Files
infinitefusion-e18/Data/Scripts/010_Data/001_GameData.rb

269 lines
8.1 KiB
Ruby

module GameData
#=============================================================================
# A mixin module for data classes which provides common class methods (called
# by GameData::Thing.method) that provide access to data held within.
# Assumes the data class's data is stored in a class constant hash called DATA.
# For data that is known by a symbol or an ID number.
#=============================================================================
module ClassMethods
def schema
return self::SCHEMA
end
def register(hash)
self::DATA[hash[:id]] = self::DATA[hash[:id_number]] = self.new(hash)
end
# @param other [Symbol, self, String, Integer]
# @return [Boolean] whether the given other is defined as a self
def exists?(other)
return false if other.nil?
validate other => [Symbol, self, String, Integer]
other = other.id if other.is_a?(self)
other = other.to_sym if other.is_a?(String)
return !self::DATA[other].nil?
end
# @param other [Symbol, self, String, Integer]
# @return [self]
def get(other)
validate other => [Symbol, self, String, Integer]
return other if other.is_a?(self)
other = other.to_sym if other.is_a?(String)
raise "Unknown ID #{other}." unless self::DATA.has_key?(other)
return self::DATA[other]
end
# @param other [Symbol, self, String, Integer]
# @return [self, nil]
def try_get(other)
return nil if other.nil?
validate other => [Symbol, self, String, Integer]
return other if other.is_a?(self)
other = other.to_sym if other.is_a?(String)
return (self::DATA.has_key?(other)) ? self::DATA[other] : nil
end
# Returns the array of keys for the data.
# @return [Array]
def keys
return self::DATA.keys
end
# Yields all data in order of their id_number.
def each
sorted_keys = self::DATA.keys.sort { |a, b| self::DATA[a].id_number <=> self::DATA[b].id_number }
sorted_keys.each { |key| yield self::DATA[key] if !key.is_a?(Integer) }
end
def count
return self::DATA.length / 2
end
def load
const_set(:DATA, load_data("Data/#{self::DATA_FILENAME}"))
end
def save
save_data(self::DATA, "Data/#{self::DATA_FILENAME}")
end
end
#=============================================================================
# A mixin module for data classes which provides common class methods (called
# by GameData::Thing.method) that provide access to data held within.
# Assumes the data class's data is stored in a class constant hash called DATA.
# For data that is only known by a symbol.
#=============================================================================
module ClassMethodsSymbols
def schema
return self::SCHEMA
end
def register(hash)
self::DATA[hash[:id]] = self.new(hash)
end
# @param other [Symbol, self, String]
# @return [Boolean] whether the given other is defined as a self
def exists?(other)
return false if other.nil?
validate other => [Symbol, self, String]
other = other.id if other.is_a?(self)
other = other.to_sym if other.is_a?(String)
return !self::DATA[other].nil?
end
# @param other [Symbol, self, String]
# @return [self]
def get(other)
validate other => [Symbol, self, String]
return other if other.is_a?(self)
other = other.to_sym if other.is_a?(String)
raise "Unknown ID #{other}." unless self::DATA.has_key?(other)
return self::DATA[other]
end
# @param other [Symbol, self, String]
# @return [self, nil]
def try_get(other)
return nil if other.nil?
validate other => [Symbol, self, String]
return other if other.is_a?(self)
other = other.to_sym if other.is_a?(String)
return (self::DATA.has_key?(other)) ? self::DATA[other] : nil
end
# Returns the array of keys for the data.
# @return [Array]
def keys
return self::DATA.keys
end
# Yields all data in the order they were defined.
def each
self::DATA.each_value { |value| yield value }
end
# Yields all data in alphabetical order.
def each_alphabetically
keys = self::DATA.keys.sort { |a, b| self::DATA[a].real_name <=> self::DATA[b].real_name }
keys.each { |key| yield self::DATA[key] }
end
def count
return self::DATA.length
end
def load
const_set(:DATA, load_data("Data/#{self::DATA_FILENAME}"))
end
def save
save_data(self::DATA, "Data/#{self::DATA_FILENAME}")
end
end
#=============================================================================
# A mixin module for data classes which provides common class methods (called
# by GameData::Thing.method) that provide access to data held within.
# Assumes the data class's data is stored in a class constant hash called DATA.
# For data that is only known by an ID number.
#=============================================================================
module ClassMethodsIDNumbers
def schema
return self::SCHEMA
end
def register(hash)
self::DATA[hash[:id]] = self.new(hash)
end
# @param other [self, Integer]
# @return [Boolean] whether the given other is defined as a self
def exists?(other)
return false if other.nil?
validate other => [self, Integer]
other = other.id if other.is_a?(self)
return !self::DATA[other].nil?
end
# @param other [self, Integer]
# @return [self]
def get(other)
validate other => [self, Integer]
return other if other.is_a?(self)
raise "Unknown ID #{other}." unless self::DATA.has_key?(other)
return self::DATA[other]
end
def try_get(other)
return nil if other.nil?
validate other => [self, Integer]
return other if other.is_a?(self)
return (self::DATA.has_key?(other)) ? self::DATA[other] : nil
end
# Returns the array of keys for the data.
# @return [Array]
def keys
return self::DATA.keys
end
# Yields all data in numberical order.
def each
keys = self::DATA.keys.sort
keys.each { |key| yield self::DATA[key] }
end
def count
return self::DATA.length
end
def load
const_set(:DATA, load_data("Data/#{self::DATA_FILENAME}"))
end
def save
save_data(self::DATA, "Data/#{self::DATA_FILENAME}")
end
end
#=============================================================================
# A mixin module for data classes which provides common instance methods
# (called by thing.method) that analyse the data of a particular thing which
# the instance represents.
#=============================================================================
module InstanceMethods
# @param other [Symbol, self.class, String, Integer]
# @return [Boolean] whether other represents the same thing as this thing
def ==(other)
return false if other.nil?
case other
when Symbol
return @id == other
when self.class
return @id == other.id
when String
return @id == other.to_sym
when Integer
return @id_number == other
end
return false
end
def get_property_for_PBS(key)
ret = nil
if self.class::SCHEMA.include?(key) && self.respond_to?(self.class::SCHEMA[key][0])
ret = self.send(self.class::SCHEMA[key][0])
ret = nil if ret == false || (ret.is_a?(Array) && ret.length == 0)
end
return ret
end
end
#=============================================================================
# A bulk loader method for all data stored in .dat files in the Data folder.
#=============================================================================
def self.load_all
Type.load
Ability.load
Move.load
Item.load
BerryPlant.load
Species.load
SpeciesMetrics.load
ShadowPokemon.load
Ribbon.load
Encounter.load
TrainerType.load
Trainer.load
Metadata.load
PlayerMetadata.load
MapMetadata.load
DungeonTileset.load
DungeonParameters.load
PhoneMessage.load
end
end