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@@ -65,9 +65,11 @@ public class GenerateLoot implements Listener {
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// if the distance is less than 1, it's the same chest
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for (Block chest : toolStats.playerInteract.openedChests.keySet()) {
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Location chestLocation = chest.getLocation();
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double distance = lootLocation.distance(chestLocation);
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if (distance <= 1.0) {
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openedChest = chest;
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if (chest.getWorld() == lootLocation.getWorld()) {
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double distance = lootLocation.distance(chestLocation);
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if (distance <= 1.0) {
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openedChest = chest;
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}
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}
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}
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// ignore if the chest is not in the same location
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