mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Wrote preliminary UI base classes, wrote trainer card and pause menu screens using them
This commit is contained in:
199
Data/Scripts/016b_UI redesign/000_UI_base.rb
Normal file
199
Data/Scripts/016b_UI redesign/000_UI_base.rb
Normal file
@@ -0,0 +1,199 @@
|
||||
module UI
|
||||
#=============================================================================
|
||||
# The visuals class.
|
||||
#=============================================================================
|
||||
class BaseUIVisuals
|
||||
GRAPHICS_FOLDER = "Graphics/UI/"
|
||||
BACKGROUND_FILENAME = "bg"
|
||||
BLACK_TEXT_COLOR = Color.new(72, 72, 72)
|
||||
BLACK_TEXT_SHADOW_COLOR = Color.new(160, 160, 160)
|
||||
|
||||
def initialize
|
||||
@bitmaps = {}
|
||||
@sprites = {}
|
||||
initialize_viewport
|
||||
initialize_bitmaps
|
||||
initialize_background
|
||||
initialize_overlay
|
||||
# TODO: Initialize message box (and dialogue box?) for messages to use.
|
||||
initialize_sprites
|
||||
refresh
|
||||
end
|
||||
|
||||
def initialize_viewport
|
||||
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
|
||||
@viewport.z = 99999
|
||||
end
|
||||
|
||||
def initialize_bitmaps
|
||||
end
|
||||
|
||||
def initialize_background
|
||||
addBackgroundPlane(@sprites, :background, GRAPHICS_FOLDER + background_filename, @viewport)
|
||||
@sprites[:background].z = -1000
|
||||
end
|
||||
|
||||
def background_filename
|
||||
return gendered_filename(BACKGROUND_FILENAME)
|
||||
end
|
||||
|
||||
def initialize_overlay
|
||||
@sprites[:overlay] = BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
|
||||
@sprites[:overlay].z = 1000
|
||||
pbSetSystemFont(@sprites[:overlay].bitmap)
|
||||
end
|
||||
|
||||
def initialize_sprites
|
||||
end
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
def add_icon_sprite(key, x, y, filename = nil)
|
||||
@sprites[key] = IconSprite.new(x, y, :viewport)
|
||||
@sprites[key].setBitmap(filename) if filename
|
||||
end
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
def fade_in
|
||||
pbFadeInAndShow(@sprites) { update_visuals }
|
||||
end
|
||||
|
||||
def fade_out
|
||||
pbFadeOutAndHide(@sprites) { update_visuals }
|
||||
end
|
||||
|
||||
def dispose
|
||||
@sprites.each_value { |s| s.dispose if s && !s.disposed? }
|
||||
@sprites.clear
|
||||
@bitmaps.each_value { |b| b.dispose if b && !b.disposed? }
|
||||
@bitmaps.clear
|
||||
@viewport.dispose
|
||||
end
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
def gendered_filename(base_filename)
|
||||
return filename_with_appendix(base_filename, "_f") if $player.female?
|
||||
return base_filename
|
||||
end
|
||||
|
||||
def filename_with_appendix(base_filename, appendix)
|
||||
if appendix && appendix != ""
|
||||
trial_filename = base_filename + appendix
|
||||
return trial_filename if pbResolveBitmap(GRAPHICS_FOLDER + trial_filename)
|
||||
end
|
||||
return base_filename
|
||||
end
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
def show_message(text)
|
||||
pbMessage(text) { update_visuals }
|
||||
end
|
||||
|
||||
def show_confirm_message(text)
|
||||
return pbConfirmMessage(text) { update_visuals }
|
||||
end
|
||||
|
||||
def show_choice_message(text, options, cancel_index)
|
||||
return pbMessage(text, options, cancel_index) { update_visuals }
|
||||
end
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
# Redraw everything on the screen.
|
||||
def refresh
|
||||
refresh_overlay
|
||||
end
|
||||
|
||||
def refresh_overlay
|
||||
@sprites[:overlay].bitmap.clear
|
||||
end
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
def update_visuals
|
||||
pbUpdateSpriteHash(@sprites)
|
||||
end
|
||||
|
||||
def update_input
|
||||
if Input.trigger?(Input::BACK)
|
||||
return :quit
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
def update
|
||||
update_visuals
|
||||
return update_input
|
||||
end
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
def navigate
|
||||
ret = nil
|
||||
loop do
|
||||
Graphics.update
|
||||
Input.update
|
||||
ret = update
|
||||
break if ret
|
||||
end
|
||||
return ret
|
||||
end
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
# The logic class.
|
||||
#=============================================================================
|
||||
class BaseUIScreen
|
||||
def initialize
|
||||
initialize_visuals
|
||||
main
|
||||
end
|
||||
|
||||
def initialize_visuals
|
||||
@visuals = UI::BaseUIVisuals.new
|
||||
end
|
||||
|
||||
def start_screen
|
||||
@visuals.fade_in
|
||||
end
|
||||
|
||||
def end_screen
|
||||
@visuals.fade_out
|
||||
@visuals.dispose
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def show_message(text)
|
||||
@visuals.show_message(text)
|
||||
end
|
||||
|
||||
def show_confirm_message(text)
|
||||
return @visuals.show_confirm_message(text)
|
||||
end
|
||||
|
||||
def show_choice_message(text, options, cancel_index)
|
||||
return @visuals.show_choice_message(text, options, cancel_index)
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def main
|
||||
start_screen
|
||||
loop do
|
||||
command = @visuals.navigate
|
||||
break if command == :quit
|
||||
command = perform_action(command)
|
||||
break if command == :quit
|
||||
end
|
||||
end_screen
|
||||
end
|
||||
|
||||
def perform_action(command)
|
||||
return nil
|
||||
end
|
||||
end
|
||||
end
|
||||
140
Data/Scripts/016b_UI redesign/001_UIRedesign_PauseMenu.rb
Normal file
140
Data/Scripts/016b_UI redesign/001_UIRedesign_PauseMenu.rb
Normal file
@@ -0,0 +1,140 @@
|
||||
# TODO: This code is incomplete, in that all the MenuHandlers for the pause menu
|
||||
# assume the visuals class has def pbRefresh, def pbEndScene, def
|
||||
# pbHideMenu and def pbShowMenu.
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class UI::PauseMenuVisuals < UI::BaseUIVisuals
|
||||
def initialize
|
||||
@info_state = false
|
||||
# @help_state = false
|
||||
super
|
||||
end
|
||||
|
||||
def initialize_background; end
|
||||
def initialize_overlay; end
|
||||
|
||||
def initialize_sprites
|
||||
# Pause menu
|
||||
@sprites[:commands] = Window_CommandPokemon.new([])
|
||||
@sprites[:commands].visible = false
|
||||
@sprites[:commands].viewport = @viewport
|
||||
# Info text box
|
||||
@sprites[:info_text] = Window_UnformattedTextPokemon.newWithSize("", 0, 0, 32, 32, @viewport)
|
||||
@sprites[:info_text].visible = false
|
||||
# Help text box
|
||||
# @sprites[:help_text] = Window_UnformattedTextPokemon.newWithSize("", 0, 0, 32, 32, @viewport)
|
||||
# @sprites[:help_text].visible = false
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
# commands is [[command IDs], [command names]].
|
||||
def set_commands(commands)
|
||||
@commands = commands
|
||||
cmd_window = @sprites[:commands]
|
||||
cmd_window = @commands[1]
|
||||
cmd_window.index = $game_temp.menu_last_choice
|
||||
cmd_window.resizeToFit(@commands)
|
||||
cmd_window.x = Graphics.width - cmd_window.width
|
||||
cmd_window.y = 0
|
||||
cmd_window.visible = true
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def show_menu
|
||||
@sprites[:commands].visible = true
|
||||
@sprites[:info_text].visible = @info_state
|
||||
# @sprites[:help_text].visible = @help_state
|
||||
end
|
||||
|
||||
def hide_menu
|
||||
@sprites[:commands].visible = false
|
||||
@sprites[:info_text].visible = false
|
||||
# @sprites[:help_text].visible = false
|
||||
end
|
||||
|
||||
# Used in Safari Zone and Bug-Catching Contest to show extra information.
|
||||
def show_info(text)
|
||||
@sprites[:info_text].resizeToFit(text, Graphics.height)
|
||||
@sprites[:info_text].text = text
|
||||
@sprites[:info_text].visible = true
|
||||
@info_state = true
|
||||
end
|
||||
|
||||
# Unused.
|
||||
# def show_help(text)
|
||||
# @sprites[:help_text].resizeToFit(text, Graphics.height)
|
||||
# @sprites[:help_text].text = text
|
||||
# @sprites[:help_text].visible = true
|
||||
# pbBottomLeft(@sprites[:help_text])
|
||||
# @help_state = true
|
||||
# end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def update_visuals
|
||||
pbUpdateSceneMap
|
||||
super
|
||||
end
|
||||
|
||||
def update_input
|
||||
if Input.trigger?(Input::BACK) || Input.trigger?(Input::ACTION)
|
||||
return :quit
|
||||
end
|
||||
if Input.trigger?(Input::USE)
|
||||
idx = @sprites[:commands].index
|
||||
return @commands[0][idx]
|
||||
end
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class UI::PauseMenuScreen < UI::BaseUIScreen
|
||||
def initialize
|
||||
raise _INTL("Tried to open the pause menu when $player was not defined.") if !$player
|
||||
initialize_commands
|
||||
super
|
||||
end
|
||||
|
||||
def initialize_commands
|
||||
@commands ||= [[], []]
|
||||
@commands.clear
|
||||
@commands_hashes ||= {}
|
||||
@commands_hashes.clear
|
||||
MenuHandlers.each_available(:pause_menu) do |option, hash, name|
|
||||
@commands[0].push(option)
|
||||
@commands[1].push(name)
|
||||
@commands_hashes[option] = hash
|
||||
end
|
||||
end
|
||||
|
||||
def initialize_visuals
|
||||
@visuals = UI::PauseMenuVisuals.new
|
||||
@visuals.set_commands(@commands)
|
||||
end
|
||||
|
||||
def start_screen
|
||||
pbSEPlay("GUI menu open")
|
||||
end
|
||||
|
||||
def end_screen
|
||||
pbPlayCloseMenuSE if !@silent_quit
|
||||
@visuals.dispose
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def perform_action(command)
|
||||
if @commands_hashes[command]["effect"].call(@visuals)
|
||||
@silent_quit = true
|
||||
return :quit
|
||||
end
|
||||
return nil
|
||||
end
|
||||
end
|
||||
126
Data/Scripts/016b_UI redesign/012_UIRedesign_TrainerCard.rb
Normal file
126
Data/Scripts/016b_UI redesign/012_UIRedesign_TrainerCard.rb
Normal file
@@ -0,0 +1,126 @@
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class UI::TrainerCardVisuals < UI::BaseUIVisuals
|
||||
GRAPHICS_FOLDER = "Graphics/UI/Trainer Card/"
|
||||
BADGE_SIZE = [32, 32] # [width, height] of a Gym Badge
|
||||
BADGE_SPACING = 16 # Size of gap between adjacent Gym Badges
|
||||
FIRST_BADGE_X = 72 # Left edge of the first Gym Badge
|
||||
FIRST_BADGE_Y = 310 # Top edge of the first Gym Badge
|
||||
BADGE_COUNT = 8 # Number of Gym Badges to show
|
||||
|
||||
def initialize_sprites
|
||||
# Trainer card
|
||||
add_icon_sprite(:card, 0, 0, GRAPHICS_FOLDER + gendered_filename(_INTL("trainer_card")))
|
||||
# Player sprite (coordinates are the bottom middle of the sprite)
|
||||
add_icon_sprite(:player, 400, 240, GameData::TrainerType.player_front_sprite_filename($player.trainer_type))
|
||||
if !@sprites[:player].bitmap
|
||||
raise _INTL("No trainer front sprite exists for the player character, expected a file at {1}.",
|
||||
"Graphics/Trainers/" + $player.trainer_type.to_s + ".png")
|
||||
end
|
||||
@sprites[:player].x -= @sprites[:player].bitmap.width / 2
|
||||
@sprites[:player].y -= @sprites[:player].bitmap.height
|
||||
@sprites[:player].z = 10
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def refresh_overlay
|
||||
super
|
||||
overlay = @sprites[:overlay].bitmap
|
||||
draw_ID(overlay)
|
||||
draw_stats(overlay)
|
||||
draw_badges(overlay)
|
||||
end
|
||||
|
||||
# Draws the player's name and ID number onto the overlay.
|
||||
def draw_ID(overlay)
|
||||
pbDrawTextPositions(overlay, [
|
||||
[_INTL("Name"), 34, 70, :left, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR],
|
||||
[$player.name, 302, 70, :right, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR],
|
||||
[_INTL("ID No."), 332, 70, :left, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR],
|
||||
[sprintf("%05d", $player.public_ID), 468, 70, :right, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR]
|
||||
])
|
||||
end
|
||||
|
||||
# Draws the player's money, Pokédex numbers, play time and start date onto the
|
||||
# overlay.
|
||||
def draw_stats(overlay)
|
||||
# Create money text
|
||||
money_text = _INTL("${1}", $player.money.to_s_formatted)
|
||||
# Create Pokédex stats text
|
||||
pokedex_text = sprintf("%d/%d", $player.pokedex.owned_count, $player.pokedex.seen_count)
|
||||
# Create play time text
|
||||
total_secs = $stats.play_time.to_i
|
||||
hour = (total_secs / 60) / 60
|
||||
min = (total_secs / 60) % 60
|
||||
play_time = (hour > 0) ? _INTL("{1}h {2}m", hour, min) : _INTL("{1}m", min)
|
||||
# Create start date text
|
||||
$PokemonGlobal.startTime = Time.now if !$PokemonGlobal.startTime
|
||||
# TODO: Put this date the proper way round for non-United States of Americans.
|
||||
start_date = _INTL("{1} {2}, {3}",
|
||||
pbGetAbbrevMonthName($PokemonGlobal.startTime.mon),
|
||||
$PokemonGlobal.startTime.day,
|
||||
$PokemonGlobal.startTime.year)
|
||||
# Draw text
|
||||
pbDrawTextPositions(overlay, [
|
||||
[_INTL("Money"), 34, 118, :left, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR],
|
||||
[money_text, 302, 118, :right, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR],
|
||||
[_INTL("Pokédex"), 34, 166, :left, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR],
|
||||
[pokedex_text, 302, 166, :right, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR],
|
||||
[_INTL("Time"), 34, 214, :left, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR],
|
||||
[play_time, 302, 214, :right, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR],
|
||||
[_INTL("Started"), 34, 262, :left, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR],
|
||||
[start_date, 302, 262, :right, BLACK_TEXT_COLOR, BLACK_TEXT_SHADOW_COLOR]
|
||||
])
|
||||
end
|
||||
|
||||
# Draws the player's owned Gym Badges onto the overlay.
|
||||
def draw_badges(overlay)
|
||||
x = FIRST_BADGE_X
|
||||
region = pbGetCurrentRegion(0) # Get the current region
|
||||
BADGE_COUNT.times do |i|
|
||||
if $player.badges[i + (region * BADGE_COUNT)]
|
||||
pbDrawImagePositions(overlay, [
|
||||
[GRAPHICS_FOLDER + "icon_badges", x, FIRST_BADGE_Y, i * BADGE_SIZE[0], region * BADGE_SIZE[1], *BADGE_SIZE]
|
||||
])
|
||||
end
|
||||
x += BADGE_SIZE[0] + BADGE_SPACING
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class UI::TrainerCardScreen < UI::BaseUIScreen
|
||||
def initialize_visuals
|
||||
@visuals = UI::TrainerCardVisuals.new
|
||||
end
|
||||
|
||||
def start_screen
|
||||
super
|
||||
pbSEPlay("GUI trainer card open")
|
||||
end
|
||||
|
||||
def end_screen
|
||||
pbPlayCloseMenuSE
|
||||
super
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
MenuHandlers.add(:pause_menu, :new_trainer_card, {
|
||||
"name" => proc { next "New Trainer Card" },
|
||||
"order" => 55,
|
||||
"effect" => proc { |menu|
|
||||
pbPlayDecisionSE
|
||||
pbFadeOutIn do
|
||||
UI::TrainerCardScreen.new
|
||||
menu.pbRefresh
|
||||
end
|
||||
next false
|
||||
}
|
||||
})
|
||||
Reference in New Issue
Block a user