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Fixed player being able to be stuck in running position when opening the pause/ready menu
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@@ -420,6 +420,7 @@ class Game_Player < Game_Character
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last_real_x = @real_x
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last_real_y = @real_y
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super
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update_stop if $game_temp.in_menu && @stopped_last_frame
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update_screen_position(last_real_x, last_real_y)
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# Update dependent events
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if (!@moved_last_frame || @stopped_last_frame ||
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