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summary screen commands
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@@ -1215,9 +1215,11 @@ class PokemonSummary_Scene
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cmdPokedex = -1
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cmdMark = -1
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if !@pokemon.egg?
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commands[cmdGiveItem = commands.length] = _INTL("Give item")
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commands[cmdTakeItem = commands.length] = _INTL("Take item") if @pokemon.hasItem?
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#commands[cmdPokedex = commands.length] = _INTL("View Pokédex") if $Trainer.has_pokedex
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if pbBattleChallenge.currentChallenge == -1
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commands[cmdGiveItem = commands.length] = _INTL("Give item")
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commands[cmdTakeItem = commands.length] = _INTL("Take item") if @pokemon.hasItem?
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end
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commands[cmdPokedex = commands.length] = _INTL("View Pokédex") if $Trainer.has_pokedex
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end
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commands[cmdMark = commands.length] = _INTL("Mark")
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commands[commands.length] = _INTL("Cancel")
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@@ -603,22 +603,39 @@ class PokemonFusionScene
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return 1
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end
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def calculateAverageValue(value1, value2)
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return ((value1 + value2) / 2).floor
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end
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def pickHighestOfTwoValues(value1, value2)
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return value1 >= value2 ? value1 : value2
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end
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def setFusionIVs(supersplicers)
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if supersplicers
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setHighestFusionIvs()
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else
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averageFusionIvs()
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end
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end
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def averageFusionIvs()
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return
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# for i in 0..@pokemon1.iv.length-1
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# poke1Iv = @pokemon1.iv[i]
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# poke2Iv = @pokemon2.iv[i]
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# @pokemon1.iv[i] = ((poke1Iv+poke2Iv)/2).floor
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# end
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@pokemon1.iv[:HP] = calculateAverageValue(@pokemon1.iv[:HP], @pokemon2.iv[:HP])
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@pokemon1.iv[:ATTACK] = calculateAverageValue(@pokemon1.iv[:ATTACK], @pokemon2.iv[:ATTACK])
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@pokemon1.iv[:DEFENSE] = calculateAverageValue(@pokemon1.iv[:DEFENSE], @pokemon2.iv[:DEFENSE])
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@pokemon1.iv[:SPECIAL_ATTACK] = calculateAverageValue(@pokemon1.iv[:SPECIAL_ATTACK], @pokemon2.iv[:SPECIAL_ATTACK])
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@pokemon1.iv[:SPECIAL_DEFENSE] = calculateAverageValue(@pokemon1.iv[:SPECIAL_DEFENSE], @pokemon2.iv[:SPECIAL_DEFENSE])
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@pokemon1.iv[:SPEED] = calculateAverageValue(@pokemon1.iv[:SPEED], @pokemon2.iv[:SPEED])
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end
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#unused. was meant for super splicers, but too broken
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def setHighestFusionIvs()
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for i in 0..@pokemon1.iv.length - 1
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iv1 = @pokemon1.iv[i]
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iv2 = @pokemon2.iv[i]
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@pokemon1.iv[i] = iv1 >= iv2 ? iv1 : iv2
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end
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def setHighestFusionIvs()«
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@pokemon1.iv[:HP] = pickHighestOfTwoValues(@pokemon1.iv[:HP], @pokemon2.iv[:HP])
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@pokemon1.iv[:ATTACK] = pickHighestOfTwoValues(@pokemon1.iv[:ATTACK], @pokemon2.iv[:ATTACK])
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@pokemon1.iv[:DEFENSE] = pickHighestOfTwoValues(@pokemon1.iv[:DEFENSE], @pokemon2.iv[:DEFENSE])
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@pokemon1.iv[:SPECIAL_ATTACK] = pickHighestOfTwoValues(@pokemon1.iv[:SPECIAL_ATTACK], @pokemon2.iv[:SPECIAL_ATTACK])
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@pokemon1.iv[:SPECIAL_DEFENSE] = pickHighestOfTwoValues(@pokemon1.iv[:SPECIAL_DEFENSE], @pokemon2.iv[:SPECIAL_DEFENSE])
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@pokemon1.iv[:SPEED] = pickHighestOfTwoValues(@pokemon1.iv[:SPEED], @pokemon2.iv[:SPEED])
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end
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# Closes the evolution screen.
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@@ -631,7 +648,6 @@ class PokemonFusionScene
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# Opens the fusion screen
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def pbFusionScreen(cancancel = false, superSplicer = false)
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metaplayer1 = SpriteMetafilePlayer.new(@metafile1, @sprites["rsprite1"])
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metaplayer2 = SpriteMetafilePlayer.new(@metafile2, @sprites["rsprite2"])
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@@ -695,7 +711,7 @@ class PokemonFusionScene
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@pokemon1.exp_when_fused_body = @pokemon1.exp #peut-être l'inverse
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@pokemon1.exp_gained_since_fused = 0
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averageFusionIvs()
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setFusionIVs(superSplicer)
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#add to pokedex
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if !$Trainer.pokedex.owned?(newSpecies)
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$Trainer.pokedex.set_seen(newSpecies)
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@@ -708,11 +724,10 @@ class PokemonFusionScene
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hiddenAbility1 = @pokemon1.ability == @pokemon1.getAbilityList[0][-1]
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hiddenAbility2 = @pokemon2.ability == @pokemon2.getAbilityList[0][-1]
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#change species
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@pokemon1.species = newSpecies
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#@pokemon1.ability = pbChooseAbility(@pokemon1, hiddenAbility1, hiddenAbility2)
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pbChooseAbility(@pokemon1, hiddenAbility1, hiddenAbility2)
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pbChooseAbility(@pokemon1, hiddenAbility1, hiddenAbility2)
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setFusionMoves(@pokemon1, @pokemon2) if !noMoves
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@@ -736,7 +751,6 @@ class PokemonFusionScene
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@pokemon1.obtain_method = 0
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@pokemon1.owner = Pokemon::Owner.new_from_trainer($Trainer)
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pbSEPlay("Voltorb Flip Point")
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@pokemon1.name = newspeciesname if @pokemon1.name == oldspeciesname
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@@ -759,7 +773,7 @@ end
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def setAbilityAndNature(abilitiesList, naturesList)
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clearUIForMoves
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scene = FusionSelectOptionsScene.new(abilitiesList,naturesList)
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scene = FusionSelectOptionsScene.new(abilitiesList, naturesList)
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screen = PokemonOptionScreen.new(scene)
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screen.pbStartScreen
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@@ -781,7 +795,6 @@ def setFusionMoves(fusedPoke, poke2)
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#
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# fusedPoke.moves=moves
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choice = Kernel.pbMessage("What to do with the moveset?", [_INTL("Learn moves"), _INTL("Keep {1}'s moveset", fusedPoke.name), _INTL("Keep {1}'s moveset", poke2.name)], 0)
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if choice == 1
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return
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@@ -802,7 +815,7 @@ end
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def setPokemonLevel(pokemon1, pokemon2, superSplicers)
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lv1 = @pokemon1.level
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lv2 = @pokemon2.level
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return calculateFusedPokemonLevel(lv1,lv2,superSplicers)
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return calculateFusedPokemonLevel(lv1, lv2, superSplicers)
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end
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def calculateFusedPokemonLevel(lv1, lv2, superSplicers)
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@@ -848,7 +861,7 @@ def pbChooseAbility(poke, hidden1 = false, hidden2 = false)
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availableNatures << @pokemon1.nature
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availableNatures << @pokemon2.nature
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setAbilityAndNature([GameData::Ability.get(abID1),GameData::Ability.get(abID2)],availableNatures)
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setAbilityAndNature([GameData::Ability.get(abID1), GameData::Ability.get(abID2)], availableNatures)
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# if (Kernel.pbMessage("Choose an ability. ???", [_INTL("{1}", ability1_name), _INTL("{1}", ability2_name)], 2)) == 0
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# return abID1 #hidden1 ? 4 : 0
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@@ -130,7 +130,7 @@ def isTripleFusion?(num)
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return num >= Settings::ZAPMOLCUNO_NB
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end
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def getRandomCustomFusion(returnRandomPokemonIfNoneFound = true, customPokeList = [], maxPoke = -1, recursionLimit = 3)
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def getRandomCustomFusionForIntro(returnRandomPokemonIfNoneFound = true, customPokeList = [], maxPoke = -1, recursionLimit = 3)
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if customPokeList.length == 0
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customPokeList = getCustomSpeciesList()
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end
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@@ -159,6 +159,31 @@ def getRandomCustomFusion(returnRandomPokemonIfNoneFound = true, customPokeList
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return randPoke
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end
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def getRandomCustomFusion(returnRandomPokemonIfNoneFound = true, customPokeList = [], maxPoke = -1, recursionLimit = 3, maxBST=300)
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if customPokeList.length == 0
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customPokeList = getCustomSpeciesList()
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end
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randPoke = []
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if customPokeList.length >= 5000
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chosen = false
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i = 0 #loop pas plus que 3 fois pour pas lag
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while chosen == false
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fusedPoke = customPokeList[rand(customPokeList.length)]
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if (i >= recursionLimit) || maxPoke == -1
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return fusedPoke
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end
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end
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else
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if returnRandomPokemonIfNoneFound
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return rand(maxPoke) + 1
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end
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end
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return randPoke
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end
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def getBodyID(species)
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dexNum = getDexNumberForSpecies(species)
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return (dexNum / NB_POKEMON).round
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@@ -122,7 +122,7 @@ class GenOneStyle
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@customPokeList = getCustomSpeciesList()
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#Get random Pokemon (1st gen orandPokenly, pas de legend la prmeiere fois)
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randPoke = getRandomCustomFusion(true, @customPokeList, @maxPoke)
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randPoke = getRandomCustomFusionForIntro(true, @customPokeList, @maxPoke)
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randpoke1 = randPoke[0] #rand(@maxPoke)+1
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randpoke2 = randPoke[1] #rand(@maxPoke)+1
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@@ -358,7 +358,7 @@ class GenOneStyle
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if @maxPoke < NB_POKEMON - 1
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@maxPoke += 5 #-1 pour que ca arrive pile. tant pis pour kyurem
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end
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randPoke = getRandomCustomFusion(true, @customPokeList, @maxPoke)
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randPoke = getRandomCustomFusionForIntro(true, @customPokeList, @maxPoke)
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randpoke1 = randPoke[0] #rand(@maxPoke)+1
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randpoke2 = randPoke[1] #rand(@maxPoke)+1
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@@ -1305,10 +1305,12 @@ def pbFuse(pokemon, poke2, supersplicers = false)
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typeWindow = drawPokemonType(newid)
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drawFusionPreviewText(typeWindow, "Lv. " + new_level.to_s, 232, 0,)
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if hasCustom
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previewwindow.picture.pbSetColor(150, 255, 150, 200)
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else
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previewwindow.picture.pbSetColor(255, 255, 255, 200)
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if !$Trainer.seen?(newid)
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if hasCustom
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previewwindow.picture.pbSetColor(150, 255, 150, 200)
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else
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previewwindow.picture.pbSetColor(255, 255, 255, 200)
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end
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end
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previewwindow.x = (Graphics.width / 2) - (previewwindow.width / 2)
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previewwindow.y = ((Graphics.height - 96) / 2) - (previewwindow.height / 2)
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4805
PBS/trainers.txt
4805
PBS/trainers.txt
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