
|
|
#Aura Sphere
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenFirst
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed first.
|
|
#-------------------------------
|
|
[SUBMISSION]
|
|
#Submission
|
|
ContestType = COOL
|
|
ContestHearts = 6
|
|
ContestJam = 0
|
|
ContestFunctionCode = EasilyStartled
|
|
ContestFlags =
|
|
ContestDescription = After this move, the user is more easily startled.
|
|
#-------------------------------
|
|
[BRICKBREAK]
|
|
#Brick Break
|
|
ContestType = COOL
|
|
ContestHearts = 1
|
|
ContestJam = 4
|
|
ContestFunctionCode = StartleOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Startles the last Pokémon to act before the user.
|
|
#-------------------------------
|
|
[DRAINPUNCH]
|
|
#Drain Punch
|
|
ContestType = TOUGH
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesSameAppealValueAsOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Earns the same amount as the previous Pokémon's appeal.
|
|
#-------------------------------
|
|
[VITALTHROW]
|
|
#Vital Throw
|
|
ContestType = COOL
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenLast
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed last.
|
|
#-------------------------------
|
|
[WAKEUPSLAP]
|
|
#Wake-Up Slap
|
|
ContestType = TOUGH
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatIfOtherInFrontDidPoor
|
|
ContestFlags =
|
|
ContestDescription = Works better if the last appeal did poorly
|
|
#-------------------------------
|
|
[LOWSWEEP]
|
|
#Low Sweep
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 3
|
|
ContestFunctionCode = StartleOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Startles the last Pokémon to act before the user.
|
|
#-------------------------------
|
|
[CIRCLETHROW]
|
|
#Circle Throw
|
|
ContestType = COOL
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoNextMoveLater
|
|
ContestFlags =
|
|
ContestDescription = Causes the user to move later on the next turn.
|
|
#-------------------------------
|
|
[FORCEPALM]
|
|
#Force Palm
|
|
ContestType = COOL
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenLast
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed last.
|
|
#-------------------------------
|
|
[REVENGE]
|
|
#Revenge
|
|
ContestType = TOUGH
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenLast
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed last.
|
|
#-------------------------------
|
|
[ROLLINGKICK]
|
|
#Rolling Kick
|
|
ContestType = COOL
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[STORMTHROW]
|
|
#Storm Throw
|
|
ContestType = COOL
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = AlwaysExcitesCrowd
|
|
ContestFlags =
|
|
ContestDescription = Excites the audience in any kind of contest.
|
|
#-------------------------------
|
|
[KARATECHOP]
|
|
#Karate Chop
|
|
ContestType = TOUGH
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = DependsOnAppealInFront
|
|
ContestFlags =
|
|
ContestDescription = Affected by how well the previous Pokémon's move went.
|
|
#-------------------------------
|
|
[MACHPUNCH]
|
|
#Mach Punch
|
|
ContestType = COOL
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoNextMoveEarlier
|
|
ContestFlags =
|
|
ContestDescription = Causes the user to move earlier on the next turn.
|
|
#-------------------------------
|
|
[POWERUPPUNCH]
|
|
#Power-Up Punch
|
|
ContestType = TOUGH
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DependsOnUsersSpirit
|
|
ContestFlags =
|
|
ContestDescription = Works well if the user's spirit is good..
|
|
#-------------------------------
|
|
[ROCKSMASH]
|
|
#Rock Smash
|
|
ContestType = TOUGH
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[VACUUMWAVE]
|
|
#Vacuum Wave
|
|
ContestType = COOL
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoNextMoveEarlier
|
|
ContestFlags =
|
|
ContestDescription = Causes the user to move earlier on the next turn.
|
|
#-------------------------------
|
|
[DOUBLEKICK]
|
|
#Double Kick
|
|
ContestType = COOL
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenMatchesLastTurnMoveType
|
|
ContestFlags =
|
|
ContestDescription = Works well if it is the same type as the move used by the last Pokémon.
|
|
#-------------------------------
|
|
[ARMTHRUST]
|
|
#Arm Thrust
|
|
ContestType = TOUGH
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = AppealIsRandom
|
|
ContestFlags =
|
|
ContestDescription = Increases the users appeal by varying amounts.
|
|
#-------------------------------
|
|
[TRIPLEKICK]
|
|
#Triple Kick
|
|
ContestType = COOL
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = CanUseRepeatedly
|
|
ContestFlags =
|
|
ContestDescription = Can be used repeatedly without boring the judge.
|
|
#-------------------------------
|
|
[COUNTER]
|
|
#Counter
|
|
ContestType = TOUGH
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = AvoidBeingStartledOnce
|
|
ContestFlags =
|
|
ContestDescription = Can avoid being startled by others once.
|
|
#-------------------------------
|
|
[FINALGAMBIT]
|
|
#Final Gambit
|
|
ContestType = TOUGH
|
|
ContestHearts = 8
|
|
ContestJam = 0
|
|
ContestFunctionCode = NoMoreMoves
|
|
ContestFlags =
|
|
ContestDescription = Makes a great appeal, but prevents the user from taking further contest moves.
|
|
#-------------------------------
|
|
[LOWKICK]
|
|
#Low Kick
|
|
ContestType = TOUGH
|
|
ContestHearts = 1
|
|
ContestJam = 4
|
|
ContestFunctionCode = StartleOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Startles the last Pokémon to act before the user.
|
|
#-------------------------------
|
|
[REVERSAL]
|
|
#Reversal
|
|
ContestType = COOL
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesBetterLaterPerformed
|
|
ContestFlags =
|
|
ContestDescription = The appeal works better the later it is performed in a turn.
|
|
#-------------------------------
|
|
[SEISMICTOSS]
|
|
#Seismic Toss
|
|
ContestType = TOUGH
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOthersThatUsedSameType
|
|
ContestFlags =
|
|
ContestDescription = Startles Pokémon that used a move of the same type.
|
|
#-------------------------------
|
|
[BULKUP]
|
|
#Bulk Up
|
|
ContestType = COOL
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = GetPumpedUp
|
|
ContestFlags =
|
|
ContestDescription = Ups the user's spirit. Helps prevent nervousness.
|
|
#-------------------------------
|
|
[DETECT]
|
|
#Detect
|
|
ContestType = COOL
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = AvoidBeingStartledOnce
|
|
ContestFlags =
|
|
ContestDescription = Can avoid being startled by others once.
|
|
#-------------------------------
|
|
[MATBLOCK]
|
|
#Mat Block
|
|
ContestType = COOL
|
|
ContestHearts = 1
|
|
ContestJam = 3
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[QUICKGUARD]
|
|
#Quick Guard
|
|
ContestType = COOL
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenFirst
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed first.
|
|
#-------------------------------
|
|
[VCREATE]
|
|
#V-create
|
|
ContestType = BEAUTY
|
|
ContestHearts = 6
|
|
ContestJam = 0
|
|
ContestFunctionCode = EasilyStartled
|
|
ContestFlags =
|
|
ContestDescription = After this move, the user is more easily startled.
|
|
#-------------------------------
|
|
[BLASTBURN]
|
|
#Blast Burn
|
|
ContestType = BEAUTY
|
|
ContestHearts = 4
|
|
ContestJam = 4
|
|
ContestFunctionCode = StartleOthersMissNextTurn
|
|
ContestFlags =
|
|
ContestDescription = Startles all other Pokémon. User cannot act in the next turn.
|
|
#-------------------------------
|
|
[ERUPTION]
|
|
#Eruption
|
|
ContestType = BEAUTY
|
|
ContestHearts = 6
|
|
ContestJam = 0
|
|
ContestFunctionCode = EasilyStartled
|
|
ContestFlags =
|
|
ContestDescription = After this move, the user is more easily startled.
|
|
#-------------------------------
|
|
[MINDBLOWN]
|
|
#Mind Blown
|
|
ContestType = SMART
|
|
ContestHearts = 6
|
|
ContestJam = 0
|
|
ContestFunctionCode = EasilyStartled
|
|
ContestFlags =
|
|
ContestDescription = After this move, the user is more easily startled.
|
|
#-------------------------------
|
|
[SHELLTRAP]
|
|
#Shell Trap
|
|
ContestType = SMART
|
|
ContestHearts = 1
|
|
ContestJam = 4
|
|
ContestFunctionCode = StartleOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Startles the last Pokémon to act before the user.
|
|
#-------------------------------
|
|
[BLUEFLARE]
|
|
#Blue Flare
|
|
ContestType = BEAUTY
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = CanUseRepeatedly
|
|
ContestFlags =
|
|
ContestDescription = Can be used repeatedly without boring the judge.
|
|
#-------------------------------
|
|
[BURNUP]
|
|
#Burn Up
|
|
ContestType = SMART
|
|
ContestHearts = 6
|
|
ContestJam = 0
|
|
ContestFunctionCode = EasilyStartled
|
|
ContestFlags =
|
|
ContestDescription = After this move, the user is more easily startled.
|
|
#-------------------------------
|
|
[OVERHEAT]
|
|
#Overheat
|
|
ContestType = BEAUTY
|
|
ContestHearts = 6
|
|
ContestJam = 0
|
|
ContestFunctionCode = EasilyStartled
|
|
ContestFlags =
|
|
ContestDescription = After this move, the user is more easily startled.
|
|
#-------------------------------
|
|
[FLAREBLITZ]
|
|
#Flare Blitz
|
|
ContestType = COOL
|
|
ContestHearts = 6
|
|
ContestJam = 0
|
|
ContestFunctionCode = EasilyStartled
|
|
ContestFlags =
|
|
ContestDescription = After this move, the user is more easily startled.
|
|
#-------------------------------
|
|
[FIREBLAST]
|
|
#Fire Blast
|
|
ContestType = BEAUTY
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DependsOnCrowdExcitementHigher
|
|
ContestFlags =
|
|
ContestDescription = Works better the more the audience is excited.
|
|
#-------------------------------
|
|
[FUSIONFLARE]
|
|
#Fusion Flare
|
|
ContestType = BEAUTY
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesBetterLaterPerformed
|
|
ContestFlags =
|
|
ContestDescription = The appeal works better the later it is performed in a turn.
|
|
#-------------------------------
|
|
[INFERNO]
|
|
#Inferno
|
|
ContestType = BEAUTY
|
|
ContestHearts = 1
|
|
ContestJam = 4
|
|
ContestFunctionCode = StartleOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Startles the last Pokémon to act before the user.
|
|
#-------------------------------
|
|
[MAGMASTORM]
|
|
#Magma Storm
|
|
ContestType = TOUGH
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = PauseCrowdExcitement
|
|
ContestFlags =
|
|
ContestDescription = Temporarily stops the audience from growing excited.
|
|
#-------------------------------
|
|
[SACREDFIRE]
|
|
#Sacred Fire
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenLast
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed last.
|
|
#-------------------------------
|
|
[SEARINGSHOT]
|
|
#Searing Shot
|
|
ContestType = COOL
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = CanUseRepeatedly
|
|
ContestFlags =
|
|
ContestDescription = Can be used repeatedly without boring the judge.
|
|
#-------------------------------
|
|
[HEATWAVE]
|
|
#Heat Wave
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 2
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[FLAMETHROWER]
|
|
#Flamethrower
|
|
ContestType = BEAUTY
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[BLAZEKICK]
|
|
#Blaze Kick
|
|
ContestType = COOL
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = CanUseRepeatedly
|
|
ContestFlags =
|
|
ContestDescription = Can be used repeatedly without boring the judge.
|
|
#-------------------------------
|
|
[FIERYDANCE]
|
|
#Fiery Dance
|
|
ContestType = BEAUTY
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DependsOnUsersSpirit
|
|
ContestFlags =
|
|
ContestDescription = Works well if the user's spirit is good.
|
|
#-------------------------------
|
|
[FIRELASH]
|
|
#Fire Lash
|
|
ContestType = COOL
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoNextMoveEarlier
|
|
ContestFlags =
|
|
ContestDescription = Causes the user to move earlier on the next turn.
|
|
#-------------------------------
|
|
[FIREPLEDGE]
|
|
#Fire Pledge
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = AlwaysExcitesCrowd
|
|
ContestFlags =
|
|
ContestDescription = Excites the audience in any kind of contest.
|
|
#-------------------------------
|
|
[LAVAPLUME]
|
|
#Lava Plume
|
|
ContestType = TOUGH
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenFirst
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed first.
|
|
#-------------------------------
|
|
[FIREPUNCH]
|
|
#Fire Punch
|
|
ContestType = TOUGH
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[MYSTICALFIRE]
|
|
#Mystical Fire
|
|
ContestType = BEAUTY
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = CanUseRepeatedly
|
|
ContestFlags =
|
|
ContestDescription = Can be used repeatedly without boring the judge.
|
|
#-------------------------------
|
|
[FLAMEBURST]
|
|
#Flame Burst
|
|
ContestType = BEAUTY
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = StealsAttention
|
|
ContestFlags =
|
|
ContestDescription = Makes the judge expect little of other contestants.
|
|
#-------------------------------
|
|
[FIREFANG]
|
|
#Fire Fang
|
|
ContestType = COOL
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[FLAMEWHEEL]
|
|
#Flame Wheel
|
|
ContestType = BEAUTY
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[INCINERATE]
|
|
#Incinerate
|
|
ContestType = TOUGH
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenFirst
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed first.
|
|
#-------------------------------
|
|
[FLAMECHARGE]
|
|
#Flame Charge
|
|
ContestType = COOL
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DependsOnUsersSpirit
|
|
ContestFlags =
|
|
ContestDescription = Works well if the user's spirit is good.
|
|
#-------------------------------
|
|
[EMBER]
|
|
#Ember
|
|
ContestType = CUTE
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[FIRESPIN]
|
|
#Fire Spin
|
|
ContestType = BEAUTY
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = PauseCrowdExcitement
|
|
ContestFlags =
|
|
ContestDescription = Temporarily stops the audience from growing excited.
|
|
#-------------------------------
|
|
[HEATCRASH]
|
|
#Heat Crash
|
|
ContestType = TOUGH
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenLast
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed last.
|
|
#-------------------------------
|
|
[SUNNYDAY]
|
|
#Sunny Day
|
|
ContestType = BEAUTY
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DependsOnCrowdExcitementHigher
|
|
ContestFlags =
|
|
ContestDescription = Works better the more the audience is excited.
|
|
#-------------------------------
|
|
[WILLOWISP]
|
|
#Will-O-Wisp
|
|
ContestType = BEAUTY
|
|
ContestHearts = 1
|
|
ContestJam = 4
|
|
ContestFunctionCode = StartleOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Startles the last Pokémon to act before the user.
|
|
#-------------------------------
|
|
[SKYATTACK]
|
|
#Sky Attack
|
|
ContestType = COOL
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatIfOtherInFrontDidPoor
|
|
ContestFlags =
|
|
ContestDescription = Works better if the last appeal did poorly.
|
|
#-------------------------------
|
|
[BRAVEBIRD]
|
|
#Brave Bird
|
|
ContestType = COOL
|
|
ContestHearts = 6
|
|
ContestJam = 0
|
|
ContestFunctionCode = EasilyStartled
|
|
ContestFlags =
|
|
ContestDescription = After this move, the user is more easily startled.
|
|
#-------------------------------
|
|
[DRAGONASCENT]
|
|
#Dragon Ascent
|
|
ContestType = BEAUTY
|
|
ContestHearts = 6
|
|
ContestJam = 0
|
|
ContestFunctionCode = EasilyStartled
|
|
ContestFlags =
|
|
ContestDescription = After this move, the user is more easily startled.
|
|
#-------------------------------
|
|
[HURRICANE]
|
|
#Hurricane
|
|
ContestType = TOUGH
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[AEROBLAST]
|
|
#Aeroblast
|
|
ContestType = COOL
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = DependsOnAppealInFront
|
|
ContestFlags =
|
|
ContestDescription = Affected by how well the appeal in front goes.
|
|
#-------------------------------
|
|
[BEAKBLAST]
|
|
#Beak Blast
|
|
ContestType = SMART
|
|
ContestHearts = 0
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoubleNextAppeal
|
|
ContestFlags =
|
|
ContestDescription = User earns double the score in it's next appeal.
|
|
#-------------------------------
|
|
[FLY]
|
|
#Fly
|
|
ContestType = SMART
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = AvoidBeingStartled
|
|
ContestFlags =
|
|
ContestDescription = Can avoid being startled by others until the turn ends.
|
|
#-------------------------------
|
|
[BOUNCE]
|
|
#Bounce
|
|
ContestType = CUTE
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = AvoidBeingStartled
|
|
ContestFlags =
|
|
ContestDescription = Can avoid being startled by others until the turn ends.
|
|
#-------------------------------
|
|
[DRILLPECK]
|
|
#Drill Peck
|
|
ContestType = COOL
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[OBLIVIONWING]
|
|
#Oblivion Wing
|
|
ContestType = COOL
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesSameAppealValueAsOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Earns the same amount as the previous Pokémon's appeal.
|
|
#-------------------------------
|
|
[AIRSLASH]
|
|
#Air Slash
|
|
ContestType = COOL
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenFirst
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed first.
|
|
#-------------------------------
|
|
[CHATTER]
|
|
#Chatter
|
|
ContestType = CUTE
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = LowerSpiritOfOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Lowers the spirit of those that made appeals.
|
|
#-------------------------------
|
|
[AERIALACE]
|
|
#Aerial Ace
|
|
ContestType = COOL
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenFirst
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed first.
|
|
#-------------------------------
|
|
[AIRCUTTER]
|
|
#Air Cutter
|
|
ContestType = COOL
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[PLUCK]
|
|
#Pluck
|
|
ContestType = CUTE
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = LowerSpiritOfOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Lowers the spirit of those that made appeals.
|
|
#-------------------------------
|
|
[SKYDROP]
|
|
#Sky Drop
|
|
ContestType = TOUGH
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = PauseCrowdExcitement
|
|
ContestFlags =
|
|
ContestDescription = Temporarily stops the audience from growing excited.
|
|
#-------------------------------
|
|
[WINGATTACK]
|
|
#Wing Attack
|
|
ContestType = COOL
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenMatchesLastTurnMoveType
|
|
ContestFlags =
|
|
ContestDescription = Works well if it is the same type as the move used by the last Pokémon.
|
|
#-------------------------------
|
|
[ACROBATICS]
|
|
#Acrobatics
|
|
ContestType = COOL
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DependsOnUsersSpirit
|
|
ContestFlags =
|
|
ContestDescription = Works well if the user's spirit is good.
|
|
#-------------------------------
|
|
[GUST]
|
|
#Gust
|
|
ContestType = SMART
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = ScrambleOrderNextTurn
|
|
ContestFlags =
|
|
ContestDescription = Scrambles the order of appeals on the next turn.
|
|
#-------------------------------
|
|
[PECK]
|
|
#Peck
|
|
ContestType = COOL
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[DEFOG]
|
|
#Defog
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = PauseCrowdExcitement
|
|
ContestFlags =
|
|
ContestDescription = Temporarily stops the audience from growing excited.
|
|
#-------------------------------
|
|
[FEATHERDANCE]
|
|
#Feather Dance
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenLast
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed last.
|
|
#-------------------------------
|
|
[MIRRORMOVE]
|
|
#Mirror Move
|
|
ContestType = SMART
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesSameAppealValueAsOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Earns the same amount as the previous Pokémon's appeal.
|
|
#-------------------------------
|
|
[ROOST]
|
|
#Roost
|
|
ContestType = SMART
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesSameAppealValueAsOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Earns the same amount as the previous Pokémon's appeal.
|
|
#-------------------------------
|
|
[TAILWIND]
|
|
#Tailwind
|
|
ContestType = COOL
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoNextMoveEarlier
|
|
ContestFlags =
|
|
ContestDescription = Causes the user to move earlier on the next turn.
|
|
#-------------------------------
|
|
[SHADOWFORCE]
|
|
#Shadow Force
|
|
ContestType = COOL
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = AvoidBeingStartled
|
|
ContestFlags =
|
|
ContestDescription = Can avoid being startled by others until the turn ends.
|
|
#-------------------------------
|
|
[MOONGEISTBEAM]
|
|
#Moongeist Beam
|
|
ContestType = BEAUTY
|
|
ContestHearts = 6
|
|
ContestJam = 0
|
|
ContestFunctionCode = EasilyStartled
|
|
ContestFlags =
|
|
ContestDescription = After this move, the user is more easily startled.
|
|
#-------------------------------
|
|
[PHANTOMFORCE]
|
|
#Phantom Force
|
|
ContestType = COOL
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = AvoidBeingStartled
|
|
ContestFlags =
|
|
ContestDescription = Can avoid being startled by others until the turn ends.
|
|
#-------------------------------
|
|
[SPECTRALTHIEF]
|
|
#Spectral Thief
|
|
ContestType = TOUGH
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesSameAppealValueAsOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Earns the same amount as the previous Pokémon's appeal.
|
|
#-------------------------------
|
|
[SHADOWBONE]
|
|
#Shadow Bone
|
|
ContestType = TOUGH
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenLast
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed last.
|
|
#-------------------------------
|
|
[SHADOWBALL]
|
|
#Shadow Ball
|
|
ContestType = SMART
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[SPIRITSHACKLE]
|
|
#Spirit Shackle
|
|
ContestType = SMART
|
|
ContestHearts = 1
|
|
ContestJam = 4
|
|
ContestFunctionCode = StartleOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Startles the last Pokémon to act before the user.
|
|
#-------------------------------
|
|
[SHADOWCLAW]
|
|
#Shadow Claw
|
|
ContestType = COOL
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[HEX]
|
|
#Hex
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOthersThatUsedSameType
|
|
ContestFlags =
|
|
ContestDescription = Startles Pokémon that used a move of the same type.
|
|
#-------------------------------
|
|
[OMINOUSWIND]
|
|
#Ominous Wind
|
|
ContestType = SMART
|
|
ContestHearts = 0
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoubleNextAppeal
|
|
ContestFlags =
|
|
ContestDescription = User earns double the score in it's next appeal.
|
|
#-------------------------------
|
|
[SHADOWPUNCH]
|
|
#Shadow Punch
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenFirst
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed first.
|
|
#-------------------------------
|
|
[SHADOWSNEAK]
|
|
#Shadow Sneak
|
|
ContestType = SMART
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoNextMoveEarlier
|
|
ContestFlags =
|
|
ContestDescription = Causes the user to move earlier on the next turn.
|
|
#-------------------------------
|
|
[ASTONISH]
|
|
#Astonish
|
|
ContestType = CUTE
|
|
ContestHearts = 2
|
|
ContestJam = 3
|
|
ContestFunctionCode = StartleOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Startles the last Pokémon to act before the user.
|
|
#-------------------------------
|
|
[LICK]
|
|
#Lick
|
|
ContestType = CUTE
|
|
ContestHearts = 2
|
|
ContestJam = 3
|
|
ContestFunctionCode = StartleOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Startles the last Pokémon to act before the user.
|
|
#-------------------------------
|
|
[NIGHTSHADE]
|
|
#Night Shade
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOthersThatUsedSameType
|
|
ContestFlags =
|
|
ContestDescription = Startles Pokémon that used a move of the same type.
|
|
#-------------------------------
|
|
[CONFUSERAY]
|
|
#Confuse Ray
|
|
ContestType = SMART
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = ScrambleOrderNextTurn
|
|
ContestFlags =
|
|
ContestDescription = Scrambles the order of appeals on the next turn.
|
|
#-------------------------------
|
|
[CURSE]
|
|
#Curse
|
|
ContestType = TOUGH
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoNextMoveLater
|
|
ContestFlags =
|
|
ContestDescription = Causes the user to move later on the next turn.
|
|
#-------------------------------
|
|
[DESTINYBOND]
|
|
#Destiny Bond
|
|
ContestType = SMART
|
|
ContestHearts = 8
|
|
ContestJam = 0
|
|
ContestFunctionCode = NoMoreMoves
|
|
ContestFlags =
|
|
ContestDescription = Makes a great appeal, but prevents the user from taking further contest moves.
|
|
#-------------------------------
|
|
[GRUDGE]
|
|
#Grudge
|
|
ContestType = TOUGH
|
|
ContestHearts = 4
|
|
ContestJam = 4
|
|
ContestFunctionCode = StartleOthersMissNextTurn
|
|
ContestFlags =
|
|
ContestDescription = Startles all other Pokémon. User cannot act in the next turn.
|
|
#-------------------------------
|
|
[NIGHTMARE]
|
|
#Nightmare
|
|
ContestType = SMART
|
|
ContestHearts = 1
|
|
ContestJam = 3
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[SPITE]
|
|
#Spite
|
|
ContestType = TOUGH
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[TRICKORTREAT]
|
|
#Trick-or-Treat
|
|
ContestType = CUTE
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[FRENZYPLANT]
|
|
#Frenzy Plant
|
|
ContestType = COOL
|
|
ContestHearts = 4
|
|
ContestJam = 4
|
|
ContestFunctionCode = StartleOthersMissNextTurn
|
|
ContestFlags =
|
|
ContestDescription = Startles all other Pokémon. User cannot act in the next turn.
|
|
#-------------------------------
|
|
[LEAFSTORM]
|
|
#Leaf Storm
|
|
ContestType = BEAUTY
|
|
ContestHearts = 6
|
|
ContestJam = 0
|
|
ContestFunctionCode = EasilyStartled
|
|
ContestFlags =
|
|
ContestDescription = After this move, the user is more easily startled.
|
|
#-------------------------------
|
|
[SOLARBLADE]
|
|
#Solar Blade
|
|
ContestType = COOL
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = AvoidBeingStartledOnce
|
|
ContestFlags =
|
|
ContestDescription = Can avoid being startled by others once.
|
|
#-------------------------------
|
|
[PETALDANCE]
|
|
#Petal Dance
|
|
ContestType = BEAUTY
|
|
ContestHearts = 4
|
|
ContestJam = 4
|
|
ContestFunctionCode = StartleOthersMissNextTurn
|
|
ContestFlags =
|
|
ContestDescription = Startles all other Pokémon. User cannot act in the next turn.
|
|
#-------------------------------
|
|
[POWERWHIP]
|
|
#Power Whip
|
|
ContestType = TOUGH
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DependsOnCrowdExcitementHigher
|
|
ContestFlags =
|
|
ContestDescription = Works better the more the audience is excited.
|
|
#-------------------------------
|
|
[SEEDFLARE]
|
|
#Seed Flare
|
|
ContestType = BEAUTY
|
|
ContestHearts = 6
|
|
ContestJam = 0
|
|
ContestFunctionCode = EasilyStartled
|
|
ContestFlags =
|
|
ContestDescription = After this move, the user is more easily startled.
|
|
#-------------------------------
|
|
[SOLARBEAM]
|
|
#Solar Beam
|
|
ContestType = COOL
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[WOODHAMMER]
|
|
#Wood Hammer
|
|
ContestType = TOUGH
|
|
ContestHearts = 6
|
|
ContestJam = 0
|
|
ContestFunctionCode = EasilyStartled
|
|
ContestFlags =
|
|
ContestDescription = After this move, the user is more easily startled.
|
|
#-------------------------------
|
|
[ENERGYBALL]
|
|
#Energy Ball
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenFirst
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed first.
|
|
#-------------------------------
|
|
[LEAFBLADE]
|
|
#Leaf Blade
|
|
ContestType = COOL
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = CanUseRepeatedly
|
|
ContestFlags =
|
|
ContestDescription = Can be used repeatedly without boring the judge.
|
|
#-------------------------------
|
|
[PETALBLIZZARD]
|
|
#Petal Blizzard
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 2
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[GRASSPLEDGE]
|
|
#Grass Pledge
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = AlwaysExcitesCrowd
|
|
ContestFlags =
|
|
ContestDescription = Excites the audience in any kind of contest.
|
|
#-------------------------------
|
|
[SEEDBOMB]
|
|
#Seed Bomb
|
|
ContestType = TOUGH
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[GIGADRAIN]
|
|
#Giga Drain
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOtherWithJudgeAttention
|
|
ContestFlags =
|
|
ContestDescription = Startles the Pokémon that has the judge's attention.
|
|
#-------------------------------
|
|
[HORNLEECH]
|
|
#Horn Leech
|
|
ContestType = TOUGH
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesSameAppealValueAsOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Earns the same amount as the previous Pokémon's appeal.
|
|
#-------------------------------
|
|
[TROPKICK]
|
|
#Trop Kick
|
|
ContestType = TOUGH
|
|
ContestHearts = 1
|
|
ContestJam = 4
|
|
ContestFunctionCode = StartleOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Startles the last Pokémon to act before the user.
|
|
#-------------------------------
|
|
[LEAFTORNADO]
|
|
#Leaf Tornado
|
|
ContestType = COOL
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = CanUseRepeatedly
|
|
ContestFlags =
|
|
ContestDescription = Can be used repeatedly without boring the judge.
|
|
#-------------------------------
|
|
[MAGICALLEAF]
|
|
#Magical Leaf
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenFirst
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed first.
|
|
#-------------------------------
|
|
[NEEDLEARM]
|
|
#Needle Arm
|
|
ContestType = SMART
|
|
ContestHearts = 1
|
|
ContestJam = 4
|
|
ContestFunctionCode = StartleOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Startles the last Pokémon to act before the user.
|
|
#-------------------------------
|
|
[RAZORLEAF]
|
|
#Razor Leaf
|
|
ContestType = COOL
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatIfOtherInFrontDidPoor
|
|
ContestFlags =
|
|
ContestDescription = Works better if the last appeal did poorly.
|
|
#-------------------------------
|
|
[VINEWHIP]
|
|
#Vine Whip
|
|
ContestType = COOL
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[LEAFAGE]
|
|
#Leafage
|
|
ContestType = COOL
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[MEGADRAIN]
|
|
#Mega Drain
|
|
ContestType = SMART
|
|
ContestHearts = 1
|
|
ContestJam = 4
|
|
ContestFunctionCode = StartleOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Startles the last Pokémon to act before the user.
|
|
#-------------------------------
|
|
[BULLETSEED]
|
|
#Bullet Seed
|
|
ContestType = COOL
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = AppealIsRandom
|
|
ContestFlags =
|
|
ContestDescription = Increases the users appeal by varying amounts.
|
|
#-------------------------------
|
|
[ABSORB]
|
|
#Absorb
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 3
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[GRASSKNOT]
|
|
#Grass Knot
|
|
ContestType = CUTE
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesBetterLaterPerformed
|
|
ContestFlags =
|
|
ContestDescription = The appeal works better the later it is performed in a turn.
|
|
#-------------------------------
|
|
[AROMATHERAPY]
|
|
#Aromatherapy
|
|
ContestType = SMART
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = AvoidBeingStartled
|
|
ContestFlags =
|
|
ContestDescription = Can avoid being startled by others until the turn ends.
|
|
#-------------------------------
|
|
[COTTONGUARD]
|
|
#Cotton Guard
|
|
ContestType = CUTE
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = AvoidBeingStartled
|
|
ContestFlags =
|
|
ContestDescription = Can avoid being startled by others until the turn ends.
|
|
#-------------------------------
|
|
[COTTONSPORE]
|
|
#Cotton Spore
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOtherWithJudgeAttention
|
|
ContestFlags =
|
|
ContestDescription = Startles the Pokémon that has the judge's attention.
|
|
#-------------------------------
|
|
[FORESTSCURSE]
|
|
#Forest's Curse
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[GRASSWHISTLE]
|
|
#Grass Whistle
|
|
ContestType = SMART
|
|
ContestHearts = 1
|
|
ContestJam = 3
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[GRASSYTERRAIN]
|
|
#Grassy Terrain
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenFirst
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed first.
|
|
#-------------------------------
|
|
[INGRAIN]
|
|
#Ingrain
|
|
ContestType = SMART
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = AvoidBeingStartled
|
|
ContestFlags =
|
|
ContestDescription = Can avoid being startled by others until the turn ends.
|
|
#-------------------------------
|
|
[LEECHSEED]
|
|
#Leech Seed
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 2
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[SLEEPPOWDER]
|
|
#Sleep Powder
|
|
ContestType = SMART
|
|
ContestHearts = 1
|
|
ContestJam = 3
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[SPIKYSHIELD]
|
|
#Spiky Shield
|
|
ContestType = TOUGH
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = AvoidBeingStartled
|
|
ContestFlags =
|
|
ContestDescription = Can avoid being startled by others until the turn ends.
|
|
#-------------------------------
|
|
[SPORE]
|
|
#Spore
|
|
ContestType = BEAUTY
|
|
ContestHearts = 1
|
|
ContestJam = 3
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[STRENGTHSAP]
|
|
#Strength Sap
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 3
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[STUNSPORE]
|
|
#Stun Spore
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOthersGoodAppeals
|
|
ContestFlags =
|
|
ContestDescription = Startles all Pokémon, more so those that made good appeals.
|
|
#-------------------------------
|
|
[SYNTHESIS]
|
|
#Synthesis
|
|
ContestType = BEAUTY
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = CanUseRepeatedly
|
|
ContestFlags =
|
|
ContestDescription = Increases the users appeal by varying amounts.
|
|
#-------------------------------
|
|
[WORRYSEED]
|
|
#Worry Seed
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = MakeAllOthersAfterUserNervous
|
|
ContestFlags =
|
|
ContestDescription = Makes the remaining Pokémon nervous.
|
|
#-------------------------------
|
|
[PRECIPICEBLADES]
|
|
#Precipice Blades
|
|
ContestType = COOL
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenLast
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed last.
|
|
#-------------------------------
|
|
[EARTHQUAKE]
|
|
#Earthquake
|
|
ContestType = TOUGH
|
|
ContestHearts = 1
|
|
ContestJam = 3
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[HIGHHORSEPOWER]
|
|
#High Horsepower
|
|
ContestType = TOUGH
|
|
ContestHearts = 1
|
|
ContestJam = 4
|
|
ContestFunctionCode = StartleOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Startles the last Pokémon to act before the user.
|
|
#-------------------------------
|
|
[EARTHPOWER]
|
|
#Earth Power
|
|
ContestType = BEAUTY
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[LANDSWRATH]
|
|
#Land's Wrath
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 2
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[THOUSANDARROWS]
|
|
#Thousand Arrows
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOthersThatUsedSameType
|
|
ContestFlags =
|
|
ContestDescription = Startles Pokémon that used a move of the same type.
|
|
#-------------------------------
|
|
[THOUSANDWAVES]
|
|
#Thousand Waves
|
|
ContestType = TOUGH
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = LowerSpiritOfOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Lowers the spirit of those that made appeals.
|
|
#-------------------------------
|
|
[DIG]
|
|
#Dig
|
|
ContestType = TOUGH
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = AvoidBeingStartledOnce
|
|
ContestFlags =
|
|
ContestDescription = Can avoid being startled by others once.
|
|
#-------------------------------
|
|
[DRILLRUN]
|
|
#Drill Run
|
|
ContestType = TOUGH
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatIfOtherInFrontDidGreat
|
|
ContestFlags =
|
|
ContestDescription = Works better if the last appeal was good.
|
|
#-------------------------------
|
|
[STOMPINGTANTRUM]
|
|
#Stomping Tantrum
|
|
ContestType = TOUGH
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenMatchesLastTurnMoveType
|
|
ContestFlags =
|
|
ContestDescription = Works well if it is the same type as the move used by the last Pokémon.
|
|
#-------------------------------
|
|
[BONECLUB]
|
|
#Bone Club
|
|
ContestType = TOUGH
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = CanUseRepeatedly
|
|
ContestFlags =
|
|
ContestDescription = Can be used repeatedly without boring the judge.
|
|
#-------------------------------
|
|
[MUDBOMB]
|
|
#Mud Bomb
|
|
ContestType = CUTE
|
|
ContestHearts = 2
|
|
ContestJam = 3
|
|
ContestFunctionCode = StartleOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Startles the last Pokémon to act before the user.
|
|
#-------------------------------
|
|
[BULLDOZE]
|
|
#Bulldoze
|
|
ContestType = TOUGH
|
|
ContestHearts = 2
|
|
ContestJam = 2
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[MUDSHOT]
|
|
#Mud Shot
|
|
ContestType = TOUGH
|
|
ContestHearts = 1
|
|
ContestJam = 3
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[BONEMERANG]
|
|
#Bonemerang
|
|
ContestType = TOUGH
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = CanUseRepeatedly
|
|
ContestFlags =
|
|
ContestDescription = Can be used repeatedly without boring the judge.
|
|
#-------------------------------
|
|
[SANDTOMB]
|
|
#Sand Tomb
|
|
ContestType = SMART
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = PauseCrowdExcitement
|
|
ContestFlags =
|
|
ContestDescription = Temporarily stops the audience from growing excited.
|
|
#-------------------------------
|
|
[BONERUSH]
|
|
#Bone Rush
|
|
ContestType = TOUGH
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = AppealIsRandom
|
|
ContestFlags =
|
|
ContestDescription = Increases the users appeal by varying amounts.
|
|
#-------------------------------
|
|
[MUDSLAP]
|
|
#Mud-Slap
|
|
ContestType = CUTE
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOtherWithJudgeAttention
|
|
ContestFlags =
|
|
ContestDescription = Startles the Pokémon that has the judge's attention.
|
|
#-------------------------------
|
|
[FISSURE]
|
|
#Fissure
|
|
ContestType = TOUGH
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOthersGoodAppeals
|
|
ContestFlags =
|
|
ContestDescription = Startles all Pokémon, more so those that made good appeals.
|
|
#-------------------------------
|
|
[MAGNITUDE]
|
|
#Magnitude
|
|
ContestType = TOUGH
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DependsOnCrowdExcitementHigher
|
|
ContestFlags =
|
|
ContestDescription = Works better the more the audience is excited.
|
|
#-------------------------------
|
|
[MUDSPORT]
|
|
#Mud Sport
|
|
ContestType = CUTE
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = AlwaysExcitesCrowd
|
|
ContestFlags =
|
|
ContestDescription = Excites the audience in any kind of contest.
|
|
#-------------------------------
|
|
[ROTOTILLER]
|
|
#Rototiller
|
|
ContestType = TOUGH
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = GetPumpedUp
|
|
ContestFlags =
|
|
ContestDescription = Ups the user's spirit. Helps prevent nervousness.
|
|
#-------------------------------
|
|
[SANDATTACK]
|
|
#Sand Attack
|
|
ContestType = CUTE
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOtherWithJudgeAttention
|
|
ContestFlags =
|
|
ContestDescription = Startles the Pokémon that has the judge's attention.
|
|
#-------------------------------
|
|
[SHOREUP]
|
|
#Shore Up
|
|
ContestType = TOUGH
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = AvoidBeingStartled
|
|
ContestFlags =
|
|
ContestDescription = Can avoid being startled by others until the turn ends.
|
|
#-------------------------------
|
|
[SPIKES]
|
|
#Spikes
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = MakeAllOthersAfterUserNervous
|
|
ContestFlags =
|
|
ContestDescription = Makes the remaining Pokémon nervous.
|
|
#-------------------------------
|
|
[FREEZESHOCK]
|
|
#Freeze Shock
|
|
ContestType = BEAUTY
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatIfOtherInFrontDidGreat
|
|
ContestFlags =
|
|
ContestDescription = Works better if the last appeal was good.
|
|
#-------------------------------
|
|
[ICEBURN]
|
|
#Ice Burn
|
|
ContestType = BEAUTY
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatIfOtherInFrontDidPoor
|
|
ContestFlags =
|
|
ContestDescription = Works better if the last appeal did poorly.
|
|
#-------------------------------
|
|
[BLIZZARD]
|
|
#Blizzard
|
|
ContestType = BEAUTY
|
|
ContestHearts = 1
|
|
ContestJam = 3
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[ICEHAMMER]
|
|
#Ice Hammer
|
|
ContestType = COOL
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenFirst
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed first.
|
|
#-------------------------------
|
|
[ICEBEAM]
|
|
#Ice Beam
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOthersThatUsedSameType
|
|
ContestFlags =
|
|
ContestDescription = Startles Pokémon that used a move of the same type.
|
|
#-------------------------------
|
|
[ICICLECRASH]
|
|
#Icicle Crash
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenLast
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed last.
|
|
#-------------------------------
|
|
[ICEPUNCH]
|
|
#Ice Punch
|
|
ContestType = BEAUTY
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[FREEZEDRY]
|
|
#Freeze-Dry
|
|
ContestType = BEAUTY
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = CanUseRepeatedly
|
|
ContestFlags =
|
|
ContestDescription = Can be used repeatedly without boring the judge.
|
|
#-------------------------------
|
|
[AURORABEAM]
|
|
#Aurora Beam
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOthersThatUsedSameType
|
|
ContestFlags =
|
|
ContestDescription = Startles Pokémon that used a move of the same type.
|
|
#-------------------------------
|
|
[GLACIATE]
|
|
#Glaciate
|
|
ContestType = BEAUTY
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = PauseCrowdExcitement
|
|
ContestFlags =
|
|
ContestDescription = Temporarily stops the audience from growing excited.
|
|
#-------------------------------
|
|
[ICEFANG]
|
|
#Ice Fang
|
|
ContestType = COOL
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[AVALANCHE]
|
|
#Avalanche
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenLast
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed last.
|
|
#-------------------------------
|
|
[FROSTBREATH]
|
|
#Frost Breath
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenFirst
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed first.
|
|
#-------------------------------
|
|
[ICYWIND]
|
|
#Icy Wind
|
|
ContestType = BEAUTY
|
|
ContestHearts = 1
|
|
ContestJam = 3
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[ICESHARD]
|
|
#Ice Shard
|
|
ContestType = BEAUTY
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoNextMoveEarlier
|
|
ContestFlags =
|
|
ContestDescription = Causes the user to move earlier on the next turn.
|
|
#-------------------------------
|
|
[POWDERSNOW]
|
|
#Powder Snow
|
|
ContestType = BEAUTY
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[ICEBALL]
|
|
#Ice Ball
|
|
ContestType = BEAUTY
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = PauseCrowdExcitement
|
|
ContestFlags =
|
|
ContestDescription = Temporarily stops the audience from growing excited.
|
|
#-------------------------------
|
|
[ICICLESPEAR]
|
|
#Icicle Spear
|
|
ContestType = BEAUTY
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = AppealIsRandom
|
|
ContestFlags =
|
|
ContestDescription = Increases the users appeal by varying amounts.
|
|
#-------------------------------
|
|
[SHEERCOLD]
|
|
#Sheer Cold
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[AURORAVEIL]
|
|
#Aurora Veil
|
|
ContestType = BEAUTY
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = AvoidBeingStartled
|
|
ContestFlags =
|
|
ContestDescription = Can avoid being startled by others until the turn ends.
|
|
#-------------------------------
|
|
[HAIL]
|
|
#Hail
|
|
ContestType = BEAUTY
|
|
ContestHearts = 1
|
|
ContestJam = 3
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[HAZE]
|
|
#Haze
|
|
ContestType = BEAUTY
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = LowerSpiritOfOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Lowers the spirit of those that made appeals.
|
|
#-------------------------------
|
|
[MIST]
|
|
#Mist
|
|
ContestType = BEAUTY
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = AvoidBeingStartled
|
|
ContestFlags =
|
|
ContestDescription = Can avoid being startled by others until the turn ends.
|
|
#-------------------------------
|
|
[EXPLOSION]
|
|
#Explosion
|
|
ContestType = BEAUTY
|
|
ContestHearts = 8
|
|
ContestJam = 0
|
|
ContestFunctionCode = NoMoreMoves
|
|
ContestFlags =
|
|
ContestDescription = Makes a great appeal, but prevents the user from taking further contest moves.
|
|
#-------------------------------
|
|
[SELFDESTRUCT]
|
|
#Self-Destruct
|
|
ContestType = BEAUTY
|
|
ContestHearts = 8
|
|
ContestJam = 0
|
|
ContestFunctionCode = NoMoreMoves
|
|
ContestFlags =
|
|
ContestDescription = Makes a great appeal, but prevents the user from taking further contest moves.
|
|
#-------------------------------
|
|
[GIGAIMPACT]
|
|
#Giga Impact
|
|
ContestType = TOUGH
|
|
ContestHearts = 4
|
|
ContestJam = 4
|
|
ContestFunctionCode = StartleOthersMissNextTurn
|
|
ContestFlags =
|
|
ContestDescription = Startles all other Pokémon. User cannot act in the next turn.
|
|
#-------------------------------
|
|
[HYPERBEAM]
|
|
#Hyper Beam
|
|
ContestType = COOL
|
|
ContestHearts = 4
|
|
ContestJam = 4
|
|
ContestFunctionCode = StartleOthersMissNextTurn
|
|
ContestFlags =
|
|
ContestDescription = Startles all other Pokémon. User cannot act in the next turn.
|
|
#-------------------------------
|
|
[BOOMBURST]
|
|
#Boomburst
|
|
ContestType = TOUGH
|
|
ContestHearts = 4
|
|
ContestJam = 4
|
|
ContestFunctionCode = StartleOthersMissNextTurn
|
|
ContestFlags =
|
|
ContestDescription = Startles all other Pokémon. User cannot act in the next turn.
|
|
#-------------------------------
|
|
[LASTRESORT]
|
|
#Last Resort
|
|
ContestType = CUTE
|
|
ContestHearts = 8
|
|
ContestJam = 0
|
|
ContestFunctionCode = NoMoreMoves
|
|
ContestFlags =
|
|
ContestDescription = Makes a great appeal, but prevents the user from taking further contest moves.
|
|
#-------------------------------
|
|
[SKULLBASH]
|
|
#Skull Bash
|
|
ContestType = TOUGH
|
|
ContestHearts = 1
|
|
ContestJam = 4
|
|
ContestFunctionCode = StartleOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Startles the last Pokémon to act before the user.
|
|
#-------------------------------
|
|
[DOUBLEEDGE]
|
|
#Double-Edge
|
|
ContestType = TOUGH
|
|
ContestHearts = 6
|
|
ContestJam = 0
|
|
ContestFunctionCode = EasilyStartled
|
|
ContestFlags =
|
|
ContestDescription = After this move, the user is more easily startled.
|
|
#-------------------------------
|
|
[HEADCHARGE]
|
|
#Head Charge
|
|
ContestType = TOUGH
|
|
ContestHearts = 6
|
|
ContestJam = 0
|
|
ContestFunctionCode = EasilyStartled
|
|
ContestFlags =
|
|
ContestDescription = After this move, the user is more easily startled.
|
|
#-------------------------------
|
|
[MEGAKICK]
|
|
#Mega Kick
|
|
ContestType = COOL
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DependsOnCrowdExcitementHigher
|
|
ContestFlags =
|
|
ContestDescription = Works better the more the audience is excited.
|
|
#-------------------------------
|
|
[MULTIATTACK]
|
|
#Multi-Attack
|
|
ContestType = COOL
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenMatchesLastTurnMoveType
|
|
ContestFlags =
|
|
ContestDescription = Works well if it is the same type as the move used by the last Pokémon.
|
|
#-------------------------------
|
|
[TECHNOBLAST]
|
|
#Techno Blast
|
|
ContestType = COOL
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DependsOnUsersSpirit
|
|
ContestFlags =
|
|
ContestDescription = Works well if the user's spirit is good.
|
|
#-------------------------------
|
|
[THRASH]
|
|
#Thrash
|
|
ContestType = TOUGH
|
|
ContestHearts = 4
|
|
ContestJam = 4
|
|
ContestFunctionCode = StartleOthersMissNextTurn
|
|
ContestFlags =
|
|
ContestDescription = Startles all other Pokémon. User cannot act in the next turn.
|
|
#-------------------------------
|
|
[EGGBOMB]
|
|
#Egg Bomb
|
|
ContestType = CUTE
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[JUDGMENT]
|
|
#Judgment
|
|
ContestType = BEAUTY
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = CanUseRepeatedly
|
|
ContestFlags =
|
|
ContestDescription = Can be used repeatedly without boring the judge.
|
|
#-------------------------------
|
|
[HYPERVOICE]
|
|
#Hyper Voice
|
|
ContestType = COOL
|
|
ContestHearts = 1
|
|
ContestJam = 3
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[REVELATIONDANCE]
|
|
#Revelation Dance
|
|
ContestType = BEAUTY
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoNextMoveEarlier
|
|
ContestFlags =
|
|
ContestDescription = Causes the user to move earlier on the next turn.
|
|
#-------------------------------
|
|
[ROCKCLIMB]
|
|
#Rock Climb
|
|
ContestType = TOUGH
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = StealsAttention
|
|
ContestFlags =
|
|
ContestDescription = Makes the judge expect little of other contestants.
|
|
#-------------------------------
|
|
[TAKEDOWN]
|
|
#Take Down
|
|
ContestType = TOUGH
|
|
ContestHearts = 6
|
|
ContestJam = 0
|
|
ContestFunctionCode = EasilyStartled
|
|
ContestFlags =
|
|
ContestDescription = After this move, the user is more easily startled.
|
|
#-------------------------------
|
|
[UPROAR]
|
|
#Uproar
|
|
ContestType = CUTE
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOtherWithJudgeAttention
|
|
ContestFlags =
|
|
ContestDescription = Startles the Pokémon that has the judge's attention.
|
|
#-------------------------------
|
|
[BODYSLAM]
|
|
#Body Slam
|
|
ContestType = TOUGH
|
|
ContestHearts = 1
|
|
ContestJam = 4
|
|
ContestFunctionCode = StartleOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Startles the last Pokémon to act before the user.
|
|
#-------------------------------
|
|
[EXTREMESPEED]
|
|
#Extreme Speed
|
|
ContestType = COOL
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoNextMoveEarlier
|
|
ContestFlags =
|
|
ContestDescription = Causes the user to move earlier on the next turn.
|
|
#-------------------------------
|
|
[HYPERFANG]
|
|
#Hyper Fang
|
|
ContestType = COOL
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = CanUseRepeatedly
|
|
ContestFlags =
|
|
ContestDescription = Can be used repeatedly without boring the judge.
|
|
#-------------------------------
|
|
[MEGAPUNCH]
|
|
#Mega Punch
|
|
ContestType = TOUGH
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = CanUseRepeatedly
|
|
ContestFlags =
|
|
ContestDescription = Can be used repeatedly without boring the judge.
|
|
#-------------------------------
|
|
[RAZORWIND]
|
|
#Razor Wind
|
|
ContestType = COOL
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatIfOtherInFrontDidPoor
|
|
ContestFlags =
|
|
ContestDescription = Works better if the last appeal did poorly.
|
|
#-------------------------------
|
|
[SLAM]
|
|
#Slam
|
|
ContestType = TOUGH
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOthersThatUsedSameType
|
|
ContestFlags =
|
|
ContestDescription = Startles Pokémon that used a move of the same type.
|
|
#-------------------------------
|
|
[STRENGTH]
|
|
#Strength
|
|
ContestType = TOUGH
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOthersThatUsedSameType
|
|
ContestFlags =
|
|
ContestDescription = Startles Pokémon that used a move of the same type.
|
|
#-------------------------------
|
|
[TRIATTACK]
|
|
#Tri Attack
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 2
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[CRUSHCLAW]
|
|
#Crush Claw
|
|
ContestType = COOL
|
|
ContestHearts = 1
|
|
ContestJam = 4
|
|
ContestFunctionCode = StartleOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Startles the last Pokémon to act before the user.
|
|
#-------------------------------
|
|
[RELICSONG]
|
|
#Relic Song
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = MakeAllOthersAfterUserNervous
|
|
ContestFlags =
|
|
ContestDescription = Makes the remaining Pokémon nervous.
|
|
#-------------------------------
|
|
[CHIPAWAY]
|
|
#Chip Away
|
|
ContestType = TOUGH
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = AlwaysExcitesCrowd
|
|
ContestFlags =
|
|
ContestDescription = Excites the audience in any kind of contest.
|
|
#-------------------------------
|
|
[DIZZYPUNCH]
|
|
#Dizzy Punch
|
|
ContestType = COOL
|
|
ContestHearts = 1
|
|
ContestJam = 4
|
|
ContestFunctionCode = StartleOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Startles the last Pokémon to act before the user.
|
|
#-------------------------------
|
|
[FACADE]
|
|
#Facade
|
|
ContestType = CUTE
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenLast
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed last.
|
|
#-------------------------------
|
|
[HEADBUTT]
|
|
#Headbutt
|
|
ContestType = TOUGH
|
|
ContestHearts = 2
|
|
ContestJam = 3
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[RETALIATE]
|
|
#Retaliate
|
|
ContestType = COOL
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatIfOtherInFrontDidPoor
|
|
ContestFlags =
|
|
ContestDescription = Works better if the last appeal did poorly.
|
|
#-------------------------------
|
|
[SECRETPOWER]
|
|
#Secret Power
|
|
ContestType = SMART
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DependsOnUsersSpirit
|
|
ContestFlags =
|
|
ContestDescription = Works well if the user's spirit is good.
|
|
#-------------------------------
|
|
[SLASH]
|
|
#Slash
|
|
ContestType = COOL
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = DependsOnAppealInFront
|
|
ContestFlags =
|
|
ContestDescription = Affected by how well the previous Pokémon's move went.
|
|
#-------------------------------
|
|
[SMELLINGSALT]
|
|
#Smelling Salts
|
|
ContestType = TOUGH
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = DependsOnAppealInFront
|
|
ContestFlags =
|
|
ContestDescription = Affected by how well the previous Pokémon's move went.
|
|
#-------------------------------
|
|
[HORNATTACK]
|
|
#Horn Attack
|
|
ContestType = COOL
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[STOMP]
|
|
#Stomp
|
|
ContestType = TOUGH
|
|
ContestHearts = 1
|
|
ContestJam = 4
|
|
ContestFunctionCode = StartleOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Startles the last Pokémon to act before the user.
|
|
#-------------------------------
|
|
[COVET]
|
|
#Covet
|
|
ContestType = CUTE
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesSameAppealValueAsOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Earns the same amount as the previous Pokémon's appeal.
|
|
#-------------------------------
|
|
[HIDDENPOWER]
|
|
#Hidden Power
|
|
ContestType = SMART
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = CanUseRepeatedly
|
|
ContestFlags =
|
|
ContestDescription = Can be used repeatedly without boring the judge.
|
|
#-------------------------------
|
|
[ROUND]
|
|
#Round
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenMatchesLastTurnMoveType
|
|
ContestFlags =
|
|
ContestDescription = Works well if it is the same type as the move used by the last Pokémon.
|
|
#-------------------------------
|
|
[SWIFT]
|
|
#Swift
|
|
ContestType = COOL
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenFirst
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed first.
|
|
#-------------------------------
|
|
[VICEGRIP]
|
|
#Vice Grip
|
|
ContestType = TOUGH
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[CUT]
|
|
#Cut
|
|
ContestType = COOL
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOthersGoodAppeals
|
|
ContestFlags =
|
|
ContestDescription = Startles all Pokémon, more so those that made good appeals.
|
|
#-------------------------------
|
|
[RAPIDSPIN]
|
|
#Rapid Spin
|
|
ContestType = COOL
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = AvoidBeingStartledOnce
|
|
ContestFlags =
|
|
ContestDescription = Can avoid being startled by others once.
|
|
#-------------------------------
|
|
[SNORE]
|
|
#Snore
|
|
ContestType = CUTE
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[STRUGGLE]
|
|
#Struggle
|
|
ContestType = TOUGH
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[WEATHERBALL]
|
|
#Weather Ball
|
|
ContestType = BEAUTY
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = CanUseRepeatedly
|
|
ContestFlags =
|
|
ContestDescription = Can be used repeatedly without boring the judge.
|
|
#-------------------------------
|
|
[ECHOEDVOICE]
|
|
#Echoed Voice
|
|
ContestType = COOL
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = CanUseRepeatedly
|
|
ContestFlags =
|
|
ContestDescription = Can be used repeatedly without boring the judge.
|
|
#-------------------------------
|
|
[FAKEOUT]
|
|
#Fake Out
|
|
ContestType = CUTE
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOthersThatUsedSameType
|
|
ContestFlags =
|
|
ContestDescription = Startles Pokémon that used a move of the same type.
|
|
#-------------------------------
|
|
[FALSESWIPE]
|
|
#False Swipe
|
|
ContestType = COOL
|
|
ContestHearts = 1
|
|
ContestJam = 3
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[HOLDBACK]
|
|
#Hold Back
|
|
ContestType = COOL
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = PauseCrowdExcitement
|
|
ContestFlags =
|
|
ContestDescription = Temporarily stops the audience from growing excited.
|
|
#-------------------------------
|
|
[PAYDAY]
|
|
#Pay Day
|
|
ContestType = SMART
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = CanUseRepeatedly
|
|
ContestFlags =
|
|
ContestDescription = Can be used repeatedly without boring the judge.
|
|
#-------------------------------
|
|
[POUND]
|
|
#Pound
|
|
ContestType = TOUGH
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[QUICKATTACK]
|
|
#Quick Attack
|
|
ContestType = COOL
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoNextMoveEarlier
|
|
ContestFlags =
|
|
ContestDescription = Causes the user to move earlier on the next turn.
|
|
#-------------------------------
|
|
[SCRATCH]
|
|
#Scratch
|
|
ContestType = TOUGH
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[TACKLE]
|
|
#Tackle
|
|
ContestType = TOUGH
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[DOUBLEHIT]
|
|
#Double Hit
|
|
ContestType = COOL
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOthersThatUsedSameType
|
|
ContestFlags =
|
|
ContestDescription = Startles Pokémon that used a move of the same type.
|
|
#-------------------------------
|
|
[FEINT]
|
|
#Feint
|
|
ContestType = SMART
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoNextMoveEarlier
|
|
ContestFlags =
|
|
ContestDescription = Causes the user to move earlier on the next turn.
|
|
#-------------------------------
|
|
[TAILSLAP]
|
|
#Tail Slap
|
|
ContestType = CUTE
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = AppealIsRandom
|
|
ContestFlags =
|
|
ContestDescription = Increases the users appeal by varying amounts.
|
|
#-------------------------------
|
|
[RAGE]
|
|
#Rage
|
|
ContestType = COOL
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = CanUseRepeatedly
|
|
ContestFlags =
|
|
ContestDescription = Can be used repeatedly without boring the judge.
|
|
#-------------------------------
|
|
[SPIKECANNON]
|
|
#Spike Cannon
|
|
ContestType = COOL
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = AppealIsRandom
|
|
ContestFlags =
|
|
ContestDescription = Increases the users appeal by varying amounts.
|
|
#-------------------------------
|
|
[COMETPUNCH]
|
|
#Comet Punch
|
|
ContestType = TOUGH
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = AppealIsRandom
|
|
ContestFlags =
|
|
ContestDescription = Increases the users appeal by varying amounts.
|
|
#-------------------------------
|
|
[FURYSWIPES]
|
|
#Fury Swipes
|
|
ContestType = TOUGH
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = AppealIsRandom
|
|
ContestFlags =
|
|
ContestDescription = Increases the users appeal by varying amounts.
|
|
#-------------------------------
|
|
[BARRAGE]
|
|
#Barrage
|
|
ContestType = CUTE
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = AppealIsRandom
|
|
ContestFlags =
|
|
ContestDescription = Increases the users appeal by varying amounts.
|
|
#-------------------------------
|
|
[BIND]
|
|
#Bind
|
|
ContestType = TOUGH
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = PauseCrowdExcitement
|
|
ContestFlags =
|
|
ContestDescription = Temporarily stops the audience from growing excited.
|
|
#-------------------------------
|
|
[DOUBLESLAP]
|
|
#Double Slap
|
|
ContestType = CUTE
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = AppealIsRandom
|
|
ContestFlags =
|
|
ContestDescription = Increases the users appeal by varying amounts.
|
|
#-------------------------------
|
|
[FURYATTACK]
|
|
#Fury Attack
|
|
ContestType = COOL
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = AppealIsRandom
|
|
ContestFlags =
|
|
ContestDescription = Increases the users appeal by varying amounts.
|
|
#-------------------------------
|
|
[WRAP]
|
|
#Wrap
|
|
ContestType = TOUGH
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = PauseCrowdExcitement
|
|
ContestFlags =
|
|
ContestDescription = Temporarily stops the audience from growing excited.
|
|
#-------------------------------
|
|
[CONSTRICT]
|
|
#Constrict
|
|
ContestType = TOUGH
|
|
ContestHearts = 2
|
|
ContestJam = 3
|
|
ContestFunctionCode = StartleOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Startles the last Pokémon to act before the user.
|
|
#-------------------------------
|
|
[BIDE]
|
|
#Bide
|
|
ContestType = TOUGH
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoNextMoveLater
|
|
ContestFlags =
|
|
ContestDescription = Causes the user to move later on the next turn.
|
|
#-------------------------------
|
|
[CRUSHGRIP]
|
|
#Crush Grip
|
|
ContestType = TOUGH
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = CanUseRepeatedly
|
|
ContestFlags =
|
|
ContestDescription = Can be used repeatedly without boring the judge.
|
|
#-------------------------------
|
|
[ENDEAVOR]
|
|
#Endeavor
|
|
ContestType = TOUGH
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenLast
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed last.
|
|
#-------------------------------
|
|
[FLAIL]
|
|
#Flail
|
|
ContestType = CUTE
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesBetterLaterPerformed
|
|
ContestFlags =
|
|
ContestDescription = The appeal works better the later it is performed in a turn.
|
|
#-------------------------------
|
|
[FRUSTRATION]
|
|
#Frustration
|
|
ContestType = CUTE
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = MaxesCrowdExcitement
|
|
ContestFlags =
|
|
ContestDescription = Gets the audience going!
|
|
#-------------------------------
|
|
[GUILLOTINE]
|
|
#Guillotine
|
|
ContestType = COOL
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOthersGoodAppeals
|
|
ContestFlags =
|
|
ContestDescription = Startles all Pokémon, more so those that made good appeals.
|
|
#-------------------------------
|
|
[HORNDRILL]
|
|
#Horn Drill
|
|
ContestType = COOL
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOthersGoodAppeals
|
|
ContestFlags =
|
|
ContestDescription = Startles all Pokémon, more so those that made good appeals.
|
|
#-------------------------------
|
|
[NATURALGIFT]
|
|
#Natural Gift
|
|
ContestType = SMART
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DependsOnCrowdExcitementHigher
|
|
ContestFlags =
|
|
ContestDescription = Works better the more the audience is excited.
|
|
#-------------------------------
|
|
[PRESENT]
|
|
#Present
|
|
ContestType = CUTE
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = CanUseRepeatedly
|
|
ContestFlags =
|
|
ContestDescription = Can be used repeatedly without boring the judge.
|
|
#-------------------------------
|
|
[RETURN]
|
|
#Return
|
|
ContestType = CUTE
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = MaxesCrowdExcitement
|
|
ContestFlags =
|
|
ContestDescription = Gets the audience going!
|
|
#-------------------------------
|
|
[SONICBOOM]
|
|
#Sonic Boom
|
|
ContestType = COOL
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenMatchesLastTurnMoveType
|
|
ContestFlags =
|
|
ContestDescription = Works well if it is the same type as the move used by the last Pokémon.
|
|
#-------------------------------
|
|
[SPITUP]
|
|
#Spit Up
|
|
ContestType = TOUGH
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DependsOnUsersSpirit
|
|
ContestFlags =
|
|
ContestDescription = Works well if the user's spirit is good.
|
|
#-------------------------------
|
|
[SUPERFANG]
|
|
#Super Fang
|
|
ContestType = TOUGH
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOthersGoodAppeals
|
|
ContestFlags =
|
|
ContestDescription = Startles all Pokémon, more so those that made good appeals.
|
|
#-------------------------------
|
|
[TRUMPCARD]
|
|
#Trump Card
|
|
ContestType = COOL
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DependsOnRoundNumberHigher
|
|
ContestFlags =
|
|
ContestDescription = Appeal is better the later the round.
|
|
#-------------------------------
|
|
[WRINGOUT]
|
|
#Wring Out
|
|
ContestType = TOUGH
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOtherWithJudgeAttention
|
|
ContestFlags =
|
|
ContestDescription = Startles the Pokémon that has the judge's attention.
|
|
#-------------------------------
|
|
[ACUPRESSURE]
|
|
#Acupressure
|
|
ContestType = COOL
|
|
ContestHearts = 0
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoubleNextAppeal
|
|
ContestFlags =
|
|
ContestDescription = User earns double the score in it's next appeal.
|
|
#-------------------------------
|
|
[AFTERYOU]
|
|
#After You
|
|
ContestType = CUTE
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoNextMoveLater
|
|
ContestFlags =
|
|
ContestDescription = Causes the user to move later on the next turn.
|
|
#-------------------------------
|
|
[ASSIST]
|
|
#Assist
|
|
ContestType = CUTE
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = CanUseRepeatedly
|
|
ContestFlags =
|
|
ContestDescription = Increases the users appeal by varying amounts.
|
|
#-------------------------------
|
|
[ATTRACT]
|
|
#Attract
|
|
ContestType = CUTE
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = MakeAllOthersAfterUserNervous
|
|
ContestFlags =
|
|
ContestDescription = Makes the remaining Pokémon nervous.
|
|
#-------------------------------
|
|
[BATONPASS]
|
|
#Baton Pass
|
|
ContestType = CUTE
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DependsOnUsersSpirit
|
|
ContestFlags =
|
|
ContestDescription = Works well if the user's spirit is good.
|
|
#-------------------------------
|
|
[BELLYDRUM]
|
|
#Belly Drum
|
|
ContestType = CUTE
|
|
ContestHearts = 6
|
|
ContestJam = 0
|
|
ContestFunctionCode = EasilyStartled
|
|
ContestFlags =
|
|
ContestDescription = After this move, the user is more easily startled.
|
|
#-------------------------------
|
|
[BESTOW]
|
|
#Bestow
|
|
ContestType = CUTE
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = EqualsCrowdExcitement
|
|
ContestFlags =
|
|
ContestDescription = The appeal depends on the audience's excitement.
|
|
#-------------------------------
|
|
[BLOCK]
|
|
#Block
|
|
ContestType = CUTE
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = MakeAllOthersAfterUserNervous
|
|
ContestFlags =
|
|
ContestDescription = Makes the remaining Pokémon nervous.
|
|
#-------------------------------
|
|
[CAMOUFLAGE]
|
|
#Camouflage
|
|
ContestType = SMART
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatIfOtherInFrontDidPoor
|
|
ContestFlags =
|
|
ContestDescription = Works better if the last appeal did poorly.
|
|
#-------------------------------
|
|
[CAPTIVATE]
|
|
#Captivate
|
|
ContestType = CUTE
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = PauseCrowdExcitement
|
|
ContestFlags =
|
|
ContestDescription = Temporarily stops the audience from growing excited.
|
|
#-------------------------------
|
|
[CELEBRATE]
|
|
#Celebrate
|
|
ContestType = CUTE
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = CanUseRepeatedly
|
|
ContestFlags =
|
|
ContestDescription = Can be used repeatedly without boring the judge.
|
|
#-------------------------------
|
|
[CONFIDE]
|
|
#Confide
|
|
ContestType = CUTE
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = LowerSpiritOfOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Lowers the spirit of those that made appeals.
|
|
#-------------------------------
|
|
[CONVERSION]
|
|
#Conversion
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenMatchesLastTurnMoveType
|
|
ContestFlags =
|
|
ContestDescription = Works well if it is the same type as the move used by the last Pokémon.
|
|
#-------------------------------
|
|
[CONVERSION2]
|
|
#Conversion 2
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenMatchesLastTurnMoveType
|
|
ContestFlags =
|
|
ContestDescription = Works well if it is the same type as the move used by the last Pokémon.
|
|
#-------------------------------
|
|
[COPYCAT]
|
|
#Copycat
|
|
ContestType = CUTE
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesSameAppealValueAsOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Earns the same amount as the previous Pokémon's appeal.
|
|
#-------------------------------
|
|
[DEFENSECURL]
|
|
#Defense Curl
|
|
ContestType = CUTE
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = AvoidBeingStartledOnce
|
|
ContestFlags =
|
|
ContestDescription = Can avoid being startled by others once.
|
|
#-------------------------------
|
|
[DISABLE]
|
|
#Disable
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = MakeAllOthersAfterUserNervous
|
|
ContestFlags =
|
|
ContestDescription = Makes the remaining Pokémon nervous.
|
|
#-------------------------------
|
|
[DOUBLETEAM]
|
|
#Double Team
|
|
ContestType = COOL
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = GetPumpedUp
|
|
ContestFlags =
|
|
ContestDescription = Ups the user's spirit. Helps prevent nervousness.
|
|
#-------------------------------
|
|
[ENCORE]
|
|
#Encore
|
|
ContestType = CUTE
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = MakeAllOthersAfterUserNervous
|
|
ContestFlags =
|
|
ContestDescription = Makes the remaining Pokémon nervous.
|
|
#-------------------------------
|
|
[ENDURE]
|
|
#Endure
|
|
ContestType = TOUGH
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = AvoidBeingStartledOnce
|
|
ContestFlags =
|
|
ContestDescription = Can avoid being startled by others once.
|
|
#-------------------------------
|
|
[ENTRAINMENT]
|
|
#Entrainment
|
|
ContestType = CUTE
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOthersThatUsedSameType
|
|
ContestFlags =
|
|
ContestDescription = Startles Pokémon that used a move of the same type.
|
|
#-------------------------------
|
|
[FLASH]
|
|
#Flash
|
|
ContestType = BEAUTY
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = StealsAttention
|
|
ContestFlags =
|
|
ContestDescription = Makes the judge expect little of other contestants.
|
|
#-------------------------------
|
|
[FOCUSENERGY]
|
|
#Focus Energy
|
|
ContestType = COOL
|
|
ContestHearts = 1
|
|
ContestJam = 3
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[FOLLOWME]
|
|
#Follow Me
|
|
ContestType = CUTE
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = PauseCrowdExcitement
|
|
ContestFlags =
|
|
ContestDescription = Temporarily stops the audience from growing excited.
|
|
#-------------------------------
|
|
[FORESIGHT]
|
|
#Foresight
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOthersThatUsedSameType
|
|
ContestFlags =
|
|
ContestDescription = Startles Pokémon that used a move of the same type.
|
|
#-------------------------------
|
|
[GLARE]
|
|
#Glare
|
|
ContestType = TOUGH
|
|
ContestHearts = 1
|
|
ContestJam = 3
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[GROWL]
|
|
#Growl
|
|
ContestType = CUTE
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenLast
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed last.
|
|
#-------------------------------
|
|
[GROWTH]
|
|
#Growth
|
|
ContestType = BEAUTY
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = GetPumpedUp
|
|
ContestFlags =
|
|
ContestDescription = Ups the user's spirit. Helps prevent nervousness.
|
|
#-------------------------------
|
|
[HAPPYHOUR]
|
|
#Happy Hour
|
|
ContestType = CUTE
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = CanUseRepeatedly
|
|
ContestFlags =
|
|
ContestDescription = Can be used repeatedly without boring the judge.
|
|
#-------------------------------
|
|
[HARDEN]
|
|
#Harden
|
|
ContestType = TOUGH
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = AvoidBeingStartledOnce
|
|
ContestFlags =
|
|
ContestDescription = Can avoid being startled by others once.
|
|
#-------------------------------
|
|
[HEALBELL]
|
|
#Heal Bell
|
|
ContestType = BEAUTY
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = AvoidBeingStartled
|
|
ContestFlags =
|
|
ContestDescription = Can avoid being startled by others until the turn ends.
|
|
#-------------------------------
|
|
[HELPINGHAND]
|
|
#Helping Hand
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = MakeAllOthersAfterUserNervous
|
|
ContestFlags =
|
|
ContestDescription = Makes the remaining Pokémon nervous.
|
|
#-------------------------------
|
|
[HOLDHANDS]
|
|
#Hold Hands
|
|
ContestType = CUTE
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = AvoidBeingStartled
|
|
ContestFlags =
|
|
ContestDescription = Can avoid being startled by others until the turn ends.
|
|
#-------------------------------
|
|
[HOWL]
|
|
#Howl
|
|
ContestType = COOL
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = GetPumpedUp
|
|
ContestFlags =
|
|
ContestDescription = Ups the user's spirit. Helps prevent nervousness.
|
|
#-------------------------------
|
|
[LASERFOCUS]
|
|
#Laser Focus
|
|
ContestType = SMART
|
|
ContestHearts = 0
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoubleNextAppeal
|
|
ContestFlags =
|
|
ContestDescription = User earns double the score in it's next appeal.
|
|
#-------------------------------
|
|
[LEER]
|
|
#Leer
|
|
ContestType = COOL
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = PauseCrowdExcitement
|
|
ContestFlags =
|
|
ContestDescription = Temporarily stops the audience from growing excited.
|
|
#-------------------------------
|
|
[LOCKON]
|
|
#Lock-On
|
|
ContestType = SMART
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoNextMoveEarlier
|
|
ContestFlags =
|
|
ContestDescription = Causes the user to move earlier on the next turn.
|
|
#-------------------------------
|
|
[LOVELYKISS]
|
|
#Lovely Kiss
|
|
ContestType = BEAUTY
|
|
ContestHearts = 1
|
|
ContestJam = 3
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[LUCKYCHANT]
|
|
#Lucky Chant
|
|
ContestType = CUTE
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = GetPumpedUp
|
|
ContestFlags =
|
|
ContestDescription = Ups the user's spirit. Helps prevent nervousness.
|
|
#-------------------------------
|
|
[MEFIRST]
|
|
#Me First
|
|
ContestType = SMART
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoNextMoveEarlier
|
|
ContestFlags =
|
|
ContestDescription = Causes the user to move earlier on the next turn.
|
|
#-------------------------------
|
|
[MEANLOOK]
|
|
#Mean Look
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = MakeAllOthersAfterUserNervous
|
|
ContestFlags =
|
|
ContestDescription = Makes the remaining Pokémon nervous.
|
|
#-------------------------------
|
|
[METRONOME]
|
|
#Metronome
|
|
ContestType = CUTE
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = AppealIsRandom
|
|
ContestFlags =
|
|
ContestDescription = Increases the users appeal by varying amounts.
|
|
#-------------------------------
|
|
[MILKDRINK]
|
|
#Milk Drink
|
|
ContestType = CUTE
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenFirst
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed first.
|
|
#-------------------------------
|
|
[MIMIC]
|
|
#Mimic
|
|
ContestType = CUTE
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesSameAppealValueAsOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Earns the same amount as the previous Pokémon's appeal.
|
|
#-------------------------------
|
|
[MINDREADER]
|
|
#Mind Reader
|
|
ContestType = SMART
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoNextMoveEarlier
|
|
ContestFlags =
|
|
ContestDescription = Causes the user to move earlier on the next turn.
|
|
#-------------------------------
|
|
[MINIMIZE]
|
|
#Minimize
|
|
ContestType = CUTE
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = AvoidBeingStartledOnce
|
|
ContestFlags =
|
|
ContestDescription = Can avoid being startled by others once.
|
|
#-------------------------------
|
|
[MORNINGSUN]
|
|
#Morning Sun
|
|
ContestType = BEAUTY
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = CanUseRepeatedly
|
|
ContestFlags =
|
|
ContestDescription = Increases the users appeal by varying amounts.
|
|
#-------------------------------
|
|
[NATUREPOWER]
|
|
#Nature Power
|
|
ContestType = BEAUTY
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DependsOnCrowdExcitementHigher
|
|
ContestFlags =
|
|
ContestDescription = Works better the more the audience is excited.
|
|
#-------------------------------
|
|
[NOBLEROAR]
|
|
#Noble Roar
|
|
ContestType = TOUGH
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenFirst
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed first.
|
|
#-------------------------------
|
|
[ODORSLEUTH]
|
|
#Odor Sleuth
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = AvoidBeingStartledOnce
|
|
ContestFlags =
|
|
ContestDescription = Can avoid being startled by others once.
|
|
#-------------------------------
|
|
[PAINSPLIT]
|
|
#Pain Split
|
|
ContestType = SMART
|
|
ContestHearts = 1
|
|
ContestJam = 4
|
|
ContestFunctionCode = StartleOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Startles the last Pokémon to act before the user.
|
|
#-------------------------------
|
|
[PERISHSONG]
|
|
#Perish Song
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOthersGoodAppeals
|
|
ContestFlags =
|
|
ContestDescription = Startles all Pokémon, more so those that made good appeals.
|
|
#-------------------------------
|
|
[PLAYNICE]
|
|
#Play Nice
|
|
ContestType = CUTE
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DependsOnCrowdExcitementHigher
|
|
ContestFlags =
|
|
ContestDescription = Works better the more the audience is excited.
|
|
#-------------------------------
|
|
[PROTECT]
|
|
#Protect
|
|
ContestType = CUTE
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = AvoidBeingStartled
|
|
ContestFlags =
|
|
ContestDescription = Can avoid being startled by others until the turn ends.
|
|
#-------------------------------
|
|
[PSYCHUP]
|
|
#Psych Up
|
|
ContestType = SMART
|
|
ContestHearts = 0
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoubleNextAppeal
|
|
ContestFlags =
|
|
ContestDescription = User earns double the score in it's next appeal.
|
|
#-------------------------------
|
|
[RECOVER]
|
|
#Recover
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOthersThatUsedSameType
|
|
ContestFlags =
|
|
ContestDescription = Startles Pokémon that used a move of the same type.
|
|
#-------------------------------
|
|
[RECYCLE]
|
|
#Recycle
|
|
ContestType = SMART
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesSameAppealValueAsOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Earns the same amount as the previous Pokémon's appeal.
|
|
#-------------------------------
|
|
[REFLECTTYPE]
|
|
#Reflect Type
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenMatchesLastTurnMoveType
|
|
ContestFlags =
|
|
ContestDescription = Works well if it is the same type as the move used by the last Pokémon.
|
|
#-------------------------------
|
|
[REFRESH]
|
|
#Refresh
|
|
ContestType = CUTE
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = AvoidBeingStartledOnce
|
|
ContestFlags =
|
|
ContestDescription = Can avoid being startled by others once.
|
|
#-------------------------------
|
|
[ROAR]
|
|
#Roar
|
|
ContestType = COOL
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoNextMoveLater
|
|
ContestFlags =
|
|
ContestDescription = Causes the user to move later on the next turn.
|
|
#-------------------------------
|
|
[SAFEGUARD]
|
|
#Safeguard
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = AvoidBeingStartledOnce
|
|
ContestFlags =
|
|
ContestDescription = Can avoid being startled by others once.
|
|
#-------------------------------
|
|
[SCARYFACE]
|
|
#Scary Face
|
|
ContestType = TOUGH
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOtherWithJudgeAttention
|
|
ContestFlags =
|
|
ContestDescription = Startles the Pokémon that has the judge's attention.
|
|
#-------------------------------
|
|
[SCREECH]
|
|
#Screech
|
|
ContestType = SMART
|
|
ContestHearts = 1
|
|
ContestJam = 3
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[SHARPEN]
|
|
#Sharpen
|
|
ContestType = CUTE
|
|
ContestHearts = 0
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoubleNextAppeal
|
|
ContestFlags =
|
|
ContestDescription = User earns double the score in it's next appeal.
|
|
#-------------------------------
|
|
[SHELLSMASH]
|
|
#Shell Smash
|
|
ContestType = TOUGH
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenLast
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed last.
|
|
#-------------------------------
|
|
[SIMPLEBEAM]
|
|
#Simple Beam
|
|
ContestType = CUTE
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = LowerSpiritOfOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Lowers the spirit of those that made appeals.
|
|
#-------------------------------
|
|
[SING]
|
|
#Sing
|
|
ContestType = CUTE
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = MakeAllOthersAfterUserNervous
|
|
ContestFlags =
|
|
ContestDescription = Makes the remaining Pokémon nervous.
|
|
#-------------------------------
|
|
[SKETCH]
|
|
#Sketch
|
|
ContestType = SMART
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesSameAppealValueAsOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Earns the same amount as the previous Pokémon's appeal.
|
|
#-------------------------------
|
|
[SLACKOFF]
|
|
#Slack Off
|
|
ContestType = CUTE
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesBetterLaterPerformed
|
|
ContestFlags =
|
|
ContestDescription = The appeal works better the later it is performed in a turn.
|
|
#-------------------------------
|
|
[SLEEPTALK]
|
|
#Sleep Talk
|
|
ContestType = CUTE
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = CanUseRepeatedly
|
|
ContestFlags =
|
|
ContestDescription = Can be used repeatedly without boring the judge.
|
|
#-------------------------------
|
|
[SMOKESCREEN]
|
|
#Smokescreen
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 3
|
|
ContestFunctionCode = StartleOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Startles the last Pokémon to act before the user.
|
|
#-------------------------------
|
|
[SOFTBOILED]
|
|
#Soft-Boiled
|
|
ContestType = CUTE
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenFirst
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed first.
|
|
#-------------------------------
|
|
[SPLASH]
|
|
#Splash
|
|
ContestType = CUTE
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenLast
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed last.
|
|
#-------------------------------
|
|
[SPOTLIGHT]
|
|
#Spotlight
|
|
ContestType = BEAUTY
|
|
ContestHearts = 0
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoubleNextAppeal
|
|
ContestFlags =
|
|
ContestDescription = User earns double the score in it's next appeal.
|
|
#-------------------------------
|
|
[STOCKPILE]
|
|
#Stockpile
|
|
ContestType = TOUGH
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = GetPumpedUp
|
|
ContestFlags =
|
|
ContestDescription = Ups the user's spirit. Helps prevent nervousness.
|
|
#-------------------------------
|
|
[SUBSTITUTE]
|
|
#Substitute
|
|
ContestType = CUTE
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = AvoidBeingStartledOnce
|
|
ContestFlags =
|
|
ContestDescription = Can avoid being startled by others once.
|
|
#-------------------------------
|
|
[SUPERSONIC]
|
|
#Supersonic
|
|
ContestType = SMART
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = StealsAttention
|
|
ContestFlags =
|
|
ContestDescription = Makes the judge expect little of other contestants.
|
|
#-------------------------------
|
|
[SWAGGER]
|
|
#Swagger
|
|
ContestType = CUTE
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = LowerSpiritOfOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Lowers the spirit of those that made appeals.
|
|
#-------------------------------
|
|
[SWALLOW]
|
|
#Swallow
|
|
ContestType = TOUGH
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = AvoidBeingStartledOnce
|
|
ContestFlags =
|
|
ContestDescription = Can avoid being startled by others once.
|
|
#-------------------------------
|
|
[SWEETSCENT]
|
|
#Sweet Scent
|
|
ContestType = CUTE
|
|
ContestHearts = 1
|
|
ContestJam = 3
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[SWORDSDANCE]
|
|
#Swords Dance
|
|
ContestType = BEAUTY
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = GetPumpedUp
|
|
ContestFlags =
|
|
ContestDescription = Ups the user's spirit. Helps prevent nervousness.
|
|
#-------------------------------
|
|
[TAILWHIP]
|
|
#Tail Whip
|
|
ContestType = CUTE
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenLast
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed last.
|
|
#-------------------------------
|
|
[TEARFULLOOK]
|
|
#Tearful Look
|
|
ContestType = CUTE
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = AvoidBeingStartled
|
|
ContestFlags =
|
|
ContestDescription = Can avoid being startled by others until the turn ends.
|
|
|
|
#-------------------------------
|
|
[TEETERDANCE]
|
|
#Teeter Dance
|
|
ContestType = CUTE
|
|
ContestHearts = 4
|
|
ContestJam = 4
|
|
ContestFunctionCode = StartleOthersMissNextTurn
|
|
ContestFlags =
|
|
ContestDescription = Startles all other Pokémon. User cannot act in the next turn.
|
|
#-------------------------------
|
|
[TICKLE]
|
|
#Tickle
|
|
ContestType = CUTE
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = LowerSpiritOfOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Lowers the spirit of those that made appeals.
|
|
#-------------------------------
|
|
[TRANSFORM]
|
|
#Transform
|
|
ContestType = SMART
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesSameAppealValueAsOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Earns the same amount as the previous Pokémon's appeal.
|
|
#-------------------------------
|
|
[WHIRLWIND]
|
|
#Whirlwind
|
|
ContestType = SMART
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = ScrambleOrderNextTurn
|
|
ContestFlags =
|
|
ContestDescription = Scrambles the order of appeals on the next turn.
|
|
#-------------------------------
|
|
[WISH]
|
|
#Wish
|
|
ContestType = CUTE
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenLast
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed last.
|
|
#-------------------------------
|
|
[WORKUP]
|
|
#Work Up
|
|
ContestType = TOUGH
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenFirst
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed first.
|
|
#-------------------------------
|
|
[YAWN]
|
|
#Yawn
|
|
ContestType = CUTE
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = MakeAllOthersAfterUserNervous
|
|
ContestFlags =
|
|
ContestDescription = Makes the remaining Pokémon nervous.
|
|
#-------------------------------
|
|
[BELCH]
|
|
#Belch
|
|
ContestType = TOUGH
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DependsOnUsersSpirit
|
|
ContestFlags =
|
|
ContestDescription = Works well if the user's spirit is good.
|
|
#-------------------------------
|
|
[GUNKSHOT]
|
|
#Gunk Shot
|
|
ContestType = TOUGH
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[SLUDGEWAVE]
|
|
#Sludge Wave
|
|
ContestType = TOUGH
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = LowerSpiritOfOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Lowers the spirit of those that made appeals.
|
|
#-------------------------------
|
|
[SLUDGEBOMB]
|
|
#Sludge Bomb
|
|
ContestType = TOUGH
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOtherWithJudgeAttention
|
|
ContestFlags =
|
|
ContestDescription = Startles the Pokémon that has the judge's attention.
|
|
#-------------------------------
|
|
[POISONJAB]
|
|
#Poison Jab
|
|
ContestType = TOUGH
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[CROSSPOISON]
|
|
#Cross Poison
|
|
ContestType = COOL
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOthersThatUsedSameType
|
|
ContestFlags =
|
|
ContestDescription = Startles Pokémon that used a move of the same type.
|
|
#-------------------------------
|
|
[SLUDGE]
|
|
#Sludge
|
|
ContestType = TOUGH
|
|
ContestHearts = 2
|
|
ContestJam = 3
|
|
ContestFunctionCode = StartleOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Startles the last Pokémon to act before the user.
|
|
#-------------------------------
|
|
[VENOSHOCK]
|
|
#Venoshock
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenMatchesLastTurnMoveType
|
|
ContestFlags =
|
|
ContestDescription = Works well if it is the same type as the move used by the last Pokémon.
|
|
#-------------------------------
|
|
[CLEARSMOG]
|
|
#Clear Smog
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenFirst
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed first.
|
|
#-------------------------------
|
|
[POISONFANG]
|
|
#Poison Fang
|
|
ContestType = SMART
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = LowerSpiritOfOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Lowers the spirit of those that made appeals.
|
|
#-------------------------------
|
|
[POISONTAIL]
|
|
#Poison Tail
|
|
ContestType = SMART
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = LowerSpiritOfOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Lowers the spirit of those that made appeals.
|
|
#-------------------------------
|
|
[ACID]
|
|
#Acid
|
|
ContestType = SMART
|
|
ContestHearts = 1
|
|
ContestJam = 4
|
|
ContestFunctionCode = StartleOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Startles the last Pokémon to act before the user.
|
|
#-------------------------------
|
|
[ACIDSPRAY]
|
|
#Acid Spray
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOthersThatUsedSameType
|
|
ContestFlags =
|
|
ContestDescription = Startles Pokémon that used a move of the same type.
|
|
#-------------------------------
|
|
[SMOG]
|
|
#Smog
|
|
ContestType = TOUGH
|
|
ContestHearts = 1
|
|
ContestJam = 3
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[POISONSTING]
|
|
#Poison Sting
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 3
|
|
ContestFunctionCode = StartleOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Startles the last Pokémon to act before the user.
|
|
#-------------------------------
|
|
[ACIDARMOR]
|
|
#Acid Armor
|
|
ContestType = TOUGH
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = GetPumpedUp
|
|
ContestFlags =
|
|
ContestDescription = Ups the user's spirit. Helps prevent nervousness.
|
|
#-------------------------------
|
|
[BANEFULBUNKER]
|
|
#Baneful Bunker
|
|
ContestType = SMART
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = AvoidBeingStartled
|
|
ContestFlags =
|
|
ContestDescription = Can avoid being startled by others until the turn ends.
|
|
#-------------------------------
|
|
[COIL]
|
|
#Coil
|
|
ContestType = TOUGH
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = GetPumpedUp
|
|
ContestFlags =
|
|
ContestDescription = Ups the user's spirit. Helps prevent nervousness.
|
|
#-------------------------------
|
|
[GASTROACID]
|
|
#Gastro Acid
|
|
ContestType = TOUGH
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = LowerSpiritOfOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Lowers the spirit of those that made appeals.
|
|
#-------------------------------
|
|
[POISONGAS]
|
|
#Poison Gas
|
|
ContestType = SMART
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = LowerSpiritOfOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Lowers the spirit of those that made appeals.
|
|
#-------------------------------
|
|
[POISONPOWDER]
|
|
#Poison Powder
|
|
ContestType = SMART
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = LowerSpiritOfOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Lowers the spirit of those that made appeals.
|
|
#-------------------------------
|
|
[PURIFY]
|
|
#Purify
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = AvoidBeingStartledOnce
|
|
ContestFlags =
|
|
ContestDescription = Can avoid being startled by others once.
|
|
#-------------------------------
|
|
[TOXIC]
|
|
#Toxic
|
|
ContestType = SMART
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = LowerSpiritOfOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Lowers the spirit of those that made appeals.
|
|
#-------------------------------
|
|
[TOXICSPIKES]
|
|
#Toxic Spikes
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = MakeAllOthersAfterUserNervous
|
|
ContestFlags =
|
|
ContestDescription = Makes the remaining Pokémon nervous.
|
|
#-------------------------------
|
|
[TOXICTHREAD]
|
|
#Toxic Thread
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 3
|
|
ContestFunctionCode = StartleOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Startles the last Pokémon to act before the user.
|
|
#-------------------------------
|
|
[VENOMDRENCH]
|
|
#Venom Drench
|
|
ContestType = SMART
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = LowerSpiritOfOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Lowers the spirit of those that made appeals.
|
|
#-------------------------------
|
|
[PRISMATICLASER]
|
|
#Prismatic Laser
|
|
ContestType = BEAUTY
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[PSYCHOBOOST]
|
|
#Psycho Boost
|
|
ContestType = SMART
|
|
ContestHearts = 6
|
|
ContestJam = 0
|
|
ContestFunctionCode = EasilyStartled
|
|
ContestFlags =
|
|
ContestDescription = After this move, the user is more easily startled.
|
|
#-------------------------------
|
|
[FUTURESIGHT]
|
|
#Future Sight
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenMatchesLastTurnMoveType
|
|
ContestFlags =
|
|
ContestDescription = Works well if it is the same type as the move used by the last Pokémon.
|
|
#-------------------------------
|
|
[SYNCHRONOISE]
|
|
#Synchronoise
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenMatchesLastTurnMoveType
|
|
ContestFlags =
|
|
ContestDescription = Works well if it is the same type as the move used by the last Pokémon.
|
|
#-------------------------------
|
|
[DREAMEATER]
|
|
#Dream Eater
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 2
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[PHOTONGEYSER]
|
|
#Photon Geyser
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenFirst
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed first.
|
|
#-------------------------------
|
|
[PSYSTRIKE]
|
|
#Psystrike
|
|
ContestType = COOL
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = CanUseRepeatedly
|
|
ContestFlags =
|
|
ContestDescription = Can be used repeatedly without boring the judge.
|
|
#-------------------------------
|
|
[PSYCHIC]
|
|
#Psychic
|
|
ContestType = SMART
|
|
ContestHearts = 1
|
|
ContestJam = 3
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[PSYCHICFANGS]
|
|
#Psychic Fangs
|
|
ContestType = TOUGH
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[EXTRASENSORY]
|
|
#Extrasensory
|
|
ContestType = COOL
|
|
ContestHearts = 1
|
|
ContestJam = 4
|
|
ContestFunctionCode = StartleOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Startles the last Pokémon to act before the user.
|
|
#-------------------------------
|
|
[HYPERSPACEHOLE]
|
|
#Hyperspace Hole
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenFirst
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed first.
|
|
#-------------------------------
|
|
[PSYSHOCK]
|
|
#Psyshock
|
|
ContestType = BEAUTY
|
|
ContestHearts = 1
|
|
ContestJam = 4
|
|
ContestFunctionCode = StartleOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Startles the last Pokémon to act before the user.
|
|
#-------------------------------
|
|
[ZENHEADBUTT]
|
|
#Zen Headbutt
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenLast
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed last.
|
|
#-------------------------------
|
|
[LUSTERPURGE]
|
|
#Luster Purge
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 3
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[MISTBALL]
|
|
#Mist Ball
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[PSYCHOCUT]
|
|
#Psycho Cut
|
|
ContestType = COOL
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenFirst
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed first.
|
|
#-------------------------------
|
|
[PSYBEAM]
|
|
#Psybeam
|
|
ContestType = BEAUTY
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = ScrambleOrderNextTurn
|
|
ContestFlags =
|
|
ContestDescription = Scrambles the order of appeals on the next turn.
|
|
#-------------------------------
|
|
[HEARTSTAMP]
|
|
#Heart Stamp
|
|
ContestType = CUTE
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = CanUseRepeatedly
|
|
ContestFlags =
|
|
ContestDescription = Can be used repeatedly without boring the judge.
|
|
#-------------------------------
|
|
[CONFUSION]
|
|
#Confusion
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 3
|
|
ContestFunctionCode = StartleOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Startles the last Pokémon to act before the user.
|
|
#-------------------------------
|
|
[STOREDPOWER]
|
|
#Stored Power
|
|
ContestType = SMART
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DependsOnUsersSpirit
|
|
ContestFlags =
|
|
ContestDescription = Works well if the user's spirit is good.
|
|
#-------------------------------
|
|
[MIRRORCOAT]
|
|
#Mirror Coat
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenLast
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed last.
|
|
#-------------------------------
|
|
[PSYWAVE]
|
|
#Psywave
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOthersGoodAppeals
|
|
ContestFlags =
|
|
ContestDescription = Startles all Pokémon, more so those that made good appeals.
|
|
#-------------------------------
|
|
[AGILITY]
|
|
#Agility
|
|
ContestType = COOL
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoNextMoveEarlier
|
|
ContestFlags =
|
|
ContestDescription = Causes the user to move earlier on the next turn.
|
|
#-------------------------------
|
|
[ALLYSWITCH]
|
|
#Ally Switch
|
|
ContestType = SMART
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = ScrambleOrderNextTurn
|
|
ContestFlags =
|
|
ContestDescription = Scrambles the order of appeals on the next turn.
|
|
#-------------------------------
|
|
[AMNESIA]
|
|
#Amnesia
|
|
ContestType = CUTE
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = GetPumpedUp
|
|
ContestFlags =
|
|
ContestDescription = Ups the user's spirit. Helps prevent nervousness.
|
|
#-------------------------------
|
|
[BARRIER]
|
|
#Barrier
|
|
ContestType = COOL
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = AvoidBeingStartled
|
|
ContestFlags =
|
|
ContestDescription = Can avoid being startled by others until the turn ends.
|
|
#-------------------------------
|
|
[CALMMIND]
|
|
#Calm Mind
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = AvoidBeingStartledOnce
|
|
ContestFlags =
|
|
ContestDescription = Can avoid being startled by others once.
|
|
#-------------------------------
|
|
[COSMICPOWER]
|
|
#Cosmic Power
|
|
ContestType = BEAUTY
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = GetPumpedUp
|
|
ContestFlags =
|
|
ContestDescription = Ups the user's spirit. Helps prevent nervousness.
|
|
#-------------------------------
|
|
[GRAVITY]
|
|
#Gravity
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = MakeAllOthersAfterUserNervous
|
|
ContestFlags =
|
|
ContestDescription = Makes the remaining Pokémon nervous.
|
|
#-------------------------------
|
|
[GUARDSPLIT]
|
|
#Guard Split
|
|
ContestType = SMART
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesSameAppealValueAsOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Earns the same amount as the previous Pokémon's appeal.
|
|
#-------------------------------
|
|
[GUARDSWAP]
|
|
#Guard Swap
|
|
ContestType = SMART
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesSameAppealValueAsOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Earns the same amount as the previous Pokémon's appeal.
|
|
#-------------------------------
|
|
[HEALBLOCK]
|
|
#Heal Block
|
|
ContestType = SMART
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = PauseCrowdExcitement
|
|
ContestFlags =
|
|
ContestDescription = Temporarily stops the audience from growing excited.
|
|
#-------------------------------
|
|
[HEALPULSE]
|
|
#Heal Pulse
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = AlwaysExcitesCrowd
|
|
ContestFlags =
|
|
ContestDescription = Excites the audience in any kind of contest.
|
|
#-------------------------------
|
|
[HEALINGWISH]
|
|
#Healing Wish
|
|
ContestType = BEAUTY
|
|
ContestHearts = 8
|
|
ContestJam = 0
|
|
ContestFunctionCode = NoMoreMoves
|
|
ContestFlags =
|
|
ContestDescription = Makes a great appeal, but prevents the user from taking further contest moves.
|
|
#-------------------------------
|
|
[HEARTSWAP]
|
|
#Heart Swap
|
|
ContestType = SMART
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesSameAppealValueAsOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Earns the same amount as the previous Pokémon's appeal.
|
|
#-------------------------------
|
|
[HYPNOSIS]
|
|
#Hypnosis
|
|
ContestType = SMART
|
|
ContestHearts = 1
|
|
ContestJam = 3
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[IMPRISON]
|
|
#Imprison
|
|
ContestType = SMART
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = PauseCrowdExcitement
|
|
ContestFlags =
|
|
ContestDescription = Temporarily stops the audience from growing excited.
|
|
#-------------------------------
|
|
[INSTRUCT]
|
|
#Instruct
|
|
ContestType = SMART
|
|
ContestHearts = 0
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoubleNextAppeal
|
|
ContestFlags =
|
|
ContestDescription = User earns double the score in it's next appeal.
|
|
#-------------------------------
|
|
[KINESIS]
|
|
#Kinesis
|
|
ContestType = SMART
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = PauseCrowdExcitement
|
|
ContestFlags =
|
|
ContestDescription = Temporarily stops the audience from growing excited.
|
|
#-------------------------------
|
|
[LIGHTSCREEN]
|
|
#Light Screen
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = AvoidBeingStartledOnce
|
|
ContestFlags =
|
|
ContestDescription = Can avoid being startled by others once.
|
|
#-------------------------------
|
|
[LUNARDANCE]
|
|
#Lunar Dance
|
|
ContestType = BEAUTY
|
|
ContestHearts = 8
|
|
ContestJam = 0
|
|
ContestFunctionCode = NoMoreMoves
|
|
ContestFlags =
|
|
ContestDescription = Makes a great appeal, but prevents the user from taking further contest moves.
|
|
#-------------------------------
|
|
[MAGICCOAT]
|
|
#Magic Coat
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenLast
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed last.
|
|
#-------------------------------
|
|
[MAGICROOM]
|
|
#Magic Room
|
|
ContestType = SMART
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = PauseCrowdExcitement
|
|
ContestFlags =
|
|
ContestDescription = Temporarily stops the audience from growing excited.
|
|
#-------------------------------
|
|
[MEDITATE]
|
|
#Meditate
|
|
ContestType = BEAUTY
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = GetPumpedUp
|
|
ContestFlags =
|
|
ContestDescription = Ups the user's spirit. Helps prevent nervousness.
|
|
#-------------------------------
|
|
[MIRACLEEYE]
|
|
#Miracle Eye
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenFirst
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed first.
|
|
#-------------------------------
|
|
[POWERSPLIT]
|
|
#Power Split
|
|
ContestType = COOL
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesSameAppealValueAsOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Earns the same amount as the previous Pokémon's appeal.
|
|
#-------------------------------
|
|
[POWERSWAP]
|
|
#Power Swap
|
|
ContestType = SMART
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesSameAppealValueAsOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Earns the same amount as the previous Pokémon's appeal.
|
|
#-------------------------------
|
|
[POWERTRICK]
|
|
#Power Trick
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DependsOnCrowdExcitementLower
|
|
ContestFlags =
|
|
ContestDescription = Works better the less the audience is excited.
|
|
#-------------------------------
|
|
[PSYCHICTERRAIN]
|
|
#Psychic Terrain
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenFirst
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed first.
|
|
#-------------------------------
|
|
[PSYCHOSHIFT]
|
|
#Psycho Shift
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenLast
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed last.
|
|
#-------------------------------
|
|
[REFLECT]
|
|
#Reflect
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = AvoidBeingStartledOnce
|
|
ContestFlags =
|
|
ContestDescription = Can avoid being startled by others once.
|
|
#-------------------------------
|
|
[REST]
|
|
#Rest
|
|
ContestType = CUTE
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = AvoidBeingStartledOnce
|
|
ContestFlags =
|
|
ContestDescription = Can avoid being startled by others once.
|
|
#-------------------------------
|
|
[ROLEPLAY]
|
|
#Role Play
|
|
ContestType = CUTE
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesSameAppealValueAsOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Earns the same amount as the previous Pokémon's appeal.
|
|
#-------------------------------
|
|
[SKILLSWAP]
|
|
#Skill Swap
|
|
ContestType = SMART
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesSameAppealValueAsOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Earns the same amount as the previous Pokémon's appeal.
|
|
#-------------------------------
|
|
[SPEEDSWAP]
|
|
#Speed Swap
|
|
ContestType = SMART
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoNextMoveEarlier
|
|
ContestFlags =
|
|
ContestDescription = Causes the user to move earlier on the next turn.
|
|
#-------------------------------
|
|
[TELEKINESIS]
|
|
#Telekinesis
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = MakeAllOthersAfterUserNervous
|
|
ContestFlags =
|
|
ContestDescription = Makes the remaining Pokémon nervous.
|
|
#-------------------------------
|
|
[TELEPORT]
|
|
#Teleport
|
|
ContestType = COOL
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = AvoidBeingStartled
|
|
ContestFlags =
|
|
ContestDescription = Can avoid being startled by others until the turn ends.
|
|
#-------------------------------
|
|
[TRICK]
|
|
#Trick
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenMatchesLastTurnMoveType
|
|
ContestFlags =
|
|
ContestDescription = Works well if it is the same type as the move used by the last Pokémon.
|
|
#-------------------------------
|
|
[TRICKROOM]
|
|
#Trick Room
|
|
ContestType = SMART
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = ScrambleOrderNextTurn
|
|
ContestFlags =
|
|
ContestDescription = Scrambles the order of appeals on the next turn.
|
|
#-------------------------------
|
|
[WONDERROOM]
|
|
#Wonder Room
|
|
ContestType = SMART
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = ScrambleOrderNextTurn
|
|
ContestFlags =
|
|
ContestDescription = Scrambles the order of appeals on the next turn.
|
|
#-------------------------------
|
|
[HEADSMASH]
|
|
#Head Smash
|
|
ContestType = TOUGH
|
|
ContestHearts = 6
|
|
ContestJam = 0
|
|
ContestFunctionCode = EasilyStartled
|
|
ContestFlags =
|
|
ContestDescription = After this move, the user is more easily startled.
|
|
#-------------------------------
|
|
[ROCKWRECKER]
|
|
#Rock Wrecker
|
|
ContestType = TOUGH
|
|
ContestHearts = 4
|
|
ContestJam = 4
|
|
ContestFunctionCode = StartleOthersMissNextTurn
|
|
ContestFlags =
|
|
ContestDescription = Startles all other Pokémon. User cannot act in the next turn.
|
|
#-------------------------------
|
|
[DIAMONDSTORM]
|
|
#Diamond Storm
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenLast
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed last.
|
|
#-------------------------------
|
|
[STONEEDGE]
|
|
#Stone Edge
|
|
ContestType = TOUGH
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = DependsOnAppealInFront
|
|
ContestFlags =
|
|
ContestDescription = Affected by how well the previous Pokémon's move went.
|
|
#-------------------------------
|
|
[POWERGEM]
|
|
#Power Gem
|
|
ContestType = BEAUTY
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[ROCKSLIDE]
|
|
#Rock Slide
|
|
ContestType = TOUGH
|
|
ContestHearts = 1
|
|
ContestJam = 3
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[ANCIENTPOWER]
|
|
#Ancient Power
|
|
ContestType = TOUGH
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = GetPumpedUp
|
|
ContestFlags =
|
|
ContestDescription = Ups the user's spirit. Helps prevent nervousness.
|
|
#-------------------------------
|
|
[ROCKTOMB]
|
|
#Rock Tomb
|
|
ContestType = SMART
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = StealsAttention
|
|
ContestFlags =
|
|
ContestDescription = Makes the judge expect little of other contestants.
|
|
#-------------------------------
|
|
[ROCKTHROW]
|
|
#Rock Throw
|
|
ContestType = TOUGH
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenMatchesLastTurnMoveType
|
|
ContestFlags =
|
|
ContestDescription = Works well if it is the same type as the move used by the last Pokémon.
|
|
#-------------------------------
|
|
[SMACKDOWN]
|
|
#Smack Down
|
|
ContestType = TOUGH
|
|
ContestHearts = 3
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOtherWithJudgeAttention
|
|
ContestFlags =
|
|
ContestDescription = Startles the Pokémon that has the judge's attention.
|
|
#-------------------------------
|
|
[ACCELEROCK]
|
|
#Accelerock
|
|
ContestType = SMART
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoNextMoveEarlier
|
|
ContestFlags =
|
|
ContestDescription = Causes the user to move earlier on the next turn.
|
|
#-------------------------------
|
|
[ROLLOUT]
|
|
#Rollout
|
|
ContestType = CUTE
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = CanUseRepeatedly
|
|
ContestFlags =
|
|
ContestDescription = Can be used repeatedly without boring the judge.
|
|
#-------------------------------
|
|
[ROCKBLAST]
|
|
#Rock Blast
|
|
ContestType = TOUGH
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = AppealIsRandom
|
|
ContestFlags =
|
|
ContestDescription = Increases the users appeal by varying amounts.
|
|
#-------------------------------
|
|
[ROCKPOLISH]
|
|
#Rock Polish
|
|
ContestType = TOUGH
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoNextMoveEarlier
|
|
ContestFlags =
|
|
ContestDescription = Causes the user to move earlier on the next turn.
|
|
#-------------------------------
|
|
[SANDSTORM]
|
|
#Sandstorm
|
|
ContestType = TOUGH
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = ScrambleOrderNextTurn
|
|
ContestFlags =
|
|
ContestDescription = Scrambles the order of appeals on the next turn.
|
|
#-------------------------------
|
|
[STEALTHROCK]
|
|
#Stealth Rock
|
|
ContestType = COOL
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = MakeAllOthersAfterUserNervous
|
|
ContestFlags =
|
|
ContestDescription = Makes the remaining Pokémon nervous.
|
|
#-------------------------------
|
|
[WIDEGUARD]
|
|
#Wide Guard
|
|
ContestType = TOUGH
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = AvoidBeingStartled
|
|
ContestFlags =
|
|
ContestDescription = Can avoid being startled by others until the turn ends.
|
|
#-------------------------------
|
|
[DOOMDESIRE]
|
|
#Doom Desire
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenLast
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed last.
|
|
#-------------------------------
|
|
[IRONTAIL]
|
|
#Iron Tail
|
|
ContestType = COOL
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[SUNSTEELSTRIKE]
|
|
#Sunsteel Strike
|
|
ContestType = BEAUTY
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[METEORMASH]
|
|
#Meteor Mash
|
|
ContestType = COOL
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenMatchesLastTurnMoveType
|
|
ContestFlags =
|
|
ContestDescription = Works well if it is the same type as the move used by the last Pokémon.
|
|
#-------------------------------
|
|
[ANCHORSHOT]
|
|
#Anchor Shot
|
|
ContestType = TOUGH
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = PauseCrowdExcitement
|
|
ContestFlags =
|
|
ContestDescription = Temporarily stops the audience from growing excited.
|
|
#-------------------------------
|
|
[FLASHCANNON]
|
|
#Flash Cannon
|
|
ContestType = BEAUTY
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[IRONHEAD]
|
|
#Iron Head
|
|
ContestType = TOUGH
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[SMARTSTRIKE]
|
|
#Smart Strike
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 3
|
|
ContestFunctionCode = StartleOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Startles the last Pokémon to act before the user.
|
|
#-------------------------------
|
|
[STEELWING]
|
|
#Steel Wing
|
|
ContestType = COOL
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenMatchesLastTurnMoveType
|
|
ContestFlags =
|
|
ContestDescription = Works well if it is the same type as the move used by the last Pokémon.
|
|
#-------------------------------
|
|
[DOUBLEIRONBASH]
|
|
#Double Iron Bash
|
|
ContestType = COOL
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenMatchesLastTurnMoveType
|
|
ContestFlags =
|
|
ContestDescription = Works well if it is the same type as the move used by the last Pokémon.
|
|
#-------------------------------
|
|
[MIRRORSHOT]
|
|
#Mirror Shot
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 3
|
|
ContestFunctionCode = StartleOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Startles the last Pokémon to act before the user.
|
|
#-------------------------------
|
|
[MAGNETBOMB]
|
|
#Magnet Bomb
|
|
ContestType = COOL
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenFirst
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed first.
|
|
#-------------------------------
|
|
[GEARGRIND]
|
|
#Gear Grind
|
|
ContestType = SMART
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[METALCLAW]
|
|
#Metal Claw
|
|
ContestType = COOL
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[BULLETPUNCH]
|
|
#Bullet Punch
|
|
ContestType = TOUGH
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoNextMoveEarlier
|
|
ContestFlags =
|
|
ContestDescription = Causes the user to move earlier on the next turn.
|
|
#-------------------------------
|
|
[GYROBALL]
|
|
#Gyro Ball
|
|
ContestType = COOL
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesBetterLaterPerformed
|
|
ContestFlags =
|
|
ContestDescription = The appeal works better the later it is performed in a turn.
|
|
#-------------------------------
|
|
[HEAVYSLAM]
|
|
#Heavy Slam
|
|
ContestType = TOUGH
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenLast
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed last.
|
|
#-------------------------------
|
|
[METALBURST]
|
|
#Metal Burst
|
|
ContestType = COOL
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenLast
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed last.
|
|
#-------------------------------
|
|
[AUTOTOMIZE]
|
|
#Autotomize
|
|
ContestType = BEAUTY
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = GetPumpedUp
|
|
ContestFlags =
|
|
ContestDescription = Ups the user's spirit. Helps prevent nervousness.
|
|
#-------------------------------
|
|
[GEARUP]
|
|
#Gear Up
|
|
ContestType = SMART
|
|
ContestHearts = 0
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoubleNextAppeal
|
|
ContestFlags =
|
|
ContestDescription = User earns double the score in it's next appeal.
|
|
#-------------------------------
|
|
[IRONDEFENSE]
|
|
#Iron Defense
|
|
ContestType = TOUGH
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = AvoidBeingStartled
|
|
ContestFlags =
|
|
ContestDescription = Can avoid being startled by others until the turn ends.
|
|
#-------------------------------
|
|
[KINGSSHIELD]
|
|
#King's Shield
|
|
ContestType = COOL
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = AvoidBeingStartled
|
|
ContestFlags =
|
|
ContestDescription = Can avoid being startled by others until the turn ends.
|
|
#-------------------------------
|
|
[METALSOUND]
|
|
#Metal Sound
|
|
ContestType = SMART
|
|
ContestHearts = 1
|
|
ContestJam = 3
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[SHIFTGEAR]
|
|
#Shift Gear
|
|
ContestType = SMART
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = GetPumpedUp
|
|
ContestFlags =
|
|
ContestDescription = Ups the user's spirit. Helps prevent nervousness.
|
|
#-------------------------------
|
|
[HYDROCANNON]
|
|
#Hydro Cannon
|
|
ContestType = BEAUTY
|
|
ContestHearts = 4
|
|
ContestJam = 4
|
|
ContestFunctionCode = StartleOthersMissNextTurn
|
|
ContestFlags =
|
|
ContestDescription = Startles all other Pokémon. User cannot act in the next turn.
|
|
#-------------------------------
|
|
[WATERSPOUT]
|
|
#Water Spout
|
|
ContestType = BEAUTY
|
|
ContestHearts = 6
|
|
ContestJam = 0
|
|
ContestFunctionCode = EasilyStartled
|
|
ContestFlags =
|
|
ContestDescription = After this move, the user is more easily startled.
|
|
#-------------------------------
|
|
[HYDROPUMP]
|
|
#Hydro Pump
|
|
ContestType = BEAUTY
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[ORIGINPULSE]
|
|
#Origin Pulse
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenFirst
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed first.
|
|
#-------------------------------
|
|
[STEAMERUPTION]
|
|
#Steam Eruption
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesGreatWhenLast
|
|
ContestFlags =
|
|
ContestDescription = The appeal works great if performed last.
|
|
#-------------------------------
|
|
[CRABHAMMER]
|
|
#Crabhammer
|
|
ContestType = TOUGH
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = DependsOnAppealInFront
|
|
ContestFlags =
|
|
ContestDescription = Affected by how well the previous Pokémon's move went.
|
|
#-------------------------------
|
|
[AQUATAIL]
|
|
#Aqua Tail
|
|
ContestType = BEAUTY
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[MUDDYWATER]
|
|
#Muddy Water
|
|
ContestType = TOUGH
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOtherWithJudgeAttention
|
|
ContestFlags =
|
|
ContestDescription = Startles the Pokémon that has the judge's attention.
|
|
#-------------------------------
|
|
[SPARKLINGARIA]
|
|
#Sparkling Aria
|
|
ContestType = BEAUTY
|
|
ContestHearts = 3
|
|
ContestJam = 2
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[SURF]
|
|
#Surf
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 2
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[LIQUIDATION]
|
|
#Liquidation
|
|
ContestType = SMART
|
|
ContestHearts = 2
|
|
ContestJam = 3
|
|
ContestFunctionCode = StartleOtherInFront
|
|
ContestFlags =
|
|
ContestDescription = Startles the last Pokémon to act before the user.
|
|
#-------------------------------
|
|
[DIVE]
|
|
#Dive
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = AvoidBeingStartledOnce
|
|
ContestFlags =
|
|
ContestDescription = Can avoid being startled by others once.
|
|
#-------------------------------
|
|
[SCALD]
|
|
#Scald
|
|
ContestType = TOUGH
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = MakeAllOthersAfterUserNervous
|
|
ContestFlags =
|
|
ContestDescription = Makes the remaining Pokémon nervous.
|
|
#-------------------------------
|
|
[WATERPLEDGE]
|
|
#Water Pledge
|
|
ContestType = BEAUTY
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = AlwaysExcitesCrowd
|
|
ContestFlags =
|
|
ContestDescription = Excites the audience in any kind of contest.
|
|
#-------------------------------
|
|
[WATERFALL]
|
|
#Waterfall
|
|
ContestType = TOUGH
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[RAZORSHELL]
|
|
#Razor Shell
|
|
ContestType = BEAUTY
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = CanUseRepeatedly
|
|
ContestFlags =
|
|
ContestDescription = Can be used repeatedly without boring the judge.
|
|
#-------------------------------
|
|
[BRINE]
|
|
#Brine
|
|
ContestType = TOUGH
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = DependsOnAppealInFront
|
|
ContestFlags =
|
|
ContestDescription = Affected by how well the previous Pokémon's move went.
|
|
#-------------------------------
|
|
[BUBBLEBEAM]
|
|
#Bubble Beam
|
|
ContestType = BEAUTY
|
|
ContestHearts = 1
|
|
ContestJam = 3
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[OCTAZOOKA]
|
|
#Octazooka
|
|
ContestType = TOUGH
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoesBetterIfIncreasesCrowdExcitement
|
|
ContestFlags =
|
|
ContestDescription = Works best if the audience's excitement goes up.
|
|
#-------------------------------
|
|
[WATERPULSE]
|
|
#Water Pulse
|
|
ContestType = BEAUTY
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = StealsAttention
|
|
ContestFlags =
|
|
ContestDescription = Makes the judge expect little of other contestants.
|
|
#-------------------------------
|
|
[AQUAJET]
|
|
#Aqua Jet
|
|
ContestType = COOL
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoNextMoveEarlier
|
|
ContestFlags =
|
|
ContestDescription = Causes the user to move earlier on the next turn.
|
|
#-------------------------------
|
|
[BUBBLE]
|
|
#Bubble
|
|
ContestType = CUTE
|
|
ContestHearts = 2
|
|
ContestJam = 2
|
|
ContestFunctionCode = StartleOthersThatMoved
|
|
ContestFlags =
|
|
ContestDescription = Startles those that have made appeals.
|
|
#-------------------------------
|
|
[WATERGUN]
|
|
#Water Gun
|
|
ContestType = CUTE
|
|
ContestHearts = 4
|
|
ContestJam = 0
|
|
ContestFunctionCode = Basic
|
|
ContestFlags =
|
|
ContestDescription = A highly appealing move.
|
|
#-------------------------------
|
|
[CLAMP]
|
|
#Clamp
|
|
ContestType = TOUGH
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = PauseCrowdExcitement
|
|
ContestFlags =
|
|
ContestDescription = Temporarily stops the audience from growing excited.
|
|
#-------------------------------
|
|
[WHIRLPOOL]
|
|
#Whirlpool
|
|
ContestType = BEAUTY
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = PauseCrowdExcitement
|
|
ContestFlags =
|
|
ContestDescription = Temporarily stops the audience from growing excited.
|
|
#-------------------------------
|
|
[WATERSHURIKEN]
|
|
#Water Shuriken
|
|
ContestType = COOL
|
|
ContestHearts = 3
|
|
ContestJam = 0
|
|
ContestFunctionCode = DoNextMoveEarlier
|
|
ContestFlags =
|
|
ContestDescription = Causes the user to move earlier on the next turn.
|
|
#-------------------------------
|
|
[AQUARING]
|
|
#Aqua Ring
|
|
ContestType = BEAUTY
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = GetPumpedUp
|
|
ContestFlags =
|
|
ContestDescription = Ups the user's spirit. Helps prevent nervousness.
|
|
#-------------------------------
|
|
[RAINDANCE]
|
|
#Rain Dance
|
|
ContestType = BEAUTY
|
|
ContestHearts = 1
|
|
ContestJam = 0
|
|
ContestFunctionCode = DependsOnCrowdExcitementHigher
|
|
ContestFlags =
|
|
ContestDescription = Works better the more the audience is excited.
|
|
#-------------------------------
|
|
[SOAK]
|
|
#Soak
|
|
ContestType = CUTE
|
|
ContestHearts = 2
|
|
ContestJam = 1
|
|
ContestFunctionCode = StartleOtherWithJudgeAttention
|
|
ContestFlags =
|
|
ContestDescription = Startles the Pokémon that has the judge's attention.
|
|
#-------------------------------
|
|
[WATERSPORT]
|
|
#Water Sport
|
|
ContestType = CUTE
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = AlwaysExcitesCrowd
|
|
ContestFlags =
|
|
ContestDescription = Excites the audience in any kind of contest.
|
|
#-------------------------------
|
|
[WITHDRAW]
|
|
#Withdraw
|
|
ContestType = CUTE
|
|
ContestHearts = 2
|
|
ContestJam = 0
|
|
ContestFunctionCode = AvoidBeingStartledOnce
|
|
ContestFlags =
|
|
ContestDescription = Can avoid being startled by others once.
|