mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-08 13:44:59 +00:00
Added messages_core.dat and extracted text from it to GitHub, moved game credits to Settings, made credits translatable, tweaked some messages
This commit is contained in:
3
.gitignore
vendored
3
.gitignore
vendored
@@ -3,10 +3,11 @@ Audio/
|
|||||||
Graphics/
|
Graphics/
|
||||||
Plugins/
|
Plugins/
|
||||||
|
|
||||||
# Data folder, but not Data/Scripts folder
|
# Data folder, but not Data/Scripts folder or messages_core.dat
|
||||||
Data/*
|
Data/*
|
||||||
!Data/Scripts.rxdata
|
!Data/Scripts.rxdata
|
||||||
!Data/Scripts/
|
!Data/Scripts/
|
||||||
|
!Data/messages_core.dat
|
||||||
|
|
||||||
# Files in the main project folder
|
# Files in the main project folder
|
||||||
Game.ini
|
Game.ini
|
||||||
|
|||||||
@@ -425,6 +425,29 @@ module Settings
|
|||||||
"choice 27",
|
"choice 27",
|
||||||
"choice 28"
|
"choice 28"
|
||||||
]
|
]
|
||||||
|
|
||||||
|
#=============================================================================
|
||||||
|
|
||||||
|
# Your game's credits, in an array. You can allow certain lines to be
|
||||||
|
# translated by wrapping them in _INTL() as shown. Blank lines are just "".
|
||||||
|
# To split a line into two columns, put "<s>" in it. Plugin credits and
|
||||||
|
# Essentials engine credits are added to the end of these credits
|
||||||
|
# automatically.
|
||||||
|
def self.game_credits
|
||||||
|
return [
|
||||||
|
_INTL("My Game by:"),
|
||||||
|
"Maruno",
|
||||||
|
"",
|
||||||
|
_INTL("Also involved were:"),
|
||||||
|
"Anon<s>Ecksam Pell",
|
||||||
|
"Jane Doe<s>Nameless",
|
||||||
|
"Sue Donnim<s>Unknown",
|
||||||
|
"Untitled<s>",
|
||||||
|
"",
|
||||||
|
_INTL("Special thanks to:"),
|
||||||
|
"Pizza"
|
||||||
|
]
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
# DO NOT EDIT THESE!
|
# DO NOT EDIT THESE!
|
||||||
|
|||||||
@@ -203,7 +203,7 @@ module SaveData
|
|||||||
conversion.run(save_data)
|
conversion.run(save_data)
|
||||||
Console.echo_done(true)
|
Console.echo_done(true)
|
||||||
end
|
end
|
||||||
Console.echoln_li_done(_INTL("Successfully applied #{conversions_to_run.length} save file conversion(s)"))
|
Console.echoln_li_done(_INTL("Successfully applied {1} save file conversion(s)", conversions_to_run.length))
|
||||||
save_data[:essentials_version] = Essentials::VERSION
|
save_data[:essentials_version] = Essentials::VERSION
|
||||||
save_data[:game_version] = Settings::GAME_VERSION
|
save_data[:game_version] = Settings::GAME_VERSION
|
||||||
return true
|
return true
|
||||||
|
|||||||
@@ -23,8 +23,8 @@ def pbNewTrainer(tr_type, tr_name, tr_version, save_changes = true)
|
|||||||
params = ChooseNumberParams.new
|
params = ChooseNumberParams.new
|
||||||
params.setRange(1, GameData::GrowthRate.max_level)
|
params.setRange(1, GameData::GrowthRate.max_level)
|
||||||
params.setDefaultValue(10)
|
params.setDefaultValue(10)
|
||||||
level = pbMessageChooseNumber(_INTL("Set the level for {1} (max. #{params.maxNumber}).",
|
level = pbMessageChooseNumber(_INTL("Set the level for {1} (max. {2}).",
|
||||||
GameData::Species.get(species).name), params)
|
GameData::Species.get(species).name, params.maxNumber), params)
|
||||||
party.push([species, level])
|
party.push([species, level])
|
||||||
break
|
break
|
||||||
else
|
else
|
||||||
|
|||||||
@@ -454,7 +454,7 @@ MenuHandlers.add(:pc_menu, :hall_of_fame, {
|
|||||||
"order" => 40,
|
"order" => 40,
|
||||||
"condition" => proc { next $PokemonGlobal.hallOfFameLastNumber > 0 },
|
"condition" => proc { next $PokemonGlobal.hallOfFameLastNumber > 0 },
|
||||||
"effect" => proc { |menu|
|
"effect" => proc { |menu|
|
||||||
pbMessage(_INTL("\\se[PC access]Accessed the Hall of Fame."))
|
pbMessage("\\se[PC access]" + _INTL("Accessed the Hall of Fame."))
|
||||||
pbHallOfFamePC
|
pbHallOfFamePC
|
||||||
next false
|
next false
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -43,62 +43,71 @@ class Scene_Credits
|
|||||||
TEXT_BASE_COLOR = Color.new(255, 255, 255, 255)
|
TEXT_BASE_COLOR = Color.new(255, 255, 255, 255)
|
||||||
TEXT_SHADOW_COLOR = Color.new(0, 0, 0, 100)
|
TEXT_SHADOW_COLOR = Color.new(0, 0, 0, 100)
|
||||||
|
|
||||||
# This next piece of code is the credits.
|
def convert_names_to_credits_text(names, with_final_new_line = true)
|
||||||
# Start Editing
|
ret = ""
|
||||||
CREDIT = <<~_END_
|
if names.length >= 5
|
||||||
|
i = 0
|
||||||
|
loop do
|
||||||
|
ret += names[i] + "<s>" + (names[i + 1] || "") + "\n"
|
||||||
|
i += 2
|
||||||
|
break if i >= names.length
|
||||||
|
end
|
||||||
|
else
|
||||||
|
names.each { |name| ret += name + "\n" }
|
||||||
|
end
|
||||||
|
ret += "\n" if with_final_new_line
|
||||||
|
return ret
|
||||||
|
end
|
||||||
|
|
||||||
Your credits go here.
|
def get_text
|
||||||
|
ret = ""
|
||||||
Your credits go here.
|
Settings.game_credits.each { |line| ret += line + "\n" }
|
||||||
|
# Add plugin credits
|
||||||
Your credits go here.
|
if PluginManager.plugins.length > 0
|
||||||
|
ret += "\n\n\n"
|
||||||
Your credits go here.
|
PluginManager.plugins.each do |plugin|
|
||||||
|
pcred = PluginManager.credits(plugin)
|
||||||
Your credits go here.
|
ret += _INTL("\"{1}\" v.{2} by:", plugin, PluginManager.version(plugin)) + "\n"
|
||||||
|
ret += convert_names_to_credits_text(pcred)
|
||||||
{INSERTS_PLUGIN_CREDITS_DO_NOT_REMOVE}
|
end
|
||||||
|
end
|
||||||
"Pokémon Essentials" was created by:
|
# Add Essentials credits
|
||||||
Poccil (Peter O.)
|
ret += "\n\n\n"
|
||||||
Maruno
|
ret += _INTL("\"Pokémon Essentials\" was created by:") + "\n"
|
||||||
Inspired by work by Flameguru
|
ret += convert_names_to_credits_text([
|
||||||
|
"Poccil (Peter O.)",
|
||||||
With contributions from:
|
"Maruno",
|
||||||
AvatarMonkeyKirby<s>Marin
|
_INTL("Inspired by work by Flameguru")
|
||||||
Boushy<s>MiDas Mike
|
])
|
||||||
Brother1440<s>Near Fantastica
|
ret += _INTL("With contributions from:") + "\n"
|
||||||
FL.<s>PinkMan
|
ret += convert_names_to_credits_text([
|
||||||
Genzai Kawakami<s>Popper
|
"AvatarMonkeyKirby", "Boushy", "Brother1440", "FL.", "Genzai Kawakami",
|
||||||
Golisopod User<s>Rataime
|
"Golisopod User", "help-14", "IceGod64", "Jacob O. Wobbrock", "KitsuneKouta",
|
||||||
help-14<s>Savordez
|
"Lisa Anthony", "Luka S.J.", "Marin", "MiDas Mike", "Near Fantastica",
|
||||||
IceGod64<s>SoundSpawn
|
"PinkMan", "Popper", "Rataime", "Savordez", "SoundSpawn",
|
||||||
Jacob O. Wobbrock<s>the__end
|
"the__end", "Venom12", "Wachunga"
|
||||||
KitsuneKouta<s>Venom12
|
], false)
|
||||||
Lisa Anthony<s>Wachunga
|
ret += _INTL("and everyone else who helped out") + "\n"
|
||||||
Luka S.J.<s>
|
ret += "\n"
|
||||||
and everyone else who helped out
|
ret += _INTL("\"mkxp-z\" by:") + "\n"
|
||||||
|
ret += convert_names_to_credits_text([
|
||||||
"mkxp-z" by:
|
"Roza",
|
||||||
Roza
|
_INTL("Based on \"mkxp\" by Ancurio et al.")
|
||||||
Based on "mkxp" by Ancurio et al.
|
])
|
||||||
|
ret += _INTL("\"RPG Maker XP\" by:") + "\n"
|
||||||
"RPG Maker XP" by:
|
ret += convert_names_to_credits_text(["Enterbrain"])
|
||||||
Enterbrain
|
ret += _INTL("Pokémon is owned by:") + "\n"
|
||||||
|
ret += convert_names_to_credits_text([
|
||||||
Pokémon is owned by:
|
"The Pokémon Company",
|
||||||
The Pokémon Company
|
"Nintendo",
|
||||||
Nintendo
|
_INTL("Affiliated with Game Freak")
|
||||||
Affiliated with Game Freak
|
])
|
||||||
|
ret += "\n\n"
|
||||||
|
ret += _INTL("This is a non-profit fan-made game.") + "\n"
|
||||||
|
ret += _INTL("No copyright infringements intended.") + "\n"
|
||||||
This is a non-profit fan-made game.
|
ret += _INTL("Please support the official games!")
|
||||||
No copyright infringements intended.
|
return ret
|
||||||
Please support the official games!
|
end
|
||||||
|
|
||||||
_END_
|
|
||||||
# Stop Editing
|
|
||||||
|
|
||||||
def main
|
def main
|
||||||
@quit = false
|
@quit = false
|
||||||
@@ -114,24 +123,7 @@ class Scene_Credits
|
|||||||
#-------------------------------
|
#-------------------------------
|
||||||
# Credits text Setup
|
# Credits text Setup
|
||||||
#-------------------------------
|
#-------------------------------
|
||||||
plugin_credits = ""
|
credit_lines = get_text.split(/\n/)
|
||||||
PluginManager.plugins.each do |plugin|
|
|
||||||
pcred = PluginManager.credits(plugin)
|
|
||||||
plugin_credits << "\"#{plugin}\" v.#{PluginManager.version(plugin)} by:\n"
|
|
||||||
if pcred.size >= 5
|
|
||||||
plugin_credits << (pcred[0] + "\n")
|
|
||||||
i = 1
|
|
||||||
until i >= pcred.size
|
|
||||||
plugin_credits << (pcred[i] + "<s>" + (pcred[i + 1] || "") + "\n")
|
|
||||||
i += 2
|
|
||||||
end
|
|
||||||
else
|
|
||||||
pcred.each { |name| plugin_credits << (name + "\n") }
|
|
||||||
end
|
|
||||||
plugin_credits << "\n"
|
|
||||||
end
|
|
||||||
CREDIT.gsub!(/\{INSERTS_PLUGIN_CREDITS_DO_NOT_REMOVE\}/, plugin_credits)
|
|
||||||
credit_lines = CREDIT.split(/\n/)
|
|
||||||
#-------------------------------
|
#-------------------------------
|
||||||
# Make background and text sprites
|
# Make background and text sprites
|
||||||
#-------------------------------
|
#-------------------------------
|
||||||
|
|||||||
@@ -559,7 +559,7 @@ class PokemonBagScreen
|
|||||||
params.setRange(0, Settings::BAG_MAX_PER_SLOT)
|
params.setRange(0, Settings::BAG_MAX_PER_SLOT)
|
||||||
params.setDefaultValue(qty)
|
params.setDefaultValue(qty)
|
||||||
newqty = pbMessageChooseNumber(
|
newqty = pbMessageChooseNumber(
|
||||||
_INTL("Choose new quantity of {1} (max. #{Settings::BAG_MAX_PER_SLOT}).", itemplural), params
|
_INTL("Choose new quantity of {1} (max. {2}).", itemplural, Settings::BAG_MAX_PER_SLOT), params
|
||||||
) { @scene.pbUpdate }
|
) { @scene.pbUpdate }
|
||||||
if newqty > qty
|
if newqty > qty
|
||||||
@bag.add(item, newqty - qty)
|
@bag.add(item, newqty - qty)
|
||||||
|
|||||||
@@ -94,9 +94,9 @@ class PokemonPhone_Scene
|
|||||||
@sprites["list"].top_row = @sprites["list"].itemCount - @sprites["list"].page_item_max
|
@sprites["list"].top_row = @sprites["list"].itemCount - @sprites["list"].page_item_max
|
||||||
end
|
end
|
||||||
# Set info text
|
# Set info text
|
||||||
infotext = _INTL("Registered<br>")
|
infotext = _INTL("Registered") + "<br>"
|
||||||
infotext += _INTL("<r>{1}<br>", @sprites["list"].commands.length)
|
infotext += "<r>" + @sprites["list"].commands.length.to_s + "<br>"
|
||||||
infotext += _INTL("Waiting for a rematch<r>{1}", rematch_count)
|
infotext += _INTL("Waiting for a rematch") + "<r>" + rematch_count.to_s
|
||||||
@sprites["info"].text = infotext
|
@sprites["info"].text = infotext
|
||||||
pbRefreshScreen
|
pbRefreshScreen
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ def pbEmergencySave
|
|||||||
pbMessage("\\se[]" + _INTL("The game was saved.") + "\\me[GUI save game]\\wtnp[30]")
|
pbMessage("\\se[]" + _INTL("The game was saved.") + "\\me[GUI save game]\\wtnp[30]")
|
||||||
pbMessage("\\se[]" + _INTL("The previous save file has been backed up.") + "\\wtnp[30]")
|
pbMessage("\\se[]" + _INTL("The previous save file has been backed up.") + "\\wtnp[30]")
|
||||||
else
|
else
|
||||||
pbMessage("\\se[]" + _INTL("Save failed.\\wtnp[30]"))
|
pbMessage("\\se[]" + _INTL("Save failed.") + "\\wtnp[30]")
|
||||||
end
|
end
|
||||||
$scene = oldscene
|
$scene = oldscene
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -72,7 +72,7 @@ class MoveRelearner_Scene
|
|||||||
textpos.push([moveData.name, 80, yPos, :left, Color.new(248, 248, 248), Color.black])
|
textpos.push([moveData.name, 80, yPos, :left, Color.new(248, 248, 248), Color.black])
|
||||||
textpos.push([_INTL("PP"), 112, yPos + 32, :left, Color.new(64, 64, 64), Color.new(176, 176, 176)])
|
textpos.push([_INTL("PP"), 112, yPos + 32, :left, Color.new(64, 64, 64), Color.new(176, 176, 176)])
|
||||||
if moveData.total_pp > 0
|
if moveData.total_pp > 0
|
||||||
textpos.push([_INTL("{1}/{1}", moveData.total_pp), 230, yPos + 32, :right,
|
textpos.push([moveData.total_pp.to_s + "/" + moveData.total_pp.to_s, 230, yPos + 32, :right,
|
||||||
Color.new(64, 64, 64), Color.new(176, 176, 176)])
|
Color.new(64, 64, 64), Color.new(176, 176, 176)])
|
||||||
else
|
else
|
||||||
textpos.push(["--", 230, yPos + 32, :right, Color.new(64, 64, 64), Color.new(176, 176, 176)])
|
textpos.push(["--", 230, yPos + 32, :right, Color.new(64, 64, 64), Color.new(176, 176, 176)])
|
||||||
|
|||||||
@@ -1297,7 +1297,7 @@ MenuHandlers.add(:pc_menu, :purify_chamber, {
|
|||||||
"order" => 30,
|
"order" => 30,
|
||||||
"condition" => proc { next $player.seen_purify_chamber },
|
"condition" => proc { next $player.seen_purify_chamber },
|
||||||
"effect" => proc { |menu|
|
"effect" => proc { |menu|
|
||||||
pbMessage(_INTL("\\se[PC access]Accessed the Purify Chamber."))
|
pbMessage("\\se[PC access]" + _INTL("Accessed the Purify Chamber."))
|
||||||
pbPurifyChamber
|
pbPurifyChamber
|
||||||
next false
|
next false
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -381,7 +381,7 @@ def pbReceiveMysteryGift(id)
|
|||||||
gift[2].obtain_map = $game_map&.map_id || 0
|
gift[2].obtain_map = $game_map&.map_id || 0
|
||||||
was_owned = $player.owned?(gift[2].species)
|
was_owned = $player.owned?(gift[2].species)
|
||||||
if pbAddPokemonSilent(gift[2])
|
if pbAddPokemonSilent(gift[2])
|
||||||
pbMessage(_INTL("\\me[Pkmn get]{1} received {2}!", $player.name, gift[2].name))
|
pbMessage("\\me[Pkmn get]" + _INTL("{1} received {2}!", $player.name, gift[2].name))
|
||||||
$player.mystery_gifts[index] = [id]
|
$player.mystery_gifts[index] = [id]
|
||||||
# Show Pokédex entry for new species if it hasn't been owned before
|
# Show Pokédex entry for new species if it hasn't been owned before
|
||||||
if Settings::SHOW_NEW_SPECIES_POKEDEX_ENTRY_MORE_OFTEN && !was_owned && $player.has_pokedex
|
if Settings::SHOW_NEW_SPECIES_POKEDEX_ENTRY_MORE_OFTEN && !was_owned && $player.has_pokedex
|
||||||
|
|||||||
@@ -297,7 +297,7 @@ class VoltorbFlip
|
|||||||
@sprites["animation"].bitmap.clear
|
@sprites["animation"].bitmap.clear
|
||||||
end
|
end
|
||||||
# Unskippable text block, parameter 2 = wait time (corresponds to ME length)
|
# Unskippable text block, parameter 2 = wait time (corresponds to ME length)
|
||||||
pbMessage(_INTL("\\me[Voltorb Flip game over]Oh no! You get 0 Coins!\\wtnp[50]"))
|
pbMessage("\\me[Voltorb Flip game over]" + _INTL("Oh no! You get 0 Coins!") + "\\wtnp[50]")
|
||||||
pbShowAndDispose
|
pbShowAndDispose
|
||||||
@sprites["mark"].bitmap.clear
|
@sprites["mark"].bitmap.clear
|
||||||
if @level > 1
|
if @level > 1
|
||||||
@@ -310,7 +310,7 @@ class VoltorbFlip
|
|||||||
if @level > newLevel
|
if @level > newLevel
|
||||||
@level = newLevel
|
@level = newLevel
|
||||||
@level = 1 if @level < 1
|
@level = 1 if @level < 1
|
||||||
pbMessage(_INTL("\\se[Voltorb Flip level down]Dropped to Game Lv. {1}!", @level.to_s))
|
pbMessage("\\se[Voltorb Flip level down]" + _INTL("Dropped to Game Lv. {1}!", @level.to_s))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
# Update level text
|
# Update level text
|
||||||
@@ -358,10 +358,10 @@ class VoltorbFlip
|
|||||||
# Game cleared
|
# Game cleared
|
||||||
if count == 0
|
if count == 0
|
||||||
@sprites["curtain"].opacity = 100
|
@sprites["curtain"].opacity = 100
|
||||||
pbMessage(_INTL("\\me[Voltorb Flip win]Game clear!\\wtnp[40]"))
|
pbMessage("\\me[Voltorb Flip win]" + _INTL("Game clear!") + "\\wtnp[40]")
|
||||||
# pbMessage(_INTL("You've found all of the hidden x2 and x3 cards."))
|
# pbMessage(_INTL("You've found all of the hidden x2 and x3 cards."))
|
||||||
# pbMessage(_INTL("This means you've found all the Coins in this game, so the game is now over."))
|
# pbMessage(_INTL("This means you've found all the Coins in this game, so the game is now over."))
|
||||||
pbMessage(_INTL("\\se[Voltorb Flip gain coins]{1} received {2} Coins!", $player.name, @points.to_s_formatted))
|
pbMessage("\\se[Voltorb Flip gain coins]" + _INTL("{1} received {2} Coins!", $player.name, @points.to_s_formatted))
|
||||||
# Update level text
|
# Update level text
|
||||||
@sprites["level"].bitmap.clear
|
@sprites["level"].bitmap.clear
|
||||||
pbDrawShadowText(@sprites["level"].bitmap, 8, 154, 118, 28, _INTL("Level {1}", @level.to_s),
|
pbDrawShadowText(@sprites["level"].bitmap, 8, 154, 118, 28, _INTL("Level {1}", @level.to_s),
|
||||||
@@ -382,7 +382,7 @@ class VoltorbFlip
|
|||||||
@sprites["curtain"].opacity = 100
|
@sprites["curtain"].opacity = 100
|
||||||
if @level < 8
|
if @level < 8
|
||||||
@level += 1
|
@level += 1
|
||||||
pbMessage(_INTL("\\se[Voltorb Flip level up]Advanced to Game Lv. {1}!", @level.to_s))
|
pbMessage("\\se[Voltorb Flip level up]" + _INTL("Advanced to Game Lv. {1}!", @level.to_s))
|
||||||
if @firstRound
|
if @firstRound
|
||||||
# pbMessage(_INTL("Congratulations!"))
|
# pbMessage(_INTL("Congratulations!"))
|
||||||
# pbMessage(_INTL("You can receive even more Coins in the next game!"))
|
# pbMessage(_INTL("You can receive even more Coins in the next game!"))
|
||||||
|
|||||||
@@ -601,8 +601,7 @@ class MiningGameScene
|
|||||||
if @itemswon.length > 0
|
if @itemswon.length > 0
|
||||||
@itemswon.each do |i|
|
@itemswon.each do |i|
|
||||||
if $bag.add(i)
|
if $bag.add(i)
|
||||||
pbMessage(_INTL("One {1} was obtained.\\se[Mining item get]\\wtnp[30]",
|
pbMessage(_INTL("One {1} was obtained.", GameData::Item.get(i).name) + "\\se[Mining item get]\\wtnp[30]")
|
||||||
GameData::Item.get(i).name))
|
|
||||||
else
|
else
|
||||||
pbMessage(_INTL("One {1} was found, but you have no room for it.",
|
pbMessage(_INTL("One {1} was found, but you have no room for it.",
|
||||||
GameData::Item.get(i).name))
|
GameData::Item.get(i).name))
|
||||||
|
|||||||
@@ -63,7 +63,7 @@ class LimitProperty
|
|||||||
params = ChooseNumberParams.new
|
params = ChooseNumberParams.new
|
||||||
params.setRange(0, @maxvalue)
|
params.setRange(0, @maxvalue)
|
||||||
params.setDefaultValue(oldsetting)
|
params.setDefaultValue(oldsetting)
|
||||||
return pbMessageChooseNumber(_INTL("Set the value for {1} (0-#{@maxvalue}).", settingname), params)
|
return pbMessageChooseNumber(_INTL("Set the value for {1} (0-{2}).", settingname, @maxvalue), params)
|
||||||
end
|
end
|
||||||
|
|
||||||
def defaultValue
|
def defaultValue
|
||||||
@@ -89,7 +89,7 @@ class LimitProperty2
|
|||||||
params.setRange(0, @maxvalue)
|
params.setRange(0, @maxvalue)
|
||||||
params.setDefaultValue(oldsetting)
|
params.setDefaultValue(oldsetting)
|
||||||
params.setCancelValue(-1)
|
params.setCancelValue(-1)
|
||||||
ret = pbMessageChooseNumber(_INTL("Set the value for {1} (0-#{@maxvalue}).", settingname), params)
|
ret = pbMessageChooseNumber(_INTL("Set the value for {1} (0-{2}).", settingname, @maxvalue), params)
|
||||||
return (ret >= 0) ? ret : nil
|
return (ret >= 0) ? ret : nil
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -575,7 +575,7 @@ module GenderProperty
|
|||||||
end
|
end
|
||||||
|
|
||||||
def self.format(value)
|
def self.format(value)
|
||||||
return _INTL("-") if !value
|
return "-" if !value
|
||||||
return (value == 0) ? _INTL("Male") : (value == 1) ? _INTL("Female") : "-"
|
return (value == 0) ? _INTL("Male") : (value == 1) ? _INTL("Female") : "-"
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -25,7 +25,7 @@ module FileLineData
|
|||||||
@section = section
|
@section = section
|
||||||
@key = key
|
@key = key
|
||||||
if value && value.length > 200
|
if value && value.length > 200
|
||||||
@value = _INTL("{1}...", value[0, 200])
|
@value = value[0, 200].to_s + "..."
|
||||||
else
|
else
|
||||||
@value = (value) ? value.clone : ""
|
@value = (value) ? value.clone : ""
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -73,9 +73,9 @@ end
|
|||||||
# Add to Debug menu
|
# Add to Debug menu
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
MenuHandlers.add(:debug_menu, :print_move_target_functions, {
|
MenuHandlers.add(:debug_menu, :print_move_target_functions, {
|
||||||
"name" => _INTL("Print Out Move Targets"),
|
"name" => "Print Out Move Targets",
|
||||||
"parent" => :main,
|
"parent" => :main,
|
||||||
"description" => _INTL("Print all blah blah blah."),
|
"description" => "Print all blah blah blah.",
|
||||||
"effect" => proc {
|
"effect" => proc {
|
||||||
marListMoveTargetFunctionCodes
|
marListMoveTargetFunctionCodes
|
||||||
}
|
}
|
||||||
|
|||||||
BIN
Data/messages_core.dat
Normal file
BIN
Data/messages_core.dat
Normal file
Binary file not shown.
508
Text_english_core/ABILITY_DESCRIPTIONS.txt
Normal file
508
Text_english_core/ABILITY_DESCRIPTIONS.txt
Normal file
@@ -0,0 +1,508 @@
|
|||||||
|
# To localize this text for a particular language, please
|
||||||
|
# translate every second line of this file.
|
||||||
|
#-------------------------------
|
||||||
|
[ABILITY_DESCRIPTIONS]
|
||||||
|
The stench may cause the target to flinch.
|
||||||
|
The stench may cause the target to flinch.
|
||||||
|
The Pokémon makes it rain if it appears in battle.
|
||||||
|
The Pokémon makes it rain if it appears in battle.
|
||||||
|
Its Speed stat is gradually boosted.
|
||||||
|
Its Speed stat is gradually boosted.
|
||||||
|
The Pokémon is protected against critical hits.
|
||||||
|
The Pokémon is protected against critical hits.
|
||||||
|
It cannot be knocked out with one hit.
|
||||||
|
It cannot be knocked out with one hit.
|
||||||
|
Prevents the use of self-destructing moves.
|
||||||
|
Prevents the use of self-destructing moves.
|
||||||
|
The Pokémon is protected from paralysis.
|
||||||
|
The Pokémon is protected from paralysis.
|
||||||
|
Boosts the Pokémon's evasion in a sandstorm.
|
||||||
|
Boosts the Pokémon's evasion in a sandstorm.
|
||||||
|
Contact with the Pokémon may cause paralysis.
|
||||||
|
Contact with the Pokémon may cause paralysis.
|
||||||
|
Restores HP if hit by an Electric-type move.
|
||||||
|
Restores HP if hit by an Electric-type move.
|
||||||
|
Restores HP if hit by a Water-type move.
|
||||||
|
Restores HP if hit by a Water-type move.
|
||||||
|
Prevents it from becoming infatuated.
|
||||||
|
Prevents it from becoming infatuated.
|
||||||
|
Eliminates the effects of weather.
|
||||||
|
Eliminates the effects of weather.
|
||||||
|
The Pokémon's accuracy is boosted.
|
||||||
|
The Pokémon's accuracy is boosted.
|
||||||
|
Prevents the Pokémon from falling asleep.
|
||||||
|
Prevents the Pokémon from falling asleep.
|
||||||
|
Changes the Pokémon's type to the foe's move.
|
||||||
|
Changes the Pokémon's type to the foe's move.
|
||||||
|
Prevents the Pokémon from getting poisoned.
|
||||||
|
Prevents the Pokémon from getting poisoned.
|
||||||
|
It powers up Fire-type moves if it's hit by one.
|
||||||
|
It powers up Fire-type moves if it's hit by one.
|
||||||
|
Blocks the added effects of attacks taken.
|
||||||
|
Blocks the added effects of attacks taken.
|
||||||
|
Prevents the Pokémon from becoming confused.
|
||||||
|
Prevents the Pokémon from becoming confused.
|
||||||
|
Negates all moves that force switching out.
|
||||||
|
Negates all moves that force switching out.
|
||||||
|
Lowers the foe's Attack stat.
|
||||||
|
Lowers the foe's Attack stat.
|
||||||
|
Prevents the foe from escaping.
|
||||||
|
Prevents the foe from escaping.
|
||||||
|
Inflicts damage to the foe on contact.
|
||||||
|
Inflicts damage to the foe on contact.
|
||||||
|
Only super-effective moves will hit.
|
||||||
|
Only super-effective moves will hit.
|
||||||
|
Gives full immunity to all Ground-type moves.
|
||||||
|
Gives full immunity to all Ground-type moves.
|
||||||
|
Contact may poison or cause paralysis or sleep.
|
||||||
|
Contact may poison or cause paralysis or sleep.
|
||||||
|
Passes a burn, poison, or paralysis to the foe.
|
||||||
|
Passes a burn, poison, or paralysis to the foe.
|
||||||
|
Prevents other Pokémon from lowering its stats.
|
||||||
|
Prevents other Pokémon from lowering its stats.
|
||||||
|
All status problems heal when it switches out.
|
||||||
|
All status problems heal when it switches out.
|
||||||
|
Draws in all Electric-type moves to up Sp. Attack.
|
||||||
|
Draws in all Electric-type moves to up Sp. Attack.
|
||||||
|
Boosts the likelihood of added effects appearing.
|
||||||
|
Boosts the likelihood of added effects appearing.
|
||||||
|
Boosts the Pokémon's Speed in rain.
|
||||||
|
Boosts the Pokémon's Speed in rain.
|
||||||
|
Boosts the Pokémon's Speed in sunshine.
|
||||||
|
Boosts the Pokémon's Speed in sunshine.
|
||||||
|
Raises the likelihood of meeting wild Pokémon.
|
||||||
|
Raises the likelihood of meeting wild Pokémon.
|
||||||
|
The Pokémon copies a foe's Ability.
|
||||||
|
The Pokémon copies a foe's Ability.
|
||||||
|
Raises the Pokémon's Attack stat.
|
||||||
|
Raises the Pokémon's Attack stat.
|
||||||
|
Contact with the Pokémon may poison the attacker.
|
||||||
|
Contact with the Pokémon may poison the attacker.
|
||||||
|
The Pokémon is protected from flinching.
|
||||||
|
The Pokémon is protected from flinching.
|
||||||
|
Prevents the Pokémon from becoming frozen.
|
||||||
|
Prevents the Pokémon from becoming frozen.
|
||||||
|
Prevents the Pokémon from getting a burn.
|
||||||
|
Prevents the Pokémon from getting a burn.
|
||||||
|
Prevents Steel-type Pokémon from escaping.
|
||||||
|
Prevents Steel-type Pokémon from escaping.
|
||||||
|
Gives full immunity to all sound-based moves.
|
||||||
|
Gives full immunity to all sound-based moves.
|
||||||
|
The Pokémon gradually regains HP in rain.
|
||||||
|
The Pokémon gradually regains HP in rain.
|
||||||
|
The Pokémon summons a sandstorm in battle.
|
||||||
|
The Pokémon summons a sandstorm in battle.
|
||||||
|
The Pokémon raises the foe's PP usage.
|
||||||
|
The Pokémon raises the foe's PP usage.
|
||||||
|
Ups resistance to Fire- and Ice-type moves.
|
||||||
|
Ups resistance to Fire- and Ice-type moves.
|
||||||
|
The Pokémon awakens quickly from sleep.
|
||||||
|
The Pokémon awakens quickly from sleep.
|
||||||
|
Contact with the Pokémon may burn the attacker.
|
||||||
|
Contact with the Pokémon may burn the attacker.
|
||||||
|
Enables a sure getaway from wild Pokémon.
|
||||||
|
Enables a sure getaway from wild Pokémon.
|
||||||
|
Prevents other Pokémon from lowering accuracy.
|
||||||
|
Prevents other Pokémon from lowering accuracy.
|
||||||
|
Prevents other Pokémon from lowering Attack stat.
|
||||||
|
Prevents other Pokémon from lowering Attack stat.
|
||||||
|
The Pokémon may pick up items.
|
||||||
|
The Pokémon may pick up items.
|
||||||
|
Pokémon can't attack on consecutive turns.
|
||||||
|
Pokémon can't attack on consecutive turns.
|
||||||
|
Boosts the Attack stat, but lowers accuracy.
|
||||||
|
Boosts the Attack stat, but lowers accuracy.
|
||||||
|
Contact with the Pokémon may cause infatuation.
|
||||||
|
Contact with the Pokémon may cause infatuation.
|
||||||
|
Ups Sp. Atk if another Pokémon has Plus or Minus.
|
||||||
|
Ups Sp. Atk if another Pokémon has Plus or Minus.
|
||||||
|
Castform transforms with the weather.
|
||||||
|
Castform transforms with the weather.
|
||||||
|
Protects the Pokémon from item theft.
|
||||||
|
Protects the Pokémon from item theft.
|
||||||
|
The Pokémon may heal its own status problems.
|
||||||
|
The Pokémon may heal its own status problems.
|
||||||
|
Boosts Attack if there is a status problem.
|
||||||
|
Boosts Attack if there is a status problem.
|
||||||
|
Ups Defense if there is a status problem.
|
||||||
|
Ups Defense if there is a status problem.
|
||||||
|
Damages attackers using any draining move.
|
||||||
|
Damages attackers using any draining move.
|
||||||
|
Powers up Grass-type moves in a pinch.
|
||||||
|
Powers up Grass-type moves in a pinch.
|
||||||
|
Powers up Fire-type moves in a pinch.
|
||||||
|
Powers up Fire-type moves in a pinch.
|
||||||
|
Powers up Water-type moves in a pinch.
|
||||||
|
Powers up Water-type moves in a pinch.
|
||||||
|
Powers up Bug-type moves in a pinch.
|
||||||
|
Powers up Bug-type moves in a pinch.
|
||||||
|
Protects the Pokémon from recoil damage.
|
||||||
|
Protects the Pokémon from recoil damage.
|
||||||
|
Turns the sunlight harsh if it is in battle.
|
||||||
|
Turns the sunlight harsh if it is in battle.
|
||||||
|
Prevents the foe from fleeing.
|
||||||
|
Prevents the foe from fleeing.
|
||||||
|
Raises evasion if the Pokémon is confused.
|
||||||
|
Raises evasion if the Pokémon is confused.
|
||||||
|
Raises Speed if hit by an Electric-type move.
|
||||||
|
Raises Speed if hit by an Electric-type move.
|
||||||
|
Deals more damage to a foe of the same gender.
|
||||||
|
Deals more damage to a foe of the same gender.
|
||||||
|
Raises Speed each time the Pokémon flinches.
|
||||||
|
Raises Speed each time the Pokémon flinches.
|
||||||
|
Raises evasion in a hailstorm.
|
||||||
|
Raises evasion in a hailstorm.
|
||||||
|
Encourages the early use of a held Berry.
|
||||||
|
Encourages the early use of a held Berry.
|
||||||
|
Maxes Attack after taking a critical hit.
|
||||||
|
Maxes Attack after taking a critical hit.
|
||||||
|
Raises Speed if a held item is used.
|
||||||
|
Raises Speed if a held item is used.
|
||||||
|
Weakens the power of Fire-type moves.
|
||||||
|
Weakens the power of Fire-type moves.
|
||||||
|
The Pokémon is prone to wild stat changes.
|
||||||
|
The Pokémon is prone to wild stat changes.
|
||||||
|
Reduces HP if it is hot. Water restores HP.
|
||||||
|
Reduces HP if it is hot. Water restores HP.
|
||||||
|
Adjusts power according to a foe's defenses.
|
||||||
|
Adjusts power according to a foe's defenses.
|
||||||
|
Boosts the power of punching moves.
|
||||||
|
Boosts the power of punching moves.
|
||||||
|
Restores HP if the Pokémon is poisoned.
|
||||||
|
Restores HP if the Pokémon is poisoned.
|
||||||
|
Powers up moves of the same type.
|
||||||
|
Powers up moves of the same type.
|
||||||
|
Increases the frequency of multi-strike moves.
|
||||||
|
Increases the frequency of multi-strike moves.
|
||||||
|
Heals status problems if it is raining.
|
||||||
|
Heals status problems if it is raining.
|
||||||
|
In sunshine, Sp. Atk is boosted but HP decreases.
|
||||||
|
In sunshine, Sp. Atk is boosted but HP decreases.
|
||||||
|
Boosts Speed if there is a status problem.
|
||||||
|
Boosts Speed if there is a status problem.
|
||||||
|
All the Pokémon's moves become the Normal type.
|
||||||
|
All the Pokémon's moves become the Normal type.
|
||||||
|
Powers up moves if they become critical hits.
|
||||||
|
Powers up moves if they become critical hits.
|
||||||
|
The Pokémon only takes damage from attacks.
|
||||||
|
The Pokémon only takes damage from attacks.
|
||||||
|
Ensures attacks by or against the Pokémon land.
|
||||||
|
Ensures attacks by or against the Pokémon land.
|
||||||
|
The Pokémon moves after all other Pokémon do.
|
||||||
|
The Pokémon moves after all other Pokémon do.
|
||||||
|
Powers up the Pokémon's weaker moves.
|
||||||
|
Powers up the Pokémon's weaker moves.
|
||||||
|
Prevents problems with status in sunny weather.
|
||||||
|
Prevents problems with status in sunny weather.
|
||||||
|
The Pokémon can't use any held items.
|
||||||
|
The Pokémon can't use any held items.
|
||||||
|
Moves can be used regardless of Abilities.
|
||||||
|
Moves can be used regardless of Abilities.
|
||||||
|
Heightens the critical-hit ratios of moves.
|
||||||
|
Heightens the critical-hit ratios of moves.
|
||||||
|
Damages the attacker landing the finishing hit.
|
||||||
|
Damages the attacker landing the finishing hit.
|
||||||
|
Senses a foe's dangerous moves.
|
||||||
|
Senses a foe's dangerous moves.
|
||||||
|
Determines what moves a foe has.
|
||||||
|
Determines what moves a foe has.
|
||||||
|
Ignores any stat changes in the Pokémon.
|
||||||
|
Ignores any stat changes in the Pokémon.
|
||||||
|
Powers up "not very effective" moves.
|
||||||
|
Powers up "not very effective" moves.
|
||||||
|
Reduces damage from super-effective attacks.
|
||||||
|
Reduces damage from super-effective attacks.
|
||||||
|
Temporarily halves Attack and Speed.
|
||||||
|
Temporarily halves Attack and Speed.
|
||||||
|
Enables moves to hit Ghost-type Pokémon.
|
||||||
|
Enables moves to hit Ghost-type Pokémon.
|
||||||
|
Draws in all Water-type moves to up Sp. Attack.
|
||||||
|
Draws in all Water-type moves to up Sp. Attack.
|
||||||
|
The Pokémon gradually regains HP in a hailstorm.
|
||||||
|
The Pokémon gradually regains HP in a hailstorm.
|
||||||
|
The Pokémon summons a hailstorm in battle.
|
||||||
|
The Pokémon summons a hailstorm in battle.
|
||||||
|
The Pokémon may gather Honey from somewhere.
|
||||||
|
The Pokémon may gather Honey from somewhere.
|
||||||
|
The Pokémon can check a foe's held item.
|
||||||
|
The Pokémon can check a foe's held item.
|
||||||
|
Powers up moves that have recoil damage.
|
||||||
|
Powers up moves that have recoil damage.
|
||||||
|
Changes type to match the held Plate.
|
||||||
|
Changes type to match the held Plate.
|
||||||
|
Powers up party Pokémon when it is sunny.
|
||||||
|
Powers up party Pokémon when it is sunny.
|
||||||
|
Reduces a sleeping foe's HP.
|
||||||
|
Reduces a sleeping foe's HP.
|
||||||
|
Steals an item when hit by another Pokémon.
|
||||||
|
Steals an item when hit by another Pokémon.
|
||||||
|
Removes added effects to increase move damage.
|
||||||
|
Removes added effects to increase move damage.
|
||||||
|
Makes stat changes have an opposite effect.
|
||||||
|
Makes stat changes have an opposite effect.
|
||||||
|
Makes the foe nervous and unable to eat Berries.
|
||||||
|
Makes the foe nervous and unable to eat Berries.
|
||||||
|
When its stats are lowered its Attack increases.
|
||||||
|
When its stats are lowered its Attack increases.
|
||||||
|
Lowers stats when HP becomes half or less.
|
||||||
|
Lowers stats when HP becomes half or less.
|
||||||
|
May disable a move used on the Pokémon.
|
||||||
|
May disable a move used on the Pokémon.
|
||||||
|
May heal an ally's status conditions.
|
||||||
|
May heal an ally's status conditions.
|
||||||
|
Reduces damage done to allies.
|
||||||
|
Reduces damage done to allies.
|
||||||
|
Physical attacks lower Defense and raise Speed.
|
||||||
|
Physical attacks lower Defense and raise Speed.
|
||||||
|
Doubles the Pokémon's weight.
|
||||||
|
Doubles the Pokémon's weight.
|
||||||
|
Halves the Pokémon's weight.
|
||||||
|
Halves the Pokémon's weight.
|
||||||
|
Reduces damage when HP is full.
|
||||||
|
Reduces damage when HP is full.
|
||||||
|
Powers up physical attacks when poisoned.
|
||||||
|
Powers up physical attacks when poisoned.
|
||||||
|
Powers up special attacks when burned.
|
||||||
|
Powers up special attacks when burned.
|
||||||
|
May create another Berry after one is used.
|
||||||
|
May create another Berry after one is used.
|
||||||
|
Anticipates an ally's attack and dodges it.
|
||||||
|
Anticipates an ally's attack and dodges it.
|
||||||
|
Raises one stat and lowers another.
|
||||||
|
Raises one stat and lowers another.
|
||||||
|
Protects the Pokémon from damage from weather.
|
||||||
|
Protects the Pokémon from damage from weather.
|
||||||
|
May poison targets when a Pokémon makes contact.
|
||||||
|
May poison targets when a Pokémon makes contact.
|
||||||
|
Restores a little HP when withdrawn from battle.
|
||||||
|
Restores a little HP when withdrawn from battle.
|
||||||
|
Protects from Defense-lowering attacks.
|
||||||
|
Protects from Defense-lowering attacks.
|
||||||
|
Boosts the Pokémon's Speed in a sandstorm.
|
||||||
|
Boosts the Pokémon's Speed in a sandstorm.
|
||||||
|
Makes status-changing moves more likely to miss.
|
||||||
|
Makes status-changing moves more likely to miss.
|
||||||
|
Boosts move power when the Pokémon moves last.
|
||||||
|
Boosts move power when the Pokémon moves last.
|
||||||
|
Comes out disguised as the Pokémon in back.
|
||||||
|
Comes out disguised as the Pokémon in back.
|
||||||
|
It transforms itself into the Pokémon it is facing.
|
||||||
|
It transforms itself into the Pokémon it is facing.
|
||||||
|
Passes through the foe's barrier and strikes.
|
||||||
|
Passes through the foe's barrier and strikes.
|
||||||
|
Contact with this Pokémon spreads this Ability.
|
||||||
|
Contact with this Pokémon spreads this Ability.
|
||||||
|
Boosts Attack after knocking out any Pokémon.
|
||||||
|
Boosts Attack after knocking out any Pokémon.
|
||||||
|
Raises Attack when hit by a Dark-type move.
|
||||||
|
Raises Attack when hit by a Dark-type move.
|
||||||
|
Some move types scare it and boost its Speed.
|
||||||
|
Some move types scare it and boost its Speed.
|
||||||
|
Reflects status-changing moves.
|
||||||
|
Reflects status-changing moves.
|
||||||
|
Boosts Attack when hit by a Grass-type move.
|
||||||
|
Boosts Attack when hit by a Grass-type move.
|
||||||
|
Gives priority to a status move.
|
||||||
|
Gives priority to a status move.
|
||||||
|
Boosts certain moves' power in a sandstorm.
|
||||||
|
Boosts certain moves' power in a sandstorm.
|
||||||
|
Inflicts damage to the Pokémon on contact.
|
||||||
|
Inflicts damage to the Pokémon on contact.
|
||||||
|
Changes the Pokémon's shape when HP is halved.
|
||||||
|
Changes the Pokémon's shape when HP is halved.
|
||||||
|
Boosts the accuracy of its allies and itself.
|
||||||
|
Boosts the accuracy of its allies and itself.
|
||||||
|
Protects against attacks that limit move choices.
|
||||||
|
Protects against attacks that limit move choices.
|
||||||
|
Protects Grass-type allies from stat/status effects.
|
||||||
|
Protects Grass-type allies from stat/status effects.
|
||||||
|
Restores HP as well when the Pokémon eats a Berry.
|
||||||
|
Restores HP as well when the Pokémon eats a Berry.
|
||||||
|
It changes type to that of the move it's about to use.
|
||||||
|
It changes type to that of the move it's about to use.
|
||||||
|
Halves the damage from physical moves.
|
||||||
|
Halves the damage from physical moves.
|
||||||
|
Steals the held item of a Pokémon it hits.
|
||||||
|
Steals the held item of a Pokémon it hits.
|
||||||
|
Protects the Pokémon from some ball and bomb moves.
|
||||||
|
Protects the Pokémon from some ball and bomb moves.
|
||||||
|
Sharply boosts Sp. Atk when a stat is lowered.
|
||||||
|
Sharply boosts Sp. Atk when a stat is lowered.
|
||||||
|
Boosts the power of biting moves.
|
||||||
|
Boosts the power of biting moves.
|
||||||
|
Normal-type moves become Ice-type and powered up.
|
||||||
|
Normal-type moves become Ice-type and powered up.
|
||||||
|
Prevents itself and allies from falling asleep.
|
||||||
|
Prevents itself and allies from falling asleep.
|
||||||
|
Changes between Blade and Shield Forme with attacks.
|
||||||
|
Changes between Blade and Shield Forme with attacks.
|
||||||
|
Flying-type moves gain priority when its HP is full.
|
||||||
|
Flying-type moves gain priority when its HP is full.
|
||||||
|
Powers up aura and pulse moves.
|
||||||
|
Powers up aura and pulse moves.
|
||||||
|
Boosts the Defense stat on Grassy Terrain.
|
||||||
|
Boosts the Defense stat on Grassy Terrain.
|
||||||
|
Passes its held item to an ally that has used theirs.
|
||||||
|
Passes its held item to an ally that has used theirs.
|
||||||
|
Powers up moves that make direct contact.
|
||||||
|
Powers up moves that make direct contact.
|
||||||
|
Normal-type moves become Fairy-type and powered up.
|
||||||
|
Normal-type moves become Fairy-type and powered up.
|
||||||
|
Contact with it lowers the attacker's Speed stat.
|
||||||
|
Contact with it lowers the attacker's Speed stat.
|
||||||
|
Normal-type moves become Flying-type and power up.
|
||||||
|
Normal-type moves become Flying-type and power up.
|
||||||
|
Parent and child each attacks.
|
||||||
|
Parent and child each attacks.
|
||||||
|
Powers up each Pokémon's Dark-type moves.
|
||||||
|
Powers up each Pokémon's Dark-type moves.
|
||||||
|
Powers up each Pokémon's Fairy-type moves.
|
||||||
|
Powers up each Pokémon's Fairy-type moves.
|
||||||
|
Reverses "Aura" Abilities to weaken affected moves.
|
||||||
|
Reverses "Aura" Abilities to weaken affected moves.
|
||||||
|
Changes the weather to nullify Fire-type moves.
|
||||||
|
Changes the weather to nullify Fire-type moves.
|
||||||
|
Changes the weather to nullify Water-type moves.
|
||||||
|
Changes the weather to nullify Water-type moves.
|
||||||
|
Alters weather to remove Flying-type's weaknesses.
|
||||||
|
Alters weather to remove Flying-type's weaknesses.
|
||||||
|
Boosts Defense when hit by an attack.
|
||||||
|
Boosts Defense when hit by an attack.
|
||||||
|
Cowardly switches out if its HP becomes half or less.
|
||||||
|
Cowardly switches out if its HP becomes half or less.
|
||||||
|
Switches out if its HP becomes half or less.
|
||||||
|
Switches out if its HP becomes half or less.
|
||||||
|
Sharply ups Defense when hit by a Water-type move.
|
||||||
|
Sharply ups Defense when hit by a Water-type move.
|
||||||
|
Its attacks are critical hits when it is poisoned.
|
||||||
|
Its attacks are critical hits when it is poisoned.
|
||||||
|
Its shell breaks if its HP becomes half or less.
|
||||||
|
Its shell breaks if its HP becomes half or less.
|
||||||
|
Deals doubles damage to a target's replacement.
|
||||||
|
Deals doubles damage to a target's replacement.
|
||||||
|
Weakens incoming Fire-type moves and prevents burns.
|
||||||
|
Weakens incoming Fire-type moves and prevents burns.
|
||||||
|
Powers up Steel-type moves.
|
||||||
|
Powers up Steel-type moves.
|
||||||
|
Ups Sp. Atk if a hit makes its HP half or less.
|
||||||
|
Ups Sp. Atk if a hit makes its HP half or less.
|
||||||
|
Boosts the Pokémon's Speed stat in a hailstorm.
|
||||||
|
Boosts the Pokémon's Speed stat in a hailstorm.
|
||||||
|
Uses moves without making contact with the target.
|
||||||
|
Uses moves without making contact with the target.
|
||||||
|
Its sound-based moves become Water-type.
|
||||||
|
Its sound-based moves become Water-type.
|
||||||
|
Gives priority to a healing move.
|
||||||
|
Gives priority to a healing move.
|
||||||
|
Normal-type moves become Electric-type and powered.
|
||||||
|
Normal-type moves become Electric-type and powered.
|
||||||
|
Doubles Speed on Electric Terrain.
|
||||||
|
Doubles Speed on Electric Terrain.
|
||||||
|
Forms a powerful school while it has a lot of HP.
|
||||||
|
Forms a powerful school while it has a lot of HP.
|
||||||
|
Its shroud protects it from an attack just once.
|
||||||
|
Its shroud protects it from an attack just once.
|
||||||
|
Defeating a foe lets it become Ash-Greninja.
|
||||||
|
Defeating a foe lets it become Ash-Greninja.
|
||||||
|
Changes with other Cells if HP becomes half or less.
|
||||||
|
Changes with other Cells if HP becomes half or less.
|
||||||
|
It can poison Steel- and Poison-type targets.
|
||||||
|
It can poison Steel- and Poison-type targets.
|
||||||
|
It's always drowsing, and attacks without waking.
|
||||||
|
It's always drowsing, and attacks without waking.
|
||||||
|
Makes foes unable to use priority attacks.
|
||||||
|
Makes foes unable to use priority attacks.
|
||||||
|
Damages an attacker that lands the finishing hit.
|
||||||
|
Damages an attacker that lands the finishing hit.
|
||||||
|
Repeats another Pokémon's dance move immediately.
|
||||||
|
Repeats another Pokémon's dance move immediately.
|
||||||
|
Powers up ally Pokémon's special moves.
|
||||||
|
Powers up ally Pokémon's special moves.
|
||||||
|
Resists contact damage but weaker to Fire-type.
|
||||||
|
Resists contact damage but weaker to Fire-type.
|
||||||
|
Boosts Sp. Atk each time a Pokémon faints.
|
||||||
|
Boosts Sp. Atk each time a Pokémon faints.
|
||||||
|
Contact with it lowers the attacker's Speed.
|
||||||
|
Contact with it lowers the attacker's Speed.
|
||||||
|
Copies the Ability of a defeated ally.
|
||||||
|
Copies the Ability of a defeated ally.
|
||||||
|
Boosts its best stat each time it deals a KO.
|
||||||
|
Boosts its best stat each time it deals a KO.
|
||||||
|
Its type matches the memory disc it holds.
|
||||||
|
Its type matches the memory disc it holds.
|
||||||
|
Turns the ground into Electric Terrain.
|
||||||
|
Turns the ground into Electric Terrain.
|
||||||
|
Turns the ground into Psychic Terrain.
|
||||||
|
Turns the ground into Psychic Terrain.
|
||||||
|
Turns the ground into Misty Terrain.
|
||||||
|
Turns the ground into Misty Terrain.
|
||||||
|
Turns the ground into Grassy Terrain.
|
||||||
|
Turns the ground into Grassy Terrain.
|
||||||
|
Resists damage while its HP is full.
|
||||||
|
Resists damage while its HP is full.
|
||||||
|
Powers up moves that are super-effective.
|
||||||
|
Powers up moves that are super-effective.
|
||||||
|
Boosts Attack when entering a battle.
|
||||||
|
Boosts Attack when entering a battle.
|
||||||
|
Boosts Defense when entering a battle.
|
||||||
|
Boosts Defense when entering a battle.
|
||||||
|
Retrieves the first thrown Poké Ball if it failed.
|
||||||
|
Retrieves the first thrown Poké Ball if it failed.
|
||||||
|
Scatters Speed-lowering cotton fluff when hit.
|
||||||
|
Scatters Speed-lowering cotton fluff when hit.
|
||||||
|
This Pokémon's moves cannot be redirected.
|
||||||
|
This Pokémon's moves cannot be redirected.
|
||||||
|
Bounces back stat-lowering effects.
|
||||||
|
Bounces back stat-lowering effects.
|
||||||
|
Catches prey via Surf or Dive, spits it out when hit.
|
||||||
|
Catches prey via Surf or Dive, spits it out when hit.
|
||||||
|
Boosts Speed drastically if hit by a Fire or Water move.
|
||||||
|
Boosts Speed drastically if hit by a Fire or Water move.
|
||||||
|
Powers up own sound moves. Resists other sound moves.
|
||||||
|
Powers up own sound moves. Resists other sound moves.
|
||||||
|
Creates a sandstorm when hit by an attack.
|
||||||
|
Creates a sandstorm when hit by an attack.
|
||||||
|
Halves the damage taken from special moves.
|
||||||
|
Halves the damage taken from special moves.
|
||||||
|
Ripens Berries and doubles their effect.
|
||||||
|
Ripens Berries and doubles their effect.
|
||||||
|
Blocks a physical hit, but the ice head breaks.
|
||||||
|
Blocks a physical hit, but the ice head breaks.
|
||||||
|
Just being next to the Pokémon powers up moves.
|
||||||
|
Just being next to the Pokémon powers up moves.
|
||||||
|
Changes type depending on the terrain.
|
||||||
|
Changes type depending on the terrain.
|
||||||
|
On entering battle, clears effects of Reflect, etc.
|
||||||
|
On entering battle, clears effects of Reflect, etc.
|
||||||
|
Powers up ally Pokémon's Steel-type moves.
|
||||||
|
Powers up ally Pokémon's Steel-type moves.
|
||||||
|
Both Pokémon faint 3 turns after taking a contact hit.
|
||||||
|
Both Pokémon faint 3 turns after taking a contact hit.
|
||||||
|
Swaps Abilities with contact-making Pokémon.
|
||||||
|
Swaps Abilities with contact-making Pokémon.
|
||||||
|
Boosts Attack, but allows only one move to be used.
|
||||||
|
Boosts Attack, but allows only one move to be used.
|
||||||
|
Nullifies the effects of all other Abilities.
|
||||||
|
Nullifies the effects of all other Abilities.
|
||||||
|
Protects the Pokémon and its allies from poisoning.
|
||||||
|
Protects the Pokémon and its allies from poisoning.
|
||||||
|
Changes between Full Belly and Hangry Mode each turn.
|
||||||
|
Changes between Full Belly and Hangry Mode each turn.
|
||||||
|
Enables the Pokémon to move first occasionally.
|
||||||
|
Enables the Pokémon to move first occasionally.
|
||||||
|
The Pokémon's contact moves ignore protections.
|
||||||
|
The Pokémon's contact moves ignore protections.
|
||||||
|
Removes all allies' stat changes on joining battle.
|
||||||
|
Removes all allies' stat changes on joining battle.
|
||||||
|
Powers up Electric-type moves.
|
||||||
|
Powers up Electric-type moves.
|
||||||
|
Powers up Dragon-type moves.
|
||||||
|
Powers up Dragon-type moves.
|
||||||
|
When knocking out a target, raises Attack.
|
||||||
|
When knocking out a target, raises Attack.
|
||||||
|
When knocking out a target, raises Sp. Atk.
|
||||||
|
When knocking out a target, raises Sp. Atk.
|
||||||
|
Combines Unnerve and Chilling Neigh Abilities.
|
||||||
|
Combines Unnerve and Chilling Neigh Abilities.
|
||||||
|
Combines Unnerve and Grim Neigh Abilities.
|
||||||
|
Combines Unnerve and Grim Neigh Abilities.
|
||||||
536
Text_english_core/ABILITY_NAMES.txt
Normal file
536
Text_english_core/ABILITY_NAMES.txt
Normal file
@@ -0,0 +1,536 @@
|
|||||||
|
# To localize this text for a particular language, please
|
||||||
|
# translate every second line of this file.
|
||||||
|
#-------------------------------
|
||||||
|
[ABILITY_NAMES]
|
||||||
|
Stench
|
||||||
|
Stench
|
||||||
|
Drizzle
|
||||||
|
Drizzle
|
||||||
|
Speed Boost
|
||||||
|
Speed Boost
|
||||||
|
Battle Armor
|
||||||
|
Battle Armor
|
||||||
|
Sturdy
|
||||||
|
Sturdy
|
||||||
|
Damp
|
||||||
|
Damp
|
||||||
|
Limber
|
||||||
|
Limber
|
||||||
|
Sand Veil
|
||||||
|
Sand Veil
|
||||||
|
Static
|
||||||
|
Static
|
||||||
|
Volt Absorb
|
||||||
|
Volt Absorb
|
||||||
|
Water Absorb
|
||||||
|
Water Absorb
|
||||||
|
Oblivious
|
||||||
|
Oblivious
|
||||||
|
Cloud Nine
|
||||||
|
Cloud Nine
|
||||||
|
Compound Eyes
|
||||||
|
Compound Eyes
|
||||||
|
Insomnia
|
||||||
|
Insomnia
|
||||||
|
Color Change
|
||||||
|
Color Change
|
||||||
|
Immunity
|
||||||
|
Immunity
|
||||||
|
Flash Fire
|
||||||
|
Flash Fire
|
||||||
|
Shield Dust
|
||||||
|
Shield Dust
|
||||||
|
Own Tempo
|
||||||
|
Own Tempo
|
||||||
|
Suction Cups
|
||||||
|
Suction Cups
|
||||||
|
Intimidate
|
||||||
|
Intimidate
|
||||||
|
Shadow Tag
|
||||||
|
Shadow Tag
|
||||||
|
Rough Skin
|
||||||
|
Rough Skin
|
||||||
|
Wonder Guard
|
||||||
|
Wonder Guard
|
||||||
|
Levitate
|
||||||
|
Levitate
|
||||||
|
Effect Spore
|
||||||
|
Effect Spore
|
||||||
|
Synchronize
|
||||||
|
Synchronize
|
||||||
|
Clear Body
|
||||||
|
Clear Body
|
||||||
|
Natural Cure
|
||||||
|
Natural Cure
|
||||||
|
Lightning Rod
|
||||||
|
Lightning Rod
|
||||||
|
Serene Grace
|
||||||
|
Serene Grace
|
||||||
|
Swift Swim
|
||||||
|
Swift Swim
|
||||||
|
Chlorophyll
|
||||||
|
Chlorophyll
|
||||||
|
Illuminate
|
||||||
|
Illuminate
|
||||||
|
Trace
|
||||||
|
Trace
|
||||||
|
Huge Power
|
||||||
|
Huge Power
|
||||||
|
Poison Point
|
||||||
|
Poison Point
|
||||||
|
Inner Focus
|
||||||
|
Inner Focus
|
||||||
|
Magma Armor
|
||||||
|
Magma Armor
|
||||||
|
Water Veil
|
||||||
|
Water Veil
|
||||||
|
Magnet Pull
|
||||||
|
Magnet Pull
|
||||||
|
Soundproof
|
||||||
|
Soundproof
|
||||||
|
Rain Dish
|
||||||
|
Rain Dish
|
||||||
|
Sand Stream
|
||||||
|
Sand Stream
|
||||||
|
Pressure
|
||||||
|
Pressure
|
||||||
|
Thick Fat
|
||||||
|
Thick Fat
|
||||||
|
Early Bird
|
||||||
|
Early Bird
|
||||||
|
Flame Body
|
||||||
|
Flame Body
|
||||||
|
Run Away
|
||||||
|
Run Away
|
||||||
|
Keen Eye
|
||||||
|
Keen Eye
|
||||||
|
Hyper Cutter
|
||||||
|
Hyper Cutter
|
||||||
|
Pickup
|
||||||
|
Pickup
|
||||||
|
Truant
|
||||||
|
Truant
|
||||||
|
Hustle
|
||||||
|
Hustle
|
||||||
|
Cute Charm
|
||||||
|
Cute Charm
|
||||||
|
Plus
|
||||||
|
Plus
|
||||||
|
Minus
|
||||||
|
Minus
|
||||||
|
Forecast
|
||||||
|
Forecast
|
||||||
|
Sticky Hold
|
||||||
|
Sticky Hold
|
||||||
|
Shed Skin
|
||||||
|
Shed Skin
|
||||||
|
Guts
|
||||||
|
Guts
|
||||||
|
Marvel Scale
|
||||||
|
Marvel Scale
|
||||||
|
Liquid Ooze
|
||||||
|
Liquid Ooze
|
||||||
|
Overgrow
|
||||||
|
Overgrow
|
||||||
|
Blaze
|
||||||
|
Blaze
|
||||||
|
Torrent
|
||||||
|
Torrent
|
||||||
|
Swarm
|
||||||
|
Swarm
|
||||||
|
Rock Head
|
||||||
|
Rock Head
|
||||||
|
Drought
|
||||||
|
Drought
|
||||||
|
Arena Trap
|
||||||
|
Arena Trap
|
||||||
|
Vital Spirit
|
||||||
|
Vital Spirit
|
||||||
|
White Smoke
|
||||||
|
White Smoke
|
||||||
|
Pure Power
|
||||||
|
Pure Power
|
||||||
|
Shell Armor
|
||||||
|
Shell Armor
|
||||||
|
Air Lock
|
||||||
|
Air Lock
|
||||||
|
Tangled Feet
|
||||||
|
Tangled Feet
|
||||||
|
Motor Drive
|
||||||
|
Motor Drive
|
||||||
|
Rivalry
|
||||||
|
Rivalry
|
||||||
|
Steadfast
|
||||||
|
Steadfast
|
||||||
|
Snow Cloak
|
||||||
|
Snow Cloak
|
||||||
|
Gluttony
|
||||||
|
Gluttony
|
||||||
|
Anger Point
|
||||||
|
Anger Point
|
||||||
|
Unburden
|
||||||
|
Unburden
|
||||||
|
Heatproof
|
||||||
|
Heatproof
|
||||||
|
Simple
|
||||||
|
Simple
|
||||||
|
Dry Skin
|
||||||
|
Dry Skin
|
||||||
|
Download
|
||||||
|
Download
|
||||||
|
Iron Fist
|
||||||
|
Iron Fist
|
||||||
|
Poison Heal
|
||||||
|
Poison Heal
|
||||||
|
Adaptability
|
||||||
|
Adaptability
|
||||||
|
Skill Link
|
||||||
|
Skill Link
|
||||||
|
Hydration
|
||||||
|
Hydration
|
||||||
|
Solar Power
|
||||||
|
Solar Power
|
||||||
|
Quick Feet
|
||||||
|
Quick Feet
|
||||||
|
Normalize
|
||||||
|
Normalize
|
||||||
|
Sniper
|
||||||
|
Sniper
|
||||||
|
Magic Guard
|
||||||
|
Magic Guard
|
||||||
|
No Guard
|
||||||
|
No Guard
|
||||||
|
Stall
|
||||||
|
Stall
|
||||||
|
Technician
|
||||||
|
Technician
|
||||||
|
Leaf Guard
|
||||||
|
Leaf Guard
|
||||||
|
Klutz
|
||||||
|
Klutz
|
||||||
|
Mold Breaker
|
||||||
|
Mold Breaker
|
||||||
|
Super Luck
|
||||||
|
Super Luck
|
||||||
|
Aftermath
|
||||||
|
Aftermath
|
||||||
|
Anticipation
|
||||||
|
Anticipation
|
||||||
|
Forewarn
|
||||||
|
Forewarn
|
||||||
|
Unaware
|
||||||
|
Unaware
|
||||||
|
Tinted Lens
|
||||||
|
Tinted Lens
|
||||||
|
Filter
|
||||||
|
Filter
|
||||||
|
Slow Start
|
||||||
|
Slow Start
|
||||||
|
Scrappy
|
||||||
|
Scrappy
|
||||||
|
Storm Drain
|
||||||
|
Storm Drain
|
||||||
|
Ice Body
|
||||||
|
Ice Body
|
||||||
|
Solid Rock
|
||||||
|
Solid Rock
|
||||||
|
Snow Warning
|
||||||
|
Snow Warning
|
||||||
|
Honey Gather
|
||||||
|
Honey Gather
|
||||||
|
Frisk
|
||||||
|
Frisk
|
||||||
|
Reckless
|
||||||
|
Reckless
|
||||||
|
Multitype
|
||||||
|
Multitype
|
||||||
|
Flower Gift
|
||||||
|
Flower Gift
|
||||||
|
Bad Dreams
|
||||||
|
Bad Dreams
|
||||||
|
Pickpocket
|
||||||
|
Pickpocket
|
||||||
|
Sheer Force
|
||||||
|
Sheer Force
|
||||||
|
Contrary
|
||||||
|
Contrary
|
||||||
|
Unnerve
|
||||||
|
Unnerve
|
||||||
|
Defiant
|
||||||
|
Defiant
|
||||||
|
Defeatist
|
||||||
|
Defeatist
|
||||||
|
Cursed Body
|
||||||
|
Cursed Body
|
||||||
|
Healer
|
||||||
|
Healer
|
||||||
|
Friend Guard
|
||||||
|
Friend Guard
|
||||||
|
Weak Armor
|
||||||
|
Weak Armor
|
||||||
|
Heavy Metal
|
||||||
|
Heavy Metal
|
||||||
|
Light Metal
|
||||||
|
Light Metal
|
||||||
|
Multiscale
|
||||||
|
Multiscale
|
||||||
|
Toxic Boost
|
||||||
|
Toxic Boost
|
||||||
|
Flare Boost
|
||||||
|
Flare Boost
|
||||||
|
Harvest
|
||||||
|
Harvest
|
||||||
|
Telepathy
|
||||||
|
Telepathy
|
||||||
|
Moody
|
||||||
|
Moody
|
||||||
|
Overcoat
|
||||||
|
Overcoat
|
||||||
|
Poison Touch
|
||||||
|
Poison Touch
|
||||||
|
Regenerator
|
||||||
|
Regenerator
|
||||||
|
Big Pecks
|
||||||
|
Big Pecks
|
||||||
|
Sand Rush
|
||||||
|
Sand Rush
|
||||||
|
Wonder Skin
|
||||||
|
Wonder Skin
|
||||||
|
Analytic
|
||||||
|
Analytic
|
||||||
|
Illusion
|
||||||
|
Illusion
|
||||||
|
Imposter
|
||||||
|
Imposter
|
||||||
|
Infiltrator
|
||||||
|
Infiltrator
|
||||||
|
Mummy
|
||||||
|
Mummy
|
||||||
|
Moxie
|
||||||
|
Moxie
|
||||||
|
Justified
|
||||||
|
Justified
|
||||||
|
Rattled
|
||||||
|
Rattled
|
||||||
|
Magic Bounce
|
||||||
|
Magic Bounce
|
||||||
|
Sap Sipper
|
||||||
|
Sap Sipper
|
||||||
|
Prankster
|
||||||
|
Prankster
|
||||||
|
Sand Force
|
||||||
|
Sand Force
|
||||||
|
Iron Barbs
|
||||||
|
Iron Barbs
|
||||||
|
Zen Mode
|
||||||
|
Zen Mode
|
||||||
|
Victory Star
|
||||||
|
Victory Star
|
||||||
|
Turboblaze
|
||||||
|
Turboblaze
|
||||||
|
Teravolt
|
||||||
|
Teravolt
|
||||||
|
Aroma Veil
|
||||||
|
Aroma Veil
|
||||||
|
Flower Veil
|
||||||
|
Flower Veil
|
||||||
|
Cheek Pouch
|
||||||
|
Cheek Pouch
|
||||||
|
Protean
|
||||||
|
Protean
|
||||||
|
Fur Coat
|
||||||
|
Fur Coat
|
||||||
|
Magician
|
||||||
|
Magician
|
||||||
|
Bulletproof
|
||||||
|
Bulletproof
|
||||||
|
Competitive
|
||||||
|
Competitive
|
||||||
|
Strong Jaw
|
||||||
|
Strong Jaw
|
||||||
|
Refrigerate
|
||||||
|
Refrigerate
|
||||||
|
Sweet Veil
|
||||||
|
Sweet Veil
|
||||||
|
Stance Change
|
||||||
|
Stance Change
|
||||||
|
Gale Wings
|
||||||
|
Gale Wings
|
||||||
|
Mega Launcher
|
||||||
|
Mega Launcher
|
||||||
|
Grass Pelt
|
||||||
|
Grass Pelt
|
||||||
|
Symbiosis
|
||||||
|
Symbiosis
|
||||||
|
Tough Claws
|
||||||
|
Tough Claws
|
||||||
|
Pixilate
|
||||||
|
Pixilate
|
||||||
|
Gooey
|
||||||
|
Gooey
|
||||||
|
Aerilate
|
||||||
|
Aerilate
|
||||||
|
Parental Bond
|
||||||
|
Parental Bond
|
||||||
|
Dark Aura
|
||||||
|
Dark Aura
|
||||||
|
Fairy Aura
|
||||||
|
Fairy Aura
|
||||||
|
Aura Break
|
||||||
|
Aura Break
|
||||||
|
Primordial Sea
|
||||||
|
Primordial Sea
|
||||||
|
Desolate Land
|
||||||
|
Desolate Land
|
||||||
|
Delta Stream
|
||||||
|
Delta Stream
|
||||||
|
Stamina
|
||||||
|
Stamina
|
||||||
|
Wimp Out
|
||||||
|
Wimp Out
|
||||||
|
Emergency Exit
|
||||||
|
Emergency Exit
|
||||||
|
Water Compaction
|
||||||
|
Water Compaction
|
||||||
|
Merciless
|
||||||
|
Merciless
|
||||||
|
Shields Down
|
||||||
|
Shields Down
|
||||||
|
Stakeout
|
||||||
|
Stakeout
|
||||||
|
Water Bubble
|
||||||
|
Water Bubble
|
||||||
|
Steelworker
|
||||||
|
Steelworker
|
||||||
|
Berserk
|
||||||
|
Berserk
|
||||||
|
Slush Rush
|
||||||
|
Slush Rush
|
||||||
|
Long Reach
|
||||||
|
Long Reach
|
||||||
|
Liquid Voice
|
||||||
|
Liquid Voice
|
||||||
|
Triage
|
||||||
|
Triage
|
||||||
|
Galvanize
|
||||||
|
Galvanize
|
||||||
|
Surge Surfer
|
||||||
|
Surge Surfer
|
||||||
|
Schooling
|
||||||
|
Schooling
|
||||||
|
Disguise
|
||||||
|
Disguise
|
||||||
|
Battle Bond
|
||||||
|
Battle Bond
|
||||||
|
Power Construct
|
||||||
|
Power Construct
|
||||||
|
Corrosion
|
||||||
|
Corrosion
|
||||||
|
Comatose
|
||||||
|
Comatose
|
||||||
|
Queenly Majesty
|
||||||
|
Queenly Majesty
|
||||||
|
Innards Out
|
||||||
|
Innards Out
|
||||||
|
Dancer
|
||||||
|
Dancer
|
||||||
|
Battery
|
||||||
|
Battery
|
||||||
|
Fluffy
|
||||||
|
Fluffy
|
||||||
|
Dazzling
|
||||||
|
Dazzling
|
||||||
|
Soul-Heart
|
||||||
|
Soul-Heart
|
||||||
|
Tangling Hair
|
||||||
|
Tangling Hair
|
||||||
|
Receiver
|
||||||
|
Receiver
|
||||||
|
Power of Alchemy
|
||||||
|
Power of Alchemy
|
||||||
|
Beast Boost
|
||||||
|
Beast Boost
|
||||||
|
RKS System
|
||||||
|
RKS System
|
||||||
|
Electric Surge
|
||||||
|
Electric Surge
|
||||||
|
Psychic Surge
|
||||||
|
Psychic Surge
|
||||||
|
Misty Surge
|
||||||
|
Misty Surge
|
||||||
|
Grassy Surge
|
||||||
|
Grassy Surge
|
||||||
|
Full Metal Body
|
||||||
|
Full Metal Body
|
||||||
|
Shadow Shield
|
||||||
|
Shadow Shield
|
||||||
|
Prism Armor
|
||||||
|
Prism Armor
|
||||||
|
Neuroforce
|
||||||
|
Neuroforce
|
||||||
|
Intrepid Sword
|
||||||
|
Intrepid Sword
|
||||||
|
Dauntless Shield
|
||||||
|
Dauntless Shield
|
||||||
|
Libero
|
||||||
|
Libero
|
||||||
|
Ball Fetch
|
||||||
|
Ball Fetch
|
||||||
|
Cotton Down
|
||||||
|
Cotton Down
|
||||||
|
Propeller Tail
|
||||||
|
Propeller Tail
|
||||||
|
Mirror Armor
|
||||||
|
Mirror Armor
|
||||||
|
Gulp Missile
|
||||||
|
Gulp Missile
|
||||||
|
Stalwart
|
||||||
|
Stalwart
|
||||||
|
Steam Engine
|
||||||
|
Steam Engine
|
||||||
|
Punk Rock
|
||||||
|
Punk Rock
|
||||||
|
Sand Spit
|
||||||
|
Sand Spit
|
||||||
|
Ice Scales
|
||||||
|
Ice Scales
|
||||||
|
Ripen
|
||||||
|
Ripen
|
||||||
|
Ice Face
|
||||||
|
Ice Face
|
||||||
|
Power Spot
|
||||||
|
Power Spot
|
||||||
|
Mimicry
|
||||||
|
Mimicry
|
||||||
|
Screen Cleaner
|
||||||
|
Screen Cleaner
|
||||||
|
Steely Spirit
|
||||||
|
Steely Spirit
|
||||||
|
Perish Body
|
||||||
|
Perish Body
|
||||||
|
Wandering Spirit
|
||||||
|
Wandering Spirit
|
||||||
|
Gorilla Tactics
|
||||||
|
Gorilla Tactics
|
||||||
|
Neutralizing Gas
|
||||||
|
Neutralizing Gas
|
||||||
|
Pastel Veil
|
||||||
|
Pastel Veil
|
||||||
|
Hunger Switch
|
||||||
|
Hunger Switch
|
||||||
|
Quick Draw
|
||||||
|
Quick Draw
|
||||||
|
Unseen Fist
|
||||||
|
Unseen Fist
|
||||||
|
Curious Medicine
|
||||||
|
Curious Medicine
|
||||||
|
Transistor
|
||||||
|
Transistor
|
||||||
|
Dragon's Maw
|
||||||
|
Dragon's Maw
|
||||||
|
Chilling Neigh
|
||||||
|
Chilling Neigh
|
||||||
|
Grim Neigh
|
||||||
|
Grim Neigh
|
||||||
|
As One
|
||||||
|
As One
|
||||||
1334
Text_english_core/ITEM_DESCRIPTIONS.txt
Normal file
1334
Text_english_core/ITEM_DESCRIPTIONS.txt
Normal file
File diff suppressed because it is too large
Load Diff
1464
Text_english_core/ITEM_NAMES.txt
Normal file
1464
Text_english_core/ITEM_NAMES.txt
Normal file
File diff suppressed because it is too large
Load Diff
1464
Text_english_core/ITEM_NAME_PLURALS.txt
Normal file
1464
Text_english_core/ITEM_NAME_PLURALS.txt
Normal file
File diff suppressed because it is too large
Load Diff
208
Text_english_core/ITEM_PORTION_NAMES.txt
Normal file
208
Text_english_core/ITEM_PORTION_NAMES.txt
Normal file
@@ -0,0 +1,208 @@
|
|||||||
|
# To localize this text for a particular language, please
|
||||||
|
# translate every second line of this file.
|
||||||
|
#-------------------------------
|
||||||
|
[ITEM_PORTION_NAMES]
|
||||||
|
jar of Honey
|
||||||
|
jar of Honey
|
||||||
|
bag of Stardust
|
||||||
|
bag of Stardust
|
||||||
|
Relic Copper coin
|
||||||
|
Relic Copper coin
|
||||||
|
Relic Silver coin
|
||||||
|
Relic Silver coin
|
||||||
|
Relic Gold coin
|
||||||
|
Relic Gold coin
|
||||||
|
bag of Growth Mulch
|
||||||
|
bag of Growth Mulch
|
||||||
|
bag of Damp Mulch
|
||||||
|
bag of Damp Mulch
|
||||||
|
bag of Stable Mulch
|
||||||
|
bag of Stable Mulch
|
||||||
|
bag of Gooey Mulch
|
||||||
|
bag of Gooey Mulch
|
||||||
|
pile of Shoal Salt
|
||||||
|
pile of Shoal Salt
|
||||||
|
jar of Red Nectar
|
||||||
|
jar of Red Nectar
|
||||||
|
jar of Yellow Nectar
|
||||||
|
jar of Yellow Nectar
|
||||||
|
jar of Pink Nectar
|
||||||
|
jar of Pink Nectar
|
||||||
|
jar of Purple Nectar
|
||||||
|
jar of Purple Nectar
|
||||||
|
bag of Bright Powder
|
||||||
|
bag of Bright Powder
|
||||||
|
bag of BrightPowder
|
||||||
|
bag of BrightPowder
|
||||||
|
pair of Safety Goggles
|
||||||
|
pair of Safety Goggles
|
||||||
|
set of Protective Pads
|
||||||
|
set of Protective Pads
|
||||||
|
pair of Heavy-Duty Boots
|
||||||
|
pair of Heavy-Duty Boots
|
||||||
|
pair of Choice Specs
|
||||||
|
pair of Choice Specs
|
||||||
|
lump of Light Clay
|
||||||
|
lump of Light Clay
|
||||||
|
blob of Black Sludge
|
||||||
|
blob of Black Sludge
|
||||||
|
serving of Leftovers
|
||||||
|
serving of Leftovers
|
||||||
|
clump of Luminous Moss
|
||||||
|
clump of Luminous Moss
|
||||||
|
bottle of Throat Spray
|
||||||
|
bottle of Throat Spray
|
||||||
|
voucher for Room Service
|
||||||
|
voucher for Room Service
|
||||||
|
pair of Wise Glasses
|
||||||
|
pair of Wise Glasses
|
||||||
|
jar of Lax Incense
|
||||||
|
jar of Lax Incense
|
||||||
|
jar of Full Incense
|
||||||
|
jar of Full Incense
|
||||||
|
jar of Luck Incense
|
||||||
|
jar of Luck Incense
|
||||||
|
jar of Pure Incense
|
||||||
|
jar of Pure Incense
|
||||||
|
jar of Sea Incense
|
||||||
|
jar of Sea Incense
|
||||||
|
jar of Wave Incense
|
||||||
|
jar of Wave Incense
|
||||||
|
jar of Rose Incense
|
||||||
|
jar of Rose Incense
|
||||||
|
jar of Odd Incense
|
||||||
|
jar of Odd Incense
|
||||||
|
jar of Rock Incense
|
||||||
|
jar of Rock Incense
|
||||||
|
piece of Charcoal
|
||||||
|
piece of Charcoal
|
||||||
|
piece of Never-Melt Ice
|
||||||
|
piece of Never-Melt Ice
|
||||||
|
piece of NeverMeltIce
|
||||||
|
piece of NeverMeltIce
|
||||||
|
bag of Soft Sand
|
||||||
|
bag of Soft Sand
|
||||||
|
pile of Silver Powder
|
||||||
|
pile of Silver Powder
|
||||||
|
pile of SilverPowder
|
||||||
|
pile of SilverPowder
|
||||||
|
pair of Black Glasses
|
||||||
|
pair of Black Glasses
|
||||||
|
pair of BlackGlasses
|
||||||
|
pair of BlackGlasses
|
||||||
|
bag of Metal Powder
|
||||||
|
bag of Metal Powder
|
||||||
|
bag of Quick Powder
|
||||||
|
bag of Quick Powder
|
||||||
|
scrap of Reaper Cloth
|
||||||
|
scrap of Reaper Cloth
|
||||||
|
dollop of Whipped Dream
|
||||||
|
dollop of Whipped Dream
|
||||||
|
bag of Sacred Ash
|
||||||
|
bag of Sacred Ash
|
||||||
|
bag of Pewter Crunchies
|
||||||
|
bag of Pewter Crunchies
|
||||||
|
cup of Berry Juice
|
||||||
|
cup of Berry Juice
|
||||||
|
bottle of Fresh Water
|
||||||
|
bottle of Fresh Water
|
||||||
|
bottle of Soda Pop
|
||||||
|
bottle of Soda Pop
|
||||||
|
can of Lemonade
|
||||||
|
can of Lemonade
|
||||||
|
bottle of Moomoo Milk
|
||||||
|
bottle of Moomoo Milk
|
||||||
|
dose of Energy Powder
|
||||||
|
dose of Energy Powder
|
||||||
|
dose of EnergyPowder
|
||||||
|
dose of EnergyPowder
|
||||||
|
dose of Heal Powder
|
||||||
|
dose of Heal Powder
|
||||||
|
comb of Max Honey
|
||||||
|
comb of Max Honey
|
||||||
|
bottle of PP Up
|
||||||
|
bottle of PP Up
|
||||||
|
bottle of PP Max
|
||||||
|
bottle of PP Max
|
||||||
|
bottle of HP Up
|
||||||
|
bottle of HP Up
|
||||||
|
bottle of Protein
|
||||||
|
bottle of Protein
|
||||||
|
bottle of Iron
|
||||||
|
bottle of Iron
|
||||||
|
bottle of Calcium
|
||||||
|
bottle of Calcium
|
||||||
|
bottle of Zinc
|
||||||
|
bottle of Zinc
|
||||||
|
bottle of Carbos
|
||||||
|
bottle of Carbos
|
||||||
|
sprig of Lonely Mint
|
||||||
|
sprig of Lonely Mint
|
||||||
|
sprig of Adamant Mint
|
||||||
|
sprig of Adamant Mint
|
||||||
|
sprig of Naughty Mint
|
||||||
|
sprig of Naughty Mint
|
||||||
|
sprig of Brave Mint
|
||||||
|
sprig of Brave Mint
|
||||||
|
sprig of Bold Mint
|
||||||
|
sprig of Bold Mint
|
||||||
|
sprig of Impish Mint
|
||||||
|
sprig of Impish Mint
|
||||||
|
sprig of Lax Mint
|
||||||
|
sprig of Lax Mint
|
||||||
|
sprig of Relaxed Mint
|
||||||
|
sprig of Relaxed Mint
|
||||||
|
sprig of Modest Mint
|
||||||
|
sprig of Modest Mint
|
||||||
|
sprig of Mild Mint
|
||||||
|
sprig of Mild Mint
|
||||||
|
sprig of Rash Mint
|
||||||
|
sprig of Rash Mint
|
||||||
|
sprig of Quiet Mint
|
||||||
|
sprig of Quiet Mint
|
||||||
|
sprig of Calm Mint
|
||||||
|
sprig of Calm Mint
|
||||||
|
sprig of Gentle Mint
|
||||||
|
sprig of Gentle Mint
|
||||||
|
sprig of Careful Mint
|
||||||
|
sprig of Careful Mint
|
||||||
|
sprig of Sassy Mint
|
||||||
|
sprig of Sassy Mint
|
||||||
|
sprig of Timid Mint
|
||||||
|
sprig of Timid Mint
|
||||||
|
sprig of Hasty Mint
|
||||||
|
sprig of Hasty Mint
|
||||||
|
sprig of Jolly Mint
|
||||||
|
sprig of Jolly Mint
|
||||||
|
sprig of Naive Mint
|
||||||
|
sprig of Naive Mint
|
||||||
|
sprig of Serious Mint
|
||||||
|
sprig of Serious Mint
|
||||||
|
piece of Grass Mail
|
||||||
|
piece of Grass Mail
|
||||||
|
piece of Flame Mail
|
||||||
|
piece of Flame Mail
|
||||||
|
piece of Bubble Mail
|
||||||
|
piece of Bubble Mail
|
||||||
|
piece of Bloom Mail
|
||||||
|
piece of Bloom Mail
|
||||||
|
piece of Tunnel Mail
|
||||||
|
piece of Tunnel Mail
|
||||||
|
piece of Steel Mail
|
||||||
|
piece of Steel Mail
|
||||||
|
piece of Heart Mail
|
||||||
|
piece of Heart Mail
|
||||||
|
piece of Snow Mail
|
||||||
|
piece of Snow Mail
|
||||||
|
piece of Space Mail
|
||||||
|
piece of Space Mail
|
||||||
|
piece of Air Mail
|
||||||
|
piece of Air Mail
|
||||||
|
piece of Mosaic Mail
|
||||||
|
piece of Mosaic Mail
|
||||||
|
piece of Brick Mail
|
||||||
|
piece of Brick Mail
|
||||||
|
cluster of Max Mushrooms
|
||||||
|
cluster of Max Mushrooms
|
||||||
|
set of Reins of Unity
|
||||||
|
set of Reins of Unity
|
||||||
208
Text_english_core/ITEM_PORTION_NAME_PLURALS.txt
Normal file
208
Text_english_core/ITEM_PORTION_NAME_PLURALS.txt
Normal file
@@ -0,0 +1,208 @@
|
|||||||
|
# To localize this text for a particular language, please
|
||||||
|
# translate every second line of this file.
|
||||||
|
#-------------------------------
|
||||||
|
[ITEM_PORTION_NAME_PLURALS]
|
||||||
|
jars of Honey
|
||||||
|
jars of Honey
|
||||||
|
bags of Stardust
|
||||||
|
bags of Stardust
|
||||||
|
Relic Copper coins
|
||||||
|
Relic Copper coins
|
||||||
|
Relic Silver coins
|
||||||
|
Relic Silver coins
|
||||||
|
Relic Gold coins
|
||||||
|
Relic Gold coins
|
||||||
|
bags of Growth Mulch
|
||||||
|
bags of Growth Mulch
|
||||||
|
bags of Damp Mulch
|
||||||
|
bags of Damp Mulch
|
||||||
|
bags of Stable Mulch
|
||||||
|
bags of Stable Mulch
|
||||||
|
bags of Gooey Mulch
|
||||||
|
bags of Gooey Mulch
|
||||||
|
piles of Shoal Salt
|
||||||
|
piles of Shoal Salt
|
||||||
|
jars of Red Nectar
|
||||||
|
jars of Red Nectar
|
||||||
|
jars of Yellow Nectar
|
||||||
|
jars of Yellow Nectar
|
||||||
|
jars of Pink Nectar
|
||||||
|
jars of Pink Nectar
|
||||||
|
jars of Purple Nectar
|
||||||
|
jars of Purple Nectar
|
||||||
|
bags of Bright Powder
|
||||||
|
bags of Bright Powder
|
||||||
|
bags of BrightPowder
|
||||||
|
bags of BrightPowder
|
||||||
|
pairs of Safety Goggles
|
||||||
|
pairs of Safety Goggles
|
||||||
|
sets of Protective Pads
|
||||||
|
sets of Protective Pads
|
||||||
|
pairs of Heavy-Duty Boots
|
||||||
|
pairs of Heavy-Duty Boots
|
||||||
|
pairs of Choice Specs
|
||||||
|
pairs of Choice Specs
|
||||||
|
lumps of Light Clay
|
||||||
|
lumps of Light Clay
|
||||||
|
blobs of Black Sludge
|
||||||
|
blobs of Black Sludge
|
||||||
|
servings of Leftovers
|
||||||
|
servings of Leftovers
|
||||||
|
clumps of Luminous Moss
|
||||||
|
clumps of Luminous Moss
|
||||||
|
bottles of Throat Spray
|
||||||
|
bottles of Throat Spray
|
||||||
|
vouchers for Room Service
|
||||||
|
vouchers for Room Service
|
||||||
|
pairs of Wise Glasses
|
||||||
|
pairs of Wise Glasses
|
||||||
|
jars of Lax Incense
|
||||||
|
jars of Lax Incense
|
||||||
|
jars of Full Incense
|
||||||
|
jars of Full Incense
|
||||||
|
jars of Luck Incense
|
||||||
|
jars of Luck Incense
|
||||||
|
jars of Pure Incense
|
||||||
|
jars of Pure Incense
|
||||||
|
jars of Sea Incense
|
||||||
|
jars of Sea Incense
|
||||||
|
jars of Wave Incense
|
||||||
|
jars of Wave Incense
|
||||||
|
jars of Rose Incense
|
||||||
|
jars of Rose Incense
|
||||||
|
jars of Odd Incense
|
||||||
|
jars of Odd Incense
|
||||||
|
jars of Rock Incense
|
||||||
|
jars of Rock Incense
|
||||||
|
pieces of Charcoal
|
||||||
|
pieces of Charcoal
|
||||||
|
pieces of Never-Melt Ice
|
||||||
|
pieces of Never-Melt Ice
|
||||||
|
pieces of NeverMeltIce
|
||||||
|
pieces of NeverMeltIce
|
||||||
|
bags of Soft Sand
|
||||||
|
bags of Soft Sand
|
||||||
|
piles of Silver Powder
|
||||||
|
piles of Silver Powder
|
||||||
|
piles of SilverPowder
|
||||||
|
piles of SilverPowder
|
||||||
|
pairs of Black Glasses
|
||||||
|
pairs of Black Glasses
|
||||||
|
pairs of BlackGlasses
|
||||||
|
pairs of BlackGlasses
|
||||||
|
bags of Metal Powder
|
||||||
|
bags of Metal Powder
|
||||||
|
bags of Quick Powder
|
||||||
|
bags of Quick Powder
|
||||||
|
scraps of Reaper Cloth
|
||||||
|
scraps of Reaper Cloth
|
||||||
|
dollops of Whipped Dream
|
||||||
|
dollops of Whipped Dream
|
||||||
|
bags of Sacred Ash
|
||||||
|
bags of Sacred Ash
|
||||||
|
bags of Pewter Crunchies
|
||||||
|
bags of Pewter Crunchies
|
||||||
|
cups of Berry Juice
|
||||||
|
cups of Berry Juice
|
||||||
|
bottles of Fresh Water
|
||||||
|
bottles of Fresh Water
|
||||||
|
bottles of Soda Pop
|
||||||
|
bottles of Soda Pop
|
||||||
|
cans of Lemonade
|
||||||
|
cans of Lemonade
|
||||||
|
bottles of Moomoo Milk
|
||||||
|
bottles of Moomoo Milk
|
||||||
|
doses of Energy Powder
|
||||||
|
doses of Energy Powder
|
||||||
|
doses of EnergyPowder
|
||||||
|
doses of EnergyPowder
|
||||||
|
doses of Heal Powder
|
||||||
|
doses of Heal Powder
|
||||||
|
combs of Max Honey
|
||||||
|
combs of Max Honey
|
||||||
|
bottles of PP Up
|
||||||
|
bottles of PP Up
|
||||||
|
bottles of PP Max
|
||||||
|
bottles of PP Max
|
||||||
|
bottles of HP Up
|
||||||
|
bottles of HP Up
|
||||||
|
bottles of Protein
|
||||||
|
bottles of Protein
|
||||||
|
bottles of Iron
|
||||||
|
bottles of Iron
|
||||||
|
bottles of Calcium
|
||||||
|
bottles of Calcium
|
||||||
|
bottles of Zinc
|
||||||
|
bottles of Zinc
|
||||||
|
bottles of Carbos
|
||||||
|
bottles of Carbos
|
||||||
|
sprigs of Lonely Mint
|
||||||
|
sprigs of Lonely Mint
|
||||||
|
sprigs of Adamant Mint
|
||||||
|
sprigs of Adamant Mint
|
||||||
|
sprigs of Naughty Mint
|
||||||
|
sprigs of Naughty Mint
|
||||||
|
sprigs of Brave Mint
|
||||||
|
sprigs of Brave Mint
|
||||||
|
sprigs of Bold Mint
|
||||||
|
sprigs of Bold Mint
|
||||||
|
sprigs of Impish Mint
|
||||||
|
sprigs of Impish Mint
|
||||||
|
sprigs of Lax Mint
|
||||||
|
sprigs of Lax Mint
|
||||||
|
sprigs of Relaxed Mint
|
||||||
|
sprigs of Relaxed Mint
|
||||||
|
sprigs of Modest Mint
|
||||||
|
sprigs of Modest Mint
|
||||||
|
sprigs of Mild Mint
|
||||||
|
sprigs of Mild Mint
|
||||||
|
sprigs of Rash Mint
|
||||||
|
sprigs of Rash Mint
|
||||||
|
sprigs of Quiet Mint
|
||||||
|
sprigs of Quiet Mint
|
||||||
|
sprigs of Calm Mint
|
||||||
|
sprigs of Calm Mint
|
||||||
|
sprigs of Gentle Mint
|
||||||
|
sprigs of Gentle Mint
|
||||||
|
sprigs of Careful Mint
|
||||||
|
sprigs of Careful Mint
|
||||||
|
sprigs of Sassy Mint
|
||||||
|
sprigs of Sassy Mint
|
||||||
|
sprigs of Timid Mint
|
||||||
|
sprigs of Timid Mint
|
||||||
|
sprigs of Hasty Mint
|
||||||
|
sprigs of Hasty Mint
|
||||||
|
sprigs of Jolly Mint
|
||||||
|
sprigs of Jolly Mint
|
||||||
|
sprigs of Naive Mint
|
||||||
|
sprigs of Naive Mint
|
||||||
|
sprigs of Serious Mint
|
||||||
|
sprigs of Serious Mint
|
||||||
|
pieces of Grass Mail
|
||||||
|
pieces of Grass Mail
|
||||||
|
pieces of Flame Mail
|
||||||
|
pieces of Flame Mail
|
||||||
|
pieces of Bubble Mail
|
||||||
|
pieces of Bubble Mail
|
||||||
|
pieces of Bloom Mail
|
||||||
|
pieces of Bloom Mail
|
||||||
|
pieces of Tunnel Mail
|
||||||
|
pieces of Tunnel Mail
|
||||||
|
pieces of Steel Mail
|
||||||
|
pieces of Steel Mail
|
||||||
|
pieces of Heart Mail
|
||||||
|
pieces of Heart Mail
|
||||||
|
pieces of Snow Mail
|
||||||
|
pieces of Snow Mail
|
||||||
|
pieces of Space Mail
|
||||||
|
pieces of Space Mail
|
||||||
|
pieces of Air Mail
|
||||||
|
pieces of Air Mail
|
||||||
|
pieces of Mosaic Mail
|
||||||
|
pieces of Mosaic Mail
|
||||||
|
pieces of Brick Mail
|
||||||
|
pieces of Brick Mail
|
||||||
|
clusters of Max Mushrooms
|
||||||
|
clusters of Max Mushrooms
|
||||||
|
sets of Reins of Unity
|
||||||
|
sets of Reins of Unity
|
||||||
1454
Text_english_core/MOVE_DESCRIPTIONS.txt
Normal file
1454
Text_english_core/MOVE_DESCRIPTIONS.txt
Normal file
File diff suppressed because it is too large
Load Diff
1526
Text_english_core/MOVE_NAMES.txt
Normal file
1526
Text_english_core/MOVE_NAMES.txt
Normal file
File diff suppressed because it is too large
Load Diff
2060
Text_english_core/POKEDEX_ENTRIES.txt
Normal file
2060
Text_english_core/POKEDEX_ENTRIES.txt
Normal file
File diff suppressed because it is too large
Load Diff
160
Text_english_core/RIBBON_DESCRIPTIONS.txt
Normal file
160
Text_english_core/RIBBON_DESCRIPTIONS.txt
Normal file
@@ -0,0 +1,160 @@
|
|||||||
|
# To localize this text for a particular language, please
|
||||||
|
# translate every second line of this file.
|
||||||
|
#-------------------------------
|
||||||
|
[RIBBON_DESCRIPTIONS]
|
||||||
|
Hoenn Cool Contest Normal Rank winner!
|
||||||
|
Hoenn Cool Contest Normal Rank winner!
|
||||||
|
Hoenn Cool Contest Super Rank winner!
|
||||||
|
Hoenn Cool Contest Super Rank winner!
|
||||||
|
Hoenn Cool Contest Hyper Rank winner!
|
||||||
|
Hoenn Cool Contest Hyper Rank winner!
|
||||||
|
Hoenn Cool Contest Master Rank winner!
|
||||||
|
Hoenn Cool Contest Master Rank winner!
|
||||||
|
Hoenn Beauty Contest Normal Rank winner!
|
||||||
|
Hoenn Beauty Contest Normal Rank winner!
|
||||||
|
Hoenn Beauty Contest Super Rank winner!
|
||||||
|
Hoenn Beauty Contest Super Rank winner!
|
||||||
|
Hoenn Beauty Contest Hyper Rank winner!
|
||||||
|
Hoenn Beauty Contest Hyper Rank winner!
|
||||||
|
Hoenn Beauty Contest Master Rank winner!
|
||||||
|
Hoenn Beauty Contest Master Rank winner!
|
||||||
|
Hoenn Cute Contest Normal Rank winner!
|
||||||
|
Hoenn Cute Contest Normal Rank winner!
|
||||||
|
Hoenn Cute Contest Super Rank winner!
|
||||||
|
Hoenn Cute Contest Super Rank winner!
|
||||||
|
Hoenn Cute Contest Hyper Rank winner!
|
||||||
|
Hoenn Cute Contest Hyper Rank winner!
|
||||||
|
Hoenn Cute Contest Master Rank winner!
|
||||||
|
Hoenn Cute Contest Master Rank winner!
|
||||||
|
Hoenn Smart Contest Normal Rank winner!
|
||||||
|
Hoenn Smart Contest Normal Rank winner!
|
||||||
|
Hoenn Smart Contest Super Rank winner!
|
||||||
|
Hoenn Smart Contest Super Rank winner!
|
||||||
|
Hoenn Smart Contest Hyper Rank winner!
|
||||||
|
Hoenn Smart Contest Hyper Rank winner!
|
||||||
|
Hoenn Smart Contest Master Rank winner!
|
||||||
|
Hoenn Smart Contest Master Rank winner!
|
||||||
|
Hoenn Tough Contest Normal Rank winner!
|
||||||
|
Hoenn Tough Contest Normal Rank winner!
|
||||||
|
Hoenn Tough Contest Super Rank winner!
|
||||||
|
Hoenn Tough Contest Super Rank winner!
|
||||||
|
Hoenn Tough Contest Hyper Rank winner!
|
||||||
|
Hoenn Tough Contest Hyper Rank winner!
|
||||||
|
Hoenn Tough Contest Master Rank winner!
|
||||||
|
Hoenn Tough Contest Master Rank winner!
|
||||||
|
Super Contest Cool Category Normal Rank winner!
|
||||||
|
Super Contest Cool Category Normal Rank winner!
|
||||||
|
Super Contest Cool Category Great Rank winner!
|
||||||
|
Super Contest Cool Category Great Rank winner!
|
||||||
|
Super Contest Cool Category Ultra Rank winner!
|
||||||
|
Super Contest Cool Category Ultra Rank winner!
|
||||||
|
Super Contest Cool Category Master Rank winner!
|
||||||
|
Super Contest Cool Category Master Rank winner!
|
||||||
|
Super Contest Beauty Category Normal Rank winner!
|
||||||
|
Super Contest Beauty Category Normal Rank winner!
|
||||||
|
Super Contest Beauty Category Great Rank winner!
|
||||||
|
Super Contest Beauty Category Great Rank winner!
|
||||||
|
Super Contest Beauty Category Ultra Rank winner!
|
||||||
|
Super Contest Beauty Category Ultra Rank winner!
|
||||||
|
Super Contest Beauty Category Master Rank winner!
|
||||||
|
Super Contest Beauty Category Master Rank winner!
|
||||||
|
Super Contest Cute Category Normal Rank winner!
|
||||||
|
Super Contest Cute Category Normal Rank winner!
|
||||||
|
Super Contest Cute Category Great Rank winner!
|
||||||
|
Super Contest Cute Category Great Rank winner!
|
||||||
|
Super Contest Cute Category Ultra Rank winner!
|
||||||
|
Super Contest Cute Category Ultra Rank winner!
|
||||||
|
Super Contest Cute Category Master Rank winner!
|
||||||
|
Super Contest Cute Category Master Rank winner!
|
||||||
|
Super Contest Smart Category Normal Rank winner!
|
||||||
|
Super Contest Smart Category Normal Rank winner!
|
||||||
|
Super Contest Smart Category Great Rank winner!
|
||||||
|
Super Contest Smart Category Great Rank winner!
|
||||||
|
Super Contest Smart Category Ultra Rank winner!
|
||||||
|
Super Contest Smart Category Ultra Rank winner!
|
||||||
|
Super Contest Smart Category Master Rank winner!
|
||||||
|
Super Contest Smart Category Master Rank winner!
|
||||||
|
Super Contest Tough Category Normal Rank winner!
|
||||||
|
Super Contest Tough Category Normal Rank winner!
|
||||||
|
Super Contest Tough Category Great Rank winner!
|
||||||
|
Super Contest Tough Category Great Rank winner!
|
||||||
|
Super Contest Tough Category Ultra Rank winner!
|
||||||
|
Super Contest Tough Category Ultra Rank winner!
|
||||||
|
Super Contest Tough Category Master Rank winner!
|
||||||
|
Super Contest Tough Category Master Rank winner!
|
||||||
|
Ribbon awarded for clearing Hoenn's Battle Tower's Lv. 50 challenge.
|
||||||
|
Ribbon awarded for clearing Hoenn's Battle Tower's Lv. 50 challenge.
|
||||||
|
Ribbon awarded for clearing Hoenn's Battle Tower's Lv. 100 challenge.
|
||||||
|
Ribbon awarded for clearing Hoenn's Battle Tower's Lv. 100 challenge.
|
||||||
|
A Ribbon awarded for defeating the Tower Tycoon at the Battle Tower.
|
||||||
|
A Ribbon awarded for defeating the Tower Tycoon at the Battle Tower.
|
||||||
|
A Ribbon awarded for completing the Battle Tower Double challenge.
|
||||||
|
A Ribbon awarded for completing the Battle Tower Double challenge.
|
||||||
|
A Ribbon awarded for completing the Battle Tower Multi challenge.
|
||||||
|
A Ribbon awarded for completing the Battle Tower Multi challenge.
|
||||||
|
A Ribbon awarded for completing the Battle Tower Link Multi challenge.
|
||||||
|
A Ribbon awarded for completing the Battle Tower Link Multi challenge.
|
||||||
|
A Ribbon awarded for completing the Wi-Fi Battle Tower challenge.
|
||||||
|
A Ribbon awarded for completing the Wi-Fi Battle Tower challenge.
|
||||||
|
Ribbon for clearing the Pokémon League and entering the Hall of Fame in another region.
|
||||||
|
Ribbon for clearing the Pokémon League and entering the Hall of Fame in another region.
|
||||||
|
Ribbon awarded for beating the Sinnoh Champion and entering the Hall of Fame.
|
||||||
|
Ribbon awarded for beating the Sinnoh Champion and entering the Hall of Fame.
|
||||||
|
A Ribbon awarded for setting an incredible record.
|
||||||
|
A Ribbon awarded for setting an incredible record.
|
||||||
|
Pokémon Event Participation Ribbon.
|
||||||
|
Pokémon Event Participation Ribbon.
|
||||||
|
A Ribbon awarded for setting a legendary record.
|
||||||
|
A Ribbon awarded for setting a legendary record.
|
||||||
|
An extraordinarily gorgeous and extravagant Ribbon.
|
||||||
|
An extraordinarily gorgeous and extravagant Ribbon.
|
||||||
|
An incredibly regal Ribbon with an air of nobility.
|
||||||
|
An incredibly regal Ribbon with an air of nobility.
|
||||||
|
A gorgeous and regal Ribbon that is the peak of fabulous.
|
||||||
|
A gorgeous and regal Ribbon that is the peak of fabulous.
|
||||||
|
A Ribbon for recalling an invigorating event that created life energy.
|
||||||
|
A Ribbon for recalling an invigorating event that created life energy.
|
||||||
|
A Ribbon for recalling a thrilling event that made life more exciting.
|
||||||
|
A Ribbon for recalling a thrilling event that made life more exciting.
|
||||||
|
A Ribbon for recalling feelings of sadness that added spice to life.
|
||||||
|
A Ribbon for recalling feelings of sadness that added spice to life.
|
||||||
|
A Ribbon for recalling a careless error that helped steer life decisions.
|
||||||
|
A Ribbon for recalling a careless error that helped steer life decisions.
|
||||||
|
A Ribbon for recalling a refreshing event that added sparkle to life.
|
||||||
|
A Ribbon for recalling a refreshing event that added sparkle to life.
|
||||||
|
A Ribbon for recalling a deep slumber that made life soothing.
|
||||||
|
A Ribbon for recalling a deep slumber that made life soothing.
|
||||||
|
A Ribbon for recalling that smiles enrich the quality of life.
|
||||||
|
A Ribbon for recalling that smiles enrich the quality of life.
|
||||||
|
A Ribbon awarded to a Pokémon deemed to have a top-quality footprint.
|
||||||
|
A Ribbon awarded to a Pokémon deemed to have a top-quality footprint.
|
||||||
|
Ribbon awarded for being chosen as a super sketch model in Hoenn.
|
||||||
|
Ribbon awarded for being chosen as a super sketch model in Hoenn.
|
||||||
|
Ribbon awarded for being an exceptionally hard worker.
|
||||||
|
Ribbon awarded for being an exceptionally hard worker.
|
||||||
|
A Ribbon to celebrate a birthday.
|
||||||
|
A Ribbon to celebrate a birthday.
|
||||||
|
A special Ribbon for a special day.
|
||||||
|
A special Ribbon for a special day.
|
||||||
|
A Ribbon that proclaims love for Pokémon.
|
||||||
|
A Ribbon that proclaims love for Pokémon.
|
||||||
|
Special Holiday Ribbon.
|
||||||
|
Special Holiday Ribbon.
|
||||||
|
A Ribbon to cherish a special memory.
|
||||||
|
A Ribbon to cherish a special memory.
|
||||||
|
A Ribbon said to make your wish come true.
|
||||||
|
A Ribbon said to make your wish come true.
|
||||||
|
A Ribbon awarded for overcoming all difficult challenges.
|
||||||
|
A Ribbon awarded for overcoming all difficult challenges.
|
||||||
|
Pokémon League Champion Ribbon.
|
||||||
|
Pokémon League Champion Ribbon.
|
||||||
|
Battle Competition Champion Ribbon.
|
||||||
|
Battle Competition Champion Ribbon.
|
||||||
|
Pokémon World Championships Regional Champion Ribbon.
|
||||||
|
Pokémon World Championships Regional Champion Ribbon.
|
||||||
|
A Ribbon awarded for winning 100 matches in a row.
|
||||||
|
A Ribbon awarded for winning 100 matches in a row.
|
||||||
|
Pokémon World Championships National Champion Ribbon.
|
||||||
|
Pokémon World Championships National Champion Ribbon.
|
||||||
|
Pokémon World Championships World Champion Ribbon.
|
||||||
|
Pokémon World Championships World Champion Ribbon.
|
||||||
144
Text_english_core/RIBBON_NAMES.txt
Normal file
144
Text_english_core/RIBBON_NAMES.txt
Normal file
@@ -0,0 +1,144 @@
|
|||||||
|
# To localize this text for a particular language, please
|
||||||
|
# translate every second line of this file.
|
||||||
|
#-------------------------------
|
||||||
|
[RIBBON_NAMES]
|
||||||
|
Cool Ribbon
|
||||||
|
Cool Ribbon
|
||||||
|
Cool Ribbon Super
|
||||||
|
Cool Ribbon Super
|
||||||
|
Cool Ribbon Hyper
|
||||||
|
Cool Ribbon Hyper
|
||||||
|
Cool Ribbon Master
|
||||||
|
Cool Ribbon Master
|
||||||
|
Beauty Ribbon
|
||||||
|
Beauty Ribbon
|
||||||
|
Beauty Ribbon Super
|
||||||
|
Beauty Ribbon Super
|
||||||
|
Beauty Ribbon Hyper
|
||||||
|
Beauty Ribbon Hyper
|
||||||
|
Beauty Ribbon Master
|
||||||
|
Beauty Ribbon Master
|
||||||
|
Cute Ribbon
|
||||||
|
Cute Ribbon
|
||||||
|
Cute Ribbon Super
|
||||||
|
Cute Ribbon Super
|
||||||
|
Cute Ribbon Hyper
|
||||||
|
Cute Ribbon Hyper
|
||||||
|
Cute Ribbon Master
|
||||||
|
Cute Ribbon Master
|
||||||
|
Smart Ribbon
|
||||||
|
Smart Ribbon
|
||||||
|
Smart Ribbon Super
|
||||||
|
Smart Ribbon Super
|
||||||
|
Smart Ribbon Hyper
|
||||||
|
Smart Ribbon Hyper
|
||||||
|
Smart Ribbon Master
|
||||||
|
Smart Ribbon Master
|
||||||
|
Tough Ribbon
|
||||||
|
Tough Ribbon
|
||||||
|
Tough Ribbon Super
|
||||||
|
Tough Ribbon Super
|
||||||
|
Tough Ribbon Hyper
|
||||||
|
Tough Ribbon Hyper
|
||||||
|
Tough Ribbon Master
|
||||||
|
Tough Ribbon Master
|
||||||
|
Cool Ribbon Great
|
||||||
|
Cool Ribbon Great
|
||||||
|
Cool Ribbon Ultra
|
||||||
|
Cool Ribbon Ultra
|
||||||
|
Beauty Ribbon Great
|
||||||
|
Beauty Ribbon Great
|
||||||
|
Beauty Ribbon Ultra
|
||||||
|
Beauty Ribbon Ultra
|
||||||
|
Cute Ribbon Great
|
||||||
|
Cute Ribbon Great
|
||||||
|
Cute Ribbon Ultra
|
||||||
|
Cute Ribbon Ultra
|
||||||
|
Smart Ribbon Great
|
||||||
|
Smart Ribbon Great
|
||||||
|
Smart Ribbon Ultra
|
||||||
|
Smart Ribbon Ultra
|
||||||
|
Tough Ribbon Great
|
||||||
|
Tough Ribbon Great
|
||||||
|
Tough Ribbon Ultra
|
||||||
|
Tough Ribbon Ultra
|
||||||
|
Winning Ribbon
|
||||||
|
Winning Ribbon
|
||||||
|
Victory Ribbon
|
||||||
|
Victory Ribbon
|
||||||
|
Ability Ribbon
|
||||||
|
Ability Ribbon
|
||||||
|
Great Ability Ribbon
|
||||||
|
Great Ability Ribbon
|
||||||
|
Double Ability Ribbon
|
||||||
|
Double Ability Ribbon
|
||||||
|
Multi Ability Ribbon
|
||||||
|
Multi Ability Ribbon
|
||||||
|
Pair Ability Ribbon
|
||||||
|
Pair Ability Ribbon
|
||||||
|
World Ability Ribbon
|
||||||
|
World Ability Ribbon
|
||||||
|
Champion Ribbon
|
||||||
|
Champion Ribbon
|
||||||
|
Sinnoh Champ Ribbon
|
||||||
|
Sinnoh Champ Ribbon
|
||||||
|
Record Ribbon
|
||||||
|
Record Ribbon
|
||||||
|
Event Ribbon
|
||||||
|
Event Ribbon
|
||||||
|
Legend Ribbon
|
||||||
|
Legend Ribbon
|
||||||
|
Gorgeous Ribbon
|
||||||
|
Gorgeous Ribbon
|
||||||
|
Royal Ribbon
|
||||||
|
Royal Ribbon
|
||||||
|
Gorgeous Royal Ribbon
|
||||||
|
Gorgeous Royal Ribbon
|
||||||
|
Alert Ribbon
|
||||||
|
Alert Ribbon
|
||||||
|
Shock Ribbon
|
||||||
|
Shock Ribbon
|
||||||
|
Downcast Ribbon
|
||||||
|
Downcast Ribbon
|
||||||
|
Careless Ribbon
|
||||||
|
Careless Ribbon
|
||||||
|
Relax Ribbon
|
||||||
|
Relax Ribbon
|
||||||
|
Snooze Ribbon
|
||||||
|
Snooze Ribbon
|
||||||
|
Smile Ribbon
|
||||||
|
Smile Ribbon
|
||||||
|
Footprint Ribbon
|
||||||
|
Footprint Ribbon
|
||||||
|
Artist Ribbon
|
||||||
|
Artist Ribbon
|
||||||
|
Effort Ribbon
|
||||||
|
Effort Ribbon
|
||||||
|
Birthday Ribbon
|
||||||
|
Birthday Ribbon
|
||||||
|
Special Ribbon
|
||||||
|
Special Ribbon
|
||||||
|
Classic Ribbon
|
||||||
|
Classic Ribbon
|
||||||
|
Premier Ribbon
|
||||||
|
Premier Ribbon
|
||||||
|
Souvenir Ribbon
|
||||||
|
Souvenir Ribbon
|
||||||
|
Wishing Ribbon
|
||||||
|
Wishing Ribbon
|
||||||
|
National Ribbon
|
||||||
|
National Ribbon
|
||||||
|
Country Ribbon
|
||||||
|
Country Ribbon
|
||||||
|
Battle Champion Ribbon
|
||||||
|
Battle Champion Ribbon
|
||||||
|
Regional Champion Ribbon
|
||||||
|
Regional Champion Ribbon
|
||||||
|
Earth Ribbon
|
||||||
|
Earth Ribbon
|
||||||
|
World Ribbon
|
||||||
|
World Ribbon
|
||||||
|
National Champion Ribbon
|
||||||
|
National Champion Ribbon
|
||||||
|
World Champion Ribbon
|
||||||
|
World Champion Ribbon
|
||||||
6538
Text_english_core/SCRIPT_TEXTS.txt
Normal file
6538
Text_english_core/SCRIPT_TEXTS.txt
Normal file
File diff suppressed because it is too large
Load Diff
1304
Text_english_core/SPECIES_CATEGORIES.txt
Normal file
1304
Text_english_core/SPECIES_CATEGORIES.txt
Normal file
File diff suppressed because it is too large
Load Diff
540
Text_english_core/SPECIES_FORM_NAMES.txt
Normal file
540
Text_english_core/SPECIES_FORM_NAMES.txt
Normal file
@@ -0,0 +1,540 @@
|
|||||||
|
# To localize this text for a particular language, please
|
||||||
|
# translate every second line of this file.
|
||||||
|
#-------------------------------
|
||||||
|
[SPECIES_FORM_NAMES]
|
||||||
|
A
|
||||||
|
A
|
||||||
|
Normal Form
|
||||||
|
Normal Form
|
||||||
|
Normal Forme
|
||||||
|
Normal Forme
|
||||||
|
Plant Cloak
|
||||||
|
Plant Cloak
|
||||||
|
Overcast Form
|
||||||
|
Overcast Form
|
||||||
|
West Sea
|
||||||
|
West Sea
|
||||||
|
Rotom
|
||||||
|
Rotom
|
||||||
|
Altered Forme
|
||||||
|
Altered Forme
|
||||||
|
Land Forme
|
||||||
|
Land Forme
|
||||||
|
Normal Type
|
||||||
|
Normal Type
|
||||||
|
Red-Striped
|
||||||
|
Red-Striped
|
||||||
|
Standard Mode
|
||||||
|
Standard Mode
|
||||||
|
Spring Form
|
||||||
|
Spring Form
|
||||||
|
Incarnate Forme
|
||||||
|
Incarnate Forme
|
||||||
|
Ordinary Form
|
||||||
|
Ordinary Form
|
||||||
|
Aria Forme
|
||||||
|
Aria Forme
|
||||||
|
Normal
|
||||||
|
Normal
|
||||||
|
Archipelago Pattern
|
||||||
|
Archipelago Pattern
|
||||||
|
Red Flower
|
||||||
|
Red Flower
|
||||||
|
Natural Form
|
||||||
|
Natural Form
|
||||||
|
Male
|
||||||
|
Male
|
||||||
|
Shield Forme
|
||||||
|
Shield Forme
|
||||||
|
Small Size
|
||||||
|
Small Size
|
||||||
|
Neutral Mode
|
||||||
|
Neutral Mode
|
||||||
|
50% Forme
|
||||||
|
50% Forme
|
||||||
|
Hoopa Confined
|
||||||
|
Hoopa Confined
|
||||||
|
Baile Style
|
||||||
|
Baile Style
|
||||||
|
Midday Form
|
||||||
|
Midday Form
|
||||||
|
Solo Form
|
||||||
|
Solo Form
|
||||||
|
Type: Normal
|
||||||
|
Type: Normal
|
||||||
|
Meteor Form
|
||||||
|
Meteor Form
|
||||||
|
Disguised Form
|
||||||
|
Disguised Form
|
||||||
|
Amped Form
|
||||||
|
Amped Form
|
||||||
|
Phony Form
|
||||||
|
Phony Form
|
||||||
|
Vanilla Cream
|
||||||
|
Vanilla Cream
|
||||||
|
Ice Face
|
||||||
|
Ice Face
|
||||||
|
Full Belly Mode
|
||||||
|
Full Belly Mode
|
||||||
|
Hero of Many Battles
|
||||||
|
Hero of Many Battles
|
||||||
|
Single Strike Style
|
||||||
|
Single Strike Style
|
||||||
|
Mega Venusaur
|
||||||
|
Mega Venusaur
|
||||||
|
Mega Charizard X
|
||||||
|
Mega Charizard X
|
||||||
|
Mega Charizard Y
|
||||||
|
Mega Charizard Y
|
||||||
|
Mega Blastoise
|
||||||
|
Mega Blastoise
|
||||||
|
Mega Beedrill
|
||||||
|
Mega Beedrill
|
||||||
|
Mega Pidgeot
|
||||||
|
Mega Pidgeot
|
||||||
|
Alolan
|
||||||
|
Alolan
|
||||||
|
Galarian
|
||||||
|
Galarian
|
||||||
|
Mega Alakazam
|
||||||
|
Mega Alakazam
|
||||||
|
Mega Slowbro
|
||||||
|
Mega Slowbro
|
||||||
|
Mega Gengar
|
||||||
|
Mega Gengar
|
||||||
|
Mega Kangaskhan
|
||||||
|
Mega Kangaskhan
|
||||||
|
Mega Pinsir
|
||||||
|
Mega Pinsir
|
||||||
|
Mega Gyarados
|
||||||
|
Mega Gyarados
|
||||||
|
Mega Aerodactyl
|
||||||
|
Mega Aerodactyl
|
||||||
|
Mega Mewtwo X
|
||||||
|
Mega Mewtwo X
|
||||||
|
Mega Mewtwo Y
|
||||||
|
Mega Mewtwo Y
|
||||||
|
Spiky-Eared
|
||||||
|
Spiky-Eared
|
||||||
|
Mega Ampharos
|
||||||
|
Mega Ampharos
|
||||||
|
B
|
||||||
|
B
|
||||||
|
C
|
||||||
|
C
|
||||||
|
D
|
||||||
|
D
|
||||||
|
E
|
||||||
|
E
|
||||||
|
F
|
||||||
|
F
|
||||||
|
G
|
||||||
|
G
|
||||||
|
H
|
||||||
|
H
|
||||||
|
I
|
||||||
|
I
|
||||||
|
J
|
||||||
|
J
|
||||||
|
K
|
||||||
|
K
|
||||||
|
L
|
||||||
|
L
|
||||||
|
M
|
||||||
|
M
|
||||||
|
N
|
||||||
|
N
|
||||||
|
O
|
||||||
|
O
|
||||||
|
P
|
||||||
|
P
|
||||||
|
Q
|
||||||
|
Q
|
||||||
|
R
|
||||||
|
R
|
||||||
|
S
|
||||||
|
S
|
||||||
|
T
|
||||||
|
T
|
||||||
|
U
|
||||||
|
U
|
||||||
|
V
|
||||||
|
V
|
||||||
|
W
|
||||||
|
W
|
||||||
|
X
|
||||||
|
X
|
||||||
|
Y
|
||||||
|
Y
|
||||||
|
Z
|
||||||
|
Z
|
||||||
|
?
|
||||||
|
?
|
||||||
|
!
|
||||||
|
!
|
||||||
|
Mega Steelix
|
||||||
|
Mega Steelix
|
||||||
|
Mega Scizor
|
||||||
|
Mega Scizor
|
||||||
|
Mega Heracross
|
||||||
|
Mega Heracross
|
||||||
|
Mega Houndoom
|
||||||
|
Mega Houndoom
|
||||||
|
Mega Tyranitar
|
||||||
|
Mega Tyranitar
|
||||||
|
Mega Sceptile
|
||||||
|
Mega Sceptile
|
||||||
|
Mega Blaziken
|
||||||
|
Mega Blaziken
|
||||||
|
Mega Swampert
|
||||||
|
Mega Swampert
|
||||||
|
Mega Gardevoir
|
||||||
|
Mega Gardevoir
|
||||||
|
Mega Sableye
|
||||||
|
Mega Sableye
|
||||||
|
Mega Mawile
|
||||||
|
Mega Mawile
|
||||||
|
Mega Aggron
|
||||||
|
Mega Aggron
|
||||||
|
Mega Medicham
|
||||||
|
Mega Medicham
|
||||||
|
Mega Manectric
|
||||||
|
Mega Manectric
|
||||||
|
Mega Sharpedo
|
||||||
|
Mega Sharpedo
|
||||||
|
Mega Camerupt
|
||||||
|
Mega Camerupt
|
||||||
|
Mega Altaria
|
||||||
|
Mega Altaria
|
||||||
|
Sunny Form
|
||||||
|
Sunny Form
|
||||||
|
Rainy Form
|
||||||
|
Rainy Form
|
||||||
|
Snowy Form
|
||||||
|
Snowy Form
|
||||||
|
Mega Banette
|
||||||
|
Mega Banette
|
||||||
|
Mega Absol
|
||||||
|
Mega Absol
|
||||||
|
Mega Glalie
|
||||||
|
Mega Glalie
|
||||||
|
Mega Salamence
|
||||||
|
Mega Salamence
|
||||||
|
Mega Metagross
|
||||||
|
Mega Metagross
|
||||||
|
Mega Latias
|
||||||
|
Mega Latias
|
||||||
|
Mega Latios
|
||||||
|
Mega Latios
|
||||||
|
Primal Kyogre
|
||||||
|
Primal Kyogre
|
||||||
|
Primal Groudon
|
||||||
|
Primal Groudon
|
||||||
|
Mega Rayquaza
|
||||||
|
Mega Rayquaza
|
||||||
|
Attack Forme
|
||||||
|
Attack Forme
|
||||||
|
Defense Forme
|
||||||
|
Defense Forme
|
||||||
|
Speed Forme
|
||||||
|
Speed Forme
|
||||||
|
Sandy Cloak
|
||||||
|
Sandy Cloak
|
||||||
|
Trash Cloak
|
||||||
|
Trash Cloak
|
||||||
|
Sunshine Form
|
||||||
|
Sunshine Form
|
||||||
|
East Sea
|
||||||
|
East Sea
|
||||||
|
Mega Lopunny
|
||||||
|
Mega Lopunny
|
||||||
|
Mega Garchomp
|
||||||
|
Mega Garchomp
|
||||||
|
Mega Lucario
|
||||||
|
Mega Lucario
|
||||||
|
Mega Abomasnow
|
||||||
|
Mega Abomasnow
|
||||||
|
Mega Gallade
|
||||||
|
Mega Gallade
|
||||||
|
Heat Rotom
|
||||||
|
Heat Rotom
|
||||||
|
Wash Rotom
|
||||||
|
Wash Rotom
|
||||||
|
Frost Rotom
|
||||||
|
Frost Rotom
|
||||||
|
Fan Rotom
|
||||||
|
Fan Rotom
|
||||||
|
Mow Rotom
|
||||||
|
Mow Rotom
|
||||||
|
Origin Forme
|
||||||
|
Origin Forme
|
||||||
|
Sky Forme
|
||||||
|
Sky Forme
|
||||||
|
Fighting Type
|
||||||
|
Fighting Type
|
||||||
|
Flying Type
|
||||||
|
Flying Type
|
||||||
|
Poison Type
|
||||||
|
Poison Type
|
||||||
|
Ground Type
|
||||||
|
Ground Type
|
||||||
|
Rock Type
|
||||||
|
Rock Type
|
||||||
|
Bug Type
|
||||||
|
Bug Type
|
||||||
|
Ghost Type
|
||||||
|
Ghost Type
|
||||||
|
Steel Type
|
||||||
|
Steel Type
|
||||||
|
Unknown Type
|
||||||
|
Unknown Type
|
||||||
|
Fire Type
|
||||||
|
Fire Type
|
||||||
|
Water Type
|
||||||
|
Water Type
|
||||||
|
Grass Type
|
||||||
|
Grass Type
|
||||||
|
Electric Type
|
||||||
|
Electric Type
|
||||||
|
Psychic Type
|
||||||
|
Psychic Type
|
||||||
|
Ice Type
|
||||||
|
Ice Type
|
||||||
|
Dragon Type
|
||||||
|
Dragon Type
|
||||||
|
Dark Type
|
||||||
|
Dark Type
|
||||||
|
Fairy Type
|
||||||
|
Fairy Type
|
||||||
|
Mega Audino
|
||||||
|
Mega Audino
|
||||||
|
Blue-Striped
|
||||||
|
Blue-Striped
|
||||||
|
Zen Mode
|
||||||
|
Zen Mode
|
||||||
|
Galarian Standard Mode
|
||||||
|
Galarian Standard Mode
|
||||||
|
Galarian Zen Mode
|
||||||
|
Galarian Zen Mode
|
||||||
|
Summer Form
|
||||||
|
Summer Form
|
||||||
|
Autumn Form
|
||||||
|
Autumn Form
|
||||||
|
Winter Form
|
||||||
|
Winter Form
|
||||||
|
Therian Forme
|
||||||
|
Therian Forme
|
||||||
|
White Kyurem
|
||||||
|
White Kyurem
|
||||||
|
Black Kyurem
|
||||||
|
Black Kyurem
|
||||||
|
Resolute Form
|
||||||
|
Resolute Form
|
||||||
|
Pirouette Forme
|
||||||
|
Pirouette Forme
|
||||||
|
Shock Drive
|
||||||
|
Shock Drive
|
||||||
|
Burn Drive
|
||||||
|
Burn Drive
|
||||||
|
Chill Drive
|
||||||
|
Chill Drive
|
||||||
|
Douse Drive
|
||||||
|
Douse Drive
|
||||||
|
Ash-Greninja
|
||||||
|
Ash-Greninja
|
||||||
|
Continental Pattern
|
||||||
|
Continental Pattern
|
||||||
|
Elegant Pattern
|
||||||
|
Elegant Pattern
|
||||||
|
Garden Pattern
|
||||||
|
Garden Pattern
|
||||||
|
High Plains Pattern
|
||||||
|
High Plains Pattern
|
||||||
|
Icy Snow Pattern
|
||||||
|
Icy Snow Pattern
|
||||||
|
Jungle Pattern
|
||||||
|
Jungle Pattern
|
||||||
|
Marine Pattern
|
||||||
|
Marine Pattern
|
||||||
|
Meadow Pattern
|
||||||
|
Meadow Pattern
|
||||||
|
Modern Pattern
|
||||||
|
Modern Pattern
|
||||||
|
Monsoon Pattern
|
||||||
|
Monsoon Pattern
|
||||||
|
Ocean Pattern
|
||||||
|
Ocean Pattern
|
||||||
|
Polar Pattern
|
||||||
|
Polar Pattern
|
||||||
|
River Pattern
|
||||||
|
River Pattern
|
||||||
|
Sandstorm Pattern
|
||||||
|
Sandstorm Pattern
|
||||||
|
Savanna Pattern
|
||||||
|
Savanna Pattern
|
||||||
|
Sun Pattern
|
||||||
|
Sun Pattern
|
||||||
|
Tundra Pattern
|
||||||
|
Tundra Pattern
|
||||||
|
Fancy Pattern
|
||||||
|
Fancy Pattern
|
||||||
|
Poké Ball Pattern
|
||||||
|
Poké Ball Pattern
|
||||||
|
Yellow Flower
|
||||||
|
Yellow Flower
|
||||||
|
Orange Flower
|
||||||
|
Orange Flower
|
||||||
|
Blue Flower
|
||||||
|
Blue Flower
|
||||||
|
White Flower
|
||||||
|
White Flower
|
||||||
|
Eternal Flower
|
||||||
|
Eternal Flower
|
||||||
|
Heart Trim
|
||||||
|
Heart Trim
|
||||||
|
Star Trim
|
||||||
|
Star Trim
|
||||||
|
Diamond Trim
|
||||||
|
Diamond Trim
|
||||||
|
Debutante Trim
|
||||||
|
Debutante Trim
|
||||||
|
Matron Trim
|
||||||
|
Matron Trim
|
||||||
|
Dandy Trim
|
||||||
|
Dandy Trim
|
||||||
|
La Reine Trim
|
||||||
|
La Reine Trim
|
||||||
|
Kabuki Trim
|
||||||
|
Kabuki Trim
|
||||||
|
Pharaoh Trim
|
||||||
|
Pharaoh Trim
|
||||||
|
Female
|
||||||
|
Female
|
||||||
|
Blade Forme
|
||||||
|
Blade Forme
|
||||||
|
Average Size
|
||||||
|
Average Size
|
||||||
|
Large Size
|
||||||
|
Large Size
|
||||||
|
Super Size
|
||||||
|
Super Size
|
||||||
|
Active Mode
|
||||||
|
Active Mode
|
||||||
|
10% Forme
|
||||||
|
10% Forme
|
||||||
|
Complete Forme
|
||||||
|
Complete Forme
|
||||||
|
Mega Diancie
|
||||||
|
Mega Diancie
|
||||||
|
Hoopa Unbound
|
||||||
|
Hoopa Unbound
|
||||||
|
Pom-Pom Style
|
||||||
|
Pom-Pom Style
|
||||||
|
Pa'u Style
|
||||||
|
Pa'u Style
|
||||||
|
Sensu Style
|
||||||
|
Sensu Style
|
||||||
|
Midnight Form
|
||||||
|
Midnight Form
|
||||||
|
Dusk Form
|
||||||
|
Dusk Form
|
||||||
|
School Form
|
||||||
|
School Form
|
||||||
|
Type: Fighting
|
||||||
|
Type: Fighting
|
||||||
|
Type: Flying
|
||||||
|
Type: Flying
|
||||||
|
Type: Poison
|
||||||
|
Type: Poison
|
||||||
|
Type: Ground
|
||||||
|
Type: Ground
|
||||||
|
Type: Rock
|
||||||
|
Type: Rock
|
||||||
|
Type: Bug
|
||||||
|
Type: Bug
|
||||||
|
Type: Ghost
|
||||||
|
Type: Ghost
|
||||||
|
Type: Steel
|
||||||
|
Type: Steel
|
||||||
|
Type: Unknown
|
||||||
|
Type: Unknown
|
||||||
|
Type: Fire
|
||||||
|
Type: Fire
|
||||||
|
Type: Water
|
||||||
|
Type: Water
|
||||||
|
Type: Grass
|
||||||
|
Type: Grass
|
||||||
|
Type: Electric
|
||||||
|
Type: Electric
|
||||||
|
Type: Psychic
|
||||||
|
Type: Psychic
|
||||||
|
Type: Ice
|
||||||
|
Type: Ice
|
||||||
|
Type: Dragon
|
||||||
|
Type: Dragon
|
||||||
|
Type: Dark
|
||||||
|
Type: Dark
|
||||||
|
Type: Fairy
|
||||||
|
Type: Fairy
|
||||||
|
Red Core
|
||||||
|
Red Core
|
||||||
|
Orange Core
|
||||||
|
Orange Core
|
||||||
|
Yellow Core
|
||||||
|
Yellow Core
|
||||||
|
Green Core
|
||||||
|
Green Core
|
||||||
|
Blue Core
|
||||||
|
Blue Core
|
||||||
|
Indigo Core
|
||||||
|
Indigo Core
|
||||||
|
Violet Core
|
||||||
|
Violet Core
|
||||||
|
Busted Form
|
||||||
|
Busted Form
|
||||||
|
Dusk Mane
|
||||||
|
Dusk Mane
|
||||||
|
Dawn Wings
|
||||||
|
Dawn Wings
|
||||||
|
Ultra Necrozma
|
||||||
|
Ultra Necrozma
|
||||||
|
Original Color
|
||||||
|
Original Color
|
||||||
|
Gulping Form
|
||||||
|
Gulping Form
|
||||||
|
Gorging Form
|
||||||
|
Gorging Form
|
||||||
|
Low Key Form
|
||||||
|
Low Key Form
|
||||||
|
Antique Form
|
||||||
|
Antique Form
|
||||||
|
Ruby Cream
|
||||||
|
Ruby Cream
|
||||||
|
Matcha Cream
|
||||||
|
Matcha Cream
|
||||||
|
Mint Cream
|
||||||
|
Mint Cream
|
||||||
|
Lemon Cream
|
||||||
|
Lemon Cream
|
||||||
|
Salted Cream
|
||||||
|
Salted Cream
|
||||||
|
Ruby Swirl
|
||||||
|
Ruby Swirl
|
||||||
|
Caramel Swirl
|
||||||
|
Caramel Swirl
|
||||||
|
Rainbow Swirl
|
||||||
|
Rainbow Swirl
|
||||||
|
Noice Face
|
||||||
|
Noice Face
|
||||||
|
Hangry Mode
|
||||||
|
Hangry Mode
|
||||||
|
Crowned Sword
|
||||||
|
Crowned Sword
|
||||||
|
Crowned Shield
|
||||||
|
Crowned Shield
|
||||||
|
Rapid Strike Style
|
||||||
|
Rapid Strike Style
|
||||||
|
Ice Rider
|
||||||
|
Ice Rider
|
||||||
|
Shadow Rider
|
||||||
|
Shadow Rider
|
||||||
1800
Text_english_core/SPECIES_NAMES.txt
Normal file
1800
Text_english_core/SPECIES_NAMES.txt
Normal file
File diff suppressed because it is too large
Load Diff
100
Text_english_core/TRAINER_TYPE_NAMES.txt
Normal file
100
Text_english_core/TRAINER_TYPE_NAMES.txt
Normal file
@@ -0,0 +1,100 @@
|
|||||||
|
# To localize this text for a particular language, please
|
||||||
|
# translate every second line of this file.
|
||||||
|
#-------------------------------
|
||||||
|
[TRAINER_TYPE_NAMES]
|
||||||
|
Pokémon Trainer
|
||||||
|
Pokémon Trainer
|
||||||
|
Rival
|
||||||
|
Rival
|
||||||
|
Aroma Lady
|
||||||
|
Aroma Lady
|
||||||
|
Beauty
|
||||||
|
Beauty
|
||||||
|
Biker
|
||||||
|
Biker
|
||||||
|
Bird Keeper
|
||||||
|
Bird Keeper
|
||||||
|
Bug Catcher
|
||||||
|
Bug Catcher
|
||||||
|
Burglar
|
||||||
|
Burglar
|
||||||
|
Channeler
|
||||||
|
Channeler
|
||||||
|
Cue Ball
|
||||||
|
Cue Ball
|
||||||
|
Engineer
|
||||||
|
Engineer
|
||||||
|
Fisherman
|
||||||
|
Fisherman
|
||||||
|
Gambler
|
||||||
|
Gambler
|
||||||
|
Gentleman
|
||||||
|
Gentleman
|
||||||
|
Hiker
|
||||||
|
Hiker
|
||||||
|
Juggler
|
||||||
|
Juggler
|
||||||
|
Lady
|
||||||
|
Lady
|
||||||
|
Painter
|
||||||
|
Painter
|
||||||
|
Poké Maniac
|
||||||
|
Poké Maniac
|
||||||
|
Pokémon Breeder
|
||||||
|
Pokémon Breeder
|
||||||
|
Professor
|
||||||
|
Professor
|
||||||
|
Rocker
|
||||||
|
Rocker
|
||||||
|
Ruin Maniac
|
||||||
|
Ruin Maniac
|
||||||
|
Sailor
|
||||||
|
Sailor
|
||||||
|
Scientist
|
||||||
|
Scientist
|
||||||
|
Super Nerd
|
||||||
|
Super Nerd
|
||||||
|
Tamer
|
||||||
|
Tamer
|
||||||
|
Black Belt
|
||||||
|
Black Belt
|
||||||
|
Crush Girl
|
||||||
|
Crush Girl
|
||||||
|
Camper
|
||||||
|
Camper
|
||||||
|
Picnicker
|
||||||
|
Picnicker
|
||||||
|
Cool Trainer
|
||||||
|
Cool Trainer
|
||||||
|
Youngster
|
||||||
|
Youngster
|
||||||
|
Lass
|
||||||
|
Lass
|
||||||
|
Pokémon Ranger
|
||||||
|
Pokémon Ranger
|
||||||
|
Psychic
|
||||||
|
Psychic
|
||||||
|
Swimmer
|
||||||
|
Swimmer
|
||||||
|
Tuber
|
||||||
|
Tuber
|
||||||
|
Cool Couple
|
||||||
|
Cool Couple
|
||||||
|
Crush Kin
|
||||||
|
Crush Kin
|
||||||
|
Sis and Bro
|
||||||
|
Sis and Bro
|
||||||
|
Twins
|
||||||
|
Twins
|
||||||
|
Young Couple
|
||||||
|
Young Couple
|
||||||
|
Team Rocket
|
||||||
|
Team Rocket
|
||||||
|
Rocket Boss
|
||||||
|
Rocket Boss
|
||||||
|
Gym Leader
|
||||||
|
Gym Leader
|
||||||
|
Elite Four
|
||||||
|
Elite Four
|
||||||
|
Champion
|
||||||
|
Champion
|
||||||
42
Text_english_core/TYPE_NAMES.txt
Normal file
42
Text_english_core/TYPE_NAMES.txt
Normal file
@@ -0,0 +1,42 @@
|
|||||||
|
# To localize this text for a particular language, please
|
||||||
|
# translate every second line of this file.
|
||||||
|
#-------------------------------
|
||||||
|
[TYPE_NAMES]
|
||||||
|
Normal
|
||||||
|
Normal
|
||||||
|
Fighting
|
||||||
|
Fighting
|
||||||
|
Flying
|
||||||
|
Flying
|
||||||
|
Poison
|
||||||
|
Poison
|
||||||
|
Ground
|
||||||
|
Ground
|
||||||
|
Rock
|
||||||
|
Rock
|
||||||
|
Bug
|
||||||
|
Bug
|
||||||
|
Ghost
|
||||||
|
Ghost
|
||||||
|
Steel
|
||||||
|
Steel
|
||||||
|
???
|
||||||
|
???
|
||||||
|
Fire
|
||||||
|
Fire
|
||||||
|
Water
|
||||||
|
Water
|
||||||
|
Grass
|
||||||
|
Grass
|
||||||
|
Electric
|
||||||
|
Electric
|
||||||
|
Psychic
|
||||||
|
Psychic
|
||||||
|
Ice
|
||||||
|
Ice
|
||||||
|
Dragon
|
||||||
|
Dragon
|
||||||
|
Dark
|
||||||
|
Dark
|
||||||
|
Fairy
|
||||||
|
Fairy
|
||||||
Reference in New Issue
Block a user