mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 13:15:01 +00:00
Added messages_core.dat and extracted text from it to GitHub, moved game credits to Settings, made credits translatable, tweaked some messages
This commit is contained in:
3
.gitignore
vendored
3
.gitignore
vendored
@@ -3,10 +3,11 @@ Audio/
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Graphics/
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Plugins/
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# Data folder, but not Data/Scripts folder
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# Data folder, but not Data/Scripts folder or messages_core.dat
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Data/*
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!Data/Scripts.rxdata
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!Data/Scripts/
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!Data/messages_core.dat
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# Files in the main project folder
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Game.ini
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@@ -425,6 +425,29 @@ module Settings
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"choice 27",
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"choice 28"
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]
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#=============================================================================
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# Your game's credits, in an array. You can allow certain lines to be
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# translated by wrapping them in _INTL() as shown. Blank lines are just "".
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# To split a line into two columns, put "<s>" in it. Plugin credits and
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# Essentials engine credits are added to the end of these credits
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# automatically.
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def self.game_credits
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return [
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_INTL("My Game by:"),
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"Maruno",
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"",
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_INTL("Also involved were:"),
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"Anon<s>Ecksam Pell",
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"Jane Doe<s>Nameless",
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"Sue Donnim<s>Unknown",
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"Untitled<s>",
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"",
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_INTL("Special thanks to:"),
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"Pizza"
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]
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end
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end
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# DO NOT EDIT THESE!
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@@ -203,7 +203,7 @@ module SaveData
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conversion.run(save_data)
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Console.echo_done(true)
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end
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Console.echoln_li_done(_INTL("Successfully applied #{conversions_to_run.length} save file conversion(s)"))
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Console.echoln_li_done(_INTL("Successfully applied {1} save file conversion(s)", conversions_to_run.length))
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save_data[:essentials_version] = Essentials::VERSION
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save_data[:game_version] = Settings::GAME_VERSION
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return true
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@@ -23,8 +23,8 @@ def pbNewTrainer(tr_type, tr_name, tr_version, save_changes = true)
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params = ChooseNumberParams.new
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params.setRange(1, GameData::GrowthRate.max_level)
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params.setDefaultValue(10)
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level = pbMessageChooseNumber(_INTL("Set the level for {1} (max. #{params.maxNumber}).",
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GameData::Species.get(species).name), params)
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level = pbMessageChooseNumber(_INTL("Set the level for {1} (max. {2}).",
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GameData::Species.get(species).name, params.maxNumber), params)
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party.push([species, level])
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break
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else
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@@ -454,7 +454,7 @@ MenuHandlers.add(:pc_menu, :hall_of_fame, {
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"order" => 40,
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"condition" => proc { next $PokemonGlobal.hallOfFameLastNumber > 0 },
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"effect" => proc { |menu|
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pbMessage(_INTL("\\se[PC access]Accessed the Hall of Fame."))
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pbMessage("\\se[PC access]" + _INTL("Accessed the Hall of Fame."))
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pbHallOfFamePC
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next false
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}
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@@ -43,62 +43,71 @@ class Scene_Credits
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TEXT_BASE_COLOR = Color.new(255, 255, 255, 255)
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TEXT_SHADOW_COLOR = Color.new(0, 0, 0, 100)
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# This next piece of code is the credits.
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# Start Editing
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CREDIT = <<~_END_
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def convert_names_to_credits_text(names, with_final_new_line = true)
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ret = ""
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if names.length >= 5
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i = 0
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loop do
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ret += names[i] + "<s>" + (names[i + 1] || "") + "\n"
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i += 2
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break if i >= names.length
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end
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else
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names.each { |name| ret += name + "\n" }
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end
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ret += "\n" if with_final_new_line
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return ret
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end
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Your credits go here.
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Your credits go here.
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Your credits go here.
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Your credits go here.
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Your credits go here.
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{INSERTS_PLUGIN_CREDITS_DO_NOT_REMOVE}
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"Pokémon Essentials" was created by:
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Poccil (Peter O.)
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Maruno
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Inspired by work by Flameguru
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With contributions from:
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AvatarMonkeyKirby<s>Marin
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Boushy<s>MiDas Mike
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Brother1440<s>Near Fantastica
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FL.<s>PinkMan
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Genzai Kawakami<s>Popper
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Golisopod User<s>Rataime
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help-14<s>Savordez
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IceGod64<s>SoundSpawn
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Jacob O. Wobbrock<s>the__end
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KitsuneKouta<s>Venom12
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Lisa Anthony<s>Wachunga
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Luka S.J.<s>
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and everyone else who helped out
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"mkxp-z" by:
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Roza
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Based on "mkxp" by Ancurio et al.
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"RPG Maker XP" by:
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Enterbrain
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Pokémon is owned by:
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The Pokémon Company
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Nintendo
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Affiliated with Game Freak
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This is a non-profit fan-made game.
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No copyright infringements intended.
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Please support the official games!
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_END_
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# Stop Editing
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def get_text
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ret = ""
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Settings.game_credits.each { |line| ret += line + "\n" }
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# Add plugin credits
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if PluginManager.plugins.length > 0
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ret += "\n\n\n"
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PluginManager.plugins.each do |plugin|
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pcred = PluginManager.credits(plugin)
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ret += _INTL("\"{1}\" v.{2} by:", plugin, PluginManager.version(plugin)) + "\n"
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ret += convert_names_to_credits_text(pcred)
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end
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end
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# Add Essentials credits
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ret += "\n\n\n"
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ret += _INTL("\"Pokémon Essentials\" was created by:") + "\n"
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ret += convert_names_to_credits_text([
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"Poccil (Peter O.)",
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"Maruno",
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_INTL("Inspired by work by Flameguru")
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])
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ret += _INTL("With contributions from:") + "\n"
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ret += convert_names_to_credits_text([
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"AvatarMonkeyKirby", "Boushy", "Brother1440", "FL.", "Genzai Kawakami",
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"Golisopod User", "help-14", "IceGod64", "Jacob O. Wobbrock", "KitsuneKouta",
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"Lisa Anthony", "Luka S.J.", "Marin", "MiDas Mike", "Near Fantastica",
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"PinkMan", "Popper", "Rataime", "Savordez", "SoundSpawn",
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"the__end", "Venom12", "Wachunga"
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], false)
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ret += _INTL("and everyone else who helped out") + "\n"
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ret += "\n"
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ret += _INTL("\"mkxp-z\" by:") + "\n"
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ret += convert_names_to_credits_text([
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"Roza",
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_INTL("Based on \"mkxp\" by Ancurio et al.")
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])
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ret += _INTL("\"RPG Maker XP\" by:") + "\n"
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ret += convert_names_to_credits_text(["Enterbrain"])
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ret += _INTL("Pokémon is owned by:") + "\n"
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ret += convert_names_to_credits_text([
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"The Pokémon Company",
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"Nintendo",
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_INTL("Affiliated with Game Freak")
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])
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ret += "\n\n"
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ret += _INTL("This is a non-profit fan-made game.") + "\n"
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ret += _INTL("No copyright infringements intended.") + "\n"
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ret += _INTL("Please support the official games!")
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return ret
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end
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def main
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@quit = false
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@@ -114,24 +123,7 @@ class Scene_Credits
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#-------------------------------
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# Credits text Setup
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#-------------------------------
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plugin_credits = ""
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PluginManager.plugins.each do |plugin|
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pcred = PluginManager.credits(plugin)
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plugin_credits << "\"#{plugin}\" v.#{PluginManager.version(plugin)} by:\n"
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if pcred.size >= 5
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plugin_credits << (pcred[0] + "\n")
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i = 1
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until i >= pcred.size
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plugin_credits << (pcred[i] + "<s>" + (pcred[i + 1] || "") + "\n")
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i += 2
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end
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else
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pcred.each { |name| plugin_credits << (name + "\n") }
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end
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plugin_credits << "\n"
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end
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CREDIT.gsub!(/\{INSERTS_PLUGIN_CREDITS_DO_NOT_REMOVE\}/, plugin_credits)
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credit_lines = CREDIT.split(/\n/)
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credit_lines = get_text.split(/\n/)
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#-------------------------------
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# Make background and text sprites
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#-------------------------------
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@@ -559,7 +559,7 @@ class PokemonBagScreen
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params.setRange(0, Settings::BAG_MAX_PER_SLOT)
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params.setDefaultValue(qty)
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newqty = pbMessageChooseNumber(
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_INTL("Choose new quantity of {1} (max. #{Settings::BAG_MAX_PER_SLOT}).", itemplural), params
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_INTL("Choose new quantity of {1} (max. {2}).", itemplural, Settings::BAG_MAX_PER_SLOT), params
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) { @scene.pbUpdate }
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if newqty > qty
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@bag.add(item, newqty - qty)
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@@ -94,9 +94,9 @@ class PokemonPhone_Scene
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@sprites["list"].top_row = @sprites["list"].itemCount - @sprites["list"].page_item_max
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end
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# Set info text
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infotext = _INTL("Registered<br>")
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infotext += _INTL("<r>{1}<br>", @sprites["list"].commands.length)
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infotext += _INTL("Waiting for a rematch<r>{1}", rematch_count)
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infotext = _INTL("Registered") + "<br>"
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infotext += "<r>" + @sprites["list"].commands.length.to_s + "<br>"
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infotext += _INTL("Waiting for a rematch") + "<r>" + rematch_count.to_s
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@sprites["info"].text = infotext
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pbRefreshScreen
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end
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@@ -18,7 +18,7 @@ def pbEmergencySave
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pbMessage("\\se[]" + _INTL("The game was saved.") + "\\me[GUI save game]\\wtnp[30]")
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pbMessage("\\se[]" + _INTL("The previous save file has been backed up.") + "\\wtnp[30]")
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else
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pbMessage("\\se[]" + _INTL("Save failed.\\wtnp[30]"))
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pbMessage("\\se[]" + _INTL("Save failed.") + "\\wtnp[30]")
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end
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$scene = oldscene
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end
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@@ -72,7 +72,7 @@ class MoveRelearner_Scene
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textpos.push([moveData.name, 80, yPos, :left, Color.new(248, 248, 248), Color.black])
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textpos.push([_INTL("PP"), 112, yPos + 32, :left, Color.new(64, 64, 64), Color.new(176, 176, 176)])
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if moveData.total_pp > 0
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textpos.push([_INTL("{1}/{1}", moveData.total_pp), 230, yPos + 32, :right,
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textpos.push([moveData.total_pp.to_s + "/" + moveData.total_pp.to_s, 230, yPos + 32, :right,
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Color.new(64, 64, 64), Color.new(176, 176, 176)])
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else
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textpos.push(["--", 230, yPos + 32, :right, Color.new(64, 64, 64), Color.new(176, 176, 176)])
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@@ -1297,7 +1297,7 @@ MenuHandlers.add(:pc_menu, :purify_chamber, {
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"order" => 30,
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"condition" => proc { next $player.seen_purify_chamber },
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"effect" => proc { |menu|
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pbMessage(_INTL("\\se[PC access]Accessed the Purify Chamber."))
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pbMessage("\\se[PC access]" + _INTL("Accessed the Purify Chamber."))
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pbPurifyChamber
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next false
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}
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@@ -381,7 +381,7 @@ def pbReceiveMysteryGift(id)
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gift[2].obtain_map = $game_map&.map_id || 0
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was_owned = $player.owned?(gift[2].species)
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if pbAddPokemonSilent(gift[2])
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pbMessage(_INTL("\\me[Pkmn get]{1} received {2}!", $player.name, gift[2].name))
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pbMessage("\\me[Pkmn get]" + _INTL("{1} received {2}!", $player.name, gift[2].name))
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$player.mystery_gifts[index] = [id]
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# Show Pokédex entry for new species if it hasn't been owned before
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if Settings::SHOW_NEW_SPECIES_POKEDEX_ENTRY_MORE_OFTEN && !was_owned && $player.has_pokedex
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@@ -297,7 +297,7 @@ class VoltorbFlip
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@sprites["animation"].bitmap.clear
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end
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# Unskippable text block, parameter 2 = wait time (corresponds to ME length)
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pbMessage(_INTL("\\me[Voltorb Flip game over]Oh no! You get 0 Coins!\\wtnp[50]"))
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pbMessage("\\me[Voltorb Flip game over]" + _INTL("Oh no! You get 0 Coins!") + "\\wtnp[50]")
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pbShowAndDispose
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@sprites["mark"].bitmap.clear
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if @level > 1
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@@ -310,7 +310,7 @@ class VoltorbFlip
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if @level > newLevel
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@level = newLevel
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@level = 1 if @level < 1
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pbMessage(_INTL("\\se[Voltorb Flip level down]Dropped to Game Lv. {1}!", @level.to_s))
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pbMessage("\\se[Voltorb Flip level down]" + _INTL("Dropped to Game Lv. {1}!", @level.to_s))
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end
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end
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# Update level text
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@@ -358,10 +358,10 @@ class VoltorbFlip
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# Game cleared
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if count == 0
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@sprites["curtain"].opacity = 100
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pbMessage(_INTL("\\me[Voltorb Flip win]Game clear!\\wtnp[40]"))
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pbMessage("\\me[Voltorb Flip win]" + _INTL("Game clear!") + "\\wtnp[40]")
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# pbMessage(_INTL("You've found all of the hidden x2 and x3 cards."))
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# pbMessage(_INTL("This means you've found all the Coins in this game, so the game is now over."))
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pbMessage(_INTL("\\se[Voltorb Flip gain coins]{1} received {2} Coins!", $player.name, @points.to_s_formatted))
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pbMessage("\\se[Voltorb Flip gain coins]" + _INTL("{1} received {2} Coins!", $player.name, @points.to_s_formatted))
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# Update level text
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@sprites["level"].bitmap.clear
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pbDrawShadowText(@sprites["level"].bitmap, 8, 154, 118, 28, _INTL("Level {1}", @level.to_s),
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@@ -382,7 +382,7 @@ class VoltorbFlip
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@sprites["curtain"].opacity = 100
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if @level < 8
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@level += 1
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pbMessage(_INTL("\\se[Voltorb Flip level up]Advanced to Game Lv. {1}!", @level.to_s))
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pbMessage("\\se[Voltorb Flip level up]" + _INTL("Advanced to Game Lv. {1}!", @level.to_s))
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if @firstRound
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# pbMessage(_INTL("Congratulations!"))
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# pbMessage(_INTL("You can receive even more Coins in the next game!"))
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@@ -601,8 +601,7 @@ class MiningGameScene
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if @itemswon.length > 0
|
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@itemswon.each do |i|
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if $bag.add(i)
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pbMessage(_INTL("One {1} was obtained.\\se[Mining item get]\\wtnp[30]",
|
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GameData::Item.get(i).name))
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pbMessage(_INTL("One {1} was obtained.", GameData::Item.get(i).name) + "\\se[Mining item get]\\wtnp[30]")
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else
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pbMessage(_INTL("One {1} was found, but you have no room for it.",
|
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GameData::Item.get(i).name))
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||||
|
||||
@@ -63,7 +63,7 @@ class LimitProperty
|
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params = ChooseNumberParams.new
|
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params.setRange(0, @maxvalue)
|
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params.setDefaultValue(oldsetting)
|
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return pbMessageChooseNumber(_INTL("Set the value for {1} (0-#{@maxvalue}).", settingname), params)
|
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return pbMessageChooseNumber(_INTL("Set the value for {1} (0-{2}).", settingname, @maxvalue), params)
|
||||
end
|
||||
|
||||
def defaultValue
|
||||
@@ -89,7 +89,7 @@ class LimitProperty2
|
||||
params.setRange(0, @maxvalue)
|
||||
params.setDefaultValue(oldsetting)
|
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params.setCancelValue(-1)
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ret = pbMessageChooseNumber(_INTL("Set the value for {1} (0-#{@maxvalue}).", settingname), params)
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ret = pbMessageChooseNumber(_INTL("Set the value for {1} (0-{2}).", settingname, @maxvalue), params)
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return (ret >= 0) ? ret : nil
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end
|
||||
|
||||
@@ -575,7 +575,7 @@ module GenderProperty
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||||
end
|
||||
|
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def self.format(value)
|
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return _INTL("-") if !value
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return "-" if !value
|
||||
return (value == 0) ? _INTL("Male") : (value == 1) ? _INTL("Female") : "-"
|
||||
end
|
||||
end
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||||
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||||
@@ -25,7 +25,7 @@ module FileLineData
|
||||
@section = section
|
||||
@key = key
|
||||
if value && value.length > 200
|
||||
@value = _INTL("{1}...", value[0, 200])
|
||||
@value = value[0, 200].to_s + "..."
|
||||
else
|
||||
@value = (value) ? value.clone : ""
|
||||
end
|
||||
|
||||
@@ -73,9 +73,9 @@ end
|
||||
# Add to Debug menu
|
||||
#===============================================================================
|
||||
MenuHandlers.add(:debug_menu, :print_move_target_functions, {
|
||||
"name" => _INTL("Print Out Move Targets"),
|
||||
"name" => "Print Out Move Targets",
|
||||
"parent" => :main,
|
||||
"description" => _INTL("Print all blah blah blah."),
|
||||
"description" => "Print all blah blah blah.",
|
||||
"effect" => proc {
|
||||
marListMoveTargetFunctionCodes
|
||||
}
|
||||
|
||||
BIN
Data/messages_core.dat
Normal file
BIN
Data/messages_core.dat
Normal file
Binary file not shown.
508
Text_english_core/ABILITY_DESCRIPTIONS.txt
Normal file
508
Text_english_core/ABILITY_DESCRIPTIONS.txt
Normal file
@@ -0,0 +1,508 @@
|
||||
# To localize this text for a particular language, please
|
||||
# translate every second line of this file.
|
||||
#-------------------------------
|
||||
[ABILITY_DESCRIPTIONS]
|
||||
The stench may cause the target to flinch.
|
||||
The stench may cause the target to flinch.
|
||||
The Pokémon makes it rain if it appears in battle.
|
||||
The Pokémon makes it rain if it appears in battle.
|
||||
Its Speed stat is gradually boosted.
|
||||
Its Speed stat is gradually boosted.
|
||||
The Pokémon is protected against critical hits.
|
||||
The Pokémon is protected against critical hits.
|
||||
It cannot be knocked out with one hit.
|
||||
It cannot be knocked out with one hit.
|
||||
Prevents the use of self-destructing moves.
|
||||
Prevents the use of self-destructing moves.
|
||||
The Pokémon is protected from paralysis.
|
||||
The Pokémon is protected from paralysis.
|
||||
Boosts the Pokémon's evasion in a sandstorm.
|
||||
Boosts the Pokémon's evasion in a sandstorm.
|
||||
Contact with the Pokémon may cause paralysis.
|
||||
Contact with the Pokémon may cause paralysis.
|
||||
Restores HP if hit by an Electric-type move.
|
||||
Restores HP if hit by an Electric-type move.
|
||||
Restores HP if hit by a Water-type move.
|
||||
Restores HP if hit by a Water-type move.
|
||||
Prevents it from becoming infatuated.
|
||||
Prevents it from becoming infatuated.
|
||||
Eliminates the effects of weather.
|
||||
Eliminates the effects of weather.
|
||||
The Pokémon's accuracy is boosted.
|
||||
The Pokémon's accuracy is boosted.
|
||||
Prevents the Pokémon from falling asleep.
|
||||
Prevents the Pokémon from falling asleep.
|
||||
Changes the Pokémon's type to the foe's move.
|
||||
Changes the Pokémon's type to the foe's move.
|
||||
Prevents the Pokémon from getting poisoned.
|
||||
Prevents the Pokémon from getting poisoned.
|
||||
It powers up Fire-type moves if it's hit by one.
|
||||
It powers up Fire-type moves if it's hit by one.
|
||||
Blocks the added effects of attacks taken.
|
||||
Blocks the added effects of attacks taken.
|
||||
Prevents the Pokémon from becoming confused.
|
||||
Prevents the Pokémon from becoming confused.
|
||||
Negates all moves that force switching out.
|
||||
Negates all moves that force switching out.
|
||||
Lowers the foe's Attack stat.
|
||||
Lowers the foe's Attack stat.
|
||||
Prevents the foe from escaping.
|
||||
Prevents the foe from escaping.
|
||||
Inflicts damage to the foe on contact.
|
||||
Inflicts damage to the foe on contact.
|
||||
Only super-effective moves will hit.
|
||||
Only super-effective moves will hit.
|
||||
Gives full immunity to all Ground-type moves.
|
||||
Gives full immunity to all Ground-type moves.
|
||||
Contact may poison or cause paralysis or sleep.
|
||||
Contact may poison or cause paralysis or sleep.
|
||||
Passes a burn, poison, or paralysis to the foe.
|
||||
Passes a burn, poison, or paralysis to the foe.
|
||||
Prevents other Pokémon from lowering its stats.
|
||||
Prevents other Pokémon from lowering its stats.
|
||||
All status problems heal when it switches out.
|
||||
All status problems heal when it switches out.
|
||||
Draws in all Electric-type moves to up Sp. Attack.
|
||||
Draws in all Electric-type moves to up Sp. Attack.
|
||||
Boosts the likelihood of added effects appearing.
|
||||
Boosts the likelihood of added effects appearing.
|
||||
Boosts the Pokémon's Speed in rain.
|
||||
Boosts the Pokémon's Speed in rain.
|
||||
Boosts the Pokémon's Speed in sunshine.
|
||||
Boosts the Pokémon's Speed in sunshine.
|
||||
Raises the likelihood of meeting wild Pokémon.
|
||||
Raises the likelihood of meeting wild Pokémon.
|
||||
The Pokémon copies a foe's Ability.
|
||||
The Pokémon copies a foe's Ability.
|
||||
Raises the Pokémon's Attack stat.
|
||||
Raises the Pokémon's Attack stat.
|
||||
Contact with the Pokémon may poison the attacker.
|
||||
Contact with the Pokémon may poison the attacker.
|
||||
The Pokémon is protected from flinching.
|
||||
The Pokémon is protected from flinching.
|
||||
Prevents the Pokémon from becoming frozen.
|
||||
Prevents the Pokémon from becoming frozen.
|
||||
Prevents the Pokémon from getting a burn.
|
||||
Prevents the Pokémon from getting a burn.
|
||||
Prevents Steel-type Pokémon from escaping.
|
||||
Prevents Steel-type Pokémon from escaping.
|
||||
Gives full immunity to all sound-based moves.
|
||||
Gives full immunity to all sound-based moves.
|
||||
The Pokémon gradually regains HP in rain.
|
||||
The Pokémon gradually regains HP in rain.
|
||||
The Pokémon summons a sandstorm in battle.
|
||||
The Pokémon summons a sandstorm in battle.
|
||||
The Pokémon raises the foe's PP usage.
|
||||
The Pokémon raises the foe's PP usage.
|
||||
Ups resistance to Fire- and Ice-type moves.
|
||||
Ups resistance to Fire- and Ice-type moves.
|
||||
The Pokémon awakens quickly from sleep.
|
||||
The Pokémon awakens quickly from sleep.
|
||||
Contact with the Pokémon may burn the attacker.
|
||||
Contact with the Pokémon may burn the attacker.
|
||||
Enables a sure getaway from wild Pokémon.
|
||||
Enables a sure getaway from wild Pokémon.
|
||||
Prevents other Pokémon from lowering accuracy.
|
||||
Prevents other Pokémon from lowering accuracy.
|
||||
Prevents other Pokémon from lowering Attack stat.
|
||||
Prevents other Pokémon from lowering Attack stat.
|
||||
The Pokémon may pick up items.
|
||||
The Pokémon may pick up items.
|
||||
Pokémon can't attack on consecutive turns.
|
||||
Pokémon can't attack on consecutive turns.
|
||||
Boosts the Attack stat, but lowers accuracy.
|
||||
Boosts the Attack stat, but lowers accuracy.
|
||||
Contact with the Pokémon may cause infatuation.
|
||||
Contact with the Pokémon may cause infatuation.
|
||||
Ups Sp. Atk if another Pokémon has Plus or Minus.
|
||||
Ups Sp. Atk if another Pokémon has Plus or Minus.
|
||||
Castform transforms with the weather.
|
||||
Castform transforms with the weather.
|
||||
Protects the Pokémon from item theft.
|
||||
Protects the Pokémon from item theft.
|
||||
The Pokémon may heal its own status problems.
|
||||
The Pokémon may heal its own status problems.
|
||||
Boosts Attack if there is a status problem.
|
||||
Boosts Attack if there is a status problem.
|
||||
Ups Defense if there is a status problem.
|
||||
Ups Defense if there is a status problem.
|
||||
Damages attackers using any draining move.
|
||||
Damages attackers using any draining move.
|
||||
Powers up Grass-type moves in a pinch.
|
||||
Powers up Grass-type moves in a pinch.
|
||||
Powers up Fire-type moves in a pinch.
|
||||
Powers up Fire-type moves in a pinch.
|
||||
Powers up Water-type moves in a pinch.
|
||||
Powers up Water-type moves in a pinch.
|
||||
Powers up Bug-type moves in a pinch.
|
||||
Powers up Bug-type moves in a pinch.
|
||||
Protects the Pokémon from recoil damage.
|
||||
Protects the Pokémon from recoil damage.
|
||||
Turns the sunlight harsh if it is in battle.
|
||||
Turns the sunlight harsh if it is in battle.
|
||||
Prevents the foe from fleeing.
|
||||
Prevents the foe from fleeing.
|
||||
Raises evasion if the Pokémon is confused.
|
||||
Raises evasion if the Pokémon is confused.
|
||||
Raises Speed if hit by an Electric-type move.
|
||||
Raises Speed if hit by an Electric-type move.
|
||||
Deals more damage to a foe of the same gender.
|
||||
Deals more damage to a foe of the same gender.
|
||||
Raises Speed each time the Pokémon flinches.
|
||||
Raises Speed each time the Pokémon flinches.
|
||||
Raises evasion in a hailstorm.
|
||||
Raises evasion in a hailstorm.
|
||||
Encourages the early use of a held Berry.
|
||||
Encourages the early use of a held Berry.
|
||||
Maxes Attack after taking a critical hit.
|
||||
Maxes Attack after taking a critical hit.
|
||||
Raises Speed if a held item is used.
|
||||
Raises Speed if a held item is used.
|
||||
Weakens the power of Fire-type moves.
|
||||
Weakens the power of Fire-type moves.
|
||||
The Pokémon is prone to wild stat changes.
|
||||
The Pokémon is prone to wild stat changes.
|
||||
Reduces HP if it is hot. Water restores HP.
|
||||
Reduces HP if it is hot. Water restores HP.
|
||||
Adjusts power according to a foe's defenses.
|
||||
Adjusts power according to a foe's defenses.
|
||||
Boosts the power of punching moves.
|
||||
Boosts the power of punching moves.
|
||||
Restores HP if the Pokémon is poisoned.
|
||||
Restores HP if the Pokémon is poisoned.
|
||||
Powers up moves of the same type.
|
||||
Powers up moves of the same type.
|
||||
Increases the frequency of multi-strike moves.
|
||||
Increases the frequency of multi-strike moves.
|
||||
Heals status problems if it is raining.
|
||||
Heals status problems if it is raining.
|
||||
In sunshine, Sp. Atk is boosted but HP decreases.
|
||||
In sunshine, Sp. Atk is boosted but HP decreases.
|
||||
Boosts Speed if there is a status problem.
|
||||
Boosts Speed if there is a status problem.
|
||||
All the Pokémon's moves become the Normal type.
|
||||
All the Pokémon's moves become the Normal type.
|
||||
Powers up moves if they become critical hits.
|
||||
Powers up moves if they become critical hits.
|
||||
The Pokémon only takes damage from attacks.
|
||||
The Pokémon only takes damage from attacks.
|
||||
Ensures attacks by or against the Pokémon land.
|
||||
Ensures attacks by or against the Pokémon land.
|
||||
The Pokémon moves after all other Pokémon do.
|
||||
The Pokémon moves after all other Pokémon do.
|
||||
Powers up the Pokémon's weaker moves.
|
||||
Powers up the Pokémon's weaker moves.
|
||||
Prevents problems with status in sunny weather.
|
||||
Prevents problems with status in sunny weather.
|
||||
The Pokémon can't use any held items.
|
||||
The Pokémon can't use any held items.
|
||||
Moves can be used regardless of Abilities.
|
||||
Moves can be used regardless of Abilities.
|
||||
Heightens the critical-hit ratios of moves.
|
||||
Heightens the critical-hit ratios of moves.
|
||||
Damages the attacker landing the finishing hit.
|
||||
Damages the attacker landing the finishing hit.
|
||||
Senses a foe's dangerous moves.
|
||||
Senses a foe's dangerous moves.
|
||||
Determines what moves a foe has.
|
||||
Determines what moves a foe has.
|
||||
Ignores any stat changes in the Pokémon.
|
||||
Ignores any stat changes in the Pokémon.
|
||||
Powers up "not very effective" moves.
|
||||
Powers up "not very effective" moves.
|
||||
Reduces damage from super-effective attacks.
|
||||
Reduces damage from super-effective attacks.
|
||||
Temporarily halves Attack and Speed.
|
||||
Temporarily halves Attack and Speed.
|
||||
Enables moves to hit Ghost-type Pokémon.
|
||||
Enables moves to hit Ghost-type Pokémon.
|
||||
Draws in all Water-type moves to up Sp. Attack.
|
||||
Draws in all Water-type moves to up Sp. Attack.
|
||||
The Pokémon gradually regains HP in a hailstorm.
|
||||
The Pokémon gradually regains HP in a hailstorm.
|
||||
The Pokémon summons a hailstorm in battle.
|
||||
The Pokémon summons a hailstorm in battle.
|
||||
The Pokémon may gather Honey from somewhere.
|
||||
The Pokémon may gather Honey from somewhere.
|
||||
The Pokémon can check a foe's held item.
|
||||
The Pokémon can check a foe's held item.
|
||||
Powers up moves that have recoil damage.
|
||||
Powers up moves that have recoil damage.
|
||||
Changes type to match the held Plate.
|
||||
Changes type to match the held Plate.
|
||||
Powers up party Pokémon when it is sunny.
|
||||
Powers up party Pokémon when it is sunny.
|
||||
Reduces a sleeping foe's HP.
|
||||
Reduces a sleeping foe's HP.
|
||||
Steals an item when hit by another Pokémon.
|
||||
Steals an item when hit by another Pokémon.
|
||||
Removes added effects to increase move damage.
|
||||
Removes added effects to increase move damage.
|
||||
Makes stat changes have an opposite effect.
|
||||
Makes stat changes have an opposite effect.
|
||||
Makes the foe nervous and unable to eat Berries.
|
||||
Makes the foe nervous and unable to eat Berries.
|
||||
When its stats are lowered its Attack increases.
|
||||
When its stats are lowered its Attack increases.
|
||||
Lowers stats when HP becomes half or less.
|
||||
Lowers stats when HP becomes half or less.
|
||||
May disable a move used on the Pokémon.
|
||||
May disable a move used on the Pokémon.
|
||||
May heal an ally's status conditions.
|
||||
May heal an ally's status conditions.
|
||||
Reduces damage done to allies.
|
||||
Reduces damage done to allies.
|
||||
Physical attacks lower Defense and raise Speed.
|
||||
Physical attacks lower Defense and raise Speed.
|
||||
Doubles the Pokémon's weight.
|
||||
Doubles the Pokémon's weight.
|
||||
Halves the Pokémon's weight.
|
||||
Halves the Pokémon's weight.
|
||||
Reduces damage when HP is full.
|
||||
Reduces damage when HP is full.
|
||||
Powers up physical attacks when poisoned.
|
||||
Powers up physical attacks when poisoned.
|
||||
Powers up special attacks when burned.
|
||||
Powers up special attacks when burned.
|
||||
May create another Berry after one is used.
|
||||
May create another Berry after one is used.
|
||||
Anticipates an ally's attack and dodges it.
|
||||
Anticipates an ally's attack and dodges it.
|
||||
Raises one stat and lowers another.
|
||||
Raises one stat and lowers another.
|
||||
Protects the Pokémon from damage from weather.
|
||||
Protects the Pokémon from damage from weather.
|
||||
May poison targets when a Pokémon makes contact.
|
||||
May poison targets when a Pokémon makes contact.
|
||||
Restores a little HP when withdrawn from battle.
|
||||
Restores a little HP when withdrawn from battle.
|
||||
Protects from Defense-lowering attacks.
|
||||
Protects from Defense-lowering attacks.
|
||||
Boosts the Pokémon's Speed in a sandstorm.
|
||||
Boosts the Pokémon's Speed in a sandstorm.
|
||||
Makes status-changing moves more likely to miss.
|
||||
Makes status-changing moves more likely to miss.
|
||||
Boosts move power when the Pokémon moves last.
|
||||
Boosts move power when the Pokémon moves last.
|
||||
Comes out disguised as the Pokémon in back.
|
||||
Comes out disguised as the Pokémon in back.
|
||||
It transforms itself into the Pokémon it is facing.
|
||||
It transforms itself into the Pokémon it is facing.
|
||||
Passes through the foe's barrier and strikes.
|
||||
Passes through the foe's barrier and strikes.
|
||||
Contact with this Pokémon spreads this Ability.
|
||||
Contact with this Pokémon spreads this Ability.
|
||||
Boosts Attack after knocking out any Pokémon.
|
||||
Boosts Attack after knocking out any Pokémon.
|
||||
Raises Attack when hit by a Dark-type move.
|
||||
Raises Attack when hit by a Dark-type move.
|
||||
Some move types scare it and boost its Speed.
|
||||
Some move types scare it and boost its Speed.
|
||||
Reflects status-changing moves.
|
||||
Reflects status-changing moves.
|
||||
Boosts Attack when hit by a Grass-type move.
|
||||
Boosts Attack when hit by a Grass-type move.
|
||||
Gives priority to a status move.
|
||||
Gives priority to a status move.
|
||||
Boosts certain moves' power in a sandstorm.
|
||||
Boosts certain moves' power in a sandstorm.
|
||||
Inflicts damage to the Pokémon on contact.
|
||||
Inflicts damage to the Pokémon on contact.
|
||||
Changes the Pokémon's shape when HP is halved.
|
||||
Changes the Pokémon's shape when HP is halved.
|
||||
Boosts the accuracy of its allies and itself.
|
||||
Boosts the accuracy of its allies and itself.
|
||||
Protects against attacks that limit move choices.
|
||||
Protects against attacks that limit move choices.
|
||||
Protects Grass-type allies from stat/status effects.
|
||||
Protects Grass-type allies from stat/status effects.
|
||||
Restores HP as well when the Pokémon eats a Berry.
|
||||
Restores HP as well when the Pokémon eats a Berry.
|
||||
It changes type to that of the move it's about to use.
|
||||
It changes type to that of the move it's about to use.
|
||||
Halves the damage from physical moves.
|
||||
Halves the damage from physical moves.
|
||||
Steals the held item of a Pokémon it hits.
|
||||
Steals the held item of a Pokémon it hits.
|
||||
Protects the Pokémon from some ball and bomb moves.
|
||||
Protects the Pokémon from some ball and bomb moves.
|
||||
Sharply boosts Sp. Atk when a stat is lowered.
|
||||
Sharply boosts Sp. Atk when a stat is lowered.
|
||||
Boosts the power of biting moves.
|
||||
Boosts the power of biting moves.
|
||||
Normal-type moves become Ice-type and powered up.
|
||||
Normal-type moves become Ice-type and powered up.
|
||||
Prevents itself and allies from falling asleep.
|
||||
Prevents itself and allies from falling asleep.
|
||||
Changes between Blade and Shield Forme with attacks.
|
||||
Changes between Blade and Shield Forme with attacks.
|
||||
Flying-type moves gain priority when its HP is full.
|
||||
Flying-type moves gain priority when its HP is full.
|
||||
Powers up aura and pulse moves.
|
||||
Powers up aura and pulse moves.
|
||||
Boosts the Defense stat on Grassy Terrain.
|
||||
Boosts the Defense stat on Grassy Terrain.
|
||||
Passes its held item to an ally that has used theirs.
|
||||
Passes its held item to an ally that has used theirs.
|
||||
Powers up moves that make direct contact.
|
||||
Powers up moves that make direct contact.
|
||||
Normal-type moves become Fairy-type and powered up.
|
||||
Normal-type moves become Fairy-type and powered up.
|
||||
Contact with it lowers the attacker's Speed stat.
|
||||
Contact with it lowers the attacker's Speed stat.
|
||||
Normal-type moves become Flying-type and power up.
|
||||
Normal-type moves become Flying-type and power up.
|
||||
Parent and child each attacks.
|
||||
Parent and child each attacks.
|
||||
Powers up each Pokémon's Dark-type moves.
|
||||
Powers up each Pokémon's Dark-type moves.
|
||||
Powers up each Pokémon's Fairy-type moves.
|
||||
Powers up each Pokémon's Fairy-type moves.
|
||||
Reverses "Aura" Abilities to weaken affected moves.
|
||||
Reverses "Aura" Abilities to weaken affected moves.
|
||||
Changes the weather to nullify Fire-type moves.
|
||||
Changes the weather to nullify Fire-type moves.
|
||||
Changes the weather to nullify Water-type moves.
|
||||
Changes the weather to nullify Water-type moves.
|
||||
Alters weather to remove Flying-type's weaknesses.
|
||||
Alters weather to remove Flying-type's weaknesses.
|
||||
Boosts Defense when hit by an attack.
|
||||
Boosts Defense when hit by an attack.
|
||||
Cowardly switches out if its HP becomes half or less.
|
||||
Cowardly switches out if its HP becomes half or less.
|
||||
Switches out if its HP becomes half or less.
|
||||
Switches out if its HP becomes half or less.
|
||||
Sharply ups Defense when hit by a Water-type move.
|
||||
Sharply ups Defense when hit by a Water-type move.
|
||||
Its attacks are critical hits when it is poisoned.
|
||||
Its attacks are critical hits when it is poisoned.
|
||||
Its shell breaks if its HP becomes half or less.
|
||||
Its shell breaks if its HP becomes half or less.
|
||||
Deals doubles damage to a target's replacement.
|
||||
Deals doubles damage to a target's replacement.
|
||||
Weakens incoming Fire-type moves and prevents burns.
|
||||
Weakens incoming Fire-type moves and prevents burns.
|
||||
Powers up Steel-type moves.
|
||||
Powers up Steel-type moves.
|
||||
Ups Sp. Atk if a hit makes its HP half or less.
|
||||
Ups Sp. Atk if a hit makes its HP half or less.
|
||||
Boosts the Pokémon's Speed stat in a hailstorm.
|
||||
Boosts the Pokémon's Speed stat in a hailstorm.
|
||||
Uses moves without making contact with the target.
|
||||
Uses moves without making contact with the target.
|
||||
Its sound-based moves become Water-type.
|
||||
Its sound-based moves become Water-type.
|
||||
Gives priority to a healing move.
|
||||
Gives priority to a healing move.
|
||||
Normal-type moves become Electric-type and powered.
|
||||
Normal-type moves become Electric-type and powered.
|
||||
Doubles Speed on Electric Terrain.
|
||||
Doubles Speed on Electric Terrain.
|
||||
Forms a powerful school while it has a lot of HP.
|
||||
Forms a powerful school while it has a lot of HP.
|
||||
Its shroud protects it from an attack just once.
|
||||
Its shroud protects it from an attack just once.
|
||||
Defeating a foe lets it become Ash-Greninja.
|
||||
Defeating a foe lets it become Ash-Greninja.
|
||||
Changes with other Cells if HP becomes half or less.
|
||||
Changes with other Cells if HP becomes half or less.
|
||||
It can poison Steel- and Poison-type targets.
|
||||
It can poison Steel- and Poison-type targets.
|
||||
It's always drowsing, and attacks without waking.
|
||||
It's always drowsing, and attacks without waking.
|
||||
Makes foes unable to use priority attacks.
|
||||
Makes foes unable to use priority attacks.
|
||||
Damages an attacker that lands the finishing hit.
|
||||
Damages an attacker that lands the finishing hit.
|
||||
Repeats another Pokémon's dance move immediately.
|
||||
Repeats another Pokémon's dance move immediately.
|
||||
Powers up ally Pokémon's special moves.
|
||||
Powers up ally Pokémon's special moves.
|
||||
Resists contact damage but weaker to Fire-type.
|
||||
Resists contact damage but weaker to Fire-type.
|
||||
Boosts Sp. Atk each time a Pokémon faints.
|
||||
Boosts Sp. Atk each time a Pokémon faints.
|
||||
Contact with it lowers the attacker's Speed.
|
||||
Contact with it lowers the attacker's Speed.
|
||||
Copies the Ability of a defeated ally.
|
||||
Copies the Ability of a defeated ally.
|
||||
Boosts its best stat each time it deals a KO.
|
||||
Boosts its best stat each time it deals a KO.
|
||||
Its type matches the memory disc it holds.
|
||||
Its type matches the memory disc it holds.
|
||||
Turns the ground into Electric Terrain.
|
||||
Turns the ground into Electric Terrain.
|
||||
Turns the ground into Psychic Terrain.
|
||||
Turns the ground into Psychic Terrain.
|
||||
Turns the ground into Misty Terrain.
|
||||
Turns the ground into Misty Terrain.
|
||||
Turns the ground into Grassy Terrain.
|
||||
Turns the ground into Grassy Terrain.
|
||||
Resists damage while its HP is full.
|
||||
Resists damage while its HP is full.
|
||||
Powers up moves that are super-effective.
|
||||
Powers up moves that are super-effective.
|
||||
Boosts Attack when entering a battle.
|
||||
Boosts Attack when entering a battle.
|
||||
Boosts Defense when entering a battle.
|
||||
Boosts Defense when entering a battle.
|
||||
Retrieves the first thrown Poké Ball if it failed.
|
||||
Retrieves the first thrown Poké Ball if it failed.
|
||||
Scatters Speed-lowering cotton fluff when hit.
|
||||
Scatters Speed-lowering cotton fluff when hit.
|
||||
This Pokémon's moves cannot be redirected.
|
||||
This Pokémon's moves cannot be redirected.
|
||||
Bounces back stat-lowering effects.
|
||||
Bounces back stat-lowering effects.
|
||||
Catches prey via Surf or Dive, spits it out when hit.
|
||||
Catches prey via Surf or Dive, spits it out when hit.
|
||||
Boosts Speed drastically if hit by a Fire or Water move.
|
||||
Boosts Speed drastically if hit by a Fire or Water move.
|
||||
Powers up own sound moves. Resists other sound moves.
|
||||
Powers up own sound moves. Resists other sound moves.
|
||||
Creates a sandstorm when hit by an attack.
|
||||
Creates a sandstorm when hit by an attack.
|
||||
Halves the damage taken from special moves.
|
||||
Halves the damage taken from special moves.
|
||||
Ripens Berries and doubles their effect.
|
||||
Ripens Berries and doubles their effect.
|
||||
Blocks a physical hit, but the ice head breaks.
|
||||
Blocks a physical hit, but the ice head breaks.
|
||||
Just being next to the Pokémon powers up moves.
|
||||
Just being next to the Pokémon powers up moves.
|
||||
Changes type depending on the terrain.
|
||||
Changes type depending on the terrain.
|
||||
On entering battle, clears effects of Reflect, etc.
|
||||
On entering battle, clears effects of Reflect, etc.
|
||||
Powers up ally Pokémon's Steel-type moves.
|
||||
Powers up ally Pokémon's Steel-type moves.
|
||||
Both Pokémon faint 3 turns after taking a contact hit.
|
||||
Both Pokémon faint 3 turns after taking a contact hit.
|
||||
Swaps Abilities with contact-making Pokémon.
|
||||
Swaps Abilities with contact-making Pokémon.
|
||||
Boosts Attack, but allows only one move to be used.
|
||||
Boosts Attack, but allows only one move to be used.
|
||||
Nullifies the effects of all other Abilities.
|
||||
Nullifies the effects of all other Abilities.
|
||||
Protects the Pokémon and its allies from poisoning.
|
||||
Protects the Pokémon and its allies from poisoning.
|
||||
Changes between Full Belly and Hangry Mode each turn.
|
||||
Changes between Full Belly and Hangry Mode each turn.
|
||||
Enables the Pokémon to move first occasionally.
|
||||
Enables the Pokémon to move first occasionally.
|
||||
The Pokémon's contact moves ignore protections.
|
||||
The Pokémon's contact moves ignore protections.
|
||||
Removes all allies' stat changes on joining battle.
|
||||
Removes all allies' stat changes on joining battle.
|
||||
Powers up Electric-type moves.
|
||||
Powers up Electric-type moves.
|
||||
Powers up Dragon-type moves.
|
||||
Powers up Dragon-type moves.
|
||||
When knocking out a target, raises Attack.
|
||||
When knocking out a target, raises Attack.
|
||||
When knocking out a target, raises Sp. Atk.
|
||||
When knocking out a target, raises Sp. Atk.
|
||||
Combines Unnerve and Chilling Neigh Abilities.
|
||||
Combines Unnerve and Chilling Neigh Abilities.
|
||||
Combines Unnerve and Grim Neigh Abilities.
|
||||
Combines Unnerve and Grim Neigh Abilities.
|
||||
536
Text_english_core/ABILITY_NAMES.txt
Normal file
536
Text_english_core/ABILITY_NAMES.txt
Normal file
@@ -0,0 +1,536 @@
|
||||
# To localize this text for a particular language, please
|
||||
# translate every second line of this file.
|
||||
#-------------------------------
|
||||
[ABILITY_NAMES]
|
||||
Stench
|
||||
Stench
|
||||
Drizzle
|
||||
Drizzle
|
||||
Speed Boost
|
||||
Speed Boost
|
||||
Battle Armor
|
||||
Battle Armor
|
||||
Sturdy
|
||||
Sturdy
|
||||
Damp
|
||||
Damp
|
||||
Limber
|
||||
Limber
|
||||
Sand Veil
|
||||
Sand Veil
|
||||
Static
|
||||
Static
|
||||
Volt Absorb
|
||||
Volt Absorb
|
||||
Water Absorb
|
||||
Water Absorb
|
||||
Oblivious
|
||||
Oblivious
|
||||
Cloud Nine
|
||||
Cloud Nine
|
||||
Compound Eyes
|
||||
Compound Eyes
|
||||
Insomnia
|
||||
Insomnia
|
||||
Color Change
|
||||
Color Change
|
||||
Immunity
|
||||
Immunity
|
||||
Flash Fire
|
||||
Flash Fire
|
||||
Shield Dust
|
||||
Shield Dust
|
||||
Own Tempo
|
||||
Own Tempo
|
||||
Suction Cups
|
||||
Suction Cups
|
||||
Intimidate
|
||||
Intimidate
|
||||
Shadow Tag
|
||||
Shadow Tag
|
||||
Rough Skin
|
||||
Rough Skin
|
||||
Wonder Guard
|
||||
Wonder Guard
|
||||
Levitate
|
||||
Levitate
|
||||
Effect Spore
|
||||
Effect Spore
|
||||
Synchronize
|
||||
Synchronize
|
||||
Clear Body
|
||||
Clear Body
|
||||
Natural Cure
|
||||
Natural Cure
|
||||
Lightning Rod
|
||||
Lightning Rod
|
||||
Serene Grace
|
||||
Serene Grace
|
||||
Swift Swim
|
||||
Swift Swim
|
||||
Chlorophyll
|
||||
Chlorophyll
|
||||
Illuminate
|
||||
Illuminate
|
||||
Trace
|
||||
Trace
|
||||
Huge Power
|
||||
Huge Power
|
||||
Poison Point
|
||||
Poison Point
|
||||
Inner Focus
|
||||
Inner Focus
|
||||
Magma Armor
|
||||
Magma Armor
|
||||
Water Veil
|
||||
Water Veil
|
||||
Magnet Pull
|
||||
Magnet Pull
|
||||
Soundproof
|
||||
Soundproof
|
||||
Rain Dish
|
||||
Rain Dish
|
||||
Sand Stream
|
||||
Sand Stream
|
||||
Pressure
|
||||
Pressure
|
||||
Thick Fat
|
||||
Thick Fat
|
||||
Early Bird
|
||||
Early Bird
|
||||
Flame Body
|
||||
Flame Body
|
||||
Run Away
|
||||
Run Away
|
||||
Keen Eye
|
||||
Keen Eye
|
||||
Hyper Cutter
|
||||
Hyper Cutter
|
||||
Pickup
|
||||
Pickup
|
||||
Truant
|
||||
Truant
|
||||
Hustle
|
||||
Hustle
|
||||
Cute Charm
|
||||
Cute Charm
|
||||
Plus
|
||||
Plus
|
||||
Minus
|
||||
Minus
|
||||
Forecast
|
||||
Forecast
|
||||
Sticky Hold
|
||||
Sticky Hold
|
||||
Shed Skin
|
||||
Shed Skin
|
||||
Guts
|
||||
Guts
|
||||
Marvel Scale
|
||||
Marvel Scale
|
||||
Liquid Ooze
|
||||
Liquid Ooze
|
||||
Overgrow
|
||||
Overgrow
|
||||
Blaze
|
||||
Blaze
|
||||
Torrent
|
||||
Torrent
|
||||
Swarm
|
||||
Swarm
|
||||
Rock Head
|
||||
Rock Head
|
||||
Drought
|
||||
Drought
|
||||
Arena Trap
|
||||
Arena Trap
|
||||
Vital Spirit
|
||||
Vital Spirit
|
||||
White Smoke
|
||||
White Smoke
|
||||
Pure Power
|
||||
Pure Power
|
||||
Shell Armor
|
||||
Shell Armor
|
||||
Air Lock
|
||||
Air Lock
|
||||
Tangled Feet
|
||||
Tangled Feet
|
||||
Motor Drive
|
||||
Motor Drive
|
||||
Rivalry
|
||||
Rivalry
|
||||
Steadfast
|
||||
Steadfast
|
||||
Snow Cloak
|
||||
Snow Cloak
|
||||
Gluttony
|
||||
Gluttony
|
||||
Anger Point
|
||||
Anger Point
|
||||
Unburden
|
||||
Unburden
|
||||
Heatproof
|
||||
Heatproof
|
||||
Simple
|
||||
Simple
|
||||
Dry Skin
|
||||
Dry Skin
|
||||
Download
|
||||
Download
|
||||
Iron Fist
|
||||
Iron Fist
|
||||
Poison Heal
|
||||
Poison Heal
|
||||
Adaptability
|
||||
Adaptability
|
||||
Skill Link
|
||||
Skill Link
|
||||
Hydration
|
||||
Hydration
|
||||
Solar Power
|
||||
Solar Power
|
||||
Quick Feet
|
||||
Quick Feet
|
||||
Normalize
|
||||
Normalize
|
||||
Sniper
|
||||
Sniper
|
||||
Magic Guard
|
||||
Magic Guard
|
||||
No Guard
|
||||
No Guard
|
||||
Stall
|
||||
Stall
|
||||
Technician
|
||||
Technician
|
||||
Leaf Guard
|
||||
Leaf Guard
|
||||
Klutz
|
||||
Klutz
|
||||
Mold Breaker
|
||||
Mold Breaker
|
||||
Super Luck
|
||||
Super Luck
|
||||
Aftermath
|
||||
Aftermath
|
||||
Anticipation
|
||||
Anticipation
|
||||
Forewarn
|
||||
Forewarn
|
||||
Unaware
|
||||
Unaware
|
||||
Tinted Lens
|
||||
Tinted Lens
|
||||
Filter
|
||||
Filter
|
||||
Slow Start
|
||||
Slow Start
|
||||
Scrappy
|
||||
Scrappy
|
||||
Storm Drain
|
||||
Storm Drain
|
||||
Ice Body
|
||||
Ice Body
|
||||
Solid Rock
|
||||
Solid Rock
|
||||
Snow Warning
|
||||
Snow Warning
|
||||
Honey Gather
|
||||
Honey Gather
|
||||
Frisk
|
||||
Frisk
|
||||
Reckless
|
||||
Reckless
|
||||
Multitype
|
||||
Multitype
|
||||
Flower Gift
|
||||
Flower Gift
|
||||
Bad Dreams
|
||||
Bad Dreams
|
||||
Pickpocket
|
||||
Pickpocket
|
||||
Sheer Force
|
||||
Sheer Force
|
||||
Contrary
|
||||
Contrary
|
||||
Unnerve
|
||||
Unnerve
|
||||
Defiant
|
||||
Defiant
|
||||
Defeatist
|
||||
Defeatist
|
||||
Cursed Body
|
||||
Cursed Body
|
||||
Healer
|
||||
Healer
|
||||
Friend Guard
|
||||
Friend Guard
|
||||
Weak Armor
|
||||
Weak Armor
|
||||
Heavy Metal
|
||||
Heavy Metal
|
||||
Light Metal
|
||||
Light Metal
|
||||
Multiscale
|
||||
Multiscale
|
||||
Toxic Boost
|
||||
Toxic Boost
|
||||
Flare Boost
|
||||
Flare Boost
|
||||
Harvest
|
||||
Harvest
|
||||
Telepathy
|
||||
Telepathy
|
||||
Moody
|
||||
Moody
|
||||
Overcoat
|
||||
Overcoat
|
||||
Poison Touch
|
||||
Poison Touch
|
||||
Regenerator
|
||||
Regenerator
|
||||
Big Pecks
|
||||
Big Pecks
|
||||
Sand Rush
|
||||
Sand Rush
|
||||
Wonder Skin
|
||||
Wonder Skin
|
||||
Analytic
|
||||
Analytic
|
||||
Illusion
|
||||
Illusion
|
||||
Imposter
|
||||
Imposter
|
||||
Infiltrator
|
||||
Infiltrator
|
||||
Mummy
|
||||
Mummy
|
||||
Moxie
|
||||
Moxie
|
||||
Justified
|
||||
Justified
|
||||
Rattled
|
||||
Rattled
|
||||
Magic Bounce
|
||||
Magic Bounce
|
||||
Sap Sipper
|
||||
Sap Sipper
|
||||
Prankster
|
||||
Prankster
|
||||
Sand Force
|
||||
Sand Force
|
||||
Iron Barbs
|
||||
Iron Barbs
|
||||
Zen Mode
|
||||
Zen Mode
|
||||
Victory Star
|
||||
Victory Star
|
||||
Turboblaze
|
||||
Turboblaze
|
||||
Teravolt
|
||||
Teravolt
|
||||
Aroma Veil
|
||||
Aroma Veil
|
||||
Flower Veil
|
||||
Flower Veil
|
||||
Cheek Pouch
|
||||
Cheek Pouch
|
||||
Protean
|
||||
Protean
|
||||
Fur Coat
|
||||
Fur Coat
|
||||
Magician
|
||||
Magician
|
||||
Bulletproof
|
||||
Bulletproof
|
||||
Competitive
|
||||
Competitive
|
||||
Strong Jaw
|
||||
Strong Jaw
|
||||
Refrigerate
|
||||
Refrigerate
|
||||
Sweet Veil
|
||||
Sweet Veil
|
||||
Stance Change
|
||||
Stance Change
|
||||
Gale Wings
|
||||
Gale Wings
|
||||
Mega Launcher
|
||||
Mega Launcher
|
||||
Grass Pelt
|
||||
Grass Pelt
|
||||
Symbiosis
|
||||
Symbiosis
|
||||
Tough Claws
|
||||
Tough Claws
|
||||
Pixilate
|
||||
Pixilate
|
||||
Gooey
|
||||
Gooey
|
||||
Aerilate
|
||||
Aerilate
|
||||
Parental Bond
|
||||
Parental Bond
|
||||
Dark Aura
|
||||
Dark Aura
|
||||
Fairy Aura
|
||||
Fairy Aura
|
||||
Aura Break
|
||||
Aura Break
|
||||
Primordial Sea
|
||||
Primordial Sea
|
||||
Desolate Land
|
||||
Desolate Land
|
||||
Delta Stream
|
||||
Delta Stream
|
||||
Stamina
|
||||
Stamina
|
||||
Wimp Out
|
||||
Wimp Out
|
||||
Emergency Exit
|
||||
Emergency Exit
|
||||
Water Compaction
|
||||
Water Compaction
|
||||
Merciless
|
||||
Merciless
|
||||
Shields Down
|
||||
Shields Down
|
||||
Stakeout
|
||||
Stakeout
|
||||
Water Bubble
|
||||
Water Bubble
|
||||
Steelworker
|
||||
Steelworker
|
||||
Berserk
|
||||
Berserk
|
||||
Slush Rush
|
||||
Slush Rush
|
||||
Long Reach
|
||||
Long Reach
|
||||
Liquid Voice
|
||||
Liquid Voice
|
||||
Triage
|
||||
Triage
|
||||
Galvanize
|
||||
Galvanize
|
||||
Surge Surfer
|
||||
Surge Surfer
|
||||
Schooling
|
||||
Schooling
|
||||
Disguise
|
||||
Disguise
|
||||
Battle Bond
|
||||
Battle Bond
|
||||
Power Construct
|
||||
Power Construct
|
||||
Corrosion
|
||||
Corrosion
|
||||
Comatose
|
||||
Comatose
|
||||
Queenly Majesty
|
||||
Queenly Majesty
|
||||
Innards Out
|
||||
Innards Out
|
||||
Dancer
|
||||
Dancer
|
||||
Battery
|
||||
Battery
|
||||
Fluffy
|
||||
Fluffy
|
||||
Dazzling
|
||||
Dazzling
|
||||
Soul-Heart
|
||||
Soul-Heart
|
||||
Tangling Hair
|
||||
Tangling Hair
|
||||
Receiver
|
||||
Receiver
|
||||
Power of Alchemy
|
||||
Power of Alchemy
|
||||
Beast Boost
|
||||
Beast Boost
|
||||
RKS System
|
||||
RKS System
|
||||
Electric Surge
|
||||
Electric Surge
|
||||
Psychic Surge
|
||||
Psychic Surge
|
||||
Misty Surge
|
||||
Misty Surge
|
||||
Grassy Surge
|
||||
Grassy Surge
|
||||
Full Metal Body
|
||||
Full Metal Body
|
||||
Shadow Shield
|
||||
Shadow Shield
|
||||
Prism Armor
|
||||
Prism Armor
|
||||
Neuroforce
|
||||
Neuroforce
|
||||
Intrepid Sword
|
||||
Intrepid Sword
|
||||
Dauntless Shield
|
||||
Dauntless Shield
|
||||
Libero
|
||||
Libero
|
||||
Ball Fetch
|
||||
Ball Fetch
|
||||
Cotton Down
|
||||
Cotton Down
|
||||
Propeller Tail
|
||||
Propeller Tail
|
||||
Mirror Armor
|
||||
Mirror Armor
|
||||
Gulp Missile
|
||||
Gulp Missile
|
||||
Stalwart
|
||||
Stalwart
|
||||
Steam Engine
|
||||
Steam Engine
|
||||
Punk Rock
|
||||
Punk Rock
|
||||
Sand Spit
|
||||
Sand Spit
|
||||
Ice Scales
|
||||
Ice Scales
|
||||
Ripen
|
||||
Ripen
|
||||
Ice Face
|
||||
Ice Face
|
||||
Power Spot
|
||||
Power Spot
|
||||
Mimicry
|
||||
Mimicry
|
||||
Screen Cleaner
|
||||
Screen Cleaner
|
||||
Steely Spirit
|
||||
Steely Spirit
|
||||
Perish Body
|
||||
Perish Body
|
||||
Wandering Spirit
|
||||
Wandering Spirit
|
||||
Gorilla Tactics
|
||||
Gorilla Tactics
|
||||
Neutralizing Gas
|
||||
Neutralizing Gas
|
||||
Pastel Veil
|
||||
Pastel Veil
|
||||
Hunger Switch
|
||||
Hunger Switch
|
||||
Quick Draw
|
||||
Quick Draw
|
||||
Unseen Fist
|
||||
Unseen Fist
|
||||
Curious Medicine
|
||||
Curious Medicine
|
||||
Transistor
|
||||
Transistor
|
||||
Dragon's Maw
|
||||
Dragon's Maw
|
||||
Chilling Neigh
|
||||
Chilling Neigh
|
||||
Grim Neigh
|
||||
Grim Neigh
|
||||
As One
|
||||
As One
|
||||
1334
Text_english_core/ITEM_DESCRIPTIONS.txt
Normal file
1334
Text_english_core/ITEM_DESCRIPTIONS.txt
Normal file
File diff suppressed because it is too large
Load Diff
1464
Text_english_core/ITEM_NAMES.txt
Normal file
1464
Text_english_core/ITEM_NAMES.txt
Normal file
File diff suppressed because it is too large
Load Diff
1464
Text_english_core/ITEM_NAME_PLURALS.txt
Normal file
1464
Text_english_core/ITEM_NAME_PLURALS.txt
Normal file
File diff suppressed because it is too large
Load Diff
208
Text_english_core/ITEM_PORTION_NAMES.txt
Normal file
208
Text_english_core/ITEM_PORTION_NAMES.txt
Normal file
@@ -0,0 +1,208 @@
|
||||
# To localize this text for a particular language, please
|
||||
# translate every second line of this file.
|
||||
#-------------------------------
|
||||
[ITEM_PORTION_NAMES]
|
||||
jar of Honey
|
||||
jar of Honey
|
||||
bag of Stardust
|
||||
bag of Stardust
|
||||
Relic Copper coin
|
||||
Relic Copper coin
|
||||
Relic Silver coin
|
||||
Relic Silver coin
|
||||
Relic Gold coin
|
||||
Relic Gold coin
|
||||
bag of Growth Mulch
|
||||
bag of Growth Mulch
|
||||
bag of Damp Mulch
|
||||
bag of Damp Mulch
|
||||
bag of Stable Mulch
|
||||
bag of Stable Mulch
|
||||
bag of Gooey Mulch
|
||||
bag of Gooey Mulch
|
||||
pile of Shoal Salt
|
||||
pile of Shoal Salt
|
||||
jar of Red Nectar
|
||||
jar of Red Nectar
|
||||
jar of Yellow Nectar
|
||||
jar of Yellow Nectar
|
||||
jar of Pink Nectar
|
||||
jar of Pink Nectar
|
||||
jar of Purple Nectar
|
||||
jar of Purple Nectar
|
||||
bag of Bright Powder
|
||||
bag of Bright Powder
|
||||
bag of BrightPowder
|
||||
bag of BrightPowder
|
||||
pair of Safety Goggles
|
||||
pair of Safety Goggles
|
||||
set of Protective Pads
|
||||
set of Protective Pads
|
||||
pair of Heavy-Duty Boots
|
||||
pair of Heavy-Duty Boots
|
||||
pair of Choice Specs
|
||||
pair of Choice Specs
|
||||
lump of Light Clay
|
||||
lump of Light Clay
|
||||
blob of Black Sludge
|
||||
blob of Black Sludge
|
||||
serving of Leftovers
|
||||
serving of Leftovers
|
||||
clump of Luminous Moss
|
||||
clump of Luminous Moss
|
||||
bottle of Throat Spray
|
||||
bottle of Throat Spray
|
||||
voucher for Room Service
|
||||
voucher for Room Service
|
||||
pair of Wise Glasses
|
||||
pair of Wise Glasses
|
||||
jar of Lax Incense
|
||||
jar of Lax Incense
|
||||
jar of Full Incense
|
||||
jar of Full Incense
|
||||
jar of Luck Incense
|
||||
jar of Luck Incense
|
||||
jar of Pure Incense
|
||||
jar of Pure Incense
|
||||
jar of Sea Incense
|
||||
jar of Sea Incense
|
||||
jar of Wave Incense
|
||||
jar of Wave Incense
|
||||
jar of Rose Incense
|
||||
jar of Rose Incense
|
||||
jar of Odd Incense
|
||||
jar of Odd Incense
|
||||
jar of Rock Incense
|
||||
jar of Rock Incense
|
||||
piece of Charcoal
|
||||
piece of Charcoal
|
||||
piece of Never-Melt Ice
|
||||
piece of Never-Melt Ice
|
||||
piece of NeverMeltIce
|
||||
piece of NeverMeltIce
|
||||
bag of Soft Sand
|
||||
bag of Soft Sand
|
||||
pile of Silver Powder
|
||||
pile of Silver Powder
|
||||
pile of SilverPowder
|
||||
pile of SilverPowder
|
||||
pair of Black Glasses
|
||||
pair of Black Glasses
|
||||
pair of BlackGlasses
|
||||
pair of BlackGlasses
|
||||
bag of Metal Powder
|
||||
bag of Metal Powder
|
||||
bag of Quick Powder
|
||||
bag of Quick Powder
|
||||
scrap of Reaper Cloth
|
||||
scrap of Reaper Cloth
|
||||
dollop of Whipped Dream
|
||||
dollop of Whipped Dream
|
||||
bag of Sacred Ash
|
||||
bag of Sacred Ash
|
||||
bag of Pewter Crunchies
|
||||
bag of Pewter Crunchies
|
||||
cup of Berry Juice
|
||||
cup of Berry Juice
|
||||
bottle of Fresh Water
|
||||
bottle of Fresh Water
|
||||
bottle of Soda Pop
|
||||
bottle of Soda Pop
|
||||
can of Lemonade
|
||||
can of Lemonade
|
||||
bottle of Moomoo Milk
|
||||
bottle of Moomoo Milk
|
||||
dose of Energy Powder
|
||||
dose of Energy Powder
|
||||
dose of EnergyPowder
|
||||
dose of EnergyPowder
|
||||
dose of Heal Powder
|
||||
dose of Heal Powder
|
||||
comb of Max Honey
|
||||
comb of Max Honey
|
||||
bottle of PP Up
|
||||
bottle of PP Up
|
||||
bottle of PP Max
|
||||
bottle of PP Max
|
||||
bottle of HP Up
|
||||
bottle of HP Up
|
||||
bottle of Protein
|
||||
bottle of Protein
|
||||
bottle of Iron
|
||||
bottle of Iron
|
||||
bottle of Calcium
|
||||
bottle of Calcium
|
||||
bottle of Zinc
|
||||
bottle of Zinc
|
||||
bottle of Carbos
|
||||
bottle of Carbos
|
||||
sprig of Lonely Mint
|
||||
sprig of Lonely Mint
|
||||
sprig of Adamant Mint
|
||||
sprig of Adamant Mint
|
||||
sprig of Naughty Mint
|
||||
sprig of Naughty Mint
|
||||
sprig of Brave Mint
|
||||
sprig of Brave Mint
|
||||
sprig of Bold Mint
|
||||
sprig of Bold Mint
|
||||
sprig of Impish Mint
|
||||
sprig of Impish Mint
|
||||
sprig of Lax Mint
|
||||
sprig of Lax Mint
|
||||
sprig of Relaxed Mint
|
||||
sprig of Relaxed Mint
|
||||
sprig of Modest Mint
|
||||
sprig of Modest Mint
|
||||
sprig of Mild Mint
|
||||
sprig of Mild Mint
|
||||
sprig of Rash Mint
|
||||
sprig of Rash Mint
|
||||
sprig of Quiet Mint
|
||||
sprig of Quiet Mint
|
||||
sprig of Calm Mint
|
||||
sprig of Calm Mint
|
||||
sprig of Gentle Mint
|
||||
sprig of Gentle Mint
|
||||
sprig of Careful Mint
|
||||
sprig of Careful Mint
|
||||
sprig of Sassy Mint
|
||||
sprig of Sassy Mint
|
||||
sprig of Timid Mint
|
||||
sprig of Timid Mint
|
||||
sprig of Hasty Mint
|
||||
sprig of Hasty Mint
|
||||
sprig of Jolly Mint
|
||||
sprig of Jolly Mint
|
||||
sprig of Naive Mint
|
||||
sprig of Naive Mint
|
||||
sprig of Serious Mint
|
||||
sprig of Serious Mint
|
||||
piece of Grass Mail
|
||||
piece of Grass Mail
|
||||
piece of Flame Mail
|
||||
piece of Flame Mail
|
||||
piece of Bubble Mail
|
||||
piece of Bubble Mail
|
||||
piece of Bloom Mail
|
||||
piece of Bloom Mail
|
||||
piece of Tunnel Mail
|
||||
piece of Tunnel Mail
|
||||
piece of Steel Mail
|
||||
piece of Steel Mail
|
||||
piece of Heart Mail
|
||||
piece of Heart Mail
|
||||
piece of Snow Mail
|
||||
piece of Snow Mail
|
||||
piece of Space Mail
|
||||
piece of Space Mail
|
||||
piece of Air Mail
|
||||
piece of Air Mail
|
||||
piece of Mosaic Mail
|
||||
piece of Mosaic Mail
|
||||
piece of Brick Mail
|
||||
piece of Brick Mail
|
||||
cluster of Max Mushrooms
|
||||
cluster of Max Mushrooms
|
||||
set of Reins of Unity
|
||||
set of Reins of Unity
|
||||
208
Text_english_core/ITEM_PORTION_NAME_PLURALS.txt
Normal file
208
Text_english_core/ITEM_PORTION_NAME_PLURALS.txt
Normal file
@@ -0,0 +1,208 @@
|
||||
# To localize this text for a particular language, please
|
||||
# translate every second line of this file.
|
||||
#-------------------------------
|
||||
[ITEM_PORTION_NAME_PLURALS]
|
||||
jars of Honey
|
||||
jars of Honey
|
||||
bags of Stardust
|
||||
bags of Stardust
|
||||
Relic Copper coins
|
||||
Relic Copper coins
|
||||
Relic Silver coins
|
||||
Relic Silver coins
|
||||
Relic Gold coins
|
||||
Relic Gold coins
|
||||
bags of Growth Mulch
|
||||
bags of Growth Mulch
|
||||
bags of Damp Mulch
|
||||
bags of Damp Mulch
|
||||
bags of Stable Mulch
|
||||
bags of Stable Mulch
|
||||
bags of Gooey Mulch
|
||||
bags of Gooey Mulch
|
||||
piles of Shoal Salt
|
||||
piles of Shoal Salt
|
||||
jars of Red Nectar
|
||||
jars of Red Nectar
|
||||
jars of Yellow Nectar
|
||||
jars of Yellow Nectar
|
||||
jars of Pink Nectar
|
||||
jars of Pink Nectar
|
||||
jars of Purple Nectar
|
||||
jars of Purple Nectar
|
||||
bags of Bright Powder
|
||||
bags of Bright Powder
|
||||
bags of BrightPowder
|
||||
bags of BrightPowder
|
||||
pairs of Safety Goggles
|
||||
pairs of Safety Goggles
|
||||
sets of Protective Pads
|
||||
sets of Protective Pads
|
||||
pairs of Heavy-Duty Boots
|
||||
pairs of Heavy-Duty Boots
|
||||
pairs of Choice Specs
|
||||
pairs of Choice Specs
|
||||
lumps of Light Clay
|
||||
lumps of Light Clay
|
||||
blobs of Black Sludge
|
||||
blobs of Black Sludge
|
||||
servings of Leftovers
|
||||
servings of Leftovers
|
||||
clumps of Luminous Moss
|
||||
clumps of Luminous Moss
|
||||
bottles of Throat Spray
|
||||
bottles of Throat Spray
|
||||
vouchers for Room Service
|
||||
vouchers for Room Service
|
||||
pairs of Wise Glasses
|
||||
pairs of Wise Glasses
|
||||
jars of Lax Incense
|
||||
jars of Lax Incense
|
||||
jars of Full Incense
|
||||
jars of Full Incense
|
||||
jars of Luck Incense
|
||||
jars of Luck Incense
|
||||
jars of Pure Incense
|
||||
jars of Pure Incense
|
||||
jars of Sea Incense
|
||||
jars of Sea Incense
|
||||
jars of Wave Incense
|
||||
jars of Wave Incense
|
||||
jars of Rose Incense
|
||||
jars of Rose Incense
|
||||
jars of Odd Incense
|
||||
jars of Odd Incense
|
||||
jars of Rock Incense
|
||||
jars of Rock Incense
|
||||
pieces of Charcoal
|
||||
pieces of Charcoal
|
||||
pieces of Never-Melt Ice
|
||||
pieces of Never-Melt Ice
|
||||
pieces of NeverMeltIce
|
||||
pieces of NeverMeltIce
|
||||
bags of Soft Sand
|
||||
bags of Soft Sand
|
||||
piles of Silver Powder
|
||||
piles of Silver Powder
|
||||
piles of SilverPowder
|
||||
piles of SilverPowder
|
||||
pairs of Black Glasses
|
||||
pairs of Black Glasses
|
||||
pairs of BlackGlasses
|
||||
pairs of BlackGlasses
|
||||
bags of Metal Powder
|
||||
bags of Metal Powder
|
||||
bags of Quick Powder
|
||||
bags of Quick Powder
|
||||
scraps of Reaper Cloth
|
||||
scraps of Reaper Cloth
|
||||
dollops of Whipped Dream
|
||||
dollops of Whipped Dream
|
||||
bags of Sacred Ash
|
||||
bags of Sacred Ash
|
||||
bags of Pewter Crunchies
|
||||
bags of Pewter Crunchies
|
||||
cups of Berry Juice
|
||||
cups of Berry Juice
|
||||
bottles of Fresh Water
|
||||
bottles of Fresh Water
|
||||
bottles of Soda Pop
|
||||
bottles of Soda Pop
|
||||
cans of Lemonade
|
||||
cans of Lemonade
|
||||
bottles of Moomoo Milk
|
||||
bottles of Moomoo Milk
|
||||
doses of Energy Powder
|
||||
doses of Energy Powder
|
||||
doses of EnergyPowder
|
||||
doses of EnergyPowder
|
||||
doses of Heal Powder
|
||||
doses of Heal Powder
|
||||
combs of Max Honey
|
||||
combs of Max Honey
|
||||
bottles of PP Up
|
||||
bottles of PP Up
|
||||
bottles of PP Max
|
||||
bottles of PP Max
|
||||
bottles of HP Up
|
||||
bottles of HP Up
|
||||
bottles of Protein
|
||||
bottles of Protein
|
||||
bottles of Iron
|
||||
bottles of Iron
|
||||
bottles of Calcium
|
||||
bottles of Calcium
|
||||
bottles of Zinc
|
||||
bottles of Zinc
|
||||
bottles of Carbos
|
||||
bottles of Carbos
|
||||
sprigs of Lonely Mint
|
||||
sprigs of Lonely Mint
|
||||
sprigs of Adamant Mint
|
||||
sprigs of Adamant Mint
|
||||
sprigs of Naughty Mint
|
||||
sprigs of Naughty Mint
|
||||
sprigs of Brave Mint
|
||||
sprigs of Brave Mint
|
||||
sprigs of Bold Mint
|
||||
sprigs of Bold Mint
|
||||
sprigs of Impish Mint
|
||||
sprigs of Impish Mint
|
||||
sprigs of Lax Mint
|
||||
sprigs of Lax Mint
|
||||
sprigs of Relaxed Mint
|
||||
sprigs of Relaxed Mint
|
||||
sprigs of Modest Mint
|
||||
sprigs of Modest Mint
|
||||
sprigs of Mild Mint
|
||||
sprigs of Mild Mint
|
||||
sprigs of Rash Mint
|
||||
sprigs of Rash Mint
|
||||
sprigs of Quiet Mint
|
||||
sprigs of Quiet Mint
|
||||
sprigs of Calm Mint
|
||||
sprigs of Calm Mint
|
||||
sprigs of Gentle Mint
|
||||
sprigs of Gentle Mint
|
||||
sprigs of Careful Mint
|
||||
sprigs of Careful Mint
|
||||
sprigs of Sassy Mint
|
||||
sprigs of Sassy Mint
|
||||
sprigs of Timid Mint
|
||||
sprigs of Timid Mint
|
||||
sprigs of Hasty Mint
|
||||
sprigs of Hasty Mint
|
||||
sprigs of Jolly Mint
|
||||
sprigs of Jolly Mint
|
||||
sprigs of Naive Mint
|
||||
sprigs of Naive Mint
|
||||
sprigs of Serious Mint
|
||||
sprigs of Serious Mint
|
||||
pieces of Grass Mail
|
||||
pieces of Grass Mail
|
||||
pieces of Flame Mail
|
||||
pieces of Flame Mail
|
||||
pieces of Bubble Mail
|
||||
pieces of Bubble Mail
|
||||
pieces of Bloom Mail
|
||||
pieces of Bloom Mail
|
||||
pieces of Tunnel Mail
|
||||
pieces of Tunnel Mail
|
||||
pieces of Steel Mail
|
||||
pieces of Steel Mail
|
||||
pieces of Heart Mail
|
||||
pieces of Heart Mail
|
||||
pieces of Snow Mail
|
||||
pieces of Snow Mail
|
||||
pieces of Space Mail
|
||||
pieces of Space Mail
|
||||
pieces of Air Mail
|
||||
pieces of Air Mail
|
||||
pieces of Mosaic Mail
|
||||
pieces of Mosaic Mail
|
||||
pieces of Brick Mail
|
||||
pieces of Brick Mail
|
||||
clusters of Max Mushrooms
|
||||
clusters of Max Mushrooms
|
||||
sets of Reins of Unity
|
||||
sets of Reins of Unity
|
||||
1454
Text_english_core/MOVE_DESCRIPTIONS.txt
Normal file
1454
Text_english_core/MOVE_DESCRIPTIONS.txt
Normal file
File diff suppressed because it is too large
Load Diff
1526
Text_english_core/MOVE_NAMES.txt
Normal file
1526
Text_english_core/MOVE_NAMES.txt
Normal file
File diff suppressed because it is too large
Load Diff
2060
Text_english_core/POKEDEX_ENTRIES.txt
Normal file
2060
Text_english_core/POKEDEX_ENTRIES.txt
Normal file
File diff suppressed because it is too large
Load Diff
160
Text_english_core/RIBBON_DESCRIPTIONS.txt
Normal file
160
Text_english_core/RIBBON_DESCRIPTIONS.txt
Normal file
@@ -0,0 +1,160 @@
|
||||
# To localize this text for a particular language, please
|
||||
# translate every second line of this file.
|
||||
#-------------------------------
|
||||
[RIBBON_DESCRIPTIONS]
|
||||
Hoenn Cool Contest Normal Rank winner!
|
||||
Hoenn Cool Contest Normal Rank winner!
|
||||
Hoenn Cool Contest Super Rank winner!
|
||||
Hoenn Cool Contest Super Rank winner!
|
||||
Hoenn Cool Contest Hyper Rank winner!
|
||||
Hoenn Cool Contest Hyper Rank winner!
|
||||
Hoenn Cool Contest Master Rank winner!
|
||||
Hoenn Cool Contest Master Rank winner!
|
||||
Hoenn Beauty Contest Normal Rank winner!
|
||||
Hoenn Beauty Contest Normal Rank winner!
|
||||
Hoenn Beauty Contest Super Rank winner!
|
||||
Hoenn Beauty Contest Super Rank winner!
|
||||
Hoenn Beauty Contest Hyper Rank winner!
|
||||
Hoenn Beauty Contest Hyper Rank winner!
|
||||
Hoenn Beauty Contest Master Rank winner!
|
||||
Hoenn Beauty Contest Master Rank winner!
|
||||
Hoenn Cute Contest Normal Rank winner!
|
||||
Hoenn Cute Contest Normal Rank winner!
|
||||
Hoenn Cute Contest Super Rank winner!
|
||||
Hoenn Cute Contest Super Rank winner!
|
||||
Hoenn Cute Contest Hyper Rank winner!
|
||||
Hoenn Cute Contest Hyper Rank winner!
|
||||
Hoenn Cute Contest Master Rank winner!
|
||||
Hoenn Cute Contest Master Rank winner!
|
||||
Hoenn Smart Contest Normal Rank winner!
|
||||
Hoenn Smart Contest Normal Rank winner!
|
||||
Hoenn Smart Contest Super Rank winner!
|
||||
Hoenn Smart Contest Super Rank winner!
|
||||
Hoenn Smart Contest Hyper Rank winner!
|
||||
Hoenn Smart Contest Hyper Rank winner!
|
||||
Hoenn Smart Contest Master Rank winner!
|
||||
Hoenn Smart Contest Master Rank winner!
|
||||
Hoenn Tough Contest Normal Rank winner!
|
||||
Hoenn Tough Contest Normal Rank winner!
|
||||
Hoenn Tough Contest Super Rank winner!
|
||||
Hoenn Tough Contest Super Rank winner!
|
||||
Hoenn Tough Contest Hyper Rank winner!
|
||||
Hoenn Tough Contest Hyper Rank winner!
|
||||
Hoenn Tough Contest Master Rank winner!
|
||||
Hoenn Tough Contest Master Rank winner!
|
||||
Super Contest Cool Category Normal Rank winner!
|
||||
Super Contest Cool Category Normal Rank winner!
|
||||
Super Contest Cool Category Great Rank winner!
|
||||
Super Contest Cool Category Great Rank winner!
|
||||
Super Contest Cool Category Ultra Rank winner!
|
||||
Super Contest Cool Category Ultra Rank winner!
|
||||
Super Contest Cool Category Master Rank winner!
|
||||
Super Contest Cool Category Master Rank winner!
|
||||
Super Contest Beauty Category Normal Rank winner!
|
||||
Super Contest Beauty Category Normal Rank winner!
|
||||
Super Contest Beauty Category Great Rank winner!
|
||||
Super Contest Beauty Category Great Rank winner!
|
||||
Super Contest Beauty Category Ultra Rank winner!
|
||||
Super Contest Beauty Category Ultra Rank winner!
|
||||
Super Contest Beauty Category Master Rank winner!
|
||||
Super Contest Beauty Category Master Rank winner!
|
||||
Super Contest Cute Category Normal Rank winner!
|
||||
Super Contest Cute Category Normal Rank winner!
|
||||
Super Contest Cute Category Great Rank winner!
|
||||
Super Contest Cute Category Great Rank winner!
|
||||
Super Contest Cute Category Ultra Rank winner!
|
||||
Super Contest Cute Category Ultra Rank winner!
|
||||
Super Contest Cute Category Master Rank winner!
|
||||
Super Contest Cute Category Master Rank winner!
|
||||
Super Contest Smart Category Normal Rank winner!
|
||||
Super Contest Smart Category Normal Rank winner!
|
||||
Super Contest Smart Category Great Rank winner!
|
||||
Super Contest Smart Category Great Rank winner!
|
||||
Super Contest Smart Category Ultra Rank winner!
|
||||
Super Contest Smart Category Ultra Rank winner!
|
||||
Super Contest Smart Category Master Rank winner!
|
||||
Super Contest Smart Category Master Rank winner!
|
||||
Super Contest Tough Category Normal Rank winner!
|
||||
Super Contest Tough Category Normal Rank winner!
|
||||
Super Contest Tough Category Great Rank winner!
|
||||
Super Contest Tough Category Great Rank winner!
|
||||
Super Contest Tough Category Ultra Rank winner!
|
||||
Super Contest Tough Category Ultra Rank winner!
|
||||
Super Contest Tough Category Master Rank winner!
|
||||
Super Contest Tough Category Master Rank winner!
|
||||
Ribbon awarded for clearing Hoenn's Battle Tower's Lv. 50 challenge.
|
||||
Ribbon awarded for clearing Hoenn's Battle Tower's Lv. 50 challenge.
|
||||
Ribbon awarded for clearing Hoenn's Battle Tower's Lv. 100 challenge.
|
||||
Ribbon awarded for clearing Hoenn's Battle Tower's Lv. 100 challenge.
|
||||
A Ribbon awarded for defeating the Tower Tycoon at the Battle Tower.
|
||||
A Ribbon awarded for defeating the Tower Tycoon at the Battle Tower.
|
||||
A Ribbon awarded for completing the Battle Tower Double challenge.
|
||||
A Ribbon awarded for completing the Battle Tower Double challenge.
|
||||
A Ribbon awarded for completing the Battle Tower Multi challenge.
|
||||
A Ribbon awarded for completing the Battle Tower Multi challenge.
|
||||
A Ribbon awarded for completing the Battle Tower Link Multi challenge.
|
||||
A Ribbon awarded for completing the Battle Tower Link Multi challenge.
|
||||
A Ribbon awarded for completing the Wi-Fi Battle Tower challenge.
|
||||
A Ribbon awarded for completing the Wi-Fi Battle Tower challenge.
|
||||
Ribbon for clearing the Pokémon League and entering the Hall of Fame in another region.
|
||||
Ribbon for clearing the Pokémon League and entering the Hall of Fame in another region.
|
||||
Ribbon awarded for beating the Sinnoh Champion and entering the Hall of Fame.
|
||||
Ribbon awarded for beating the Sinnoh Champion and entering the Hall of Fame.
|
||||
A Ribbon awarded for setting an incredible record.
|
||||
A Ribbon awarded for setting an incredible record.
|
||||
Pokémon Event Participation Ribbon.
|
||||
Pokémon Event Participation Ribbon.
|
||||
A Ribbon awarded for setting a legendary record.
|
||||
A Ribbon awarded for setting a legendary record.
|
||||
An extraordinarily gorgeous and extravagant Ribbon.
|
||||
An extraordinarily gorgeous and extravagant Ribbon.
|
||||
An incredibly regal Ribbon with an air of nobility.
|
||||
An incredibly regal Ribbon with an air of nobility.
|
||||
A gorgeous and regal Ribbon that is the peak of fabulous.
|
||||
A gorgeous and regal Ribbon that is the peak of fabulous.
|
||||
A Ribbon for recalling an invigorating event that created life energy.
|
||||
A Ribbon for recalling an invigorating event that created life energy.
|
||||
A Ribbon for recalling a thrilling event that made life more exciting.
|
||||
A Ribbon for recalling a thrilling event that made life more exciting.
|
||||
A Ribbon for recalling feelings of sadness that added spice to life.
|
||||
A Ribbon for recalling feelings of sadness that added spice to life.
|
||||
A Ribbon for recalling a careless error that helped steer life decisions.
|
||||
A Ribbon for recalling a careless error that helped steer life decisions.
|
||||
A Ribbon for recalling a refreshing event that added sparkle to life.
|
||||
A Ribbon for recalling a refreshing event that added sparkle to life.
|
||||
A Ribbon for recalling a deep slumber that made life soothing.
|
||||
A Ribbon for recalling a deep slumber that made life soothing.
|
||||
A Ribbon for recalling that smiles enrich the quality of life.
|
||||
A Ribbon for recalling that smiles enrich the quality of life.
|
||||
A Ribbon awarded to a Pokémon deemed to have a top-quality footprint.
|
||||
A Ribbon awarded to a Pokémon deemed to have a top-quality footprint.
|
||||
Ribbon awarded for being chosen as a super sketch model in Hoenn.
|
||||
Ribbon awarded for being chosen as a super sketch model in Hoenn.
|
||||
Ribbon awarded for being an exceptionally hard worker.
|
||||
Ribbon awarded for being an exceptionally hard worker.
|
||||
A Ribbon to celebrate a birthday.
|
||||
A Ribbon to celebrate a birthday.
|
||||
A special Ribbon for a special day.
|
||||
A special Ribbon for a special day.
|
||||
A Ribbon that proclaims love for Pokémon.
|
||||
A Ribbon that proclaims love for Pokémon.
|
||||
Special Holiday Ribbon.
|
||||
Special Holiday Ribbon.
|
||||
A Ribbon to cherish a special memory.
|
||||
A Ribbon to cherish a special memory.
|
||||
A Ribbon said to make your wish come true.
|
||||
A Ribbon said to make your wish come true.
|
||||
A Ribbon awarded for overcoming all difficult challenges.
|
||||
A Ribbon awarded for overcoming all difficult challenges.
|
||||
Pokémon League Champion Ribbon.
|
||||
Pokémon League Champion Ribbon.
|
||||
Battle Competition Champion Ribbon.
|
||||
Battle Competition Champion Ribbon.
|
||||
Pokémon World Championships Regional Champion Ribbon.
|
||||
Pokémon World Championships Regional Champion Ribbon.
|
||||
A Ribbon awarded for winning 100 matches in a row.
|
||||
A Ribbon awarded for winning 100 matches in a row.
|
||||
Pokémon World Championships National Champion Ribbon.
|
||||
Pokémon World Championships National Champion Ribbon.
|
||||
Pokémon World Championships World Champion Ribbon.
|
||||
Pokémon World Championships World Champion Ribbon.
|
||||
144
Text_english_core/RIBBON_NAMES.txt
Normal file
144
Text_english_core/RIBBON_NAMES.txt
Normal file
@@ -0,0 +1,144 @@
|
||||
# To localize this text for a particular language, please
|
||||
# translate every second line of this file.
|
||||
#-------------------------------
|
||||
[RIBBON_NAMES]
|
||||
Cool Ribbon
|
||||
Cool Ribbon
|
||||
Cool Ribbon Super
|
||||
Cool Ribbon Super
|
||||
Cool Ribbon Hyper
|
||||
Cool Ribbon Hyper
|
||||
Cool Ribbon Master
|
||||
Cool Ribbon Master
|
||||
Beauty Ribbon
|
||||
Beauty Ribbon
|
||||
Beauty Ribbon Super
|
||||
Beauty Ribbon Super
|
||||
Beauty Ribbon Hyper
|
||||
Beauty Ribbon Hyper
|
||||
Beauty Ribbon Master
|
||||
Beauty Ribbon Master
|
||||
Cute Ribbon
|
||||
Cute Ribbon
|
||||
Cute Ribbon Super
|
||||
Cute Ribbon Super
|
||||
Cute Ribbon Hyper
|
||||
Cute Ribbon Hyper
|
||||
Cute Ribbon Master
|
||||
Cute Ribbon Master
|
||||
Smart Ribbon
|
||||
Smart Ribbon
|
||||
Smart Ribbon Super
|
||||
Smart Ribbon Super
|
||||
Smart Ribbon Hyper
|
||||
Smart Ribbon Hyper
|
||||
Smart Ribbon Master
|
||||
Smart Ribbon Master
|
||||
Tough Ribbon
|
||||
Tough Ribbon
|
||||
Tough Ribbon Super
|
||||
Tough Ribbon Super
|
||||
Tough Ribbon Hyper
|
||||
Tough Ribbon Hyper
|
||||
Tough Ribbon Master
|
||||
Tough Ribbon Master
|
||||
Cool Ribbon Great
|
||||
Cool Ribbon Great
|
||||
Cool Ribbon Ultra
|
||||
Cool Ribbon Ultra
|
||||
Beauty Ribbon Great
|
||||
Beauty Ribbon Great
|
||||
Beauty Ribbon Ultra
|
||||
Beauty Ribbon Ultra
|
||||
Cute Ribbon Great
|
||||
Cute Ribbon Great
|
||||
Cute Ribbon Ultra
|
||||
Cute Ribbon Ultra
|
||||
Smart Ribbon Great
|
||||
Smart Ribbon Great
|
||||
Smart Ribbon Ultra
|
||||
Smart Ribbon Ultra
|
||||
Tough Ribbon Great
|
||||
Tough Ribbon Great
|
||||
Tough Ribbon Ultra
|
||||
Tough Ribbon Ultra
|
||||
Winning Ribbon
|
||||
Winning Ribbon
|
||||
Victory Ribbon
|
||||
Victory Ribbon
|
||||
Ability Ribbon
|
||||
Ability Ribbon
|
||||
Great Ability Ribbon
|
||||
Great Ability Ribbon
|
||||
Double Ability Ribbon
|
||||
Double Ability Ribbon
|
||||
Multi Ability Ribbon
|
||||
Multi Ability Ribbon
|
||||
Pair Ability Ribbon
|
||||
Pair Ability Ribbon
|
||||
World Ability Ribbon
|
||||
World Ability Ribbon
|
||||
Champion Ribbon
|
||||
Champion Ribbon
|
||||
Sinnoh Champ Ribbon
|
||||
Sinnoh Champ Ribbon
|
||||
Record Ribbon
|
||||
Record Ribbon
|
||||
Event Ribbon
|
||||
Event Ribbon
|
||||
Legend Ribbon
|
||||
Legend Ribbon
|
||||
Gorgeous Ribbon
|
||||
Gorgeous Ribbon
|
||||
Royal Ribbon
|
||||
Royal Ribbon
|
||||
Gorgeous Royal Ribbon
|
||||
Gorgeous Royal Ribbon
|
||||
Alert Ribbon
|
||||
Alert Ribbon
|
||||
Shock Ribbon
|
||||
Shock Ribbon
|
||||
Downcast Ribbon
|
||||
Downcast Ribbon
|
||||
Careless Ribbon
|
||||
Careless Ribbon
|
||||
Relax Ribbon
|
||||
Relax Ribbon
|
||||
Snooze Ribbon
|
||||
Snooze Ribbon
|
||||
Smile Ribbon
|
||||
Smile Ribbon
|
||||
Footprint Ribbon
|
||||
Footprint Ribbon
|
||||
Artist Ribbon
|
||||
Artist Ribbon
|
||||
Effort Ribbon
|
||||
Effort Ribbon
|
||||
Birthday Ribbon
|
||||
Birthday Ribbon
|
||||
Special Ribbon
|
||||
Special Ribbon
|
||||
Classic Ribbon
|
||||
Classic Ribbon
|
||||
Premier Ribbon
|
||||
Premier Ribbon
|
||||
Souvenir Ribbon
|
||||
Souvenir Ribbon
|
||||
Wishing Ribbon
|
||||
Wishing Ribbon
|
||||
National Ribbon
|
||||
National Ribbon
|
||||
Country Ribbon
|
||||
Country Ribbon
|
||||
Battle Champion Ribbon
|
||||
Battle Champion Ribbon
|
||||
Regional Champion Ribbon
|
||||
Regional Champion Ribbon
|
||||
Earth Ribbon
|
||||
Earth Ribbon
|
||||
World Ribbon
|
||||
World Ribbon
|
||||
National Champion Ribbon
|
||||
National Champion Ribbon
|
||||
World Champion Ribbon
|
||||
World Champion Ribbon
|
||||
6538
Text_english_core/SCRIPT_TEXTS.txt
Normal file
6538
Text_english_core/SCRIPT_TEXTS.txt
Normal file
File diff suppressed because it is too large
Load Diff
1304
Text_english_core/SPECIES_CATEGORIES.txt
Normal file
1304
Text_english_core/SPECIES_CATEGORIES.txt
Normal file
File diff suppressed because it is too large
Load Diff
540
Text_english_core/SPECIES_FORM_NAMES.txt
Normal file
540
Text_english_core/SPECIES_FORM_NAMES.txt
Normal file
@@ -0,0 +1,540 @@
|
||||
# To localize this text for a particular language, please
|
||||
# translate every second line of this file.
|
||||
#-------------------------------
|
||||
[SPECIES_FORM_NAMES]
|
||||
A
|
||||
A
|
||||
Normal Form
|
||||
Normal Form
|
||||
Normal Forme
|
||||
Normal Forme
|
||||
Plant Cloak
|
||||
Plant Cloak
|
||||
Overcast Form
|
||||
Overcast Form
|
||||
West Sea
|
||||
West Sea
|
||||
Rotom
|
||||
Rotom
|
||||
Altered Forme
|
||||
Altered Forme
|
||||
Land Forme
|
||||
Land Forme
|
||||
Normal Type
|
||||
Normal Type
|
||||
Red-Striped
|
||||
Red-Striped
|
||||
Standard Mode
|
||||
Standard Mode
|
||||
Spring Form
|
||||
Spring Form
|
||||
Incarnate Forme
|
||||
Incarnate Forme
|
||||
Ordinary Form
|
||||
Ordinary Form
|
||||
Aria Forme
|
||||
Aria Forme
|
||||
Normal
|
||||
Normal
|
||||
Archipelago Pattern
|
||||
Archipelago Pattern
|
||||
Red Flower
|
||||
Red Flower
|
||||
Natural Form
|
||||
Natural Form
|
||||
Male
|
||||
Male
|
||||
Shield Forme
|
||||
Shield Forme
|
||||
Small Size
|
||||
Small Size
|
||||
Neutral Mode
|
||||
Neutral Mode
|
||||
50% Forme
|
||||
50% Forme
|
||||
Hoopa Confined
|
||||
Hoopa Confined
|
||||
Baile Style
|
||||
Baile Style
|
||||
Midday Form
|
||||
Midday Form
|
||||
Solo Form
|
||||
Solo Form
|
||||
Type: Normal
|
||||
Type: Normal
|
||||
Meteor Form
|
||||
Meteor Form
|
||||
Disguised Form
|
||||
Disguised Form
|
||||
Amped Form
|
||||
Amped Form
|
||||
Phony Form
|
||||
Phony Form
|
||||
Vanilla Cream
|
||||
Vanilla Cream
|
||||
Ice Face
|
||||
Ice Face
|
||||
Full Belly Mode
|
||||
Full Belly Mode
|
||||
Hero of Many Battles
|
||||
Hero of Many Battles
|
||||
Single Strike Style
|
||||
Single Strike Style
|
||||
Mega Venusaur
|
||||
Mega Venusaur
|
||||
Mega Charizard X
|
||||
Mega Charizard X
|
||||
Mega Charizard Y
|
||||
Mega Charizard Y
|
||||
Mega Blastoise
|
||||
Mega Blastoise
|
||||
Mega Beedrill
|
||||
Mega Beedrill
|
||||
Mega Pidgeot
|
||||
Mega Pidgeot
|
||||
Alolan
|
||||
Alolan
|
||||
Galarian
|
||||
Galarian
|
||||
Mega Alakazam
|
||||
Mega Alakazam
|
||||
Mega Slowbro
|
||||
Mega Slowbro
|
||||
Mega Gengar
|
||||
Mega Gengar
|
||||
Mega Kangaskhan
|
||||
Mega Kangaskhan
|
||||
Mega Pinsir
|
||||
Mega Pinsir
|
||||
Mega Gyarados
|
||||
Mega Gyarados
|
||||
Mega Aerodactyl
|
||||
Mega Aerodactyl
|
||||
Mega Mewtwo X
|
||||
Mega Mewtwo X
|
||||
Mega Mewtwo Y
|
||||
Mega Mewtwo Y
|
||||
Spiky-Eared
|
||||
Spiky-Eared
|
||||
Mega Ampharos
|
||||
Mega Ampharos
|
||||
B
|
||||
B
|
||||
C
|
||||
C
|
||||
D
|
||||
D
|
||||
E
|
||||
E
|
||||
F
|
||||
F
|
||||
G
|
||||
G
|
||||
H
|
||||
H
|
||||
I
|
||||
I
|
||||
J
|
||||
J
|
||||
K
|
||||
K
|
||||
L
|
||||
L
|
||||
M
|
||||
M
|
||||
N
|
||||
N
|
||||
O
|
||||
O
|
||||
P
|
||||
P
|
||||
Q
|
||||
Q
|
||||
R
|
||||
R
|
||||
S
|
||||
S
|
||||
T
|
||||
T
|
||||
U
|
||||
U
|
||||
V
|
||||
V
|
||||
W
|
||||
W
|
||||
X
|
||||
X
|
||||
Y
|
||||
Y
|
||||
Z
|
||||
Z
|
||||
?
|
||||
?
|
||||
!
|
||||
!
|
||||
Mega Steelix
|
||||
Mega Steelix
|
||||
Mega Scizor
|
||||
Mega Scizor
|
||||
Mega Heracross
|
||||
Mega Heracross
|
||||
Mega Houndoom
|
||||
Mega Houndoom
|
||||
Mega Tyranitar
|
||||
Mega Tyranitar
|
||||
Mega Sceptile
|
||||
Mega Sceptile
|
||||
Mega Blaziken
|
||||
Mega Blaziken
|
||||
Mega Swampert
|
||||
Mega Swampert
|
||||
Mega Gardevoir
|
||||
Mega Gardevoir
|
||||
Mega Sableye
|
||||
Mega Sableye
|
||||
Mega Mawile
|
||||
Mega Mawile
|
||||
Mega Aggron
|
||||
Mega Aggron
|
||||
Mega Medicham
|
||||
Mega Medicham
|
||||
Mega Manectric
|
||||
Mega Manectric
|
||||
Mega Sharpedo
|
||||
Mega Sharpedo
|
||||
Mega Camerupt
|
||||
Mega Camerupt
|
||||
Mega Altaria
|
||||
Mega Altaria
|
||||
Sunny Form
|
||||
Sunny Form
|
||||
Rainy Form
|
||||
Rainy Form
|
||||
Snowy Form
|
||||
Snowy Form
|
||||
Mega Banette
|
||||
Mega Banette
|
||||
Mega Absol
|
||||
Mega Absol
|
||||
Mega Glalie
|
||||
Mega Glalie
|
||||
Mega Salamence
|
||||
Mega Salamence
|
||||
Mega Metagross
|
||||
Mega Metagross
|
||||
Mega Latias
|
||||
Mega Latias
|
||||
Mega Latios
|
||||
Mega Latios
|
||||
Primal Kyogre
|
||||
Primal Kyogre
|
||||
Primal Groudon
|
||||
Primal Groudon
|
||||
Mega Rayquaza
|
||||
Mega Rayquaza
|
||||
Attack Forme
|
||||
Attack Forme
|
||||
Defense Forme
|
||||
Defense Forme
|
||||
Speed Forme
|
||||
Speed Forme
|
||||
Sandy Cloak
|
||||
Sandy Cloak
|
||||
Trash Cloak
|
||||
Trash Cloak
|
||||
Sunshine Form
|
||||
Sunshine Form
|
||||
East Sea
|
||||
East Sea
|
||||
Mega Lopunny
|
||||
Mega Lopunny
|
||||
Mega Garchomp
|
||||
Mega Garchomp
|
||||
Mega Lucario
|
||||
Mega Lucario
|
||||
Mega Abomasnow
|
||||
Mega Abomasnow
|
||||
Mega Gallade
|
||||
Mega Gallade
|
||||
Heat Rotom
|
||||
Heat Rotom
|
||||
Wash Rotom
|
||||
Wash Rotom
|
||||
Frost Rotom
|
||||
Frost Rotom
|
||||
Fan Rotom
|
||||
Fan Rotom
|
||||
Mow Rotom
|
||||
Mow Rotom
|
||||
Origin Forme
|
||||
Origin Forme
|
||||
Sky Forme
|
||||
Sky Forme
|
||||
Fighting Type
|
||||
Fighting Type
|
||||
Flying Type
|
||||
Flying Type
|
||||
Poison Type
|
||||
Poison Type
|
||||
Ground Type
|
||||
Ground Type
|
||||
Rock Type
|
||||
Rock Type
|
||||
Bug Type
|
||||
Bug Type
|
||||
Ghost Type
|
||||
Ghost Type
|
||||
Steel Type
|
||||
Steel Type
|
||||
Unknown Type
|
||||
Unknown Type
|
||||
Fire Type
|
||||
Fire Type
|
||||
Water Type
|
||||
Water Type
|
||||
Grass Type
|
||||
Grass Type
|
||||
Electric Type
|
||||
Electric Type
|
||||
Psychic Type
|
||||
Psychic Type
|
||||
Ice Type
|
||||
Ice Type
|
||||
Dragon Type
|
||||
Dragon Type
|
||||
Dark Type
|
||||
Dark Type
|
||||
Fairy Type
|
||||
Fairy Type
|
||||
Mega Audino
|
||||
Mega Audino
|
||||
Blue-Striped
|
||||
Blue-Striped
|
||||
Zen Mode
|
||||
Zen Mode
|
||||
Galarian Standard Mode
|
||||
Galarian Standard Mode
|
||||
Galarian Zen Mode
|
||||
Galarian Zen Mode
|
||||
Summer Form
|
||||
Summer Form
|
||||
Autumn Form
|
||||
Autumn Form
|
||||
Winter Form
|
||||
Winter Form
|
||||
Therian Forme
|
||||
Therian Forme
|
||||
White Kyurem
|
||||
White Kyurem
|
||||
Black Kyurem
|
||||
Black Kyurem
|
||||
Resolute Form
|
||||
Resolute Form
|
||||
Pirouette Forme
|
||||
Pirouette Forme
|
||||
Shock Drive
|
||||
Shock Drive
|
||||
Burn Drive
|
||||
Burn Drive
|
||||
Chill Drive
|
||||
Chill Drive
|
||||
Douse Drive
|
||||
Douse Drive
|
||||
Ash-Greninja
|
||||
Ash-Greninja
|
||||
Continental Pattern
|
||||
Continental Pattern
|
||||
Elegant Pattern
|
||||
Elegant Pattern
|
||||
Garden Pattern
|
||||
Garden Pattern
|
||||
High Plains Pattern
|
||||
High Plains Pattern
|
||||
Icy Snow Pattern
|
||||
Icy Snow Pattern
|
||||
Jungle Pattern
|
||||
Jungle Pattern
|
||||
Marine Pattern
|
||||
Marine Pattern
|
||||
Meadow Pattern
|
||||
Meadow Pattern
|
||||
Modern Pattern
|
||||
Modern Pattern
|
||||
Monsoon Pattern
|
||||
Monsoon Pattern
|
||||
Ocean Pattern
|
||||
Ocean Pattern
|
||||
Polar Pattern
|
||||
Polar Pattern
|
||||
River Pattern
|
||||
River Pattern
|
||||
Sandstorm Pattern
|
||||
Sandstorm Pattern
|
||||
Savanna Pattern
|
||||
Savanna Pattern
|
||||
Sun Pattern
|
||||
Sun Pattern
|
||||
Tundra Pattern
|
||||
Tundra Pattern
|
||||
Fancy Pattern
|
||||
Fancy Pattern
|
||||
Poké Ball Pattern
|
||||
Poké Ball Pattern
|
||||
Yellow Flower
|
||||
Yellow Flower
|
||||
Orange Flower
|
||||
Orange Flower
|
||||
Blue Flower
|
||||
Blue Flower
|
||||
White Flower
|
||||
White Flower
|
||||
Eternal Flower
|
||||
Eternal Flower
|
||||
Heart Trim
|
||||
Heart Trim
|
||||
Star Trim
|
||||
Star Trim
|
||||
Diamond Trim
|
||||
Diamond Trim
|
||||
Debutante Trim
|
||||
Debutante Trim
|
||||
Matron Trim
|
||||
Matron Trim
|
||||
Dandy Trim
|
||||
Dandy Trim
|
||||
La Reine Trim
|
||||
La Reine Trim
|
||||
Kabuki Trim
|
||||
Kabuki Trim
|
||||
Pharaoh Trim
|
||||
Pharaoh Trim
|
||||
Female
|
||||
Female
|
||||
Blade Forme
|
||||
Blade Forme
|
||||
Average Size
|
||||
Average Size
|
||||
Large Size
|
||||
Large Size
|
||||
Super Size
|
||||
Super Size
|
||||
Active Mode
|
||||
Active Mode
|
||||
10% Forme
|
||||
10% Forme
|
||||
Complete Forme
|
||||
Complete Forme
|
||||
Mega Diancie
|
||||
Mega Diancie
|
||||
Hoopa Unbound
|
||||
Hoopa Unbound
|
||||
Pom-Pom Style
|
||||
Pom-Pom Style
|
||||
Pa'u Style
|
||||
Pa'u Style
|
||||
Sensu Style
|
||||
Sensu Style
|
||||
Midnight Form
|
||||
Midnight Form
|
||||
Dusk Form
|
||||
Dusk Form
|
||||
School Form
|
||||
School Form
|
||||
Type: Fighting
|
||||
Type: Fighting
|
||||
Type: Flying
|
||||
Type: Flying
|
||||
Type: Poison
|
||||
Type: Poison
|
||||
Type: Ground
|
||||
Type: Ground
|
||||
Type: Rock
|
||||
Type: Rock
|
||||
Type: Bug
|
||||
Type: Bug
|
||||
Type: Ghost
|
||||
Type: Ghost
|
||||
Type: Steel
|
||||
Type: Steel
|
||||
Type: Unknown
|
||||
Type: Unknown
|
||||
Type: Fire
|
||||
Type: Fire
|
||||
Type: Water
|
||||
Type: Water
|
||||
Type: Grass
|
||||
Type: Grass
|
||||
Type: Electric
|
||||
Type: Electric
|
||||
Type: Psychic
|
||||
Type: Psychic
|
||||
Type: Ice
|
||||
Type: Ice
|
||||
Type: Dragon
|
||||
Type: Dragon
|
||||
Type: Dark
|
||||
Type: Dark
|
||||
Type: Fairy
|
||||
Type: Fairy
|
||||
Red Core
|
||||
Red Core
|
||||
Orange Core
|
||||
Orange Core
|
||||
Yellow Core
|
||||
Yellow Core
|
||||
Green Core
|
||||
Green Core
|
||||
Blue Core
|
||||
Blue Core
|
||||
Indigo Core
|
||||
Indigo Core
|
||||
Violet Core
|
||||
Violet Core
|
||||
Busted Form
|
||||
Busted Form
|
||||
Dusk Mane
|
||||
Dusk Mane
|
||||
Dawn Wings
|
||||
Dawn Wings
|
||||
Ultra Necrozma
|
||||
Ultra Necrozma
|
||||
Original Color
|
||||
Original Color
|
||||
Gulping Form
|
||||
Gulping Form
|
||||
Gorging Form
|
||||
Gorging Form
|
||||
Low Key Form
|
||||
Low Key Form
|
||||
Antique Form
|
||||
Antique Form
|
||||
Ruby Cream
|
||||
Ruby Cream
|
||||
Matcha Cream
|
||||
Matcha Cream
|
||||
Mint Cream
|
||||
Mint Cream
|
||||
Lemon Cream
|
||||
Lemon Cream
|
||||
Salted Cream
|
||||
Salted Cream
|
||||
Ruby Swirl
|
||||
Ruby Swirl
|
||||
Caramel Swirl
|
||||
Caramel Swirl
|
||||
Rainbow Swirl
|
||||
Rainbow Swirl
|
||||
Noice Face
|
||||
Noice Face
|
||||
Hangry Mode
|
||||
Hangry Mode
|
||||
Crowned Sword
|
||||
Crowned Sword
|
||||
Crowned Shield
|
||||
Crowned Shield
|
||||
Rapid Strike Style
|
||||
Rapid Strike Style
|
||||
Ice Rider
|
||||
Ice Rider
|
||||
Shadow Rider
|
||||
Shadow Rider
|
||||
1800
Text_english_core/SPECIES_NAMES.txt
Normal file
1800
Text_english_core/SPECIES_NAMES.txt
Normal file
File diff suppressed because it is too large
Load Diff
100
Text_english_core/TRAINER_TYPE_NAMES.txt
Normal file
100
Text_english_core/TRAINER_TYPE_NAMES.txt
Normal file
@@ -0,0 +1,100 @@
|
||||
# To localize this text for a particular language, please
|
||||
# translate every second line of this file.
|
||||
#-------------------------------
|
||||
[TRAINER_TYPE_NAMES]
|
||||
Pokémon Trainer
|
||||
Pokémon Trainer
|
||||
Rival
|
||||
Rival
|
||||
Aroma Lady
|
||||
Aroma Lady
|
||||
Beauty
|
||||
Beauty
|
||||
Biker
|
||||
Biker
|
||||
Bird Keeper
|
||||
Bird Keeper
|
||||
Bug Catcher
|
||||
Bug Catcher
|
||||
Burglar
|
||||
Burglar
|
||||
Channeler
|
||||
Channeler
|
||||
Cue Ball
|
||||
Cue Ball
|
||||
Engineer
|
||||
Engineer
|
||||
Fisherman
|
||||
Fisherman
|
||||
Gambler
|
||||
Gambler
|
||||
Gentleman
|
||||
Gentleman
|
||||
Hiker
|
||||
Hiker
|
||||
Juggler
|
||||
Juggler
|
||||
Lady
|
||||
Lady
|
||||
Painter
|
||||
Painter
|
||||
Poké Maniac
|
||||
Poké Maniac
|
||||
Pokémon Breeder
|
||||
Pokémon Breeder
|
||||
Professor
|
||||
Professor
|
||||
Rocker
|
||||
Rocker
|
||||
Ruin Maniac
|
||||
Ruin Maniac
|
||||
Sailor
|
||||
Sailor
|
||||
Scientist
|
||||
Scientist
|
||||
Super Nerd
|
||||
Super Nerd
|
||||
Tamer
|
||||
Tamer
|
||||
Black Belt
|
||||
Black Belt
|
||||
Crush Girl
|
||||
Crush Girl
|
||||
Camper
|
||||
Camper
|
||||
Picnicker
|
||||
Picnicker
|
||||
Cool Trainer
|
||||
Cool Trainer
|
||||
Youngster
|
||||
Youngster
|
||||
Lass
|
||||
Lass
|
||||
Pokémon Ranger
|
||||
Pokémon Ranger
|
||||
Psychic
|
||||
Psychic
|
||||
Swimmer
|
||||
Swimmer
|
||||
Tuber
|
||||
Tuber
|
||||
Cool Couple
|
||||
Cool Couple
|
||||
Crush Kin
|
||||
Crush Kin
|
||||
Sis and Bro
|
||||
Sis and Bro
|
||||
Twins
|
||||
Twins
|
||||
Young Couple
|
||||
Young Couple
|
||||
Team Rocket
|
||||
Team Rocket
|
||||
Rocket Boss
|
||||
Rocket Boss
|
||||
Gym Leader
|
||||
Gym Leader
|
||||
Elite Four
|
||||
Elite Four
|
||||
Champion
|
||||
Champion
|
||||
42
Text_english_core/TYPE_NAMES.txt
Normal file
42
Text_english_core/TYPE_NAMES.txt
Normal file
@@ -0,0 +1,42 @@
|
||||
# To localize this text for a particular language, please
|
||||
# translate every second line of this file.
|
||||
#-------------------------------
|
||||
[TYPE_NAMES]
|
||||
Normal
|
||||
Normal
|
||||
Fighting
|
||||
Fighting
|
||||
Flying
|
||||
Flying
|
||||
Poison
|
||||
Poison
|
||||
Ground
|
||||
Ground
|
||||
Rock
|
||||
Rock
|
||||
Bug
|
||||
Bug
|
||||
Ghost
|
||||
Ghost
|
||||
Steel
|
||||
Steel
|
||||
???
|
||||
???
|
||||
Fire
|
||||
Fire
|
||||
Water
|
||||
Water
|
||||
Grass
|
||||
Grass
|
||||
Electric
|
||||
Electric
|
||||
Psychic
|
||||
Psychic
|
||||
Ice
|
||||
Ice
|
||||
Dragon
|
||||
Dragon
|
||||
Dark
|
||||
Dark
|
||||
Fairy
|
||||
Fairy
|
||||
Reference in New Issue
Block a user