mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
623 lines
20 KiB
Ruby
623 lines
20 KiB
Ruby
################################################################################
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# "Mining" mini-game
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# By Maruno
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#-------------------------------------------------------------------------------
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# Run with: pbMiningGame
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################################################################################
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class MiningGameCounter < BitmapSprite
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attr_accessor :hits
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def initialize(x,y)
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@viewport=Viewport.new(x,y,416,60)
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@viewport.z=99999
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super(416,60,@viewport)
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@hits=0
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@image=AnimatedBitmap.new(_INTL("Graphics/Pictures/Mining/cracks"))
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update
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end
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def update
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self.bitmap.clear
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value=@hits
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startx=416-48
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while value>6
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self.bitmap.blt(startx,0,@image.bitmap,Rect.new(0,0,48,52))
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startx-=48
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value-=6
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end
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startx-=48
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if value>0
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self.bitmap.blt(startx,0,@image.bitmap,Rect.new(0,value*52,96,52))
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end
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end
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end
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class MiningGameTile < BitmapSprite
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attr_reader :layer
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def initialize(x,y)
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@viewport=Viewport.new(x,y,32,32)
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@viewport.z=99999
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super(32,32,@viewport)
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r = rand(100)
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if r<10; @layer = 2 # 10%
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elsif r<25; @layer = 3 # 15%
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elsif r<60; @layer = 4 # 35%
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elsif r<85; @layer = 5 # 25%
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else; @layer = 6 # 15%
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end
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@image=AnimatedBitmap.new(_INTL("Graphics/Pictures/Mining/tiles"))
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update
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end
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def layer=(value)
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@layer=value
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@layer=0 if @layer<0
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end
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def update
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self.bitmap.clear
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if @layer>0
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self.bitmap.blt(0,0,@image.bitmap,Rect.new(0,32*(@layer-1),32,32))
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end
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end
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end
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class MiningGameCursor < BitmapSprite
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attr_accessor :mode
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attr_accessor :position
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attr_accessor :hit
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attr_accessor :counter
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ToolPositions = [[1,0],[1,1],[1,1],[0,0],[0,0],
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[0,2],[0,2],[0,0],[0,0],[0,2],[0,2]] # Graphic, position
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def initialize(position=0,mode=0) # mode: 0=pick, 1=hammer
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@viewport = Viewport.new(0,0,Graphics.width,Graphics.height)
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@viewport.z = 99999
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super(Graphics.width,Graphics.height,@viewport)
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@position = position
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@mode = mode
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@hit = 0 # 0=regular, 1=hit item, 2=hit iron
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@counter = 0
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@cursorbitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Mining/cursor"))
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@toolbitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Mining/tools"))
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@hitsbitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Mining/hits"))
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update
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end
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def isAnimating?
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return @counter>0
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end
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def animate(hit)
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@counter = 22
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@hit = hit
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end
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def update
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self.bitmap.clear
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x = 32*(@position%MiningGameScene::BOARDWIDTH)
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y = 32*(@position/MiningGameScene::BOARDWIDTH)
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if @counter>0
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@counter -= 1
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toolx = x; tooly = y
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i = 10-(@counter/2).floor
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if ToolPositions[i][1]==1
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toolx -= 8; tooly += 8
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elsif ToolPositions[i][1]==2
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toolx += 6
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end
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self.bitmap.blt(toolx,tooly,@toolbitmap.bitmap,
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Rect.new(96*ToolPositions[i][0],96*@mode,96,96))
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if i<5 && i%2==0
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if @hit==2
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self.bitmap.blt(x-64,y,@hitsbitmap.bitmap,Rect.new(160*2,0,160,160))
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else
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self.bitmap.blt(x-64,y,@hitsbitmap.bitmap,Rect.new(160*@mode,0,160,160))
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end
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end
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if @hit==1 && i<3
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self.bitmap.blt(x-64,y,@hitsbitmap.bitmap,Rect.new(160*i,160,160,160))
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end
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else
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self.bitmap.blt(x,y+64,@cursorbitmap.bitmap,Rect.new(32*@mode,0,32,32))
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end
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end
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end
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class MiningGameScene
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BOARDWIDTH = 13
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BOARDHEIGHT = 10
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ITEMS = [ # Item, probability, graphic x, graphic y, width, height, pattern
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[:DOMEFOSSIL,20, 0,3, 5,4,[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,0]],
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[:HELIXFOSSIL,5, 5,3, 4,4,[0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0]],
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[:HELIXFOSSIL,5, 9,3, 4,4,[1,1,1,0,1,1,1,1,1,1,1,1,0,1,1,1]],
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[:HELIXFOSSIL,5, 13,3, 4,4,[0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0]],
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[:HELIXFOSSIL,5, 17,3, 4,4,[1,1,1,0,1,1,1,1,1,1,1,1,0,1,1,1]],
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[:OLDAMBER,10, 21,3, 4,4,[0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0]],
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[:OLDAMBER,10, 25,3, 4,4,[1,1,1,0,1,1,1,1,1,1,1,1,0,1,1,1]],
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[:ROOTFOSSIL,5, 0,7, 5,5,[1,1,1,1,0,1,1,1,1,1,1,1,0,1,1,0,0,0,1,1,0,0,1,1,0]],
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[:ROOTFOSSIL,5, 5,7, 5,5,[0,0,1,1,1,0,0,1,1,1,1,0,0,1,1,1,1,1,1,1,0,1,1,1,0]],
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[:ROOTFOSSIL,5, 10,7, 5,5,[0,1,1,0,0,1,1,0,0,0,1,1,0,1,1,1,1,1,1,1,0,1,1,1,1]],
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[:ROOTFOSSIL,5, 15,7, 5,5,[0,1,1,1,0,1,1,1,1,1,1,1,0,0,1,1,1,1,0,0,1,1,1,0,0]],
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[:SKULLFOSSIL,20, 20,7, 4,4,[1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,0]],
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[:ARMORFOSSIL,20, 24,7, 5,4,[0,1,1,1,0,0,1,1,1,0,1,1,1,1,1,0,1,1,1,0]],
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[:CLAWFOSSIL,5, 0,12, 4,5,[0,0,1,1,0,1,1,1,0,1,1,1,1,1,1,0,1,1,0,0]],
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[:CLAWFOSSIL,5, 4,12, 5,4,[1,1,0,0,0,1,1,1,1,0,0,1,1,1,1,0,0,1,1,1]],
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[:CLAWFOSSIL,5, 9,12, 4,5,[0,0,1,1,0,1,1,1,1,1,1,0,1,1,1,0,1,1,0,0]],
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[:CLAWFOSSIL,5, 13,12, 5,4,[1,1,1,0,0,1,1,1,1,0,0,1,1,1,1,0,0,0,1,1]],
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[:FIRESTONE,20, 20,11, 3,3,[1,1,1,1,1,1,1,1,1]],
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[:WATERSTONE,20, 23,11, 3,3,[1,1,1,1,1,1,1,1,0]],
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[:THUNDERSTONE,20, 26,11, 3,3,[0,1,1,1,1,1,1,1,0]],
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[:LEAFSTONE,10, 18,14, 3,4,[0,1,0,1,1,1,1,1,1,0,1,0]],
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[:LEAFSTONE,10, 21,14, 4,3,[0,1,1,0,1,1,1,1,0,1,1,0]],
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[:MOONSTONE,10, 25,14, 4,2,[0,1,1,1,1,1,1,0]],
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[:MOONSTONE,10, 27,16, 2,4,[1,0,1,1,1,1,0,1]],
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[:SUNSTONE,20, 21,17, 3,3,[0,1,0,1,1,1,1,1,1]],
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[:OVALSTONE,150, 24,17, 3,3,[1,1,1,1,1,1,1,1,1]],
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[:EVERSTONE,150, 21,20, 4,2,[1,1,1,1,1,1,1,1]],
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[:STARPIECE,100, 0,17, 3,3,[0,1,0,1,1,1,0,1,0]],
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[:REVIVE,100, 0,20, 3,3,[0,1,0,1,1,1,0,1,0]],
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[:MAXREVIVE,50, 0,23, 3,3,[1,1,1,1,1,1,1,1,1]],
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[:RAREBONE,50, 3,17, 6,3,[1,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,1]],
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[:RAREBONE,50, 3,20, 3,6,[1,1,1,0,1,0,0,1,0,0,1,0,0,1,0,1,1,1]],
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[:LIGHTCLAY,100, 6,20, 4,4,[1,0,1,0,1,1,1,0,1,1,1,1,0,1,0,1]],
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[:HARDSTONE,200, 6,24, 2,2,[1,1,1,1]],
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[:HEARTSCALE,200, 8,24, 2,2,[1,0,1,1]],
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[:IRONBALL,100, 9,17, 3,3,[1,1,1,1,1,1,1,1,1]],
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[:ODDKEYSTONE,100, 10,20, 4,4,[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]],
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[:HEATROCK,50, 12,17, 4,3,[1,0,1,0,1,1,1,1,1,1,1,1]],
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[:DAMPROCK,50, 14,20, 3,3,[1,1,1,1,1,1,1,0,1]],
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[:SMOOTHROCK,50, 17,18, 4,4,[0,0,1,0,1,1,1,0,0,1,1,1,0,1,0,0]],
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[:ICYROCK,50, 17,22, 4,4,[0,1,1,0,1,1,1,1,1,1,1,1,1,0,0,1]],
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[:REDSHARD,100, 21,22, 3,3,[1,1,1,1,1,0,1,1,1]],
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[:GREENSHARD,100, 25,20, 4,3,[1,1,1,1,1,1,1,1,1,1,0,1]],
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[:YELLOWSHARD,100, 25,23, 4,3,[1,0,1,0,1,1,1,0,1,1,1,1]],
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[:BLUESHARD,100, 26,26, 3,3,[1,1,1,1,1,1,1,1,0]],
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[:INSECTPLATE,10, 0,26, 4,3,[1,1,1,1,1,1,1,1,1,1,1,1]],
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[:DREADPLATE,10, 4,26, 4,3,[1,1,1,1,1,1,1,1,1,1,1,1]],
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[:DRACOPLATE,10, 8,26, 4,3,[1,1,1,1,1,1,1,1,1,1,1,1]],
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[:ZAPPLATE,10, 12,26, 4,3,[1,1,1,1,1,1,1,1,1,1,1,1]],
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[:FISTPLATE,10, 16,26, 4,3,[1,1,1,1,1,1,1,1,1,1,1,1]],
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[:FLAMEPLATE,10, 20,26, 4,3,[1,1,1,1,1,1,1,1,1,1,1,1]],
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[:MEADOWPLATE,10, 0,29, 4,3,[1,1,1,1,1,1,1,1,1,1,1,1]],
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[:EARTHPLATE,10, 4,29, 4,3,[1,1,1,1,1,1,1,1,1,1,1,1]],
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[:ICICLEPLATE,10, 8,29, 4,3,[1,1,1,1,1,1,1,1,1,1,1,1]],
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[:TOXICPLATE,10, 12,29, 4,3,[1,1,1,1,1,1,1,1,1,1,1,1]],
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[:MINDPLATE,10, 16,29, 4,3,[1,1,1,1,1,1,1,1,1,1,1,1]],
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[:STONEPLATE,10, 20,29, 4,3,[1,1,1,1,1,1,1,1,1,1,1,1]],
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[:SKYPLATE,10, 0,32, 4,3,[1,1,1,1,1,1,1,1,1,1,1,1]],
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[:SPOOKYPLATE,10, 4,32, 4,3,[1,1,1,1,1,1,1,1,1,1,1,1]],
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[:IRONPLATE,10, 8,32, 4,3,[1,1,1,1,1,1,1,1,1,1,1,1]],
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[:SPLASHPLATE,10, 12,32, 4,3,[1,1,1,1,1,1,1,1,1,1,1,1]]
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]
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IRON = [ # Graphic x, graphic y, width, height, pattern
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[0,0, 1,4,[1,1,1,1]],
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[1,0, 2,4,[1,1,1,1,1,1,1,1]],
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[3,0, 4,2,[1,1,1,1,1,1,1,1]],
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[3,2, 4,1,[1,1,1,1]],
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[7,0, 3,3,[1,1,1,1,1,1,1,1,1]],
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[0,5, 3,2,[1,1,0,0,1,1]],
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[0,7, 3,2,[0,1,0,1,1,1]],
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[3,5, 3,2,[0,1,1,1,1,0]],
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[3,7, 3,2,[1,1,1,0,1,0]],
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[6,3, 2,3,[1,0,1,1,0,1]],
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[8,3, 2,3,[0,1,1,1,1,0]],
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[6,6, 2,3,[1,0,1,1,1,0]],
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[8,6, 2,3,[0,1,1,1,0,1]]
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]
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def update
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pbUpdateSpriteHash(@sprites)
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end
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def pbStartScene
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@sprites={}
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@viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
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@viewport.z=99999
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addBackgroundPlane(@sprites,"bg","Mining/miningbg",@viewport)
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@sprites["itemlayer"]=BitmapSprite.new(Graphics.width,Graphics.height,@viewport)
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@itembitmap=AnimatedBitmap.new(_INTL("Graphics/Pictures/Mining/items"))
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@ironbitmap=AnimatedBitmap.new(_INTL("Graphics/Pictures/Mining/irons"))
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@items=[]
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@itemswon=[]
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@iron=[]
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pbDistributeItems
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pbDistributeIron
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for i in 0...BOARDHEIGHT
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for j in 0...BOARDWIDTH
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@sprites["tile#{j+i*BOARDWIDTH}"]=MiningGameTile.new(32*j,64+32*i)
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end
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end
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@sprites["crack"]=MiningGameCounter.new(0,4)
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@sprites["cursor"]=MiningGameCursor.new(58,0) # central position, pick
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@sprites["tool"]=IconSprite.new(434,254,@viewport)
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@sprites["tool"].setBitmap(sprintf("Graphics/Pictures/Mining/toolicons"))
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@sprites["tool"].src_rect.set(0,0,68,100)
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update
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pbFadeInAndShow(@sprites)
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end
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def pbDistributeItems
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# Set items to be buried (index in ITEMS, x coord, y coord)
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ptotal=0
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for i in ITEMS
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ptotal+=i[1]
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end
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numitems=2+rand(3)
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tries = 0
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while numitems>0
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rnd=rand(ptotal)
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added=false
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for i in 0...ITEMS.length
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rnd-=ITEMS[i][1]
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if rnd<0
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if pbNoDuplicateItems(ITEMS[i][0])
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while !added
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provx=rand(BOARDWIDTH-ITEMS[i][4]+1)
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provy=rand(BOARDHEIGHT-ITEMS[i][5]+1)
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if pbCheckOverlaps(false,provx,provy,ITEMS[i][4],ITEMS[i][5],ITEMS[i][6])
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@items.push([i,provx,provy])
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numitems-=1
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added=true
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end
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end
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else
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break
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end
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end
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break if added
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end
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tries += 1
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break if tries>=500
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end
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# Draw items on item layer
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layer=@sprites["itemlayer"].bitmap
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for i in @items
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ox=ITEMS[i[0]][2]
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oy=ITEMS[i[0]][3]
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rectx=ITEMS[i[0]][4]
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recty=ITEMS[i[0]][5]
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layer.blt(32*i[1],64+32*i[2],@itembitmap.bitmap,Rect.new(32*ox,32*oy,32*rectx,32*recty))
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end
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end
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def pbDistributeIron
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# Set iron to be buried (index in IRON, x coord, y coord)
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numitems=4+rand(3)
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tries = 0
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while numitems>0
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rnd=rand(IRON.length)
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provx=rand(BOARDWIDTH-IRON[rnd][2]+1)
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provy=rand(BOARDHEIGHT-IRON[rnd][3]+1)
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if pbCheckOverlaps(true,provx,provy,IRON[rnd][2],IRON[rnd][3],IRON[rnd][4])
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@iron.push([rnd,provx,provy])
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numitems-=1
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end
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tries += 1
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break if tries>=500
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end
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# Draw items on item layer
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layer=@sprites["itemlayer"].bitmap
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for i in @iron
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ox=IRON[i[0]][0]
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oy=IRON[i[0]][1]
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rectx=IRON[i[0]][2]
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recty=IRON[i[0]][3]
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layer.blt(32*i[1],64+32*i[2],@ironbitmap.bitmap,Rect.new(32*ox,32*oy,32*rectx,32*recty))
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end
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end
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def pbNoDuplicateItems(newitem)
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return true if newitem==:HEARTSCALE # Allow multiple Heart Scales
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fossils=[:DOMEFOSSIL,:HELIXFOSSIL,:OLDAMBER,:ROOTFOSSIL,
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:SKULLFOSSIL,:ARMORFOSSIL,:CLAWFOSSIL,:JAWFOSSIL]
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plates=[:INSECTPLATE,:DREADPLATE,:DRACOPLATE,:ZAPPLATE,:FISTPLATE,
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:FLAMEPLATE,:MEADOWPLATE,:EARTHPLATE,:ICICLEPLATE,:TOXICPLATE,
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:MINDPLATE,:STONEPLATE,:SKYPLATE,:SPOOKYPLATE,:IRONPLATE,:SPLASHPLATE]
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for i in @items
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preitem=ITEMS[i[0]][0]
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return false if preitem==newitem # No duplicate items
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return false if fossils.include?(preitem) && fossils.include?(newitem)
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return false if plates.include?(preitem) && plates.include?(newitem)
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end
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return true
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end
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def pbCheckOverlaps(checkiron,provx,provy,provwidth,provheight,provpattern)
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for i in @items
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prex=i[1]
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prey=i[2]
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prewidth=ITEMS[i[0]][4]
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preheight=ITEMS[i[0]][5]
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prepattern=ITEMS[i[0]][6]
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next if provx+provwidth<=prex || provx>=prex+prewidth ||
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provy+provheight<=prey || provy>=prey+preheight
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for j in 0...prepattern.length
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next if prepattern[j]==0
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|
xco=prex+(j%prewidth)
|
|
yco=prey+(j/prewidth).floor
|
|
next if provx+provwidth<=xco || provx>xco ||
|
|
provy+provheight<=yco || provy>yco
|
|
return false if provpattern[xco-provx+(yco-provy)*provwidth]==1
|
|
end
|
|
end
|
|
if checkiron # Check other irons as well
|
|
for i in @iron
|
|
prex=i[1]
|
|
prey=i[2]
|
|
prewidth=IRON[i[0]][2]
|
|
preheight=IRON[i[0]][3]
|
|
prepattern=IRON[i[0]][4]
|
|
next if provx+provwidth<=prex || provx>=prex+prewidth ||
|
|
provy+provheight<=prey || provy>=prey+preheight
|
|
for j in 0...prepattern.length
|
|
next if prepattern[j]==0
|
|
xco=prex+(j%prewidth)
|
|
yco=prey+(j/prewidth).floor
|
|
next if provx+provwidth<=xco || provx>xco ||
|
|
provy+provheight<=yco || provy>yco
|
|
return false if provpattern[xco-provx+(yco-provy)*provwidth]==1
|
|
end
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
|
|
def pbHit
|
|
hittype=0
|
|
position=@sprites["cursor"].position
|
|
if @sprites["cursor"].mode==1 # Hammer
|
|
pattern=[1,2,1,
|
|
2,2,2,
|
|
1,2,1]
|
|
@sprites["crack"].hits+=2 if !($DEBUG && Input.press?(Input::CTRL))
|
|
else # Pick
|
|
pattern=[0,1,0,
|
|
1,2,1,
|
|
0,1,0]
|
|
@sprites["crack"].hits+=1 if !($DEBUG && Input.press?(Input::CTRL))
|
|
end
|
|
if @sprites["tile#{position}"].layer<=pattern[4] && pbIsIronThere?(position)
|
|
@sprites["tile#{position}"].layer-=pattern[4]
|
|
pbSEPlay("Mining iron")
|
|
hittype=2
|
|
else
|
|
for i in 0..2
|
|
ytile=i-1+position/BOARDWIDTH
|
|
next if ytile<0 || ytile>=BOARDHEIGHT
|
|
for j in 0..2
|
|
xtile=j-1+position%BOARDWIDTH
|
|
next if xtile<0 || xtile>=BOARDWIDTH
|
|
@sprites["tile#{xtile+ytile*BOARDWIDTH}"].layer-=pattern[j+i*3]
|
|
end
|
|
end
|
|
if @sprites["cursor"].mode==1 # Hammer
|
|
pbSEPlay("Mining hammer")
|
|
else
|
|
pbSEPlay("Mining pick")
|
|
end
|
|
end
|
|
update
|
|
Graphics.update
|
|
hititem=(@sprites["tile#{position}"].layer==0 && pbIsItemThere?(position))
|
|
hittype=1 if hititem
|
|
@sprites["cursor"].animate(hittype)
|
|
revealed=pbCheckRevealed
|
|
if revealed.length>0
|
|
pbSEPlay("Mining reveal full")
|
|
pbFlashItems(revealed)
|
|
elsif hititem
|
|
pbSEPlay("Mining reveal")
|
|
end
|
|
end
|
|
|
|
def pbIsItemThere?(position)
|
|
posx=position%BOARDWIDTH
|
|
posy=position/BOARDWIDTH
|
|
for i in @items
|
|
index=i[0]
|
|
width=ITEMS[index][4]
|
|
height=ITEMS[index][5]
|
|
pattern=ITEMS[index][6]
|
|
next if posx<i[1] || posx>=(i[1]+width)
|
|
next if posy<i[2] || posy>=(i[2]+height)
|
|
dx=posx-i[1]
|
|
dy=posy-i[2]
|
|
return true if pattern[dx+dy*width]>0
|
|
end
|
|
return false
|
|
end
|
|
|
|
def pbIsIronThere?(position)
|
|
posx=position%BOARDWIDTH
|
|
posy=position/BOARDWIDTH
|
|
for i in @iron
|
|
index=i[0]
|
|
width=IRON[index][2]
|
|
height=IRON[index][3]
|
|
pattern=IRON[index][4]
|
|
next if posx<i[1] || posx>=(i[1]+width)
|
|
next if posy<i[2] || posy>=(i[2]+height)
|
|
dx=posx-i[1]
|
|
dy=posy-i[2]
|
|
return true if pattern[dx+dy*width]>0
|
|
end
|
|
return false
|
|
end
|
|
|
|
def pbCheckRevealed
|
|
ret=[]
|
|
for i in 0...@items.length
|
|
next if @items[i][3]
|
|
revealed=true
|
|
index=@items[i][0]
|
|
width=ITEMS[index][4]
|
|
height=ITEMS[index][5]
|
|
pattern=ITEMS[index][6]
|
|
for j in 0...height
|
|
for k in 0...width
|
|
layer=@sprites["tile#{@items[i][1]+k+(@items[i][2]+j)*BOARDWIDTH}"].layer
|
|
revealed=false if layer>0 && pattern[k+j*width]>0
|
|
break if !revealed
|
|
end
|
|
break if !revealed
|
|
end
|
|
ret.push(i) if revealed
|
|
end
|
|
return ret
|
|
end
|
|
|
|
def pbFlashItems(revealed)
|
|
return if revealed.length<=0
|
|
revealeditems = BitmapSprite.new(Graphics.width,Graphics.height,@viewport)
|
|
halfFlashTime = Graphics.frame_rate/8
|
|
alphaDiff = (255.0/halfFlashTime).ceil
|
|
for i in 1..halfFlashTime*2
|
|
for index in revealed
|
|
burieditem=@items[index]
|
|
revealeditems.bitmap.blt(32*burieditem[1],64+32*burieditem[2],
|
|
@itembitmap.bitmap,
|
|
Rect.new(32*ITEMS[burieditem[0]][2],32*ITEMS[burieditem[0]][3],
|
|
32*ITEMS[burieditem[0]][4],32*ITEMS[burieditem[0]][5]))
|
|
if i>halfFlashTime
|
|
revealeditems.color = Color.new(255,255,255,(halfFlashTime*2-i)*alphaDiff)
|
|
else
|
|
revealeditems.color = Color.new(255,255,255,i*alphaDiff)
|
|
end
|
|
end
|
|
update
|
|
Graphics.update
|
|
end
|
|
revealeditems.dispose
|
|
for index in revealed
|
|
@items[index][3]=true
|
|
item=ITEMS[@items[index][0]][0]
|
|
@itemswon.push(item)
|
|
end
|
|
end
|
|
|
|
def pbMain
|
|
pbSEPlay("Mining ping")
|
|
pbMessage(_INTL("Something pinged in the wall!\n{1} confirmed!",@items.length))
|
|
loop do
|
|
update
|
|
Graphics.update
|
|
Input.update
|
|
next if @sprites["cursor"].isAnimating?
|
|
# Check end conditions
|
|
if @sprites["crack"].hits>=49
|
|
@sprites["cursor"].visible=false
|
|
pbSEPlay("Mining collapse")
|
|
collapseviewport=Viewport.new(0,0,Graphics.width,Graphics.height)
|
|
collapseviewport.z=99999
|
|
@sprites["collapse"]=BitmapSprite.new(Graphics.width,Graphics.height,collapseviewport)
|
|
collapseTime = Graphics.frame_rate*8/10
|
|
collapseFraction = (Graphics.height.to_f/collapseTime).ceil
|
|
for i in 1..collapseTime
|
|
@sprites["collapse"].bitmap.fill_rect(0,collapseFraction*(i-1),
|
|
Graphics.width,collapseFraction*i,Color.new(0,0,0))
|
|
Graphics.update
|
|
end
|
|
pbMessage(_INTL("The wall collapsed!"))
|
|
break
|
|
end
|
|
foundall=true
|
|
for i in @items
|
|
foundall=false if !i[3]
|
|
break if !foundall
|
|
end
|
|
if foundall
|
|
@sprites["cursor"].visible=false
|
|
pbWait(Graphics.frame_rate*3/4)
|
|
pbSEPlay("Mining found all")
|
|
pbMessage(_INTL("Everything was dug up!"))
|
|
break
|
|
end
|
|
# Input
|
|
if Input.trigger?(Input::UP) || Input.repeat?(Input::UP)
|
|
if @sprites["cursor"].position>=BOARDWIDTH
|
|
pbSEPlay("Mining cursor")
|
|
@sprites["cursor"].position-=BOARDWIDTH
|
|
end
|
|
elsif Input.trigger?(Input::DOWN) || Input.repeat?(Input::DOWN)
|
|
if @sprites["cursor"].position<(BOARDWIDTH*(BOARDHEIGHT-1))
|
|
pbSEPlay("Mining cursor")
|
|
@sprites["cursor"].position+=BOARDWIDTH
|
|
end
|
|
elsif Input.trigger?(Input::LEFT) || Input.repeat?(Input::LEFT)
|
|
if @sprites["cursor"].position%BOARDWIDTH>0
|
|
pbSEPlay("Mining cursor")
|
|
@sprites["cursor"].position-=1
|
|
end
|
|
elsif Input.trigger?(Input::RIGHT) || Input.repeat?(Input::RIGHT)
|
|
if @sprites["cursor"].position%BOARDWIDTH<(BOARDWIDTH-1)
|
|
pbSEPlay("Mining cursor")
|
|
@sprites["cursor"].position+=1
|
|
end
|
|
elsif Input.trigger?(Input::ACTION) # Change tool mode
|
|
pbSEPlay("Mining tool change")
|
|
newmode=(@sprites["cursor"].mode+1)%2
|
|
@sprites["cursor"].mode=newmode
|
|
@sprites["tool"].src_rect.set(newmode*68,0,68,100)
|
|
@sprites["tool"].y=254-144*newmode
|
|
elsif Input.trigger?(Input::USE) # Hit
|
|
pbHit
|
|
elsif Input.trigger?(Input::BACK) # Quit
|
|
break if pbConfirmMessage(_INTL("Are you sure you want to give up?"))
|
|
end
|
|
end
|
|
pbGiveItems
|
|
end
|
|
|
|
def pbGiveItems
|
|
if @itemswon.length>0
|
|
for i in @itemswon
|
|
if $PokemonBag.pbStoreItem(i)
|
|
pbMessage(_INTL("One {1} was obtained.\\se[Mining item get]\\wtnp[30]",
|
|
GameData::Item.get(i).name))
|
|
else
|
|
pbMessage(_INTL("One {1} was found, but you have no room for it.",
|
|
GameData::Item.get(i).name))
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
def pbEndScene
|
|
pbFadeOutAndHide(@sprites)
|
|
pbDisposeSpriteHash(@sprites)
|
|
@viewport.dispose
|
|
end
|
|
end
|
|
|
|
|
|
|
|
class MiningGame
|
|
def initialize(scene)
|
|
@scene=scene
|
|
end
|
|
|
|
def pbStartScreen
|
|
@scene.pbStartScene
|
|
@scene.pbMain
|
|
@scene.pbEndScene
|
|
end
|
|
end
|
|
|
|
|
|
|
|
def pbMiningGame
|
|
pbFadeOutIn {
|
|
scene = MiningGameScene.new
|
|
screen = MiningGame.new(scene)
|
|
screen.pbStartScreen
|
|
}
|
|
end
|