Files
infinitefusion-e18/Data/Scripts/010_Data/001_Hardcoded data/016_BattleTerrain.rb
2021-04-17 23:45:42 +01:00

59 lines
1.2 KiB
Ruby

# These are in-battle terrain effects caused by moves like Electric Terrain.
module GameData
class BattleTerrain
attr_reader :id
attr_reader :real_name
attr_reader :animation
DATA = {}
extend ClassMethodsSymbols
include InstanceMethods
def self.load; end
def self.save; end
def initialize(hash)
@id = hash[:id]
@real_name = hash[:name] || "Unnamed"
@animation = hash[:animation]
end
# @return [String] the translated name of this battle terrain
def name
return _INTL(@real_name)
end
end
end
#===============================================================================
GameData::BattleTerrain.register({
:id => :None,
:name => _INTL("None")
})
GameData::BattleTerrain.register({
:id => :Electric,
:name => _INTL("Electric"),
:animation => "ElectricTerrain"
})
GameData::BattleTerrain.register({
:id => :Grassy,
:name => _INTL("Grassy"),
:animation => "GrassyTerrain"
})
GameData::BattleTerrain.register({
:id => :Misty,
:name => _INTL("Misty"),
:animation => "MistyTerrain"
})
GameData::BattleTerrain.register({
:id => :Psychic,
:name => _INTL("Psychic"),
:animation => "PsychicTerrain"
})