mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-08 13:44:59 +00:00
Added some graphics filenames to the core messages
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@@ -202,10 +202,10 @@ class SlotMachineScene
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loop do
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frame = ((System.uptime - timer_start) / 0.125).to_i
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@sprites["window2"].bitmap&.clear
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@sprites["window1"].setBitmap("Graphics/UI/Slot Machine/win")
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@sprites["window1"].setBitmap(_INTL("Graphics/UI/Slot Machine/win"))
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@sprites["window1"].src_rect.set(152 * (frame % 4), 0, 152, 208)
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if bonus > 0
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@sprites["window2"].setBitmap("Graphics/UI/Slot Machine/bonus")
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@sprites["window2"].setBitmap(_INTL("Graphics/UI/Slot Machine/bonus"))
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@sprites["window2"].src_rect.set(152 * (bonus - 1), 0, 152, 208)
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end
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@sprites["light1"].visible = true
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@@ -260,7 +260,7 @@ class SlotMachineScene
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loop do
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frame = ((System.uptime - timer_start) / 0.25).to_i
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@sprites["window2"].bitmap&.clear
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@sprites["window1"].setBitmap("Graphics/UI/Slot Machine/lose")
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@sprites["window1"].setBitmap(_INTL("Graphics/UI/Slot Machine/lose"))
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@sprites["window1"].src_rect.set(152 * (frame % 2), 0, 152, 208)
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Graphics.update
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Input.update
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@@ -299,7 +299,7 @@ class SlotMachineScene
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@sprites["light2"].mirror = true
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@sprites["light2"].visible = false
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@sprites["window1"] = IconSprite.new(358, 96, @viewport)
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@sprites["window1"].setBitmap("Graphics/UI/Slot Machine/insert")
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@sprites["window1"].setBitmap(_INTL("Graphics/UI/Slot Machine/insert"))
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@sprites["window1"].src_rect.set(0, 0, 152, 208)
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@sprites["window2"] = IconSprite.new(358, 96, @viewport)
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@sprites["credit"] = SlotMachineScore.new(360, 66, $player.coins)
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@@ -323,7 +323,7 @@ class SlotMachineScene
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pbMessage(_INTL("You've run out of Coins.\nGame over!"))
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break
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elsif @gameRunning # Reels are spinning
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@sprites["window1"].setBitmap("Graphics/UI/Slot Machine/stop")
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@sprites["window1"].setBitmap(_INTL("Graphics/UI/Slot Machine/stop"))
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timer_start = System.uptime
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loop do
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frame = ((System.uptime - timer_start) / 0.25).to_i
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@@ -361,13 +361,13 @@ class SlotMachineScene
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end
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@gameEnd = false
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else # Awaiting coins for the next spin
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@sprites["window1"].setBitmap("Graphics/UI/Slot Machine/insert")
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@sprites["window1"].setBitmap(_INTL("Graphics/UI/Slot Machine/insert"))
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timer_start = System.uptime
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loop do
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frame = ((System.uptime - timer_start) / 0.4).to_i
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@sprites["window1"].src_rect.set(152 * (frame % 2), 0, 152, 208)
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if @wager > 0
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@sprites["window2"].setBitmap("Graphics/UI/Slot Machine/press")
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@sprites["window2"].setBitmap(_INTL("Graphics/UI/Slot Machine/press"))
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@sprites["window2"].src_rect.set(152 * (frame % 2), 0, 152, 208)
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end
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Graphics.update
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