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infinitefusion-e18/Data/Scripts/016b_UI redesign/001_UIRedesign_PauseMenu.rb

141 lines
3.9 KiB
Ruby

# TODO: This code is incomplete, in that all the MenuHandlers for the pause menu
# assume the visuals class has def pbRefresh, def pbEndScene, def
# pbHideMenu and def pbShowMenu.
#===============================================================================
#
#===============================================================================
class UI::PauseMenuVisuals < UI::BaseUIVisuals
def initialize
@info_state = false
# @help_state = false
super
end
def initialize_background; end
def initialize_overlay; end
def initialize_sprites
# Pause menu
@sprites[:commands] = Window_CommandPokemon.new([])
@sprites[:commands].visible = false
@sprites[:commands].viewport = @viewport
# Info text box
@sprites[:info_text] = Window_UnformattedTextPokemon.newWithSize("", 0, 0, 32, 32, @viewport)
@sprites[:info_text].visible = false
# Help text box
# @sprites[:help_text] = Window_UnformattedTextPokemon.newWithSize("", 0, 0, 32, 32, @viewport)
# @sprites[:help_text].visible = false
end
#-----------------------------------------------------------------------------
# commands is [[command IDs], [command names]].
def set_commands(commands)
@commands = commands
cmd_window = @sprites[:commands]
cmd_window = @commands[1]
cmd_window.index = $game_temp.menu_last_choice
cmd_window.resizeToFit(@commands)
cmd_window.x = Graphics.width - cmd_window.width
cmd_window.y = 0
cmd_window.visible = true
end
#-----------------------------------------------------------------------------
def show_menu
@sprites[:commands].visible = true
@sprites[:info_text].visible = @info_state
# @sprites[:help_text].visible = @help_state
end
def hide_menu
@sprites[:commands].visible = false
@sprites[:info_text].visible = false
# @sprites[:help_text].visible = false
end
# Used in Safari Zone and Bug-Catching Contest to show extra information.
def show_info(text)
@sprites[:info_text].resizeToFit(text, Graphics.height)
@sprites[:info_text].text = text
@sprites[:info_text].visible = true
@info_state = true
end
# Unused.
# def show_help(text)
# @sprites[:help_text].resizeToFit(text, Graphics.height)
# @sprites[:help_text].text = text
# @sprites[:help_text].visible = true
# pbBottomLeft(@sprites[:help_text])
# @help_state = true
# end
#-----------------------------------------------------------------------------
def update_visuals
pbUpdateSceneMap
super
end
def update_input
if Input.trigger?(Input::BACK) || Input.trigger?(Input::ACTION)
return :quit
end
if Input.trigger?(Input::USE)
idx = @sprites[:commands].index
return @commands[0][idx]
end
return nil
end
end
#===============================================================================
#
#===============================================================================
class UI::PauseMenuScreen < UI::BaseUIScreen
def initialize
raise _INTL("Tried to open the pause menu when $player was not defined.") if !$player
initialize_commands
super
end
def initialize_commands
@commands ||= [[], []]
@commands.clear
@commands_hashes ||= {}
@commands_hashes.clear
MenuHandlers.each_available(:pause_menu) do |option, hash, name|
@commands[0].push(option)
@commands[1].push(name)
@commands_hashes[option] = hash
end
end
def initialize_visuals
@visuals = UI::PauseMenuVisuals.new
@visuals.set_commands(@commands)
end
def start_screen
pbSEPlay("GUI menu open")
end
def end_screen
pbPlayCloseMenuSE if !@silent_quit
@visuals.dispose
end
#-----------------------------------------------------------------------------
def perform_action(command)
if @commands_hashes[command]["effect"].call(@visuals)
@silent_quit = true
return :quit
end
return nil
end
end