mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
605 lines
17 KiB
Ruby
605 lines
17 KiB
Ruby
#===============================================================================
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# General purpose utilities
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#===============================================================================
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def _pbNextComb(comb,length)
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i = comb.length-1
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begin
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valid = true
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for j in i...comb.length
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if j==i
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comb[j] += 1
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else
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comb[j] = comb[i]+(j-i)
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end
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if comb[j]>=length
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valid = false
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break
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end
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end
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return true if valid
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i -= 1
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end while i>=0
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return false
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end
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# Iterates through the array and yields each combination of _num_ elements in
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# the array.
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def pbEachCombination(array,num)
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return if array.length<num || num<=0
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if array.length==num
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yield array
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return
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elsif num==1
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for x in array
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yield [x]
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end
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return
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end
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currentComb = []
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arr = []
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for i in 0...num
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currentComb[i] = i
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end
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begin
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for i in 0...num
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arr[i] = array[currentComb[i]]
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end
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yield arr
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end while _pbNextComb(currentComb,array.length)
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end
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# Returns a language ID
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def pbGetLanguage()
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case System.user_language[0..1]
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when "ja" then return 1 # Japanese
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when "en" then return 2 # English
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when "fr" then return 3 # French
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when "it" then return 4 # Italian
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when "de" then return 5 # German
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when "es" then return 7 # Spanish
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when "ko" then return 8 # Korean
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end
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return 2 # Use 'English' by default
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end
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# Converts a Celsius temperature to Fahrenheit.
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def toFahrenheit(celsius)
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return (celsius*9.0/5.0).round+32
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end
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# Converts a Fahrenheit temperature to Celsius.
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def toCelsius(fahrenheit)
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return ((fahrenheit-32)*5.0/9.0).round
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end
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#===============================================================================
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# Constants utilities
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#===============================================================================
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# Unused
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def isConst?(val,mod,constant)
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begin
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return false if !mod.const_defined?(constant.to_sym)
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rescue
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return false
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end
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return (val==mod.const_get(constant.to_sym))
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end
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# Unused
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def hasConst?(mod,constant)
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return false if !mod || constant.nil?
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return mod.const_defined?(constant.to_sym) rescue false
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end
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# Unused
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def getConst(mod,constant)
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return nil if !mod || constant.nil?
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return mod.const_get(constant.to_sym) rescue nil
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end
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# Unused
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def getID(mod,constant)
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return nil if !mod || constant.nil?
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if constant.is_a?(Symbol) || constant.is_a?(String)
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if (mod.const_defined?(constant.to_sym) rescue false)
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return mod.const_get(constant.to_sym) rescue 0
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end
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return 0
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end
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return constant
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end
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def getConstantName(mod,value)
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mod = Object.const_get(mod) if mod.is_a?(Symbol)
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for c in mod.constants
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return c.to_s if mod.const_get(c.to_sym)==value
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end
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raise _INTL("Value {1} not defined by a constant in {2}",value,mod.name)
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end
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def getConstantNameOrValue(mod,value)
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mod = Object.const_get(mod) if mod.is_a?(Symbol)
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for c in mod.constants
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return c.to_s if mod.const_get(c.to_sym)==value
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end
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return value.inspect
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end
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#===============================================================================
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# Event utilities
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#===============================================================================
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def pbTimeEvent(variableNumber,secs=86400)
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if variableNumber && variableNumber>=0
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if $game_variables
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secs = 0 if secs<0
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timenow = pbGetTimeNow
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$game_variables[variableNumber] = [timenow.to_f,secs]
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$game_map.refresh if $game_map
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end
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end
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end
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def pbTimeEventDays(variableNumber,days=0)
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if variableNumber && variableNumber>=0
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if $game_variables
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days = 0 if days<0
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timenow = pbGetTimeNow
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time = timenow.to_f
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expiry = (time%86400.0)+(days*86400.0)
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$game_variables[variableNumber] = [time,expiry-time]
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$game_map.refresh if $game_map
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end
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end
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end
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def pbTimeEventValid(variableNumber)
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retval = false
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if variableNumber && variableNumber>=0 && $game_variables
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value = $game_variables[variableNumber]
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if value.is_a?(Array)
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timenow = pbGetTimeNow
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retval = (timenow.to_f - value[0] > value[1]) # value[1] is age in seconds
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retval = false if value[1]<=0 # zero age
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end
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if !retval
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$game_variables[variableNumber] = 0
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$game_map.refresh if $game_map
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end
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end
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return retval
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end
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def pbExclaim(event,id=Settings::EXCLAMATION_ANIMATION_ID,tinting=false)
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if event.is_a?(Array)
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sprite = nil
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done = []
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for i in event
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if !done.include?(i.id)
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sprite = $scene.spriteset.addUserAnimation(id,i.x,i.y,tinting,2)
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done.push(i.id)
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end
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end
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else
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sprite = $scene.spriteset.addUserAnimation(id,event.x,event.y,tinting,2)
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end
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while !sprite.disposed?
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Graphics.update
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Input.update
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pbUpdateSceneMap
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end
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end
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def pbNoticePlayer(event)
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if !pbFacingEachOther(event,$game_player)
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pbExclaim(event)
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end
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pbTurnTowardEvent($game_player,event)
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pbMoveTowardPlayer(event)
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end
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#===============================================================================
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# Player-related utilities, random name generator
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#===============================================================================
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# Unused
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def pbGetPlayerGraphic
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id = $Trainer.character_ID
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return "" if id < 0 || id >= 8
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meta = GameData::Metadata.get_player(id)
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return "" if !meta
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return GameData::TrainerType.player_front_sprite_filename(meta[0])
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end
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def pbGetTrainerTypeGender(trainer_type)
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return GameData::TrainerType.get(trainer_type).gender
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end
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def pbChangePlayer(id)
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return false if id < 0 || id >= 8
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meta = GameData::Metadata.get_player(id)
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return false if !meta
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$Trainer.character_ID = id
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$Trainer.trainer_type = meta[0]
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$game_player.character_name = meta[1]
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end
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def pbTrainerName(name = nil, outfit = 0)
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pbChangePlayer(0) if $Trainer.character_ID < 0
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if name.nil?
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name = pbEnterPlayerName(_INTL("Enter your name"), 0, Settings::MAX_PLAYER_NAME_SIZE)
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if name.nil? || name.empty?
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# player_metadata = GameData::Metadata.get_player($Trainer.character_ID)
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# trainer_type = (player_metadata) ? player_metadata[0] : nil
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# gender = pbGetTrainerTypeGender(trainer_type)
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if $game_variables[52] == 0
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name = "Green"
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else
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name = "Red"
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end
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end
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end
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$Trainer.name = name
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$Trainer.outfit = outfit
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$PokemonTemp.begunNewGame = true
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end
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def pbSuggestTrainerName(gender)
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userName = pbGetUserName()
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userName = userName.gsub(/\s+.*$/,"")
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if userName.length>0 && userName.length<Settings::MAX_PLAYER_NAME_SIZE
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userName[0,1] = userName[0,1].upcase
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return userName
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end
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userName = userName.gsub(/\d+$/,"")
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if userName.length>0 && userName.length<Settings::MAX_PLAYER_NAME_SIZE
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userName[0,1] = userName[0,1].upcase
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return userName
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end
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userName = System.user_name.capitalize
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userName = userName[0, Settings::MAX_PLAYER_NAME_SIZE]
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return userName
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# Unreachable
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# return getRandomNameEx(gender, nil, 1, Settings::MAX_PLAYER_NAME_SIZE)
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end
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def pbGetUserName
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return System.user_name
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end
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def getRandomNameEx(type,variable,upper,maxLength=100)
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return "" if maxLength<=0
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name = ""
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50.times {
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name = ""
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formats = []
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case type
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when 0 then formats = %w( F5 BvE FE FE5 FEvE ) # Names for males
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when 1 then formats = %w( vE6 vEvE6 BvE6 B4 v3 vEv3 Bv3 ) # Names for females
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when 2 then formats = %w( WE WEU WEvE BvE BvEU BvEvE ) # Neutral gender names
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else return ""
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end
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format = formats[rand(formats.length)]
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format.scan(/./) { |c|
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case c
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when "c" # consonant
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set = %w( b c d f g h j k l m n p r s t v w x z )
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name += set[rand(set.length)]
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when "v" # vowel
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set = %w( a a a e e e i i i o o o u u u )
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name += set[rand(set.length)]
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when "W" # beginning vowel
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set = %w( a a a e e e i i i o o o u u u au au ay ay ea ea ee ee oo oo ou ou )
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name += set[rand(set.length)]
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when "U" # ending vowel
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set = %w( a a a a a e e e i i i o o o o o u u ay ay ie ie ee ue oo )
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name += set[rand(set.length)]
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when "B" # beginning consonant
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set1 = %w( b c d f g h j k l l m n n p r r s s t t v w y z )
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set2 = %w( bl br ch cl cr dr fr fl gl gr kh kl kr ph pl pr sc sk sl
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sm sn sp st sw th tr tw vl zh )
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name += (rand(3)>0) ? set1[rand(set1.length)] : set2[rand(set2.length)]
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when "E" # ending consonant
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set1 = %w( b c d f g h j k k l l m n n p r r s s t t v z )
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set2 = %w( bb bs ch cs ds fs ft gs gg ld ls nd ng nk rn kt ks
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ms ns ph pt ps sk sh sp ss st rd rn rp rm rt rk ns th zh)
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name += (rand(3)>0) ? set1[rand(set1.length)] : set2[rand(set2.length)]
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when "f" # consonant and vowel
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set = %w( iz us or )
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name += set[rand(set.length)]
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when "F" # consonant and vowel
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set = %w( bo ba be bu re ro si mi zho se nya gru gruu glee gra glo ra do zo ri
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di ze go ga pree pro po pa ka ki ku de da ma mo le la li )
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name += set[rand(set.length)]
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when "2"
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set = %w( c f g k l p r s t )
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name += set[rand(set.length)]
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when "3"
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set = %w( nka nda la li ndra sta cha chie )
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name += set[rand(set.length)]
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when "4"
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set = %w( una ona ina ita ila ala ana ia iana )
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name += set[rand(set.length)]
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when "5"
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set = %w( e e o o ius io u u ito io ius us )
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name += set[rand(set.length)]
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when "6"
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set = %w( a a a elle ine ika ina ita ila ala ana )
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name += set[rand(set.length)]
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end
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}
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break if name.length<=maxLength
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}
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name = name[0,maxLength]
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case upper
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when 0 then name = name.upcase
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when 1 then name[0, 1] = name[0, 1].upcase
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end
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if $game_variables && variable
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$game_variables[variable] = name
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$game_map.need_refresh = true if $game_map
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end
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return name
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end
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def getRandomName(maxLength=100)
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return getRandomNameEx(2,nil,nil,maxLength)
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end
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#===============================================================================
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# Regional and National Pokédexes utilities
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#===============================================================================
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# Returns the ID number of the region containing the player's current location,
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# as determined by the current map's metadata.
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def pbGetCurrentRegion(default = -1)
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return default if !$game_map
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map_metadata = GameData::MapMetadata.try_get($game_map.map_id)
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map_pos = (map_metadata) ? map_metadata.town_map_position : nil
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return (map_pos) ? map_pos[0] : default
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end
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# Returns the Regional Pokédex number of the given species in the given Regional
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# Dex. The parameter "region" is zero-based. For example, if two regions are
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# defined, they would each be specified as 0 and 1.
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def pbGetRegionalNumber(region, species)
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dex_list = pbLoadRegionalDexes[region]
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return 0 if !dex_list || dex_list.length == 0
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species_data = GameData::Species.try_get(species)
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return 0 if !species_data
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dex_list.each_with_index do |s, index|
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return index + 1 if s == species_data.species
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end
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return 0
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end
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# Returns an array of all species in the given Regional Dex in that Dex's order.
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def pbAllRegionalSpecies(region_dex)
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return nil if region_dex < 0
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dex_list = pbLoadRegionalDexes[region_dex]
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return nil if !dex_list || dex_list.length == 0
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return dex_list.clone
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end
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# Returns the number of species in the given Regional Dex. Returns 0 if that
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# Regional Dex doesn't exist. If region_dex is a negative number, returns the
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# number of species in the National Dex (i.e. all species).
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def pbGetRegionalDexLength(region_dex)
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if region_dex < 0
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ret = 0
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GameData::Species.each { |s| ret += 1 if s.form == 0 }
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return ret
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end
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dex_list = pbLoadRegionalDexes[region_dex]
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return (dex_list) ? dex_list.length : 0
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end
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#===============================================================================
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# Other utilities
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#===============================================================================
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def pbTextEntry(helptext,minlength,maxlength,variableNumber)
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$game_variables[variableNumber] = pbEnterText(helptext,minlength,maxlength)
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$game_map.need_refresh = true if $game_map
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end
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def pbMoveTutorAnnotations(move, movelist = nil)
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ret = []
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$Trainer.party.each_with_index do |pkmn, i|
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if pkmn.egg?
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ret[i] = _INTL("NOT ABLE")
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elsif pkmn.hasMove?(move)
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ret[i] = _INTL("LEARNED")
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else
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species = pkmn.species
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if movelist && movelist.any? { |j| j == species }
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# Checked data from movelist given in parameter
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ret[i] = _INTL("ABLE")
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elsif pkmn.compatible_with_move?(move)
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# Checked data from Pokémon's tutor moves in pokemon.txt
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ret[i] = _INTL("ABLE")
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else
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ret[i] = _INTL("NOT ABLE")
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end
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end
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end
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return ret
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end
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def pbMoveTutorChoose(move,movelist=nil,bymachine=false,oneusemachine=false,selectedPokemonVariable=nil)
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ret = false
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move = GameData::Move.get(move).id
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if movelist!=nil && movelist.is_a?(Array)
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for i in 0...movelist.length
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movelist[i] = GameData::Move.get(movelist[i]).id
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end
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end
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pbFadeOutIn {
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movename = GameData::Move.get(move).name
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annot = pbMoveTutorAnnotations(move,movelist)
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scene = PokemonParty_Scene.new
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screen = PokemonPartyScreen.new(scene,$Trainer.party)
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screen.pbStartScene(_INTL("Teach which Pokémon?"),false,annot)
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loop do
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chosen = screen.pbChoosePokemon
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break if chosen<0
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pokemon = $Trainer.party[chosen]
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if selectedPokemonVariable != nil
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pbSet(selectedPokemonVariable,pokemon)
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end
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if pokemon.egg?
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pbMessage(_INTL("Eggs can't be taught any moves.")) { screen.pbUpdate }
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elsif pokemon.shadowPokemon?
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pbMessage(_INTL("Shadow Pokémon can't be taught any moves.")) { screen.pbUpdate }
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elsif movelist && !movelist.any? { |j| j==pokemon.species }
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pbMessage(_INTL("{1} can't learn {2}.",pokemon.name,movename)) { screen.pbUpdate }
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elsif !pokemon.compatible_with_move?(move)
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pbMessage(_INTL("{1} can't learn {2}.",pokemon.name,movename)) { screen.pbUpdate }
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else
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if pbLearnMove(pokemon,move,false,bymachine) { screen.pbUpdate }
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pokemon.add_first_move(move) if oneusemachine
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ret = true
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break
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end
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end
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end
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screen.pbEndScene
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}
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return ret # Returns whether the move was learned by a Pokemon
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end
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def pbConvertItemToItem(variable, array)
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item = GameData::Item.get(pbGet(variable))
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pbSet(variable, nil)
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for i in 0...(array.length/2)
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next if item != array[2 * i]
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pbSet(variable, array[2 * i + 1])
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return
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end
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end
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def pbConvertItemToPokemon(variable, array)
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item = GameData::Item.get(pbGet(variable))
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pbSet(variable, nil)
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for i in 0...(array.length / 2)
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next if item != array[2 * i]
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pbSet(variable, GameData::Species.get(array[2 * i + 1]).id)
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return
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end
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end
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# Gets the value of a variable.
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def pbGet(id)
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return 0 if !id || !$game_variables
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return $game_variables[id]
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end
|
|
|
|
# Sets the value of a variable.
|
|
def pbSet(id,value)
|
|
return if !id || id<0
|
|
$game_variables[id] = value if $game_variables
|
|
$game_map.need_refresh = true if $game_map
|
|
end
|
|
|
|
# Runs a common event and waits until the common event is finished.
|
|
# Requires the script "Messages"
|
|
def pbCommonEvent(id)
|
|
return false if id<0
|
|
ce = $data_common_events[id]
|
|
return false if !ce
|
|
celist = ce.list
|
|
interp = Interpreter.new
|
|
interp.setup(celist,0)
|
|
begin
|
|
Graphics.update
|
|
Input.update
|
|
interp.update
|
|
pbUpdateSceneMap
|
|
end while interp.running?
|
|
return true
|
|
end
|
|
|
|
def pbHideVisibleObjects
|
|
visibleObjects = []
|
|
ObjectSpace.each_object(Sprite) { |o|
|
|
if !o.disposed? && o.visible
|
|
visibleObjects.push(o)
|
|
o.visible = false
|
|
end
|
|
}
|
|
ObjectSpace.each_object(Viewport) { |o|
|
|
if !pbDisposed?(o) && o.visible
|
|
visibleObjects.push(o)
|
|
o.visible = false
|
|
end
|
|
}
|
|
ObjectSpace.each_object(Plane) { |o|
|
|
if !o.disposed? && o.visible
|
|
visibleObjects.push(o)
|
|
o.visible = false
|
|
end
|
|
}
|
|
ObjectSpace.each_object(Tilemap) { |o|
|
|
if !o.disposed? && o.visible
|
|
visibleObjects.push(o)
|
|
o.visible = false
|
|
end
|
|
}
|
|
ObjectSpace.each_object(Window) { |o|
|
|
if !o.disposed? && o.visible
|
|
visibleObjects.push(o)
|
|
o.visible = false
|
|
end
|
|
}
|
|
return visibleObjects
|
|
end
|
|
|
|
def pbShowObjects(visibleObjects)
|
|
for o in visibleObjects
|
|
next if pbDisposed?(o)
|
|
o.visible = true
|
|
end
|
|
end
|
|
|
|
def pbLoadRpgxpScene(scene)
|
|
return if !$scene.is_a?(Scene_Map)
|
|
oldscene = $scene
|
|
$scene = scene
|
|
Graphics.freeze
|
|
oldscene.disposeSpritesets
|
|
visibleObjects = pbHideVisibleObjects
|
|
Graphics.transition(20)
|
|
Graphics.freeze
|
|
while $scene && !$scene.is_a?(Scene_Map)
|
|
$scene.main
|
|
end
|
|
Graphics.transition(20)
|
|
Graphics.freeze
|
|
$scene = oldscene
|
|
$scene.createSpritesets
|
|
pbShowObjects(visibleObjects)
|
|
Graphics.transition(20)
|
|
end
|
|
|
|
def pbChooseLanguage
|
|
commands=[]
|
|
for lang in Settings::LANGUAGES
|
|
commands.push(lang[0])
|
|
end
|
|
return pbShowCommands(nil,commands)
|
|
end
|
|
|
|
def pbScreenCapture
|
|
t = pbGetTimeNow
|
|
filestart = t.strftime("[%Y-%m-%d] %H_%M_%S.%L")
|
|
capturefile = RTP.getSaveFileName(sprintf("%s.png", filestart))
|
|
Graphics.screenshot(capturefile)
|
|
pbSEPlay("Pkmn exp full") if FileTest.audio_exist?("Audio/SE/Pkmn exp full")
|
|
end
|