mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
334 lines
9.4 KiB
Ruby
334 lines
9.4 KiB
Ruby
def is_fusion_of_any(species_id, pokemonList)
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is_species = false
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for fusionPokemon in pokemonList
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if is_fusion_of(species_id, fusionPokemon)
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is_species = true
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end
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end
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return is_species
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end
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def is_fusion_of(checked_species, checked_against)
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return species_has_body_of(checked_species, checked_against) || species_has_head_of(checked_species, checked_against)
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end
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def is_species(checked_species, checked_against)
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return checked_species == checked_against
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end
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def species_has_body_of(checked_species, checked_against)
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if !species_is_fusion(checked_species)
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return is_species(checked_species, checked_against)
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end
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bodySpecies = get_body_species_from_symbol(checked_species)
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ret = bodySpecies == checked_against
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#echoln _INTL("{1} HAS BODY OF {2} : {3} (body is {4})",checked_species,checked_against,ret,bodySpecies)
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return ret
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end
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def species_has_head_of(checked_species, checked_against)
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if !species_is_fusion(checked_species)
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return is_species(checked_species, checked_against)
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end
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headSpecies = get_head_species_from_symbol(checked_species)
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ret = headSpecies == checked_against
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#echoln _INTL("{1} HAS HEAD OF {2} : {3}",checked_species,checked_against,ret)
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return ret
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end
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def species_is_fusion(species_id)
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dex_number = get_dex_number(species_id)
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return dex_number > NB_POKEMON && dex_number < Settings::ZAPMOLCUNO_NB
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end
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def get_dex_number(species_id)
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return GameData::Species.get(species_id).id_number
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end
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def getBodyID(species, nb_pokemon = NB_POKEMON)
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if species.is_a?(Integer)
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dexNum = species
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else
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dexNum = getDexNumberForSpecies(species)
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end
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if dexNum % nb_pokemon == 0
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return (dexNum / nb_pokemon) - 1
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end
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return (dexNum / nb_pokemon).round
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end
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def getHeadID(species, bodyId = nil, nb_pokemon = NB_POKEMON)
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if species.is_a?(Integer)
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fused_dexNum = species
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else
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fused_dexNum = getDexNumberForSpecies(species)
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end
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if bodyId == nil
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bodyId = getBodyID(species)
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end
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body_dexNum = getDexNumberForSpecies(bodyId)
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calculated_number = (fused_dexNum - (body_dexNum * nb_pokemon)).round
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return calculated_number == 0 ? nb_pokemon : calculated_number
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end
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def get_fusion_id(head_number, body_number)
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return "B#{body_number}H#{head_number}".to_sym
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end
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def get_body_id_from_symbol(id)
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split_id = id.to_s.match(/\d+/)
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if !split_id #non-fusion
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return GameData::Species.get(id).id_number
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end
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return split_id[0].to_i
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end
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def get_head_id_from_symbol(id)
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split_id = id.to_s.match(/(?<=H)\d+/)
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if !split_id #non-fusion
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return GameData::Species.get(id).id_number
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end
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return split_id[0].to_i
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end
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def obtainPokemonSpritePath(id, includeCustoms = true)
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head = getBasePokemonID(param.to_i, false)
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body = getBasePokemonID(param.to_i, true)
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return obtainPokemonSpritePath(body, head, includeCustoms)
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end
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def obtainPokemonSpritePath(bodyId, headId, include_customs = true)
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#download_pokemon_sprite_if_missing(bodyId, headId)
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picturePath = _INTL("Graphics/Battlers/{1}/{1}.{2}.png", headId, bodyId)
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if include_customs && customSpriteExistsBodyHead(bodyId, headId)
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pathCustom = getCustomSpritePath(bodyId, headId)
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if (pbResolveBitmap(pathCustom))
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picturePath = pathCustom
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end
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end
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return picturePath
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end
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def getCustomSpritePath(body, head)
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return _INTL("#{Settings::CUSTOM_BATTLERS_FOLDER_INDEXED}{1}/{1}.{2}.png", head, body)
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end
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def customSpriteExistsForm(species, form_id_head = nil, form_id_body = nil)
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head = getBasePokemonID(species, false)
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body = getBasePokemonID(species, true)
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folder = head.to_s
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folder += "_" + form_id_head.to_s if form_id_head
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spritename = head.to_s
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spritename += "_" + form_id_head.to_s if form_id_head
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spritename += "." + body.to_s
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spritename += "_" + form_id_body.to_s if form_id_body
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pathCustom = _INTL("Graphics/.CustomBattlers/indexed/{1}/{2}.png", folder, spritename)
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return true if pbResolveBitmap(pathCustom) != nil
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return download_custom_sprite(head, body) != nil
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end
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def get_fusion_spritename(head_id, body_id, alt_letter = "")
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return "#{head_id}.#{body_id}#{alt_letter}"
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end
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def customSpriteExistsSpecies(species)
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head = getBasePokemonID(species, false)
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body = getBasePokemonID(species, true)
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return customSpriteExists(body, head)
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# pathCustom = getCustomSpritePath(body, head)
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#
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# return true if pbResolveBitmap(pathCustom) != nil
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# return download_custom_sprite(head, body) != nil
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end
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def getRandomCustomFusion(returnRandomPokemonIfNoneFound = true, customPokeList = [], maxPoke = -1, recursionLimit = 3)
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if customPokeList.length == 0
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customPokeList = getCustomSpeciesList(false)
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end
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randPoke = []
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if customPokeList.length >= 5000
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chosen = false
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i = 0 #loop pas plus que 3 fois pour pas lag
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while chosen == false
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fusedPoke = customPokeList[rand(customPokeList.length)]
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poke1 = getBasePokemonID(fusedPoke, false)
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poke2 = getBasePokemonID(fusedPoke, true)
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if ((poke1 <= maxPoke && poke2 <= maxPoke) || i >= recursionLimit) || maxPoke == -1
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randPoke << getBasePokemonID(fusedPoke, false)
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randPoke << getBasePokemonID(fusedPoke, true)
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chosen = true
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end
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end
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else
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if returnRandomPokemonIfNoneFound
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randPoke << rand(maxPoke) + 1
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randPoke << rand(maxPoke) + 1
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end
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end
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return randPoke
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end
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def checkIfCustomSpriteExistsByPath(path)
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return true if pbResolveBitmap(path) != nil
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end
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def customSpriteExistsBodyHead(body, head)
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pathCustom = getCustomSpritePath(body, head)
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return true if pbResolveBitmap(pathCustom) != nil
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return download_custom_sprite(head, body) != nil
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end
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def customSpriteExistsSpecies(species)
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body_id = getBodyID(species)
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head_id = getHeadID(species, body_id)
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fusion_id = get_fusion_symbol(head_id, body_id)
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return $game_temp.custom_sprites_list.include?(fusion_id)
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end
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def customSpriteExists(body, head)
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fusion_id = get_fusion_symbol(head, body)
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return $game_temp.custom_sprites_list.include?(fusion_id)
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end
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#shortcut for using in game events because of script characters limit
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def dexNum(species)
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return getDexNumberForSpecies(species)
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end
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def isTripleFusion?(num)
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return num >= Settings::ZAPMOLCUNO_NB
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end
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def isFusion(num)
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return num > Settings::NB_POKEMON && !isTripleFusion?(num)
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end
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def isSpeciesFusion(species)
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num = getDexNumberForSpecies(species)
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return isFusion(num)
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end
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def getRandomLocalFusion()
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spritesList = []
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$PokemonGlobal.alt_sprite_substitutions.each_value do |value|
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if value.is_a?(PIFSprite)
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spritesList << value
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end
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end
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return spritesList.sample
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end
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def getRandomFusionForIntro()
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random_pokemon = $game_temp.custom_sprites_list.keys.sample || :PIKACHU
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alt_letter = $game_temp.custom_sprites_list[random_pokemon]
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body_id = get_body_number_from_symbol(random_pokemon)
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head_id = get_head_number_from_symbol(random_pokemon)
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return PIFSprite.new(:CUSTOM, head_id, body_id, alt_letter)
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end
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def getSpeciesIdForFusion(head_number, body_number)
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return (body_number) * Settings::NB_POKEMON + head_number
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end
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def get_body_species_from_symbol(fused_id)
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body_num = get_body_number_from_symbol(fused_id)
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return GameData::Species.get(body_num).species
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end
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def get_head_species_from_symbol(fused_id)
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head_num = get_head_number_from_symbol(fused_id)
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return GameData::Species.get(head_num).species
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end
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def get_body_number_from_symbol(id)
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dexNum = getDexNumberForSpecies(id)
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return dexNum if !isFusion(dexNum)
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id.to_s.match(/\d+/)[0]
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return id.to_s.match(/\d+/)[0].to_i
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end
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def get_head_number_from_symbol(id)
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dexNum = getDexNumberForSpecies(id)
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return dexNum if !isFusion(dexNum)
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return id.to_s.match(/(?<=H)\d+/)[0].to_i
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end
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def get_fusion_symbol(head_id, body_id)
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return "B#{body_id}H#{head_id}".to_sym
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end
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def getFusionSpecies(body, head)
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body_num = getDexNumberForSpecies(body)
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head_num = getDexNumberForSpecies(head)
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id = body_num * Settings::NB_POKEMON + head_num
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return GameData::Species.get(id)
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end
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def getDexNumberForSpecies(species)
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return species if species.is_a?(Integer)
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if species.is_a?(Symbol)
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dexNum = GameData::Species.get(species).id_number
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elsif species.is_a?(Pokemon)
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dexNum = GameData::Species.get(species.species).id_number
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elsif species.is_a?(GameData::Species)
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return species.id_number
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else
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dexNum = species
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end
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return dexNum
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end
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def getFusedPokemonIdFromDexNum(body_dex, head_dex)
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return ("B" + body_dex.to_s + "H" + head_dex.to_s).to_sym
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end
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def getFusedPokemonIdFromSymbols(body_dex, head_dex)
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bodyDexNum = GameData::Species.get(body_dex).id_number
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headDexNum = GameData::Species.get(head_dex).id_number
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return getFusedPokemonIdFromDexNum(body_dex, head_dex)
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end
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def generateFusionIcon(dexNum, path)
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begin
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IO.copy_stream(dexNum, path)
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return true
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rescue
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return false
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end
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end
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def ensureFusionIconExists
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directory_name = "Graphics/Pokemon/FusionIcons"
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Dir.mkdir(directory_name) unless File.exists?(directory_name)
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end
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def addNewTripleFusion(pokemon1, pokemon2, pokemon3, level = 1)
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return if !pokemon1
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return if !pokemon2
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return if !pokemon3
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if pbBoxesFull?
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pbMessage(_INTL("There's no more room for Pokémon!\1"))
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pbMessage(_INTL("The Pokémon Boxes are full and can't accept any more!"))
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return false
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end
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pokemon = TripleFusion.new(pokemon1, pokemon2, pokemon3, level)
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pokemon.calc_stats
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pbMessage(_INTL("{1} obtained {2}!\\me[Pkmn get]\\wtnp[80]\1", $Trainer.name, pokemon.name))
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pbNicknameAndStore(pokemon)
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#$Trainer.pokedex.register(pokemon)
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return true
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end
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