Files
infinitefusion-e18/Data/Scripts/025-Randomizer/randomizer.rb
2021-06-24 12:10:44 -04:00

169 lines
4.4 KiB
Ruby

class PokemonGlobalMetadata
attr_accessor :psuedoHash
attr_accessor :psuedoBSTHash
attr_accessor :pseudoBSTHashTrainers
attr_accessor :randomTrainersHash
alias random_init initialize
def initialize
random_init
@psuedoHash=nil
@psuedoBSTHash=nil
end
end
##############
# randomizer shuffle
# ##############
def Kernel.pbShuffleDex(range=50,type=0)
$game_switches[855] = true # Randomized at least once
#type 0: BST
#type 1: full random
#type: 2 by route (not implemented)
range = 1 if range == 0
# create hash
psuedoHash = Hash.new
psuedoBSTHash = Hash.new
#Create array of all pokemon dex numbers
pokeArray = []
monLimit = type == 1 ? PBSpecies.maxValue : NB_POKEMON-1
for i in 1..monLimit
pokeArray.push(i)
end
#randomize hash
pokeArrayRand = pokeArray.dup
pokeArrayRand.shuffle!
pokeArray.insert(0,nil)
######
#on remet arceus a la fin
pokeArray.push(NB_POKEMON)
# fill random hash
#random hash will have to be accessed by number, not internal name
for i in 1...pokeArrayRand.length
psuedoHash[i]=pokeArrayRand[i]
end
#use pokeArrayRand to fill in the BST hash also
#loop through the actual dex, and use the first mon in pokeArrayRand with
#BST in the same 100 range
for i in 1..NB_POKEMON-1#pas de arceus
baseStats=$pkmn_dex[i][5]
baseStat_target = 0
for k in 0...baseStats.length
baseStat_target+=baseStats[k]
end
baseStat_target = (baseStat_target/range).floor
for j in 1...pokeArrayRand.length
baseStats=$pkmn_dex[pokeArrayRand[j]][5]
baseStat_temp = 0
for l in 0...baseStats.length
baseStat_temp+=baseStats[l]
end
baseStat_temp = (baseStat_temp/range).floor
playShuffleSE(i)
#if a match, add to hash, remove from array, and cycle to next poke in dex
if (baseStat_temp == baseStat_target)
psuedoBSTHash[i]=pokeArrayRand[j]
pokeArrayRand.delete(pokeArrayRand[j])
if i % 2 == 0 && type == 1
n = (i.to_f/NB_POKEMON)*100
Kernel.pbMessageNoSound(_INTL("\\ts[]Shuffling wild Pokémon...\\n {1}%\\^",sprintf('%.2f', n),NB_POKEMON))
end
break
end
end
end
psuedoBSTHash[NB_POKEMON] = NB_POKEMON
#add hashes to global data
$PokemonGlobal.psuedoHash = psuedoHash
$PokemonGlobal.psuedoBSTHash = psuedoBSTHash
end
def isPartArceus(poke,type=0)
return true if poke == NB_POKEMON
if type == 1
return true if getBasePokemonID(poke,true) == NB_POKEMON
return true if getBasePokemonID(poke,false) == NB_POKEMON
end
return false
end
#ajoute x happiness a tous les party member
def Kernel.raisePartyHappiness(increment)
return
# for poke in $Trainer.party
# next if poke.isEgg?
# poke.happiness += increment
# end
end
def Kernel.pbShuffleDexTrainers()
# create hash
psuedoHash = Hash.new
psuedoBSTHash = Hash.new
#Create array of all pokemon dex numbers
pokeArray = []
for i in 1..PBSpecies.maxValue
pokeArray.push(i)
end
#randomize hash
pokeArrayRand = pokeArray.dup
pokeArrayRand.shuffle!
pokeArray.insert(0,nil)
# fill random hash
#random hash will have to be accessed by number, not internal name
for i in 1...pokeArrayRand.length
psuedoHash[i]=pokeArrayRand[i]
end
#use pokeArrayRand to fill in the BST hash also
#loop through the actual dex, and use the first mon in pokeArrayRand with
#BST in the same 100 range
for i in 1..PBSpecies.maxValue
if i % 20 == 0
n = (i.to_f/PBSpecies.maxValue)*100
#Kernel.pbMessage(_INTL("\\ts[]Shuffling...\\n {1}%\\^",sprintf('%.2f', n),PBSpecies.maxValue))
end
baseStats=$pkmn_dex[i][I]
baseStat_target = 0
for k in 0...baseStats.length
baseStat_target+=baseStats[k]
end
baseStat_target = (baseStat_target/50).floor
for j in 1...pokeArrayRand.length
baseStats=$pkmn_dex[pokeArrayRand[j]][5]
baseStat_temp = 0
for l in 0...baseStats.length
baseStat_temp+=baseStats[l]
end
baseStat_temp = (baseStat_temp/50).floor
#if a match, add to hash, remove from array, and cycle to next poke in dex
if baseStat_temp == baseStat_target
psuedoBSTHash[i]=pokeArrayRand[j]
pokeArrayRand.delete(pokeArrayRand[j])
break
end
end
end
#add hashes to global data0
#$PokemonGlobal.psuedoHash = psuedoHash
$PokemonGlobal.pseudoBSTHashTrainers = psuedoBSTHash
end