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infinitefusion-e18/Data/Scripts/Gen 8 notes.txt

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=begin
#===============================================================================
# To do
#===============================================================================
The game records, for each species, how many have been caught or defeated
(counts both wild and trainer battles), and the shiny chance increases for that
species because of this. This value is also shown in the Pokédex entry screen.
Some moves have changed properties/effects:
- Rapid Spin now raises the user's Speed by 1 stage (100% additional effect
chance).
- Howl's target changed to UserAndAllies, and is now a sound move. It is now
blocked by Soundproof (I don't know if it should be checking the allies for
pbImmunityByAbility, but leaning towards yes; will Volt Absorb block an
Electrified Howl?). Needs a new function code, since it now affects targets
rather than the user.
- Teleport switches the user out. If the user is a wild Pokémon, ends the battle
instead.
- Curse's Ghost effect now targets a random foe (don't know if it can be non-
adjacent); the target cannot be chosen by the player (it appears to target the
user).
- Look at the moves Nature Power turns into.
- Healing Wish's effect and Lunar Dance's effect are no longer used up if a
Pokémon that switches to the targeted position can't make use of it. Each
position can only have one of each effect applied at once.
- Multiple Quashed Pokémon now move in order from fastest to slowest, rather
than the order in which they were Quashed.
- Parting Shot is able to make the user switch out if its effect is redirected
by Mirror Armor. Throat Spray is triggered and applies before the switch.
Some abilities have changed effects:
- Intimidate now triggers Rattled. Rattled needs a new ability handler just for
triggering this way.
- If another Pokémon faints before a Pokémon with Analytic makes its move,
Analytic calculates whether it would have moved before or after the fainted
Pokémon. In Gen 8, speed- and priority-modifying effects aren't considered,
but in earlier Gens they are.
Some items have changed properties/effects:
- Zygarde Cube now changes a Zygarde's ability.
- Ability Capsule/Ability Patch should fail if used on Zygarde.
- If Leppa Berry is forced to be consumed, it will first try to work on a move
with 0 PP left (preferring the earliest such move in the list of moves), and
failing that, the earliest move in the list of moves which has any PP missing
(no matter how much).
- Ensure that Choice items cause different moves to fail (without subtracting
PP) if they were forced to be used by Instruct/Dancer.
- Iron Ball shouldn't modify the effectiveness of Ground moves against a Flying
holder if the holder is grounded by another effect that isn't Iron Ball.
Other notes:
- In Gen 7+, Shaymin/Hoopa revert their form when withdrawn from storage rather
than when deposited. It still also reverts under other conditions. Shaymin
reverts its form when deposited in the Day Care (all Gens).
- Look at Sweet Scent's out of battle effect, namely whether it should try to
cause a horde battle (and what does that mean in Essentials?).
- Maybe have multiple sets of Pickup items for multiple Gens.
- Add a newer type of berry tree mechanics? Have a separate setting that
prevents deterioration?
- If a battle ends because of Rocky Helmet damage, the side that the Rocky
Helmet holder is on should lose (Gen 7+) or win (Gen 6-).
- Maybe the N-Solarizer/N-Lunarizer/that other fusion item that changes
descriptions should actually be two items each (one that combines, one that
splits) and they alternate upon use. No reasonable game would have multiple
sets of Pokémon to fuse at once, so allowing just one of each fusion at a time
is probably fine.
Can use Fly from within the Town Map if possible. (Good QoL, add if possible.)
Make example event that combines the Gen 8 fossils.
Add AI for new moves/items/abilities.
What happens to the PP of Iron Head when turned into/from Behemoth Blade/Bash
for Zacian/Zamazenta?
#===============================================================================
# Low priority or ignorable
#===============================================================================
Marks, which are symbols randomly given to wild Pokémon which append a title to
its name when sent out in battle. A Pokémon can only have 0 or 1 marks. The
title can be toggled. Ribbons also provide a title, and can similarly be
toggled. (Probably don't bother implementing.)
Bicycle that can work on water.
Town Map added to the pause menu. (Don't bother adding.)
Remote access to storage boxes. See the Pokémon Box Link item.
New evolution methods:
- Milcery: spinning while holding an item. (Doesn't suit our control scheme.
We're not adding a way to easily spin on the spot just for this, cf.
not having to turn your computer upside-down to evolve Inkay.)
- Galarian Yamask: going to a particular spot after a battle in which it lost
49+ HP from a single attack and hasn't fainted since then;
healing doesn't affect this. (Utter nonsense, find a better
way.)
I think there are some alternate forms which don't have a hidden ability while
their base forms do. I don't think the compiler supports this, and instead
treats Abilities and HiddenAbilities separately. Can work around this by setting
HiddenAbilities to be the same as Abilities. I'm not too happy with this.
#===============================================================================
# Implemented
#===============================================================================
Pokémon sent to storage aren't healed - see Settings::HEAL_STORED_POKEMON.
Super shininess. Only difference is an alternate shiny common animation with
square sparkles; a mon is super shiny if the calculated number that is compared
to Settings::SHINY_POKEMON_CHANCE is exactly 0 - see Settings::SUPER_SHINY.
Can now give a Rare Candy to a max level Pokémon, which will trigger its
evolution (presumably the item isn't consumed if it can't at least try to evolve
it) - see Settings::RARE_CANDY_USABLE_AT_MAX_LEVEL.
In Gen 8+, a taught TR should be added to the Pokémon's first_moves array. This
is done regardless of Generation, and doesn't need to be limited to Gen 8+.
New evolution methods:
- Kubfu (triggered by an event; Kubfu's form can be set beforehand by the event,
so don't worry about the multiple forms it can evolve into)
- Galarian Farfetch'd (performing 3 critical hits in a single battle)
Escape Rope's code now supports both consumable and non-consumable versions,
depending on whether it is a key item. All it needs is a proper definition in
items.txt.
- Multi-Attack's power changed to 120.
- Rapid Spin's power changed to 50.
- Vice Grip renamed to Vise Grip.
- King's Rock/Razor Fang should probably stop using a flag to determine if a
move is boosted by it, and instead check def flinchingMove?.
- Moveset changes.
- Some (12) existing species changed egg groups:
Ralts, Kirlia, Gardevoir, and Gallade: Amorphous to Humanlike/Amorphous
Trapinch, Vibrava, and Flygon: Bug to Bug/Dragon
Hawlucha: Human-Like to Flying/Humanlike
Bergmite and Avalugg: Monster to Monster/Mineral
Noibat and Noivern: Flying to Flying/Dragon
- Aegislash's stats changed.
- Koffing/Weezing gained new abilities.
- Vice Grip becomes Vise Grip.
- Some items change names (Stick -> Leek, Bicycle -> Bike in Gen 6+, etc.). Only
Stick changed.
- Changes to evolutions due to removal of moss rock/ice rock/magnetic field.
- Form differences.
=end