Added messages_core.dat and extracted text from it to GitHub, moved game credits to Settings, made credits translatable, tweaked some messages

This commit is contained in:
Maruno17
2023-06-25 16:53:13 +01:00
parent 7d77c5f3fc
commit 22fa0f9c0b
36 changed files with 21505 additions and 100 deletions

View File

@@ -297,7 +297,7 @@ class VoltorbFlip
@sprites["animation"].bitmap.clear
end
# Unskippable text block, parameter 2 = wait time (corresponds to ME length)
pbMessage(_INTL("\\me[Voltorb Flip game over]Oh no! You get 0 Coins!\\wtnp[50]"))
pbMessage("\\me[Voltorb Flip game over]" + _INTL("Oh no! You get 0 Coins!") + "\\wtnp[50]")
pbShowAndDispose
@sprites["mark"].bitmap.clear
if @level > 1
@@ -310,7 +310,7 @@ class VoltorbFlip
if @level > newLevel
@level = newLevel
@level = 1 if @level < 1
pbMessage(_INTL("\\se[Voltorb Flip level down]Dropped to Game Lv. {1}!", @level.to_s))
pbMessage("\\se[Voltorb Flip level down]" + _INTL("Dropped to Game Lv. {1}!", @level.to_s))
end
end
# Update level text
@@ -358,10 +358,10 @@ class VoltorbFlip
# Game cleared
if count == 0
@sprites["curtain"].opacity = 100
pbMessage(_INTL("\\me[Voltorb Flip win]Game clear!\\wtnp[40]"))
pbMessage("\\me[Voltorb Flip win]" + _INTL("Game clear!") + "\\wtnp[40]")
# pbMessage(_INTL("You've found all of the hidden x2 and x3 cards."))
# pbMessage(_INTL("This means you've found all the Coins in this game, so the game is now over."))
pbMessage(_INTL("\\se[Voltorb Flip gain coins]{1} received {2} Coins!", $player.name, @points.to_s_formatted))
pbMessage("\\se[Voltorb Flip gain coins]" + _INTL("{1} received {2} Coins!", $player.name, @points.to_s_formatted))
# Update level text
@sprites["level"].bitmap.clear
pbDrawShadowText(@sprites["level"].bitmap, 8, 154, 118, 28, _INTL("Level {1}", @level.to_s),
@@ -382,7 +382,7 @@ class VoltorbFlip
@sprites["curtain"].opacity = 100
if @level < 8
@level += 1
pbMessage(_INTL("\\se[Voltorb Flip level up]Advanced to Game Lv. {1}!", @level.to_s))
pbMessage("\\se[Voltorb Flip level up]" + _INTL("Advanced to Game Lv. {1}!", @level.to_s))
if @firstRound
# pbMessage(_INTL("Congratulations!"))
# pbMessage(_INTL("You can receive even more Coins in the next game!"))