mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Fleshing out animation editor's code
This commit is contained in:
@@ -1,97 +1,141 @@
|
||||
module GameData
|
||||
class Animation
|
||||
attr_reader :type # :move, :opp_move, :common, :opp_common
|
||||
attr_reader :move # Either the move's ID or the common animation's name
|
||||
attr_reader :version # Hit number
|
||||
attr_reader :name # Shown in the sublist; cosmetic only
|
||||
# TODO: Boolean for not played if target is on user's side.
|
||||
attr_reader :particles
|
||||
attr_reader :type # :move, :opp_move, :common, :opp_common
|
||||
attr_reader :move # Either the move's ID or the common animation's name (both are strings)
|
||||
attr_reader :version # Hit number
|
||||
attr_reader :name # Shown in the sublist; cosmetic only
|
||||
attr_reader :no_target # Whether there is no "Target" particle (false by default)
|
||||
attr_reader :flags
|
||||
attr_reader :pbs_path # Whole path minus "PBS/Animations/" at start and ".txt" at end
|
||||
attr_reader :pbs_path # Whole path minus "PBS/Animations/" at start and ".txt" at end
|
||||
attr_reader :particles
|
||||
|
||||
DATA = {}
|
||||
DATA_FILENAME = "animations.dat"
|
||||
OPTIONAL = true
|
||||
|
||||
INTERPOLATION_TYPES = {
|
||||
"None" => :none,
|
||||
"Linear" => :linear,
|
||||
"EaseIn" => :ease_in,
|
||||
"EaseOut" => :ease_out,
|
||||
"EaseBoth" => :ease_both
|
||||
}
|
||||
|
||||
# Properties that apply to the animation in general, not to individual
|
||||
# particles. They don't change during the animation.
|
||||
SCHEMA = {
|
||||
# TODO: Add support for overworld animations.
|
||||
"SectionName" => [:id, "esU", {"Move" => :move, "OppMove" => :opp_move,
|
||||
"Common" => :common, "OppCommon" => :opp_common}],
|
||||
"Name" => [:name, "s"],
|
||||
# TODO: Target (Screen, User, UserAndTarget, etc. Determines which focuses
|
||||
# a particle can be given and whether "Target" particle exists). Or
|
||||
# InvolvesTarget boolean (user and screen will always exist).
|
||||
"NoTarget" => [:no_target, "b"],
|
||||
# TODO: Boolean for whether the animation will be played if the target is
|
||||
# on the same side as the user.
|
||||
# TODO: DamageFrame (keyframe at which the battle continues, i.e. damage
|
||||
# animations start playing).
|
||||
"Flags" => [:flags, "*s"],
|
||||
"Particle" => [:particles, "s"]
|
||||
"Particle" => [:particles, "s"] # Is a subheader line like <text>
|
||||
}
|
||||
# For individual particles. All actions should have "^" in them.
|
||||
# For individual particles. Any property whose schema begins with "^" can
|
||||
# change during the animation.
|
||||
# TODO: If more "SetXYZ"/"MoveXYZ" properties are added, ensure the "SetXYZ"
|
||||
# ones are given a duration of 0 in def validate_compiled_animation.
|
||||
# Also add display names to def property_display_name.
|
||||
SUB_SCHEMA = {
|
||||
# These properties cannot be changed partway through the animation.
|
||||
# TODO: "Name" isn't actually used; the name comes from the subsection
|
||||
# written between <these> and uses "Particle" above.
|
||||
# "Name" => [:name, "s"],
|
||||
"Focus" => [:focus, "e", {"User" => :user, "Target" => :target,
|
||||
"UserAndTarget" => :user_and_target, "Screen" => :screen}],
|
||||
# TODO FlipIfFoe, RotateIfFoe kinds of thing.
|
||||
# NOTE: "Name" isn't a property here, because the particle's name comes
|
||||
# from the "Particle" property above.
|
||||
# TODO: If more focus types are added, add ones that involve a target to
|
||||
# the Compiler's check relating to "NoTarget".
|
||||
"Graphic" => [:graphic, "s"],
|
||||
"Focus" => [:focus, "e", {"User" => :user, "Target" => :target,
|
||||
"UserAndTarget" => :user_and_target,
|
||||
"Screen" => :screen}],
|
||||
# TODO: FlipIfFoe, RotateIfFoe kinds of thing.
|
||||
|
||||
# All properties below are "Set" or "Move". "Set" has the keyframe and the
|
||||
# value, and "Move" has the keyframe, duration and the value. All are "^".
|
||||
# "Set" is turned into "Move" with a duration (second value) of 0.
|
||||
# TODO: The "MoveXYZ" commands will have optional easing (an enum).
|
||||
"SetGraphic" => [:graphic, "^us"],
|
||||
"SetFrame" => [:frame, "^uu"], # Frame within the graphic if it's a spritesheet
|
||||
"MoveFrame" => [:frame, "^uuu"],
|
||||
"SetBlending" => [:blending, "^uu"], # 0, 1 or 2
|
||||
"SetFlip" => [:flip, "^ub"],
|
||||
"SetX" => [:x, "^ui"],
|
||||
"MoveX" => [:x, "^uui"],
|
||||
"SetY" => [:y, "^ui"],
|
||||
"MoveY" => [:y, "^uui"],
|
||||
"SetZoomX" => [:zoom_x, "^uu"],
|
||||
"MoveZoomX" => [:zoom_x, "^uuu"],
|
||||
"SetZoomY" => [:zoom_y, "^uu"],
|
||||
"MoveZoomY" => [:zoom_y, "^uuu"],
|
||||
"SetAngle" => [:angle, "^ui"],
|
||||
"MoveAngle" => [:angle, "^uui"],
|
||||
# TODO: Remember that :visible defaults to false at the beginning for a
|
||||
# particle, and becomes true automatically when the first command
|
||||
# happens for that particle. For "User" and "Target", it defaults to
|
||||
# true at the beginning instead.
|
||||
"SetVisible" => [:visible, "^ub"],
|
||||
"SetOpacity" => [:opacity, "^uu"],
|
||||
"MoveOpacity" => [:opacity, "^uuu"]
|
||||
# TODO: SetPriority should be an enum. There should also be a property
|
||||
# (set and move) for the sub-priority within that priority bracket.
|
||||
# "SetPriority"
|
||||
# TODO: Color.
|
||||
# TODO: Tone.
|
||||
# All properties below are "SetXYZ" or "MoveXYZ". "SetXYZ" has the
|
||||
# keyframe and the value, and "MoveXYZ" has the keyframe, duration and the
|
||||
# value. All are "^". "SetXYZ" is turned into "MoveXYZ" when compiling by
|
||||
# inserting a duration (second value) of 0.
|
||||
"SetFrame" => [:frame, "^uu"], # Frame within the graphic if it's a spritesheet
|
||||
"MoveFrame" => [:frame, "^uuuE", nil, nil, nil, INTERPOLATION_TYPES],
|
||||
"SetBlending" => [:blending, "^uu"], # 0, 1 or 2
|
||||
"SetFlip" => [:flip, "^ub"],
|
||||
"SetX" => [:x, "^ui"],
|
||||
"MoveX" => [:x, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
|
||||
"SetY" => [:y, "^ui"],
|
||||
"MoveY" => [:y, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
|
||||
"SetZoomX" => [:zoom_x, "^uu"],
|
||||
"MoveZoomX" => [:zoom_x, "^uuuE", nil, nil, nil, INTERPOLATION_TYPES],
|
||||
"SetZoomY" => [:zoom_y, "^uu"],
|
||||
"MoveZoomY" => [:zoom_y, "^uuuE", nil, nil, nil, INTERPOLATION_TYPES],
|
||||
"SetAngle" => [:angle, "^ui"],
|
||||
"MoveAngle" => [:angle, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
|
||||
"SetVisible" => [:visible, "^ub"],
|
||||
"SetOpacity" => [:opacity, "^uu"],
|
||||
"MoveOpacity" => [:opacity, "^uuuE", nil, nil, nil, INTERPOLATION_TYPES],
|
||||
"SetColorRed" => [:color_red, "^ui"],
|
||||
"MoveColorRed" => [:color_red, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
|
||||
"SetColorGreen" => [:color_green, "^ui"],
|
||||
"MoveColorGreen" => [:color_green, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
|
||||
"SetColorBlue" => [:color_blue, "^ui"],
|
||||
"MoveColorBlue" => [:color_blue, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
|
||||
"SetColorAlpha" => [:color_alpha, "^ui"],
|
||||
"MoveColorAlpha" => [:color_alpha, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
|
||||
"SetToneRed" => [:tone_red, "^ui"],
|
||||
"MoveToneRed" => [:tone_red, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
|
||||
"SetToneGreen" => [:tone_green, "^ui"],
|
||||
"MoveToneGreen" => [:tone_green, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
|
||||
"SetToneBlue" => [:tone_blue, "^ui"],
|
||||
"MoveToneBlue" => [:tone_blue, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
|
||||
"SetToneGray" => [:tone_gray, "^ui"],
|
||||
"MoveToneGray" => [:tone_gray, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
|
||||
# TODO: SetPriority should be an enum (above all, above user, etc.). There
|
||||
# should also be a property (set and move) for the sub-priority
|
||||
# within that priority bracket.
|
||||
# TODO: Add "SetColor"/"SetTone" as shorthand for the above? They'd be
|
||||
# converted in the Compiler.
|
||||
# TODO: Bitmap masking.
|
||||
|
||||
# These properties are specifically for the "SE" particle.
|
||||
"Play" => [:se, "^usUU"], # Filename, volume, pitch
|
||||
"PlayUserCry" => [:user_cry, "^uUU"], # Volume, pitch
|
||||
"PlayTargetCry" => [:target_cry, "^uUU"] # Volume, pitch
|
||||
|
||||
# TODO: Play, PlayUserCry, PlayTargetCry.
|
||||
# TODO: ScreenShake? Not sure how to work this yet. Edit def
|
||||
# validate_compiled_animation like the "SE" particle does with the
|
||||
# "Play"-type commands.
|
||||
}
|
||||
PARTICLE_DEFAULT_VALUES = {
|
||||
# :name => "",
|
||||
:focus => :screen
|
||||
:name => "",
|
||||
:graphic => "",
|
||||
:focus => :screen
|
||||
}
|
||||
# NOTE: Particles are invisible until their first command, and automatically
|
||||
# become visible then. "User" and "Target" are visible from the start,
|
||||
# though.
|
||||
PARTICLE_KEYFRAME_DEFAULT_VALUES = {
|
||||
:graphic => nil,
|
||||
:frame => 0,
|
||||
:blending => 0,
|
||||
:flip => false,
|
||||
:x => 0,
|
||||
:y => 0,
|
||||
:zoom_x => 100,
|
||||
:zoom_y => 100,
|
||||
:angle => 0,
|
||||
:visible => false,
|
||||
:opacity => 255
|
||||
:frame => 0,
|
||||
:blending => 0,
|
||||
:flip => false,
|
||||
:x => 0,
|
||||
:y => 0,
|
||||
:zoom_x => 100,
|
||||
:zoom_y => 100,
|
||||
:angle => 0,
|
||||
:visible => false,
|
||||
:opacity => 255,
|
||||
:color_red => 255,
|
||||
:color_green => 255,
|
||||
:color_blue => 255,
|
||||
:color_alpha => 0,
|
||||
:tone_red => 0,
|
||||
:tone_green => 0,
|
||||
:tone_blue => 0,
|
||||
:tone_gray => 0,
|
||||
:se => nil,
|
||||
:user_cry => nil,
|
||||
:target_cry => nil
|
||||
}
|
||||
|
||||
@@cmd_to_pbs_name = nil # USed for writing animation PBS files
|
||||
@@ -135,13 +179,14 @@ module GameData
|
||||
|
||||
def initialize(hash)
|
||||
# NOTE: hash has an :id entry, but it's unused here.
|
||||
@type = hash[:type]
|
||||
@move = hash[:move]
|
||||
@version = hash[:version] || 0
|
||||
@name = hash[:name]
|
||||
@particles = hash[:particles] || []
|
||||
@flags = hash[:flags] || []
|
||||
@pbs_path = hash[:pbs_path] || "#{@type} - #{@move}"
|
||||
@type = hash[:type]
|
||||
@move = hash[:move]
|
||||
@version = hash[:version] || 0
|
||||
@name = hash[:name]
|
||||
@no_target = hash[:no_target] || false
|
||||
@particles = hash[:particles] || []
|
||||
@flags = hash[:flags] || []
|
||||
@pbs_path = hash[:pbs_path] || @move
|
||||
end
|
||||
|
||||
# Returns a clone of the animation in a hash format, the same as created by
|
||||
@@ -223,7 +268,8 @@ module GameData
|
||||
next if !val.is_a?(Array)
|
||||
val.each do |cmd|
|
||||
new_cmd = cmd.clone
|
||||
if new_cmd[1] > 0
|
||||
if @particles[index][:name] != "SE" && new_cmd[1] > 0
|
||||
new_cmd.pop if new_cmd.last == :linear # This is the default
|
||||
ret.push([@@cmd_to_pbs_name[key][1]] + new_cmd) # ["MoveXYZ", keyframe, duration, value]
|
||||
else
|
||||
ret.push([@@cmd_to_pbs_name[key][0]] + new_cmd) # ["SetXYZ", keyframe, duration, value]
|
||||
|
||||
@@ -96,59 +96,84 @@ module Compiler
|
||||
hash[:type] = hash[:id][0]
|
||||
hash[:move] = hash[:id][1]
|
||||
hash[:version] = hash[:id][2] || 0
|
||||
# TODO: raise if "Target" particle exists but animation's target doesn't
|
||||
# involve a target battler.
|
||||
# Create "User" and "SE" particles if they don't exist
|
||||
# Ensure there is no "Target" particle if "NoTarget" is set
|
||||
if hash[:particles].any? { |particle| particle[:name] == "Target" } && hash[:no_target]
|
||||
raise _INTL("Can't define a \"Target\" particle and also set property \"NoTarget\" to true.") + "\n" + FileLineData.linereport
|
||||
end
|
||||
# Create "User", "SE" and "Target" particles if they don't exist but should
|
||||
if hash[:particles].none? { |particle| particle[:name] == "User" }
|
||||
hash[:particles].push({:name => "User"})
|
||||
end
|
||||
if hash[:particles].none? { |particle| particle[:name] == "Target" } && !hash[:no_target]
|
||||
hash[:particles].push({:name => "Target"})
|
||||
end
|
||||
if hash[:particles].none? { |particle| particle[:name] == "SE" }
|
||||
hash[:particles].push({:name => "SE"})
|
||||
end
|
||||
# TODO: Create "Target" particle if it doesn't exist and animation's target
|
||||
# involves a target battler.
|
||||
# Go through each particle in turn
|
||||
hash[:particles].each do |particle|
|
||||
# TODO: Ensure "Play", "PlayUserCry", "PlayTargetCry" are exclusively used
|
||||
# by the particle "SE", and that the "SE" particle can only use
|
||||
# those commands. Raise if problems found.
|
||||
# Ensure all particles have a default focus if not given
|
||||
if !particle[:focus]
|
||||
if particle[:name] == "User"
|
||||
particle[:focus] = :user
|
||||
elsif particle[:name] == "Target"
|
||||
particle[:focus] = :target
|
||||
elsif particle[:name] != "SE"
|
||||
particle[:focus] = :screen
|
||||
# Ensure the "Play"-type commands are exclusive to the "SE" particle, and
|
||||
# that the "SE" particle has no other commands
|
||||
if particle[:name] == "SE"
|
||||
particle.keys.each do |property|
|
||||
next if [:name, :se, :user_cry, :target_cry].include?(property)
|
||||
raise _INTL("Particle \"{1}\" has a command that isn't a \"Play\"-type command.",
|
||||
particle[:name]) + "\n" + FileLineData.linereport
|
||||
end
|
||||
else
|
||||
if particle[:se]
|
||||
raise _INTL("Particle \"{1}\" has a \"Play\" command but shouldn't.",
|
||||
particle[:name]) + "\n" + FileLineData.linereport
|
||||
elsif particle[:user_cry]
|
||||
raise _INTL("Particle \"{1}\" has a \"PlayUserCry\" command but shouldn't.",
|
||||
particle[:name]) + "\n" + FileLineData.linereport
|
||||
elsif particle[:target_cry]
|
||||
raise _INTL("Particle \"{1}\" has a \"PlayTargetCry\" command but shouldn't.",
|
||||
particle[:name]) + "\n" + FileLineData.linereport
|
||||
end
|
||||
end
|
||||
# TODO: Depending on hash[:target], ensure all particles have an
|
||||
# appropriate focus (i.e. can't be :user_and_target if hash[:target]
|
||||
# doesn't include a target). Raise if problems found.
|
||||
# Ensure all particles have a default focus if not given
|
||||
if !particle[:focus] && particle[:name] != "SE"
|
||||
case particle[:name]
|
||||
when "User" then particle[:focus] = :user
|
||||
when "Target" then particle[:focus] = :target
|
||||
else particle[:focus] = :screen
|
||||
end
|
||||
end
|
||||
# Ensure that particles don't have a focus involving a target if the
|
||||
# animation itself doesn't involve a target
|
||||
if hash[:no_target] && [:target, :user_and_target].include?(particle[:focus])
|
||||
raise _INTL("Particle \"{1}\" can't have a \"Focus\" that involves a target if property \"NoTarget\" is set to true.",
|
||||
particle[:name]) + "\n" + FileLineData.linereport
|
||||
end
|
||||
|
||||
# Convert all "SetXYZ" particle commands to "MoveXYZ" by giving them a
|
||||
# duration of 0 (even ones that can't have a "MoveXYZ" command)
|
||||
GameData::Animation::PARTICLE_KEYFRAME_DEFAULT_VALUES.keys.each do |prop|
|
||||
next if !particle[prop]
|
||||
particle[prop].each do |cmd|
|
||||
cmd.insert(1, 0) if cmd.length == 2
|
||||
cmd.insert(1, 0) if cmd.length == 2 || particle[:name] == "SE"
|
||||
# Give default interpolation value of :linear to any "MoveXYZ" command
|
||||
# that doesn't have one already
|
||||
cmd.push(:linear) if cmd[1] > 0 && cmd.length < 4
|
||||
end
|
||||
end
|
||||
# Sort each particle's commands by their keyframe and duration
|
||||
particle.keys.each do |key|
|
||||
next if !particle[key].is_a?(Array)
|
||||
particle[key].sort! { |a, b| a[0] == b[0] ? a[1] == b[1] ? 0 : a[1] <=> b[1] : a[0] <=> b[0] }
|
||||
next if particle[:name] == "SE"
|
||||
# Check for any overlapping particle commands
|
||||
last_frame = -1
|
||||
last_set_frame = -1
|
||||
particle[key].each do |cmd|
|
||||
if last_frame > cmd[0]
|
||||
raise _INTL("Animation has overlapping commands for the {1} property.\n{2}",
|
||||
key.to_s.capitalize, FileLineData.linereport)
|
||||
raise _INTL("Animation has overlapping commands for the {1} property.",
|
||||
key.to_s.capitalize) + "\n" + FileLineData.linereport
|
||||
end
|
||||
if particle[:name] != "SE" && cmd[1] == 0 && last_set_frame >= cmd[0]
|
||||
raise _INTL("Animation has multiple \"Set\" commands in the same keyframe for the {1} property.\n{2}",
|
||||
key.to_s.capitalize, FileLineData.linereport)
|
||||
if cmd[1] == 0 && last_set_frame >= cmd[0]
|
||||
raise _INTL("Animation has multiple \"Set\" commands in the same keyframe for the {1} property.",
|
||||
key.to_s.capitalize) + "\n" + FileLineData.linereport
|
||||
end
|
||||
last_frame = cmd[0] + cmd[1]
|
||||
last_set_frame = cmd[0] if cmd[1] == 0
|
||||
|
||||
@@ -10,7 +10,7 @@ class UIControls::BaseControl < BitmapSprite
|
||||
# attr_accessor :disabled # TODO: Make use of this.
|
||||
|
||||
TEXT_COLOR = Color.black
|
||||
TEXT_SIZE = 18 # Default is 22 if size isn't explicitly set
|
||||
TEXT_SIZE = 18 # Default is 22 if size isn't explicitly set
|
||||
HOVER_COLOR = Color.cyan # For clickable area when hovering over it
|
||||
CAPTURE_COLOR = Color.pink # For area you clicked in but aren't hovering over
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@ class UIControls::Label < UIControls::BaseControl
|
||||
attr_reader :label
|
||||
|
||||
LABEL_END_X = 80
|
||||
TEXT_OFFSET_Y = 7
|
||||
TEXT_OFFSET_Y = 5
|
||||
|
||||
def initialize(width, height, viewport, label)
|
||||
super(width, height, viewport)
|
||||
|
||||
@@ -10,7 +10,7 @@ class UIControls::TextBox < UIControls::BaseControl
|
||||
TEXT_BOX_WIDTH = 172
|
||||
TEXT_BOX_HEIGHT = 24
|
||||
TEXT_BOX_PADDING = 4 # Gap between sides of text box and text
|
||||
TEXT_OFFSET_Y = 7
|
||||
TEXT_OFFSET_Y = 5
|
||||
|
||||
def initialize(width, height, viewport, value = "")
|
||||
super(width, height, viewport)
|
||||
@@ -201,6 +201,7 @@ class UIControls::TextBox < UIControls::BaseControl
|
||||
@cursor_timer = System.uptime
|
||||
invalidate
|
||||
else
|
||||
@value.strip! if @value.respond_to?("strip!")
|
||||
set_changed if @initial_value && @value != @initial_value
|
||||
reset_interaction
|
||||
end
|
||||
@@ -220,6 +221,7 @@ class UIControls::TextBox < UIControls::BaseControl
|
||||
end
|
||||
# Released mouse button outside of text box, or initially clicked outside of
|
||||
# text box; end interaction with this control
|
||||
@value.strip! if @value.respond_to?("strip!")
|
||||
set_changed if @initial_value && @value != @initial_value
|
||||
reset_interaction
|
||||
super # Make this control not busy again
|
||||
@@ -247,6 +249,7 @@ class UIControls::TextBox < UIControls::BaseControl
|
||||
# Return/Escape to end text input (Escape undoes the change)
|
||||
if Input.triggerex?(:RETURN) || Input.repeatex?(:RETURN) ||
|
||||
Input.triggerex?(:KP_ENTER) || Input.repeatex?(:KP_ENTER)
|
||||
@value.strip! if @value.respond_to?("strip!")
|
||||
set_changed if @initial_value && @value != @initial_value
|
||||
reset_interaction
|
||||
@captured_area = nil
|
||||
|
||||
@@ -13,7 +13,7 @@ class UIControls::Slider < UIControls::BaseControl
|
||||
SLIDER_LENGTH = 128
|
||||
PLUS_X = SLIDER_X + SLIDER_LENGTH + SLIDER_PADDING
|
||||
VALUE_X = PLUS_X + PLUS_MINUS_SIZE + 5
|
||||
TEXT_OFFSET_Y = 7
|
||||
TEXT_OFFSET_Y = 5
|
||||
|
||||
# TODO: Is there a better knob design than a big black rectangle? I'd rather
|
||||
# it not be a different colour.
|
||||
|
||||
@@ -7,9 +7,9 @@
|
||||
# through a line? Nah.
|
||||
#===============================================================================
|
||||
class UIControls::List < UIControls::BaseControl
|
||||
LIST_X = 0
|
||||
LIST_Y = 0
|
||||
ROW_HEIGHT = 24
|
||||
LIST_X = 0
|
||||
LIST_Y = 0
|
||||
ROW_HEIGHT = 24
|
||||
TEXT_PADDING_X = 4
|
||||
TEXT_OFFSET_Y = 3
|
||||
|
||||
|
||||
@@ -4,11 +4,14 @@
|
||||
# seem to be any lag at the moment with a tall scrollbar.
|
||||
#===============================================================================
|
||||
class UIControls::Scrollbar < UIControls::BaseControl
|
||||
SLIDER_WIDTH = 16
|
||||
WIDTH_PADDING = 0
|
||||
TRAY_COLOR = Color.white
|
||||
SLIDER_COLOR = Color.black
|
||||
GRAB_COLOR = HOVER_COLOR # Cyan
|
||||
SLIDER_WIDTH = 16
|
||||
WIDTH_PADDING = 0
|
||||
SCROLL_DISTANCE = 16
|
||||
TRAY_COLOR = Color.white
|
||||
SLIDER_COLOR = Color.black
|
||||
GRAB_COLOR = HOVER_COLOR # Cyan
|
||||
|
||||
attr_reader :slider_top
|
||||
|
||||
def initialize(x, y, size, viewport, horizontal = false, always_visible = false)
|
||||
if horizontal
|
||||
@@ -138,6 +141,16 @@ class UIControls::Scrollbar < UIControls::BaseControl
|
||||
self.slider_top = @slider_top + ((@tray_size - @slider_size) / 4.0).ceil
|
||||
end
|
||||
end
|
||||
else
|
||||
mouse_x, mouse_y = mouse_pos
|
||||
if mouse_x && mouse_y && @interactions[:slider_tray].contains?(mouse_x, mouse_y)
|
||||
wheel_v = Input.scroll_v
|
||||
if wheel_v > 0 # Scroll up
|
||||
self.slider_top -= SCROLL_DISTANCE
|
||||
elsif wheel_v < 0 # Scroll down
|
||||
self.slider_top += SCROLL_DISTANCE
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -19,8 +19,8 @@ class UIControls::ControlsContainer
|
||||
attr_reader :values
|
||||
attr_reader :visible
|
||||
|
||||
LINE_SPACING = 32
|
||||
OFFSET_FROM_LABEL_X = 80
|
||||
LINE_SPACING = 28
|
||||
OFFSET_FROM_LABEL_X = 90
|
||||
OFFSET_FROM_LABEL_Y = 0
|
||||
|
||||
def initialize(x, y, width, height)
|
||||
@@ -61,6 +61,15 @@ class UIControls::ControlsContainer
|
||||
repaint if @visible
|
||||
end
|
||||
|
||||
def get_control(id)
|
||||
ret = nil
|
||||
@controls.each do |c|
|
||||
ret = c[1] if c[0] == id
|
||||
break if ret
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def add_label(id, label, has_label = false)
|
||||
|
||||
@@ -95,7 +95,8 @@ class AnimationEditorLoadScreen
|
||||
@load_button.set_fixed_size
|
||||
@load_button.set_interactive_rects
|
||||
@controls[:load] = @load_button
|
||||
# TODO: "New animation" button, "Delete animation" button.
|
||||
# TODO: "New animation" button, "Delete animation" button, "Duplicate
|
||||
# animation" button.
|
||||
repaint
|
||||
end
|
||||
|
||||
|
||||
@@ -25,24 +25,32 @@ class AnimationEditor
|
||||
WINDOW_WIDTH = AnimationEditorLoadScreen::WINDOW_WIDTH
|
||||
WINDOW_HEIGHT = AnimationEditorLoadScreen::WINDOW_HEIGHT
|
||||
|
||||
TOP_BAR_HEIGHT = 30
|
||||
|
||||
BORDER_THICKNESS = 4
|
||||
CANVAS_X = BORDER_THICKNESS
|
||||
CANVAS_Y = 32 + BORDER_THICKNESS
|
||||
CANVAS_Y = TOP_BAR_HEIGHT + BORDER_THICKNESS
|
||||
CANVAS_WIDTH = Settings::SCREEN_WIDTH
|
||||
CANVAS_HEIGHT = Settings::SCREEN_HEIGHT
|
||||
|
||||
PLAY_CONTROLS_X = CANVAS_X
|
||||
PLAY_CONTROLS_Y = CANVAS_Y + CANVAS_HEIGHT + (BORDER_THICKNESS * 2)
|
||||
PLAY_CONTROLS_WIDTH = CANVAS_WIDTH
|
||||
PLAY_CONTROLS_HEIGHT = 64 - (BORDER_THICKNESS * 2)
|
||||
|
||||
SIDE_PANE_X = CANVAS_X + CANVAS_WIDTH + (BORDER_THICKNESS * 2)
|
||||
SIDE_PANE_Y = CANVAS_Y
|
||||
SIDE_PANE_WIDTH = WINDOW_WIDTH - SIDE_PANE_X - BORDER_THICKNESS
|
||||
SIDE_PANE_HEIGHT = CANVAS_HEIGHT + (32 * 2)
|
||||
PARTICLE_LIST_X = 0
|
||||
SIDE_PANE_HEIGHT = CANVAS_HEIGHT + PLAY_CONTROLS_HEIGHT + (BORDER_THICKNESS * 2)
|
||||
|
||||
PARTICLE_LIST_X = BORDER_THICKNESS
|
||||
PARTICLE_LIST_Y = SIDE_PANE_Y + SIDE_PANE_HEIGHT + (BORDER_THICKNESS * 2)
|
||||
PARTICLE_LIST_WIDTH = WINDOW_WIDTH
|
||||
PARTICLE_LIST_HEIGHT = WINDOW_HEIGHT - PARTICLE_LIST_Y
|
||||
PARTICLE_LIST_WIDTH = WINDOW_WIDTH - (BORDER_THICKNESS * 2)
|
||||
PARTICLE_LIST_HEIGHT = WINDOW_HEIGHT - PARTICLE_LIST_Y - BORDER_THICKNESS
|
||||
|
||||
def initialize(anim_id, anim)
|
||||
@anim_id = anim_id
|
||||
@anim = anim
|
||||
@particle = -1
|
||||
@viewport = Viewport.new(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT)
|
||||
@viewport.z = 99999
|
||||
@screen_bitmap = BitmapSprite.new(WINDOW_WIDTH, WINDOW_HEIGHT, @viewport)
|
||||
@@ -53,9 +61,12 @@ class AnimationEditor
|
||||
@canvas.y = CANVAS_Y
|
||||
@canvas.bitmap = RPG::Cache.load_bitmap("Graphics/Battlebacks/", "field_bg")
|
||||
# Side panes
|
||||
@keyframe_particle_pane = UIControls::ControlsContainer.new(SIDE_PANE_X, SIDE_PANE_Y, SIDE_PANE_WIDTH, SIDE_PANE_HEIGHT)
|
||||
@commands_pane = UIControls::ControlsContainer.new(SIDE_PANE_X, SIDE_PANE_Y, SIDE_PANE_WIDTH, SIDE_PANE_HEIGHT)
|
||||
@se_pane = UIControls::ControlsContainer.new(SIDE_PANE_X, SIDE_PANE_Y, SIDE_PANE_WIDTH, SIDE_PANE_HEIGHT)
|
||||
@particle_pane = UIControls::ControlsContainer.new(SIDE_PANE_X, SIDE_PANE_Y, SIDE_PANE_WIDTH, SIDE_PANE_HEIGHT)
|
||||
@keyframe_pane = UIControls::ControlsContainer.new(SIDE_PANE_X, SIDE_PANE_Y, SIDE_PANE_WIDTH, SIDE_PANE_HEIGHT)
|
||||
# TODO: Make more side panes for:
|
||||
# - colour/tone editor (accessed from keyframe_particle_pane via a
|
||||
# - colour/tone editor (accessed from commands_pane via a
|
||||
# button; has Apply/Cancel buttons to only apply all its values at
|
||||
# the end of editing them, although canvas will be updated in real
|
||||
# time to show the changes)
|
||||
@@ -66,6 +77,10 @@ class AnimationEditor
|
||||
# shake, etc.)
|
||||
# - keyframe properties (shift all later particle commands forward/
|
||||
# backward).
|
||||
# Play controls
|
||||
@play_controls = UIControls::AnimationPlayControls.new(
|
||||
PLAY_CONTROLS_X, PLAY_CONTROLS_Y, PLAY_CONTROLS_WIDTH, PLAY_CONTROLS_HEIGHT, @viewport
|
||||
)
|
||||
# Timeline/particle list
|
||||
@particle_list = UIControls::AnimationParticleList.new(
|
||||
PARTICLE_LIST_X, PARTICLE_LIST_Y, PARTICLE_LIST_WIDTH, PARTICLE_LIST_HEIGHT, @viewport
|
||||
@@ -74,13 +89,18 @@ class AnimationEditor
|
||||
@captured = nil
|
||||
set_side_panes_contents
|
||||
set_particle_list_contents
|
||||
set_play_controls_contents
|
||||
refresh
|
||||
end
|
||||
|
||||
def dispose
|
||||
@screen_bitmap.dispose
|
||||
@canvas.dispose
|
||||
@keyframe_particle_pane.dispose
|
||||
@commands_pane.dispose
|
||||
@se_pane.dispose
|
||||
@particle_pane.dispose
|
||||
@keyframe_pane.dispose
|
||||
@play_controls.dispose
|
||||
@particle_list.dispose
|
||||
@viewport.dispose
|
||||
end
|
||||
@@ -95,55 +115,93 @@ class AnimationEditor
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def set_keyframe_particle_pane_contents
|
||||
# TODO: Move these properties to a new side pane for particle properties
|
||||
# (ones that don't change during the animation).
|
||||
@keyframe_particle_pane.add_labelled_text_box(:name, "Name", "Untitled")
|
||||
# @keyframe_particle_pane.add_labelled_dropdown_list(:focus, "Focus", {
|
||||
# :user => "User",
|
||||
# :target => "Target",
|
||||
# :user_and_target => "User and target",
|
||||
# :screen => "Screen"
|
||||
# }, :user)
|
||||
|
||||
# TODO: Make sure the IDs for these controls all match up to particle
|
||||
# properties that can change during the animation.
|
||||
@keyframe_particle_pane.add_labelled_value_box(:x, "X", -128, CANVAS_WIDTH + 128, 64)
|
||||
@keyframe_particle_pane.add_labelled_value_box(:y, "Y", -128, CANVAS_HEIGHT + 128, 96)
|
||||
@keyframe_particle_pane.add_labelled_value_box(:zoom_x, "Zoom X", 0, 1000, 100)
|
||||
@keyframe_particle_pane.add_labelled_value_box(:zoom_y, "Zoom Y", 0, 1000, 100)
|
||||
@keyframe_particle_pane.add_labelled_checkbox(:visible, "Visible", true)
|
||||
@keyframe_particle_pane.add_labelled_slider(:opacity, "Opacity", 0, 255, 255)
|
||||
@keyframe_particle_pane.add_labelled_value_box(:angle, "Angle", -1080, 1080, 0)
|
||||
@keyframe_particle_pane.add_labelled_checkbox(:flip, "Flip", false)
|
||||
@keyframe_particle_pane.add_labelled_dropdown_list(:priority, "Priority", { # TODO: Include sub-priority.
|
||||
:behind_all => "Behind all",
|
||||
:behind_user => "Behind user",
|
||||
:above_user => "In front of user",
|
||||
:above_all => "In front of everything"
|
||||
}, :above_user)
|
||||
@keyframe_particle_pane.add_labelled_button(:color, "Color", "Edit")
|
||||
@keyframe_particle_pane.add_labelled_button(:tone, "Tone", "Edit")
|
||||
@keyframe_particle_pane.add_labelled_button(:graphic, "Graphic", "Change")
|
||||
# :frame (related to graphic)
|
||||
# :blending
|
||||
def set_commands_pane_contents
|
||||
# :frame (related to graphic) - If the graphic is user's sprite/target's
|
||||
# sprite, make this instead a choice of front/back/same as the main sprite/
|
||||
# opposite of the main sprite. Probably need two controls in the same space
|
||||
# and refresh_commands_pane makes the appropriate one visible.
|
||||
@commands_pane.add_labelled_value_box(:x, _INTL("X"), -128, CANVAS_WIDTH + 128, 64)
|
||||
@commands_pane.add_labelled_value_box(:y, _INTL("Y"), -128, CANVAS_HEIGHT + 128, 96)
|
||||
@commands_pane.add_labelled_checkbox(:visible, _INTL("Visible"), true)
|
||||
@commands_pane.add_labelled_slider(:opacity, _INTL("Opacity"), 0, 255, 255)
|
||||
@commands_pane.add_labelled_value_box(:zoom_x, _INTL("Zoom X"), 0, 1000, 100)
|
||||
@commands_pane.add_labelled_value_box(:zoom_y, _INTL("Zoom Y"), 0, 1000, 100)
|
||||
@commands_pane.add_labelled_value_box(:angle, _INTL("Angle"), -1080, 1080, 0)
|
||||
@commands_pane.add_labelled_checkbox(:flip, _INTL("Flip"), false)
|
||||
@commands_pane.add_labelled_dropdown_list(:blending, _INTL("Blending"), {
|
||||
0 => _INTL("None"),
|
||||
1 => _INTL("Additive"),
|
||||
2 => _INTL("Subtractive")
|
||||
}, 0)
|
||||
@commands_pane.add_labelled_button(:color_tone, _INTL("Color/Tone"), _INTL("Edit"))
|
||||
# @commands_pane.add_labelled_dropdown_list(:priority, _INTL("Priority"), { # TODO: Include sub-priority.
|
||||
# :behind_all => _INTL("Behind all"),
|
||||
# :behind_user => _INTL("Behind user"),
|
||||
# :above_user => _INTL("In front of user"),
|
||||
# :above_all => _INTL("In front of everything")
|
||||
# }, :above_user)
|
||||
# :sub_priority
|
||||
# @commands_pane.add_labelled_button(:masking, _INTL("Masking"), _INTL("Edit"))
|
||||
# TODO: Add buttons that shift all commands from the current keyframe and
|
||||
# later forwards/backwards in time?
|
||||
end
|
||||
|
||||
def set_se_pane_contents
|
||||
# TODO: A list containing all SE files that play this keyframe. Lists SE,
|
||||
# user cry and target cry.
|
||||
@se_pane.add_button(:add, _INTL("Add"))
|
||||
@se_pane.add_button(:edit, _INTL("Edit"))
|
||||
@se_pane.add_button(:delete, _INTL("Delete"))
|
||||
end
|
||||
|
||||
def set_particle_pane_contents
|
||||
# TODO: Name should blacklist certain names ("User", "Target", "SE") and
|
||||
# should be disabled if the value is one of those.
|
||||
@particle_pane.add_labelled_text_box(:name, _INTL("Name"), _INTL("Untitled"))
|
||||
# TODO: Graphic should show the graphic's name alongside a "Change" button.
|
||||
# New kind of control that is a label plus a button?
|
||||
@particle_pane.add_labelled_button(:graphic, _INTL("Graphic"), _INTL("Change"))
|
||||
@particle_pane.add_labelled_dropdown_list(:focus, _INTL("Focus"), {
|
||||
:user => _INTL("User"),
|
||||
:target => _INTL("Target"),
|
||||
:user_and_target => _INTL("User and target"),
|
||||
:screen => _INTL("Screen")
|
||||
}, :user)
|
||||
# FlipIfFoe
|
||||
# RotateIfFoe
|
||||
# Delete button (if not "User"/"Target"/"SE")
|
||||
# Duplicate button
|
||||
# Shift all command timings by X keyframes (text box and button)
|
||||
# Move particle up/down the list?
|
||||
end
|
||||
|
||||
def set_keyframe_pane_contents
|
||||
@keyframe_pane.add_label(:temp, _INTL("Keyframe pane"))
|
||||
# TODO: Various command-shifting options.
|
||||
end
|
||||
|
||||
def set_side_panes_contents
|
||||
set_keyframe_particle_pane_contents
|
||||
set_commands_pane_contents
|
||||
set_se_pane_contents
|
||||
set_particle_pane_contents
|
||||
set_keyframe_pane_contents
|
||||
end
|
||||
|
||||
def set_particle_list_contents
|
||||
@particle_list.set_particles(@anim[:particles])
|
||||
end
|
||||
|
||||
def set_play_controls_contents
|
||||
@play_controls.duration = @particle_list.duration
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def draw_editor_background
|
||||
# Fill the whole screen with black
|
||||
@screen_bitmap.bitmap.fill_rect(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT, Color.black)
|
||||
# Fill the top bar with white
|
||||
@screen_bitmap.bitmap.fill_rect(0, 0, WINDOW_WIDTH, TOP_BAR_HEIGHT, Color.white)
|
||||
# Outline around canvas
|
||||
@screen_bitmap.bitmap.outline_rect(CANVAS_X - 3, CANVAS_Y - 3, CANVAS_WIDTH + 6, CANVAS_HEIGHT + 6, Color.white)
|
||||
@screen_bitmap.bitmap.outline_rect(CANVAS_X - 2, CANVAS_Y - 2, CANVAS_WIDTH + 4, CANVAS_HEIGHT + 4, Color.black)
|
||||
@@ -154,22 +212,31 @@ class AnimationEditor
|
||||
@screen_bitmap.bitmap.outline_rect(SIDE_PANE_X - 1, SIDE_PANE_Y - 1, SIDE_PANE_WIDTH + 2, SIDE_PANE_HEIGHT + 2, Color.white)
|
||||
# Fill the side pane with white
|
||||
@screen_bitmap.bitmap.fill_rect(SIDE_PANE_X, SIDE_PANE_Y, SIDE_PANE_WIDTH, SIDE_PANE_HEIGHT, Color.white)
|
||||
# Outline around play controls
|
||||
@screen_bitmap.bitmap.outline_rect(PLAY_CONTROLS_X - 3, PLAY_CONTROLS_Y - 3, PLAY_CONTROLS_WIDTH + 6, PLAY_CONTROLS_HEIGHT + 6, Color.white)
|
||||
@screen_bitmap.bitmap.outline_rect(PLAY_CONTROLS_X - 2, PLAY_CONTROLS_Y - 2, PLAY_CONTROLS_WIDTH + 4, PLAY_CONTROLS_HEIGHT + 4, Color.black)
|
||||
@screen_bitmap.bitmap.outline_rect(PLAY_CONTROLS_X - 1, PLAY_CONTROLS_Y - 1, PLAY_CONTROLS_WIDTH + 2, PLAY_CONTROLS_HEIGHT + 2, Color.white)
|
||||
# Fill the play controls with white
|
||||
@screen_bitmap.bitmap.fill_rect(PLAY_CONTROLS_X, PLAY_CONTROLS_Y, PLAY_CONTROLS_WIDTH, PLAY_CONTROLS_HEIGHT, Color.white)
|
||||
# Outline around timeline/particle list
|
||||
@screen_bitmap.bitmap.outline_rect(PARTICLE_LIST_X - 3, PARTICLE_LIST_Y - 3, PARTICLE_LIST_WIDTH + 6, PARTICLE_LIST_HEIGHT + 6, Color.white)
|
||||
@screen_bitmap.bitmap.outline_rect(PARTICLE_LIST_X - 2, PARTICLE_LIST_Y - 2, PARTICLE_LIST_WIDTH + 4, PARTICLE_LIST_HEIGHT + 4, Color.black)
|
||||
@screen_bitmap.bitmap.outline_rect(PARTICLE_LIST_X - 1, PARTICLE_LIST_Y - 1, PARTICLE_LIST_WIDTH + 2, PARTICLE_LIST_HEIGHT + 2, Color.white)
|
||||
end
|
||||
|
||||
def refresh_keyframe_particle_pane
|
||||
if !keyframe || keyframe < 0 || !particle_index || particle_index < 0 ||
|
||||
!@anim[:particles][particle_index]
|
||||
@keyframe_particle_pane.visible = false
|
||||
def refresh_canvas
|
||||
end
|
||||
|
||||
def refresh_commands_pane
|
||||
if keyframe < 0 || particle_index < 0 || !@anim[:particles][particle_index] ||
|
||||
@anim[:particles][particle_index][:name] == "SE"
|
||||
@commands_pane.visible = false
|
||||
else
|
||||
@keyframe_particle_pane.visible = true
|
||||
@commands_pane.visible = true
|
||||
new_vals = AnimationEditor::ParticleDataHelper.get_all_keyframe_particle_values(@anim[:particles][particle_index], keyframe)
|
||||
# TODO: Need to do something special for :color, :tone and :graphic/:frame
|
||||
# which all have button controls.
|
||||
@keyframe_particle_pane.controls.each do |ctrl|
|
||||
# TODO: Need to do something special for :color, :tone and :frame which
|
||||
# all have button controls.
|
||||
@commands_pane.controls.each do |ctrl|
|
||||
next if !new_vals.include?(ctrl[0])
|
||||
ctrl[1].value = new_vals[ctrl[0]][0] if ctrl[1].respond_to?("value=")
|
||||
# TODO: new_vals[ctrl[0]][1] is whether the value is being interpolated,
|
||||
@@ -178,15 +245,58 @@ class AnimationEditor
|
||||
end
|
||||
end
|
||||
|
||||
def refresh_se_pane
|
||||
if keyframe < 0 || particle_index < 0 || !@anim[:particles][particle_index] ||
|
||||
@anim[:particles][particle_index][:name] != "SE"
|
||||
@se_pane.visible = false
|
||||
else
|
||||
@se_pane.visible = true
|
||||
# TODO: Set list of SEs, activate/deactivate buttons accordingly.
|
||||
end
|
||||
end
|
||||
|
||||
def refresh_particle_pane
|
||||
if keyframe >= 0 || particle_index < 0
|
||||
@particle_pane.visible = false
|
||||
else
|
||||
@particle_pane.visible = true
|
||||
new_vals = AnimationEditor::ParticleDataHelper.get_all_particle_values(@anim[:particles][particle_index])
|
||||
@particle_pane.controls.each do |ctrl|
|
||||
next if !new_vals.include?(ctrl[0])
|
||||
ctrl[1].value = new_vals[ctrl[0]] if ctrl[1].respond_to?("value=")
|
||||
end
|
||||
# TODO: Disable the name and graphic controls for "User"/"Target".
|
||||
end
|
||||
end
|
||||
|
||||
def refresh_keyframe_pane
|
||||
if keyframe < 0 || particle_index >= 0
|
||||
@keyframe_pane.visible = false
|
||||
else
|
||||
@keyframe_pane.visible = true
|
||||
end
|
||||
end
|
||||
|
||||
def refresh_particle_list
|
||||
@particle_list.refresh
|
||||
end
|
||||
|
||||
def refresh_play_controls
|
||||
@play_controls.refresh
|
||||
end
|
||||
|
||||
def refresh
|
||||
# Set canvas display
|
||||
refresh_canvas
|
||||
# Set all side pane controls to values from animation
|
||||
refresh_keyframe_particle_pane
|
||||
refresh_commands_pane
|
||||
refresh_se_pane
|
||||
refresh_particle_pane
|
||||
refresh_keyframe_pane
|
||||
# Set particle list's contents
|
||||
refresh_particle_list
|
||||
# Set play controls' information
|
||||
refresh_play_controls
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -197,23 +307,96 @@ class AnimationEditor
|
||||
# double-clicking to add particle, deleting particle.
|
||||
end
|
||||
|
||||
def update_keyframe_particle_pane
|
||||
@keyframe_particle_pane.update
|
||||
@captured = :keyframe_particle_pane if @keyframe_particle_pane.busy?
|
||||
if @keyframe_particle_pane.changed?
|
||||
def update_commands_pane
|
||||
return if !@commands_pane.visible
|
||||
@commands_pane.update
|
||||
if @commands_pane.busy?
|
||||
@captured = [@commands_pane, :update_commands_pane]
|
||||
end
|
||||
if @commands_pane.changed?
|
||||
# TODO: Make undo/redo snapshot.
|
||||
values = @keyframe_particle_pane.values
|
||||
# TODO: Apply vals to the animation data, unless the changed control is a
|
||||
# button (its value will be true), in which case run some special
|
||||
# code. Maybe this special code should be passed to/run in the
|
||||
# control as a proc instead, and the button control can be given a
|
||||
# value like any other control? Probably not.
|
||||
echoln values
|
||||
if values[:color]
|
||||
elsif values[:tone]
|
||||
elsif values[:graphic]
|
||||
values = @commands_pane.values
|
||||
values.each_pair do |property, value|
|
||||
case property
|
||||
when :color_tone # Button
|
||||
# TODO: Open the colour/tone side pane.
|
||||
else
|
||||
particle = @anim[:particles][particle_index]
|
||||
new_cmds = AnimationEditor::ParticleDataHelper.add_command(particle, property, keyframe, value)
|
||||
if new_cmds
|
||||
particle[property] = new_cmds
|
||||
else
|
||||
particle.delete(property)
|
||||
end
|
||||
@particle_list.change_particle_commands(particle_index)
|
||||
@play_controls.duration = @particle_list.duration
|
||||
refresh_commands_pane
|
||||
end
|
||||
end
|
||||
@keyframe_particle_pane.clear_changed
|
||||
@commands_pane.clear_changed
|
||||
end
|
||||
end
|
||||
|
||||
def update_se_pane
|
||||
return if !@se_pane.visible
|
||||
@se_pane.update
|
||||
if @se_pane.busy?
|
||||
@captured = [@se_pane, :update_se_pane]
|
||||
end
|
||||
# TODO: Enable the "Edit" and "Delete" controls only if an SE is selected.
|
||||
if @se_pane.changed?
|
||||
# TODO: Make undo/redo snapshot.
|
||||
values = @se_pane.values
|
||||
values.each_pair do |property, value|
|
||||
case property
|
||||
when :add # Button
|
||||
when :edit # Button
|
||||
when :delete # Button
|
||||
else
|
||||
particle = @anim[:particles][particle_index]
|
||||
end
|
||||
end
|
||||
@se_pane.clear_changed
|
||||
end
|
||||
end
|
||||
|
||||
def update_particle_pane
|
||||
return if !@particle_pane.visible
|
||||
@particle_pane.update
|
||||
if @particle_pane.busy?
|
||||
@captured = [@particle_pane, :update_particle_pane]
|
||||
end
|
||||
if @particle_pane.changed?
|
||||
# TODO: Make undo/redo snapshot.
|
||||
values = @particle_pane.values
|
||||
values.each_pair do |property, value|
|
||||
case property
|
||||
when :graphic # Button
|
||||
# TODO: Open the graphic chooser pop-up window.
|
||||
else
|
||||
particle = @anim[:particles][particle_index]
|
||||
new_cmds = AnimationEditor::ParticleDataHelper.set_property(particle, property, value)
|
||||
@particle_list.change_particle(particle_index)
|
||||
refresh_particle_pane
|
||||
end
|
||||
end
|
||||
@particle_pane.clear_changed
|
||||
end
|
||||
end
|
||||
|
||||
def update_keyframe_pane
|
||||
return if !@keyframe_pane.visible
|
||||
@keyframe_pane.update
|
||||
if @keyframe_pane.busy?
|
||||
@captured = [@keyframe_pane, :update_keyframe_pane]
|
||||
end
|
||||
if @keyframe_pane.changed?
|
||||
# TODO: Make undo/redo snapshot.
|
||||
values = @keyframe_pane.values
|
||||
values.each_pair do |property, value|
|
||||
# TODO: Stuff here once I decide what controls to add.
|
||||
end
|
||||
@keyframe_pane.clear_changed
|
||||
end
|
||||
end
|
||||
|
||||
@@ -221,34 +404,44 @@ class AnimationEditor
|
||||
old_keyframe = keyframe
|
||||
old_particle_index = particle_index
|
||||
@particle_list.update
|
||||
@captured = :particle_list if @particle_list.busy?
|
||||
if @particle_list.busy?
|
||||
@captured = [@particle_list, :update_particle_list]
|
||||
end
|
||||
if @particle_list.changed?
|
||||
refresh_keyframe_particle_pane if keyframe != old_keyframe || particle_index != old_particle_index
|
||||
refresh if keyframe != old_keyframe || particle_index != old_particle_index
|
||||
# TODO: Lots of stuff here.
|
||||
@particle_list.clear_changed
|
||||
end
|
||||
@particle_list.repaint
|
||||
end
|
||||
|
||||
def update_play_controls
|
||||
@play_controls.update
|
||||
@play_controls.repaint
|
||||
if @play_controls.busy?
|
||||
@captured = [@play_controls, :update_play_controls]
|
||||
end
|
||||
# TODO: Will the play controls ever signal themselves as changed? I don't
|
||||
# think so.
|
||||
if @play_controls.changed?
|
||||
@play_controls.clear_changed
|
||||
end
|
||||
@play_controls.repaint
|
||||
end
|
||||
|
||||
def update
|
||||
if @captured
|
||||
# TODO: There must be a better way to do this.
|
||||
case @captured
|
||||
when :canvas
|
||||
update_canvas
|
||||
@captured = nil if !@canvas.busy?
|
||||
when :keyframe_particle_pane
|
||||
update_keyframe_particle_pane
|
||||
@captured = nil if !@keyframe_particle_pane.busy?
|
||||
when :particle_list
|
||||
update_particle_list
|
||||
@captured = nil if !@particle_list.busy?
|
||||
end
|
||||
else
|
||||
update_canvas
|
||||
update_keyframe_particle_pane
|
||||
update_particle_list
|
||||
self.send(@captured[1])
|
||||
@captured = nil if !@captured[0].busy?
|
||||
return
|
||||
end
|
||||
update_canvas
|
||||
update_commands_pane
|
||||
update_se_pane
|
||||
update_particle_pane
|
||||
update_keyframe_pane
|
||||
update_particle_list
|
||||
update_play_controls
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
@@ -5,15 +5,21 @@
|
||||
# time the horizontal scrollbar changes.
|
||||
#===============================================================================
|
||||
class UIControls::AnimationParticleList < UIControls::BaseControl
|
||||
LIST_WIDTH = 150
|
||||
VIEWPORT_SPACING = 1
|
||||
TIMELINE_HEIGHT = 24 - VIEWPORT_SPACING
|
||||
LIST_X = 0
|
||||
LIST_Y = TIMELINE_HEIGHT + VIEWPORT_SPACING
|
||||
LIST_WIDTH = 150 - VIEWPORT_SPACING
|
||||
COMMANDS_X = LIST_WIDTH + VIEWPORT_SPACING
|
||||
COMMANDS_Y = LIST_Y
|
||||
|
||||
ROW_HEIGHT = 24
|
||||
TIMELINE_HEIGHT = 24
|
||||
DIAMOND_SIZE = 3
|
||||
TIMELINE_LEFT_BUFFER = DIAMOND_SIZE + 1 # Allows diamonds at keyframe 0 to be drawn fully
|
||||
TIMELINE_TEXT_SIZE = 16
|
||||
KEYFRAME_SPACING = 20
|
||||
INTERP_LINE_HEIGHT = KEYFRAME_SPACING - ((DIAMOND_SIZE * 2) + 3)
|
||||
INTERP_LINE_Y = (TIMELINE_HEIGHT / 2) - (INTERP_LINE_HEIGHT / 2)
|
||||
INTERP_LINE_Y = (ROW_HEIGHT / 2) - (INTERP_LINE_HEIGHT / 2)
|
||||
DURATION_BUFFER = 20 # Extra keyframes shown after the animation's end
|
||||
CONTROL_BG_COLORS = {
|
||||
:user => Color.new(96, 248, 96), # Green
|
||||
@@ -24,7 +30,6 @@ class UIControls::AnimationParticleList < UIControls::BaseControl
|
||||
SE_CONTROL_BG = Color.gray
|
||||
|
||||
attr_reader :keyframe # The selected keyframe
|
||||
attr_reader :particle_index # Index in @particles
|
||||
|
||||
def initialize(x, y, width, height, viewport)
|
||||
super(width, height, viewport)
|
||||
@@ -33,28 +38,28 @@ class UIControls::AnimationParticleList < UIControls::BaseControl
|
||||
draw_control_background
|
||||
# Create viewports
|
||||
@list_viewport = Viewport.new(
|
||||
x, y + TIMELINE_HEIGHT, LIST_WIDTH, height - TIMELINE_HEIGHT - UIControls::Scrollbar::SLIDER_WIDTH - 1
|
||||
x + LIST_X, y + LIST_Y, LIST_WIDTH, height - LIST_Y - UIControls::Scrollbar::SLIDER_WIDTH - VIEWPORT_SPACING
|
||||
)
|
||||
@list_viewport.z = self.viewport.z + 1
|
||||
@commands_bg_viewport = Viewport.new(@list_viewport.rect.x + LIST_WIDTH, @list_viewport.rect.y,
|
||||
width - @list_viewport.rect.width - UIControls::Scrollbar::SLIDER_WIDTH,
|
||||
@list_viewport.rect.height)
|
||||
@commands_bg_viewport = Viewport.new(
|
||||
x + COMMANDS_X, y + COMMANDS_Y,
|
||||
width - COMMANDS_X - UIControls::Scrollbar::SLIDER_WIDTH - VIEWPORT_SPACING, @list_viewport.rect.height
|
||||
)
|
||||
@commands_bg_viewport.z = self.viewport.z + 1
|
||||
@position_viewport = Viewport.new(@list_viewport.rect.x + LIST_WIDTH, y, @commands_bg_viewport.rect.width, height)
|
||||
@position_viewport = Viewport.new(@commands_bg_viewport.rect.x, y, @commands_bg_viewport.rect.width, height)
|
||||
@position_viewport.z = self.viewport.z + 2
|
||||
@commands_viewport = Viewport.new(@list_viewport.rect.x + LIST_WIDTH, @list_viewport.rect.y,
|
||||
width - @list_viewport.rect.width - UIControls::Scrollbar::SLIDER_WIDTH,
|
||||
@list_viewport.rect.height)
|
||||
@commands_viewport = Viewport.new(@commands_bg_viewport.rect.x, @commands_bg_viewport.rect.y,
|
||||
@commands_bg_viewport.rect.width, @commands_bg_viewport.rect.height)
|
||||
@commands_viewport.z = self.viewport.z + 3
|
||||
# Create scrollbar
|
||||
@list_scrollbar = UIControls::Scrollbar.new(
|
||||
@commands_viewport.rect.x + @commands_viewport.rect.width, @commands_viewport.rect.y,
|
||||
@commands_viewport.rect.height + 1, self.viewport, false, true
|
||||
x + width - UIControls::Scrollbar::SLIDER_WIDTH, @commands_bg_viewport.rect.y,
|
||||
@commands_bg_viewport.rect.height, self.viewport, false, true
|
||||
)
|
||||
@list_scrollbar.set_interactive_rects
|
||||
@time_scrollbar = UIControls::Scrollbar.new(
|
||||
@commands_viewport.rect.x, @commands_viewport.rect.y + @commands_viewport.rect.height + 1,
|
||||
@commands_viewport.rect.width, self.viewport, true, true
|
||||
@commands_bg_viewport.rect.x, y + height - UIControls::Scrollbar::SLIDER_WIDTH,
|
||||
@commands_bg_viewport.rect.width, self.viewport, true, true
|
||||
)
|
||||
@time_scrollbar.set_interactive_rects
|
||||
# Timeline bitmap sprite
|
||||
@@ -64,7 +69,7 @@ class UIControls::AnimationParticleList < UIControls::BaseControl
|
||||
@timeline_sprite.bitmap.font.color = TEXT_COLOR
|
||||
@timeline_sprite.bitmap.font.size = TIMELINE_TEXT_SIZE
|
||||
# Position line sprite
|
||||
@position_sprite = BitmapSprite.new(3, height - UIControls::Scrollbar::SLIDER_WIDTH - 1, @position_viewport)
|
||||
@position_sprite = BitmapSprite.new(3, height - UIControls::Scrollbar::SLIDER_WIDTH - VIEWPORT_SPACING, @position_viewport)
|
||||
@position_sprite.ox = @position_sprite.width / 2
|
||||
@position_sprite.bitmap.fill_rect(0, 0, @position_sprite.bitmap.width, @position_sprite.bitmap.height, Color.red)
|
||||
# List sprites and commands sprites
|
||||
@@ -77,9 +82,10 @@ class UIControls::AnimationParticleList < UIControls::BaseControl
|
||||
@duration = 0
|
||||
# Selected things
|
||||
@keyframe = 0
|
||||
@particle_index = 0
|
||||
@row_index = 0
|
||||
# Particle information to display (one row each)
|
||||
@particles = [] # Reference to particle data from the editor scene
|
||||
@expanded_particles = [0] # Each element is index in @particles
|
||||
@particle_list = [] # Each element is index in @particles or [index, property]
|
||||
@visibilities = [] # Per particle
|
||||
@commands = {}
|
||||
@@ -90,10 +96,10 @@ class UIControls::AnimationParticleList < UIControls::BaseControl
|
||||
# Background
|
||||
self.bitmap.fill_rect(0, 0, width, height, Color.white)
|
||||
# Separator lines
|
||||
self.bitmap.fill_rect(0, TIMELINE_HEIGHT - 1, width, 1, Color.black)
|
||||
self.bitmap.fill_rect(LIST_WIDTH - 1, 0, 1, height, Color.black)
|
||||
self.bitmap.fill_rect(0, height - UIControls::Scrollbar::SLIDER_WIDTH - 1, width, 1, Color.black)
|
||||
self.bitmap.fill_rect(width - UIControls::Scrollbar::SLIDER_WIDTH - 1, 0, 1, height, Color.black)
|
||||
self.bitmap.fill_rect(0, TIMELINE_HEIGHT, width, VIEWPORT_SPACING, Color.black)
|
||||
self.bitmap.fill_rect(LIST_WIDTH, 0, VIEWPORT_SPACING, height, Color.black)
|
||||
self.bitmap.fill_rect(0, height - UIControls::Scrollbar::SLIDER_WIDTH - VIEWPORT_SPACING, width, VIEWPORT_SPACING, Color.black)
|
||||
self.bitmap.fill_rect(width - UIControls::Scrollbar::SLIDER_WIDTH - VIEWPORT_SPACING, 0, VIEWPORT_SPACING, height, Color.black)
|
||||
end
|
||||
|
||||
def dispose_listed_sprites
|
||||
@@ -116,6 +122,15 @@ class UIControls::AnimationParticleList < UIControls::BaseControl
|
||||
@commands_viewport.dispose
|
||||
end
|
||||
|
||||
def duration
|
||||
return [@duration - DURATION_BUFFER, 0].max
|
||||
end
|
||||
|
||||
def particle_index
|
||||
ret = @particle_list[@row_index]
|
||||
return (ret.is_a?(Array)) ? ret[0] : ret
|
||||
end
|
||||
|
||||
def left_pos=(val)
|
||||
old_val = @left_pos
|
||||
total_width = (@duration * KEYFRAME_SPACING) + TIMELINE_LEFT_BUFFER + 1
|
||||
@@ -133,7 +148,7 @@ class UIControls::AnimationParticleList < UIControls::BaseControl
|
||||
|
||||
def top_pos=(val)
|
||||
old_val = @top_pos
|
||||
total_height = @particle_list.length * ROW_HEIGHT
|
||||
total_height = (@particle_list.length * ROW_HEIGHT) + 1
|
||||
if total_height <= @list_viewport.rect.height
|
||||
@top_pos = 0
|
||||
else
|
||||
@@ -141,6 +156,7 @@ class UIControls::AnimationParticleList < UIControls::BaseControl
|
||||
@top_pos = @top_pos.clamp(0, total_height - @list_viewport.rect.height)
|
||||
end
|
||||
@list_viewport.oy = @top_pos
|
||||
@commands_bg_viewport.oy = @top_pos
|
||||
@commands_viewport.oy = @top_pos
|
||||
if @top_pos != old_val
|
||||
invalidate_rows
|
||||
@@ -150,12 +166,22 @@ class UIControls::AnimationParticleList < UIControls::BaseControl
|
||||
|
||||
def set_particles(particles)
|
||||
@particles = particles
|
||||
@particle_list.clear
|
||||
calculate_all_commands_and_durations
|
||||
create_sprites
|
||||
end
|
||||
|
||||
def create_sprites
|
||||
# Fill in @particle_list with indices from @particles
|
||||
@particle_list.clear
|
||||
@particles.length.times do |i|
|
||||
@particle_list.push(i)
|
||||
next if !@expanded_particles.include?(i)
|
||||
@particles[i].each_pair do |property, value|
|
||||
@particle_list.push([i, property]) if value.is_a?(Array)
|
||||
end
|
||||
end
|
||||
# Dispose of and clear all existing list/commands sprites
|
||||
dispose_listed_sprites
|
||||
# Fill in @particle_list with indices from @particles
|
||||
@particles.length.times { |i| @particle_list.push(i) }
|
||||
# Create new sprites for each particle (1x list and 2x commands)
|
||||
@particle_list.length.times do
|
||||
list_sprite = BitmapSprite.new(@list_viewport.rect.width, ROW_HEIGHT, @list_viewport)
|
||||
@@ -174,9 +200,12 @@ class UIControls::AnimationParticleList < UIControls::BaseControl
|
||||
commands_sprite.bitmap.font.size = TEXT_SIZE
|
||||
@commands_sprites.push(commands_sprite)
|
||||
end
|
||||
@list_scrollbar.range = @particle_list.length * ROW_HEIGHT
|
||||
# Set scrollbars to the correct lengths
|
||||
@list_scrollbar.range = (@particle_list.length * ROW_HEIGHT) + 1
|
||||
@time_scrollbar.range = (@duration * KEYFRAME_SPACING) + TIMELINE_LEFT_BUFFER + 1
|
||||
self.left_pos = @left_pos
|
||||
self.top_pos = @top_pos
|
||||
# Redraw all sprites
|
||||
invalidate
|
||||
end
|
||||
|
||||
@@ -219,6 +248,8 @@ class UIControls::AnimationParticleList < UIControls::BaseControl
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def calculate_duration
|
||||
# TODO: Refresh lots of things if the duration changed (e.g. SE command
|
||||
# line).
|
||||
@duration = AnimationEditor::ParticleDataHelper.get_duration(@particles)
|
||||
@duration += DURATION_BUFFER
|
||||
end
|
||||
@@ -228,31 +259,101 @@ class UIControls::AnimationParticleList < UIControls::BaseControl
|
||||
# particle was changed, recalculate only that particle's commands.
|
||||
def calculate_all_commands_and_durations
|
||||
calculate_duration
|
||||
calculate_all_commands
|
||||
end
|
||||
|
||||
def calculate_all_commands
|
||||
@commands = {}
|
||||
@particles.each_with_index do |particle, i|
|
||||
overall_commands = []
|
||||
@particles.each_with_index do |particle, index|
|
||||
calculate_commands_for_particle(index)
|
||||
end
|
||||
end
|
||||
|
||||
def calculate_commands_for_particle(index)
|
||||
# TODO: Delete everything from @commands that includes index.
|
||||
overall_commands = []
|
||||
@particles[index].each_pair do |property, value|
|
||||
next if !value.is_a?(Array)
|
||||
cmds = AnimationEditor::ParticleDataHelper.get_particle_property_commands_timeline(@particles[index], value, property)
|
||||
@commands[[index, property]] = cmds
|
||||
cmds.each_with_index do |cmd, i|
|
||||
next if !cmd
|
||||
overall_commands[i] = (cmd.is_a?(Array)) ? cmd.clone : cmd
|
||||
end
|
||||
end
|
||||
@commands[index] = overall_commands
|
||||
# Calculate visibilities for every keyframe
|
||||
@visibilities[index] = AnimationEditor::ParticleDataHelper.get_timeline_particle_visibilities(
|
||||
@particles[index], @duration - DURATION_BUFFER
|
||||
)
|
||||
end
|
||||
|
||||
# Returns whether the sprites need replacing due to the addition or
|
||||
# subtraction of one.
|
||||
def ensure_sprites
|
||||
# TODO: Check through @particle_list to ensure only ones are shown which
|
||||
# correspond to something in @particles.
|
||||
# Go through all @particles to ensure there are sprites for each of them
|
||||
missing = false
|
||||
@particles.each_with_index do |particle, index|
|
||||
if @particle_list.none? { |value| next !value.is_a?(Array) && value == index }
|
||||
missing = true
|
||||
break
|
||||
end
|
||||
next if !@expanded_particles.include?(index)
|
||||
particle.each_pair do |property, value|
|
||||
next if !value.is_a?(Array)
|
||||
cmds = AnimationEditor::ParticleDataHelper.get_particle_property_commands_timeline(value, property)
|
||||
@commands[[i, property]] = cmds
|
||||
cmds.each_with_index do |cmd, j|
|
||||
next if !cmd
|
||||
overall_commands[j] = (cmd.is_a?(Array)) ? cmd.clone : cmd
|
||||
if @particle_list.none? { |value| next value.is_a?(Array) && value[0] == index && value[1] == property }
|
||||
missing = true
|
||||
break
|
||||
end
|
||||
end
|
||||
@commands[i] = overall_commands
|
||||
break if missing
|
||||
end
|
||||
# Calculate visibilities for every keyframe
|
||||
@particles.each_with_index do |particle, i|
|
||||
@visibilities[i] = AnimationEditor::ParticleDataHelper.get_timeline_particle_visibilities(
|
||||
particle, @duration - DURATION_BUFFER
|
||||
)
|
||||
return true if missing
|
||||
# Go through all sprites to ensure there are none for a particle or
|
||||
# particle/property that don't exist
|
||||
excess = false
|
||||
@particle_list.each do |value|
|
||||
if value.is_a?(Array)
|
||||
excess = true if !@particles[value[0]] || !@particles[value[0]][value[1]] ||
|
||||
@particles[value[0]][value[1]].empty?
|
||||
else
|
||||
excess = true if !@particles[value]
|
||||
end
|
||||
break if excess
|
||||
end
|
||||
return excess
|
||||
end
|
||||
|
||||
# Called when a change is made to a particle's commands.
|
||||
def change_particle_commands(index)
|
||||
old_duration = @duration
|
||||
calculate_duration
|
||||
if @duration != old_duration
|
||||
calculate_all_commands
|
||||
else
|
||||
calculate_commands_for_particle(index)
|
||||
end
|
||||
sprites_need_changing = ensure_sprites
|
||||
if @duration != old_duration || sprites_need_changing
|
||||
@keyframe = @keyframe.clamp(0, @duration - 1)
|
||||
@row_index = @row_index.clamp(0, @particle_list.length - 1)
|
||||
create_sprites
|
||||
end
|
||||
invalidate
|
||||
end
|
||||
|
||||
# Called when a change is made to a particle's general properties.
|
||||
def change_particle(index)
|
||||
invalidate_rows
|
||||
end
|
||||
|
||||
# TODO: Methods that will show/hide individual property rows for a given
|
||||
# @particles index.
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def each_visible_keyframe(early_start = false)
|
||||
full_width = @commands_viewport.rect.width
|
||||
start_keyframe = ((@left_pos - TIMELINE_LEFT_BUFFER) / KEYFRAME_SPACING)
|
||||
@@ -279,18 +380,17 @@ class UIControls::AnimationParticleList < UIControls::BaseControl
|
||||
|
||||
def property_display_name(property)
|
||||
return {
|
||||
:graphic => "Graphic",
|
||||
:frame => "Graphic frame",
|
||||
:blending => "Blending",
|
||||
:flip => "Flip",
|
||||
:x => "X",
|
||||
:y => "Y",
|
||||
:zoom_x => "Zoom X",
|
||||
:zoom_y => "Zoom Y",
|
||||
:angle => "Angle",
|
||||
:visible => "Visible",
|
||||
:opacity => "Opacity"
|
||||
}[property] || "Unnamed property"
|
||||
:frame => _INTL("Graphic frame"),
|
||||
:blending => _INTL("Blending"),
|
||||
:flip => _INTL("Flip"),
|
||||
:x => _INTL("X"),
|
||||
:y => _INTL("Y"),
|
||||
:zoom_x => _INTL("Zoom X"),
|
||||
:zoom_y => _INTL("Zoom Y"),
|
||||
:angle => _INTL("Angle"),
|
||||
:visible => _INTL("Visible"),
|
||||
:opacity => _INTL("Opacity")
|
||||
}[property] || property.capitalize
|
||||
end
|
||||
|
||||
def repaint
|
||||
@@ -333,7 +433,7 @@ class UIControls::AnimationParticleList < UIControls::BaseControl
|
||||
end
|
||||
|
||||
def refresh_position_line
|
||||
@position_sprite.visible = (@keyframe && @keyframe >= 0)
|
||||
@position_sprite.visible = (@keyframe >= 0)
|
||||
if @keyframe >= 0
|
||||
@position_sprite.x = TIMELINE_LEFT_BUFFER + (@keyframe * KEYFRAME_SPACING) - @left_pos
|
||||
end
|
||||
@@ -344,6 +444,7 @@ class UIControls::AnimationParticleList < UIControls::BaseControl
|
||||
spr = @list_sprites[index]
|
||||
return if !spr
|
||||
spr.bitmap.clear
|
||||
box_x = (@particle_list[index].is_a?(Array)) ? 16 : 0
|
||||
# Get the background color
|
||||
p_index = (@particle_list[index].is_a?(Array)) ? @particle_list[index][0] : @particle_list[index]
|
||||
particle_data = @particles[p_index]
|
||||
@@ -365,14 +466,15 @@ class UIControls::AnimationParticleList < UIControls::BaseControl
|
||||
elsif !@captured_row && !@captured_keyframe && @hover_row && @hover_row == index && !@hover_keyframe
|
||||
hover_color = HOVER_COLOR
|
||||
end
|
||||
spr.bitmap.fill_rect(0, 1, spr.width - 1, spr.height - 1, hover_color) if hover_color
|
||||
spr.bitmap.fill_rect(box_x, 1, spr.width - box_x, spr.height - 1, hover_color) if hover_color
|
||||
# Draw outline
|
||||
spr.bitmap.outline_rect(0, 1, spr.width - 1, spr.height - 1, bg_color, 2)
|
||||
spr.bitmap.outline_rect(box_x, 1, spr.width - box_x, spr.height - 1, bg_color, 2)
|
||||
# Draw text
|
||||
if @particle_list[index].is_a?(Array)
|
||||
draw_text(spr.bitmap, 3 + 40, 3, property_display_name(@particle_list[index][1]))
|
||||
draw_text(spr.bitmap, box_x + 4, 0, "→") # ►
|
||||
draw_text(spr.bitmap, box_x + 4 + 17, 3, property_display_name(@particle_list[index][1]))
|
||||
else
|
||||
draw_text(spr.bitmap, 3, 3, @particles[p_index][:name] || "Unnamed")
|
||||
draw_text(spr.bitmap, 4, 3, @particles[p_index][:name] || "Unnamed")
|
||||
end
|
||||
end
|
||||
|
||||
@@ -394,7 +496,7 @@ class UIControls::AnimationParticleList < UIControls::BaseControl
|
||||
each_visible_keyframe do |i|
|
||||
draw_x = TIMELINE_LEFT_BUFFER + (i * KEYFRAME_SPACING) - @left_pos
|
||||
# Draw bg
|
||||
if i < @duration - DURATION_BUFFER && (particle_data[:name] == "SE" || visible_cmds[i])
|
||||
if i < @duration - DURATION_BUFFER && visible_cmds[i]
|
||||
bg_spr.bitmap.fill_rect(draw_x, 1, KEYFRAME_SPACING, ROW_HEIGHT - 2, bg_color)
|
||||
end
|
||||
# Draw hover highlight
|
||||
@@ -413,14 +515,14 @@ class UIControls::AnimationParticleList < UIControls::BaseControl
|
||||
end
|
||||
bg_spr.bitmap.fill_rect(draw_x - (KEYFRAME_SPACING / 2), 2, KEYFRAME_SPACING, ROW_HEIGHT - 3, hover_color) if hover_color
|
||||
next if i >= @duration - DURATION_BUFFER
|
||||
next if particle_data[:name] != "SE" && !visible_cmds[i]
|
||||
next if !visible_cmds[i]
|
||||
# Draw outline
|
||||
bg_spr.bitmap.fill_rect(draw_x, 1, KEYFRAME_SPACING, 1, Color.black) # Top
|
||||
bg_spr.bitmap.fill_rect(draw_x, ROW_HEIGHT - 1, KEYFRAME_SPACING, 1, Color.black) # Bottom
|
||||
if i <= 0 || (particle_data[:name] != "SE" && !visible_cmds[i - 1])
|
||||
if i <= 0 || !visible_cmds[i - 1]
|
||||
bg_spr.bitmap.fill_rect(draw_x, 1, 1, ROW_HEIGHT - 1, Color.black) # Left
|
||||
end
|
||||
if i == @duration - DURATION_BUFFER - 1 || (particle_data[:name] != "SE" && i < @duration - 1 && !visible_cmds[i + 1])
|
||||
if i == @duration - DURATION_BUFFER - 1 || (i < @duration - 1 && !visible_cmds[i + 1])
|
||||
bg_spr.bitmap.fill_rect(draw_x + KEYFRAME_SPACING, 1, 1, ROW_HEIGHT - 1, Color.black) # Right
|
||||
end
|
||||
end
|
||||
@@ -439,7 +541,7 @@ class UIControls::AnimationParticleList < UIControls::BaseControl
|
||||
next if !cmds[i]
|
||||
draw_x = TIMELINE_LEFT_BUFFER + (i * KEYFRAME_SPACING) - @left_pos
|
||||
# Draw command diamond
|
||||
spr.bitmap.fill_diamond(draw_x, TIMELINE_HEIGHT / 2, DIAMOND_SIZE, TEXT_COLOR)
|
||||
spr.bitmap.fill_diamond(draw_x, ROW_HEIGHT / 2, DIAMOND_SIZE, TEXT_COLOR)
|
||||
# Draw interpolation line
|
||||
if cmds[i].is_a?(Array)
|
||||
spr.bitmap.draw_interpolation_line(
|
||||
@@ -500,14 +602,17 @@ class UIControls::AnimationParticleList < UIControls::BaseControl
|
||||
when :list
|
||||
new_hover_row = (mouse_y + @top_pos - rect.y) / ROW_HEIGHT
|
||||
break if new_hover_row >= @particle_list.length
|
||||
listed_element = @particle_list[new_hover_row]
|
||||
p_index = listed_element.is_a?(Array) ? listed_element[0] : listed_element
|
||||
break if @particles[p_index][:name] == "SE"
|
||||
ret = [area, nil, new_hover_row]
|
||||
when :timeline
|
||||
new_hover_keyframe = (mouse_x + @left_pos - rect.x - TIMELINE_LEFT_BUFFER + (KEYFRAME_SPACING / 2)) / KEYFRAME_SPACING
|
||||
new_hover_keyframe = (mouse_x + @left_pos - rect.x - TIMELINE_LEFT_BUFFER + (KEYFRAME_SPACING / 2) - 1) / KEYFRAME_SPACING
|
||||
break if new_hover_keyframe < 0 || new_hover_keyframe >= @duration
|
||||
ret = [area, new_hover_keyframe, nil]
|
||||
when :commands
|
||||
new_hover_row = (mouse_y + @top_pos - rect.y) / ROW_HEIGHT
|
||||
new_hover_keyframe = (mouse_x + @left_pos - rect.x - TIMELINE_LEFT_BUFFER + (KEYFRAME_SPACING / 2)) / KEYFRAME_SPACING
|
||||
new_hover_keyframe = (mouse_x + @left_pos - rect.x - TIMELINE_LEFT_BUFFER + (KEYFRAME_SPACING / 2) - 1) / KEYFRAME_SPACING
|
||||
break if new_hover_row >= @particle_list.length
|
||||
break if new_hover_keyframe < 0 || new_hover_keyframe >= @duration
|
||||
ret = [area, new_hover_keyframe, new_hover_row]
|
||||
@@ -535,9 +640,14 @@ class UIControls::AnimationParticleList < UIControls::BaseControl
|
||||
if @captured_area == hover_element[0] &&
|
||||
@captured_keyframe == hover_element[1] &&
|
||||
@captured_row == hover_element[2]
|
||||
set_changed if @keyframe != @captured_keyframe || @particle_index != @captured_row
|
||||
if @captured_row && @particle_list[@captured_row].is_a?(Array)
|
||||
# TODO: If I want to be able to select individual property rows and/or
|
||||
# diamonds, I shouldn't have this line.
|
||||
@captured_row = @particle_list.index(@particle_list[@captured_row][0])
|
||||
end
|
||||
set_changed if @keyframe != @captured_keyframe || @row_index != @captured_row
|
||||
@keyframe = @captured_keyframe || -1
|
||||
@particle_index = @captured_row || -1
|
||||
@row_index = @captured_row || -1
|
||||
end
|
||||
end
|
||||
@captured_keyframe = nil
|
||||
@@ -545,6 +655,11 @@ class UIControls::AnimationParticleList < UIControls::BaseControl
|
||||
super # Make this control not busy again
|
||||
end
|
||||
|
||||
def on_right_mouse_release
|
||||
# TODO: Toggle interpolation line at mouse's position. Should this also have
|
||||
# a def on_right_mouse_press and @right_captured_whatever?
|
||||
end
|
||||
|
||||
def update_hover_highlight
|
||||
# Remove the hover highlight if there are no interactions for this control
|
||||
# or if the mouse is off-screen
|
||||
@@ -608,32 +723,54 @@ class UIControls::AnimationParticleList < UIControls::BaseControl
|
||||
# Update the current keyframe line's position
|
||||
refresh_position_line
|
||||
|
||||
if Input.release?(Input::MOUSERIGHT)
|
||||
on_right_mouse_release
|
||||
end
|
||||
|
||||
# TODO: This is testing code, and should be replaced by clicking on the
|
||||
# timeline or a command sprite. Maybe keep it after all?
|
||||
if Input.trigger?(Input::LEFT)
|
||||
# timeline or a command sprite. Maybe keep it after all? If so,
|
||||
# probably change left/right to <>, and also move the scrollbar(s) to
|
||||
# keep the "cursor" on-screen.
|
||||
if Input.repeat?(Input::LEFT)
|
||||
if @keyframe > 0
|
||||
@keyframe -= 1
|
||||
echoln "keyframe = #{@keyframe}"
|
||||
set_changed
|
||||
end
|
||||
elsif Input.trigger?(Input::RIGHT)
|
||||
if @keyframe < @duration - DURATION_BUFFER
|
||||
elsif Input.repeat?(Input::RIGHT)
|
||||
if @keyframe < @duration - 1
|
||||
@keyframe += 1
|
||||
echoln "keyframe = #{@keyframe}"
|
||||
set_changed
|
||||
end
|
||||
elsif Input.trigger?(Input::UP)
|
||||
if @particle_index > 0
|
||||
@particle_index -= 1
|
||||
echoln "particle_index = #{@particle_index}"
|
||||
set_changed
|
||||
end
|
||||
elsif Input.trigger?(Input::DOWN)
|
||||
if @particle_index < @particles.length - 1
|
||||
@particle_index += 1
|
||||
echoln "particle_index = #{@particle_index}"
|
||||
set_changed
|
||||
# TODO: If this is to be kept, @row_index should be changed by potentially
|
||||
# more than 1, so that @particle_list[@row_index] is an integer and
|
||||
# not an array.
|
||||
# elsif Input.repeat?(Input::UP)
|
||||
# if @row_index > 0
|
||||
# @row_index -= 1
|
||||
# set_changed
|
||||
# end
|
||||
# elsif Input.repeat?(Input::DOWN)
|
||||
# if @row_index < @particles.length - 1
|
||||
# @row_index += 1
|
||||
# set_changed
|
||||
# end
|
||||
end
|
||||
|
||||
# Mouse scroll wheel
|
||||
mouse_x, mouse_y = mouse_pos
|
||||
if mouse_x && mouse_y
|
||||
if @interactions[:list].contains?(mouse_x, mouse_y) ||
|
||||
@interactions[:commands].contains?(mouse_x, mouse_y)
|
||||
wheel_v = Input.scroll_v
|
||||
if wheel_v > 0 # Scroll up
|
||||
@list_scrollbar.slider_top -= UIControls::Scrollbar::SCROLL_DISTANCE
|
||||
self.top_pos = @list_scrollbar.position
|
||||
elsif wheel_v < 0 # Scroll down
|
||||
@list_scrollbar.slider_top += UIControls::Scrollbar::SCROLL_DISTANCE
|
||||
self.top_pos = @list_scrollbar.position
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
27
Data/Scripts/910_New anim editor/012_play controls.rb
Normal file
27
Data/Scripts/910_New anim editor/012_play controls.rb
Normal file
@@ -0,0 +1,27 @@
|
||||
#===============================================================================
|
||||
# TODO
|
||||
#===============================================================================
|
||||
class UIControls::AnimationPlayControls < UIControls::BaseControl
|
||||
TEXT_OFFSET_Y = 5
|
||||
|
||||
def initialize(x, y, width, height, viewport)
|
||||
super(width, height, viewport)
|
||||
self.x = x
|
||||
self.y = y
|
||||
@duration = 0
|
||||
end
|
||||
|
||||
def duration=(new_val)
|
||||
return if @duration == new_val
|
||||
@duration = new_val
|
||||
refresh
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def refresh
|
||||
super
|
||||
draw_text(self.bitmap, 12, TEXT_OFFSET_Y + 14, _INTL("Play controls not added yet!"))
|
||||
draw_text(self.bitmap, width - 134, TEXT_OFFSET_Y, _INTL("Total length: {1}s", @duration / 20.0))
|
||||
end
|
||||
end
|
||||
@@ -6,7 +6,7 @@ module AnimationEditor::ParticleDataHelper
|
||||
particles.each do |p|
|
||||
p.each_pair do |cmd, val|
|
||||
next if !val.is_a?(Array) || val.length == 0
|
||||
max = val.last[0] + val.last[1]
|
||||
max = val.last[0] + val.last[1] # Keyframe + duration
|
||||
ret = max if ret < max
|
||||
end
|
||||
end
|
||||
@@ -51,7 +51,6 @@ module AnimationEditor::ParticleDataHelper
|
||||
ret[0] = true if first_cmd >= 0 && first_cmd <= frame &&
|
||||
(first_visible_cmd < 0 || frame < first_visible_cmd)
|
||||
end
|
||||
echoln "here 2: #{ret}"
|
||||
return ret
|
||||
end
|
||||
|
||||
@@ -63,6 +62,14 @@ module AnimationEditor::ParticleDataHelper
|
||||
return ret
|
||||
end
|
||||
|
||||
def get_all_particle_values(particle)
|
||||
ret = {}
|
||||
GameData::Animation::PARTICLE_DEFAULT_VALUES.each_pair do |prop, default|
|
||||
ret[prop] = particle[prop] || default
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
# TODO: Generalise this to any property?
|
||||
# NOTE: Particles are assumed to be not visible at the start of the
|
||||
# animation, and automatically become visible when the particle has
|
||||
@@ -75,7 +82,7 @@ module AnimationEditor::ParticleDataHelper
|
||||
property, particle[:name])
|
||||
end
|
||||
value = GameData::Animation::PARTICLE_KEYFRAME_DEFAULT_VALUES[:visible]
|
||||
value = true if ["User", "Target"].include?(particle[:name])
|
||||
value = true if ["User", "Target", "SE"].include?(particle[:name])
|
||||
ret = []
|
||||
if particle[:visible]
|
||||
particle[:visible].each { |cmd| ret[cmd[0]] = cmd[2] }
|
||||
@@ -112,8 +119,13 @@ module AnimationEditor::ParticleDataHelper
|
||||
# 0 - SetXYZ
|
||||
# [+/- duration, interpolation type] --- MoveXYZ (duration's sign is whether
|
||||
# it makes the value higher or lower)
|
||||
def get_particle_property_commands_timeline(commands, property)
|
||||
def get_particle_property_commands_timeline(particle, commands, property)
|
||||
return nil if !commands || commands.length == 0
|
||||
if particle[:name] == "SE"
|
||||
ret = []
|
||||
commands.each { |cmd| ret[cmd[0]] = 0 }
|
||||
return ret
|
||||
end
|
||||
if !GameData::Animation::PARTICLE_KEYFRAME_DEFAULT_VALUES.include?(property)
|
||||
raise _INTL("No default value for property {1} in PARTICLE_KEYFRAME_DEFAULT_VALUES.", property)
|
||||
end
|
||||
@@ -134,4 +146,66 @@ module AnimationEditor::ParticleDataHelper
|
||||
return ret
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def set_property(particle, property, value)
|
||||
particle[property] = value
|
||||
end
|
||||
|
||||
def add_command(particle, property, frame, value)
|
||||
# Split particle[property] into values and interpolation arrays
|
||||
set_points = [] # All SetXYZ commands (the values thereof)
|
||||
end_points = [] # End points of MoveXYZ commands (the values thereof)
|
||||
interps = [] # Interpolation type from a keyframe to the next point
|
||||
if particle && particle[property]
|
||||
particle[property].each do |cmd|
|
||||
if cmd[1] == 0 # SetXYZ
|
||||
set_points[cmd[0]] = cmd[2]
|
||||
else
|
||||
interps[cmd[0]] = cmd[3] || :linear
|
||||
end_points[cmd[0] + cmd[1]] = cmd[2]
|
||||
end
|
||||
end
|
||||
end
|
||||
# Add new command to points (may replace an existing command)
|
||||
interp = :none
|
||||
(frame + 1).times do |i|
|
||||
interp = :none if set_points[i] || end_points[i]
|
||||
interp = interps[i] if interps[i]
|
||||
end
|
||||
interps[frame] = interp if interp != :none
|
||||
set_points[frame] = value
|
||||
# Convert points and interps back into particle[property]
|
||||
ret = []
|
||||
if !GameData::Animation::PARTICLE_KEYFRAME_DEFAULT_VALUES.include?(property)
|
||||
raise _INTL("Couldn't get default value for property {1}.", property)
|
||||
end
|
||||
val = GameData::Animation::PARTICLE_KEYFRAME_DEFAULT_VALUES[property]
|
||||
val = true if property == :visible && ["User", "Target", "SE"].include?(particle[:name])
|
||||
length = [set_points.length, end_points.length].max
|
||||
length.times do |i|
|
||||
if !set_points[i].nil? && set_points[i] != val
|
||||
ret.push([i, 0, set_points[i]])
|
||||
val = set_points[i]
|
||||
end
|
||||
if interps[i] && interps[i] != :none
|
||||
((i + 1)..length).each do |j|
|
||||
next if set_points[j].nil? && end_points[j].nil?
|
||||
if set_points[j].nil?
|
||||
break if end_points[j] == val
|
||||
ret.push([i, j - i, end_points[j], interps[i]])
|
||||
val = end_points[j]
|
||||
end_points[j] = nil
|
||||
else
|
||||
break if set_points[j] == val
|
||||
ret.push([i, j - i, set_points[j], interps[i]])
|
||||
val = set_points[j]
|
||||
set_points[j] = nil
|
||||
end
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
return (ret.empty?) ? nil : ret
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user