Runs the main program

This commit is contained in:
Skickar
2022-01-06 01:15:51 -07:00
committed by GitHub
parent 92ec77556a
commit d98fc04f5d

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code.py Normal file
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# License : GPLv2.0
# copyright (c) 2021 Dave Bailey
# Author: Dave Bailey (dbisu, @daveisu)
# Nugget Fork: Kody Kinzie @skickar
# Now It Runs One Of 4 Payloads!
import usb_hid
from adafruit_hid.keyboard import Keyboard
import board
# comment out these lines for non_US keyboards
from adafruit_hid.keyboard_layout_us import KeyboardLayoutUS as KeyboardLayout
from adafruit_hid.keycode import Keycode
from digitalio import DigitalInOut, Pull
from adafruit_debouncer import Debouncer
from board import *
import busio
import displayio
import adafruit_framebuf
import adafruit_displayio_sh1106
import time
## Screen setup and function to change image on the screen
displayio.release_displays()
WIDTH = 130 # Change these to the right size for your display!
HEIGHT = 64
BORDER = 1
i2c = busio.I2C(SCL, SDA) # Create the I2C interface.
display_bus = displayio.I2CDisplay(i2c, device_address=0x3c)
display = adafruit_displayio_sh1106.SH1106(display_bus, width=WIDTH, height=HEIGHT) # Create the SH1106 OLED class.
def NugEyes(IMAGE): ## Make a function to put eyes on the screen
bitmap = displayio.OnDiskBitmap(IMAGE) # Setup the file as the bitmap data source
tile_grid = displayio.TileGrid(bitmap, pixel_shader=bitmap.pixel_shader) # Create a TileGrid to hold the bitmap
group = displayio.Group() # Create a Group to hold the TileGrid
group.append(tile_grid) # Add the TileGrid to the Group
display.show(group) # Add the Group to the Display
NugEyes("/faces/menu.bmp")
pins = (board.IO9, board.IO18, board.IO11, board.IO7)
buttons = [] # will hold list of Debouncer objects
for pin in pins: # set up each pin
tmp_pin = DigitalInOut(pin) # defaults to input
tmp_pin.pull = Pull.UP # turn on internal pull-up resistor
buttons.append( Debouncer(tmp_pin) )
# uncomment these lines for non_US keyboards
# replace LANG with appropriate language
#from keyboard_layout_win_LANG import KeyboardLayout
#from keycode_win_LANG import Keycode
duckyCommands = {
'WINDOWS': Keycode.WINDOWS, 'GUI': Keycode.GUI,
'APP': Keycode.APPLICATION, 'MENU': Keycode.APPLICATION, 'SHIFT': Keycode.SHIFT,
'ALT': Keycode.ALT, 'CONTROL': Keycode.CONTROL, 'CTRL': Keycode.CONTROL,
'DOWNARROW': Keycode.DOWN_ARROW, 'DOWN': Keycode.DOWN_ARROW, 'LEFTARROW': Keycode.LEFT_ARROW,
'LEFT': Keycode.LEFT_ARROW, 'RIGHTARROW': Keycode.RIGHT_ARROW, 'RIGHT': Keycode.RIGHT_ARROW,
'UPARROW': Keycode.UP_ARROW, 'UP': Keycode.UP_ARROW, 'BREAK': Keycode.PAUSE,
'PAUSE': Keycode.PAUSE, 'CAPSLOCK': Keycode.CAPS_LOCK, 'DELETE': Keycode.DELETE,
'END': Keycode.END, 'ESC': Keycode.ESCAPE, 'ESCAPE': Keycode.ESCAPE, 'HOME': Keycode.HOME,
'INSERT': Keycode.INSERT, 'NUMLOCK': Keycode.KEYPAD_NUMLOCK, 'PAGEUP': Keycode.PAGE_UP,
'PAGEDOWN': Keycode.PAGE_DOWN, 'PRINTSCREEN': Keycode.PRINT_SCREEN, 'ENTER': Keycode.ENTER,
'SCROLLLOCK': Keycode.SCROLL_LOCK, 'SPACE': Keycode.SPACE, 'TAB': Keycode.TAB,
'A': Keycode.A, 'B': Keycode.B, 'C': Keycode.C, 'D': Keycode.D, 'E': Keycode.E,
'F': Keycode.F, 'G': Keycode.G, 'H': Keycode.H, 'I': Keycode.I, 'J': Keycode.J,
'K': Keycode.K, 'L': Keycode.L, 'M': Keycode.M, 'N': Keycode.N, 'O': Keycode.O,
'P': Keycode.P, 'Q': Keycode.Q, 'R': Keycode.R, 'S': Keycode.S, 'T': Keycode.T,
'U': Keycode.U, 'V': Keycode.V, 'W': Keycode.W, 'X': Keycode.X, 'Y': Keycode.Y,
'Z': Keycode.Z, 'F1': Keycode.F1, 'F2': Keycode.F2, 'F3': Keycode.F3,
'F4': Keycode.F4, 'F5': Keycode.F5, 'F6': Keycode.F6, 'F7': Keycode.F7,
'F8': Keycode.F8, 'F9': Keycode.F9, 'F10': Keycode.F10, 'F11': Keycode.F11,
'F12': Keycode.F12,
}
def convertLine(line):
newline = []
print(line)
# loop on each key - the filter removes empty values
for key in filter(None, line.split(" ")):
key = key.upper()
# find the keycode for the command in the list
command_keycode = duckyCommands.get(key, None)
if command_keycode is not None:
# if it exists in the list, use it
newline.append(command_keycode)
elif hasattr(Keycode, key):
# if it's in the Keycode module, use it (allows any valid keycode)
newline.append(getattr(Keycode, key))
else:
# if it's not a known key name, show the error for diagnosis
print(f"Unknown key: <{key}>")
print(newline)
return newline
def runScriptLine(line):
for k in line:
kbd.press(k)
kbd.release_all()
def sendString(line):
layout.write(line)
def parseLine(line):
global defaultDelay
if(line[0:3] == "REM"):
# ignore ducky script comments
pass
elif(line[0:5] == "DELAY"):
time.sleep(float(line[6:])/1000)
elif(line[0:6] == "STRING"):
sendString(line[7:])
elif(line[0:13] == "DEFAULT_DELAY"):
defaultDelay = int(line[14:]) * 10
elif(line[0:12] == "DEFAULTDELAY"):
defaultDelay = int(line[13:]) * 10
else:
newScriptLine = convertLine(line)
runScriptLine(newScriptLine)
def injectPayload(payloadNumber):
f = open(duckyScriptPath[payloadNumber],"r",encoding='utf-8')
print("Running payload.dd")
previousLine = ""
duckyScript = f.readlines()
for line in duckyScript:
line = line.rstrip()
if(line[0:6] == "REPEAT"):
for i in range(int(line[7:])):
#repeat the last command
parseLine(previousLine)
time.sleep(float(defaultDelay)/1000)
else:
parseLine(line)
previousLine = line
time.sleep(float(defaultDelay)/1000)
print("Done")
NugEyes("/faces/menu.bmp")
kbd = Keyboard(usb_hid.devices)
layout = KeyboardLayout(kbd)
duckyScriptPath = ["payload1.dd", "payload2.dd", "payload3.dd", "payload4.dd", "payload.dd"]
# sleep at the start to allow the device to be recognized by the host computer
time.sleep(.5)
defaultDelay = 0
progStatus = False
progStatusPin = buttons[3]
progStatus = not progStatusPin.value
defaultDelay = 0
print(progStatus)
if(progStatus == True):
# not in setup mode, inject the payload
print("Attack Mode: Running payload.dd")
injectPayload(4)
print("Done")
else:
print("Entering menu")
while True:
for i in range(len(buttons)):
buttons[i].update()
if buttons[i].fell:
print("button",i,"pressed!")
NugEyes("/faces/boingo.bmp")
injectPayload(i)
if buttons[i].rose:
print("button",i,"released!")