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49 lines
1.5 KiB
Ruby
49 lines
1.5 KiB
Ruby
class PokedexUtils
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POSSIBLE_ALTS = %w[a b c d e f g h i j k x]
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def pbGetAvailableAlts(species)
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ret = []
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return ret if !species
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dexNum = getDexNumberForSpecies(species)
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isFusion = dexNum > NB_POKEMON
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if !isFusion
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ret << Settings::BATTLERS_FOLDER + dexNum.to_s + "/" + dexNum.to_s + ".png"
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return ret
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end
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body_id = getBodyID(species)
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head_id = getHeadID(species, body_id)
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baseFilename = head_id.to_s + "." + body_id.to_s
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baseFilePath = Settings::CUSTOM_BATTLERS_FOLDER_INDEXED + "/" + head_id.to_s + "/" + baseFilename + ".png"
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if pbResolveBitmap(baseFilePath)
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ret << baseFilePath
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end
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POSSIBLE_ALTS.each { |alt_letter|
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altFilePath = Settings::CUSTOM_BATTLERS_FOLDER_INDEXED + "/" + head_id.to_s + "/" + baseFilename + alt_letter + ".png"
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if pbResolveBitmap(altFilePath)
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ret << altFilePath
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end
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}
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ret << Settings::BATTLERS_FOLDER + head_id.to_s + "/" + baseFilename + ".png"
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return ret
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end
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#todo: return array for split evolution lines that have multiple final evos
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def getFinalEvolution(species)
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#ex: [[B3H4,Level 32],[B2H5, Level 35]]
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evolution_line = species.get_evolutions
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return species if evolution_line.empty?
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finalEvoId = evolution_line[0][0]
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return evolution_line[]
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for evolution in evolution_line
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evoSpecies = evolution[0]
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p GameData::Species.get(evoSpecies).get_evolutions
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isFinalEvo = GameData::Species.get(evoSpecies).get_evolutions.empty?
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return evoSpecies if isFinalEvo
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end
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return nil
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end
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end
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