Files
infinitefusion-e18/Data/Scripts/048_Fusion/Sprites/PIFSprite.rb
2025-01-02 14:09:09 -05:00

93 lines
2.6 KiB
Ruby

#object representing a sprite which saves its position in the tileset
class PIFSprite
attr_accessor :type
attr_accessor :head_id
attr_accessor :body_id
attr_accessor :alt_letter
attr_accessor :local_path
#types:
# :AUTOGEN, :CUSTOM, :BASE
def initialize(type, head_id, body_id, alt_letter = "")
@type = type
@head_id = head_id
@body_id = body_id
@alt_letter = alt_letter
@local_path = nil
end
def dump_info()
echoln "Type: #{@type}"
echoln "Head: #{@head_id}"
echoln "Body: #{@body_id}"
echoln "Alt letter: #{@alt_letter}"
echoln "Local path: #{@local_path}"
end
def equals(other_pif_sprite)
return @type == other_pif_sprite.type &&
@head_id == other_pif_sprite.head_id &&
@body_id == other_pif_sprite.body_id &&
@alt_letter == other_pif_sprite.alt_letter &&
@local_path == other_pif_sprite.local_path
end
#little hack for old methods that expect a filename for a sprite
def to_filename()
case @type
when :CUSTOM
return "#{@head_id}.#{@body_id}#{@alt_letter}.png"
when :AUTOGEN
return "#{@head_id}.#{@body_id}.png"
when :BASE
return "#{@head_id}#{@alt_letter}.png"
end
end
def setup_from_spritename(spritename, type)
@type = type
cleaned_name = spritename.gsub(".png", "")
if cleaned_name =~ /(\d+)\.(\d+)([a-zA-Z]*)/
head_id = $1
body_id = $2
alt_letter = $3
end
@head_id = head_id
@body_id = body_id
@alt_letter = alt_letter
end
def self.from_spritename(spritename, type)
obj = allocate
obj.send(:setup_from_spritename, spritename, type)
obj
end
end
def new_pif_sprite_from_dex_num(type, dexNum, alt_letter)
body_id = getBodyID(dexNum)
head_id = getHeadID(dexNum, body_id)
return PIFSprite.new(type, head_id, body_id, alt_letter)
end
def pif_sprite_from_spritename(spritename, autogen = false)
spritename = spritename.split(".png")[0] #remove the extension
if spritename =~ /^(\d+)\.(\d+)([a-zA-Z]*)$/ # Two numbers with optional letters
type = :CUSTOM
head_id = $1.to_i # Head (e.g., "1" in "1.2.png")
body_id = $2.to_i # Body (e.g., "2" in "1.2.png")
alt_letter = $3 # Optional trailing letter (e.g., "a" in "1.2a.png")
elsif spritename =~ /^(\d+)([a-zA-Z]*)$/ # One number with optional letters
type = :BASE
head_id = $1.to_i # Head (e.g., "1" in "1.png")
alt_letter = $2 # Optional trailing letter (e.g., "a" in "1a.png")
else
echoln "Invalid sprite format: #{spritename}"
return nil
end
type = :AUTOGEN if autogen
return PIFSprite.new(type, head_id, body_id, alt_letter)
end