Files
infinitefusion-e18/Data/Scripts/016_UI/002_UI_Pokedex_Menu.rb
2021-04-17 23:45:42 +01:00

124 lines
4.2 KiB
Ruby

#===============================================================================
# Pokédex Regional Dexes list menu screen
# * For choosing which region list to view. Only appears when there is more
# than one accessible region list to choose from, and if
# Settings::USE_CURRENT_REGION_DEX is false.
#===============================================================================
class Window_DexesList < Window_CommandPokemon
def initialize(commands,commands2,width)
@commands2 = commands2
super(commands,width)
@selarrow = AnimatedBitmap.new("Graphics/Pictures/selarrow_white")
self.baseColor = Color.new(248,248,248)
self.shadowColor = Color.new(0,0,0)
self.windowskin = nil
end
def drawItem(index,count,rect)
super(index,count,rect)
if index>=0 && index<@commands2.length
pbDrawShadowText(self.contents,rect.x+254,rect.y,64,rect.height,
sprintf("%d",@commands2[index][0]),self.baseColor,self.shadowColor,1)
pbDrawShadowText(self.contents,rect.x+350,rect.y,64,rect.height,
sprintf("%d",@commands2[index][1]),self.baseColor,self.shadowColor,1)
allseen = (@commands2[index][0]>=@commands2[index][2])
allown = (@commands2[index][1]>=@commands2[index][2])
pbDrawImagePositions(self.contents,[
["Graphics/Pictures/Pokedex/icon_menuseenown",rect.x+236,rect.y+2,(allseen) ? 24 : 0,0,24,24],
["Graphics/Pictures/Pokedex/icon_menuseenown",rect.x+332,rect.y+2,(allown) ? 24 : 0,24,24,24]
])
end
end
end
#===============================================================================
#
#===============================================================================
class PokemonPokedexMenu_Scene
def pbUpdate
pbUpdateSpriteHash(@sprites)
end
def pbStartScene(commands,commands2)
@commands = commands
@viewport = Viewport.new(0,0,Graphics.width,Graphics.height)
@viewport.z = 99999
@sprites = {}
@sprites["background"] = IconSprite.new(0,0,@viewport)
@sprites["background"].setBitmap(_INTL("Graphics/Pictures/Pokedex/bg_menu"))
@sprites["headings"]=Window_AdvancedTextPokemon.newWithSize(
_INTL("<c3=F8F8F8,C02028>SEEN<r>OBTAINED</c3>"),286,136,208,64,@viewport)
@sprites["headings"].windowskin = nil
@sprites["commands"] = Window_DexesList.new(commands,commands2,Graphics.width-84)
@sprites["commands"].x = 40
@sprites["commands"].y = 192
@sprites["commands"].height = 192
@sprites["commands"].viewport = @viewport
pbFadeInAndShow(@sprites) { pbUpdate }
end
def pbScene
ret = -1
loop do
Graphics.update
Input.update
pbUpdate
if Input.trigger?(Input::BACK)
pbPlayCloseMenuSE
break
elsif Input.trigger?(Input::USE)
ret = @sprites["commands"].index
(ret==@commands.length-1) ? pbPlayCloseMenuSE : pbPlayDecisionSE
break
end
end
return ret
end
def pbEndScene
pbFadeOutAndHide(@sprites) { pbUpdate }
pbDisposeSpriteHash(@sprites)
@viewport.dispose
end
end
#===============================================================================
#
#===============================================================================
class PokemonPokedexMenuScreen
def initialize(scene)
@scene = scene
end
def pbStartScreen
commands = []
commands2 = []
dexnames = Settings.pokedex_names
$Trainer.pokedex.accessible_dexes.each do |dex|
if dexnames[dex].nil?
commands.push(_INTL("Pokédex"))
elsif dexnames[dex].is_a?(Array)
commands.push(dexnames[dex][0])
else
commands.push(dexnames[dex])
end
commands2.push([$Trainer.pokedex.seen_count(dex),
$Trainer.pokedex.owned_count(dex),
pbGetRegionalDexLength(dex)])
end
commands.push(_INTL("Exit"))
@scene.pbStartScene(commands,commands2)
loop do
cmd = @scene.pbScene
break if cmd<0 || cmd>=commands2.length # Cancel/Exit
$PokemonGlobal.pokedexDex = $Trainer.pokedex.accessible_dexes[cmd]
pbFadeOutIn {
scene = PokemonPokedex_Scene.new
screen = PokemonPokedexScreen.new(scene)
screen.pbStartScreen
}
end
@scene.pbEndScene
end
end