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156 lines
5.8 KiB
Plaintext
156 lines
5.8 KiB
Plaintext
5.1
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Many, many bugfixes
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## Re-added features ##
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In-game clock
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Speed-up button
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Reverse mode
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Easy and Hard difficulties
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#Removals
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Removed Trainer House
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Removed the Convert Pokemon option from the update menu
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Oak no longer gives a Johto starter after beating the league
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Removed Pokedex key item
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##New Stuff
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Added Quick Surf option
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Added Kin Island Club
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Replaced Delibird's hidden ability with Snow Warning
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Added overworld sprites for a few important trainers
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Added animations for using Rock Smash and Cut in the overworld
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Traded Pokémon now become owned by player when fused (so they can be unfused)
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Made Oak's Lab look more like the HGSS version
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Added egg move tutor in Battle Factory
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Battle Factory now gives Factory Points instead of Rare Candies
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Updated critical hits to gen 6 mechanics
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Added gen 6 status move immunity from certain types
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Implemented Multitype ability for fusions
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5.0
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##########################
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The 5.0 update brings Infinite Fusion to a new engine, which makes the game run better and allows
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for a variety of improvements.
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However, there are also a handful features that were in previous versions of the game which are not
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compatible with this new version of Pokemon Essentials and that have been removed. Some of them will
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be added back progressively in future updates and others will likely be gone for good.
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See the full changelog of Pokémon Essentials 19 and MKXP
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MKXP: https://github.com/Ancurio/mkxp
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Essentials: https://essentialsdocs.fandom.com/wiki/Change_log
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#############
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Added Features
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#############
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## Technical###
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- MKXP player is now used to run the game instead of RGSS player
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- Fullscreen & resizable screen
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- Performance improvements
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- Built-in controls binding (F1)
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-- Includes native controller support
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- The game now continues running when it's in the background
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- Savefiles have been moved to the appdata folder (Windows)
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## UI and menus ##
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- Changed the battle UI's appearance
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- New options in in-game menu:
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- Default movement
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- Text entry type
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- Battle type
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- Added Instant text speed option
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- Menus and controls should be more responsive in general
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- Added visual indicator for selecting fusion order on the title screen
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## Gameplay ##
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- Exp. gain when catching Pokémon
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- Now possible to register multiple items at once
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- Adds several new moves from generations 5 to 7
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- Added back double battles
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- Added triple battles lounge in Knot Island
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- Added Battle Factory
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- Changed how levels are calculated when unfusing:
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- Level when originally fused + experience obtained while fused
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- Levels gained via Rare Candies are NOT taken into account
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-NB: Pokemon that were fused in previous versions still use the old method
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- Updated all movesets to gen 7
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- Added 12 new TMs and 5 new Move tutors
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- Removed the Mt. Silver requirement for making triple fusions
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- Added an option to set the default battle type (single, double, triple) - Only available if beat the game at least once
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- Traded Pokémon now become owned by player when fused
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## Maps ##
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- Changed some tiles in Vermillion City
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- Added Dive section to Kindle Road
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## Tweaks / Balance ##
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- Reduced DNA Splicers price to $300
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- Tweaked Sprout Tower to make it a bit easier
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- Moon Stones, Sun Stones, Dawn Stones, Dusk Stones and Shiny Stones are now sold at the Goldenrod Dept. Store instead of Celadon
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- Changed some trainer teams in Lavender tower
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## Miscellaneous ##
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- Resort Gorgeous now prioritizes Pokemon with custom sprites
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- Renamed Spring boots to Golbat Boots
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- New debug options
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- Item stack limit increased to 999
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- Added overworld animations for Cut and Rock Smash
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#################
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# Bug fixes #
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#################
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- Fixed random memory crashes (unconfirmed, but I haven't encountered one so far)
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- Fixed random crash when catching Pokémon
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- Fixed several moves and abilities which were previously broken (Crafty Shield, Fairy Lock, Purify, Gale Wings, Moxie, Innards Out, Magician, Pickpocket, Protean, Disguise)
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- Fixed double battles
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#################
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Removed Features
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#################
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Removed features that will be coming back eventually
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‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
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- Randomizer
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- Speed up button
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- Pokedex seen/caught
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- Wild fusions //TODO: pas oublier de init exp_gained_since_fused=0 && exp_when_fused = self.exp
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- Autosave (except in Pokemon centers)
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- Fusing from PC
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- Nicknaming from the party screen - Added temporary name rater in Vermillion City's Pokemon center
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- Modern Mode compatibility
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- Quest log
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- Hidden abilities routes
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- Pokeradar special encounters
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- In-game clock
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- Hard mode, Easy mode
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- Some quests probably don't work
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- Obtaining items from Rock Smash and fishing
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Removed features that probably won't be coming back
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‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
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- Elite Battle System (includes EBS and NxtGen UI battle UIs, battle motion, etc.)
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- Autorun button toggle
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- Gen 5 style bag
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- Demice's endgame challenge
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- Bill's battletower mod
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- French pack compatibility
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############ KNOWN ISSUES ##############
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- Some areas might have abnormal lag - please tell me in the discord if you find one that's unreasonably laggy (you will know if you see one)
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- Some side-stairs might act strange
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- The Pokedex is currently all sorts of messed up
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- Long loading time when starting up the game
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- Some of the music and sound effects might not load correctly
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- Some Pokémon appear higher than they should in battles on the player's side
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- Significant stutter in the overworld when playing the game on an AMD CPU
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- Several custom items have not yet been reimplemented
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- Some battle backgrounds might be missing
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- Erika's backsprite uses's May's backsprite from RSE
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- Some NPC trades likely to crash the game
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