Adds second hat to continue screen

This commit is contained in:
chardub
2025-03-07 09:49:42 -05:00
parent d9ef1cd12e
commit 32874d8a38
6 changed files with 18 additions and 11 deletions

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@@ -211,7 +211,6 @@ end
def generateNPCClothedBitmapStatic(trainerAppearance,action = "walk")
baseBitmapFilename = getBaseOverworldSpriteFilename(action, trainerAppearance.skin_color)
baseSprite = AnimatedBitmap.new(baseBitmapFilename)
baseBitmap = baseSprite.bitmap.clone # nekkid sprite
@@ -275,6 +274,7 @@ def generateNPCClothedBitmapStatic(trainerAppearance,action = "walk")
return baseBitmap
end
#for continue screen
def generateClothedBitmapStatic(trainer, action = "walk")
baseBitmapFilename = getBaseOverworldSpriteFilename(action, trainer.skin_tone)
if !pbResolveBitmap(baseBitmapFilename)
@@ -288,10 +288,13 @@ def generateClothedBitmapStatic(trainer, action = "walk")
outfitFilename = getOverworldOutfitFilename(Settings::PLAYER_TEMP_OUTFIT_FALLBACK) if !pbResolveBitmap(outfitFilename)
hairFilename = getOverworldHairFilename(trainer.hair)
hatFilename = getOverworldHatFilename(trainer.hat)
hat2Filename = getOverworldHatFilename(trainer.hat2)
# Use default values if color shifts are not set
hair_color_shift = trainer.hair_color || 0
hat_color_shift = trainer.hat_color || 0
hat2_color_shift = trainer.hat2_color || 0
clothes_color_shift = trainer.clothes_color || 0
# Use fallback outfit if the specified outfit cannot be resolved
@@ -303,6 +306,7 @@ def generateClothedBitmapStatic(trainer, action = "walk")
outfitBitmap = AnimatedBitmap.new(outfitFilename, clothes_color_shift)
hairBitmapWrapper = AnimatedBitmap.new(hairFilename, hair_color_shift) if pbResolveBitmap(hairFilename)
hatBitmapWrapper = AnimatedBitmap.new(hatFilename, hat_color_shift) if pbResolveBitmap(hatFilename)
hat2BitmapWrapper = AnimatedBitmap.new(hat2Filename, hat2_color_shift) if pbResolveBitmap(hat2Filename)
# Blit the outfit onto the base sprite
baseBitmap.blt(0, 0, outfitBitmap.bitmap, outfitBitmap.bitmap.rect) if outfitBitmap
@@ -310,13 +314,20 @@ def generateClothedBitmapStatic(trainer, action = "walk")
current_offset = [0, 0] # Replace this with getCurrentSpriteOffset() if needed
positionHair(baseBitmap, hairBitmapWrapper.bitmap, current_offset) if hairBitmapWrapper
# Handle the hat - duplicate it for each frame if necessary
frame_count = 4
frame_width = baseSprite.bitmap.width / frame_count # Calculate frame width
if hat2BitmapWrapper
hat2_frame_bitmap = duplicateHatForFrames(hat2BitmapWrapper.bitmap, frame_count)
frame_count.times do |i|
# Calculate offset for each frame
frame_offset = [i * frame_width, 0]
# Adjust Y offset if frame index is odd
frame_offset[1] -= 2 if i.odd?
positionHat(baseBitmap, hat2_frame_bitmap, frame_offset, i, frame_width)
end
end
if hatBitmapWrapper
frame_count = 4 # Assuming 4 frames for hair animation; adjust as needed
hat_frame_bitmap = duplicateHatForFrames(hatBitmapWrapper.bitmap, frame_count)
frame_width = baseSprite.bitmap.width / frame_count # Calculate frame width
frame_count.times do |i|
# Calculate offset for each frame
frame_offset = [i * frame_width, 0]

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@@ -164,7 +164,4 @@ def changeOutfit()
break
end
end
end

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@@ -19,7 +19,6 @@ class HatsMartAdapter < OutfitsMartAdapter
end
def set_secondary_hat(value)
echoln "WOWOWO setting secondary hat value"
@is_secondary_hat = value
end

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@@ -44,7 +44,7 @@ module Settings
AI_ENTRIES_RATE_LOG_FILE = 'Data/pokedex/rate_limit.log' # Path to the log file
#Spritepack
NEWEST_SPRITEPACK_MONTH = 4
NEWEST_SPRITEPACK_MONTH = 2
NEWEST_SPRITEPACK_YEAR = 2025

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