mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
199 lines
5.8 KiB
Ruby
199 lines
5.8 KiB
Ruby
def setDialogIconOff(eventId=nil)
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eventId = @event_id if !eventId
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event = $game_map.events[eventId]
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event.setDialogIconManualOffValue(true)
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event.setTradeIconManualOffValue(true)
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end
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def setDialogIconOn(eventId=nil)
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eventId = @event_id if !eventId
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event = $game_map.events[eventId]
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event.setDialogIconManualOffValue(false)
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event.setTradeIconManualOffValue(false)
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end
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class Game_Event < Game_Character
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#set from analyzing the event's content at load
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attr_accessor :show_quest_icon
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attr_accessor :show_dialog_icon
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attr_accessor :show_trade_icon
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#set manually from inside the event when triggered
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attr_accessor :quest_icon_manual_off
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attr_accessor :dialog_icon_manual_off
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attr_accessor :trade_icon_manual_off
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QUEST_NPC_TRIGGER = "questNPC"
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MAPS_WITH_NO_ICONS = [] #Maps in which the game shouldn't try to look for quest icons(e.g. maps with a lot of events - mostly for possible performance issues)
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DIALOG_ICON_COMMENT_TRIGGER=["dialogIcon"]
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TRADE_ICON_COMMENT_TRIGGER=["tradeIcon"]
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alias eventQuestIcon_init initialize
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def initialize(map_id, event, map=nil)
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eventQuestIcon_init(map_id, event, map)
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addQuestMarkersToSprite unless MAPS_WITH_NO_ICONS.include?($game_map.map_id)
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end
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def setDialogIconManualOffValue(value)
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@dialog_icon_manual_off=value
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@show_dialog_icon = !@dialog_icon_manual_off
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end
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def setQuestIconManualOffValue(value)
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@quest_icon_manual_off=value
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@show_quest_icon = !@quest_icon_manual_off
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end
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def setTradeIconManualOffValue(value)
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@trade_icon_manual_off=value
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@show_trade_icon = !@trade_icon_manual_off
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end
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def addQuestMarkersToSprite()
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@show_quest_icon = detectQuestSwitch(self) && !@quest_icon_manual_off
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@show_dialog_icon = detectDialogueIcon(self) && !@dialog_icon_manual_off
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@show_trade_icon = detectTradeIcon(self) && !@trade_icon_manual_off
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end
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def detectDialogueIcon(event)
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return nil if !validateEventIsCompatibleWithIcons(event)
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page = pbGetActiveEventPage(event)
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first_command = page.list[0]
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return nil if !(first_command.code == 108 || first_command.code == 408)
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comments = first_command.parameters
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return comments.any? { |str| DIALOG_ICON_COMMENT_TRIGGER.include?(str) }
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end
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def detectTradeIcon(event)
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return nil if !validateEventIsCompatibleWithIcons(event)
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page = pbGetActiveEventPage(event)
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first_command = page.list[0]
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return nil if !(first_command.code == 108 || first_command.code == 408)
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comments = first_command.parameters
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return comments.any? { |str| TRADE_ICON_COMMENT_TRIGGER.include?(str) }
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end
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def detectQuestSwitch(event)
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return nil if !validateEventIsCompatibleWithIcons(event)
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name = event.name.clone
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match = name.match(/#{Regexp.escape(QUEST_NPC_TRIGGER)}\(([^)]+)\)/) # Capture anything inside parentheses
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return nil unless match
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quest_id = match[1]
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quest_id = quest_id.gsub(/^['"]|['"]$/, '') # Remove quotes if they exist
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return nil if isQuestAlreadyAccepted?(quest_id)
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return quest_id
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end
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def validateEventIsCompatibleWithIcons(event)
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return false if event.is_a?(Game_Player)
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return false if event.erased
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page = pbGetActiveEventPage(event)
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return false unless page
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return false if page.graphic.character_name.empty?
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return true
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end
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end
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class Sprite_Character
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DIALOGUE_ICON_NAME = "Graphics/Pictures/Quests/dialogIcon"
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QUEST_ICON_NAME = "Graphics/Pictures/Quests/questIcon"
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TRADE_ICON_NAME = "Graphics/Pictures/Quests/tradeIcon"
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attr_accessor :questIcon
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alias questIcon_init initialize
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def initialize(viewport, character = nil, is_follower=nil)
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questIcon_init(viewport,character)
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if character.is_a?(Game_Event) && character.show_dialog_icon
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addQuestMarkerToSprite(:DIALOG_ICON)
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end
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if character.is_a?(Game_Event) && character.show_quest_icon
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addQuestMarkerToSprite(:QUEST_ICON)
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end
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if character.is_a?(Game_Event) && character.show_trade_icon
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addQuestMarkerToSprite(:TRADE_ICON)
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end
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#addQuestMarkersToSprite(character) unless MAPS_WITH_NO_ICONS.include?($game_map.map_id)
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end
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# def addQuestMarkersToSprite(character)
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# quest_id = detectQuestSwitch(character)
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# if quest_id
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# addQuestMarkerToSprite(:QUEST_ICON)
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# else
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# addQuestMarkerToSprite(:DIALOG_ICON) if detectDialogueIcon(character)
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# end
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# end
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alias questIcon_update update
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def update
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questIcon_update
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updateGameEvent if @character.is_a?(Game_Event)
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end
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def updateGameEvent
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removeQuestIcon if !@character.show_dialog_icon && !@character.show_quest_icon && !@character.show_trade_icon
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positionQuestIndicator if @questIcon
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end
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alias questIcon_dispose dispose
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def dispose
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questIcon_dispose
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removeQuestIcon
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end
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# Event name must contain questNPC(x) for a quest icon to be displayed
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# Where x is the quest ID
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# if the quest has not already been accepted, the quest marker will be shown
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#type: :QUEST_ICON, :DIALOG_ICON
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def addQuestMarkerToSprite(iconType)
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removeQuestIcon if @questIcon
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@questIcon = Sprite.new(@viewport)
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case iconType
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when :QUEST_ICON
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iconPath = QUEST_ICON_NAME
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when :DIALOG_ICON
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iconPath = DIALOGUE_ICON_NAME
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when :TRADE_ICON
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iconPath = TRADE_ICON_NAME
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end
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return if !iconPath
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@questIcon.bmp(iconPath)
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positionQuestIndicator if @questIcon
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end
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def positionQuestIndicator()
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return if !@questIcon
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return if !@questIcon.bitmap
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y_offset =-70
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@questIcon.ox = @questIcon.bitmap.width / 2.0
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@questIcon.oy = @questIcon.bitmap.height / 2.0
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x_position = @character.screen_x
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y_position = @character.screen_y + y_offset
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@questIcon.x = x_position
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@questIcon.y = y_position
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@questIcon.z = 999
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end
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def removeQuestIcon()
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@questIcon.dispose if @questIcon
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@questIcon = nil
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end
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end
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