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62 lines
2.4 KiB
Plaintext
62 lines
2.4 KiB
Plaintext
=begin
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Marks, which are symbols randomly given to wild Pokémon which append a title to
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its name when sent out in battle. A Pokémon can only have 0 or 1 marks. The
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title can be toggled. Ribbons also provide a title, and can similarly be
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toggled. (Probably don't bother implementing.)
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The game records, for each species, how many have been caught or defeated
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(counts both wild and trainer battles), and the shiny chance increases for that
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species because of this. This value is also shown in the Pokédex entry screen.
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In Gen 8+, a taught TR should be added to the Pokémon's first_moves array.
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Some moves have changed properties/effects.
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Can now give a Rare Candy to a max level Pokémon, which will trigger its
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evolution (presumably the item isn't consumed if it can't at least try to evolve
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it).
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Bicycle that can work on water.
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Town Map added to the pause menu (don't bother adding). Can use Fly from within
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the Town Map if possible (good QoL, add if possible).
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Remote access to storage boxes. Add an option to the pause screen for this
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unless Settings::HEAL_STORED_POKEMON?
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Example event that combines the Gen 8 fossils.
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New evolution methods:
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- Milcery (spinning while holding an item)
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- Galarian Farfetch'd (performing 3 critical hits in a single battle)
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- Galarian Yamask (going to a particular spot after a battle in which it lost
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49+ HP from a single attack and hasn't fainted since then; healing doesn't
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affect this)
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- Kubfu (triggered by an event; Kubfu's form can be set beforehand by the event,
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so don't worry about the multiple forms it can evolve into)
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# PBS file data:
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# - Form differences.
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# - Moveset changes.
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# - Changes to evolutions due to removal of moss rock/ice rock/magnetic field.
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# - Some (12) existing species changed egg groups.
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# - Aegislash's stats changed.
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# - 2 existing Pokémon gained new abilities.
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# - Vice Grip becomes Vise Grip.
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# - Some items change names (Stick -> Leek, etc.).
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Add AI for new moves/items/abilities.
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#===============================================================================
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# Implemented
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#===============================================================================
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Pokémon sent to storage aren't healed - see Settings::HEAL_STORED_POKEMON.
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Super shininess. Only difference is an alternate shiny common animation with
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square sparkles; a mon is super shiny if the calculated number that is compared
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to Settings::SHINY_POKEMON_CHANCE is exactly 0 - see Settings::SUPER_SHINY.
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=end
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