Files
infinitefusion-e18/Data/Scripts/050_AddOns/Wondertrade.rb
2022-05-07 14:12:52 -04:00

203 lines
7.8 KiB
Ruby

=begin
*** Wonder Trade Script by Black Eternity ***
This script is to mimic Wonder Trade from an offline perspective.
THERE IS NO ONLINE CAPABILITIES OF THIS SCRIPT,
ALL CALCULATIONS ARE DONE INTERNALLY.
To call the script like normal and have ALL Pokemon trade-able, use the following.
pbWondertrade(1,[],[])
Black listed Pokemon are to be added to the Exceptions arrays.
Except is the list of pokemon the player is forbidden to trade.
Here the player cannot trade any of the following.
pbWonderTrade(1,[:PIKACHU,:SQUIRTLE,:CHARMANDER,;BULBASAUR],[])
Except2 is the list of pokemon the player is forbidden to receive.
Here the player cannot receive any of the following.
pbWonderTrade(1,[],[:MEWTWO,;MEW,;DEOXYS])
The first parameter is the minimum allowed Level of the Pokemon to be traded.
For example, you can not trade a Pokemon through Wonder Trade unless its level
is greater than or equal to specified level.
pbWonderTrade(40,[:SQUIRTLE,:CHARMANDER,:BULBASAUR],[:MEWTWO,:MEW,:DEOXYS])
*** Only pokemon over level 40 can be traded, you cannot trade starters.
*** You cannot receive these legendaries.
The fourth parameter, which has recently replaced mej71's "hardobtain"
is called "rare", this parameter developed also by mej71, will use
the Pokemon's rareness and filter the results depending on its values.
** Rareness is turned on by default, if you wish to disable it, call the
function accordingly.
pbWonderTrade(10,[:SQUIRTLE],[:CHARMANDER,:BULBASAUR],false)
** Only Pokemon over level 10, cannot trade Squirtle, cannot
** recieve Charmander or Bulbasaur, Rareness disabled.
It is up to you to use it how you wish, credits will be appreciated.
=end
# List of Randomly selected Trainer Names
# These are just names taken from a generator, add custom or change to
# whatever you desire.
def pbWonderTrade(lvl, except = [], except2 = [], premiumWonderTrade = true)
# for i in 0...except.length # Gets ID of pokemon in exception array
# except[i]=getID(PBSpecies,except[i]) if !except[i].is_a?(Integer)
# end
# for i in 0...except2.length # Gets ID of pokemon in exception array
# except2[i]=getID(PBSpecies,except2[i]) if !except2[i].is_a?(Integer)
# end
# ignoreExcept = rand(100) == 0 #tiny chance to include legendaries
#
# except+=[]
rare = premiumWonderTrade
chosen = pbChoosePokemon(1, 2, # Choose eligable pokemon
proc {
|poke| !poke.egg? && !(poke.isShadow?) && # No Eggs, No Shadow Pokemon
(poke.level >= lvl) && !(except.include?(poke.species)) # None under "lvl", no exceptions.
})
poke = $Trainer.party[pbGet(1)]
$PokemonBag.pbStoreItem(poke.item, 1) if poke.item != nil
myPoke = poke.species
chosenBST = calcBaseStatsSum(myPoke)
# The following excecption fields are for hardcoding the blacklisted pokemon
# without adding them in the events.
#except+=[]
except2 += [:ARCEUS, :MEW, :CELEBI, :LUGIA, :HOOH, :MEWTWO]
if pbGet(1) >= 0
species = 0
luck = rand(5) + 1
rarecap = (rand(155 + poke.level) / (1 + rand(5))) / luck
bonus = 0
while (species == 0) # Loop Start
bonus += 5 #+ de chance de pogner un bon poke a chaque loop (permet d'eviter infinite loop)
species = rand(PBSpecies.maxValue) + 1
bst = calcBaseStatsSum(species)
# Redo the loop if pokemon is too evolved for its level
#species=0 if lvl < pbGetMinimumLevel(species)# && pbGetPreviousForm(species) != species # && pbGetPreviousForm(species)!=species
# Redo the loop if the species is an exception.
species = 0 if checkifBlacklisted(species, except2) && !ignoreExcept #except2.include?(species)
#Redo loop if above BST
bstLimit = chosenBST + bonus# + $game_variables[120]
if !premiumWonderTrade
bstLimit-=50
end
species = 0 if bst > bstLimit
if species > 0 && premiumWonderTrade
species = 0 if !customSpriteExists(species)
end
if species > 0
skipLegendaryCheck = premiumWonderTrade && rand(100) < luck
species = 0 if pokemonIsPartLegendary(species) && !$game_switches[SWITCH_BEAT_THE_LEAGUE] && !skipLegendaryCheck
end
#Redo loop if below BST - 200
species = 0 if bst < (chosenBST - 200)
# raise _INTL("{1}'s bst ist {2}, new ist {3}",myPoke,chosenBST,bst)
# species=0 if (except.include?(species) && except2.include?(species))
# use this above line instead if you wish to neither receive pokemon that YOU
# cannot trade.
if rare == true #turn on rareness
if species > 0
rareness = GameData::Species.get(species).catch_rate
species = 0 if rarecap >= rareness
end
end
end
randTrainerNames = RandTrainerNames_male + RandTrainerNames_female + RandTrainerNames_others
tname = randTrainerNames[rand(randTrainerNames.size)] # Randomizes Trainer Names
pname = RandPokeNick[rand(RandPokeNick.size)] # Randomizes Pokemon Nicknames
#num of Wondertrade - 1
if premiumWonderTrade
$game_variables[VAR_PREMIUM_WONDERTRADE_LEFT] -= 1
else
$game_variables[VAR_STANDARD_WONDERTRADE_LEFT] -= 1
end
newpoke = pbStartTrade(pbGet(1), species, pname, tname, 0, true) # Starts the trade
#lower level by 1 to prevent abuse
if poke.level > 25
newpoke.level = poke.level - 1
end
else
return -1
end
end
def pbGRS(minBST, chosenBST, luck, rare, except2)
#pbGenerateRandomSpecies (le nom doit etre short pour etre callé dans events)
# The following excecption fields are for hardcoding the blacklisted pokemon
# without adding them in the events.
#except+=[]
except2 += []
species = 0
#luck = rand(5)+1
rarecap = (rand(rare) / (1 + rand(5))) / luck
bonus = 0
while (species == 0) # Loop Start
bonus += 5 #+ de chance de pogner un bon poke a chaque loop (permet d'eviter infinite loop)
species = rand(PBSpecies.maxValue) + 1
bst = calcBaseStatsSum(species)
# Redo the loop if pokemon is too evolved for its level
#species=0 if lvl < pbGetMinimumLevel(species)# && pbGetPreviousForm(species) != species # && pbGetPreviousForm(species)!=species
# Redo the loop if the species is an exception.
species = 0 if checkifBlacklisted(species, except2) #except2.include?(species)
#Redo loop if above BST
species = 0 if bst > chosenBST + $game_variables[120] + bonus
#Redo loop if below BST - 200
species = 0 if bst < (chosenBST - 200)
# raise _INTL("{1}'s bst ist {2}, new ist {3}",myPoke,chosenBST,bst)
# species=0 if (except.include?(species) && except2.include?(species))
# use this above line instead if you wish to neither receive pokemon that YOU
# cannot trade.
if rare == true #turn on rareness
rareness = GameData::Species.get(species).catch_rate
species = 0 if rarecap >= rareness
end
end
return species
end
#utilisé dans des events - ne pas renommer
def calcBaseStats(species)
return calcBaseStatsSum(species)
end
def calcBaseStatsSum(species)
stats = GameData::Species.get(species).base_stats
sum = 0
sum += stats[:HP]
sum += stats[:ATTACK]
sum += stats[:DEFENSE]
sum += stats[:SPECIAL_ATTACK]
sum += stats[:SPECIAL_DEFENSE]
sum += stats[:SPEED]
return sum
#
# basestatsum = $pkmn_dex[species][5][0] # HP
# basestatsum +=$pkmn_dex[species][5][1] # Attack
# basestatsum +=$pkmn_dex[species][5][2] # Defense
# basestatsum +=$pkmn_dex[species][5][3] # Speed
# basestatsum +=$pkmn_dex[species][5][4] # Special Attack
# basestatsum +=$pkmn_dex[species][5][5] # Special Defense
# return basestatsum
end
def checkifBlacklisted(species, blacklist)
return true if blacklist.include?(getBasePokemonID(species, true))
return true if blacklist.include?(getBasePokemonID(species, false))
return false
end