mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Added some graphics filenames to the core messages
This commit is contained in:
@@ -44,15 +44,15 @@ class Battle::Scene::PokemonDataBox < Sprite
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onPlayerSide = @battler.index.even?
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# Get the data box graphic and set whether the HP numbers/Exp bar are shown
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if sideSize == 1 # One Pokémon on side, use the regular dara box BG
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bgFilename = ["Graphics/UI/Battle/databox_normal",
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"Graphics/UI/Battle/databox_normal_foe"][@battler.index % 2]
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bgFilename = [_INTL("Graphics/UI/Battle/databox_normal"),
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_INTL("Graphics/UI/Battle/databox_normal_foe")][@battler.index % 2]
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if onPlayerSide
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@show_hp_numbers = true
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@show_exp_bar = true
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end
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else # Multiple Pokémon on side, use the thin dara box BG
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bgFilename = ["Graphics/UI/Battle/databox_thin",
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"Graphics/UI/Battle/databox_thin_foe"][@battler.index % 2]
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bgFilename = [_INTL("Graphics/UI/Battle/databox_thin"),
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_INTL("Graphics/UI/Battle/databox_thin_foe")][@battler.index % 2]
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end
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@databoxBitmap&.dispose
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@databoxBitmap = AnimatedBitmap.new(bgFilename)
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@@ -230,7 +230,7 @@ class Battle::Scene::PokemonDataBox < Sprite
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def draw_level
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# "Lv" graphic
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pbDrawImagePositions(self.bitmap, [["Graphics/UI/Battle/overlay_lv", @spriteBaseX + 140, 16]])
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pbDrawImagePositions(self.bitmap, [[_INTL("Graphics/UI/Battle/overlay_lv"), @spriteBaseX + 140, 16]])
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# Level number
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pbDrawNumber(@battler.level, self.bitmap, @spriteBaseX + 162, 16)
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end
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@@ -252,7 +252,7 @@ class Battle::Scene::PokemonDataBox < Sprite
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s = GameData::Status.get(@battler.status).icon_position
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end
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return if s < 0
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pbDrawImagePositions(self.bitmap, [["Graphics/UI/Battle/icon_statuses", @spriteBaseX + 24, 36,
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pbDrawImagePositions(self.bitmap, [[_INTL("Graphics/UI/Battle/icon_statuses"), @spriteBaseX + 24, 36,
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0, s * STATUS_ICON_HEIGHT, -1, STATUS_ICON_HEIGHT]])
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end
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@@ -64,7 +64,7 @@ class Battle::Scene::SafariDataBox < Sprite
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super(viewport)
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@selected = 0
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@battle = battle
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@databox = AnimatedBitmap.new("Graphics/UI/Battle/databox_safari")
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@databox = AnimatedBitmap.new(_INTL("Graphics/UI/Battle/databox_safari"))
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self.x = Graphics.width - 232
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self.y = Graphics.height - 184
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@contents = Bitmap.new(@databox.width, @databox.height)
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@@ -16,21 +16,21 @@ class ButtonEventScene < EventScene
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@keys = []
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@key_screens = []
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addImageForScreen(1, 44, 122, "Graphics/UI/Controls help/help_f1")
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addImageForScreen(1, 44, 252, "Graphics/UI/Controls help/help_f8")
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addImageForScreen(1, 44, 122, _INTL("Graphics/UI/Controls help/help_f1"))
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addImageForScreen(1, 44, 252, _INTL("Graphics/UI/Controls help/help_f8"))
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addLabelForScreen(1, 134, 84, 352, _INTL("Opens the Key Bindings window, where you can choose which keyboard keys to use for each control."))
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addLabelForScreen(1, 134, 244, 352, _INTL("Take a screenshot. It is put in the same folder as the save file."))
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addImageForScreen(2, 16, 158, "Graphics/UI/Controls help/help_arrows")
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addImageForScreen(2, 16, 158, _INTL("Graphics/UI/Controls help/help_arrows"))
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addLabelForScreen(2, 134, 100, 352, _INTL("Use the Arrow keys to move the main character.\n\nYou can also use the Arrow keys to select entries and navigate menus."))
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addImageForScreen(3, 16, 90, "Graphics/UI/Controls help/help_usekey")
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addImageForScreen(3, 16, 236, "Graphics/UI/Controls help/help_backkey")
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addImageForScreen(3, 16, 90, _INTL("Graphics/UI/Controls help/help_usekey"))
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addImageForScreen(3, 16, 236, _INTL("Graphics/UI/Controls help/help_backkey"))
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addLabelForScreen(3, 134, 68, 352, _INTL("Used to confirm a choice, interact with people and things, and move through text. (Default: C)"))
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addLabelForScreen(3, 134, 196, 352, _INTL("Used to exit, cancel a choice, and cancel a mode. While moving around, hold to move at a different speed. (Default: X)"))
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addImageForScreen(4, 16, 90, "Graphics/UI/Controls help/help_actionkey")
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addImageForScreen(4, 16, 236, "Graphics/UI/Controls help/help_specialkey")
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addImageForScreen(4, 16, 90, _INTL("Graphics/UI/Controls help/help_actionkey"))
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addImageForScreen(4, 16, 236, _INTL("Graphics/UI/Controls help/help_specialkey"))
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addLabelForScreen(4, 134, 68, 352, _INTL("Used to open the Pause Menu. Also has various functions depending on context. (Default: Z)"))
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addLabelForScreen(4, 134, 196, 352, _INTL("Press to open the Ready Menu, where registered items and available field moves can be used. (Default: D)"))
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@@ -265,7 +265,7 @@ class PokemonPokedex_Scene
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@sliderbitmap = AnimatedBitmap.new("Graphics/UI/Pokedex/icon_slider")
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@typebitmap = AnimatedBitmap.new(_INTL("Graphics/UI/Pokedex/icon_types"))
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@shapebitmap = AnimatedBitmap.new("Graphics/UI/Pokedex/icon_shapes")
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@hwbitmap = AnimatedBitmap.new("Graphics/UI/Pokedex/icon_hw")
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@hwbitmap = AnimatedBitmap.new(_INTL("Graphics/UI/Pokedex/icon_hw"))
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@selbitmap = AnimatedBitmap.new("Graphics/UI/Pokedex/icon_searchsel")
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@searchsliderbitmap = AnimatedBitmap.new(_INTL("Graphics/UI/Pokedex/icon_searchslider"))
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@sprites = {}
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@@ -204,9 +204,9 @@ class PokemonPartyPanel < Sprite
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end
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@hpbgsprite = ChangelingSprite.new(0, 0, viewport)
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@hpbgsprite.z = self.z + 1
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@hpbgsprite.addBitmap("able", "Graphics/UI/Party/overlay_hp_back")
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@hpbgsprite.addBitmap("fainted", "Graphics/UI/Party/overlay_hp_back_faint")
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@hpbgsprite.addBitmap("swap", "Graphics/UI/Party/overlay_hp_back_swap")
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@hpbgsprite.addBitmap("able", _INTL("Graphics/UI/Party/overlay_hp_back"))
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@hpbgsprite.addBitmap("fainted", _INTL("Graphics/UI/Party/overlay_hp_back_faint"))
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@hpbgsprite.addBitmap("swap", _INTL("Graphics/UI/Party/overlay_hp_back_swap"))
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@ballsprite = ChangelingSprite.new(0, 0, viewport)
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@ballsprite.z = self.z + 1
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@ballsprite.addBitmap("desel", "Graphics/UI/Party/icon_ball")
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@@ -380,7 +380,7 @@ class PokemonPartyPanel < Sprite
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return if @pokemon.egg?
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# "Lv" graphic
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pbDrawImagePositions(@overlaysprite.bitmap,
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[["Graphics/UI/Party/overlay_lv", 20, 70, 0, 0, 22, 14]])
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[[_INTL("Graphics/UI/Party/overlay_lv"), 20, 70, 0, 0, 22, 14]])
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# Level number
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pbSetSmallFont(@overlaysprite.bitmap)
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pbDrawTextPositions(@overlaysprite.bitmap,
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@@ -328,7 +328,7 @@ class PokemonSummary_Scene
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status = GameData::Status.count
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end
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if status >= 0
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imagepos.push(["Graphics/UI/statuses", 124, 100, 0, 16 * status, 44, 16])
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imagepos.push([_INTL("Graphics/UI/statuses"), 124, 100, 0, 16 * status, 44, 16])
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end
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# Show Pokérus cured icon
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if @pokemon.pokerusStage == 2
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@@ -712,7 +712,7 @@ class PokemonSummary_Scene
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move = @pokemon.moves[i]
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if move
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type_number = GameData::Type.get(move.display_type(@pokemon)).icon_position
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imagepos.push(["Graphics/UI/types", 248, yPos - 4, 0, type_number * 28, 64, 28])
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imagepos.push([_INTL("Graphics/UI/types"), 248, yPos - 4, 0, type_number * 28, 64, 28])
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textpos.push([move.name, 316, yPos, :left, moveBase, moveShadow])
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if move.total_pp > 0
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textpos.push([_INTL("PP"), 342, yPos + 32, :left, moveBase, moveShadow])
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@@ -778,7 +778,7 @@ class PokemonSummary_Scene
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end
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if move
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type_number = GameData::Type.get(move.display_type(@pokemon)).icon_position
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imagepos.push(["Graphics/UI/types", 248, yPos - 4, 0, type_number * 28, 64, 28])
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imagepos.push([_INTL("Graphics/UI/types"), 248, yPos - 4, 0, type_number * 28, 64, 28])
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textpos.push([move.name, 316, yPos, :left, moveBase, moveShadow])
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if move.total_pp > 0
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textpos.push([_INTL("PP"), 342, yPos + 32, :left, moveBase, moveShadow])
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@@ -84,13 +84,13 @@ class Window_PokemonBag < Window_DrawableCommand
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if @bag.registered?(item)
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pbDrawImagePositions(
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self.contents,
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[["Graphics/UI/Bag/icon_register", rect.x + rect.width - 72, rect.y + 8, 0, 0, -1, 24]]
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[[_INTL("Graphics/UI/Bag/icon_register"), rect.x + rect.width - 72, rect.y + 8, 0, 0, -1, 24]]
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)
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showing_register_icon = true
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elsif pbCanRegisterItem?(item)
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pbDrawImagePositions(
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self.contents,
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[["Graphics/UI/Bag/icon_register", rect.x + rect.width - 72, rect.y + 8, 0, 24, -1, 24]]
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[[_INTL("Graphics/UI/Bag/icon_register"), rect.x + rect.width - 72, rect.y + 8, 0, 24, -1, 24]]
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)
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showing_register_icon = true
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end
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@@ -12,7 +12,7 @@ class PokemonJukebox_Scene
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@viewport.z = 99999
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@sprites = {}
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@sprites["background"] = IconSprite.new(0, 0, @viewport)
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@sprites["background"].setBitmap("Graphics/UI/jukebox_bg")
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@sprites["background"].setBitmap(_INTL("Graphics/UI/jukebox_bg"))
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@sprites["header"] = Window_UnformattedTextPokemon.newWithSize(
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_INTL("Jukebox"), 2, -18, 128, 64, @viewport
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)
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@@ -16,12 +16,12 @@ class PokemonTrainerCard_Scene
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else
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addBackgroundPlane(@sprites, "bg", "Trainer Card/bg", @viewport)
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end
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cardexists = pbResolveBitmap("Graphics/UI/Trainer Card/card_f")
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cardexists = pbResolveBitmap(_INTL("Graphics/UI/Trainer Card/card_f"))
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@sprites["card"] = IconSprite.new(0, 0, @viewport)
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if $player.female? && cardexists
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@sprites["card"].setBitmap("Graphics/UI/Trainer Card/card_f")
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@sprites["card"].setBitmap(_INTL("Graphics/UI/Trainer Card/card_f"))
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else
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@sprites["card"].setBitmap("Graphics/UI/Trainer Card/card")
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@sprites["card"].setBitmap(_INTL("Graphics/UI/Trainer Card/card"))
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end
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@sprites["overlay"] = BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
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pbSetSystemFont(@sprites["overlay"].bitmap)
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@@ -1451,7 +1451,7 @@ class PokemonStorageScene
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elsif pokemon.female?
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textstrings.push([_INTL("♀"), 148, 14, :left, Color.new(248, 56, 32), Color.new(224, 152, 144)])
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end
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imagepos.push(["Graphics/UI/Storage/overlay_lv", 6, 246])
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imagepos.push([_INTL("Graphics/UI/Storage/overlay_lv"), 6, 246])
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textstrings.push([pokemon.level.to_s, 28, 240, :left, base, shadow])
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if pokemon.ability
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textstrings.push([pokemon.ability.name, 86, 312, :center, base, shadow])
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@@ -68,7 +68,7 @@ class MoveRelearner_Scene
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if moveobject
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moveData = GameData::Move.get(moveobject)
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type_number = GameData::Type.get(moveData.display_type(@pokemon)).icon_position
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imagepos.push(["Graphics/UI/types", 12, yPos - 4, 0, type_number * 28, 64, 28])
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imagepos.push([_INTL("Graphics/UI/types"), 12, yPos - 4, 0, type_number * 28, 64, 28])
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textpos.push([moveData.name, 80, yPos, :left, Color.new(248, 248, 248), Color.black])
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textpos.push([_INTL("PP"), 112, yPos + 32, :left, Color.new(64, 64, 64), Color.new(176, 176, 176)])
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if moveData.total_pp > 0
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@@ -202,10 +202,10 @@ class SlotMachineScene
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loop do
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frame = ((System.uptime - timer_start) / 0.125).to_i
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@sprites["window2"].bitmap&.clear
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@sprites["window1"].setBitmap("Graphics/UI/Slot Machine/win")
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@sprites["window1"].setBitmap(_INTL("Graphics/UI/Slot Machine/win"))
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@sprites["window1"].src_rect.set(152 * (frame % 4), 0, 152, 208)
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if bonus > 0
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@sprites["window2"].setBitmap("Graphics/UI/Slot Machine/bonus")
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@sprites["window2"].setBitmap(_INTL("Graphics/UI/Slot Machine/bonus"))
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@sprites["window2"].src_rect.set(152 * (bonus - 1), 0, 152, 208)
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end
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@sprites["light1"].visible = true
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@@ -260,7 +260,7 @@ class SlotMachineScene
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loop do
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frame = ((System.uptime - timer_start) / 0.25).to_i
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@sprites["window2"].bitmap&.clear
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@sprites["window1"].setBitmap("Graphics/UI/Slot Machine/lose")
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@sprites["window1"].setBitmap(_INTL("Graphics/UI/Slot Machine/lose"))
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@sprites["window1"].src_rect.set(152 * (frame % 2), 0, 152, 208)
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Graphics.update
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Input.update
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@@ -299,7 +299,7 @@ class SlotMachineScene
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@sprites["light2"].mirror = true
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@sprites["light2"].visible = false
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@sprites["window1"] = IconSprite.new(358, 96, @viewport)
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@sprites["window1"].setBitmap("Graphics/UI/Slot Machine/insert")
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@sprites["window1"].setBitmap(_INTL("Graphics/UI/Slot Machine/insert"))
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@sprites["window1"].src_rect.set(0, 0, 152, 208)
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@sprites["window2"] = IconSprite.new(358, 96, @viewport)
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@sprites["credit"] = SlotMachineScore.new(360, 66, $player.coins)
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@@ -323,7 +323,7 @@ class SlotMachineScene
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pbMessage(_INTL("You've run out of Coins.\nGame over!"))
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break
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elsif @gameRunning # Reels are spinning
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@sprites["window1"].setBitmap("Graphics/UI/Slot Machine/stop")
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@sprites["window1"].setBitmap(_INTL("Graphics/UI/Slot Machine/stop"))
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timer_start = System.uptime
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loop do
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frame = ((System.uptime - timer_start) / 0.25).to_i
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@@ -361,13 +361,13 @@ class SlotMachineScene
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end
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@gameEnd = false
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else # Awaiting coins for the next spin
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@sprites["window1"].setBitmap("Graphics/UI/Slot Machine/insert")
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@sprites["window1"].setBitmap(_INTL("Graphics/UI/Slot Machine/insert"))
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timer_start = System.uptime
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loop do
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frame = ((System.uptime - timer_start) / 0.4).to_i
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@sprites["window1"].src_rect.set(152 * (frame % 2), 0, 152, 208)
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if @wager > 0
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@sprites["window2"].setBitmap("Graphics/UI/Slot Machine/press")
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@sprites["window2"].setBitmap(_INTL("Graphics/UI/Slot Machine/press"))
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@sprites["window2"].src_rect.set(152 * (frame % 2), 0, 152, 208)
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end
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Graphics.update
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@@ -153,7 +153,7 @@ class VoltorbFlip
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@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
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@viewport.z = 99999
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@sprites["bg"] = Sprite.new(@viewport)
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@sprites["bg"].bitmap = RPG::Cache.load_bitmap(@directory, "bg")
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@sprites["bg"].bitmap = RPG::Cache.load_bitmap(@directory, _INTL("Voltorb Flip bg"))
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@sprites["text"] = BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
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pbSetSystemFont(@sprites["text"].bitmap)
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@sprites["level"] = BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
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@@ -177,7 +177,7 @@ class VoltorbFlip
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@sprites["icon"].z = 99997
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@sprites["mark"] = BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
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@sprites["memo"] = Sprite.new(@viewport)
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@sprites["memo"].bitmap = RPG::Cache.load_bitmap(@directory, "memo")
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@sprites["memo"].bitmap = RPG::Cache.load_bitmap(@directory, _INTL("memo"))
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@sprites["memo"].x = 10
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@sprites["memo"].y = 244
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@sprites["memo"].visible = false
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Binary file not shown.
@@ -1948,10 +1948,22 @@ PP: {1: 2d}/{2: 2d}<br>TYPE/{3:s}
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PP: {1: 2d}/{2: 2d}<br>TYPE/{3:s}
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PP: {1}/{2}
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PP: {1}/{2}
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Graphics/UI/Battle/databox_normal
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Graphics/UI/Battle/databox_normal
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Graphics/UI/Battle/databox_normal_foe
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Graphics/UI/Battle/databox_normal_foe
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Graphics/UI/Battle/databox_thin
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Graphics/UI/Battle/databox_thin
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Graphics/UI/Battle/databox_thin_foe
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Graphics/UI/Battle/databox_thin_foe
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Graphics/UI/Battle/overlay_lv
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Graphics/UI/Battle/overlay_lv
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♂
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♂
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♀
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♀
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Graphics/UI/Battle/icon_statuses
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Graphics/UI/Battle/icon_statuses
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{1}'s
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{1}'s
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Can't catch any more...
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@@ -2216,6 +2228,8 @@ The {1} was used up...
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{1} was badly poisoned by the {2}!
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{1} floats in the air with its {2}!
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{1} floats in the air with its {2}!
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Graphics/UI/Battle/databox_safari
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Graphics/UI/Battle/databox_safari
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Safari Balls
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Safari Balls
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Left: {1}
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@@ -3026,6 +3040,8 @@ OBTAINED
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OBTAINED
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Graphics/UI/Pokedex/icon_types
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Graphics/UI/Pokedex/icon_types
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Graphics/UI/Pokedex/icon_hw
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Graphics/UI/Pokedex/icon_hw
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Graphics/UI/Pokedex/icon_searchslider
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Graphics/UI/Pokedex/icon_searchslider
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Search results
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@@ -3166,8 +3182,16 @@ Graphics/UI/Pokedex/bg_forms
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Graphics/UI/Pokedex/bg_forms
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CONFIRM
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CONFIRM
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Graphics/UI/Party/overlay_hp_back
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Graphics/UI/Party/overlay_hp_back
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Graphics/UI/Party/overlay_hp_back_faint
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Graphics/UI/Party/overlay_hp_back_faint
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Graphics/UI/Party/overlay_hp_back_swap
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Graphics/UI/Party/overlay_hp_back_swap
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Graphics/UI/statuses
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Graphics/UI/statuses
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Graphics/UI/Party/overlay_lv
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Graphics/UI/Party/overlay_lv
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<<[>>Special<<]>>: To Boxes
|
||||
<<[>>Special<<]>>: To Boxes
|
||||
Give to which Pokémon?
|
||||
@@ -3414,6 +3438,8 @@ You must choose a move!
|
||||
You must choose a move!
|
||||
CLOSE BAG
|
||||
CLOSE BAG
|
||||
Graphics/UI/Bag/icon_register
|
||||
Graphics/UI/Bag/icon_register
|
||||
x{1: 3d}
|
||||
x{1: 3d}
|
||||
Close bag.
|
||||
@@ -3494,6 +3520,8 @@ By Trainer type
|
||||
By Trainer type
|
||||
Special contacts first
|
||||
Special contacts first
|
||||
Graphics/UI/jukebox_bg
|
||||
Graphics/UI/jukebox_bg
|
||||
Play: Pokémon March
|
||||
Play: Pokémon March
|
||||
Play: Pokémon Lullaby
|
||||
@@ -3504,6 +3532,10 @@ Play: Custom...
|
||||
Play: Custom...
|
||||
Stop
|
||||
Stop
|
||||
Graphics/UI/Trainer Card/card_f
|
||||
Graphics/UI/Trainer Card/card_f
|
||||
Graphics/UI/Trainer Card/card
|
||||
Graphics/UI/Trainer Card/card
|
||||
{1}h {2}m
|
||||
{1}h {2}m
|
||||
{1}m
|
||||
@@ -3668,6 +3700,8 @@ Mark your Pokémon.
|
||||
Mark your Pokémon.
|
||||
Party: {1}
|
||||
Party: {1}
|
||||
Graphics/UI/Storage/overlay_lv
|
||||
Graphics/UI/Storage/overlay_lv
|
||||
No ability
|
||||
No ability
|
||||
No item
|
||||
@@ -4042,16 +4076,30 @@ Graphics/UI/Naming/overlay_controls
|
||||
Graphics/UI/Naming/overlay_controls
|
||||
Graphics/UI/Naming/icon_mode
|
||||
Graphics/UI/Naming/icon_mode
|
||||
Graphics/UI/Controls help/help_f1
|
||||
Graphics/UI/Controls help/help_f1
|
||||
Graphics/UI/Controls help/help_f8
|
||||
Graphics/UI/Controls help/help_f8
|
||||
Opens the Key Bindings window, where you can choose which keyboard keys to use for each control.
|
||||
Opens the Key Bindings window, where you can choose which keyboard keys to use for each control.
|
||||
Take a screenshot. It is put in the same folder as the save file.
|
||||
Take a screenshot. It is put in the same folder as the save file.
|
||||
Graphics/UI/Controls help/help_arrows
|
||||
Graphics/UI/Controls help/help_arrows
|
||||
Use the Arrow keys to move the main character.<<n>>You can also use the Arrow keys to select entries and navigate menus.
|
||||
Use the Arrow keys to move the main character.<<n>><<n>>You can also use the Arrow keys to select entries and navigate menus.
|
||||
Graphics/UI/Controls help/help_usekey
|
||||
Graphics/UI/Controls help/help_usekey
|
||||
Graphics/UI/Controls help/help_backkey
|
||||
Graphics/UI/Controls help/help_backkey
|
||||
Used to confirm a choice, interact with people and things, and move through text. (Default: C)
|
||||
Used to confirm a choice, interact with people and things, and move through text. (Default: C)
|
||||
Used to exit, cancel a choice, and cancel a mode. While moving around, hold to move at a different speed. (Default: X)
|
||||
Used to exit, cancel a choice, and cancel a mode. While moving around, hold to move at a different speed. (Default: X)
|
||||
Graphics/UI/Controls help/help_actionkey
|
||||
Graphics/UI/Controls help/help_actionkey
|
||||
Graphics/UI/Controls help/help_specialkey
|
||||
Graphics/UI/Controls help/help_specialkey
|
||||
Used to open the Pause Menu. Also has various functions depending on context. (Default: Z)
|
||||
Used to open the Pause Menu. Also has various functions depending on context. (Default: Z)
|
||||
Press to open the Ready Menu, where registered items and available field moves can be used. (Default: D)
|
||||
@@ -4244,10 +4292,22 @@ Turned over the {1} card and received ${2}.
|
||||
Turned over the {1} card and received ${2}.
|
||||
Graphics/UI/Slot Machine/images
|
||||
Graphics/UI/Slot Machine/images
|
||||
Graphics/UI/Slot Machine/win
|
||||
Graphics/UI/Slot Machine/win
|
||||
Graphics/UI/Slot Machine/bonus
|
||||
Graphics/UI/Slot Machine/bonus
|
||||
Graphics/UI/Slot Machine/lose
|
||||
Graphics/UI/Slot Machine/lose
|
||||
Graphics/UI/Slot Machine/insert
|
||||
Graphics/UI/Slot Machine/insert
|
||||
You've got {1} Coins.
|
||||
You've got {1} Coins.
|
||||
You've run out of Coins.<<n>>Game over!
|
||||
You've run out of Coins.<<n>>Game over!
|
||||
Graphics/UI/Slot Machine/stop
|
||||
Graphics/UI/Slot Machine/stop
|
||||
Graphics/UI/Slot Machine/press
|
||||
Graphics/UI/Slot Machine/press
|
||||
It's a Slot Machine.
|
||||
It's a Slot Machine.
|
||||
You don't have any Coins to play!
|
||||
@@ -4264,6 +4324,10 @@ You've gathered {1} Coins. You cannot gather any more.
|
||||
You've gathered {1} Coins. You cannot gather any more.
|
||||
Play Voltorb Flip Lv. {1}?
|
||||
Play Voltorb Flip Lv. {1}?
|
||||
Voltorb Flip bg
|
||||
Voltorb Flip bg
|
||||
memo
|
||||
memo
|
||||
Oh no! You get 0 Coins!
|
||||
Oh no! You get 0 Coins!
|
||||
Dropped to Game Lv. {1}!
|
||||
|
||||
Reference in New Issue
Block a user