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116 lines
4.2 KiB
Ruby
116 lines
4.2 KiB
Ruby
def debug_set_up_trainer
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# Values to return
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trainer_array = []
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foe_items = [] # Intentionally left blank (for now)
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pokemon_array = []
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party_starts = [0]
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# Choose random trainer type and trainer name
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trainer_type = GameData::TrainerType.keys.sample
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trainer_name = ["Alpha", "Bravo", "Charlie", "Delta", "Echo",
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"Foxtrot", "Golf", "Hotel", "India", "Juliette",
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"Kilo", "Lima", "Mike", "November", "Oscar",
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"Papa", "Quebec", "Romeo", "Sierra", "Tango",
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"Uniform", "Victor", "Whiskey", "X-ray", "Yankee", "Zulu"].sample
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# Generate trainer
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trainer = NPCTrainer.new(trainer_name, trainer_type)
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trainer.id = $player.make_foreign_ID
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trainer.lose_text = "I lost."
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trainer_array.push(trainer)
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# Generate party
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valid_species = []
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GameData::Species.each_species { |sp| valid_species.push(sp.species) }
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Settings::MAX_PARTY_SIZE.times do |i|
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this_species = valid_species.sample
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this_level = rand(1, Settings::MAXIMUM_LEVEL)
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pkmn = Pokemon.new(this_species, this_level, trainer)
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trainer.party.push(pkmn)
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pokemon_array.push(pkmn)
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end
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# Return values
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return trainer_array, foe_items, pokemon_array, party_starts
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end
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def debug_test_auto_battle(logging = false)
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old_internal = $INTERNAL
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$INTERNAL = logging
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echoln "Start of testing auto battle."
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echoln "" if !$INTERNAL
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PBDebug.log("")
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PBDebug.log("================================================================")
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PBDebug.log("")
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# Generate information for the foes
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foe_trainers, foe_items, foe_party, foe_party_starts = debug_set_up_trainer
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# Generate information for the player and partner trainer(s)
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player_trainers, ally_items, player_party, player_party_starts = debug_set_up_trainer
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# Log the combatants
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echo_participant = lambda do |trainer, party, index|
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trainer_txt = "Trainer #{index}: #{trainer.full_name}"
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($INTERNAL) ? PBDebug.log_header(trainer_txt) : echoln(trainer_txt)
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party.each do |pkmn|
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pkmn_txt = " #{pkmn.name}, Lv.#{pkmn.level}\r\n"
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pkmn_txt += " Ability: #{pkmn.ability&.name || "---"}\r\n"
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pkmn_txt += " Held item: #{pkmn.item&.name || "---"}"
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($INTERNAL) ? PBDebug.log(pkmn_txt) : echoln(pkmn_txt)
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moves_msg = " Moves: "
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pkmn.moves.each_with_index do |move, i|
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moves_msg += ", " if i > 0
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moves_msg += move.name
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end
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($INTERNAL) ? PBDebug.log(moves_msg) : echoln(moves_msg)
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end
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end
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echo_participant.call(player_trainers[0], player_party, 1)
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echo_participant.call(foe_trainers[0], foe_party, 2)
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echoln "" if !$INTERNAL
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# Create the battle scene (the visual side of it)
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scene = Battle::DebugSceneNoVisuals.new(logging)
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# Create the battle class (the mechanics side of it)
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battle = Battle.new(scene, player_party, foe_party, player_trainers, foe_trainers)
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battle.party1starts = player_party_starts
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battle.party2starts = foe_party_starts
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battle.ally_items = ally_items
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battle.items = foe_items
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battle.debug = true
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battle.internalBattle = false
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battle.controlPlayer = true
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# Set various other properties in the battle class
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BattleCreationHelperMethods.prepare_battle(battle)
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# Perform the battle itself
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outcome = battle.pbStartBattle
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# End
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echoln ["Undecided",
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"Trainer 1 #{player_trainers[0].name} won",
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"Trainer 2 #{foe_trainers[0].name} won",
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"Ran/forfeited",
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"Wild Pokémon caught",
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"Draw"][outcome]
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echoln ""
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$INTERNAL = old_internal
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end
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#===============================================================================
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# Add to Debug menu
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#===============================================================================
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MenuHandlers.add(:debug_menu, :test_auto_battle, {
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"name" => _INTL("Test Auto Battle"),
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"parent" => :main,
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"description" => _INTL("Runs an AI-controlled battle with no visuals."),
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"effect" => proc {
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debug_test_auto_battle
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}
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})
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MenuHandlers.add(:debug_menu, :test_auto_battle_logging, {
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"name" => _INTL("Test Auto Battle with Logging"),
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"parent" => :main,
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"description" => _INTL("Runs an AI-controlled battle with no visuals. Logs messages."),
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"effect" => proc {
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debug_test_auto_battle(true)
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}
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})
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