mirror of
https://github.com/noothenoot/crafty-mod-installer.git
synced 2026-07-21 21:37:00 +00:00
Refined server initialization and added chunked upload support with integrity hashing
This commit is contained in:
@@ -9,7 +9,7 @@ const CurseForgeHandler = require('./curseforge');
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async function main() {
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console.log('--- Crafty Controller Mod Installer ---');
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// 1. Initial Checks
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// Configuration check
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if (!process.env.CRAFTY_URL || !process.env.CRAFTY_API_TOKEN) {
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console.error('Error: Please configure CRAFTY_URL and CRAFTY_API_TOKEN in .env file.');
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process.exit(1);
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@@ -24,7 +24,7 @@ async function main() {
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if (!connected) throw new Error('Could not connect to Crafty Controller.');
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console.log('✅ Connected to Crafty Controller.');
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// 2. Setup Mode
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// Networking & Connection Mode
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const { isLocal } = await inquirer.prompt([
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{
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type: 'confirm',
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@@ -47,7 +47,7 @@ async function main() {
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serverPath = pathInput;
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}
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// 3. Server Selection
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// Server Selection logic
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const { serverAction } = await inquirer.prompt([
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{
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type: 'list',
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@@ -56,15 +56,29 @@ async function main() {
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choices: ['Create New Server', 'Use Existing Server']
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}
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]);
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let targetServerId = '';
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let needsInit = false;
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if (serverAction === 'Create New Server') {
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const { name, port, memory } = await inquirer.prompt([
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needsInit = true;
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const { name, version, type, port, memory } = await inquirer.prompt([
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{ type: 'input', name: 'name', message: 'Server Name:', default: 'Modded Server' },
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{ type: 'input', name: 'version', message: 'Minecraft Version:', default: '1.20.1' },
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{
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type: 'list',
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name: 'type',
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message: 'Server Type:',
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choices: ['vanilla', 'paper', 'forge', 'fabric', 'quilt'],
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default: 'fabric'
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},
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{ type: 'number', name: 'port', message: 'Port:', default: 25565 },
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{ type: 'number', name: 'memory', message: 'Memory (MB):', default: 4096 }
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]);
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const newServer = await crafty.createServer(name, 'minecraft_java', memory, port);
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const newServer = await crafty.createServer(name, type, memory, port, version);
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if (!newServer || !newServer.server_id) {
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console.log('Creation response:', JSON.stringify(newServer));
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throw new Error('Server created but could not retrieve Server ID.');
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}
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targetServerId = newServer.server_id;
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console.log(`✅ Server created: ${name} (ID: ${targetServerId})`);
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} else {
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@@ -80,7 +94,25 @@ async function main() {
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targetServerId = selection;
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}
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// 4. Mod Selection Loop
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// 3.5 Server Initialization Phase (Only for NEW servers)
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if (needsInit) {
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console.log('\n--- 🛠️ Server Setup Required ---');
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console.log('1. Go to your Crafty Controller Web UI.');
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console.log('2. Start the server and accept the EULA.');
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console.log('3. Wait for the server to generate its files (look for the "mods" folder).');
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console.log('4. STOP the server once it is initialized.');
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await inquirer.prompt([
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{
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type: 'input',
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name: 'continue',
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message: 'Press ENTER once the server files have been generated and the server is STOPPED...'
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}
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]);
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console.log('✅ Continuing with mod installation...\n');
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}
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// Mod selection and sync loop
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let keepInstalling = true;
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while (keepInstalling) {
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const { platform } = await inquirer.prompt([
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@@ -100,7 +132,7 @@ async function main() {
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}
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]);
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// 5. Installation
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// Project preparation
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console.log('🔄 Preparing installation...');
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// Determine final target directory
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@@ -121,9 +153,9 @@ async function main() {
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type: 'list',
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name: 'versionSelection',
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message: 'Select a version to install:',
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choices: versions.slice(0, 10).map(v => ({
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name: `${v.version_number} [MC: ${v.game_versions.join(', ')}] (${v.loaders.join(', ')})`,
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value: v.id
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choices: versions.slice(0, 10).map(v => ({
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name: `${v.version_number} [MC: ${v.game_versions.join(', ')}] (${v.loaders.join(', ')})`,
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value: v.id
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}))
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}
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]);
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@@ -136,9 +168,9 @@ async function main() {
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type: 'list',
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name: 'fileSelection',
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message: 'Select a file to install:',
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choices: files.slice(0, 10).map(f => ({
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name: `${f.displayName} [MC: ${f.gameVersions.join(', ')}]`,
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value: f.id
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choices: files.slice(0, 10).map(f => ({
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name: `${f.displayName} [MC: ${f.gameVersions.join(', ')}]`,
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value: f.id
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}))
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}
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]);
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@@ -149,14 +181,34 @@ async function main() {
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console.log('🚀 Remote mode: Syncing files to Crafty...');
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const modsDir = path.join(targetDir, 'mods');
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if (await fs.pathExists(modsDir)) {
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const existingFiles = await crafty.listFiles(targetServerId, 'mods');
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const existingNames = existingFiles.map(f => f.name);
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const files = await fs.readdir(modsDir);
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for (const file of files) {
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if (existingNames.includes(file)) {
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console.log(` Skipping ${file} (already exists)`);
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continue;
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}
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console.log(` Uploading ${file} to Crafty...`);
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await crafty.uploadFile(targetServerId, path.join(modsDir, file), 'mods');
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}
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// Verification Check
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console.log('\n🔍 Verifying installation on Crafty...');
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const finalRemoteFiles = await crafty.listFiles(targetServerId, 'mods');
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const finalRemoteNames = finalRemoteFiles.map(f => f.name);
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const missing = files.filter(f => !finalRemoteNames.includes(f));
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if (missing.length === 0) {
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console.log(`✅ All ${files.length} mods are successfully installed and verified on the server!`);
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} else {
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console.log(`⚠️ Verification failed! ${missing.length} / ${files.length} mods are missing:`);
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missing.forEach(m => console.log(` - ${m}`));
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}
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}
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console.log('✅ Remote sync complete!');
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await fs.remove(targetDir);
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await fs.remove(targetDir);
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} else {
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console.log(`✅ Success! Files installed to: ${targetDir}`);
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}
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