Files
infinitefusion-e18/Data/Scripts/014_Pokemon/001_Pokemon-related/003_Pokemon_Sprites.rb

317 lines
9.1 KiB
Ruby

#===============================================================================
# Pokémon sprite (used out of battle).
#===============================================================================
class PokemonSprite < Sprite
def initialize(viewport = nil)
super(viewport)
@_iconbitmap = nil
end
def dispose
@_iconbitmap&.dispose
@_iconbitmap = nil
self.bitmap = nil if !self.disposed?
super
end
def clearBitmap
@_iconbitmap&.dispose
@_iconbitmap = nil
self.bitmap = nil
end
def setOffset(offset = PictureOrigin::CENTER)
@offset = offset
changeOrigin
end
def changeOrigin
return if !self.bitmap
@offset = PictureOrigin::CENTER if !@offset
case @offset
when PictureOrigin::TOP_LEFT, PictureOrigin::LEFT, PictureOrigin::BOTTOM_LEFT
self.ox = 0
when PictureOrigin::TOP, PictureOrigin::CENTER, PictureOrigin::BOTTOM
self.ox = self.bitmap.width / 2
when PictureOrigin::TOP_RIGHT, PictureOrigin::RIGHT, PictureOrigin::BOTTOM_RIGHT
self.ox = self.bitmap.width
end
case @offset
when PictureOrigin::TOP_LEFT, PictureOrigin::TOP, PictureOrigin::TOP_RIGHT
self.oy = 0
when PictureOrigin::LEFT, PictureOrigin::CENTER, PictureOrigin::RIGHT
self.oy = self.bitmap.height / 2
when PictureOrigin::BOTTOM_LEFT, PictureOrigin::BOTTOM, PictureOrigin::BOTTOM_RIGHT
self.oy = self.bitmap.height
end
end
def setPokemonBitmap(pokemon, back = false)
@_iconbitmap&.dispose
@_iconbitmap = (pokemon) ? GameData::Species.sprite_bitmap_from_pokemon(pokemon, back) : nil
self.bitmap = (@_iconbitmap) ? @_iconbitmap.bitmap : nil
self.color = Color.new(0, 0, 0, 0)
changeOrigin
end
def setPokemonBitmapSpecies(pokemon, species, back = false)
@_iconbitmap&.dispose
@_iconbitmap = (pokemon) ? GameData::Species.sprite_bitmap_from_pokemon(pokemon, back, species) : nil
self.bitmap = (@_iconbitmap) ? @_iconbitmap.bitmap : nil
changeOrigin
end
def setSpeciesBitmap(species, gender = 0, form = 0, shiny = false, shadow = false, back = false, egg = false)
@_iconbitmap&.dispose
@_iconbitmap = GameData::Species.sprite_bitmap(species, form, gender, shiny, shadow, back, egg)
self.bitmap = (@_iconbitmap) ? @_iconbitmap.bitmap : nil
changeOrigin
end
def update
super
if @_iconbitmap
@_iconbitmap.update
self.bitmap = @_iconbitmap.bitmap
end
end
end
#===============================================================================
# Pokémon icon (for defined Pokémon).
#===============================================================================
class PokemonIconSprite < Sprite
attr_accessor :selected
attr_accessor :active
attr_reader :pokemon
# Time in seconds for one animation cycle of this Pokémon icon. It is doubled
# if the Pokémon is at 50% HP or lower, and doubled again if it is at 25% HP
# or lower. The icon doesn't animate at all if the Pokémon is fainted.
ANIMATION_DURATION = 0.25
def initialize(pokemon, viewport = nil)
super(viewport)
@selected = false
@active = false
@frames_count = 0
@current_frame = 0
self.pokemon = pokemon
@logical_x = 0 # Actual x coordinate
@logical_y = 0 # Actual y coordinate
@adjusted_x = 0 # Offset due to "jumping" animation in party screen
@adjusted_y = 0 # Offset due to "jumping" animation in party screen
end
def dispose
@animBitmap&.dispose
super
end
def x; return @logical_x; end
def y; return @logical_y; end
def x=(value)
@logical_x = value
super(@logical_x + @adjusted_x)
end
def y=(value)
@logical_y = value
super(@logical_y + @adjusted_y)
end
def pokemon=(value)
@pokemon = value
@animBitmap&.dispose
@animBitmap = nil
if !@pokemon
self.bitmap = nil
@current_frame = 0
return
end
@animBitmap = AnimatedBitmap.new(GameData::Species.icon_filename_from_pokemon(value))
self.bitmap = @animBitmap.bitmap
self.src_rect.width = @animBitmap.height
self.src_rect.height = @animBitmap.height
@frames_count = @animBitmap.width / @animBitmap.height
@current_frame = 0 if @current_frame >= @frames_count
changeOrigin
end
def setOffset(offset = PictureOrigin::CENTER)
@offset = offset
changeOrigin
end
def changeOrigin
return if !self.bitmap
@offset = PictureOrigin::TOP_LEFT if !@offset
case @offset
when PictureOrigin::TOP_LEFT, PictureOrigin::LEFT, PictureOrigin::BOTTOM_LEFT
self.ox = 0
when PictureOrigin::TOP, PictureOrigin::CENTER, PictureOrigin::BOTTOM
self.ox = self.src_rect.width / 2
when PictureOrigin::TOP_RIGHT, PictureOrigin::RIGHT, PictureOrigin::BOTTOM_RIGHT
self.ox = self.src_rect.width
end
case @offset
when PictureOrigin::TOP_LEFT, PictureOrigin::TOP, PictureOrigin::TOP_RIGHT
self.oy = 0
when PictureOrigin::LEFT, PictureOrigin::CENTER, PictureOrigin::RIGHT
# NOTE: This assumes the top quarter of the icon is blank, so oy is placed
# in the middle of the lower three quarters of the image.
self.oy = self.src_rect.height * 5 / 8
when PictureOrigin::BOTTOM_LEFT, PictureOrigin::BOTTOM, PictureOrigin::BOTTOM_RIGHT
self.oy = self.src_rect.height
end
end
def update_frame
if @pokemon.fainted?
@current_frame = 0
return
end
duration = ANIMATION_DURATION
if @pokemon.hp <= @pokemon.totalhp / 4 # Red HP - 1 second
duration *= 4
elsif @pokemon.hp <= @pokemon.totalhp / 2 # Yellow HP - 0.5 seconds
duration *= 2
end
@current_frame = (@frames_count * (System.uptime % duration) / duration).floor
end
def update
return if !@animBitmap
super
@animBitmap.update
self.bitmap = @animBitmap.bitmap
# Update animation
update_frame
self.src_rect.x = self.src_rect.width * @current_frame
# Update "jumping" animation (used in party screen)
if @selected
@adjusted_x = 4
@adjusted_y = (@current_frame >= @frames_count / 2) ? -2 : 6
else
@adjusted_x = 0
@adjusted_y = 0
end
self.x = self.x
self.y = self.y
end
end
#===============================================================================
# Pokémon icon (for species).
#===============================================================================
class PokemonSpeciesIconSprite < Sprite
attr_reader :species
attr_reader :gender
attr_reader :form
attr_reader :shiny
# Time in seconds for one animation cycle of this Pokémon icon.
ANIMATION_DURATION = 0.25
def initialize(species, viewport = nil)
super(viewport)
@species = species
@gender = 0
@form = 0
@shiny = 0
@frames_count = 0
@current_frame = 0
refresh
end
def dispose
@animBitmap&.dispose
super
end
def species=(value)
@species = value
refresh
end
def gender=(value)
@gender = value
refresh
end
def form=(value)
@form = value
refresh
end
def shiny=(value)
@shiny = value
refresh
end
def pbSetParams(species, gender, form, shiny = false)
@species = species
@gender = gender
@form = form
@shiny = shiny
refresh
end
def setOffset(offset = PictureOrigin::CENTER)
@offset = offset
changeOrigin
end
def changeOrigin
return if !self.bitmap
@offset = PictureOrigin::TOP_LEFT if !@offset
case @offset
when PictureOrigin::TOP_LEFT, PictureOrigin::LEFT, PictureOrigin::BOTTOM_LEFT
self.ox = 0
when PictureOrigin::TOP, PictureOrigin::CENTER, PictureOrigin::BOTTOM
self.ox = self.src_rect.width / 2
when PictureOrigin::TOP_RIGHT, PictureOrigin::RIGHT, PictureOrigin::BOTTOM_RIGHT
self.ox = self.src_rect.width
end
case @offset
when PictureOrigin::TOP_LEFT, PictureOrigin::TOP, PictureOrigin::TOP_RIGHT
self.oy = 0
when PictureOrigin::LEFT, PictureOrigin::CENTER, PictureOrigin::RIGHT
# NOTE: This assumes the top quarter of the icon is blank, so oy is placed
# in the middle of the lower three quarters of the image.
self.oy = self.src_rect.height * 5 / 8
when PictureOrigin::BOTTOM_LEFT, PictureOrigin::BOTTOM, PictureOrigin::BOTTOM_RIGHT
self.oy = self.src_rect.height
end
end
def refresh
@animBitmap&.dispose
@animBitmap = nil
bitmapFileName = GameData::Species.icon_filename(@species, @form, @gender, @shiny)
return if !bitmapFileName
@animBitmap = AnimatedBitmap.new(bitmapFileName)
self.bitmap = @animBitmap.bitmap
self.src_rect.width = @animBitmap.height
self.src_rect.height = @animBitmap.height
@frames_count = @animBitmap.width / @animBitmap.height
@current_frame = 0 if @current_frame >= @frames_count
changeOrigin
end
def update_frame
@current_frame = (@frames_count * (System.uptime % ANIMATION_DURATION) / ANIMATION_DURATION).floor
end
def update
return if !@animBitmap
super
@animBitmap.update
self.bitmap = @animBitmap.bitmap
# Update animation
update_frame
self.src_rect.x = self.src_rect.width * @current_frame
end
end