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https://github.com/infinitefusion/infinitefusion-e18.git
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fixes naked sprite when fishing
This commit is contained in:
5
.gitignore
vendored
5
.gitignore
vendored
@@ -3,13 +3,8 @@ Graphics/Battlers/Shiny/*
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Graphics/CustomBattlers/spritesheets/*
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Graphics/CustomBattlers/spritesheets/*
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Graphics/CustomBattlers/*
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Graphics/CustomBattlers/*
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Data/sprites/*
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Data/VERSION
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Data/VERSION
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infinitefusion.sh
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infinitefusion.sh
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Data/sprites/CUSTOM_SPRITES
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Data/sprites
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Data/sprites/updated_spritesheets_cache
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Data/sprites/sprites_rate_limit.log
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.gitignore
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.gitignore
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Game.rxproj
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Game.rxproj
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.DS_Store
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.DS_Store
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BIN
Data/.DS_Store
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BIN
Data/.DS_Store
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Binary file not shown.
@@ -60,7 +60,7 @@ class Sprite_Player < Sprite_Character
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@charbitmap.bitmap.clone #nekkid sprite
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@charbitmap.bitmap.clone #nekkid sprite
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baseBitmap = @charbitmap.bitmap.clone #nekkid sprite
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baseBitmap = @charbitmap.bitmap.clone #nekkid sprite
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if $game_player.hasGraphicsOverride?
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if $game_player.hasGraphicsOverride? && @character_name != "fish"
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@hair.update(@character_name, "", 0) if @hair
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@hair.update(@character_name, "", 0) if @hair
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@hat.update(@character_name, "", 0) if @hat
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@hat.update(@character_name, "", 0) if @hat
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@hat2.update(@character_name, "", 0) if @hat2
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@hat2.update(@character_name, "", 0) if @hat2
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@@ -84,6 +84,7 @@ class Sprite_Player < Sprite_Character
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hat2_color_shift = 0 if !hat2_color_shift
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hat2_color_shift = 0 if !hat2_color_shift
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clothes_color_shift = 0 if !clothes_color_shift
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clothes_color_shift = 0 if !clothes_color_shift
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@hair.update(@character_name, hairFilename, hair_color_shift) if @hair
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@hair.update(@character_name, hairFilename, hair_color_shift) if @hair
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@hat.update(@character_name, hatFilename, hat_color_shift) if @hat
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@hat.update(@character_name, hatFilename, hat_color_shift) if @hat
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@hat2.update(@character_name, hat2Filename, hat2_color_shift) if @hat2
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@hat2.update(@character_name, hat2Filename, hat2_color_shift) if @hat2
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