mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-08 05:34:58 +00:00
Made Compiler more modular
This commit is contained in:
@@ -1,6 +1,139 @@
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module Compiler
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@@categories[:pbs_files] = {
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:should_compile => proc { next should_compile_pbs_files? },
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:header_text => proc { next _INTL("Compiling PBS files") },
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:skipped_text => proc { next _INTL("Not compiled") },
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:compile => proc {
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# Delete old data files in preparation for recompiling
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get_all_pbs_data_filenames_to_compile.each do |filename|
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begin
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File.delete("Data/#{filename[0]}") if FileTest.exist?("Data/#{filename[0]}")
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rescue SystemCallError
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end
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end
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compile_pbs_files
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}
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}
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module_function
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def get_all_pbs_data_filenames_to_compile
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ret = GameData.get_all_data_filenames
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ret += [ # Extra .dat files for data that isn't a GameData class
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["map_connections.dat", true],
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["regional_dexes.dat", true],
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["trainer_lists.dat", true]
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]
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return ret
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end
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def get_all_pbs_files_to_compile
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# Get the GameData classes and their respective base PBS filenames
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ret = GameData.get_all_pbs_base_filenames
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ret.merge!({
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:BattleFacility => "battle_facility_lists",
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:Connection => "map_connections",
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:RegionalDex => "regional_dexes"
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})
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ret.each { |key, val| ret[key] = [val] } # [base_filename, ["PBS/file.txt", etc.]]
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# Look through all PBS files and match them to a GameData class based on
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# their base filenames
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text_files_keys = ret.keys.sort! { |a, b| ret[b][0].length <=> ret[a][0].length }
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Dir.chdir("PBS/") do
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Dir.glob("*.txt") do |f|
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base_name = File.basename(f, ".txt")
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text_files_keys.each do |key|
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next if base_name != ret[key][0] && !f.start_with?(ret[key][0] + "_")
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ret[key][1] ||= []
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ret[key][1].push("PBS/" + f)
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break
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end
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end
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end
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return ret
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end
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def should_compile_pbs_files?
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# If no PBS folder exists, create one and fill it, then recompile
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if !FileTest.directory?("PBS")
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Dir.mkdir("PBS") rescue nil
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GameData.load_all
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write_all_pbs_files
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return true
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end
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# Get all data files and PBS files to be checked for their last modified times
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data_files = get_all_pbs_data_filenames_to_compile
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text_files = get_all_pbs_files_to_compile
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# Check data files for their latest modify time
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latest_data_write_time = 0
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data_files.each do |filename| # filename = [string, boolean (whether mandatory)]
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if FileTest.exist?("Data/" + filename[0])
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begin
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File.open("Data/#{filename[0]}") do |file|
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latest_data_write_time = [latest_data_write_time, file.mtime.to_i].max
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end
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rescue SystemCallError
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return true
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end
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elsif filename[1]
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return true
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end
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end
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# Check PBS files for their latest modify time
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latest_text_edit_time = 0
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text_files.each_value do |value|
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next if !value || !value[1].is_a?(Array)
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value[1].each do |filepath|
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begin
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File.open(filepath) { |file| latest_text_edit_time = [latest_text_edit_time, file.mtime.to_i].max }
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rescue SystemCallError
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end
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end
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end
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# Decide to compile if a PBS file was edited more recently than any .dat files
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return (latest_text_edit_time >= latest_data_write_time)
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end
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def compile_pbs_files
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text_files = get_all_pbs_files_to_compile
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modify_pbs_file_contents_before_compiling
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compile_town_map(*text_files[:TownMap][1])
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compile_connections(*text_files[:Connection][1])
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compile_types(*text_files[:Type][1])
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compile_abilities(*text_files[:Ability][1])
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compile_moves(*text_files[:Move][1]) # Depends on Type
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compile_items(*text_files[:Item][1]) # Depends on Move
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compile_berry_plants(*text_files[:BerryPlant][1]) # Depends on Item
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compile_pokemon(*text_files[:Species][1]) # Depends on Move, Item, Type, Ability
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compile_pokemon_forms(*text_files[:Species1][1]) # Depends on Species, Move, Item, Type, Ability
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compile_pokemon_metrics(*text_files[:SpeciesMetrics][1]) # Depends on Species
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compile_shadow_pokemon(*text_files[:ShadowPokemon][1]) # Depends on Species
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compile_regional_dexes(*text_files[:RegionalDex][1]) # Depends on Species
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compile_ribbons(*text_files[:Ribbon][1])
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compile_encounters(*text_files[:Encounter][1]) # Depends on Species
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compile_trainer_types(*text_files[:TrainerType][1])
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compile_trainers(*text_files[:Trainer][1]) # Depends on Species, Item, Move
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compile_trainer_lists # Depends on TrainerType
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compile_metadata(*text_files[:Metadata][1]) # Depends on TrainerType
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compile_map_metadata(*text_files[:MapMetadata][1])
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compile_dungeon_tilesets(*text_files[:DungeonTileset][1])
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compile_dungeon_parameters(*text_files[:DungeonParameters][1])
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compile_phone(*text_files[:PhoneMessage][1]) # Depends on TrainerType
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end
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#-----------------------------------------------------------------------------
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# Generic methods used when compiling PBS files
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#-----------------------------------------------------------------------------
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def compile_pbs_file_message_start(filename)
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# The `` around the file's name turns it cyan
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Console.echo_li(_INTL("Compiling PBS file `{1}`...", filename.split("/").last))
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end
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def process_pbs_file_message_end
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Console.echo_done(true)
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Graphics.update
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end
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def compile_PBS_file_generic(game_data, *paths)
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if game_data.const_defined?(:OPTIONAL) && game_data::OPTIONAL
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return if paths.none? { |p| FileTest.exist?(p) }
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@@ -67,9 +200,9 @@ module Compiler
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game_data.save
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end
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Compile Town Map data
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#=============================================================================
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#-----------------------------------------------------------------------------
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def compile_town_map(*paths)
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compile_PBS_file_generic(GameData::TownMap, *paths) do |final_validate, hash|
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(final_validate) ? validate_all_compiled_town_maps : validate_compiled_town_map(hash)
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@@ -98,9 +231,9 @@ module Compiler
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MessageTypes.setMessagesAsHash(MessageTypes::REGION_LOCATION_DESCRIPTIONS, interest_names)
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end
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Compile map connections
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#=============================================================================
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#-----------------------------------------------------------------------------
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def compile_connections(*paths)
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hashenum = {
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"N" => "N", "North" => "N",
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@@ -137,9 +270,9 @@ module Compiler
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save_data(records, "Data/map_connections.dat")
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end
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Compile type data
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#=============================================================================
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#-----------------------------------------------------------------------------
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def compile_types(*paths)
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compile_PBS_file_generic(GameData::Type, *paths) do |final_validate, hash|
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(final_validate) ? validate_all_compiled_types : validate_compiled_type(hash)
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@@ -175,9 +308,9 @@ module Compiler
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MessageTypes.setMessagesAsHash(MessageTypes::TYPE_NAMES, type_names)
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end
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Compile ability data
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#=============================================================================
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#-----------------------------------------------------------------------------
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def compile_abilities(*paths)
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compile_PBS_file_generic(GameData::Ability, *paths) do |final_validate, hash|
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(final_validate) ? validate_all_compiled_abilities : validate_compiled_ability(hash)
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@@ -199,9 +332,9 @@ module Compiler
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MessageTypes.setMessagesAsHash(MessageTypes::ABILITY_DESCRIPTIONS, ability_descriptions)
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end
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Compile move data
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#=============================================================================
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#-----------------------------------------------------------------------------
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def compile_moves(*paths)
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compile_PBS_file_generic(GameData::Move, *paths) do |final_validate, hash|
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(final_validate) ? validate_all_compiled_moves : validate_compiled_move(hash)
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@@ -229,9 +362,9 @@ module Compiler
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MessageTypes.setMessagesAsHash(MessageTypes::MOVE_DESCRIPTIONS, move_descriptions)
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end
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Compile item data
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#=============================================================================
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#-----------------------------------------------------------------------------
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def compile_items(*paths)
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compile_PBS_file_generic(GameData::Item, *paths) do |final_validate, hash|
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(final_validate) ? validate_all_compiled_items : validate_compiled_item(hash)
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@@ -262,9 +395,9 @@ module Compiler
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MessageTypes.setMessagesAsHash(MessageTypes::ITEM_DESCRIPTIONS, item_descriptions)
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end
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Compile berry plant data
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#=============================================================================
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#-----------------------------------------------------------------------------
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def compile_berry_plants(*paths)
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compile_PBS_file_generic(GameData::BerryPlant, *paths) do |final_validate, hash|
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(final_validate) ? validate_all_compiled_berry_plants : validate_compiled_berry_plant(hash)
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@@ -277,9 +410,9 @@ module Compiler
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def validate_all_compiled_berry_plants
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end
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Compile Pokémon data
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#=============================================================================
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#-----------------------------------------------------------------------------
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def compile_pokemon(*paths)
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compile_PBS_file_generic(GameData::Species, *paths) do |final_validate, hash|
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(final_validate) ? validate_all_compiled_pokemon : validate_compiled_pokemon(hash)
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@@ -380,11 +513,11 @@ module Compiler
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MessageTypes.setMessagesAsHash(MessageTypes::POKEDEX_ENTRIES, species_pokedex_entries)
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end
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Compile Pokémon forms data
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# NOTE: Doesn't use compile_PBS_file_generic because it needs its own schema
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# and shouldn't clear GameData::Species at the start.
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#=============================================================================
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#-----------------------------------------------------------------------------
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def compile_pokemon_forms(*paths)
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schema = GameData::Species.schema(true)
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# Read from PBS file(s)
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@@ -537,9 +670,9 @@ module Compiler
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MessageTypes.addMessagesAsHash(MessageTypes::POKEDEX_ENTRIES, species_pokedex_entries)
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end
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Compile Pokémon metrics data
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#=============================================================================
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#-----------------------------------------------------------------------------
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def compile_pokemon_metrics(*paths)
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compile_PBS_file_generic(GameData::SpeciesMetrics, *paths) do |final_validate, hash|
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(final_validate) ? validate_all_compiled_pokemon_metrics : validate_compiled_pokemon_metrics(hash)
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@@ -562,9 +695,9 @@ module Compiler
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def validate_all_compiled_pokemon_metrics
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end
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Compile Shadow Pokémon data
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#=============================================================================
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#-----------------------------------------------------------------------------
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def compile_shadow_pokemon(*paths)
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compile_PBS_file_generic(GameData::ShadowPokemon, *paths) do |final_validate, hash|
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(final_validate) ? validate_all_compiled_shadow_pokemon : validate_compiled_shadow_pokemon(hash)
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@@ -587,9 +720,9 @@ module Compiler
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def validate_all_compiled_shadow_pokemon
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end
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Compile Regional Dexes
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#=============================================================================
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#-----------------------------------------------------------------------------
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def compile_regional_dexes(*paths)
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dex_lists = []
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paths.each do |path|
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@@ -628,9 +761,9 @@ module Compiler
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save_data(dex_lists, "Data/regional_dexes.dat")
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end
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Compile ribbon data
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#=============================================================================
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#-----------------------------------------------------------------------------
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def compile_ribbons(*paths)
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compile_PBS_file_generic(GameData::Ribbon, *paths) do |final_validate, hash|
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(final_validate) ? validate_all_compiled_ribbons : validate_compiled_ribbon(hash)
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@@ -652,9 +785,9 @@ module Compiler
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MessageTypes.setMessagesAsHash(MessageTypes::RIBBON_DESCRIPTIONS, ribbon_descriptions)
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end
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Compile wild encounter data
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#=============================================================================
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#-----------------------------------------------------------------------------
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def compile_encounters(*paths)
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GameData::Encounter::DATA.clear
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max_level = GameData::GrowthRate.max_level
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@@ -764,9 +897,9 @@ module Compiler
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GameData::Encounter.save
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end
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Compile trainer type data
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#=============================================================================
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#-----------------------------------------------------------------------------
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def compile_trainer_types(*paths)
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compile_PBS_file_generic(GameData::TrainerType, *paths) do |final_validate, hash|
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(final_validate) ? validate_all_compiled_trainer_types : validate_compiled_trainer_type(hash)
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@@ -791,9 +924,9 @@ module Compiler
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MessageTypes.setMessagesAsHash(MessageTypes::TRAINER_TYPE_NAMES, trainer_type_names)
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end
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Compile individual trainer data
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#=============================================================================
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#-----------------------------------------------------------------------------
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def compile_trainers(*paths)
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GameData::Trainer::DATA.clear
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schema = GameData::Trainer.schema
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@@ -951,9 +1084,9 @@ module Compiler
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MessageTypes.setMessagesAsHash(MessageTypes::POKEMON_NICKNAMES, pokemon_nicknames)
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end
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Compile Battle Tower and other Cups trainers/Pokémon
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#=============================================================================
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#-----------------------------------------------------------------------------
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def compile_trainer_lists(path = "PBS/battle_facility_lists.txt")
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compile_pbs_file_message_start(path)
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btTrainersRequiredTypes = {
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@@ -1068,11 +1201,11 @@ module Compiler
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return sections
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end
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Compile metadata
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# NOTE: Doesn't use compile_PBS_file_generic because it contains data for two
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# different GameData classes.
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#=============================================================================
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#-----------------------------------------------------------------------------
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def compile_metadata(*paths)
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GameData::Metadata::DATA.clear
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GameData::PlayerMetadata::DATA.clear
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@@ -1173,9 +1306,9 @@ module Compiler
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MessageTypes.setMessagesAsHash(MessageTypes::STORAGE_CREATOR_NAME, storage_creator)
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end
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Compile map metadata
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#=============================================================================
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#-----------------------------------------------------------------------------
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def compile_map_metadata(*paths)
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compile_PBS_file_generic(GameData::MapMetadata, *paths) do |final_validate, hash|
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(final_validate) ? validate_all_compiled_map_metadata : validate_compiled_map_metadata(hash)
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@@ -1196,9 +1329,9 @@ module Compiler
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MessageTypes.setMessagesAsHash(MessageTypes::MAP_NAMES, map_names)
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end
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Compile dungeon tileset data
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#=============================================================================
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#-----------------------------------------------------------------------------
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def compile_dungeon_tilesets(*paths)
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compile_PBS_file_generic(GameData::DungeonTileset, *paths) do |final_validate, hash|
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(final_validate) ? validate_all_compiled_dungeon_tilesets : validate_compiled_dungeon_tileset(hash)
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@@ -1211,9 +1344,9 @@ module Compiler
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def validate_all_compiled_dungeon_tilesets
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end
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Compile dungeon parameters data
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#=============================================================================
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#-----------------------------------------------------------------------------
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def compile_dungeon_parameters(*paths)
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compile_PBS_file_generic(GameData::DungeonParameters, *paths) do |final_validate, hash|
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(final_validate) ? validate_all_compiled_dungeon_parameters : validate_compiled_dungeon_parameters(hash)
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@@ -1237,9 +1370,9 @@ module Compiler
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def validate_all_compiled_dungeon_parameters
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end
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#=============================================================================
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#-----------------------------------------------------------------------------
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# Compile phone messages
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#=============================================================================
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#-----------------------------------------------------------------------------
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def compile_phone(*paths)
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compile_PBS_file_generic(GameData::PhoneMessage, *paths) do |final_validate, hash|
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(final_validate) ? validate_all_compiled_phone_contacts : validate_compiled_phone_contact(hash)
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@@ -1273,55 +1406,4 @@ module Compiler
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end
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MessageTypes.setMessagesAsHash(MessageTypes::PHONE_MESSAGES, messages)
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end
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#=============================================================================
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# Compile battle animations
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#=============================================================================
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def compile_animations
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Console.echo_li(_INTL("Compiling animations..."))
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begin
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pbanims = load_data("Data/PkmnAnimations.rxdata")
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rescue
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pbanims = PBAnimations.new
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end
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changed = false
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move2anim = [{}, {}]
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# anims = load_data("Data/Animations.rxdata")
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# for anim in anims
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# next if !anim || anim.frames.length == 1
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# found = false
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# for i in 0...pbanims.length
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# if pbanims[i] && pbanims[i].id == anim.id
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# found = true if pbanims[i].array.length > 1
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# break
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# end
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# end
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# pbanims[anim.id] = pbConvertRPGAnimation(anim) if !found
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# end
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idx = 0
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pbanims.length.times do |i|
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echo "." if idx % 100 == 0
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Graphics.update if idx % 500 == 0
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idx += 1
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next if !pbanims[i]
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if pbanims[i].name[/^OppMove\:\s*(.*)$/]
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if GameData::Move.exists?($~[1])
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moveid = GameData::Move.get($~[1]).id
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changed = true if !move2anim[0][moveid] || move2anim[1][moveid] != i
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move2anim[1][moveid] = i
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end
|
||||
elsif pbanims[i].name[/^Move\:\s*(.*)$/]
|
||||
if GameData::Move.exists?($~[1])
|
||||
moveid = GameData::Move.get($~[1]).id
|
||||
changed = true if !move2anim[0][moveid] || move2anim[0][moveid] != i
|
||||
move2anim[0][moveid] = i
|
||||
end
|
||||
end
|
||||
end
|
||||
if changed
|
||||
save_data(move2anim, "Data/move2anim.dat")
|
||||
save_data(pbanims, "Data/PkmnAnimations.rxdata")
|
||||
end
|
||||
process_pbs_file_message_end
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user