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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 21:24:59 +00:00
Made Compiler more modular
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@@ -54,6 +54,8 @@ end
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# Compiler
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#===============================================================================
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module Compiler
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@@categories = {}
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module_function
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def findIndex(a)
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@@ -89,9 +91,9 @@ module Compiler
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return csvQuote(str, true)
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end
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#=============================================================================
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#-----------------------------------------------------------------------------
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# PBS file readers
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#=============================================================================
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#-----------------------------------------------------------------------------
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def pbEachFileSectionEx(f, schema = nil)
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lineno = 1
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havesection = false
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@@ -248,10 +250,10 @@ module Compiler
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end
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end
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Splits a string containing comma-separated values into an array of those
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# values.
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#=============================================================================
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#-----------------------------------------------------------------------------
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def split_csv_line(string)
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# Split the string into an array of values, using a comma as the separator
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values = string.split(",")
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@@ -292,9 +294,9 @@ module Compiler
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return values
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end
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Convert a string to certain kinds of values
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Unused
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# NOTE: This method is about 10 times slower than split_csv_line.
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def csvfield!(str)
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@@ -508,9 +510,9 @@ module Compiler
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return nil
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end
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Convert a string to values using a schema
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Unused
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# @deprecated This method is slated to be removed in v22.
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def pbGetCsvRecord(rec, lineno, schema)
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@@ -684,9 +686,9 @@ module Compiler
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return (!repeat && schema_length == 1) ? record[0] : record
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end
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Convert a string to values using a schema
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#=============================================================================
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#-----------------------------------------------------------------------------
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def get_csv_record(rec, schema)
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ret = []
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repeat = false
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@@ -736,9 +738,9 @@ module Compiler
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return (!repeat && schema_length == 1) ? ret[0] : ret
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end
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Write values to a file using a schema
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#=============================================================================
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#-----------------------------------------------------------------------------
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def pbWriteCsvRecord(record, file, schema)
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rec = (record.is_a?(Array)) ? record.flatten : [record]
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start = (["*", "^"].include?(schema[1][0, 1])) ? 1 : 0
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@@ -841,10 +843,10 @@ module Compiler
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return record
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end
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Parse string into a likely constant name and return its ID number (if any).
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# Last ditch attempt to figure out whether a constant is defined.
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Unused
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def pbGetConst(mod, item, err)
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isDef = false
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@@ -918,9 +920,9 @@ module Compiler
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return typ.id
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end
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Replace text in PBS files before compiling them
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#=============================================================================
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#-----------------------------------------------------------------------------
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def edit_and_rewrite_pbs_file_text(filename)
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return if !block_given?
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lines = []
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@@ -946,160 +948,40 @@ module Compiler
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end
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end
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Compile all data
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#=============================================================================
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def compile_pbs_file_message_start(filename)
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# The `` around the file's name turns it cyan
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Console.echo_li(_INTL("Compiling PBS file `{1}`...", filename.split("/").last))
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end
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def write_pbs_file_message_start(filename)
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# The `` around the file's name turns it cyan
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Console.echo_li(_INTL("Writing PBS file `{1}`...", filename.split("/").last))
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end
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def process_pbs_file_message_end
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Console.echo_done(true)
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Graphics.update
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end
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def get_all_pbs_files_to_compile
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# Get the GameData classes and their respective base PBS filenames
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ret = GameData.get_all_pbs_base_filenames
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ret.merge!({
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:BattleFacility => "battle_facility_lists",
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:Connection => "map_connections",
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:RegionalDex => "regional_dexes"
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})
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ret.each { |key, val| ret[key] = [val] } # [base_filename, ["PBS/file.txt", etc.]]
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# Look through all PBS files and match them to a GameData class based on
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# their base filenames
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text_files_keys = ret.keys.sort! { |a, b| ret[b][0].length <=> ret[a][0].length }
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Dir.chdir("PBS/") do
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Dir.glob("*.txt") do |f|
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base_name = File.basename(f, ".txt")
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text_files_keys.each do |key|
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next if base_name != ret[key][0] && !f.start_with?(ret[key][0] + "_")
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ret[key][1] ||= []
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ret[key][1].push("PBS/" + f)
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break
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end
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end
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#-----------------------------------------------------------------------------
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def categories_to_compile(all_categories = false)
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ret = []
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Input.update
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if all_categories || $full_compile || Input.press?(Input::CTRL)
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ret = @@categories.keys.clone
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return ret
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end
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@@categories.each_pair do |category, procs|
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ret.push(category) if procs[:should_compile]&.call
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end
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return ret
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end
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def compile_pbs_files
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text_files = get_all_pbs_files_to_compile
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modify_pbs_file_contents_before_compiling
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compile_town_map(*text_files[:TownMap][1])
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compile_connections(*text_files[:Connection][1])
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compile_types(*text_files[:Type][1])
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compile_abilities(*text_files[:Ability][1])
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compile_moves(*text_files[:Move][1]) # Depends on Type
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compile_items(*text_files[:Item][1]) # Depends on Move
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compile_berry_plants(*text_files[:BerryPlant][1]) # Depends on Item
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compile_pokemon(*text_files[:Species][1]) # Depends on Move, Item, Type, Ability
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compile_pokemon_forms(*text_files[:Species1][1]) # Depends on Species, Move, Item, Type, Ability
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compile_pokemon_metrics(*text_files[:SpeciesMetrics][1]) # Depends on Species
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compile_shadow_pokemon(*text_files[:ShadowPokemon][1]) # Depends on Species
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compile_regional_dexes(*text_files[:RegionalDex][1]) # Depends on Species
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compile_ribbons(*text_files[:Ribbon][1])
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compile_encounters(*text_files[:Encounter][1]) # Depends on Species
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compile_trainer_types(*text_files[:TrainerType][1])
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compile_trainers(*text_files[:Trainer][1]) # Depends on Species, Item, Move
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compile_trainer_lists # Depends on TrainerType
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compile_metadata(*text_files[:Metadata][1]) # Depends on TrainerType
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compile_map_metadata(*text_files[:MapMetadata][1])
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compile_dungeon_tilesets(*text_files[:DungeonTileset][1])
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compile_dungeon_parameters(*text_files[:DungeonParameters][1])
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compile_phone(*text_files[:PhoneMessage][1]) # Depends on TrainerType
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end
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def compile_all(mustCompile)
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Console.echo_h1(_INTL("Checking game data"))
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if !mustCompile
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Console.echoln_li(_INTL("Game data was not compiled"))
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echoln ""
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return
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end
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def compile_all(all_categories = false)
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FileLineData.clear
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compile_pbs_files
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compile_animations
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compile_trainer_events(mustCompile)
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Console.echo_li(_INTL("Saving messages..."))
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Translator.gather_script_and_event_texts
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MessageTypes.save_default_messages
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MessageTypes.load_default_messages if FileTest.exist?("Data/messages_core.dat")
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Console.echo_done(true)
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Console.echoln_li_done(_INTL("Successfully compiled all game data"))
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to_compile = categories_to_compile(all_categories)
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@@categories.each_pair do |category, procs|
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Console.echo_h1(procs[:header_text]&.call || _INTL("Compiling {1}", category))
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if to_compile.include?(category)
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@@categories[category][:compile].call
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else
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Console.echoln_li(procs[:skipped_text]&.call || _INTL("Not compiled"))
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end
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echoln ""
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end
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end
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def main
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return if !$DEBUG
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begin
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mustCompile = false
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# If no PBS file, create one and fill it, then recompile
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if !FileTest.directory?("PBS")
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Dir.mkdir("PBS") rescue nil
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GameData.load_all
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write_all
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mustCompile = true
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end
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# Get all data files and PBS files to be checked for their last modified times
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data_files = GameData.get_all_data_filenames
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data_files += [ # Extra .dat files for data that isn't a GameData class
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["map_connections.dat", true],
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["regional_dexes.dat", true],
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["trainer_lists.dat", true]
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]
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text_files = get_all_pbs_files_to_compile
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latestDataTime = 0
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latestTextTime = 0
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# Should recompile if new maps were imported
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mustCompile |= import_new_maps
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# Check data files for their latest modify time
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data_files.each do |filename| # filename = [string, boolean (whether mandatory)]
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if FileTest.exist?("Data/" + filename[0])
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begin
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File.open("Data/#{filename[0]}") do |file|
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latestDataTime = [latestDataTime, file.mtime.to_i].max
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end
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rescue SystemCallError
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mustCompile = true
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end
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elsif filename[1]
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mustCompile = true
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break
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end
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end
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# Check PBS files for their latest modify time
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text_files.each do |key, value|
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next if !value || !value[1].is_a?(Array)
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value[1].each do |filepath|
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begin
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File.open(filepath) { |file| latestTextTime = [latestTextTime, file.mtime.to_i].max }
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rescue SystemCallError
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end
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end
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end
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# Decide to compile if a PBS file was edited more recently than any .dat files
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mustCompile |= (latestTextTime >= latestDataTime)
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# Should recompile if holding Ctrl
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Input.update
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mustCompile = true if $full_compile || Input.press?(Input::CTRL)
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# Delete old data files in preparation for recompiling
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if mustCompile
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data_files.each do |filename|
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begin
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File.delete("Data/#{filename[0]}") if FileTest.exist?("Data/#{filename[0]}")
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rescue SystemCallError
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end
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end
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end
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# Recompile all data
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compile_all(mustCompile)
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compile_all
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rescue Exception
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e = $!
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raise e if e.class.to_s == "Reset" || e.is_a?(Reset) || e.is_a?(SystemExit)
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