mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
335 lines
9.4 KiB
Ruby
335 lines
9.4 KiB
Ruby
#===============================================================================
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# Pokémon sprite (used out of battle)
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#===============================================================================
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class PokemonSprite < SpriteWrapper
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def initialize(viewport=nil)
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super(viewport)
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@_iconbitmap = nil
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end
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def dispose
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@_iconbitmap.dispose if @_iconbitmap
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@_iconbitmap = nil
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self.bitmap = nil if !self.disposed?
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super
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end
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def clearBitmap
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@_iconbitmap.dispose if @_iconbitmap
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@_iconbitmap = nil
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self.bitmap = nil
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end
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def setOffset(offset=PictureOrigin::Center)
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@offset = offset
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changeOrigin
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end
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def changeOrigin
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return if !self.bitmap
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@offset = PictureOrigin::Center if !@offset
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case @offset
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when PictureOrigin::TopLeft, PictureOrigin::Left, PictureOrigin::BottomLeft
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self.ox = 0
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when PictureOrigin::Top, PictureOrigin::Center, PictureOrigin::Bottom
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self.ox = self.bitmap.width/2
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when PictureOrigin::TopRight, PictureOrigin::Right, PictureOrigin::BottomRight
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self.ox = self.bitmap.width
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end
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case @offset
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when PictureOrigin::TopLeft, PictureOrigin::Top, PictureOrigin::TopRight
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self.oy = 0
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when PictureOrigin::Left, PictureOrigin::Center, PictureOrigin::Right
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self.oy = self.bitmap.height/2
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when PictureOrigin::BottomLeft, PictureOrigin::Bottom, PictureOrigin::BottomRight
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self.oy = self.bitmap.height
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end
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end
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def setPokemonBitmap(pokemon,back=false)
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@_iconbitmap.dispose if @_iconbitmap
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@_iconbitmap = (pokemon) ? GameData::Species.sprite_bitmap_from_pokemon(pokemon, back) : nil
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self.bitmap = (@_iconbitmap) ? @_iconbitmap.bitmap : nil
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self.color = Color.new(0,0,0,0)
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changeOrigin
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end
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def setPokemonBitmapSpecies(pokemon,species,back=false)
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@_iconbitmap.dispose if @_iconbitmap
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@_iconbitmap = (pokemon) ? GameData::Species.sprite_bitmap_from_pokemon(pokemon, back, species) : nil
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self.bitmap = (@_iconbitmap) ? @_iconbitmap.bitmap : nil
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changeOrigin
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end
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def setSpeciesBitmap(species, gender = 0, form = 0, shiny = false, shadow = false, back = false, egg = false)
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@_iconbitmap.dispose if @_iconbitmap
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@_iconbitmap = GameData::Species.sprite_bitmap(species, form, gender, shiny, shadow, back, egg)
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self.bitmap = (@_iconbitmap) ? @_iconbitmap.bitmap : nil
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changeOrigin
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end
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def update
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super
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if @_iconbitmap
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@_iconbitmap.update
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self.bitmap = @_iconbitmap.bitmap
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end
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end
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end
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#===============================================================================
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# Pokémon icon (for defined Pokémon)
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#===============================================================================
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class PokemonIconSprite < SpriteWrapper
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attr_accessor :selected
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attr_accessor :active
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attr_reader :pokemon
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def initialize(pokemon,viewport=nil)
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super(viewport)
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@selected = false
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@active = false
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@numFrames = 0
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@currentFrame = 0
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@counter = 0
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self.pokemon = pokemon
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@logical_x = 0 # Actual x coordinate
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@logical_y = 0 # Actual y coordinate
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@adjusted_x = 0 # Offset due to "jumping" animation in party screen
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@adjusted_y = 0 # Offset due to "jumping" animation in party screen
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end
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def dispose
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@animBitmap.dispose if @animBitmap
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super
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end
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def x; return @logical_x; end
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def y; return @logical_y; end
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def x=(value)
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@logical_x = value
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super(@logical_x+@adjusted_x)
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end
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def y=(value)
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@logical_y = value
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super(@logical_y+@adjusted_y)
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end
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def pokemon=(value)
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@pokemon = value
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@animBitmap.dispose if @animBitmap
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@animBitmap = nil
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if !@pokemon
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self.bitmap = nil
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@currentFrame = 0
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@counter = 0
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return
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end
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@animBitmap = AnimatedBitmap.new(GameData::Species.icon_filename_from_pokemon(value))
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self.bitmap = @animBitmap.bitmap
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self.src_rect.width = @animBitmap.height
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self.src_rect.height = @animBitmap.height
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@numFrames = @animBitmap.width/@animBitmap.height
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@currentFrame = 0 if @currentFrame>=@numFrames
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changeOrigin
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end
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def setOffset(offset=PictureOrigin::Center)
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@offset = offset
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changeOrigin
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end
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def changeOrigin
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return if !self.bitmap
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@offset = PictureOrigin::TopLeft if !@offset
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case @offset
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when PictureOrigin::TopLeft, PictureOrigin::Left, PictureOrigin::BottomLeft
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self.ox = 0
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when PictureOrigin::Top, PictureOrigin::Center, PictureOrigin::Bottom
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self.ox = self.src_rect.width/2
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when PictureOrigin::TopRight, PictureOrigin::Right, PictureOrigin::BottomRight
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self.ox = self.src_rect.width
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end
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case @offset
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when PictureOrigin::TopLeft, PictureOrigin::Top, PictureOrigin::TopRight
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self.oy = 0
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when PictureOrigin::Left, PictureOrigin::Center, PictureOrigin::Right
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# NOTE: This assumes the top quarter of the icon is blank, so oy is placed
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# in the middle of the lower three quarters of the image.
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self.oy = self.src_rect.height*5/8
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when PictureOrigin::BottomLeft, PictureOrigin::Bottom, PictureOrigin::BottomRight
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self.oy = self.src_rect.height
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end
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end
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# How long to show each frame of the icon for
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def counterLimit
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return 0 if @pokemon.fainted? # Fainted - no animation
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# ret is initially the time a whole animation cycle lasts. It is divided by
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# the number of frames in that cycle at the end.
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ret = Graphics.frame_rate/4 # Green HP - 0.25 seconds
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if @pokemon.hp<=@pokemon.totalhp/4; ret *= 4 # Red HP - 1 second
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elsif @pokemon.hp<=@pokemon.totalhp/2; ret *= 2 # Yellow HP - 0.5 seconds
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end
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ret /= @numFrames
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ret = 1 if ret<1
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return ret
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end
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def update
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return if !@animBitmap
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super
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@animBitmap.update
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self.bitmap = @animBitmap.bitmap
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# Update animation
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cl = self.counterLimit
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if cl==0
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@currentFrame = 0
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else
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@counter += 1
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if @counter>=cl
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@currentFrame = (@currentFrame+1)%@numFrames
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@counter = 0
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end
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end
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self.src_rect.x = self.src_rect.width*@currentFrame
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# Update "jumping" animation (used in party screen)
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if @selected
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@adjusted_x = 4
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@adjusted_y = (@currentFrame>=@numFrames/2) ? -2 : 6
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else
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@adjusted_x = 0
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@adjusted_y = 0
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end
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self.x = self.x
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self.y = self.y
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end
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end
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#===============================================================================
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# Pokémon icon (for species)
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#===============================================================================
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class PokemonSpeciesIconSprite < SpriteWrapper
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attr_reader :species
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attr_reader :gender
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attr_reader :form
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attr_reader :shiny
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def initialize(species,viewport=nil)
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super(viewport)
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@species = species
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@gender = 0
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@form = 0
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@shiny = 0
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@numFrames = 0
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@currentFrame = 0
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@counter = 0
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refresh
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end
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def dispose
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@animBitmap.dispose if @animBitmap
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super
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end
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def species=(value)
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@species = value
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refresh
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end
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def gender=(value)
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@gender = value
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refresh
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end
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def form=(value)
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@form = value
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refresh
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end
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def shiny=(value)
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@shiny = value
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refresh
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end
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def pbSetParams(species,gender,form,shiny=false)
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@species = species
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@gender = gender
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@form = form
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@shiny = shiny
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refresh
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end
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def setOffset(offset=PictureOrigin::Center)
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@offset = offset
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changeOrigin
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end
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def changeOrigin
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return if !self.bitmap
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@offset = PictureOrigin::TopLeft if !@offset
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case @offset
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when PictureOrigin::TopLeft, PictureOrigin::Left, PictureOrigin::BottomLeft
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self.ox = 0
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when PictureOrigin::Top, PictureOrigin::Center, PictureOrigin::Bottom
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self.ox = self.src_rect.width/2
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when PictureOrigin::TopRight, PictureOrigin::Right, PictureOrigin::BottomRight
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self.ox = self.src_rect.width
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end
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case @offset
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when PictureOrigin::TopLeft, PictureOrigin::Top, PictureOrigin::TopRight
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self.oy = 0
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when PictureOrigin::Left, PictureOrigin::Center, PictureOrigin::Right
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# NOTE: This assumes the top quarter of the icon is blank, so oy is placed
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# in the middle of the lower three quarters of the image.
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self.oy = self.src_rect.height*5/8
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when PictureOrigin::BottomLeft, PictureOrigin::Bottom, PictureOrigin::BottomRight
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self.oy = self.src_rect.height
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end
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end
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# How long to show each frame of the icon for
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def counterLimit
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# ret is initially the time a whole animation cycle lasts. It is divided by
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# the number of frames in that cycle at the end.
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ret = Graphics.frame_rate/4 # 0.25 seconds
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ret /= @numFrames
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ret = 1 if ret<1
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return ret
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end
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def refresh
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@animBitmap.dispose if @animBitmap
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@animBitmap = nil
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bitmapFileName = GameData::Species.icon_filename(@species, @form, @gender, @shiny)
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return if !bitmapFileName
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@animBitmap = AnimatedBitmap.new(bitmapFileName)
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self.bitmap = @animBitmap.bitmap
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self.src_rect.width = @animBitmap.height
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self.src_rect.height = @animBitmap.height
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@numFrames = @animBitmap.width / @animBitmap.height
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@currentFrame = 0 if @currentFrame>=@numFrames
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changeOrigin
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end
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def update
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return if !@animBitmap
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super
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@animBitmap.update
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self.bitmap = @animBitmap.bitmap
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# Update animation
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@counter += 1
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if @counter>=self.counterLimit
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@currentFrame = (@currentFrame+1)%@numFrames
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@counter = 0
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end
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self.src_rect.x = self.src_rect.width*@currentFrame
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end
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end
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