mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 13:15:01 +00:00
Fixed and implemented new pause menu and Trainer Card scripts
This commit is contained in:
@@ -1,322 +0,0 @@
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#===============================================================================
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#
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#===============================================================================
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class PokemonPauseMenu_Scene
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def pbStartScene
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@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
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@viewport.z = 99999
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@sprites = {}
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@sprites["cmdwindow"] = Window_CommandPokemon.new([])
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@sprites["cmdwindow"].visible = false
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@sprites["cmdwindow"].viewport = @viewport
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@sprites["infowindow"] = Window_UnformattedTextPokemon.newWithSize("", 0, 0, 32, 32, @viewport)
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@sprites["infowindow"].visible = false
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@sprites["helpwindow"] = Window_UnformattedTextPokemon.newWithSize("", 0, 0, 32, 32, @viewport)
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@sprites["helpwindow"].visible = false
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@infostate = false
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@helpstate = false
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pbSEPlay("GUI menu open")
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end
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def pbShowInfo(text)
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@sprites["infowindow"].resizeToFit(text, Graphics.height)
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@sprites["infowindow"].text = text
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@sprites["infowindow"].visible = true
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@infostate = true
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end
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def pbShowHelp(text)
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@sprites["helpwindow"].resizeToFit(text, Graphics.height)
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@sprites["helpwindow"].text = text
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@sprites["helpwindow"].visible = true
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pbBottomLeft(@sprites["helpwindow"])
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@helpstate = true
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end
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def pbShowMenu
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@sprites["cmdwindow"].visible = true
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@sprites["infowindow"].visible = @infostate
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@sprites["helpwindow"].visible = @helpstate
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end
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def pbHideMenu
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@sprites["cmdwindow"].visible = false
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@sprites["infowindow"].visible = false
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@sprites["helpwindow"].visible = false
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end
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def pbShowCommands(commands)
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ret = -1
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cmdwindow = @sprites["cmdwindow"]
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cmdwindow.commands = commands
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cmdwindow.index = $game_temp.menu_last_choice
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cmdwindow.resizeToFit(commands)
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cmdwindow.x = Graphics.width - cmdwindow.width
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cmdwindow.y = 0
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cmdwindow.visible = true
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loop do
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cmdwindow.update
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Graphics.update
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Input.update
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pbUpdateSceneMap
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if Input.trigger?(Input::BACK) || Input.trigger?(Input::ACTION)
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ret = -1
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break
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elsif Input.trigger?(Input::USE)
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ret = cmdwindow.index
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$game_temp.menu_last_choice = ret
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break
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end
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end
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return ret
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end
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def pbEndScene
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pbDisposeSpriteHash(@sprites)
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@viewport.dispose
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end
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def pbRefresh; end
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end
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#===============================================================================
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#
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#===============================================================================
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class PokemonPauseMenu
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def initialize(scene)
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@scene = scene
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end
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def pbShowMenu
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@scene.pbRefresh
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@scene.pbShowMenu
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end
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def pbShowInfo; end
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def pbStartPokemonMenu
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if !$player
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if $DEBUG
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pbMessage(_INTL("The player trainer was not defined, so the pause menu can't be displayed."))
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pbMessage(_INTL("Please see the documentation to learn how to set up the trainer player."))
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end
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return
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end
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@scene.pbStartScene
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# Show extra info window if relevant
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pbShowInfo
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# Get all commands
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command_list = []
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commands = []
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MenuHandlers.each_available(:pause_menu) do |option, hash, name|
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command_list.push(name)
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commands.push(hash)
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end
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# Main loop
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end_scene = false
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loop do
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choice = @scene.pbShowCommands(command_list)
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if choice < 0
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pbPlayCloseMenuSE
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end_scene = true
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break
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end
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break if commands[choice]["effect"].call(@scene)
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end
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@scene.pbEndScene if end_scene
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end
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end
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#===============================================================================
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# Pause menu commands.
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#===============================================================================
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MenuHandlers.add(:pause_menu, :pokedex, {
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"name" => _INTL("Pokédex"),
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"order" => 10,
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"condition" => proc { next $player.has_pokedex && $player.pokedex.accessible_dexes.length > 0 },
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"effect" => proc { |menu|
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pbPlayDecisionSE
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if Settings::USE_CURRENT_REGION_DEX
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pbFadeOutIn do
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scene = PokemonPokedex_Scene.new
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screen = PokemonPokedexScreen.new(scene)
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screen.pbStartScreen
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menu.pbRefresh
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end
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elsif $player.pokedex.accessible_dexes.length == 1
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$PokemonGlobal.pokedexDex = $player.pokedex.accessible_dexes[0]
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pbFadeOutIn do
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scene = PokemonPokedex_Scene.new
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screen = PokemonPokedexScreen.new(scene)
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screen.pbStartScreen
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menu.pbRefresh
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end
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else
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pbFadeOutIn do
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scene = PokemonPokedexMenu_Scene.new
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screen = PokemonPokedexMenuScreen.new(scene)
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screen.pbStartScreen
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menu.pbRefresh
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end
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end
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next false
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}
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})
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MenuHandlers.add(:pause_menu, :party, {
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"name" => _INTL("Pokémon"),
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"order" => 20,
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"condition" => proc { next $player.party_count > 0 },
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"effect" => proc { |menu|
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pbPlayDecisionSE
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hidden_move = nil
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pbFadeOutIn do
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sscene = PokemonParty_Scene.new
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sscreen = PokemonPartyScreen.new(sscene, $player.party)
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hidden_move = sscreen.pbPokemonScreen
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(hidden_move) ? menu.pbEndScene : menu.pbRefresh
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end
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next false if !hidden_move
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$game_temp.in_menu = false
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pbUseHiddenMove(hidden_move[0], hidden_move[1])
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next true
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}
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})
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MenuHandlers.add(:pause_menu, :bag, {
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"name" => _INTL("Bag"),
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"order" => 30,
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"condition" => proc { next !pbInBugContest? },
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"effect" => proc { |menu|
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pbPlayDecisionSE
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item = nil
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pbFadeOutIn do
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scene = PokemonBag_Scene.new
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screen = PokemonBagScreen.new(scene, $bag)
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item = screen.pbStartScreen
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(item) ? menu.pbEndScene : menu.pbRefresh
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end
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next false if !item
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$game_temp.in_menu = false
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pbUseKeyItemInField(item)
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next true
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}
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})
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MenuHandlers.add(:pause_menu, :pokegear, {
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"name" => _INTL("Pokégear"),
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"order" => 40,
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"condition" => proc { next $player.has_pokegear },
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"effect" => proc { |menu|
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pbPlayDecisionSE
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pbFadeOutIn do
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scene = PokemonPokegear_Scene.new
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screen = PokemonPokegearScreen.new(scene)
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screen.pbStartScreen
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($game_temp.fly_destination) ? menu.pbEndScene : menu.pbRefresh
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end
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next pbFlyToNewLocation
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}
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})
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MenuHandlers.add(:pause_menu, :town_map, {
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"name" => _INTL("Town Map"),
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"order" => 40,
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"condition" => proc { next !$player.has_pokegear && $bag.has?(:TOWNMAP) },
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"effect" => proc { |menu|
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pbPlayDecisionSE
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pbFadeOutIn do
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scene = PokemonRegionMap_Scene.new(-1, false)
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screen = PokemonRegionMapScreen.new(scene)
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ret = screen.pbStartScreen
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$game_temp.fly_destination = ret if ret
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($game_temp.fly_destination) ? menu.pbEndScene : menu.pbRefresh
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end
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next pbFlyToNewLocation
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}
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})
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MenuHandlers.add(:pause_menu, :trainer_card, {
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"name" => proc { next $player.name },
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"order" => 50,
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"effect" => proc { |menu|
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pbPlayDecisionSE
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pbFadeOutIn do
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scene = PokemonTrainerCard_Scene.new
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screen = PokemonTrainerCardScreen.new(scene)
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screen.pbStartScreen
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menu.pbRefresh
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end
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next false
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}
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})
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MenuHandlers.add(:pause_menu, :save, {
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"name" => _INTL("Save"),
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"order" => 60,
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"condition" => proc {
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next $game_system && !$game_system.save_disabled && !pbInSafari? && !pbInBugContest?
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},
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"effect" => proc { |menu|
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menu.pbHideMenu
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scene = PokemonSave_Scene.new
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screen = PokemonSaveScreen.new(scene)
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if screen.pbSaveScreen
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menu.pbEndScene
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next true
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end
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menu.pbRefresh
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menu.pbShowMenu
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next false
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}
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})
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MenuHandlers.add(:pause_menu, :options, {
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"name" => _INTL("Options"),
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"order" => 70,
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"effect" => proc { |menu|
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pbPlayDecisionSE
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pbFadeOutIn do
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scene = PokemonOption_Scene.new
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screen = PokemonOptionScreen.new(scene)
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screen.pbStartScreen
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pbUpdateSceneMap
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menu.pbRefresh
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end
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next false
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}
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})
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MenuHandlers.add(:pause_menu, :debug, {
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"name" => _INTL("Debug"),
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"order" => 80,
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"condition" => proc { next $DEBUG },
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"effect" => proc { |menu|
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pbPlayDecisionSE
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pbFadeOutIn do
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pbDebugMenu
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menu.pbRefresh
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end
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next false
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}
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})
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MenuHandlers.add(:pause_menu, :quit_game, {
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"name" => _INTL("Quit Game"),
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"order" => 90,
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"effect" => proc { |menu|
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menu.pbHideMenu
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if pbConfirmMessage(_INTL("Are you sure you want to quit the game?"))
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scene = PokemonSave_Scene.new
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screen = PokemonSaveScreen.new(scene)
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screen.pbSaveScreen
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menu.pbEndScene
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$scene = nil
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next true
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end
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menu.pbRefresh
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menu.pbShowMenu
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next false
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}
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})
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@@ -1,115 +0,0 @@
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#===============================================================================
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#
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#===============================================================================
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class PokemonTrainerCard_Scene
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def pbUpdate
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pbUpdateSpriteHash(@sprites)
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end
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def pbStartScene
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@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
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@viewport.z = 99999
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@sprites = {}
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background = pbResolveBitmap("Graphics/UI/Trainer Card/bg_f")
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if $player.female? && background
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addBackgroundPlane(@sprites, "bg", "Trainer Card/bg_f", @viewport)
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else
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addBackgroundPlane(@sprites, "bg", "Trainer Card/bg", @viewport)
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end
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cardexists = pbResolveBitmap(_INTL("Graphics/UI/Trainer Card/card_f"))
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@sprites["card"] = IconSprite.new(0, 0, @viewport)
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if $player.female? && cardexists
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@sprites["card"].setBitmap(_INTL("Graphics/UI/Trainer Card/card_f"))
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else
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@sprites["card"].setBitmap(_INTL("Graphics/UI/Trainer Card/card"))
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end
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@sprites["overlay"] = BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
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pbSetSystemFont(@sprites["overlay"].bitmap)
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@sprites["trainer"] = IconSprite.new(336, 112, @viewport)
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@sprites["trainer"].setBitmap(GameData::TrainerType.player_front_sprite_filename($player.trainer_type))
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if !@sprites["trainer"].bitmap
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raise _INTL("No trainer front sprite exists for the player character, expected a file at {1}.",
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"Graphics/Trainers/" + $player.trainer_type.to_s + ".png")
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end
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@sprites["trainer"].x -= (@sprites["trainer"].bitmap.width - 128) / 2
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@sprites["trainer"].y -= (@sprites["trainer"].bitmap.height - 128)
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@sprites["trainer"].z = 2
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pbDrawTrainerCardFront
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pbFadeInAndShow(@sprites) { pbUpdate }
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end
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def pbDrawTrainerCardFront
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overlay = @sprites["overlay"].bitmap
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overlay.clear
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baseColor = Color.new(72, 72, 72)
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shadowColor = Color.new(160, 160, 160)
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totalsec = $stats.play_time.to_i
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hour = totalsec / 60 / 60
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min = totalsec / 60 % 60
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time = (hour > 0) ? _INTL("{1}h {2}m", hour, min) : _INTL("{1}m", min)
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$PokemonGlobal.startTime = Time.now if !$PokemonGlobal.startTime
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starttime = _INTL("{1} {2}, {3}",
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pbGetAbbrevMonthName($PokemonGlobal.startTime.mon),
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$PokemonGlobal.startTime.day,
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$PokemonGlobal.startTime.year)
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textPositions = [
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[_INTL("Name"), 34, 70, :left, baseColor, shadowColor],
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[$player.name, 302, 70, :right, baseColor, shadowColor],
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[_INTL("ID No."), 332, 70, :left, baseColor, shadowColor],
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[sprintf("%05d", $player.public_ID), 468, 70, :right, baseColor, shadowColor],
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[_INTL("Money"), 34, 118, :left, baseColor, shadowColor],
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[_INTL("${1}", $player.money.to_s_formatted), 302, 118, :right, baseColor, shadowColor],
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[_INTL("Pokédex"), 34, 166, :left, baseColor, shadowColor],
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[sprintf("%d/%d", $player.pokedex.owned_count, $player.pokedex.seen_count), 302, 166, :right, baseColor, shadowColor],
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[_INTL("Time"), 34, 214, :left, baseColor, shadowColor],
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[time, 302, 214, :right, baseColor, shadowColor],
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[_INTL("Started"), 34, 262, :left, baseColor, shadowColor],
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[starttime, 302, 262, :right, baseColor, shadowColor]
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]
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pbDrawTextPositions(overlay, textPositions)
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x = 72
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region = pbGetCurrentRegion(0) # Get the current region
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imagePositions = []
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8.times do |i|
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if $player.badges[i + (region * 8)]
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imagePositions.push(["Graphics/UI/Trainer Card/icon_badges", x, 310, i * 32, region * 32, 32, 32])
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end
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x += 48
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end
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pbDrawImagePositions(overlay, imagePositions)
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end
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def pbTrainerCard
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pbSEPlay("GUI trainer card open")
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loop do
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Graphics.update
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Input.update
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pbUpdate
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if Input.trigger?(Input::BACK)
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pbPlayCloseMenuSE
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break
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end
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end
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end
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def pbEndScene
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pbFadeOutAndHide(@sprites) { pbUpdate }
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pbDisposeSpriteHash(@sprites)
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@viewport.dispose
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class PokemonTrainerCardScreen
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def initialize(scene)
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@scene = scene
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end
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def pbStartScreen
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@scene.pbStartScene
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@scene.pbTrainerCard
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@scene.pbEndScene
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end
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end
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Reference in New Issue
Block a user