mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 13:15:01 +00:00
Fixed cycling speed's charset animation not being slower as intended
This commit is contained in:
@@ -943,7 +943,7 @@ class Game_Character
|
|||||||
# game uses square tiles.
|
# game uses square tiles.
|
||||||
real_speed = (jumping?) ? jump_speed_real : move_speed_real
|
real_speed = (jumping?) ? jump_speed_real : move_speed_real
|
||||||
frames_per_pattern = Game_Map::REAL_RES_X / (real_speed * 2.0)
|
frames_per_pattern = Game_Map::REAL_RES_X / (real_speed * 2.0)
|
||||||
frames_per_pattern *= 2 if move_speed == 6 # Cycling/fastest speed
|
frames_per_pattern *= 2 if move_speed >= 5 # Cycling speed or faster
|
||||||
return if @anime_count < frames_per_pattern
|
return if @anime_count < frames_per_pattern
|
||||||
# Advance to the next animation frame
|
# Advance to the next animation frame
|
||||||
@pattern = (@pattern + 1) % 4
|
@pattern = (@pattern + 1) % 4
|
||||||
|
|||||||
Reference in New Issue
Block a user