Files
infinitefusion-e18/Data/Scripts/016_UI/014_UI_Save.rb
2021-04-17 23:45:42 +01:00

129 lines
4.0 KiB
Ruby

# @deprecated Use {Game.save} instead. pbSave is slated to be removed in v20.
def pbSave(safesave = false)
Deprecation.warn_method('pbSave', 'Game.save', 'v20')
Game.save(safe: safesave)
end
def pbEmergencySave
oldscene = $scene
$scene = nil
pbMessage(_INTL("The script is taking too long. The game will restart."))
return if !$Trainer
if SaveData.exists?
File.open(SaveData::FILE_PATH, 'rb') do |r|
File.open(SaveData::FILE_PATH + '.bak', 'wb') do |w|
while s = r.read(4096)
w.write s
end
end
end
end
if Game.save
pbMessage(_INTL("\\se[]The game was saved.\\me[GUI save game] The previous save file has been backed up.\\wtnp[30]"))
else
pbMessage(_INTL("\\se[]Save failed.\\wtnp[30]"))
end
$scene = oldscene
end
#===============================================================================
#
#===============================================================================
class PokemonSave_Scene
def pbStartScreen
@viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
@viewport.z=99999
@sprites={}
totalsec = Graphics.frame_count / Graphics.frame_rate
hour = totalsec / 60 / 60
min = totalsec / 60 % 60
mapname=$game_map.name
textColor = ["0070F8,78B8E8","E82010,F8A8B8","0070F8,78B8E8"][$Trainer.gender]
locationColor = "209808,90F090" # green
loctext=_INTL("<ac><c3={1}>{2}</c3></ac>",locationColor,mapname)
loctext+=_INTL("Player<r><c3={1}>{2}</c3><br>",textColor,$Trainer.name)
if hour>0
loctext+=_INTL("Time<r><c3={1}>{2}h {3}m</c3><br>",textColor,hour,min)
else
loctext+=_INTL("Time<r><c3={1}>{2}m</c3><br>",textColor,min)
end
loctext+=_INTL("Badges<r><c3={1}>{2}</c3><br>",textColor,$Trainer.badge_count)
if $Trainer.has_pokedex
loctext+=_INTL("Pokédex<r><c3={1}>{2}/{3}</c3>",textColor,$Trainer.pokedex.owned_count,$Trainer.pokedex.seen_count)
end
@sprites["locwindow"]=Window_AdvancedTextPokemon.new(loctext)
@sprites["locwindow"].viewport=@viewport
@sprites["locwindow"].x=0
@sprites["locwindow"].y=0
@sprites["locwindow"].width=228 if @sprites["locwindow"].width<228
@sprites["locwindow"].visible=true
end
def pbEndScreen
pbDisposeSpriteHash(@sprites)
@viewport.dispose
end
end
#===============================================================================
#
#===============================================================================
class PokemonSaveScreen
def initialize(scene)
@scene=scene
end
def pbDisplay(text,brief=false)
@scene.pbDisplay(text,brief)
end
def pbDisplayPaused(text)
@scene.pbDisplayPaused(text)
end
def pbConfirm(text)
return @scene.pbConfirm(text)
end
def pbSaveScreen
ret = false
@scene.pbStartScreen
if pbConfirmMessage(_INTL('Would you like to save the game?'))
if SaveData.exists? && $PokemonTemp.begunNewGame
pbMessage(_INTL('WARNING!'))
pbMessage(_INTL('There is a different game file that is already saved.'))
pbMessage(_INTL("If you save now, the other file's adventure, including items and Pokémon, will be entirely lost."))
if !pbConfirmMessageSerious(
_INTL('Are you sure you want to save now and overwrite the other save file?'))
pbSEPlay('GUI save choice')
@scene.pbEndScreen
return false
end
end
$PokemonTemp.begunNewGame = false
pbSEPlay('GUI save choice')
if Game.save
pbMessage(_INTL("\\se[]{1} saved the game.\\me[GUI save game]\\wtnp[30]", $Trainer.name))
ret = true
else
pbMessage(_INTL("\\se[]Save failed.\\wtnp[30]"))
ret = false
end
else
pbSEPlay('GUI save choice')
end
@scene.pbEndScreen
return ret
end
end
#===============================================================================
#
#===============================================================================
def pbSaveScreen
scene = PokemonSave_Scene.new
screen = PokemonSaveScreen.new(scene)
ret = screen.pbSaveScreen
return ret
end