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304 lines
12 KiB
Ruby
304 lines
12 KiB
Ruby
class PokeBattle_Battler
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#=============================================================================
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# Called when a Pokémon (self) is sent into battle or its ability changes.
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#=============================================================================
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def pbEffectsOnSwitchIn(switchIn=false)
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# Healing Wish/Lunar Dance/entry hazards
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@battle.pbOnActiveOne(self) if switchIn
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# Primal Revert upon entering battle
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@battle.pbPrimalReversion(@index) if !fainted?
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# Ending primordial weather, checking Trace
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pbContinualAbilityChecks(true)
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# Abilities that trigger upon switching in
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if (!fainted? && unstoppableAbility?) || abilityActive?
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BattleHandlers.triggerAbilityOnSwitchIn(self.ability,self,@battle)
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end
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# Check for end of primordial weather
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@battle.pbEndPrimordialWeather
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# Items that trigger upon switching in (Air Balloon message)
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if switchIn && itemActive?
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BattleHandlers.triggerItemOnSwitchIn(self.item,self,@battle)
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end
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# Berry check, status-curing ability check
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pbHeldItemTriggerCheck if switchIn
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pbAbilityStatusCureCheck
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end
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#=============================================================================
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# Ability effects
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#=============================================================================
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def pbAbilitiesOnSwitchOut
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if abilityActive?
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BattleHandlers.triggerAbilityOnSwitchOut(self.ability,self,false)
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end
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# Reset form
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@battle.peer.pbOnLeavingBattle(@battle,@pokemon,@battle.usedInBattle[idxOwnSide][@index/2])
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# Treat self as fainted
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@hp = 0
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@fainted = true
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# Check for end of primordial weather
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@battle.pbEndPrimordialWeather
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end
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def pbAbilitiesOnFainting
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# Self fainted; check all other battlers to see if their abilities trigger
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@battle.pbPriority(true).each do |b|
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next if !b || !b.abilityActive?
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BattleHandlers.triggerAbilityChangeOnBattlerFainting(b.ability,b,self,@battle)
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end
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@battle.pbPriority(true).each do |b|
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next if !b || !b.abilityActive?
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BattleHandlers.triggerAbilityOnBattlerFainting(b.ability,b,self,@battle)
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end
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end
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# Used for Emergency Exit/Wimp Out.
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def pbAbilitiesOnDamageTaken(oldHP,newHP=-1)
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return false if !abilityActive?
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newHP = @hp if newHP<0
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return false if oldHP<@totalhp/2 || newHP>=@totalhp/2 # Didn't drop below half
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ret = BattleHandlers.triggerAbilityOnHPDroppedBelowHalf(self.ability,self,@battle)
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return ret # Whether self has switched out
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end
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# Called when a Pokémon (self) enters battle, at the end of each move used,
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# and at the end of each round.
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def pbContinualAbilityChecks(onSwitchIn=false)
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# Check for end of primordial weather
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@battle.pbEndPrimordialWeather
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# Trace
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if hasActiveAbility?(:TRACE)
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# NOTE: In Gen 5 only, Trace only triggers upon the Trace bearer switching
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# in and not at any later times, even if a traceable ability turns
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# up later. Essentials ignores this, and allows Trace to trigger
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# whenever it can even in the old battle mechanics.
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choices = []
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@battle.eachOtherSideBattler(@index) do |b|
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next if b.ungainableAbility? ||
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[:POWEROFALCHEMY, :RECEIVER, :TRACE].include?(b.ability_id)
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choices.push(b)
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end
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if choices.length>0
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choice = choices[@battle.pbRandom(choices.length)]
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@battle.pbShowAbilitySplash(self)
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self.ability = choice.ability
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@battle.pbDisplay(_INTL("{1} traced {2}'s {3}!",pbThis,choice.pbThis(true),choice.abilityName))
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@battle.pbHideAbilitySplash(self)
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if !onSwitchIn && (unstoppableAbility? || abilityActive?)
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BattleHandlers.triggerAbilityOnSwitchIn(self.ability,self,@battle)
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end
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end
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end
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end
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#=============================================================================
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# Ability curing
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#=============================================================================
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# Cures status conditions, confusion and infatuation.
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def pbAbilityStatusCureCheck
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if abilityActive?
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BattleHandlers.triggerStatusCureAbility(self.ability,self)
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end
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end
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#=============================================================================
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# Ability change
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#=============================================================================
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def pbOnAbilityChanged(oldAbil)
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if @effects[PBEffects::Illusion] && oldAbil == :ILLUSION
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@effects[PBEffects::Illusion] = nil
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if !@effects[PBEffects::Transform]
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@battle.scene.pbChangePokemon(self, @pokemon)
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@battle.pbDisplay(_INTL("{1}'s {2} wore off!", pbThis, GameData::Ability.get(oldAbil).name))
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@battle.pbSetSeen(self)
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end
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end
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@effects[PBEffects::GastroAcid] = false if unstoppableAbility?
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@effects[PBEffects::SlowStart] = 0 if self.ability != :SLOWSTART
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# Revert form if Flower Gift/Forecast was lost
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pbCheckFormOnWeatherChange
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# Check for end of primordial weather
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@battle.pbEndPrimordialWeather
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end
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#=============================================================================
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# Held item consuming/removing
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#=============================================================================
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def canConsumeBerry?
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return false if @battle.pbCheckOpposingAbility(:UNNERVE, @index)
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return true
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end
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def canConsumePinchBerry?(check_gluttony = true)
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return false if !canConsumeBerry?
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return true if @hp <= @totalhp / 4
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return true if @hp <= @totalhp / 2 && (!check_gluttony || hasActiveAbility?(:GLUTTONY))
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return false
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end
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# permanent is whether the item is lost even after battle. Is false for Knock
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# Off.
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def pbRemoveItem(permanent = true)
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@effects[PBEffects::ChoiceBand] = nil
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@effects[PBEffects::Unburden] = true if self.item
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if permanent && self.item == self.initialItem
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if $PokemonBag.pbQuantity(self.initialItem)>=1
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$PokemonBag.pbDeleteItem(self.initialItem)
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else
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setInitialItem(nil)
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end
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end
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self.item = nil
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end
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def pbConsumeItem(recoverable=true,symbiosis=true,belch=true)
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PBDebug.log("[Item consumed] #{pbThis} consumed its held #{itemName}")
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if recoverable
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setRecycleItem(@item_id)
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@effects[PBEffects::PickupItem] = @item_id
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@effects[PBEffects::PickupUse] = @battle.nextPickupUse
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end
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setBelched if belch && self.item.is_berry?
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pbRemoveItem
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pbSymbiosis if symbiosis
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end
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def pbSymbiosis
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return if fainted?
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return if !self.item
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@battle.pbPriority(true).each do |b|
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next if b.opposes?
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next if !b.hasActiveAbility?(:SYMBIOSIS)
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next if !b.item || b.unlosableItem?(b.item)
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next if unlosableItem?(b.item)
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@battle.pbShowAbilitySplash(b)
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if PokeBattle_SceneConstants::USE_ABILITY_SPLASH
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@battle.pbDisplay(_INTL("{1} shared its {2} with {3}!",
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b.pbThis,b.itemName,pbThis(true)))
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else
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@battle.pbDisplay(_INTL("{1}'s {2} let it share its {3} with {4}!",
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b.pbThis,b.abilityName,b.itemName,pbThis(true)))
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end
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self.item = b.item
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b.item = nil
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b.effects[PBEffects::Unburden] = true
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@battle.pbHideAbilitySplash(b)
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pbHeldItemTriggerCheck
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break
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end
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end
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# item_to_use is an item ID or GameData::Item object. own_item is whether the
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# item is held by self. fling is for Fling only.
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def pbHeldItemTriggered(item_to_use, own_item = true, fling = false)
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# Cheek Pouch
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if hasActiveAbility?(:CHEEKPOUCH) && GameData::Item.get(item_to_use).is_berry? && canHeal?
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@battle.pbShowAbilitySplash(self)
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pbRecoverHP(@totalhp / 3)
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if PokeBattle_SceneConstants::USE_ABILITY_SPLASH
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@battle.pbDisplay(_INTL("{1}'s HP was restored.", pbThis))
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else
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@battle.pbDisplay(_INTL("{1}'s {2} restored its HP.", pbThis, abilityName))
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end
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@battle.pbHideAbilitySplash(self)
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end
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pbConsumeItem if own_item
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pbSymbiosis if !own_item && !fling # Bug Bite/Pluck users trigger Symbiosis
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end
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#=============================================================================
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# Held item trigger checks
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#=============================================================================
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# NOTE: A Pokémon using Bug Bite/Pluck, and a Pokémon having an item thrown at
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# it via Fling, will gain the effect of the item even if the Pokémon is
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# affected by item-negating effects.
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# item_to_use is an item ID for Bug Bite/Pluck and Fling, and nil otherwise.
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# fling is for Fling only.
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def pbHeldItemTriggerCheck(item_to_use = nil, fling = false)
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return if fainted?
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return if !item_to_use && !itemActive?
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pbItemHPHealCheck(item_to_use, fling)
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pbItemStatusCureCheck(item_to_use, fling)
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pbItemEndOfMoveCheck(item_to_use, fling)
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# For Enigma Berry, Kee Berry and Maranga Berry, which have their effects
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# when forcibly consumed by Pluck/Fling.
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if item_to_use
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itm = item_to_use || self.item
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if BattleHandlers.triggerTargetItemOnHitPositiveBerry(itm, self, @battle, true)
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pbHeldItemTriggered(itm, false, fling)
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end
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end
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end
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# item_to_use is an item ID for Bug Bite/Pluck and Fling, and nil otherwise.
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# fling is for Fling only.
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def pbItemHPHealCheck(item_to_use = nil, fling = false)
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return if !item_to_use && !itemActive?
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itm = item_to_use || self.item
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if BattleHandlers.triggerHPHealItem(itm, self, @battle, !item_to_use.nil?)
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pbHeldItemTriggered(itm, item_to_use.nil?, fling)
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elsif !item_to_use
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pbItemTerrainStatBoostCheck
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end
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end
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# Cures status conditions, confusion, infatuation and the other effects cured
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# by Mental Herb.
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# item_to_use is an item ID for Bug Bite/Pluck and Fling, and nil otherwise.
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# fling is for Fling only.
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def pbItemStatusCureCheck(item_to_use = nil, fling = false)
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return if fainted?
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return if !item_to_use && !itemActive?
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itm = item_to_use || self.item
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if BattleHandlers.triggerStatusCureItem(itm, self, @battle, !item_to_use.nil?)
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pbHeldItemTriggered(itm, item_to_use.nil?, fling)
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end
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end
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# Called at the end of using a move.
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# item_to_use is an item ID for Bug Bite/Pluck and Fling, and nil otherwise.
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# fling is for Fling only.
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def pbItemEndOfMoveCheck(item_to_use = nil, fling = false)
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return if fainted?
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return if !item_to_use && !itemActive?
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itm = item_to_use || self.item
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if BattleHandlers.triggerEndOfMoveItem(itm, self, @battle, !item_to_use.nil?)
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pbHeldItemTriggered(itm, item_to_use.nil?, fling)
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elsif BattleHandlers.triggerEndOfMoveStatRestoreItem(itm, self, @battle, !item_to_use.nil?)
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pbHeldItemTriggered(itm, item_to_use.nil?, fling)
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end
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end
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# Used for White Herb (restore lowered stats). Only called by Moody and Sticky
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# Web, as all other stat reduction happens because of/during move usage and
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# this handler is also called at the end of each move's usage.
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# item_to_use is an item ID for Bug Bite/Pluck and Fling, and nil otherwise.
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# fling is for Fling only.
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def pbItemStatRestoreCheck(item_to_use = nil, fling = false)
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return if fainted?
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return if !item_to_use && !itemActive?
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itm = item_to_use || self.item
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if BattleHandlers.triggerEndOfMoveStatRestoreItem(itm, self, @battle, !item_to_use.nil?)
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pbHeldItemTriggered(itm, item_to_use.nil?, fling)
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end
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end
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# Called when the battle terrain changes and when a Pokémon loses HP.
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def pbItemTerrainStatBoostCheck
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return if !itemActive?
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if BattleHandlers.triggerTerrainStatBoostItem(self.item, self, @battle)
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pbHeldItemTriggered(self.item)
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end
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end
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# Used for Adrenaline Orb. Called when Intimidate is triggered (even if
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# Intimidate has no effect on the Pokémon).
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def pbItemOnIntimidatedCheck
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return if !itemActive?
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if BattleHandlers.triggerItemOnIntimidated(self.item, self, @battle)
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pbHeldItemTriggered(self.item)
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end
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end
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end
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