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infinitefusion-e18/Data/Scripts/010_Data/001_Hardcoded data/001_GrowthRate.rb
2021-04-17 23:45:42 +01:00

191 lines
9.3 KiB
Ruby

module GameData
class GrowthRate
attr_reader :id
attr_reader :real_name
attr_reader :exp_values
attr_reader :exp_formula
DATA = {}
extend ClassMethodsSymbols
include InstanceMethods
def self.load; end
def self.save; end
# Calculates the maximum level a Pokémon can attain. This can vary during a
# game, and here is where you would make it do so. Note that this method is
# called by the Compiler, which happens before anything (e.g. Game Switches/
# Variables, the player's data) is loaded, so code in this method should
# check whether the needed variables exist before using them; if they don't,
# this method should return the maximum possible level ever.
# @return [Integer] the maximum level attainable by a Pokémon
def self.max_level
return Settings::MAXIMUM_LEVEL
end
def initialize(hash)
@id = hash[:id]
@real_name = hash[:name] || "Unnamed"
@exp_values = hash[:exp_values]
@exp_formula = hash[:exp_formula]
end
# @return [String] the translated name of this growth rate
def name
return _INTL(@real_name)
end
# @param level [Integer] a level number
# @return [Integer] the minimum Exp needed to be at the given level
def minimum_exp_for_level(level)
return ArgumentError.new("Level #{level} is invalid.") if !level || level <= 0
level = [level, GrowthRate.max_level].min
return @exp_values[level] if level < @exp_values.length
raise "No Exp formula is defined for growth rate #{name}" if !@exp_formula
return @exp_formula.call(level)
end
# @return [Integer] the maximum Exp a Pokémon with this growth rate can have
def maximum_exp
return minimum_exp_for_level(GrowthRate.max_level)
end
# @param exp1 [Integer] an Exp amount
# @param exp2 [Integer] an Exp amount
# @return [Integer] the sum of the two given Exp amounts
def add_exp(exp1, exp2)
return (exp1 + exp2).clamp(0, maximum_exp)
end
# @param exp [Integer] an Exp amount
# @return [Integer] the level of a Pokémon that has the given Exp amount
def level_from_exp(exp)
return ArgumentError.new("Exp amount #{level} is invalid.") if !exp || exp < 0
max = GrowthRate.max_level
return max if exp >= maximum_exp
for level in 1..max
return level - 1 if exp < minimum_exp_for_level(level)
end
return max
end
end
end
#===============================================================================
GameData::GrowthRate.register({
:id => :Medium, # Also known as Medium Fast
:name => _INTL("Medium"),
:exp_values => [-1,
0, 8, 27, 64, 125, 216, 343, 512, 729, 1000,
1331, 1728, 2197, 2744, 3375, 4096, 4913, 5832, 6859, 8000,
9261, 10648, 12167, 13824, 15625, 17576, 19683, 21952, 24389, 27000,
29791, 32768, 35937, 39304, 42875, 46656, 50653, 54872, 59319, 64000,
68921, 74088, 79507, 85184, 91125, 97336, 103823, 110592, 117649, 125000,
132651, 140608, 148877, 157464, 166375, 175616, 185193, 195112, 205379, 216000,
226981, 238328, 250047, 262144, 274625, 287496, 300763, 314432, 328509, 343000,
357911, 373248, 389017, 405224, 421875, 438976, 456533, 474552, 493039, 512000,
531441, 551368, 571787, 592704, 614125, 636056, 658503, 681472, 704969, 729000,
753571, 778688, 804357, 830584, 857375, 884736, 912673, 941192, 970299, 1000000],
:exp_formula => proc { |level| next level ** 3 }
})
# Erratic (600000):
# For levels 0-50: n**3 * (100 - n) / 50
# For levels 51-68: n**3 * (150 - n) / 100
# For levels 69-98: n**3 * 1.274 - (n / 150) - p(n mod 3)
# where p(x) = array(0.000, 0.008, 0.014)[x]
# For levels 99-100: n**3 * (160 - n) / 100
GameData::GrowthRate.register({
:id => :Erratic,
:name => _INTL("Erratic"),
:exp_values => [-1,
0, 15, 52, 122, 237, 406, 637, 942, 1326, 1800,
2369, 3041, 3822, 4719, 5737, 6881, 8155, 9564, 11111, 12800,
14632, 16610, 18737, 21012, 23437, 26012, 28737, 31610, 34632, 37800,
41111, 44564, 48155, 51881, 55737, 59719, 63822, 68041, 72369, 76800,
81326, 85942, 90637, 95406, 100237, 105122, 110052, 115015, 120001, 125000,
131324, 137795, 144410, 151165, 158056, 165079, 172229, 179503, 186894, 194400,
202013, 209728, 217540, 225443, 233431, 241496, 249633, 257834, 267406, 276458,
286328, 296358, 305767, 316074, 326531, 336255, 346965, 357812, 367807, 378880,
390077, 400293, 411686, 423190, 433572, 445239, 457001, 467489, 479378, 491346,
501878, 513934, 526049, 536557, 548720, 560922, 571333, 583539, 591882, 600000],
:exp_formula => proc { |level| next (level ** 4) * 3 / 500 }
})
# Fluctuating (1640000):
# For levels 0-15 : n**3 * (24 + ((n + 1) / 3)) / 50
# For levels 16-35: n**3 * (14 + n) / 50
# For levels 36-100: n**3 * (32 + (n / 2)) / 50
GameData::GrowthRate.register({
:id => :Fluctuating,
:name => _INTL("Fluctuating"),
:exp_values => [-1,
0, 4, 13, 32, 65, 112, 178, 276, 393, 540,
745, 967, 1230, 1591, 1957, 2457, 3046, 3732, 4526, 5440,
6482, 7666, 9003, 10506, 12187, 14060, 16140, 18439, 20974, 23760,
26811, 30146, 33780, 37731, 42017, 46656, 50653, 55969, 60505, 66560,
71677, 78533, 84277, 91998, 98415, 107069, 114205, 123863, 131766, 142500,
151222, 163105, 172697, 185807, 196322, 210739, 222231, 238036, 250562, 267840,
281456, 300293, 315059, 335544, 351520, 373744, 390991, 415050, 433631, 459620,
479600, 507617, 529063, 559209, 582187, 614566, 639146, 673863, 700115, 737280,
765275, 804997, 834809, 877201, 908905, 954084, 987754, 1035837, 1071552, 1122660,
1160499, 1214753, 1254796, 1312322, 1354652, 1415577, 1460276, 1524731, 1571884, 1640000],
:exp_formula => proc { |level|
rate = [82 - (level - 100) / 2.0, 40].max
next (level ** 4) * rate / 5000
}
})
GameData::GrowthRate.register({
:id => :Parabolic, # Also known as Medium Slow
:name => _INTL("Parabolic"),
:exp_values => [-1,
0, 9, 57, 96, 135, 179, 236, 314, 419, 560,
742, 973, 1261, 1612, 2035, 2535, 3120, 3798, 4575, 5460,
6458, 7577, 8825, 10208, 11735, 13411, 15244, 17242, 19411, 21760,
24294, 27021, 29949, 33084, 36435, 40007, 43808, 47846, 52127, 56660,
61450, 66505, 71833, 77440, 83335, 89523, 96012, 102810, 109923, 117360,
125126, 133229, 141677, 150476, 159635, 169159, 179056, 189334, 199999, 211060,
222522, 234393, 246681, 259392, 272535, 286115, 300140, 314618, 329555, 344960,
360838, 377197, 394045, 411388, 429235, 447591, 466464, 485862, 505791, 526260,
547274, 568841, 590969, 613664, 636935, 660787, 685228, 710266, 735907, 762160,
789030, 816525, 844653, 873420, 902835, 932903, 963632, 995030, 1027103, 1059860],
:exp_formula => proc { |level| next ((level ** 3) * 6 / 5) - 15 * (level ** 2) + 100 * level - 140 }
})
GameData::GrowthRate.register({
:id => :Fast,
:name => _INTL("Fast"),
:exp_values => [-1,
0, 6, 21, 51, 100, 172, 274, 409, 583, 800,
1064, 1382, 1757, 2195, 2700, 3276, 3930, 4665, 5487, 6400,
7408, 8518, 9733, 11059, 12500, 14060, 15746, 17561, 19511, 21600,
23832, 26214, 28749, 31443, 34300, 37324, 40522, 43897, 47455, 51200,
55136, 59270, 63605, 68147, 72900, 77868, 83058, 88473, 94119, 100000,
106120, 112486, 119101, 125971, 133100, 140492, 148154, 156089, 164303, 172800,
181584, 190662, 200037, 209715, 219700, 229996, 240610, 251545, 262807, 274400,
286328, 298598, 311213, 324179, 337500, 351180, 365226, 379641, 394431, 409600,
425152, 441094, 457429, 474163, 491300, 508844, 526802, 545177, 563975, 583200,
602856, 622950, 643485, 664467, 685900, 707788, 730138, 752953, 776239, 800000],
:exp_formula => proc { |level| (level ** 3) * 4 / 5 }
})
GameData::GrowthRate.register({
:id => :Slow,
:name => _INTL("Slow"),
:exp_values => [-1,
0, 10, 33, 80, 156, 270, 428, 640, 911, 1250,
1663, 2160, 2746, 3430, 4218, 5120, 6141, 7290, 8573, 10000,
11576, 13310, 15208, 17280, 19531, 21970, 24603, 27440, 30486, 33750,
37238, 40960, 44921, 49130, 53593, 58320, 63316, 68590, 74148, 80000,
86151, 92610, 99383, 106480, 113906, 121670, 129778, 138240, 147061, 156250,
165813, 175760, 186096, 196830, 207968, 219520, 231491, 243890, 256723, 270000,
283726, 297910, 312558, 327680, 343281, 359370, 375953, 393040, 410636, 428750,
447388, 466560, 486271, 506530, 527343, 548720, 570666, 593190, 616298, 640000,
664301, 689210, 714733, 740880, 767656, 795070, 823128, 851840, 881211, 911250,
941963, 973360, 1005446, 1038230, 1071718, 1105920, 1140841, 1176490, 1212873, 1250000],
:exp_formula => proc { |level| (level ** 3) * 5 / 4 }
})