mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
136 lines
3.9 KiB
Ruby
136 lines
3.9 KiB
Ruby
# Contains the save values defined in Essentials by default.
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SaveData.register(:player) do
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ensure_class :Player
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save_value { $Trainer }
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load_value { |value| $Trainer = value }
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new_game_value {
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trainer_type = nil # Get the first defined trainer type as a placeholder
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GameData::TrainerType.each { |t| trainer_type = t.id; break }
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Player.new("Unnamed", trainer_type)
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}
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from_old_format { |old_format| old_format[0] }
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end
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SaveData.register(:frame_count) do
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ensure_class :Integer
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save_value { Graphics.frame_count }
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load_value { |value| Graphics.frame_count = value }
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new_game_value { 0 }
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from_old_format { |old_format| old_format[1] }
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end
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SaveData.register(:game_system) do
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load_in_bootup
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ensure_class :Game_System
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save_value { $game_system }
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load_value { |value| $game_system = value }
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new_game_value { Game_System.new }
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from_old_format { |old_format| old_format[2] }
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end
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SaveData.register(:pokemon_system) do
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load_in_bootup
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ensure_class :PokemonSystem
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save_value { $PokemonSystem }
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load_value { |value| $PokemonSystem = value }
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new_game_value { PokemonSystem.new }
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from_old_format { |old_format| old_format[3] }
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end
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SaveData.register(:switches) do
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ensure_class :Game_Switches
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save_value { $game_switches }
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load_value { |value| $game_switches = value }
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new_game_value { Game_Switches.new }
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from_old_format { |old_format| old_format[5] }
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end
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SaveData.register(:variables) do
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ensure_class :Game_Variables
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save_value { $game_variables }
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load_value { |value| $game_variables = value }
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new_game_value { Game_Variables.new }
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from_old_format { |old_format| old_format[6] }
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end
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SaveData.register(:self_switches) do
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ensure_class :Game_SelfSwitches
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save_value { $game_self_switches }
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load_value { |value| $game_self_switches = value }
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new_game_value { Game_SelfSwitches.new }
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from_old_format { |old_format| old_format[7] }
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end
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SaveData.register(:game_screen) do
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ensure_class :Game_Screen
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save_value { $game_screen }
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load_value { |value| $game_screen = value }
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new_game_value { Game_Screen.new }
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from_old_format { |old_format| old_format[8] }
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end
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SaveData.register(:map_factory) do
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ensure_class :PokemonMapFactory
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save_value { $MapFactory }
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load_value { |value| $MapFactory = value }
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from_old_format { |old_format| old_format[9] }
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end
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SaveData.register(:game_player) do
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ensure_class :Game_Player
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save_value { $game_player }
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load_value { |value| $game_player = value }
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new_game_value { Game_Player.new }
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from_old_format { |old_format| old_format[10] }
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end
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SaveData.register(:global_metadata) do
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ensure_class :PokemonGlobalMetadata
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save_value { $PokemonGlobal }
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load_value { |value| $PokemonGlobal = value }
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new_game_value { PokemonGlobalMetadata.new }
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from_old_format { |old_format| old_format[11] }
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end
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SaveData.register(:map_metadata) do
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ensure_class :PokemonMapMetadata
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save_value { $PokemonMap }
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load_value { |value| $PokemonMap = value }
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new_game_value { PokemonMapMetadata.new }
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from_old_format { |old_format| old_format[12] }
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end
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SaveData.register(:bag) do
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ensure_class :PokemonBag
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save_value { $PokemonBag }
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load_value { |value| $PokemonBag = value }
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new_game_value { PokemonBag.new }
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from_old_format { |old_format| old_format[13] }
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end
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SaveData.register(:storage_system) do
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ensure_class :PokemonStorage
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save_value { $PokemonStorage }
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load_value { |value| $PokemonStorage = value }
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new_game_value { PokemonStorage.new }
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from_old_format { |old_format| old_format[14] }
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end
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SaveData.register(:essentials_version) do
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load_in_bootup
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ensure_class :String
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save_value { Essentials::VERSION }
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load_value { |value| $SaveVersion = value }
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new_game_value { Essentials::VERSION }
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from_old_format { |old_format| old_format[15] }
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end
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SaveData.register(:game_version) do
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load_in_bootup
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ensure_class :String
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save_value { Settings::GAME_VERSION }
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load_value { |value| $game_version = value }
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new_game_value { Settings::GAME_VERSION }
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end
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