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Misc tidying
This commit is contained in:
@@ -53,26 +53,26 @@ module GameData
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def self.editor_properties
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return [
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["Outdoor", BooleanProperty, _INTL("If true, this map is an outdoor map and will be tinted according to time of day.")],
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["ShowArea", BooleanProperty, _INTL("If true, the game will display the map's name upon entry.")],
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["Bicycle", BooleanProperty, _INTL("If true, the bicycle can be used on this map.")],
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["BicycleAlways", BooleanProperty, _INTL("If true, the bicycle will be mounted automatically on this map and cannot be dismounted.")],
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["HealingSpot", MapCoordsProperty, _INTL("Map ID of this Pokémon Center's town, and X and Y coordinates of its entrance within that town.")],
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["Weather", WeatherEffectProperty, _INTL("Weather conditions in effect for this map.")],
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["MapPosition", RegionMapCoordsProperty, _INTL("Identifies the point on the regional map for this map.")],
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["DiveMap", MapProperty, _INTL("Specifies the underwater layer of this map. Use only if this map has deep water.")],
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["DarkMap", BooleanProperty, _INTL("If true, this map is dark and a circle of light appears around the player. Flash can be used to expand the circle.")],
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["SafariMap", BooleanProperty, _INTL("If true, this map is part of the Safari Zone (both indoor and outdoor). Not to be used in the reception desk.")],
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["SnapEdges", BooleanProperty, _INTL("If true, when the player goes near this map's edge, the game doesn't center the player as usual.")],
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["Dungeon", BooleanProperty, _INTL("If true, this map has a randomly generated layout. See the wiki for more information.")],
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["BattleBack", StringProperty, _INTL("PNG files named 'XXX_bg', 'XXX_base0', 'XXX_base1', 'XXX_message' in Battlebacks folder, where XXX is this property's value.")],
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["WildBattleBGM", BGMProperty, _INTL("Default BGM for wild Pokémon battles on this map.")],
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["TrainerBattleBGM", BGMProperty, _INTL("Default BGM for trainer battles on this map.")],
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["WildVictoryME", MEProperty, _INTL("Default ME played after winning a wild Pokémon battle on this map.")],
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["TrainerVictoryME", MEProperty, _INTL("Default ME played after winning a Trainer battle on this map.")],
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["WildCaptureME", MEProperty, _INTL("Default ME played after catching a wild Pokémon on this map.")],
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["MapSize", MapSizeProperty, _INTL("The width of the map in Town Map squares, and a string indicating which squares are part of this map.")],
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["Environment", EnvironmentProperty, _INTL("The default battle environment for battles on this map.")]
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["Outdoor", BooleanProperty, _INTL("If true, this map is an outdoor map and will be tinted according to time of day.")],
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["ShowArea", BooleanProperty, _INTL("If true, the game will display the map's name upon entry.")],
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["Bicycle", BooleanProperty, _INTL("If true, the bicycle can be used on this map.")],
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["BicycleAlways", BooleanProperty, _INTL("If true, the bicycle will be mounted automatically on this map and cannot be dismounted.")],
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["HealingSpot", MapCoordsProperty, _INTL("Map ID of this Pokémon Center's town, and X and Y coordinates of its entrance within that town.")],
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["Weather", WeatherEffectProperty, _INTL("Weather conditions in effect for this map.")],
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["MapPosition", RegionMapCoordsProperty, _INTL("Identifies the point on the regional map for this map.")],
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["DiveMap", MapProperty, _INTL("Specifies the underwater layer of this map. Use only if this map has deep water.")],
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["DarkMap", BooleanProperty, _INTL("If true, this map is dark and a circle of light appears around the player. Flash can be used to expand the circle.")],
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["SafariMap", BooleanProperty, _INTL("If true, this map is part of the Safari Zone (both indoor and outdoor). Not to be used in the reception desk.")],
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["SnapEdges", BooleanProperty, _INTL("If true, when the player goes near this map's edge, the game doesn't center the player as usual.")],
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["Dungeon", BooleanProperty, _INTL("If true, this map has a randomly generated layout. See the wiki for more information.")],
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["BattleBack", StringProperty, _INTL("PNG files named 'XXX_bg', 'XXX_base0', 'XXX_base1', 'XXX_message' in Battlebacks folder, where XXX is this property's value.")],
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["WildBattleBGM", BGMProperty, _INTL("Default BGM for wild Pokémon battles on this map.")],
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["TrainerBattleBGM", BGMProperty, _INTL("Default BGM for trainer battles on this map.")],
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["WildVictoryME", MEProperty, _INTL("Default ME played after winning a wild Pokémon battle on this map.")],
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["TrainerVictoryME", MEProperty, _INTL("Default ME played after winning a Trainer battle on this map.")],
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["WildCaptureME", MEProperty, _INTL("Default ME played after catching a wild Pokémon on this map.")],
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["MapSize", MapSizeProperty, _INTL("The width of the map in Town Map squares, and a string indicating which squares are part of this map.")],
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["Environment", EnumProperty2.new(PBEnvironment), _INTL("The default battle environment for battles on this map.")]
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]
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end
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83
Data/Scripts/011_Data/004_PBTypes.rb
Normal file
83
Data/Scripts/011_Data/004_PBTypes.rb
Normal file
@@ -0,0 +1,83 @@
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module PBTypeEffectiveness
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INEFFECTIVE = 0
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NOT_EFFECTIVE_ONE = 1
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NORMAL_EFFECTIVE_ONE = 2
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SUPER_EFFECTIVE_ONE = 4
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NORMAL_EFFECTIVE = NORMAL_EFFECTIVE_ONE ** 3
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def self.ineffective?(value)
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return value == INEFFECTIVE
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end
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def self.notVeryEffective?(value)
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return value > INEFFECTIVE && value < NORMAL_EFFECTIVE
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end
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def self.resistant?(value)
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return value < NORMAL_EFFECTIVE
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end
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def self.normalEffective?(value)
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return value == NORMAL_EFFECTIVE
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end
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def self.superEffective?(value)
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return value > NORMAL_EFFECTIVE
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end
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end
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module PBTypes
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def self.regularTypesCount
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ret = 0
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GameData::Type.each { |t| ret += 1 if !t.pseudo_type && t.id != :SHADOW }
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return ret
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end
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def self.isPhysicalType?(type); return GameData::Type.get(type).physical?; end
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def self.isSpecialType?(type); return GameData::Type.get(type).special?; end
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def self.isPseudoType?(type); return GameData::Type.get(type).pseudo_type; end
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def self.getEffectiveness(attack_type, target_type)
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return GameData::Type.get(target_type).effectiveness(attack_type)
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end
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def self.getCombinedEffectiveness(attack_type, target_type1, target_type2 = nil, target_type3 = nil)
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mod1 = self.getEffectiveness(attack_type, target_type1)
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mod2 = PBTypeEffectiveness::NORMAL_EFFECTIVE_ONE
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mod3 = PBTypeEffectiveness::NORMAL_EFFECTIVE_ONE
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if target_type2 && target_type1 != target_type2
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mod2 = self.getEffectiveness(attack_type, target_type2)
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end
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if target_type3 && target_type1 != target_type3 && target_type2 != target_type3
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mod3 = self.getEffectiveness(attack_type, target_type3)
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end
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return mod1 * mod2 * mod3
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end
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def self.ineffective?(attack_type, target_type1, target_type2 = nil, target_type3 = nil)
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value = self.getCombinedEffectiveness(attack_type, target_type1, target_type2, target_type3)
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return PBTypeEffectiveness.ineffective?(value)
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end
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def self.notVeryEffective?(attack_type, target_type1, target_type2 = nil, target_type3 = nil)
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value = self.getCombinedEffectiveness(attack_type, target_type1, target_type2, target_type3)
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return PBTypeEffectiveness.notVeryEffective?(value)
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end
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def self.resistant?(attack_type, target_type1, target_type2 = nil, target_type3 = nil)
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value = self.getCombinedEffectiveness(attack_type, target_type1, target_type2, target_type3)
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return PBTypeEffectiveness.resistant?(value)
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end
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def self.normalEffective?(attack_type, target_type1, target_type2 = nil, target_type3 = nil)
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value = self.getCombinedEffectiveness(attack_type, target_type1, target_type2, target_type3)
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return PBTypeEffectiveness.normalEffective?(value)
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end
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def self.superEffective?(attack_type, target_type1, target_type2 = nil, target_type3 = nil)
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value = self.getCombinedEffectiveness(attack_type, target_type1, target_type2, target_type3)
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return PBTypeEffectiveness.superEffective?(value)
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end
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end
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@@ -1,83 +0,0 @@
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module PBTypeEffectiveness
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INEFFECTIVE = 0
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NOT_EFFECTIVE_ONE = 1
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NORMAL_EFFECTIVE_ONE = 2
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SUPER_EFFECTIVE_ONE = 4
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NORMAL_EFFECTIVE = NORMAL_EFFECTIVE_ONE ** 3
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def self.ineffective?(value)
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return value == INEFFECTIVE
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end
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def self.notVeryEffective?(value)
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return value > INEFFECTIVE && value < NORMAL_EFFECTIVE
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end
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def self.resistant?(value)
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return value < NORMAL_EFFECTIVE
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end
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def self.normalEffective?(value)
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return value == NORMAL_EFFECTIVE
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end
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def self.superEffective?(value)
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return value > NORMAL_EFFECTIVE
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end
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end
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class PBTypes
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def PBTypes.regularTypesCount
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ret = 0
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GameData::Type.each { |t| ret += 1 if !t.pseudo_type && t.id != :SHADOW }
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return ret
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end
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def PBTypes.isPhysicalType?(type); return GameData::Type.get(type).physical?; end
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def PBTypes.isSpecialType?(type); return GameData::Type.get(type).special?; end
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def PBTypes.isPseudoType?(type); return GameData::Type.get(type).pseudo_type; end
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def PBTypes.getEffectiveness(attack_type, target_type)
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return GameData::Type.get(target_type).effectiveness(attack_type)
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end
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def PBTypes.getCombinedEffectiveness(attack_type, target_type1, target_type2 = nil, target_type3 = nil)
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mod1 = PBTypes.getEffectiveness(attack_type, target_type1)
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mod2 = PBTypeEffectiveness::NORMAL_EFFECTIVE_ONE
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mod3 = PBTypeEffectiveness::NORMAL_EFFECTIVE_ONE
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if target_type2 && target_type1 != target_type2
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mod2 = PBTypes.getEffectiveness(attack_type, target_type2)
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end
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if target_type3 && target_type1 != target_type3 && target_type2 != target_type3
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mod3 = PBTypes.getEffectiveness(attack_type, target_type3)
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end
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return mod1 * mod2 * mod3
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end
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def PBTypes.ineffective?(attack_type, target_type1, target_type2 = nil, target_type3 = nil)
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value = PBTypes.getCombinedEffectiveness(attack_type, target_type1, target_type2, target_type3)
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return PBTypeEffectiveness.ineffective?(value)
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end
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def PBTypes.notVeryEffective?(attack_type, target_type1, target_type2 = nil, target_type3 = nil)
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value = PBTypes.getCombinedEffectiveness(attack_type, target_type1, target_type2, target_type3)
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return PBTypeEffectiveness.notVeryEffective?(value)
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end
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def PBTypes.resistant?(attack_type, target_type1, target_type2 = nil, target_type3 = nil)
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value = PBTypes.getCombinedEffectiveness(attack_type, target_type1, target_type2, target_type3)
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return PBTypeEffectiveness.resistant?(value)
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end
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def PBTypes.normalEffective?(attack_type, target_type1, target_type2 = nil, target_type3 = nil)
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value = PBTypes.getCombinedEffectiveness(attack_type, target_type1, target_type2, target_type3)
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return PBTypeEffectiveness.normalEffective?(value)
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end
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def PBTypes.superEffective?(attack_type, target_type1, target_type2 = nil, target_type3 = nil)
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value = PBTypes.getCombinedEffectiveness(attack_type, target_type1, target_type2, target_type3)
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return PBTypeEffectiveness.superEffective?(value)
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end
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end
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@@ -26,10 +26,9 @@ module PBNatures
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QUIRKY = 24
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def self.maxValue; 24; end
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def self.getCount; 25; end
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def self.getName(id)
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id = getID(PBNatures,id)
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id = getID(PBNatures, id)
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names = [
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_INTL("Hardy"),
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_INTL("Lonely"),
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@@ -61,15 +60,17 @@ module PBNatures
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end
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def self.getStatRaised(id)
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m = (id%25)/5 # 25 here is (number of stats)**2, not PBNatures.getCount
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return [PBStats::ATTACK,PBStats::DEFENSE,PBStats::SPEED,
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PBStats::SPATK,PBStats::SPDEF][m]
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stats = [PBStats::ATTACK, PBStats::DEFENSE, PBStats::SPEED,
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PBStats::SPATK, PBStats::SPDEF]
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m = (id % (stats.length ** 2)) / stats.length
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return stats[m]
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end
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def self.getStatLowered(id)
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m = id%5 # Don't need to %25 here because 25 is a multiple of 5
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return [PBStats::ATTACK,PBStats::DEFENSE,PBStats::SPEED,
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PBStats::SPATK,PBStats::SPDEF][m]
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stats = [PBStats::ATTACK, PBStats::DEFENSE, PBStats::SPEED,
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PBStats::SPATK, PBStats::SPDEF]
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m = id % stats.length
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return stats[m]
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end
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def self.getStatChanges(id)
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@@ -8,6 +8,8 @@ module PBGenderRates
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FemaleSevenEighths = 6
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AlwaysFemale = 7
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def self.maxValue; return 7; end
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def self.genderByte(gender)
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case gender
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when AlwaysMale then return 0
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@@ -16,27 +16,4 @@ module PBEggGroups
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Dragon = 14
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def self.maxValue; 14; end
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def self.getCount; 15; end
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def self.getName(id)
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id = getID(PBEggGroups,id)
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names = [
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_INTL("Undiscovered"),
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_INTL("Monster"),
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_INTL("Water 1"),
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_INTL("Bug"),
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_INTL("Flying"),
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_INTL("Field"),
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_INTL("Fairy"),
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_INTL("Grass"),
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_INTL("Human-like"),
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_INTL("Water 3"),
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_INTL("Mineral"),
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_INTL("Amorphous"),
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_INTL("Water 2"),
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_INTL("Ditto"),
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_INTL("Dragon")
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]
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return names[id]
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end
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end
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@@ -11,8 +11,7 @@ module PBColors
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White = 8
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Pink = 9
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def self.maxValue; 9; end
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def self.getCount; 10; end
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def self.maxValue; 9; end
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def self.getName(id)
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id = getID(PBColors,id)
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@@ -10,8 +10,7 @@ module PBHabitats
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Urban = 8
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Rare = 9
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def self.maxValue; 9; end
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def self.getCount; 10; end
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def self.maxValue; 9; end
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def self.getName(id)
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id = getID(PBHabitats,id)
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@@ -81,7 +81,6 @@ module PBRibbons
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WORLDCHAMPION = 80
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def self.maxValue; 80; end
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def self.getCount; 80; end
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def self.getName(id)
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id = getID(PBRibbons,id)
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@@ -1,139 +1,139 @@
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#===============================================================================
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# This class is designed to favor different values more than a uniform
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# random generator does
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#===============================================================================
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class AntiRandom
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def initialize(size)
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@old=[]
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@new=[]
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for i in 0...size
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@new[i]=i
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end
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@old = []
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@new = []
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@new = Array.new(size) { |i| i }
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end
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def get
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if @new.length==0
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# No new values
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@new=@old.clone
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if @new.length == 0 # No new values
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@new = @old.clone
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@old.clear
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end
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if @old.length>0 && rand(7)==0
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# Get old value
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value=rand(@old.length)
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return @old[value]
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if @old.length > 0 && rand(7) == 0 # Get old value
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return @old[rand(@old.length)]
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end
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if @new.length>0
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# Get new value
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value=rand(@new.length)
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ret=@new.delete_at(value)
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if @new.length > 0 # Get new value
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ret = @new.delete_at(rand(@new.length))
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@old.push(ret)
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return ret
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end
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# Get old value
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value=rand(@old.length)
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return @old[value]
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return @old[rand(@old.length)] # Get old value
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end
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end
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class DungeonMaze
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#===============================================================================
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#
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#===============================================================================
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module DungeonMaze
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TILE_WIDTH = 13
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TILE_HEIGHT = 13
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MINWIDTH = 5
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MINHEIGHT = 4
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MAXWIDTH = 11
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MAXHEIGHT = 10
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None = 0
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TurnLeft = 1
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TurnRight = 2
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Turn180 = 3
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def self.paintRect(tile,x,y,w,h) # paints a room
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for j in 0...h
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for i in 0...w
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tile[(j+y)*TILE_WIDTH+(i+x)]=3
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def self.paintRect(tile, x, y, width, height) # paints a room
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for j in 0...height
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for i in 0...width
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tile[(y + j) * TILE_WIDTH + (x + i)] = 3
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end
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end
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end
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def self.paintTile(dungeon,dstX,dstY,tile,rotation) # paints a tile
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if rotation==None
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for y in 0...TILE_HEIGHT;for x in 0...TILE_WIDTH
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dungeon[x+dstX,y+dstY]=tile[y*TILE_WIDTH+x]
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end;end
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elsif rotation==TurnLeft
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for y in 0...TILE_HEIGHT;for x in 0...TILE_WIDTH
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dungeon[y+dstX,TILE_WIDTH-1-x+dstY]=tile[y*TILE_WIDTH+x]
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end;end
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elsif rotation==TurnRight
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for y in 0...TILE_HEIGHT;for x in 0...TILE_WIDTH
|
||||
dungeon[TILE_HEIGHT-1-y+dstX,x+dstY]=tile[y*TILE_WIDTH+x]
|
||||
end;end
|
||||
elsif rotation==Turn180
|
||||
for y in 0...TILE_HEIGHT;for x in 0...TILE_WIDTH
|
||||
dungeon[TILE_WIDTH-1-x+dstX,TILE_HEIGHT-1-y+dstY]=tile[y*TILE_WIDTH+x]
|
||||
end;end
|
||||
def self.paintTile(dungeon, dstX, dstY, tile, rotation) # paints a tile
|
||||
case rotation
|
||||
when None
|
||||
for y in 0...TILE_HEIGHT
|
||||
for x in 0...TILE_WIDTH
|
||||
dungeon[x + dstX, y + dstY] = tile[y * TILE_WIDTH + x]
|
||||
end
|
||||
end
|
||||
when TurnLeft
|
||||
for y in 0...TILE_HEIGHT
|
||||
for x in 0...TILE_WIDTH
|
||||
dungeon[y + dstX , TILE_WIDTH - 1 - x + dstY] = tile[y * TILE_WIDTH + x]
|
||||
end
|
||||
end
|
||||
when TurnRight
|
||||
for y in 0...TILE_HEIGHT
|
||||
for x in 0...TILE_WIDTH
|
||||
dungeon[TILE_HEIGHT - 1 - y + dstX, x + dstY] = tile[y * TILE_WIDTH + x]
|
||||
end
|
||||
end
|
||||
when Turn180
|
||||
for y in 0...TILE_HEIGHT
|
||||
for x in 0...TILE_WIDTH
|
||||
dungeon[TILE_WIDTH - 1 - x + dstX, TILE_HEIGHT - 1 - y + dstY] = tile[y * TILE_WIDTH + x]
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
MINWIDTH = 5
|
||||
MINHEIGHT = 4
|
||||
MAXWIDTH = 11
|
||||
MAXHEIGHT = 10
|
||||
None = 0
|
||||
TurnLeft = 1
|
||||
TurnRight = 2
|
||||
Turn180 = 3
|
||||
|
||||
def self.paintCell(dungeon,xDst,yDst,tile,rotation)
|
||||
def self.paintCell(dungeon, xDst, yDst, tile, rotation)
|
||||
return false if !tile
|
||||
paintTile(dungeon,xDst,yDst,tile,rotation)
|
||||
if rand(10)<7
|
||||
# Generate a randomly placed room
|
||||
width=MINWIDTH+rand(MAXWIDTH-MINWIDTH+1)
|
||||
height=MINHEIGHT+rand(MAXHEIGHT-MINHEIGHT+1)
|
||||
return false if width<=0 || height<=0
|
||||
centerX=TILE_WIDTH/2
|
||||
centerY=TILE_HEIGHT/2
|
||||
centerX=(rand(2)==0) ? centerX-rand(3) : centerX+rand(3)
|
||||
centerY=(rand(2)==0) ? centerY-rand(3) : centerY+rand(3)
|
||||
x=centerX-(width/2)
|
||||
y=centerY-(height/2)
|
||||
rect=[x,y,width,height]
|
||||
rect[0]=1 if rect[0]<1
|
||||
rect[1]=2 if rect[1]<2
|
||||
rect[0]=TILE_WIDTH-1-width if rect[0]+width>TILE_WIDTH-1
|
||||
rect[1]=TILE_HEIGHT-1-height if rect[0]+height>TILE_HEIGHT-1
|
||||
dungeon.paint(rect,xDst,yDst)
|
||||
return true
|
||||
end
|
||||
return false
|
||||
paintTile(dungeon, xDst, yDst, tile, rotation)
|
||||
return false if rand(100) < 30
|
||||
# Generate a randomly placed room
|
||||
width = rand(MINWIDTH, MAXWIDTH)
|
||||
height = rand(MINHEIGHT, MAXHEIGHT)
|
||||
return false if width <= 0 || height <= 0
|
||||
centerX = TILE_WIDTH / 2 + rand(5) - 2
|
||||
centerY = TILE_HEIGHT / 2 + rand(5) - 2
|
||||
x = centerX - (width / 2)
|
||||
y = centerY - (height / 2)
|
||||
rect = [x, y, width, height]
|
||||
rect[0] = 1 if rect[0] < 1
|
||||
rect[1] = 2 if rect[1] < 2
|
||||
rect[0] = TILE_WIDTH - 1 - width if rect[0] + width > TILE_WIDTH - 1
|
||||
rect[1] = TILE_HEIGHT - 1 - height if rect[0] + height > TILE_HEIGHT - 1
|
||||
dungeon.paint(rect, xDst, yDst)
|
||||
return true
|
||||
end
|
||||
|
||||
def self.generateTiles
|
||||
tiles=[]
|
||||
tiles = []
|
||||
for i in 0...6
|
||||
tiles[i]=[]
|
||||
for j in 0...TILE_WIDTH*TILE_HEIGHT
|
||||
tiles[i][j]=0
|
||||
tiles[i] = []
|
||||
for j in 0...TILE_WIDTH * TILE_HEIGHT
|
||||
tiles[i][j] = 0
|
||||
end
|
||||
end
|
||||
paintRect(tiles[0],5,0,3,10) # N
|
||||
paintRect(tiles[1],5,0,3,8) # N E
|
||||
paintRect(tiles[1],5,5,8,3)
|
||||
paintRect(tiles[2],5,0,3,8) # N W E
|
||||
paintRect(tiles[2],0,5,13,3)
|
||||
paintRect(tiles[3],5,0,3,13) # N S
|
||||
paintRect(tiles[4],5,0,3,13)
|
||||
paintRect(tiles[4],0,5,13,3)
|
||||
realtiles=[
|
||||
[tiles[4],None], # N W E S
|
||||
[tiles[2],Turn180], # W E S
|
||||
[tiles[2],TurnRight], # N E S
|
||||
[tiles[1],TurnRight], # E S
|
||||
[tiles[2],TurnLeft], # N W S
|
||||
[tiles[1],Turn180], # W S
|
||||
[tiles[3],None], # N S
|
||||
[tiles[0],Turn180], # S
|
||||
[tiles[2],None], # N W E
|
||||
[tiles[3],TurnLeft], # W E
|
||||
[tiles[1],None], # N E
|
||||
[tiles[0],TurnRight], # E
|
||||
[tiles[1],TurnLeft], # N W
|
||||
[tiles[0],TurnLeft], # W
|
||||
[tiles[0],None], # N
|
||||
[nil,None]
|
||||
paintRect(tiles[0], 5, 0, 3, 10) # N
|
||||
paintRect(tiles[1], 5, 0, 3, 8) # N E
|
||||
paintRect(tiles[1], 5, 5, 8, 3)
|
||||
paintRect(tiles[2], 5, 0, 3, 8) # N W E
|
||||
paintRect(tiles[2], 0, 5, 13, 3)
|
||||
paintRect(tiles[3], 5, 0, 3, 13) # N S
|
||||
paintRect(tiles[4], 5, 0, 3, 13)
|
||||
paintRect(tiles[4], 0, 5, 13, 3)
|
||||
realtiles = [
|
||||
[tiles[4], None], # N W E S
|
||||
[tiles[2], Turn180], # W E S
|
||||
[tiles[2], TurnRight], # N E S
|
||||
[tiles[1], TurnRight], # E S
|
||||
[tiles[2], TurnLeft], # N W S
|
||||
[tiles[1], Turn180], # W S
|
||||
[tiles[3], None], # N S
|
||||
[tiles[0], Turn180], # S
|
||||
[tiles[2], None], # N W E
|
||||
[tiles[3], TurnLeft], # W E
|
||||
[tiles[1], None], # N E
|
||||
[tiles[0], TurnRight], # E
|
||||
[tiles[1], TurnLeft], # N W
|
||||
[tiles[0], TurnLeft], # W
|
||||
[tiles[0], None], # N
|
||||
[nil, None]
|
||||
]
|
||||
return realtiles
|
||||
end
|
||||
@@ -142,198 +142,226 @@ end
|
||||
|
||||
|
||||
module EdgeMasks
|
||||
North=1;West=2;East=4;South=8;Visited=16
|
||||
North = 1
|
||||
West = 2
|
||||
East = 4
|
||||
South = 8
|
||||
Visited = 16
|
||||
end
|
||||
|
||||
|
||||
|
||||
class MazeNode
|
||||
def initialize
|
||||
@edges=0
|
||||
@edges = 0
|
||||
end
|
||||
|
||||
def setEdge(e); @edges|=e; end
|
||||
def clearEdge(e); @edges&=~e; end
|
||||
def clear; @edges=0; end
|
||||
def set; @edges=15; end
|
||||
def getEdge(e); return (@edges&e)!=0; end
|
||||
def isBlocked?; return @edges!=0; end
|
||||
def setEdge(e); @edges |= e; end
|
||||
def clearEdge(e); @edges &= ~e; end
|
||||
def clear; @edges = 0; end
|
||||
def set; @edges = 15; end
|
||||
def getEdge(e); return (@edges & e) != 0; end
|
||||
def isBlocked?; return @edges != 0; end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class NodeListElement
|
||||
attr_accessor :x,:y
|
||||
attr_accessor :x, :y
|
||||
|
||||
def initialize(x,y)
|
||||
@x=x;@y=y
|
||||
def initialize(x, y)
|
||||
@x = x
|
||||
@y = y
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class Maze
|
||||
attr_accessor :cellWidth,:cellHeight,:nodeWidth,:nodeHeight
|
||||
attr_accessor :cellWidth, :cellHeight, :nodeWidth, :nodeHeight
|
||||
|
||||
def initialize(cw,ch)
|
||||
@nodes=[]
|
||||
@cells=[]
|
||||
raise ArgumentError.new if cw==0 || ch==0
|
||||
@cellWidth=cw
|
||||
@cellHeight=ch
|
||||
@nodeWidth=cw+1
|
||||
@nodeHeight=ch+1
|
||||
for i in 0...@nodeWidth*@nodeHeight
|
||||
@nodes[i]=MazeNode.new
|
||||
@@dirs = [EdgeMasks::North, EdgeMasks::South, EdgeMasks::East, EdgeMasks::West]
|
||||
|
||||
def initialize(cw, ch)
|
||||
@nodes = []
|
||||
@cells = []
|
||||
raise ArgumentError.new if cw == 0 || ch == 0
|
||||
@cellWidth = cw
|
||||
@cellHeight = ch
|
||||
@nodeWidth = cw + 1
|
||||
@nodeHeight = ch + 1
|
||||
for i in 0...@nodeWidth * @nodeHeight
|
||||
@nodes[i] = MazeNode.new
|
||||
end
|
||||
for i in 0...cw*ch
|
||||
@cells[i]=0
|
||||
for i in 0...cw * ch
|
||||
@cells[i] = 0
|
||||
end
|
||||
clearAllEdges()
|
||||
clearAllCells()
|
||||
end
|
||||
|
||||
def buildNodeList
|
||||
list=[]
|
||||
list = []
|
||||
for x in 0...nodeWidth
|
||||
for y in 0...nodeHeight
|
||||
list.push(NodeListElement.new(x,y))
|
||||
list.push(NodeListElement.new(x, y))
|
||||
end
|
||||
end
|
||||
list.shuffle!
|
||||
return list
|
||||
end
|
||||
|
||||
def setEdgeNode(x,y,edge)
|
||||
return if x<0||x>=nodeWidth||y<0||y>=nodeHeight
|
||||
@nodes[y*nodeWidth+x].setEdge(edge)
|
||||
e=0;nx=0;ny=0
|
||||
if edge==EdgeMasks::North
|
||||
e=EdgeMasks::South;nx=x;ny=y-1
|
||||
elsif edge==EdgeMasks::South
|
||||
e=EdgeMasks::North;nx=x;ny=y+1
|
||||
elsif edge==EdgeMasks::East
|
||||
e=EdgeMasks::West;nx=x+1;ny=y
|
||||
elsif edge==EdgeMasks::West
|
||||
e=EdgeMasks::East;nx=x-1;ny=y
|
||||
def setEdgeNode(x, y, edge)
|
||||
return if x < 0 || x >= nodeWidth || y < 0 || y >= nodeHeight
|
||||
@nodes[y * nodeWidth + x].setEdge(edge)
|
||||
e = 0
|
||||
nx = 0
|
||||
ny = 0
|
||||
case edge
|
||||
when EdgeMasks::North
|
||||
e = EdgeMasks::South
|
||||
nx = x
|
||||
ny = y - 1
|
||||
when EdgeMasks::South
|
||||
e = EdgeMasks::North
|
||||
nx = x
|
||||
ny = y + 1
|
||||
when EdgeMasks::East
|
||||
e = EdgeMasks::West
|
||||
nx = x + 1
|
||||
ny = y
|
||||
when EdgeMasks::West
|
||||
e = EdgeMasks::East
|
||||
nx = x - 1
|
||||
ny = y
|
||||
else
|
||||
return
|
||||
end
|
||||
return if nx<0||ny<0||nx>=nodeWidth||ny>=nodeHeight
|
||||
@nodes[ny*nodeWidth+nx].setEdge(e)
|
||||
return if nx < 0 || ny < 0 || nx >= nodeWidth || ny >= nodeHeight
|
||||
@nodes[ny * nodeWidth + nx].setEdge(e)
|
||||
end
|
||||
|
||||
def clearEdgeNode(x,y,edge)
|
||||
return if x<0||x>=nodeWidth||y<0||y>=nodeHeight
|
||||
@nodes[y*nodeWidth+x].clearEdge(edge)
|
||||
e=0;nx=0;ny=0
|
||||
if edge==EdgeMasks::North
|
||||
e=EdgeMasks::South;nx=x;ny=y-1
|
||||
elsif edge==EdgeMasks::South
|
||||
e=EdgeMasks::North;nx=x;ny=y+1
|
||||
elsif edge==EdgeMasks::East
|
||||
e=EdgeMasks::West;nx=x+1;ny=y
|
||||
elsif edge==EdgeMasks::West
|
||||
e=EdgeMasks::East;nx=x-1;ny=y
|
||||
def clearEdgeNode(x, y, edge)
|
||||
return if x < 0 || x >= nodeWidth || y < 0 || y >= nodeHeight
|
||||
@nodes[y * nodeWidth + x].clearEdge(edge)
|
||||
e = 0
|
||||
nx = 0
|
||||
ny = 0
|
||||
case edge
|
||||
when EdgeMasks::North
|
||||
e = EdgeMasks::South
|
||||
nx = x
|
||||
ny = y - 1
|
||||
when EdgeMasks::South
|
||||
e = EdgeMasks::North
|
||||
nx = x
|
||||
ny = y + 1
|
||||
when EdgeMasks::East
|
||||
e = EdgeMasks::West
|
||||
nx = x + 1
|
||||
ny = y
|
||||
when EdgeMasks::West
|
||||
e = EdgeMasks::East
|
||||
nx = x - 1
|
||||
ny = y
|
||||
else
|
||||
raise ArgumentError.new
|
||||
end
|
||||
return if nx<0||ny<0||nx>=nodeWidth||ny>=nodeHeight
|
||||
@nodes[ny*nodeWidth+nx].clearEdge(e)
|
||||
return if nx < 0 || ny < 0 || nx >= nodeWidth || ny >= nodeHeight
|
||||
@nodes[ny * nodeWidth + nx].clearEdge(e)
|
||||
end
|
||||
|
||||
def isBlockedNode?(x,y)
|
||||
return false if x<0||y<0||x>=nodeWidth||y>=nodeHeight
|
||||
return @nodes[y*nodeWidth+x].isBlocked?
|
||||
def isBlockedNode?(x, y)
|
||||
return false if x < 0 || y < 0 || x >= nodeWidth || y >= nodeHeight
|
||||
return @nodes[y * nodeWidth + x].isBlocked?
|
||||
end
|
||||
|
||||
def getEdgeNode(x,y,edge)
|
||||
return false if x<0||y<0||x>=nodeWidth||y>=nodeHeight
|
||||
return @nodes[y*nodeWidth+x].getEdge(edge)
|
||||
def getEdgeNode(x, y, edge)
|
||||
return false if x < 0 || y < 0 || x >= nodeWidth || y >= nodeHeight
|
||||
return @nodes[y * nodeWidth + x].getEdge(edge)
|
||||
end
|
||||
|
||||
def getEdgePattern(x,y)
|
||||
pattern=0
|
||||
pattern|=EdgeMasks::North if getEdgeNode(x,y,EdgeMasks::North)
|
||||
pattern|=EdgeMasks::South if getEdgeNode(x,y,EdgeMasks::South)
|
||||
pattern|=EdgeMasks::East if getEdgeNode(x,y,EdgeMasks::East)
|
||||
pattern|=EdgeMasks::West if getEdgeNode(x,y,EdgeMasks::West)
|
||||
def getEdgePattern(x, y)
|
||||
pattern = 0
|
||||
pattern |= EdgeMasks::North if getEdgeNode(x, y, EdgeMasks::North)
|
||||
pattern |= EdgeMasks::South if getEdgeNode(x, y, EdgeMasks::South)
|
||||
pattern |= EdgeMasks::East if getEdgeNode(x, y, EdgeMasks::East)
|
||||
pattern |= EdgeMasks::West if getEdgeNode(x, y, EdgeMasks::West)
|
||||
return pattern
|
||||
end
|
||||
|
||||
def setAllEdges
|
||||
for c in 0...nodeWidth*nodeHeight
|
||||
for c in 0...nodeWidth * nodeHeight
|
||||
@nodes[c].set
|
||||
end
|
||||
end
|
||||
|
||||
def clearAllEdges
|
||||
for c in 0...nodeWidth*nodeHeight
|
||||
for c in 0...nodeWidth * nodeHeight
|
||||
@nodes[c].clear
|
||||
end
|
||||
end
|
||||
|
||||
def clearAllCells
|
||||
for c in 0...cellWidth*cellHeight
|
||||
@cells[c]=0
|
||||
for c in 0...cellWidth * cellHeight
|
||||
@cells[c] = 0
|
||||
end
|
||||
end
|
||||
|
||||
def setVisited(x,y)
|
||||
return if x<0||y<0||x>=cellWidth||x>=cellHeight
|
||||
@cells[y*cellWidth+x]|=EdgeMasks::Visited
|
||||
def setVisited(x, y)
|
||||
return if x < 0 || y < 0 || x >= cellWidth || x >= cellHeight
|
||||
@cells[y * cellWidth + x] |= EdgeMasks::Visited
|
||||
end
|
||||
|
||||
def getVisited(x,y)
|
||||
return false if x<0||y<0||x>=cellWidth||x>=cellHeight
|
||||
return (@cells[y*cellWidth+x]&EdgeMasks::Visited)!=0
|
||||
def getVisited(x, y)
|
||||
return false if x < 0 || y < 0 || x >= cellWidth || x >= cellHeight
|
||||
return (@cells[y * cellWidth + x] & EdgeMasks::Visited) != 0
|
||||
end
|
||||
|
||||
def clearVisited(x,y)
|
||||
return if x<0||y<0||x>=cellWidth||x>=cellHeight
|
||||
@cells[y*cellWidth+x]&=~EdgeMasks::Visited
|
||||
def clearVisited(x, y)
|
||||
return if x < 0 || y < 0 || x >= cellWidth || x >= cellHeight
|
||||
@cells[y * cellWidth + x] &=~EdgeMasks::Visited
|
||||
end
|
||||
|
||||
@@dirs=[EdgeMasks::North,EdgeMasks::South,
|
||||
EdgeMasks::East,EdgeMasks::West]
|
||||
|
||||
def randomDir
|
||||
return @@dirs[rand(4)]
|
||||
end
|
||||
|
||||
def buildMazeWall(x,y,dir,len)
|
||||
wx=x;wy=y
|
||||
return if isBlockedNode?(x,y)
|
||||
def buildMazeWall(x, y, dir, len)
|
||||
return if isBlockedNode?(x, y)
|
||||
wx = x
|
||||
wy = y
|
||||
len.times do
|
||||
ox=wx;oy=wy
|
||||
wy-=1 if dir==EdgeMasks::North
|
||||
wx-=1 if dir==EdgeMasks::West
|
||||
wx+=1 if dir==EdgeMasks::East
|
||||
wy+=1 if dir==EdgeMasks::South
|
||||
if isBlockedNode?(wx,wy)
|
||||
setEdgeNode(ox,oy,dir); return
|
||||
else
|
||||
setEdgeNode(ox,oy,dir)
|
||||
ox = wx
|
||||
oy = wy
|
||||
wy -= 1 if dir == EdgeMasks::North
|
||||
wx -= 1 if dir == EdgeMasks::West
|
||||
wx += 1 if dir == EdgeMasks::East
|
||||
wy += 1 if dir == EdgeMasks::South
|
||||
if isBlockedNode?(wx, wy)
|
||||
setEdgeNode(ox, oy, dir)
|
||||
return
|
||||
end
|
||||
setEdgeNode(ox,oy,dir)
|
||||
end
|
||||
end
|
||||
|
||||
def generateWallGrowthMaze(minWall=nil,maxWall=nil)
|
||||
minWall=0 if !minWall
|
||||
maxWall=cellWidth if !maxWall
|
||||
nlist=buildNodeList()
|
||||
return if nlist.length==0
|
||||
def generateWallGrowthMaze(minWall = nil, maxWall = nil)
|
||||
minWall = 0 if !minWall
|
||||
maxWall = cellWidth if !maxWall
|
||||
nlist = buildNodeList()
|
||||
return if nlist.length == 0
|
||||
for c in 0...nlist.length
|
||||
d=randomDir()
|
||||
len=rand(minWall+(maxWall-minWall)+1)
|
||||
x=nlist[c].x
|
||||
y=nlist[c].y
|
||||
buildMazeWall(x,y,d,len)
|
||||
d = randomDir()
|
||||
len = rand(maxWall + 1)
|
||||
x = nlist[c].x
|
||||
y = nlist[c].y
|
||||
buildMazeWall(x, y, d, len)
|
||||
end
|
||||
end
|
||||
|
||||
def recurseDepthFirst(x, y, depth)
|
||||
setVisited(x,y)
|
||||
setVisited(x, y)
|
||||
dirs = @@dirs.shuffle!
|
||||
for c in 0...4
|
||||
d = dirs[c]
|
||||
@@ -363,194 +391,194 @@ class Maze
|
||||
end
|
||||
|
||||
def generateDepthFirstMaze
|
||||
sx=rand(cellWidth)
|
||||
sy=rand(cellHeight)
|
||||
sx = rand(cellWidth)
|
||||
sy = rand(cellHeight)
|
||||
setAllEdges()
|
||||
recurseDepthFirst(sx,sy,0)
|
||||
recurseDepthFirst(sx, sy, 0)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class Dungeon
|
||||
attr_accessor :width,:height
|
||||
XBUFFER = 7
|
||||
YBUFFER = 5
|
||||
attr_accessor :width, :height
|
||||
XBUFFER = 8
|
||||
YBUFFER = 6
|
||||
|
||||
class DungeonTable
|
||||
def initialize(dungeon)
|
||||
@dungeon=dungeon
|
||||
@dungeon = dungeon
|
||||
end
|
||||
|
||||
def xsize; @dungeon.width; end
|
||||
def xsize; @dungeon.width; end
|
||||
def ysize; @dungeon.height; end
|
||||
|
||||
def [](x,y)
|
||||
[1,2,3,2][@dungeon[x,y]]
|
||||
def [](x, y)
|
||||
[1, 2, 3, 2][@dungeon[x, y]] # Void, room floor, wall, corridor floor
|
||||
end
|
||||
end
|
||||
|
||||
def initialize(width,height)
|
||||
@width=width
|
||||
@height=height
|
||||
@array=[]
|
||||
def initialize(width, height)
|
||||
@width = width
|
||||
@height = height
|
||||
@array = []
|
||||
end
|
||||
|
||||
def clear
|
||||
for i in 0...width*height
|
||||
@array[i]=0
|
||||
for i in 0...width * height
|
||||
@array[i] = 0
|
||||
end
|
||||
end
|
||||
|
||||
def write
|
||||
ret=""
|
||||
i=0
|
||||
ret = ""
|
||||
i = 0
|
||||
for y in 0...@height
|
||||
for x in 0...@width
|
||||
ret+=[" ",".","~"][value(x,y)]
|
||||
i+=1
|
||||
ret += [" ", ".", "~", ","][value(x, y)] # Void, room floor, wall, corridor floor
|
||||
i += 1
|
||||
end
|
||||
ret+="\r\n"
|
||||
ret += "\r\n"
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
def [](x,y)
|
||||
@array[y*@width+x]
|
||||
def [](x, y)
|
||||
@array[y * @width + x]
|
||||
end
|
||||
|
||||
def []=(x,y,value)
|
||||
@array[y*@width+x]=value
|
||||
def []=(x, y, value)
|
||||
@array[y * @width + x] = value
|
||||
end
|
||||
|
||||
def value(x,y)
|
||||
return 0 if x<0||y<0||x>=@width||y>=@height
|
||||
@array[y*@width+x]
|
||||
def value(x, y)
|
||||
return 0 if x < 0 || y < 0 || x >= @width || y >= @height
|
||||
@array[y * @width + x]
|
||||
end
|
||||
|
||||
def get(x,y)
|
||||
return false if x<0||y<0||x>=@width||y>=@height
|
||||
@array[y*@width+x]!=0
|
||||
def get(x, y)
|
||||
return false if x < 0 || y < 0 || x >= @width || y >= @height
|
||||
@array[y * @width + x] != 0
|
||||
end
|
||||
|
||||
def isWall?(x,y)
|
||||
if value(x,y)==0
|
||||
v1=value(x,y+1)
|
||||
return true if (v1==1||v1==3)
|
||||
if v1==0
|
||||
v1=value(x,y+2)
|
||||
return true if (v1==1||v1==3)
|
||||
def isWall?(x, y)
|
||||
if value(x, y) == 0 # This tile is void
|
||||
v1 = value(x, y + 1)
|
||||
return true if v1 == 1 || v1 == 3 # The tile below is room floor/corridor floor
|
||||
if v1 == 0 # The tile below is void
|
||||
v1 = value(x, y + 2)
|
||||
return true if v1 == 1 || v1 == 3 # The tile below that is room floor/corridor floor
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
def isRoom?(x,y)
|
||||
if value(x,y)==1
|
||||
return false if value(x-1,y-1)==3
|
||||
return false if value(x,y-1)==3
|
||||
return false if value(x+1,y-1)==3
|
||||
return false if value(x-1,y)==3
|
||||
return false if value(x+1,y)==3
|
||||
return false if value(x-1,y+1)==3
|
||||
return false if value(x,y+1)==3
|
||||
return false if value(x+1,y+1)==3
|
||||
return true
|
||||
def isRoom?(x, y)
|
||||
if value(x, y) == 1 # This tile is a room floor
|
||||
return false if value(x - 1, y - 1) == 3
|
||||
return false if value( x, y - 1) == 3
|
||||
return false if value(x + 1, y - 1) == 3
|
||||
return false if value(x - 1, y) == 3
|
||||
return false if value(x + 1, y) == 3
|
||||
return false if value(x - 1, y + 1) == 3
|
||||
return false if value( x, y + 1) == 3
|
||||
return false if value(x + 1, y + 1) == 3
|
||||
return true # No surrounding tiles are corridor floor
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
def generate
|
||||
self.clear
|
||||
maxWidth=@width-(XBUFFER*2)
|
||||
maxHeight=@height-(YBUFFER*2)
|
||||
cellWidth=DungeonMaze::TILE_WIDTH
|
||||
cellHeight=DungeonMaze::TILE_HEIGHT
|
||||
return if maxWidth<0 || maxHeight<0
|
||||
if maxWidth<cellWidth || maxHeight<cellHeight
|
||||
maxWidth = @width - XBUFFER * 2
|
||||
maxHeight = @height - YBUFFER * 2
|
||||
cellWidth = DungeonMaze::TILE_WIDTH
|
||||
cellHeight = DungeonMaze::TILE_HEIGHT
|
||||
return if maxWidth < 0 || maxHeight < 0
|
||||
if maxWidth < cellWidth || maxHeight < cellHeight # Map is too small
|
||||
for x in 0...maxWidth
|
||||
for y in 0...maxHeight
|
||||
self[x+XBUFFER,y+YBUFFER]=1
|
||||
self[x + XBUFFER, y + YBUFFER] = 1 # Make all tiles room floor
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
maze=Maze.new(maxWidth/cellWidth,maxHeight/cellHeight)
|
||||
maze = Maze.new(maxWidth / cellWidth, maxHeight / cellHeight)
|
||||
maze.generateDepthFirstMaze()
|
||||
tiles=DungeonMaze.generateTiles()
|
||||
roomcount=0
|
||||
for y in 0...maxHeight/cellHeight
|
||||
for x in 0...maxWidth/cellWidth
|
||||
tile=maze.getEdgePattern(x,y)
|
||||
if DungeonMaze.paintCell(self,XBUFFER+x*cellWidth,
|
||||
YBUFFER+y*cellHeight,tiles[tile][0],tiles[tile][1])
|
||||
roomcount+=1
|
||||
tiles = DungeonMaze.generateTiles()
|
||||
roomcount = 0
|
||||
for y in 0...maxHeight / cellHeight
|
||||
for x in 0...maxWidth / cellWidth
|
||||
tile = maze.getEdgePattern(x, y)
|
||||
if DungeonMaze.paintCell(self, XBUFFER + x * cellWidth, YBUFFER + y * cellHeight,
|
||||
tiles[tile][0], tiles[tile][1])
|
||||
roomcount += 1
|
||||
end
|
||||
end
|
||||
end
|
||||
if roomcount==0
|
||||
if roomcount == 0
|
||||
# Handle situation where no rooms were generated
|
||||
for x in 0...maxWidth
|
||||
for y in 0...maxHeight
|
||||
self[x+XBUFFER,y+YBUFFER]=1
|
||||
self[x + XBUFFER, y + YBUFFER] = 1 # Make all tiles room floor
|
||||
end
|
||||
end
|
||||
end
|
||||
# Generate walls
|
||||
for y in 0...@height
|
||||
for x in 0...@width
|
||||
if isWall?(x,y)
|
||||
self[x,y]=2
|
||||
end
|
||||
self[x, y] = 2 if isWall?(x, y) # Make appropriate tiles wall tiles
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def generateMapInPlace(map)
|
||||
tbl=DungeonTable.new(self)
|
||||
tbl = DungeonTable.new(self)
|
||||
for i in 0...map.width
|
||||
for j in 0...map.height
|
||||
nb=TileDrawingHelper.tableNeighbors(tbl,i,j)
|
||||
tile=TileDrawingHelper::NeighborsToTiles[nb]
|
||||
map.data[i,j,0]=tile+48*(tbl[i,j])
|
||||
map.data[i,j,1]=0
|
||||
map.data[i,j,2]=0
|
||||
nb = TileDrawingHelper.tableNeighbors(tbl, i, j)
|
||||
tile = TileDrawingHelper::NeighborsToTiles[nb]
|
||||
map.data[i, j, 0] = tile + 48 * (tbl[i, j])
|
||||
map.data[i, j, 1] = 0
|
||||
map.data[i, j, 2] = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def paint(rect,offsetX,offsetY)
|
||||
for y in (rect[1]+offsetY...rect[1]+offsetY+rect[3])
|
||||
for x in (rect[0]+offsetX...rect[0]+offsetX+rect[2])
|
||||
self[x,y]=1 # room tile
|
||||
for y in (rect[1] + offsetY)...(rect[1] + offsetY + rect[3])
|
||||
for x in (rect[0] + offsetX)...(rect[0] + offsetX + rect[2])
|
||||
self[x, y] = 1 # room tile
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def intersects?(r1,r2)
|
||||
return !((( r2[0] + r2[2] <= r1[0] ) ||
|
||||
( r2[0] >= r1[0] + r1[2] ) ||
|
||||
( r2[1] + r2[3] <= r1[1] ) ||
|
||||
( r2[1] >= r1[1] + r1[3] ) ) &&
|
||||
(( r1[0] <= r2[0] + r2[2] )||
|
||||
( r1[0] >= r2[0] + r2[2] ) ||
|
||||
( r1[1] + r1[3] <= r2[1] ) ||
|
||||
( r1[1] >= r2[1] + r2[3] ))
|
||||
def intersects?(r1, r2)
|
||||
return !(((r2[0] + r2[2] <= r1[0]) ||
|
||||
(r2[0] >= r1[0] + r1[2]) ||
|
||||
(r2[1] + r2[3] <= r1[1]) ||
|
||||
(r2[1] >= r1[1] + r1[3])) &&
|
||||
((r1[0] <= r2[0] + r2[2])||
|
||||
(r1[0] >= r2[0] + r2[2]) ||
|
||||
(r1[1] + r1[3] <= r2[1]) ||
|
||||
(r1[1] >= r2[1] + r2[3]))
|
||||
);
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
def pbRandomRoomTile(dungeon,tiles)
|
||||
ar1=AntiRandom.new(dungeon.width)
|
||||
ar2=AntiRandom.new(dungeon.height)
|
||||
((tiles.length+1)*1000).times do
|
||||
x=ar1.get()
|
||||
y=ar2.get()
|
||||
if dungeon.isRoom?(x,y) &&
|
||||
!tiles.any? { |item| (item[0]-x).abs<2 && (item[1]-y).abs<2 }
|
||||
ret=[x,y]
|
||||
# Get a random room tile that isn't too close to a corridor (to avoid blocking
|
||||
# a room's entrance)
|
||||
def pbRandomRoomTile(dungeon, tiles)
|
||||
ar1 = AntiRandom.new(dungeon.width)
|
||||
ar2 = AntiRandom.new(dungeon.height)
|
||||
((tiles.length + 1) * 1000).times do
|
||||
x = ar1.get()
|
||||
y = ar2.get()
|
||||
if dungeon.isRoom?(x, y) &&
|
||||
!tiles.any? { |item| (item[0] - x).abs < 2 && (item[1] - y).abs < 2 }
|
||||
ret = [x, y]
|
||||
tiles.push(ret)
|
||||
return ret
|
||||
end
|
||||
@@ -560,26 +588,26 @@ end
|
||||
|
||||
Events.onMapCreate += proc { |_sender, e|
|
||||
mapID = e[0]
|
||||
map = e[1]
|
||||
map = e[1]
|
||||
next if !GameData::MapMetadata.exists?(mapID) ||
|
||||
!GameData::MapMetadata.get(mapID).random_dungeon
|
||||
# this map is a randomly generated dungeon
|
||||
dungeon=Dungeon.new(map.width,map.height)
|
||||
dungeon = Dungeon.new(map.width, map.height)
|
||||
dungeon.generate
|
||||
dungeon.generateMapInPlace(map)
|
||||
roomtiles=[]
|
||||
roomtiles = []
|
||||
# Reposition events
|
||||
for event in map.events.values
|
||||
tile=pbRandomRoomTile(dungeon,roomtiles)
|
||||
tile = pbRandomRoomTile(dungeon, roomtiles)
|
||||
if tile
|
||||
event.x=tile[0]
|
||||
event.y=tile[1]
|
||||
event.x = tile[0]
|
||||
event.y = tile[1]
|
||||
end
|
||||
end
|
||||
# Override transfer X and Y
|
||||
tile=pbRandomRoomTile(dungeon,roomtiles)
|
||||
tile = pbRandomRoomTile(dungeon, roomtiles)
|
||||
if tile
|
||||
$game_temp.player_new_x=tile[0]
|
||||
$game_temp.player_new_y=tile[1]
|
||||
$game_temp.player_new_x = tile[0]
|
||||
$game_temp.player_new_y = tile[1]
|
||||
end
|
||||
}
|
||||
|
||||
@@ -196,15 +196,11 @@ class PokemonBag_Scene
|
||||
@sprites["itemlist"].baseColor = ITEMLISTBASECOLOR
|
||||
@sprites["itemlist"].shadowColor = ITEMLISTSHADOWCOLOR
|
||||
@sprites["itemicon"] = ItemIconSprite.new(48,Graphics.height-48,nil,@viewport)
|
||||
@sprites["itemtext"] = Window_UnformattedTextPokemon.new("")
|
||||
@sprites["itemtext"].x = 72
|
||||
@sprites["itemtext"].y = 270
|
||||
@sprites["itemtext"].width = Graphics.width-72-24
|
||||
@sprites["itemtext"].height = 128
|
||||
@sprites["itemtext"] = Window_UnformattedTextPokemon.newWithSize("",
|
||||
72, 270, Graphics.width - 72 - 24, 128, @viewport)
|
||||
@sprites["itemtext"].baseColor = ITEMTEXTBASECOLOR
|
||||
@sprites["itemtext"].shadowColor = ITEMTEXTSHADOWCOLOR
|
||||
@sprites["itemtext"].visible = true
|
||||
@sprites["itemtext"].viewport = @viewport
|
||||
@sprites["itemtext"].windowskin = nil
|
||||
@sprites["helpwindow"] = Window_UnformattedTextPokemon.new("")
|
||||
@sprites["helpwindow"].visible = false
|
||||
|
||||
@@ -207,16 +207,11 @@ class PokemonMart_Scene
|
||||
@sprites["itemwindow"].viewport = @viewport
|
||||
@sprites["itemwindow"].index = 0
|
||||
@sprites["itemwindow"].refresh
|
||||
@sprites["itemtextwindow"] = Window_UnformattedTextPokemon.new("")
|
||||
@sprites["itemtextwindow"] = Window_UnformattedTextPokemon.newWithSize("",
|
||||
64, Graphics.height - 96 - 16, Graphics.width - 64, 128, @viewport)
|
||||
pbPrepareWindow(@sprites["itemtextwindow"])
|
||||
@sprites["itemtextwindow"].x = 64
|
||||
@sprites["itemtextwindow"].y = Graphics.height - 96 - 16
|
||||
@sprites["itemtextwindow"].width = Graphics.width - 64
|
||||
@sprites["itemtextwindow"].height = 128
|
||||
@sprites["itemtextwindow"].baseColor = Color.new(248, 248, 248)
|
||||
@sprites["itemtextwindow"].shadowColor = Color.new(0, 0, 0)
|
||||
@sprites["itemtextwindow"].visible = true
|
||||
@sprites["itemtextwindow"].viewport = @viewport
|
||||
@sprites["itemtextwindow"].windowskin = nil
|
||||
@sprites["helpwindow"] = Window_AdvancedTextPokemon.new("")
|
||||
pbPrepareWindow(@sprites["helpwindow"])
|
||||
|
||||
@@ -637,7 +637,7 @@ PokemonDebugMenuCommands.register("setnature", {
|
||||
"always_show" => true,
|
||||
"effect" => proc { |pkmn, pkmnid, heldpoke, settingUpBattle, screen|
|
||||
commands = []
|
||||
(PBNatures.getCount).times do |i|
|
||||
(PBNatures.maxValue + 1).times do |i|
|
||||
statUp = PBNatures.getStatRaised(i)
|
||||
statDown = PBNatures.getStatLowered(i)
|
||||
if statUp != statDown
|
||||
@@ -654,10 +654,10 @@ PokemonDebugMenuCommands.register("setnature", {
|
||||
mag = _INTL("Nature is {1}.", PBNatures.getName(pkmn.nature))
|
||||
cmd = screen.pbShowCommands(mag, commands, cmd)
|
||||
break if cmd < 0
|
||||
if cmd >= 0 && cmd < PBNatures.getCount # Set nature
|
||||
if cmd >= 0 && cmd <= PBNatures.maxValue # Set nature
|
||||
pkmn.nature = cmd
|
||||
pkmn.calcStats
|
||||
elsif cmd == PBNatures.getCount # Reset
|
||||
elsif cmd == PBNatures.maxValue + 1 # Reset
|
||||
pkmn.nature = nil
|
||||
end
|
||||
screen.pbRefreshSingle(pkmnid)
|
||||
|
||||
@@ -284,12 +284,8 @@ def pbDefinePath(canvas)
|
||||
showline=false
|
||||
sliderwin2.visible=false
|
||||
# This window displays the mouse's current position
|
||||
window=Window_UnformattedTextPokemon.new("")
|
||||
window.x=0
|
||||
window.y=320-64
|
||||
window.width=128
|
||||
window.height=64
|
||||
window.viewport=canvas.viewport
|
||||
window=Window_UnformattedTextPokemon.newWithSize("",
|
||||
0, 320 - 64, 128, 64, canvas.viewport)
|
||||
loop do
|
||||
Graphics.update
|
||||
Input.update
|
||||
|
||||
@@ -667,7 +667,7 @@ module TrainerPokemonProperty
|
||||
pkmn_properties.concat([
|
||||
[_INTL("Ability"), LimitProperty2.new(99), _INTL("Ability flag. 0=first ability, 1=second ability, 2-5=hidden ability.")],
|
||||
[_INTL("Held item"), ItemProperty, _INTL("Item held by the Pokémon.")],
|
||||
[_INTL("Nature"), NatureProperty, _INTL("Nature of the Pokémon.")],
|
||||
[_INTL("Nature"), EnumProperty2.new(PBNatures), _INTL("Nature of the Pokémon.")],
|
||||
[_INTL("IVs"), IVsProperty.new(Pokemon::IV_STAT_LIMIT), _INTL("Individual values for each of the Pokémon's stats.")],
|
||||
[_INTL("EVs"), EVsProperty.new(Pokemon::EV_STAT_LIMIT), _INTL("Effort values for each of the Pokémon's stats.")],
|
||||
[_INTL("Happiness"), LimitProperty2.new(255), _INTL("Happiness of the Pokémon (0-255).")],
|
||||
@@ -958,13 +958,8 @@ def pbPokemonEditor
|
||||
[_INTL("BaseStats"), BaseStatsProperty, _INTL("Base stats of the Pokémon.")],
|
||||
[_INTL("EffortPoints"), EffortValuesProperty, _INTL("Effort Value points earned when this species is defeated.")],
|
||||
[_INTL("BaseEXP"), LimitProperty.new(9999), _INTL("Base experience earned when this species is defeated.")],
|
||||
[_INTL("GrowthRate"), EnumProperty.new([
|
||||
_INTL("Medium"), _INTL("Erratic"), _INTL("Fluctuating"),
|
||||
_INTL("Parabolic"), _INTL("Fast"), _INTL("Slow")]), _INTL("Pokémon's growth rate.")],
|
||||
[_INTL("GenderRate"), EnumProperty.new([
|
||||
_INTL("Genderless"), _INTL("AlwaysMale"), _INTL("FemaleOneEighth"),
|
||||
_INTL("Female25Percent"), _INTL("Female50Percent"), _INTL("Female75Percent"),
|
||||
_INTL("FemaleSevenEighths"), _INTL("AlwaysFemale")]), _INTL("Proportion of males to females for this species.")],
|
||||
[_INTL("GrowthRate"), EnumProperty2.new(PBGrowthRates), _INTL("Pokémon's growth rate.")],
|
||||
[_INTL("GenderRate"), EnumProperty2.new(PBGenderRates), _INTL("Proportion of males to females for this species.")],
|
||||
[_INTL("Rareness"), LimitProperty.new(255), _INTL("Catch rate of this species (0-255).")],
|
||||
[_INTL("Happiness"), LimitProperty.new(255), _INTL("Base happiness of this species (0-255).")],
|
||||
[_INTL("Moves"), MovePoolProperty, _INTL("Moves which the Pokémon learns while levelling up.")],
|
||||
@@ -979,28 +974,16 @@ def pbPokemonEditor
|
||||
[_INTL("WildItemCommon"), ItemProperty, _INTL("Item commonly held by wild Pokémon of this species.")],
|
||||
[_INTL("WildItemUncommon"), ItemProperty, _INTL("Item uncommonly held by wild Pokémon of this species.")],
|
||||
[_INTL("WildItemRare"), ItemProperty, _INTL("Item rarely held by wild Pokémon of this species.")],
|
||||
[_INTL("Compat1"), EnumProperty.new([
|
||||
"Undiscovered", "Monster", "Water 1", "Bug", "Flying",
|
||||
"Field", "Fairy", "Grass", "Human-like", "Water 3",
|
||||
"Mineral", "Amorphous", "Water 2", "Ditto", "Dragon"]), _INTL("Compatibility group (egg group) for breeding purposes.")],
|
||||
[_INTL("Compat2"), EnumProperty.new([
|
||||
"Undiscovered", "Monster", "Water 1", "Bug", "Flying",
|
||||
"Field", "Fairy", "Grass", "Human-like", "Water 3",
|
||||
"Mineral", "Amorphous", "Water 2", "Ditto", "Dragon"]), _INTL("Compatibility group (egg group) for breeding purposes.")],
|
||||
[_INTL("Compat1"), EnumProperty2.new(PBEggGroups), _INTL("Compatibility group (egg group) for breeding purposes.")],
|
||||
[_INTL("Compat2"), EnumProperty2.new(PBEggGroups), _INTL("Compatibility group (egg group) for breeding purposes.")],
|
||||
[_INTL("StepsToHatch"), LimitProperty.new(99999), _INTL("Number of steps until an egg of this species hatches.")],
|
||||
[_INTL("Incense"), ItemProperty, _INTL("Item needed to be held by a parent to produce an egg of this species.")],
|
||||
[_INTL("Evolutions"), EvolutionsProperty.new, _INTL("Evolution paths of this species.")],
|
||||
[_INTL("Height"), NonzeroLimitProperty.new(999), _INTL("Height of the Pokémon in 0.1 metres (e.g. 42 = 4.2m).")],
|
||||
[_INTL("Weight"), NonzeroLimitProperty.new(9999), _INTL("Weight of the Pokémon in 0.1 kilograms (e.g. 42 = 4.2kg).")],
|
||||
[_INTL("Color"), EnumProperty.new([
|
||||
_INTL("Red"), _INTL("Blue"), _INTL("Yellow"), _INTL("Green"),
|
||||
_INTL("Black"), _INTL("Brown"), _INTL("Purple"), _INTL("Gray"),
|
||||
_INTL("White"), _INTL("Pink")]), _INTL("Pokémon's body color.")],
|
||||
[_INTL("Color"), EnumProperty2.new(PBColors), _INTL("Pokémon's body color.")],
|
||||
[_INTL("Shape"), LimitProperty.new(14), _INTL("Body shape of this species (0-14).")],
|
||||
[_INTL("Habitat"), EnumProperty.new([
|
||||
_INTL("None"), _INTL("Grassland"), _INTL("Forest"), _INTL("WatersEdge"),
|
||||
_INTL("Sea"), _INTL("Cave"), _INTL("Mountain"), _INTL("RoughTerrain"),
|
||||
_INTL("Urban"), _INTL("Rare")]), _INTL("The habitat of this species.")],
|
||||
[_INTL("Habitat"), EnumProperty2.new(PBHabitats), _INTL("The habitat of this species.")],
|
||||
[_INTL("Generation"), LimitProperty.new(99999), _INTL("The number of the generation the Pokémon debuted in.")],
|
||||
[_INTL("BattlerPlayerX"), ReadOnlyProperty, _INTL("Affects positioning of the Pokémon in battle. This is edited elsewhere.")],
|
||||
[_INTL("BattlerPlayerY"), ReadOnlyProperty, _INTL("Affects positioning of the Pokémon in battle. This is edited elsewhere.")],
|
||||
@@ -1418,20 +1401,12 @@ def pbAnimationsOrganiser
|
||||
cmdwin = pbListWindow([])
|
||||
cmdwin.viewport = viewport
|
||||
cmdwin.z = 2
|
||||
title = Window_UnformattedTextPokemon.new(_INTL("Animations Organiser"))
|
||||
title.x = Graphics.width/2
|
||||
title.y = 0
|
||||
title.width = Graphics.width/2
|
||||
title.height = 64
|
||||
title.viewport = viewport
|
||||
title.z = 2
|
||||
info = Window_AdvancedTextPokemon.new(_INTL("Z+Up/Down: Swap\nZ+Left: Delete\nZ+Right: Insert"))
|
||||
info.x = Graphics.width/2
|
||||
info.y = 64
|
||||
info.width = Graphics.width/2
|
||||
info.height = Graphics.height-64
|
||||
info.viewport = viewport
|
||||
info.z = 2
|
||||
title = Window_UnformattedTextPokemon.newWithSize(_INTL("Animations Organiser"),
|
||||
Graphics.width / 2, 0, Graphics.width / 2, 64, viewport)
|
||||
title.z = 2
|
||||
info = Window_AdvancedTextPokemon.newWithSize(_INTL("Z+Up/Down: Swap\nZ+Left: Delete\nZ+Right: Insert"),
|
||||
Graphics.width / 2, 64, Graphics.width / 2, Graphics.height - 64, viewport)
|
||||
info.z = 2
|
||||
commands = []
|
||||
refreshlist = true; oldsel = -1
|
||||
cmd = [0,0]
|
||||
|
||||
@@ -209,6 +209,32 @@ end
|
||||
|
||||
|
||||
|
||||
class EnumProperty2
|
||||
def initialize(value)
|
||||
@module = value
|
||||
end
|
||||
|
||||
def set(settingname,oldsetting)
|
||||
commands = []
|
||||
for i in 0..@module.maxValue
|
||||
commands.push(getConstantName(@module, i))
|
||||
end
|
||||
cmd = pbMessage(_INTL("Choose a value for {1}.", settingname), commands, -1, nil, oldsetting)
|
||||
return oldsetting if cmd < 0
|
||||
return cmd
|
||||
end
|
||||
|
||||
def defaultValue
|
||||
return nil
|
||||
end
|
||||
|
||||
def format(value)
|
||||
return (value) ? getConstantName(@module, value) : "-"
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
module BGMProperty
|
||||
def self.set(settingname,oldsetting)
|
||||
chosenmap = pbListScreen(settingname,MusicFileLister.new(true,oldsetting))
|
||||
@@ -393,27 +419,6 @@ end
|
||||
|
||||
|
||||
|
||||
module NatureProperty
|
||||
def self.set(_settingname,_oldsetting)
|
||||
commands = []
|
||||
(PBNatures.getCount).times do |i|
|
||||
commands.push(PBNatures.getName(i))
|
||||
end
|
||||
ret = pbShowCommands(nil,commands,-1)
|
||||
return (ret>=0) ? ret : nil
|
||||
end
|
||||
|
||||
def self.defaultValue
|
||||
return nil
|
||||
end
|
||||
|
||||
def self.format(value)
|
||||
return (value) ? getConstantName(PBNatures,value) : "-"
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class IVsProperty
|
||||
def initialize(limit)
|
||||
@limit = limit
|
||||
@@ -592,13 +597,9 @@ end
|
||||
def chooseMapPoint(map,rgnmap=false)
|
||||
viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
|
||||
viewport.z=99999
|
||||
title=Window_UnformattedTextPokemon.new(_INTL("Click a point on the map."))
|
||||
title.x=0
|
||||
title.y=Graphics.height-64
|
||||
title.width=Graphics.width
|
||||
title.height=64
|
||||
title.viewport=viewport
|
||||
title.z=2
|
||||
title = Window_UnformattedTextPokemon.newWithSize(_INTL("Click a point on the map."),
|
||||
0, Graphics.height - 64, Graphics.width, 64, viewport)
|
||||
title.z = 2
|
||||
if rgnmap
|
||||
sprite=RegionMapSprite.new(map,viewport)
|
||||
else
|
||||
@@ -737,23 +738,6 @@ end
|
||||
|
||||
|
||||
|
||||
module EnvironmentProperty
|
||||
def self.set(_settingname,_oldsetting)
|
||||
options = []
|
||||
for i in 0..PBEnvironment.maxValue
|
||||
options.push(getConstantName(PBEnvironment,i) || "ERROR")
|
||||
end
|
||||
cmd = pbMessage(_INTL("Choose an environment."),options,1)
|
||||
return cmd
|
||||
end
|
||||
|
||||
def self.format(value)
|
||||
return (value) ? (getConstantName(PBEnvironment,value) || "ERROR") : "-"
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
module MapProperty
|
||||
def self.set(settingname,oldsetting)
|
||||
chosenmap = pbListScreen(settingname,MapLister.new(oldsetting ? oldsetting : 0))
|
||||
@@ -789,14 +773,10 @@ end
|
||||
|
||||
|
||||
module PocketProperty
|
||||
def self.pocketnames
|
||||
return [_INTL("Items"), _INTL("Medicine"), _INTL("Poké Balls"),
|
||||
_INTL("TMs & HMs"), _INTL("Berries"), _INTL("Mail"),
|
||||
_INTL("Battle Items"), _INTL("Key Items")]
|
||||
end
|
||||
|
||||
def self.set(_settingname, oldsetting)
|
||||
cmd = pbMessage(_INTL("Choose a pocket for this item."), pocketnames(), -1)
|
||||
commands = pbPocketNames.clone
|
||||
commands.shift
|
||||
cmd = pbMessage(_INTL("Choose a pocket for this item."), commands, -1)
|
||||
return (cmd >= 0) ? cmd + 1 : oldsetting
|
||||
end
|
||||
|
||||
@@ -806,7 +786,7 @@ module PocketProperty
|
||||
|
||||
def self.format(value)
|
||||
return _INTL("No Pocket") if value == 0
|
||||
return (value) ? pocketnames[value - 1] : value.inspect
|
||||
return (value) ? pbPocketNames[value] : value.inspect
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -64,7 +64,7 @@ def pbListScreenBlock(title,lister)
|
||||
list.viewport = viewport
|
||||
list.z = 2
|
||||
title = Window_UnformattedTextPokemon.newWithSize(title,
|
||||
Graphics.width / 2, 0, Graphics.width - title.x, 64, viewport)
|
||||
Graphics.width / 2, 0, Graphics.width / 2, 64, viewport)
|
||||
title.z = 2
|
||||
lister.setViewport(viewport)
|
||||
selectedmap = -1
|
||||
|
||||
@@ -81,12 +81,8 @@ class PokemonTilesetScene
|
||||
@tileset = @tilesetwrapper.data[1]
|
||||
@tilehelper = TileDrawingHelper.fromTileset(@tileset)
|
||||
@sprites = {}
|
||||
@sprites["title"] = Window_UnformattedTextPokemon.new(_INTL("Tileset Editor\r\nPgUp/PgDn: SCROLL\r\nZ: MENU"))
|
||||
@sprites["title"].viewport = @viewport
|
||||
@sprites["title"].x = TILESET_WIDTH
|
||||
@sprites["title"].y = 0
|
||||
@sprites["title"].width = Graphics.width - TILESET_WIDTH
|
||||
@sprites["title"].height = 128
|
||||
@sprites["title"] = Window_UnformattedTextPokemon.newWithSize(_INTL("Tileset Editor\r\nPgUp/PgDn: SCROLL\r\nZ: MENU"),
|
||||
TILESET_WIDTH, 0, Graphics.width - TILESET_WIDTH, 128, @viewport)
|
||||
@sprites["tileset"] = IconSprite.new(0,0,@viewport)
|
||||
@sprites["tileset"].setBitmap("Graphics/Tilesets/#{@tileset.tileset_name}")
|
||||
@sprites["tileset"].src_rect = Rect.new(0,0,TILESET_WIDTH,Graphics.height)
|
||||
|
||||
@@ -327,13 +327,9 @@ class MapScreenScene
|
||||
@selmapid=-1
|
||||
addBackgroundPlane(@sprites,"background","Trainer Card/bg",@viewport)
|
||||
@sprites["selsprite"]=SelectionSprite.new(@viewport)
|
||||
@sprites["title"]=Window_UnformattedTextPokemon.new(_INTL("F: Help"))
|
||||
@sprites["title"].x=0
|
||||
@sprites["title"].y=600-64
|
||||
@sprites["title"].width=800
|
||||
@sprites["title"].height=64
|
||||
@sprites["title"].viewport=@viewport
|
||||
@sprites["title"].z=2
|
||||
@sprites["title"] = Window_UnformattedTextPokemon.newWithSize(_INTL("F: Help"),
|
||||
0, 600 - 64, 800, 64, @viewport)
|
||||
@sprites["title"].z = 2
|
||||
@mapinfos=load_data("Data/MapInfos.rxdata")
|
||||
conns=MapFactoryHelper.getMapConnections
|
||||
@mapconns=[]
|
||||
@@ -362,13 +358,9 @@ class MapScreenScene
|
||||
helptext+=_INTL("Double-click: Edit map's metadata\r\n")
|
||||
helptext+=_INTL("Drag map to move it\r\n")
|
||||
helptext+=_INTL("Arrow keys/drag canvas: Move around canvas")
|
||||
title=Window_UnformattedTextPokemon.new(helptext)
|
||||
title.x=0
|
||||
title.y=0
|
||||
title.width=800*8/10
|
||||
title.height=600
|
||||
title.viewport=@viewport
|
||||
title.z=2
|
||||
title = Window_UnformattedTextPokemon.newWithSize(helptext,
|
||||
0, 0, 800 * 8 / 10, 600, @viewport)
|
||||
title.z = 2
|
||||
loop do
|
||||
Graphics.update
|
||||
Input.update
|
||||
|
||||
Reference in New Issue
Block a user