mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-10 06:34:59 +00:00
Added messages_core.dat and extracted text from it to GitHub, moved game credits to Settings, made credits translatable, tweaked some messages
This commit is contained in:
@@ -297,7 +297,7 @@ class VoltorbFlip
|
||||
@sprites["animation"].bitmap.clear
|
||||
end
|
||||
# Unskippable text block, parameter 2 = wait time (corresponds to ME length)
|
||||
pbMessage(_INTL("\\me[Voltorb Flip game over]Oh no! You get 0 Coins!\\wtnp[50]"))
|
||||
pbMessage("\\me[Voltorb Flip game over]" + _INTL("Oh no! You get 0 Coins!") + "\\wtnp[50]")
|
||||
pbShowAndDispose
|
||||
@sprites["mark"].bitmap.clear
|
||||
if @level > 1
|
||||
@@ -310,7 +310,7 @@ class VoltorbFlip
|
||||
if @level > newLevel
|
||||
@level = newLevel
|
||||
@level = 1 if @level < 1
|
||||
pbMessage(_INTL("\\se[Voltorb Flip level down]Dropped to Game Lv. {1}!", @level.to_s))
|
||||
pbMessage("\\se[Voltorb Flip level down]" + _INTL("Dropped to Game Lv. {1}!", @level.to_s))
|
||||
end
|
||||
end
|
||||
# Update level text
|
||||
@@ -358,10 +358,10 @@ class VoltorbFlip
|
||||
# Game cleared
|
||||
if count == 0
|
||||
@sprites["curtain"].opacity = 100
|
||||
pbMessage(_INTL("\\me[Voltorb Flip win]Game clear!\\wtnp[40]"))
|
||||
pbMessage("\\me[Voltorb Flip win]" + _INTL("Game clear!") + "\\wtnp[40]")
|
||||
# pbMessage(_INTL("You've found all of the hidden x2 and x3 cards."))
|
||||
# pbMessage(_INTL("This means you've found all the Coins in this game, so the game is now over."))
|
||||
pbMessage(_INTL("\\se[Voltorb Flip gain coins]{1} received {2} Coins!", $player.name, @points.to_s_formatted))
|
||||
pbMessage("\\se[Voltorb Flip gain coins]" + _INTL("{1} received {2} Coins!", $player.name, @points.to_s_formatted))
|
||||
# Update level text
|
||||
@sprites["level"].bitmap.clear
|
||||
pbDrawShadowText(@sprites["level"].bitmap, 8, 154, 118, 28, _INTL("Level {1}", @level.to_s),
|
||||
@@ -382,7 +382,7 @@ class VoltorbFlip
|
||||
@sprites["curtain"].opacity = 100
|
||||
if @level < 8
|
||||
@level += 1
|
||||
pbMessage(_INTL("\\se[Voltorb Flip level up]Advanced to Game Lv. {1}!", @level.to_s))
|
||||
pbMessage("\\se[Voltorb Flip level up]" + _INTL("Advanced to Game Lv. {1}!", @level.to_s))
|
||||
if @firstRound
|
||||
# pbMessage(_INTL("Congratulations!"))
|
||||
# pbMessage(_INTL("You can receive even more Coins in the next game!"))
|
||||
|
||||
Reference in New Issue
Block a user