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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2026-01-23 23:06:00 +00:00
Fixed and implemented new pause menu and Trainer Card scripts
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130
Data/Scripts/016c_UI_old/001_UI_old_PauseMenu.rb
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130
Data/Scripts/016c_UI_old/001_UI_old_PauseMenu.rb
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=begin
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#===============================================================================
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#
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#===============================================================================
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class PokemonPauseMenu_Scene
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def pbStartScene
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@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
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@viewport.z = 99999
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@sprites = {}
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@sprites["cmdwindow"] = Window_CommandPokemon.new([])
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@sprites["cmdwindow"].visible = false
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@sprites["cmdwindow"].viewport = @viewport
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@sprites["infowindow"] = Window_UnformattedTextPokemon.newWithSize("", 0, 0, 32, 32, @viewport)
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@sprites["infowindow"].visible = false
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@sprites["helpwindow"] = Window_UnformattedTextPokemon.newWithSize("", 0, 0, 32, 32, @viewport)
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@sprites["helpwindow"].visible = false
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@infostate = false
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@helpstate = false
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pbSEPlay("GUI menu open")
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end
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def pbShowInfo(text)
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@sprites["infowindow"].resizeToFit(text, Graphics.height)
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@sprites["infowindow"].text = text
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@sprites["infowindow"].visible = true
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@infostate = true
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end
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def pbShowHelp(text)
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@sprites["helpwindow"].resizeToFit(text, Graphics.height)
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@sprites["helpwindow"].text = text
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@sprites["helpwindow"].visible = true
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pbBottomLeft(@sprites["helpwindow"])
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@helpstate = true
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end
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def pbShowMenu
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@sprites["cmdwindow"].visible = true
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@sprites["infowindow"].visible = @infostate
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@sprites["helpwindow"].visible = @helpstate
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end
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def pbHideMenu
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@sprites["cmdwindow"].visible = false
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@sprites["infowindow"].visible = false
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@sprites["helpwindow"].visible = false
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end
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def pbShowCommands(commands)
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ret = -1
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cmdwindow = @sprites["cmdwindow"]
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cmdwindow.commands = commands
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cmdwindow.index = $game_temp.menu_last_choice
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cmdwindow.resizeToFit(commands)
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cmdwindow.x = Graphics.width - cmdwindow.width
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cmdwindow.y = 0
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cmdwindow.visible = true
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loop do
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cmdwindow.update
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Graphics.update
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Input.update
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pbUpdateSceneMap
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if Input.trigger?(Input::BACK) || Input.trigger?(Input::ACTION)
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ret = -1
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break
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elsif Input.trigger?(Input::USE)
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ret = cmdwindow.index
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$game_temp.menu_last_choice = ret
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break
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end
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end
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return ret
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end
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def pbEndScene
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pbDisposeSpriteHash(@sprites)
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@viewport.dispose
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end
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def pbRefresh; end
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end
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#===============================================================================
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#
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#===============================================================================
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class PokemonPauseMenu
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def initialize(scene)
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@scene = scene
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end
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def pbShowMenu
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@scene.pbRefresh
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@scene.pbShowMenu
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end
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def pbShowInfo; end
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def pbStartPokemonMenu
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if !$player
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if $DEBUG
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pbMessage(_INTL("The player trainer was not defined, so the pause menu can't be displayed."))
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pbMessage(_INTL("Please see the documentation to learn how to set up the trainer player."))
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end
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return
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end
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@scene.pbStartScene
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# Show extra info window if relevant
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pbShowInfo
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# Get all commands
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command_list = []
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commands = []
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MenuHandlers.each_available(:pause_menu) do |option, hash, name|
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command_list.push(name)
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commands.push(hash)
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end
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# Main loop
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end_scene = false
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loop do
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choice = @scene.pbShowCommands(command_list)
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if choice < 0
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pbPlayCloseMenuSE
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end_scene = true
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break
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end
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break if commands[choice]["effect"].call(@scene)
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end
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@scene.pbEndScene if end_scene
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end
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end
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=end
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