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79 lines
2.8 KiB
Ruby
79 lines
2.8 KiB
Ruby
#===============================================================================
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# Move objects known by Pokémon.
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#===============================================================================
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class Pokemon
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class Move
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# This move's ID.
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attr_reader :id
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# The amount of PP remaining for this move.
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attr_reader :pp
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# The number of PP Ups used on this move (each one adds 20% to the total PP).
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attr_reader :ppup
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# Creates a new Move object.
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# @param move_id [Symbol, String, Integer] move ID
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def initialize(move_id)
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@id = GameData::Move.get(move_id).id
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@ppup = 0
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@pp = total_pp
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end
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# Sets this move's ID, and caps the PP amount if it is now greater than this
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# move's total PP.
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# @param value [Symbol, String, Integer] the new move ID
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def id=(value)
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@id = GameData::Move.get(value).id
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@pp = @pp.clamp(0, total_pp)
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end
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# Sets this move's PP, capping it at this move's total PP.
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# @param value [Integer] the new PP amount
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def pp=(value)
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@pp = value.clamp(0, total_pp)
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end
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# Sets this move's PP Up count, and caps the PP if necessary.
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# @param value [Integer] the new PP Up value
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def ppup=(value)
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@ppup = value
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@pp = @pp.clamp(0, total_pp)
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end
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# Returns the total PP of this move, taking PP Ups into account.
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# @return [Integer] total PP
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def total_pp
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max_pp = GameData::Move.get(@id).total_pp
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return max_pp + max_pp * @ppup / 5
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end
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alias totalpp total_pp
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def function_code; return GameData::Move.get(@id).function_code; end
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def base_damage; return GameData::Move.get(@id).base_damage; end
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def type; return GameData::Move.get(@id).type; end
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def category; return GameData::Move.get(@id).category; end
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def accuracy; return GameData::Move.get(@id).accuracy; end
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def effect_chance; return GameData::Move.get(@id).effect_chance; end
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def target; return GameData::Move.get(@id).target; end
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def priority; return GameData::Move.get(@id).priority; end
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def flags; return GameData::Move.get(@id).flags; end
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def name; return GameData::Move.get(@id).name; end
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def description; return GameData::Move.get(@id).description; end
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def hidden_move?; return GameData::Move.get(@id).hidden_move?; end
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end
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end
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#===============================================================================
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# Legacy move object known by Pokémon.
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#===============================================================================
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# @deprecated Use {Pokemon#Move} instead. PBMove is slated to be removed in v20.
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class PBMove
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attr_reader :id, :pp, :ppup
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def self.convert(move)
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ret = Pokemon::Move.new(move.id)
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ret.ppup = move.ppup
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ret.pp = move.pp
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return ret
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end
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end
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