Files
infinitefusion-e18/Data/Scripts/013_Items/004_Item_Phone.rb
2021-04-17 23:56:51 +01:00

305 lines
11 KiB
Ruby

#===============================================================================
# Register contacts
#===============================================================================
def pbPhoneRegisterNPC(ident,name,mapid,showmessage=true)
$PokemonGlobal.phoneNumbers = [] if !$PokemonGlobal.phoneNumbers
exists = pbFindPhoneTrainer(ident,name)
if exists
return if exists[0] # Already visible
exists[0] = true # Make visible
else
phonenum = [true,ident,name,mapid]
$PokemonGlobal.phoneNumbers.push(phonenum)
end
pbMessage(_INTL("\\me[Register phone]Registered {1} in the Pokégear.",name)) if showmessage
end
def pbPhoneRegister(event,trainertype,trainername)
$PokemonGlobal.phoneNumbers = [] if !$PokemonGlobal.phoneNumbers
return if pbFindPhoneTrainer(trainertype,trainername)
phonenum = []
phonenum.push(true)
phonenum.push(trainertype)
phonenum.push(trainername)
phonenum.push(0) # time to next battle
phonenum.push(0) # can battle
phonenum.push(0) # battle count
if event
phonenum.push(event.map.map_id)
phonenum.push(event.id)
end
$PokemonGlobal.phoneNumbers.push(phonenum)
end
def pbPhoneDeleteContact(index)
$PokemonGlobal.phoneNumbers[index][0] = false # Remove from contact list
if $PokemonGlobal.phoneNumbers[index].length==8
$PokemonGlobal.phoneNumbers[index][3] = 0 # Reset countdown
$PokemonGlobal.phoneNumbers[index][4] = 0 # Reset countdown
end
end
def pbPhoneRegisterBattle(message,event,trainertype,trainername,maxbattles)
return if !$Trainer.has_pokegear # Can't register without a Pokégear
return false if !GameData::TrainerType.exists?(trainertype)
trainertype = GameData::TrainerType.get(trainertype)
contact = pbFindPhoneTrainer(trainertype,trainername)
return if contact && contact[0] # Existing contact and is visible
message = _INTL("Let me register you.") if !message
return if !pbConfirmMessage(message)
displayname = _INTL("{1} {2}", GameData::TrainerType.get(trainertype).name,
pbGetMessageFromHash(MessageTypes::TrainerNames,trainername))
if contact # Previously registered, just make visible
contact[0] = true
else # Add new contact
pbPhoneRegister(event,trainertype,trainername)
pbPhoneIncrement(trainertype,trainername,maxbattles)
end
pbMessage(_INTL("\\me[Register phone]Registered {1} in the Pokégear.",displayname))
end
#===============================================================================
# Contact information
#===============================================================================
def pbRandomPhoneTrainer
$PokemonGlobal.phoneNumbers = [] if !$PokemonGlobal.phoneNumbers
temparray = []
this_map_metadata = GameData::MapMetadata.try_get($game_map.map_id)
return nil if !this_map_metadata || !this_map_metadata.town_map_position
currentRegion = this_map_metadata.town_map_position[0]
for num in $PokemonGlobal.phoneNumbers
next if !num[0] || num.length != 8 # if not visible or not a trainer
next if $game_map.map_id == num[6] # Can't call if on same map
caller_map_metadata = GameData::MapMetadata.try_get(num[6])
next if !caller_map_metadata || !caller_map_metadata.town_map_position
# Can't call if in different region
next if caller_map_metadata.town_map_position[0] != currentRegion
temparray.push(num)
end
return nil if temparray.length==0
return temparray[rand(temparray.length)]
end
def pbFindPhoneTrainer(tr_type, tr_name) # Ignores whether visible or not
return nil if !$PokemonGlobal.phoneNumbers
tr_type = GameData::TrainerType.get(tr_type).id
for num in $PokemonGlobal.phoneNumbers
return num if num[1] == tr_type && num[2] == tr_name # If a match
end
return nil
end
def pbHasPhoneTrainer?(tr_type, tr_name)
return pbFindPhoneTrainer(tr_type, tr_name) != nil
end
def pbPhoneBattleCount(tr_type, tr_name)
trainer = pbFindPhoneTrainer(tr_type, tr_name)
return (trainer) ? trainer[5] : 0
end
def pbPhoneReadyToBattle?(tr_type, tr_name)
trainer = pbFindPhoneTrainer(tr_type, tr_name)
return (trainer && trainer[4]>=2)
end
#===============================================================================
# Contact rematch data modifications
#===============================================================================
def pbPhoneIncrement(tr_type, tr_name, maxbattles)
trainer = pbFindPhoneTrainer(tr_type, tr_name)
return if !trainer
trainer[5] += 1 if trainer[5]<maxbattles # Increment battle count
trainer[3] = 0 # reset time to can-battle
trainer[4] = 0 # reset can-battle flag
end
def pbPhoneReset(tr_type, tr_name)
trainer = pbFindPhoneTrainer(tr_type, tr_name)
return false if !trainer
trainer[3] = 0 # reset time to can-battle
trainer[4] = 0 # reset can-battle flag
return true
end
def pbSetReadyToBattle(num)
return if !num[6] || !num[7]
$game_self_switches[[num[6],num[7],"A"]] = false
$game_self_switches[[num[6],num[7],"B"]] = true
$game_map.need_refresh = true
end
#===============================================================================
# Phone-related counters
#===============================================================================
Events.onMapUpdate += proc { |_sender,_e|
next if !$Trainer || !$Trainer.has_pokegear
# Reset time to next phone call if necessary
if !$PokemonGlobal.phoneTime || $PokemonGlobal.phoneTime<=0
$PokemonGlobal.phoneTime = 20*60*Graphics.frame_rate
$PokemonGlobal.phoneTime += rand(20*60*Graphics.frame_rate)
end
# Don't count down various phone times if other things are happening
$PokemonGlobal.phoneNumbers = [] if !$PokemonGlobal.phoneNumbers
next if $game_temp.in_menu || $game_temp.in_battle || $game_temp.message_window_showing
next if $game_player.move_route_forcing || pbMapInterpreterRunning?
# Count down time to next phone call
$PokemonGlobal.phoneTime -= 1
# Count down time to next can-battle for each trainer contact
if $PokemonGlobal.phoneTime%Graphics.frame_rate==0 # Every second
for num in $PokemonGlobal.phoneNumbers
next if !num[0] || num.length!=8 # if not visible or not a trainer
# Reset time to next can-battle if necessary
if num[4]==0
num[3] = 20*60+rand(20*60) # 20-40 minutes
num[4] = 1
end
# Count down time to next can-battle
num[3] -= 1
# Ready to battle
if num[3]<=0 && num[4]==1
num[4] = 2 # set ready-to-battle flag
pbSetReadyToBattle(num)
end
end
end
# Time for a random phone call; generate one
if $PokemonGlobal.phoneTime<=0
# find all trainer phone numbers
phonenum = pbRandomPhoneTrainer
if phonenum
call = pbPhoneGenerateCall(phonenum)
pbPhoneCall(call,phonenum)
end
end
}
#===============================================================================
# Player calls a contact
#===============================================================================
def pbCallTrainer(trtype,trname)
trainer = pbFindPhoneTrainer(trtype,trname)
return if !trainer
# Special NPC contacts
if trainer.length!=8
if !pbCommonEvent(trtype)
pbMessage(_INTL("{1}'s messages not defined.\nCouldn't call common event {2}.",trainer[2],trtype))
end
return
end
# Trainer contacts
if $game_map.map_id==trainer[6]
pbMessage(_INTL("The Trainer is close by.\nTalk to the Trainer in person!"))
return
end
caller_map_metadata = GameData::MapMetadata.try_get(trainer[6])
this_map_metadata = GameData::MapMetadata.try_get($game_map.map_id)
if !caller_map_metadata || !caller_map_metadata.town_map_position ||
!this_map_metadata || !this_map_metadata.town_map_position ||
caller_map_metadata.town_map_position[0] != this_map_metadata.town_map_position[0]
pbMessage(_INTL("The Trainer is out of range."))
return # Can't call if in different region
end
call = pbPhoneGenerateCall(trainer)
pbPhoneCall(call,trainer)
end
#===============================================================================
# Generate phone message
#===============================================================================
def pbPhoneGenerateCall(phonenum)
phoneData = pbLoadPhoneData
# Choose random greeting depending on time of day
call = pbRandomPhoneItem(phoneData.greetings)
time = pbGetTimeNow
if PBDayNight.isMorning?(time)
modcall = pbRandomPhoneItem(phoneData.greetingsMorning)
call = modcall if modcall && modcall!=""
elsif PBDayNight.isEvening?(time)
modcall = pbRandomPhoneItem(phoneData.greetingsEvening)
call = modcall if modcall && modcall!=""
end
call += "\\m"
if phonenum[4]==2 || (rand(2)==0 && phonenum[4]==3)
# If "can battle" is set, make ready to battle
call += pbRandomPhoneItem(phoneData.battleRequests)
pbSetReadyToBattle(phonenum)
phonenum[4] = 3
elsif rand(4)<3
# Choose random body
call += pbRandomPhoneItem(phoneData.bodies1)
call += "\\m"
call += pbRandomPhoneItem(phoneData.bodies2)
else
# Choose random generic
call += pbRandomPhoneItem(phoneData.generics)
end
return call
end
def pbRandomPhoneItem(array)
ret = array[rand(array.length)]
ret = "" if !ret
return pbGetMessageFromHash(MessageTypes::PhoneMessages,ret)
end
def pbRandomEncounterSpecies(enc_table)
return nil if !enc_table || enc_table.length == 0
len = [enc_table.length, 4].min
return enc_table[rand(len)][1]
end
def pbEncounterSpecies(phonenum)
return "" if !phonenum[6] || phonenum[6] == 0
encounter_data = GameData::Encounter.get(phonenum[6], $PokemonGlobal.encounter_version)
return "" if !encounter_data
enc_tables = encounter_data.types
species = pbRandomEncounterSpecies(enc_tables[:Land])
if !species
species = pbRandomEncounterSpecies(enc_tables[:Cave])
if !species
species = pbRandomEncounterSpecies(enc_tables[:Water])
end
end
return "" if !species
return GameData::Species.get(species).name
end
def pbTrainerSpecies(phonenum)
return "" if !phonenum[0]
partyid = [0, phonenum[5] - 1].max
trainer_data = GameData::Trainer.try_get(phonenum[1], phonenum[2], partyid)
return "" if !trainer_data
if trainer_data.pokemon.length == 1
pkmn = trainer_data.pokemon[0][:species]
else
pkmn = trainer_data.pokemon[rand(trainer_data.pokemon.length)][:species]
end
return GameData::Species.get(pkmn).name
end
def pbTrainerMapName(phonenum)
return "" if !phonenum[6] || phonenum[6] == 0
return pbGetMessage(MessageTypes::MapNames, phonenum[6])
end
#===============================================================================
# The phone call itself
#===============================================================================
def pbPhoneCall(call,phonenum)
pbMessage(_INTL("......\\wt[5] ......\\1"))
encspecies = pbEncounterSpecies(phonenum)
trainerspecies = pbTrainerSpecies(phonenum)
trainermap = pbTrainerMapName(phonenum)
messages = call.split("\\m")
for i in 0...messages.length
messages[i].gsub!(/\\TN/,phonenum[2])
messages[i].gsub!(/\\TP/,trainerspecies)
messages[i].gsub!(/\\TE/,encspecies)
messages[i].gsub!(/\\TM/,trainermap)
messages[i] += "\\1" if i<messages.length-1
pbMessage(messages[i])
end
pbMessage(_INTL("Click!\\wt[10]\n......\\wt[5] ......\\1"))
end