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Added messages_core.dat and extracted text from it to GitHub, moved game credits to Settings, made credits translatable, tweaked some messages
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@@ -1297,7 +1297,7 @@ MenuHandlers.add(:pc_menu, :purify_chamber, {
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"order" => 30,
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"condition" => proc { next $player.seen_purify_chamber },
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"effect" => proc { |menu|
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pbMessage(_INTL("\\se[PC access]Accessed the Purify Chamber."))
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pbMessage("\\se[PC access]" + _INTL("Accessed the Purify Chamber."))
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pbPurifyChamber
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next false
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}
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