mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2026-01-22 14:26:01 +00:00
Added some graphics filenames to the core messages
This commit is contained in:
@@ -202,10 +202,10 @@ class SlotMachineScene
|
||||
loop do
|
||||
frame = ((System.uptime - timer_start) / 0.125).to_i
|
||||
@sprites["window2"].bitmap&.clear
|
||||
@sprites["window1"].setBitmap("Graphics/UI/Slot Machine/win")
|
||||
@sprites["window1"].setBitmap(_INTL("Graphics/UI/Slot Machine/win"))
|
||||
@sprites["window1"].src_rect.set(152 * (frame % 4), 0, 152, 208)
|
||||
if bonus > 0
|
||||
@sprites["window2"].setBitmap("Graphics/UI/Slot Machine/bonus")
|
||||
@sprites["window2"].setBitmap(_INTL("Graphics/UI/Slot Machine/bonus"))
|
||||
@sprites["window2"].src_rect.set(152 * (bonus - 1), 0, 152, 208)
|
||||
end
|
||||
@sprites["light1"].visible = true
|
||||
@@ -260,7 +260,7 @@ class SlotMachineScene
|
||||
loop do
|
||||
frame = ((System.uptime - timer_start) / 0.25).to_i
|
||||
@sprites["window2"].bitmap&.clear
|
||||
@sprites["window1"].setBitmap("Graphics/UI/Slot Machine/lose")
|
||||
@sprites["window1"].setBitmap(_INTL("Graphics/UI/Slot Machine/lose"))
|
||||
@sprites["window1"].src_rect.set(152 * (frame % 2), 0, 152, 208)
|
||||
Graphics.update
|
||||
Input.update
|
||||
@@ -299,7 +299,7 @@ class SlotMachineScene
|
||||
@sprites["light2"].mirror = true
|
||||
@sprites["light2"].visible = false
|
||||
@sprites["window1"] = IconSprite.new(358, 96, @viewport)
|
||||
@sprites["window1"].setBitmap("Graphics/UI/Slot Machine/insert")
|
||||
@sprites["window1"].setBitmap(_INTL("Graphics/UI/Slot Machine/insert"))
|
||||
@sprites["window1"].src_rect.set(0, 0, 152, 208)
|
||||
@sprites["window2"] = IconSprite.new(358, 96, @viewport)
|
||||
@sprites["credit"] = SlotMachineScore.new(360, 66, $player.coins)
|
||||
@@ -323,7 +323,7 @@ class SlotMachineScene
|
||||
pbMessage(_INTL("You've run out of Coins.\nGame over!"))
|
||||
break
|
||||
elsif @gameRunning # Reels are spinning
|
||||
@sprites["window1"].setBitmap("Graphics/UI/Slot Machine/stop")
|
||||
@sprites["window1"].setBitmap(_INTL("Graphics/UI/Slot Machine/stop"))
|
||||
timer_start = System.uptime
|
||||
loop do
|
||||
frame = ((System.uptime - timer_start) / 0.25).to_i
|
||||
@@ -361,13 +361,13 @@ class SlotMachineScene
|
||||
end
|
||||
@gameEnd = false
|
||||
else # Awaiting coins for the next spin
|
||||
@sprites["window1"].setBitmap("Graphics/UI/Slot Machine/insert")
|
||||
@sprites["window1"].setBitmap(_INTL("Graphics/UI/Slot Machine/insert"))
|
||||
timer_start = System.uptime
|
||||
loop do
|
||||
frame = ((System.uptime - timer_start) / 0.4).to_i
|
||||
@sprites["window1"].src_rect.set(152 * (frame % 2), 0, 152, 208)
|
||||
if @wager > 0
|
||||
@sprites["window2"].setBitmap("Graphics/UI/Slot Machine/press")
|
||||
@sprites["window2"].setBitmap(_INTL("Graphics/UI/Slot Machine/press"))
|
||||
@sprites["window2"].src_rect.set(152 * (frame % 2), 0, 152, 208)
|
||||
end
|
||||
Graphics.update
|
||||
|
||||
@@ -153,7 +153,7 @@ class VoltorbFlip
|
||||
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
|
||||
@viewport.z = 99999
|
||||
@sprites["bg"] = Sprite.new(@viewport)
|
||||
@sprites["bg"].bitmap = RPG::Cache.load_bitmap(@directory, "bg")
|
||||
@sprites["bg"].bitmap = RPG::Cache.load_bitmap(@directory, _INTL("Voltorb Flip bg"))
|
||||
@sprites["text"] = BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
|
||||
pbSetSystemFont(@sprites["text"].bitmap)
|
||||
@sprites["level"] = BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
|
||||
@@ -177,7 +177,7 @@ class VoltorbFlip
|
||||
@sprites["icon"].z = 99997
|
||||
@sprites["mark"] = BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
|
||||
@sprites["memo"] = Sprite.new(@viewport)
|
||||
@sprites["memo"].bitmap = RPG::Cache.load_bitmap(@directory, "memo")
|
||||
@sprites["memo"].bitmap = RPG::Cache.load_bitmap(@directory, _INTL("memo"))
|
||||
@sprites["memo"].x = 10
|
||||
@sprites["memo"].y = 244
|
||||
@sprites["memo"].visible = false
|
||||
|
||||
Reference in New Issue
Block a user